User talk:Vinifera7

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Picture Not Working?

Hey, I was editing one of the pages (Solaris_Temple_Level_3) and I can't seem to get the picture to show up, I've done everything exactly the same as the other ones, it just doesn't seem to work, I was wondering if you could help me out?

Question About Icons

Thanks for the help, yeah my friend and I decided to contribute to the missing Act 3 information. We can't figure out how to get images to be locally referenced on the wiki. For example, I'm trying to put up icons for the act 3 quests, but I don't know where to upload the icons. The other icons are listed as "File:Quests_Hand.jpg". How do we do that? --Wavestrike (talk) 07:10, 2 February 2013 (UTC)

You can upload images by following the Upload File link in the sidebar. —Vinifera7 (talk) 07:16, 2 February 2013 (UTC)

Need Anything?

Hey mate, you've been really active lately, and putting some great content on the site. Anything I can do to make things easier for you? Iamacyborg (talk) 19:27, 23 January 2013 (UTC)

Possibly. I was thinking of what we can do to add more consistency to the skill categories. The main problem with renaming categories is that you have to individually edit each page that is part of the category. I hear that there are bots that can aid with this. Anyway, later I will post more about it in the Community Portal. —Vinifera7 (talk) 19:34, 23 January 2013 (UTC)
I'll take a look into that, I agree it's a pain in the arse in its current configuration. Give me a shout if you need anything else though. Iamacyborg (talk) 19:52, 23 January 2013 (UTC)

Changes to Gem Leveling Tables

Hey, I Don't understand your changes to the for Required Int and level. Seem to be vary non-newb friendly. If someone new to the game were to see those to icons they would not know what they mean.

Please let me know the Purpose of not having Required Int and level typed out. Also seeing as there is no "Icon" for Mana cost, Damage, Etc it makes the table look tacky. Urias (talk) 00:32, 26 January 2013 (UTC)

It saves space for one thing and similar icons are used on all of the equipment tables in this wiki. You can hover your mouse over the icon to see what the icon represents. If you wish, feel free to leave feedback on the new templating. —Vinifera7 (talk) 00:39, 26 January 2013 (UTC)
Ahh ok, ya sorry didnt realize it was a template. Urias (talk) 00:44, 26 January 2013 (UTC)


I've given you extra rights as requested :)

Good Catch!

Major derp on my part. Iamacyborg (talk) 19:59, 4 February 2013 (UTC)

Change to your template

Hi, just letting you know I made some changes to your template today, I've put an explanation in the community portal. — Malice (talk) 21:01, 7 February 2013 (UTC)

En dash?

If we really need to use en dash for number ranges it may be better to create a template which automatically inserts one. Most people (including me) will be unable to easily type them on their keyboards so will need to copy paste from other sources. This makes me very unlikely to use them.

We already have a GemLevelTable template. This could be extended so as to envelope the entire range of values and replace all "..." and "-" with en dashs. -AnnanFay (talk) 20:24, 10 February 2013 (UTC)

I was initially going to create Template:Ndash for that purpose, but it seems silly to create a template in order to transclude a single character. The same template on Wikipedia is deprecated for that exact reason. What could be done instead is to use the html entity for an en dash, –. It seems a bit ridiculous to type seven characters instead of one single character, but it may help people realize that a different character than a hyphen is being used there. —Vinifera7 (talk) 20:37, 10 February 2013 (UTC)

Gem categories

Why are you removing categories from the gem pages? If a support gem doesn't belong in Category:Support gems, then what does? All support gems should absolutely be in the support gem category. Similary, gems with multiple attribute requirements should be in both respective categories. — Malice (talk) 10:56, 17 February 2013 (UTC)

I'm following well-established standards of wiki categorization. If you place a page in category B that is a sub-category of another category A, you should not also explicitly place that page in the parent category A as well. [1]Vinifera7 (talk) 11:01, 17 February 2013 (UTC)
Furthermore, a Strength Support Gem (for example) specifically refers to a red support gem, not any support gem that has Strength requirements. You are the one who decided to change the meaning of "Strength Support Gem" without consulting other wiki editors, which is why I am changing it back to the way it was. —Vinifera7 (talk) 11:07, 17 February 2013 (UTC)
I'm not redefining the meaning of "strength support gem" :P. A strength support gem is only red because it requires strength predominantly, not the other way around. There's no reason why a page can't belong to Category:Intelligence support gems also. Why would you want to segregate based on the art, instead of the stats of the item? We don't have separate categories for "grey armour" and "brown armour". Plus you'll have to make a new category for Cold to Fire since its art is both red and blue. If you want a category with only red gems in it, then it should be called "red support gems" or whatever.
If you insist that Category:Support gems must be completely empty except for more categories, then there's no need for that category at all. Just have a Category:Gems category, with all of the gem subcategories, support and otherwise. At the very least there should be a category containing all support gems, even if it has to be called [:Category:All support gems]] or something. Categories are a great way of finding pages with a certain theme. For instance if an article is talking about cold damage, it might be useful to link to a category containing all gems (support or otherwise) that have a cold theme. This is ACTUALLY USEFUL for people looking for ways to deal cold damage, or modify their existing cold damage. Same goes for totems, or any other skill type. — Malice (talk) 11:38, 17 February 2013 (UTC)
There is of course, value in having categories containing only red/blue/green gems, since the colour of the gem determines what type of socket it can go into. But this shouldn't exclude them from being in other categories. Perhaps we need an entirely new structure. Gems are items first. They grant you skills but they are not themselves skills. That distinction is overly pedantic but nonetheless true. It's perfectly fine to have a gem page double as the skill page, and vice versa. Perhaps the categories red gems, blue gems etc. should be somewhere under the items category, while categories relating to skills and their functionality can be under the skills category. I would really like to be able to have categories for similarly functioning gems, or gems with a common theme, without having to break them up depending on whether they are red/green/support/etc. — Malice (talk) 12:03, 17 February 2013 (UTC)
Cmon man, don't go silent on me, we need to sort this out. You and I are the only people I've seen sorting out categories, so we have to get on the same page. Here is what I'm proposing:

  1. Categories with the word "gems" implies an item rather than a skill
  2. categorized by how they are used as items, which sockets they fit into.
  3. Basically the same as existing structure, except it is a child of items, and with more specific category names
  4. Specific names for strict specific structure
  • Items
  • Skill gems
  • Active skill gems
  • Red active skill gems
  • Green active skill gems
  • Blue active skill gems
  • Support gems
  • Red support gems
  • Green support gems
  • Blue support gems

  1. Categories with the word "skill" implies the actual skill provided by a gem or passive.
  2. categorised by how they are used as skills, rather than items
  3. Since skills are used in many ways, a skill page should be allowed to exist in a parent category of another category it is in.
  4. The point is to provide useful lists of related skills
  5. Directory tree is mostly flat
  6. xxxxx skills (eg totem skills) can contain any totem-related skills, including passive skills and support gems.
  • Skills
  • Passive skills
  • Active skills
  • Support skills
  • Skills requiring strength
  • Fire skills
  • Area of effect skills
  • Totem skills
  • Etc.

