Malachai's Awakening Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 60, 21 Dex, 21 Int+20 to Strength (15-30)% increased Spell Damage +10% to all Elemental Resistances Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved Blood MagicThere is no cost too great to pay for power. Merely men who lack the conviction to pay it.Acquisition Drop disabledVendor Offer 10x Alchemy Shard 11x Alteration ShardMetadata Item class: Helmet
Malachai's Awakening is a uniqueIron MaskIron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int.
The Blood Magic mod has the same effect as the keystone, Blood Magic. Taking the keystones in addition to equipping this item will impart no additional benefit.
Due to the Blood Magic keystone's effect, the player cannot use Reservation Skills in order to enable the flat damage to spells modifiers. The only exception would be if a skill reserves nothing (e.g. Aul's UprisingAul's Uprising Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Strength (15-20)% increased Armour +(50-70) to maximum Life 10% reduced Stun and Block Recovery Nearby Enemies have 10% reduced Stun and Block Recovery <Random Strength aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown., Essence WormEssence Worm Unset RingRequires Level 38Has 1 Socket+2 to Level of Socketed Aura Gems Socketed Gems have no Reservation Your Blessing Skills are Disabled 80% reduced Reservation Efficiency of Skills"This thing is not a pet. It is a parasite that feeds on the very will of its host. Like any part of nightmare, it has found a way to make its price... acceptable." - Malachai the Soulless, Eternal Blessing SupportEternal Blessing SupportSupport, Aura, Blessing Icon: c Level: (1-20)Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (0-19)% increased Aura effect Supported Skills have no Reservation Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you
Additional Effects per 1% Quality: Supported Skills have 0.25% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.), or if the reservation is transformed into cost (e.g. Divine Blessing SupportDivine Blessing SupportSupport, Aura, Duration, Blessing Icon: a Level: (1-20)Requires Level 31Supports aura skills that create permanent auras around you, changing their reservation to a cost and making them temporary. Cannot support banner or stance skills.Supported Skills have (10-29)% increased Aura effect Supported Skills Cost +(90-233) Mana Supported Skills also count as Blessing Skills You can only have one Aura on you from your Blessing Skills Auras from Supported Skills have a base duration of (9-10.9) seconds
Additional Effects per 1% Quality: Supported Skills have 0.25% increased Aura effectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.).
Because Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian. has legacy variant. Player could create quasi-legacy variant by upgrading legacy Malachai's Simula to Malachai's Awakening and carry over the legacy mod.
Version discontinued
Stats Compare each legacy variant to the current variant.
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
Post 3.7 until before 3.17 version also has two Blood Magic mods as part of the removal of Mortal Conviction keystone. The extra mod does nothing and only able to be displayed when using trade site or advanced mod description.
Version history
Before the removal of the prophecy system in version 3.17.0, Malachai's Awakening was the fated version of Malachai's SimulaMalachai's Simula Iron MaskEvasion: (48-60) Energy Shield: (11-14)Requires Level 17, 21 Dex, 21 Int+20 to Strength +(20-30)% to Lightning Resistance Spells have a 20% chance to deal Double Damage Blood MagicIt was a sliver of Malachai's soul that animated the first Eternal Guardian.. It could be obtained by fulfilling the prophecy, The Nightmare AwakensThe Nightmare AwakensThe Eater has his final meal, and the Soulless One awakens.You will defeat Eater of Souls while holding Malachai's Simula.Right-click to add this prophecy to your character..
Fated Uniques can no longer be acquired. The special modifiers on some Fated Uniques have been moved to the base version of that Unique. More information can be found in the Version 3.19.0#Rebalance of Unique Items section.
Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
Fated Unique Items not mentioned explicitly in the version 3.17.0 patch notes now have a chance to drop from any endgame map boss. This is a temporary measure to maintain their availability. They will be moved to a new acquisition system in a future expansion.
No longer has the Mortal Conviction mod, as the keystone is removed from the game. Affects existing uniques.