The problem with the existing structure is not that the way things are arranged is bad or wrong, but that the categories are named wrong. For instance, Category:Auras is a descendent of Category:Skills. But not all auras are skills, there are monster auras, and probably eventually there will be auras granted by items. The correct name for Category:Auras, based on its current contents, would be Category:Aura active skill gems. Categories with very specific contents should have very specific names. Do you see what I'm getting at here? — Malice (talk) 06:18, 21 February 2013 (UTC)

I see what you're saying, and I appreciate the forethought that you're putting into categorization. Also, I'm pretty much fine with using the color categories to sort in terms of which color slot the gem can be placed into, while the attribute categories can be used to sort in terms of attribute requirements. One thing though: Why "active skills"? Isn't it fine to just call them skills? —Vinifera7 (talk) 11:20, 21 February 2013 (UTC)
Skills can also refer to Passives. GGG clearly makes a distinction between 'active' and 'passive' skills. We should definitely follow their lead.--FaceLicker (talk) 12:18, 21 February 2013 (UTC)
In a sense, you are correct but the term "skills" (with no modifier) is used to refer to active skills within the game itself. In some contexts it makes sense to draw a clear distinction between active and passive skills, but there aren't any passive skill gems. —Vinifera7 (talk) 01:40, 22 February 2013 (UTC)


I didn't know, ty :) -AnnanFay (talk) 01:21, 15 March 2013 (UTC)

Item Template

Awesome job creating much needed content. However, some of the changes to the 'new' item template need to be addressed. First off, the completed presentation needs a border around it. It needs to stand out from the rest of the page. One big section with a black background, aesthetically, looks like crap especially when there is no other content on the page. Second, which kind of ties into the first, I noticed you moved the icon to the bottom of the presentation. That's cool and probably the best option, personally I think it looks better to the left - unfortunately that has the added side effect of making the area a bit wide at times, but with no border around anything it looks rather.. unappealing. Third, The link to the base item in the header sticks out like a sore thumb. It's obviously a different color for both visited and unvisited links.. it looks quite odd to say the least(a few additions to a css file should fix that easily}. Small nitpicks really, but it still bothers me.

Oh, one more thing, the table rows do not need a separate column for icons. First of all, how can one sort images? By color? By shape? No, it doesn't sort at all. No problem really just make the column 'unsortable'. The problem is that an extra column just for the image makes the table needlessly wider. Combining the image icon and the name in the same space makes much more sense to me. It's fine if you're not displaying a lot of info, but for things like.. Unique Shields where there's a lot to be displayed you don't want nor need an extra column. So for the sake of consistency all table rows should be displayed with the icon and name in the same space. Otherwise, I think the flavour text column needs to go for uniques (I actually think that's a good idea anyway seeing as how the real function of the sortable table rows is for stat comparison of items. The flavour text, while nice to read, has nothing to do with stat comparison. It can already be seen on individual item pages anyway) which will open up quite a bit of room for an extra image column if that's what people want.

On a positive note, I do like the 'n/a' in the table rows where no data is present. That's a nice touch consistent with the skill gem pages. :) --FaceLicker (talk) 01:53, 30 March 2013 (UTC)

Thanks for the valuable feedback, and I agree with you on pretty much everything you brought up. Everything on this wiki still has room for improvement. —Vinifera7 (talk) 01:59, 30 March 2013 (UTC)
By the way.. your template is clipping the 'Notes' section from all existing pages. Just look at all the individual unique amulets/rings/belts/etc. basically anything that existed prior to your changes. Then look at the pages I created in the past day. The new pages have 'Notes' because I added them in elsewhere. I didn't really think about it at the time, but now it's going to be a pain in the ass to revisit pages for standardization. Similar to how it's a pain in the ass to go back and add Categories because whoever created the pages in the first place neglected to do it properly :p--FaceLicker (talk) 04:06, 31 March 2013 (UTC)
I am aware of that. The notes need to be moves out of the template call. It is a pain in the ass, but it does need to be done. —Vinifera7 (talk) 04:10, 31 March 2013 (UTC)
Fair enough, I'll put that on my list of things to do tomorrow when I finish up the last unique pages. One more thing.. here's how I think the Hover template should look below. Place a separator between the last line of info and the image, and place a border around the whole presentation according to rarity. C8C8C8 for normal, 8888FF for magic, and so on and so on. It should be easy to create a color switch for the border based on {{{Rarity|}}}, no? Aesthetically this is much more awesome, imo.

--FaceLicker (talk) 04:27, 31 March 2013 (UTC)

Looks fuckin' sweet actually. I'll work on integrating that when I can. —Vinifera7 (talk) 04:29, 31 March 2013 (UTC)

────────────────────────────────────────────────────────────────────────────────────────────────────Putting my hand up to say I don't mind doing bulk changes with AWB. Just show me what needs doing. -- Nightblade (talk) 05:40, 31 March 2013 (UTC)

I have no idea what "AWB" is. —Vinifera7 (talk) 18:06, 31 March 2013 (UTC)
Oh sorry, AutoWikiBrowser is a popular wiki bot. It employs a variety of methods, most often pattern-matching using regular expressions, to perform repetitive/batch page updates. -- Nightblade (talk) 02:36, 1 April 2013 (UTC)
Nice. I'll keep that in mind if we need to make mass category changes or something. —Vinifera7 (talk) 02:38, 1 April 2013 (UTC)
It's great for template changes too, it's quite sophisticated really. It probably could have done all those "notes" changes FaceLicker's been doing. -- Nightblade (talk) 02:46, 1 April 2013 (UTC)
It could have done all those "Pass in Format parameter" edits for you too! -- Nightblade (talk) 03:52, 1 April 2013 (UTC)
There's a lot more to do if you think you can do it. Take a look at the last few edits I made (to unique boots and armour) and see if it's possible to use the bot for the rest of the uniques. If so, that would save me a lot of time and hassle. —Vinifera7 (talk) 03:55, 1 April 2013 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Looks doable, I'll see what I can do. --Nightblade (talk) 04:47, 1 April 2013 (UTC)

I've started on Category:Unique shields. Let me know if I've overlooked anything. -- Nightblade (talk) 05:21, 1 April 2013 (UTC)
Type=Shield needs to be changed to Type=Armour —Vinifera7 (talk) 05:29, 1 April 2013 (UTC)
All finished, although I think a few pages still need category cleanups. I'll check tomorrow. -- Nightblade (talk) 08:59, 1 April 2013 (UTC)
I don't know what happened, but every table on the full unique index from gloves all the way down are all screwed up.--FaceLicker (talk) 09:13, 1 April 2013 (UTC)
Ok that's weird. I didn't even touch Aurseize during the mass updates. I've changed it a bit now, waiting to see if it works. -- Nightblade (talk) 09:47, 1 April 2013 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── I **think** Vinifera7 started changing the table format, and forgot to change them from gloves down. That's my best guess anyway. I have to afk for a bit, I'll try fixing later if I have time. -- Nightblade (talk) 10:23, 1 April 2013 (UTC)

I didn't forget; I simply had to sleep. I'll resume progress on that in a few hours. —Vinifera7 (talk) 13:46, 1 April 2013 (UTC)

How do we remove the HelpText from the Unique Maps table row only? Also, we need to resize the weapons/armour images in table rows. Please take a look at Talk:Unique_Body_Armour for the reason why. If you can, please find a solution. I proposed a template that scales by a percentage on that talk page though User:AnnanFay created his own working method (before you took over the template, lol) so if you need to please confer with AnnanFay. Thanks --FaceLicker (talk) 19:41, 12 April 2013 (UTC)

I'm pretty sure all you need to do is revert the template back to my last edit. I had already made the necessary adjustment, which you are now trying to undo. —Vinifera7 (talk) 19:48, 12 April 2013 (UTC)
No, believe me, the HelpText is no longer being displayed with your last edit. It just.. disappeared, all I saw were empty 'Help Text' columns. That's why I attempted to undo my original edit that prompted your most recent edit by replacing the code I took out, lol. I'll undo what I just didback to your edit, but it may make the text disappear again.--FaceLicker (talk) 19:53, 12 April 2013 (UTC)
Hmm.. you're right. I could have sword I tested this when I made my last edit. Just sit tight then, I'll figure out what the problem is. —Vinifera7 (talk) 19:57, 12 April 2013 (UTC)

The Coward's Trial Image

For the sake of my messing things up and you fixing things behind me, I think I'll leave the tumbnail for the new map to someone else who knows better. Hope I wasn't too much trouble.

I renamed the file to "The Coward's Trial.png". It's working as it should be, but it may take some time for the pool to update. —Vinifera7 (talk) 04:24, 12 April 2013 (UTC)


The changes you just made turned the Intelligence Support Gems green. Example: Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
--FaceLicker (talk) 15:27, 14 April 2013 (UTC)

Status Effect Icons

Hey, I've uploaded the higher res icons from the .ggpk file. In the game they're all lumped under 'Buff Icons'. I've named them similarly to the game files, feel free to rename. You'll find a couple extra icons as well in the 'Status effect icons' category.--FaceLicker (talk) 23:02, 22 April 2013 (UTC) Hmm.. maybe don't use them yet though. For some reason, the wiki changed the color of the border. The thumbnail view shows the correct border color but the full size image has a darker border for some reason. I'll see if I can't fix that. I think it has to do with the alpha transparency layer.--FaceLicker (talk) 23:12, 22 April 2013 (UTC)

A few things about this: 1) Can you link me to the program that you use to extract the ggpk archive? 2) The high res icons look good, but the frame part seems to be weirdly transparent. That's why it looks quite dark on the dark background. —Vinifera7 (talk) 23:16, 22 April 2013 (UTC)
Sure thing, I'll e-mail you the link. And yes, the f'd up transparency is due to a mistake I made with the alpha transparency layer. It's easily fixed, I just need to re-upload the images.--FaceLicker (talk) 23:26, 22 April 2013 (UTC)

LaTeX formula display

Any chance we could get LaTeX formula display enabled on this wiki? It would help with e.g. Armour. --Evil4Zerggin (talk) 00:53, 29 April 2013 (UTC)

Agreed it would help. Unfortunately I don't have the ability to install things. You'll want to ask Iamacyborg about that. —Vinifera7 (talk) 01:20, 29 April 2013 (UTC)
Cool, I'll ask them then. Thanks! --Evil4Zerggin (talk) 01:34, 29 April 2013 (UTC)

Deleting old versions of images

Is there some reason you are doing this? It's generally not a good wiki practice, as it destroys the history of the item in question. -- Wynthyst talk 05:01, 27 June 2013 (UTC)

Err.. Unless I screwed up, I did it because they were duplicates. —Vinifera7 (talk) 06:31, 27 June 2013 (UTC)

Deletion requests

Hi Vini, could you delete the following pages?

--Oracle of truth (talk) 15:44, 9 July 2013 (UTC)


The 'Page', 'Discussion', and 'Share' tabs at the top of each page are no longer positioned correctly. Perhaps you could look into it. - FaceLicker (talk) 23:21, 1 August 2013 (UTC)

Yeah I can see that. The Curse people apparently added some stuff. —Vini (t|c) 00:19, 2 August 2013 (UTC)

Acrobatics Improvement image

Hi, Could you fix the image on the Acrobatics Improvement passive page? It has the right image, but the text "File:Passive Node passive frame.png" doesn't seem to go away. Thanks in advance :) —The preceding unsigned comment was added by Climmels (talkcontribs) 17:11, 8 August 2013‎

Patch notes on frontpage

Hi, I made a page of the 0.11.4 patch notes, but can't seem to be able to change the current patch notes on the front page. Could you change them to the newest patch? Climmels (talk) 09:48, 21 August 2013 (UTC)

Delete request for Master fletcher

Master fletcher is a duplicate page of Master Fletcher and should be deleted. The passive tree on website capitalised both words. --Qetuth-(talk) 01:36, 28 October 2013 (UTC)

In this case, I'm going to redirect it to the actual page rather than deleting it. —Vini (t|c) 01:48, 28 October 2013 (UTC)
Thanks. I'm also creating redirects for the 1.0.0 renamed skills (so far Fitness and Divine Toughness), but haven't created redirects for their pictures, doesn't really seem a point in that. --Qetuth-(talk) 02:27, 28 October 2013 (UTC)
In those cases we actually want to move the page to a new name, not create a new page and redirect the old page. "Holy Strength" is not a misspelling of "Fitness". Also, when you create a new page that is a copy of another page, the edit history is not retained. I can fix this, but please for future reference, if you aren't sure how to properly rename pages ask an admin to do it. —Vini (t|c) 02:33, 28 October 2013 (UTC)
I did this after the first, I messed up the first one I did though as I thought it was a new skill not a rename at first. --Qetuth-(talk) 02:47, 28 October 2013 (UTC)
Yeah no worries. The way you moved Weight Lifting to Written in Blood is perfectly good. However, a redirect from the old name isn't necessary if nothing links to that page, but it isn't a big deal. —Vini (t|c) 02:51, 28 October 2013 (UTC)
Is there any system for repeated nodes which have multiple pictures? A lot of the new basic nodes do this. Existing page Sword Damage and Accuracy I notice just uses one of its 4 pictures - should I just choose one at random for say Sword Damage and Life?
Pretty much. You should choose one that fits the best. I have gone and uploaded an icon for Sword Damage and Life already. —Vini (t|c) 03:09, 28 October 2013 (UTC)

Revision Comparison

Just dropping in to say that those latest CSS changes look great. Iamacyborg (talk) 13:02, 4 November 2013 (UTC)


I'm looking to make the bestiary type for Elementals. Since there's a Blood Elemental, I don't want to keep the name as Water Elemental. Elemental is already serving as a redirect to Elemental Damage, though. Should I just leave it "Water Elemental"? (blood is mostly water >.>), or can I repurpose the Elemental page? Or is there a better solution? Thanks, FootHands (talk) 17:00, 12 November 2013 (UTC)

There is perhaps a better solution. Instead of repurposing the page called "Elemental" which redirects to Elemental damage, create a page called "Elemental (monster type)" or something like that. We can then put a disambiguation note on the elemental damage page that links to the monster type page. —Vini (t|c) 22:03, 12 November 2013 (UTC)
This could also be the solution to the monster type/subtype problem: have "Goatman" for the specific and "Goatman (monster type)" for the general. Another solution would be to use plurals for the type pages and singular for the specific pages - Goatmen and Elementals. In any case, as the creator of the current damage page setup, I have no problem with Elemental redirect being stolen. It is actually only used by one or two pages which could easily be pointed directly at Elemental damage. --Qetuth-(talk) 22:55, 12 November 2013 (UTC)
if someone bumps 'elemental' into the search bar at the top and hits enter, they're gonna wind up on the damage page, so I think the disambiguation is a good idea. The plural thing is a great idea too! (who wants to put parenthesis in their titles?) so, I think I'm going to move the pages I've done so far to their plural equivalents (spitters, skeletons, etc.) and I'll redirect the singular to the plural. In the case of Goatman, and Elemental, if you could make a disambiguation for me, that would be awesome. I have NO idea how to make those a thing. Uh, yeah! FootHands (talk) 04:09, 13 November 2013 (UTC)
Please do not actually do the plural thing. You can make the plural form redirect to the singular if you wish, but not the other way around. Where it is practical, I think it's best to follow the guidelines on Wikipedia. —Vini (t|c) 05:36, 13 November 2013 (UTC)

D: I'm sorry. FootHands (talk) 09:46, 13 November 2013 (UTC)


Hi. As I said in the deletion comment, this page is not a user talk page. The user talk page for this guy is here. Both Twotall88 and Talk:Twotall88 are in the Main namespace. Chriskang (talk) 00:34, 8 January 2014 (UTC)

Ah right. I'm a fucking moron. I shall rectify the situation. —Vini (t|c) 01:06, 8 January 2014 (UTC)

Quest rewards

Hi, template master. I'm trying to find a clean way to update the "Quest Rewards" section on all skill pages. My bot is already setup with the data and I'm considering the 3 following options:

  1. Just replace the content of the current sections with extracted data. This should run smoothly but we'll still have to update several different places every time a reward changes. Namely: Quest Rewards and Quest Reward Gems.
  2. We could take the opportunity to have a unique entry point that updates all the others with a template. I could setup the bot to create new subpages – i.e. "SkillName/QuestReward" – instead of replacing the current sections. Then we would transclude this subpage everywhere with different views.
  3. I know you don't like subpages so my last suggestion would be to update directly the skill page (as in #1) but with a <onlyinclude> tag, so that we can transclude the "SkillName" page directly. This would prevent the {{Gem Infobox}} template to be transcluded the same way as items though and, for this reason only, I prefer #2.

What do you think? Chriskang (talk) 14:06, 4 February 2014 (UTC)

In the past we have discussed creating templating similar to {{item}} and {{passive}} so that the data can be transcluded to multiple pages, eliminating the need to update in more than one place for each quest. However, no one has made any substantial progress with this yet. AnnanFay started something with {{quest}} last year, but never followed through with it. This is a pretty big project and not one that I can take on just now, however the community can begin discussing how we want to set it up. I'm not sure AnnanFay's solution is quite right, but I haven't looked at it in a long time either. —Vini (t|c) 16:57, 4 February 2014 (UTC)

Template:Item parameters

I don't get it. I see you adding "size" sometimes and removing "image" some other times. What's the good practice? Are we supposed to redefine automatically-calculated parameters or not? Chriskang (talk) 12:19, 7 March 2014 (UTC)

In the case of Image, it defaults to PageName, which defaults to Name. It's not necessary to double up on these if they are the same as the default. In the case of Size, it's not truly automatically-calculated; it simply makes a "best guess" based on the item's type, subtype, and requirements. For item types that are always the same size like gloves, explicitly defining Size is less necessary; but for various weapons and quest items, which come in all different sizes, it is sometimes actually necessary to explicitly define Size. I am adding the Size parameter to templates because I want to expose people to it and get them in the habit of using it. Does that make sense? —Vini (t|c) 19:08, 7 March 2014 (UTC)

Did I do something wrong on Covered-up Hollow

You reverted my edits on Covered-up Hollow. Did I do something wrong there?

I removed "(Maybe elsewhere too?)." from the listing about where it can be found, added the boss name, added Ethereal Knives to the list of abilities (which might not be the regular Ethereal Knives but is called Ethereal Knives on The Weaver as well) and added pictures of the entrance and the boss.

None of these changes seem bad to me. --TheKorganBloodaxe (talk) 18:57, 10 March 2014 (UTC)

Since I don't remember doing this, I'm going to guess it was accidental. You can go ahead and add in what was removed if you wish. Sorry about the confusion. —Vini (t|c) 20:49, 10 March 2014 (UTC)
I did so. Thanks. TheKorganBloodaxe (talk) 17:07, 11 March 2014 (UTC)

Site down

Every time when I edit a page that contains a outside url and select cats, after I press publish, I got a site down 503 every time. Chuanhsing (talk) 11:42, 11 August 2014 (UTC)

Which page(s) were you editing when this happened? We had this problem before when people edited the Flame Surge page, which is why it currently has edit protection. Iamacyborg believes it has something to do with Template:Navbox, however I haven't had a chance to investigate this yet. —Vini (t|c) 13:53, 11 August 2014 (UTC)

Coastal hideout

Shouldn't Coastal Hideout also have the Forsaken Masters category? And while I'm here, most of the stuff on Special:DeadendPages could have links, such as weapons linking to the page for that weapon type, or pets linking to pet. That might be bottable, or someone could spend a while going through them. Or do you want to keep them as dead-ends? In any case, I'm a real sucker for contributing to wikis, so how can I help? ~Bobogoobo (talk) 10:34, 3 November 2014 (UTC)

I appreciate your willingness to help. We can always use active editors. Regarding the Forsaken Masters category, it is my opinion that it shouldn't even exist. If you disagree, you're certainly welcome to make your case. As for the dead-end pages, it's better not to have any. As you say, many of the item pages don't link to anything. This is definitely something that can be handled with a bot, however we should come to an agreement on the wording, formatting, etc. first. If you want, you can start a new topic in the community portal to discuss it. —Vini (t|c) 13:57, 3 November 2014 (UTC)
I think the point was that all other hideouts are in the FM category, but Coastal got left out. My bad. In hindsight, it would have made more sense for the hideout category to be a subcategory of FM if it exists, rather than each individual hideout, I will fix that now. As far as the dead ends, in practical usage many pages (such as most items) primary purpose is as transclusions on other pages, and the text on the page is a secondary priority, which is why they have gone so long with none. As Vini said, ideas (and editors) welcome. --Qetuth-(talk) 00:00, 4 November 2014 (UTC)

The World is broken?

For about a week now I've been trying to add The World to Category:The World. Every single time I have gotten a Curse error page saying the server is down, and I can't access any wiki page for a few minutes. Today I tested it a few times, and every time I was able to load other random pages fine seconds before submitting changes to the world, but the moment I hit submit everything is down. Can you try adding the category sand see if it's just me? Thanks, Qetuth-(talk) 05:01, 7 November 2014 (UTC)

It's not just you. This page does appear to be broken. We have had similar issues with the Flame Surge page (see discussion), and another page as well I think. We think it might have something to do with Template:Navbox. I suppose I should make it a priority to look into this. For now, I will edit protect The World so that it doesn't cause the server to hiccup every time someone attempts to edit it. —Vini (t|c) 05:14, 7 November 2014 (UTC)
If it helps diagnose: I happened to refresh recent changes at the right time and saw you had edited the World. When I clicked on it, no category still, so I tried refreshing etc and going into history in case there was some problem with caching on my end. It would have been about a minute later that I refreshed recent changes again, and your edit disappeared from the list! No interruption to service for me though while this was going on. --Qetuth-(talk) 05:18, 7 November 2014 (UTC)
Welp, I tried to edit protect the page, but even that caused the server to go down. Paging Dr. Iamacyborg! —Vini (t|c) 05:22, 7 November 2014 (UTC)
I updated Template:Navbox to use the Lua implementation, but the problem with editing The World persists. On one of my test pages I also tried putting in the same content that exists on The World page, then editing it to attempt to replicate the Server crash issue. I was unable to do so, which makes me think this actually has nothing to do with the Navbox template. Curse really needs to take a look at this. —Vini (t|c) 06:32, 8 November 2014 (UTC)
I've raised the issue to the Gamepedia team. Out of curiosity, can you now edit the Flame Surge page? I just tried and it appears to be working just fine. Iamacyborg (talk) 17:28, 8 November 2014 (UTC)
I was able to edit Flame Surge without any issues. —Vini (t|c) 23:10, 8 November 2014 (UTC)
Weird. At least we know that page is no longer acting up. Iamacyborg (talk) 23:12, 8 November 2014 (UTC)

This is fixed now. Azxiana (talk) 17:53, 10 November 2014 (UTC)

Category capitalization

I think I have seen you botting around here? Is moving Category:Monster Types to Category:Monster types something that could be botted? Same for Category:Act 1 Monsters to Category:Act 1 monsters for each act. --Qetuth-(talk) 03:26, 12 November 2014 (UTC)

Yeah, I can do this no problem. —Vini (t|c) 03:37, 12 November 2014 (UTC)

Traps and Mines

I read the "Traps and Mines" Page and saw a mistake in "11 Passive Skills". After some research i found out, that "Mine Damge" redirects to the Damage page instead of the passive node. I don't know how to make a new page and you were the last one editing it, so i decided to inform you. Hope this will help.

How to use Sandbox

I made some changes to the sandbox module source, can you show me what your process is to move that into the items module? I don't want to break your development modeul but can't find any documentation of what I should do to verify that the changes I made there are acceptable. Alternatively you could just 'review' and publish my changes through. This is to add a DropLocations(would you rather it be called DropRestrictions?) field to divination cards. Thanks. --Radeor

Before just going ahead with adding drop locations to the item templating, I would like to actually discuss it. I am open to the idea; I'm not convinced that's it's a good idea yet. Go ahead and start a new discussion on the divination card talk page, or wherever you think it would be appropriate. —Vini (t|c) 18:29, 21 June 2015 (UTC)
Fair enough, however I would still like to know what the development process you follow for modules is like. --Radeor
Basically, I test changes using sandbox modules and templates and my own userspace. The idea is to test changes without modifying live wiki pages. I'm not sure what else I can tell you about it. If you have specific questions I might be able to address them. —Vini (t|c) 20:00, 21 June 2015 (UTC)
Ok, Can you give me a pointer what my own userspace means? When editing code should other programmers first modify the sandbox then copy the changes over? So for example if I was to add DropLocation into the Sandbox like I did how can I actually test it out? I would make a sample page someplace (in my own userspace?) and modify a couple of the items maybe? Radeor (talk) 20:21, 21 June 2015 (UTC)
Read about your userspace on the help wiki and on Wikipedia. You shouldn't modify any live pages while testing. You can use the sandbox module to test changes to a Scribunto module. You can use a template's sandbox to test changes to that template. You can use your own userspace to stage testing. —Vini (t|c) 20:33, 21 June 2015 (UTC)
Done, I guess where I am getting stuck is on my user page, I made a sample card and then I made a page for the cards. I also have the changes I want in the sandbox, but I am stuck trying to figure out the syntax to embed the sandbox version in the cards page. Obviously using {{item table|flags=card|Sample Card}} doesn't work so I tried {{#invoke:sandbox| itemTable|flags=card|Sample Card}} but that doesn't seem to be the right way as nothing is being found. If it's not too hard can you tell me how to invoke the sandbox version on my user page? --Radeor (talk) 21:05, 21 June 2015 (UTC)
You're trying to invoke the item table function of the sandbox module, correct? {{#invoke:sandbox|itemTable}} is the correct way. —Vini (t|c) 21:16, 21 June 2015 (UTC)

──────────────────────────────────────────────────────────────────────────────────────────────────── Unfortunately that doesn't seem to work, I am trying figure out how to template using the itemTable from sandbox rather than from item but I can't seem to get the syntax right for invoking a template directly versus doing something like {{item table|flags=card|Sample Card}}. What is the equivalvent of that but using the sandbox module's version of item table rather than the item module's one? --Radeor (talk) 21:28, 21 June 2015 (UTC)

Well invoking a module function and transcluding a template are two different things. {{item table|flags=card|Sample Card}} is not equivalent to {{#invoke:sandbox|itemTable}}. —Vini (t|c) 21:32, 21 June 2015 (UTC)
What I am trying to do is test out add a DropLocations field to a Sample Card I created on a Cards page both in my user space. I changed the function in the Sandbox Module but don't know how to perform a transclusion that would use that one rather than the Templates:Item List version. I would ask should I make a new Templates:Item List, can I make one in some sort of a sandbox space, but better yet: What would you do in this circumstance to test out the new version of the function you wrote that changes the behaviour of an item list inside the Sandbox module before pushing that change to the Items module? I am very certain the code I put in Sandbox works, but I am trying really hard to piece together what you would want me / other programmers to do before putting that code into the Items module. --Radeor (talk) 21:50, 21 June 2015 (UTC)
You just do the same thing you would normally do, except you're using sandbox modules and templates. So instead of using the item module, use the sandbox module. Instead of using the item table template, use the item table template sandbox. —Vini (t|c) 22:21, 21 June 2015 (UTC)
Ok do user pages just automatically use the sandbox versions of everything then? --Radeor (talk) 22:27, 21 June 2015 (UTC)
No. Sandboxes are on separate pages. For example, Template:Item table/sandbox. —Vini (t|c) 22:33, 21 June 2015 (UTC)
Ok, cool I got it to work with: {{item table/sandbox|flags=card|User:Radeor/Sample Card}} Thank you --Radeor (talk) 22:35, 21 June 2015 (UTC)

Deleted former passives

Letting you know I intend to recreate some of the passive pages deleted over the years, as redirects to List of removed passive skills, at least where there are legitimate broken links still pointing to them (such as in version history pages). Also a heads up I hope to preserve old passives via that list (notables and keystones, anyway) when 2.0 hits. I think it's potentially valuable info - when phrases like Elemental Adaptation get mentioned in eg forum discussions or build ideas, readers should have a way of finding the info that this is the name of a former passive skill and that it used to increase max resists. --Qetuth-(talk) 05:57, 23 June 2015 (UTC)

I noticed when populating the list with some 1.3 removals that none of those pages have been deleted. A couple have had "removed in 1.3.0" added to version history but most do not. Would it be better do you think to keep the old pages, but possibly categorise them separately (It should be easy to add a parameter to the passive template to do that automatically)? --Qetuth-(talk) 06:53, 23 June 2015 (UTC)
Work out how you want to organize it and I can handle any templating changes you need. —Vini (t|c) 17:09, 23 June 2015 (UTC)
I'm thinking a 4th passive category Category:Removed passives, and a parameter "removed: yes" which defaults to no but which will sort them into the new category instead of the normal category without needing to remove/change the "type:" parameter, is that doable? --Qetuth-(talk) 03:49, 26 June 2015 (UTC)
Done. You can add removed = yes to put the page into Category:Removed passive skills instead of its normal category. —Vini (t|c) 05:31, 26 June 2015 (UTC)

Buggy URL redirect

I edited Three Faces in the Dark divination card page with a new location, specifically, the Arsenal Map. Even if I wrote it as Arsenal Map, it shows the page as non-existing, even if in reality, it does exist I thought my 2nd edit would fix it, but I failed. Can you check the issue and edit my mistake? (Similar error happens in this discussion thread, but the other way around, check the url parsing that I posted here.) -- Haaxxx (talk) 16:11, 9 July 2015 (UTC)

There's nothing buggy about it. You initially wrote "Arsenal map", then you wrote "the Arsenal map". Neither of those pages exist. —Vini (t|c) 16:53, 9 July 2015 (UTC)
Check the 2 links I posted. First one is valid and has the exact url text as the 2nd one that is invalid, exactly the same. But the parser does a weird redirect for the 2nd one, a redirect that leads to nowhere. That's the error I'm referring to. - Haaxxx (talk) 19:38, 9 July 2015 (UTC)
At this point I have no idea what you're talking about, but I'm not seeing anything that resembles the parser doing a "weird redirect", whatever the hell that means. —Vini (t|c) 20:40, 9 July 2015 (UTC)

Issue With "Latest Version" On Front Page

I've tried updating the Version 1.3.1h to Version 2.0.0 but it didn't update and broke the news instead. Diff I reverted it for now. I probably did something wrong? Greetings, --GoliathOffline (talk) 19:43, 10 July 2015 (UTC)

There's a little section you missed right at the top of the page that is used for the frontpage. I'll fill it in now so you can see my edit. Iamacyborg (talk) 19:46, 10 July 2015 (UTC)
Yes, i've noticed and edited it. Sorry for bothering --GoliathOffline (talk) 19:47, 10 July 2015 (UTC)

Script Error

I can't figure out why I get a "script error" output when listing a fresh unique in this weapon category Jagged Foil. I created the page for that unique, named it accordingly, saved it successfully without errors... but on the weapon base page, I get a giant "Script error" message. I tried editing the "Fidelitas' Spike" as "Fidelitas' spike", but that leads me to a "create new page" link. - Haaxxx (talk) 21:24, 11 July 2015 (UTC)

Template:Il will throw a script error if the item page does not exist. It says so in the documentation. —Vini (t|c) 23:44, 11 July 2015 (UTC)

Jewel "citation needed" on drops

Do you really think a citation is needed? GGG never stated it explicitly, but we can observe from the game that is the case. More regular wikis work more with citation sources, but considering the information is correct I dont really think it is *needed* per se. --OmegaK2 (talk) 04:28, 22 July 2015 (UTC)

Perhaps it's not needed, since it's fairly obvious. Since I added that information myself, I wanted to be honest that I don't have a source to back it up. The "citation needed" tag can be removed if you with. —Vini (t|c) 04:40, 22 July 2015 (UTC)

Bad links

Hi. I'm about "Culling_strike".
Reference(links) to yet support gem where it is needed. For test:
Link Culling Strike moves "Culling_strike" page. Need "Culling_strike_(support_gem)".
P.S. Sorry for my Eng. Sku11ck00r (talk) 23:28, 24 March 2016 (UTC)

Divcard drop text

Hi, I get that you've decided to change divcard drop location text from 'can drop in following map areas' to 'areas generated by following maps'. This obv because of Shaped maps dropping the cards as well, but I believe that this is not a better-sounding alternative. I feel that this could be pointed out in general on the divcard main page where it already says that it can drop both from the current and legacy maps; or it could be worded better on every divcard page. How though, I cannot say yet... Let me know, what you think, I believe I will finally have some time next week for wiki --Varivalge (t|c) 23:52, 20 January 2017 (UTC)

I worked out this new wording with OmegaK2. It hasn't been updated on every page yet. —Vini (t|c) 00:40, 21 January 2017 (UTC)

Changing Property values

Hi there. I see you got some new doodads in place so I'd need a quick tip on working with it. Let's say I want to fix the wrong level requirement on a unique (I assume it pulls them from base item unless otherwise stated), I can see the list of properties that the item uses, for instance Special:Browse/Emberwake but have no idea where the values are and how to change them. Thanks. --Raicss (talk) 17:44, 13 February 2017 (UTC)

It's easier than you might imagine. While editing the article for the unique you want to correct, add the required_level parameter for the Item template. You don't have to mess with SMW properties; the template handles that for you. —Vini (t|c) 18:01, 13 February 2017 (UTC)
Right, I did try that but it wouldn't set the displayed level requirement below 52 for some reason (works for higher numbers), base required level for the unique in the preview table would show what I've set but actual required level would be 52, and I haven't seen the line on other uniques so I assumed it wasn't the right way to go about it. The unique in question is Goddess Unleashed, maybe it's troublesome because the level requirement is lower than the base item instead of higher as usual? --Raicss (talk) 18:37, 13 February 2017 (UTC)
You can set the required_level parameter to any number. It will override the level requirement inherited from the base item. —Vini (t|c) 18:45, 13 February 2017 (UTC)
There, see for yourself. Like I said, I've set it to 51, base required level in the table shows 51 but actual required level won't go lower than 52 and that's what the page shows now. Also, if you set it to 1 it reverts to 66 for some reason, funny. --Raicss (talk) 18:58, 13 February 2017 (UTC)
I see. The module containing the logic that determines the final value of the level requirement might be bugged then. I'm asking around to see if anyone knows anything. I don't currently have time to go in and debug this myself. —Vini (t|c) 00:35, 14 February 2017 (UTC)
Every mod has a level requirement, the biggest one of all mods and base item level requirements will determine a final required level of an item. That's why The Goddess Unleashed displays 66. When you add required_level it just overrides the base value, but it doesn't do anything with values from mods, so the highest one from mods will take place (52). But it should be 51, and that means we either have a wrong mod on it (likely), or GGG can explicitly set level requirements for items (very unlikely). — TheFrz — 07:27, 14 February 2017 (UTC)
I'm not sure where the 52 is coming from. From what I can see, the level requirement of the base item is 66 and the highest level requirement of the mods on The Goddess Unleashed is also 66. The Goddess Unleashed doesn't have a mod with 52 as its level requirement. —Vini (t|c) 18:44, 14 February 2017 (UTC)
Item level requirements from mods apply at 80% of their value. floor(66 * 0.8) = 52 --OmegaK2 (t|c) 20:59, 14 February 2017 (UTC)

Projectile Page

I see you've moved the sources of pierce to a new page - for the sake of consistency, shouldn't the same be done for fork, chain and return? —Preceding unsigned comment added by Xkomachi (talkcontribs) 10:50, 7 March 2017 (UTC)

Consistency is not really at issue here. I want pierce to have its own article because I think there's enough information to warrant it. I haven't analysed whether fork, chain and return should also get standalone articles because it's not important to me right now. If there's enough information to warrant a separate article for each of those things, then they should have their own articles. —Vini (t|c) 11:02, 7 March 2017 (UTC)
I think he as good point and there is probably enough stuff to warrant it (at least for chain/fork). It would the projectile page less cluttered as well, it is something I was planning on at some point. Mostly because there are unique items etc with their own interactions for these things. --OmegaK2 (t|c) 13:48, 7 March 2017 (UTC)

Translation into Korean

Hi, this is a player from Korea, has been playing the game for a year or so. I wonder if there is a way to create Korean translated pages of the WIKI. I am new to Gamepedia editing and rules, but willing to follow the procedure. Currently only by myself, but will look for people if the idea is possible. Dchoi44 (talk) 23:14, 13 July 2017 (UTC)

You're welcome to start a Korean translation following the translation guidelines. —Vini (t|c) 00:24, 14 July 2017 (UTC)

Noticeboard message

Hi, I saw you reverted my message on the admin noticeboard without an explanation, and the changes haven't been made. Could you explain why you removed the message? Thanks, ~Bobogoobo (talk) 04:21, 9 September 2017 (UTC)

Your post was removed because it violated the guidelines for reporting issues on the admin noticeboard. If you still have questions, let me know. —Vini (t|c) 04:56, 9 September 2017 (UTC)
Thanks for the reply. I can't tell which part of the guidelines I violated. I'd be happy to make the changes I suggested myself if making many edits in quick succession (flooding RecentChanges) is not against this wiki's policies. It's hard to know what is kosher on any given wiki without being a very active editor. ~Bobogoobo (talk) 05:29, 9 September 2017 (UTC)
The admin noticeboard is for reporting issues that require administrative action. It's also acceptable to report issues that need to be brought to the attention of the Gamepedia staff. Your post, on the other hand, was about proposing a change to file categorization. The appropriate place to discuss such things is the community portal talk page. —Vini (t|c) 05:43, 9 September 2017 (UTC)

Need help with someone vandalizing edits

Hey, iam really sorry to bother you but i think i need some help. You probably remember me from the Eye of Malice debacle. The guy that reverted my initial post about how the mechanics of "nearby enemies have 50% icnreased fire and cold resistances" work because it apparently didnt work like that without him even trying to prove otherwise, is now reverting other edits i did where i improved some spelling/language or cleared up certain mechanics. Would be nice if you could talk to him about this because apparently i should "get a life and find citation for your own speculation or bull shit". i dont want to link the wiki-memeber in question right now, but iam sure you know who iam talking about. If this isnt the right place for this iam sorry, but i dont know what to do. Thanks --Divinityy (talk) 17:50, 1 March 2020 (UTC)

Nope, it is you causing problem when i tag your content with [citation needed] with legit reason. Neokowloon (talk) 18:42, 1 March 2020 (UTC)
Iam adding screenshots for the helmet right now. please provide evidence of madness propagators dropping eldritch decay on death then. because i know 100% they dont. its made up and i dont know why you reverted my edit. its legit false information. --Divinityy (talk) 18:46, 1 March 2020 (UTC)
Dude, not sure you want to troll to add [citation needed] for Madness Propagators' on death effect , but this effect is well written by someone else in The Elder#Normal Phase. And here is the video for the on death effect in normal Elder-influenced map Neokowloon (talk) 19:31, 1 March 2020 (UTC)
No iam not. Please rewatch your "evidence" on 0.25 speed and look closely where the degen comes from. Exactly! It was already there before he died because he was alive for to long and dropped the degen already. From your point of view it wouldnt even be possible to complete uber elder without there being any eldritch decay (ground degens), because you kill those propagators as fast as possible. But thats straight up not true. Its easily possible to kill uber elder without there being any ground degens ever. Please just recognize that you are missinformed. i dont know what to say anymore... A friend of mine even made a video extra for you: .No ground degen there even though the madness propagator died. --Divinityy (talk) 19:38, 1 March 2020 (UTC)
I haven't done the Elder fight that many times, but I was under the impression that Propagators drop eldritch decay if they are left alive too long. I know that I have killed them many times without eldritch decay appearing. —Vini (t|c) 20:38, 1 March 2020 (UTC)
Exactly thats my point. They drop it if left alive for too long but not on death. So i dont get it why he just deletes my corrections. Also the elder tentacle slap while we are at it doesnt drop eldritch decay either... its just a visual effect. --Divinityy (talk) 20:45, 1 March 2020 (UTC)
Well, I've warned him about getting into edit wars, but before revising the article again, please use Talk:Eldritch decay (ground effect) to discuss the issue. If the two of you can't come to an agreement, then I'll have to step in. —Vini (t|c) 21:04, 1 March 2020 (UTC)
Quite a lot of content is forking from The Elder#Normal Phase. Yeah it may need video prove (try stationary and not step on exiting ground effect when Elder using Tentacle Whip?) Over there it wrote "Tentacle Whip: Spawns several tentacles that slam the ground to deal area of effect physical damage. This attack also leaves eldritch decay for a short time.". Well it take time to view page history and located the editor who add this. But it reflected quite a lot of problem of the wiki, it is written by volunteer and quite many place lack of citation, citing video prove or GGG staff post or vet player like Engineering Eternity (yeah, should we mention visial ground effect based on EE video?), and some content look like speculation and theoretical-craft. Neokowloon (talk) 21:28, 1 March 2020 (UTC)
I will buy some sets right now and test it. lets further discuss this on Talk:Eldritch decay (ground effect) --Divinityy (talk) 21:37, 1 March 2020 (UTC)

Version history section

Are minor editing is allowed in that section. Since someone (User:Shalq) insist it need 100% c&p from the patch note and including junk text that not related to that entry. See the silly edit warring in Brittle and Scorch. Neokowloon (talk) 15:26, 11 March 2020 (UTC)

There is a difference between adjusting an excerpt from the patch notes to not include unnecessary/unrelated information, and straight up removing old values.
Following your logic; every time multiple things are mentioned together in the patch notes (for example, in a single long sentence), only the relevant change should be included on the associated wiki page. This leads to multiple problems, one of them being increase in difficulty of finding that change in the actual patch notes thread, due to inaccuracy created by different wording and sentence structure. As a side note, there are hundreds of pages which would then need a revision to match this method.
If you think that those numerical changes are junk text, then perhaps the entire update should contain nothing but simplified stuff like "slightly increased damage" or "this we nerf. big nerf BIG"...
Shalq 16:23, 11 March 2020 (UTC)
I agree with Shalq's reasoning on this. However, I want to point out that this is something both of you could have worked out between yourselves. There's no reason to keep reverting each other's edits. —Vini (t|c) 16:39, 11 March 2020 (UTC)

More rights to move images

Hi, I have made some major contributions recently especially concerning Heist league. As part of these additions, I have added around 80 monster screenshots but User:Neokowloon insists that the naming convention is wrong. I have followed other heist league articles where the filnname was postfixed "<monster name> monster screenshot" but apparently the latest convention is to simply use the "<monster name>". I tried moving files, in order to fix this, but I have hit the anti-abuse limit for moves. Can you please grant me more rights in this regard so I can perform more file moves? Thank you in advance. Wonderfl (Reply) 15:50, 27 December 2020 (UTC)

I don't have the ability to grant permissions to bypass the anti-abuse limit for moves. You might just have to let some time pass until the limiter allows you to move pages again. —Vini (t|c) 03:00, 28 December 2020 (UTC)
Okay, thank you for responding! Wonderfl (Reply) 05:40, 28 December 2020 (UTC)

Hostile and toxic behavior by Neokowloon


I am a new editor to the Fandom Path of Exile Wiki. Yet in the space of a month I have created around 40 articles and uploaded over a 100 good quality images. (Contributions here).

I am being threatened, harassed and bullied by an editor called Neokowloon.

Within my first week he threatened to have me banned for the simple crime of naming images in a wrong manner (using an older naming scheme). He said "Instead, may be calling out admin to "fix" you may be faster" (Link)

In the second week he reverted many of my good quality edits just because he didn't agree with it, despite the fact that they were factually correct and high quality edits using the correct wiki templates, and despite the fact that I did not break any of the Wiki's TOS/MoS in my edits.

I find his behavior extremely hostile, rude and constant harassment from him faced for no good reason other than the fact that my constructive and creationist edits conflict with his deletionist mentality, or perhaps he is jealous, either ways, I am being attacked on a daily basis by him and I am frustrated at this point.

His further hostile actions:

  • Claiming all of my major edits are "issues" - link
  • Claiming "consensus" when he is the only editor who thinks so - link
  • Accused me of creating a "hoax" - link
  • Accused me of breaking the MoS, when I have never done so - link

And by doing so he broke the Fandom TOS, in specific, Point 1 of the USER CONDUCT, which states, to "Abuse, harass, threaten or intimidate other Fandom users".

I believe that Fandom wikis should be a space where polite editors can work collaboratively to create content that they are passionate about, but by being consistently unfriendly, rude, hostile and toxic, User:Neokowloon is making it impossible for any new editors such as myself to collaborate and improve the wiki.

Thus in the interest of the wiki, I humbly request that you take measure here, and give him a temp ban for a few days at least, and/or warn him strongly that such behavior should not continue and will not be tolerated.

I am an admin & founder on the Project IGI Wiki & CoS Wiki at Fandom, awarded editor on the English Wikipedia, veteran editor of the RuneScape wiki, and major contributor on many more wikis.

My regards, Wonderfl

Wonderfl (Reply) 07:14, 7 January 2021 (UTC)

Thanks for compiling that information. I knew what he was doing, but didn't see the full extent of it. I'll take your request into consideration, although I don't have any wish to ban active editors. It's also not my job to interpret or enforce the Fandom terms of use. Still, it is a problem if he continues being hostile to editors. —Vini (t|c) 17:42, 7 January 2021 (UTC)

I support your decision

Hi there,
I understand why I was blocked, and I apologize for the inconvenience and frustration. I didn't realize that you had previously left messages on my user page 24+hrs prior, that was my fault. For what it's worth, all of my edits were in good faith, and the majority of them were related to maintenance report issues. I have no problems with going back through any of my previous edits for the purpose of corrections or reverts. I'm open to any feedback. Again, my bad. --N00bKing (talk) 06:34, 4 May 2021 (UTC)

Broken Support Gem Tables

Hey, i noticed that all tables for support gems seem broken...

All fields show zeroes for some reason.

But strangely source code shows correct values.

Do you have any idea why that might be? —Preceding unsigned comment added by CyberOctopus (talkcontribs) 14:32, 10 September 2021‎ (UTC)

That is strange. As you can see, it's largely all zeros in the skill_levels table. How about reporting this in #bug-reports on the Discord? —Vini (t|c) 14:43, 10 September 2021 (UTC)
Actually there is a bug report in github already. Neokowloon (talk) 05:56, 11 September 2021 (UTC)

Vaal Reliquary the strongbox

Probably need to fix the old item template/module, as Gifts of the Red Queen link to Vaal Reliquary the area, but not the Strongbox article. The basetype do know as "Vaal Reliquary" Neokowloon (talk) 14:41, 5 October 2021 (UTC)

Oh, so there is a strongbox called "Vaal Reliquary". I was wondering about that. —Vini (t|c) 14:46, 5 October 2021 (UTC)
Yeah, i just forgot it exist in this morning. They are really really rare BTW (unless you use other method to boost the chance). Neokowloon (talk) 16:29, 5 October 2021 (UTC)
According to the game data, Gifts of the Sacrificed and Gifts of the Red Queen each use their own strongbox type, both of which are named "Vaal Reliquary". I'm thinking we don't need to include special purpose strongbox types like this in the list of strongboxes, since they don't spawn normally anyway. —Vini (t|c) 04:03, 9 October 2021 (UTC)
Also, the Vaal Repository is not a true strongbox according to the game data, even though it looks like one. I suppose this could be confirmed by attempting to use a Vaal Orb on it. —Vini (t|c) 04:25, 9 October 2021 (UTC)
Yeah, i just used Engineering Orb, Vaal Orb on it, all return a tooltip msg in chat, saying it is not a strongbox. Neokowloon (talk) 11:33, 10 October 2021 (UTC)

Item acquisition and fossil

It seems the code not working again so that Fossilised Incubator and The Tinkerer's Table are not showing in individual fossil articles. Neokowloon (talk) 10:57, 8 October 2021 (UTC)

Fixed. You might have to purge cache to see the changes. —Vini (t|c) 18:02, 8 October 2021 (UTC)

Prismatic Jewel

I think non-unique Prismatic Jewel cannot be obtain from divination card. Neokowloon (talk) 19:19, 10 October 2021 (UTC)

Deleting of quick guides

Please stop deleting the quick guide template and links from the articles. It is useful to new players, many of whom will be using the wiki to learn about stuff. If we don't make it prominent players will never find it. The article itself is just full of information and does not offer the player any help. While its true that many will use Youtube or some other media for tutorials, since we have written and illustrated tutorials already created in the POE Wiki format, it would be a shame to fail to mention it. I have reverted your deletion of the template and the links from articles. Wonderfl (talk) 08:07, 7 December 2021 (UTC)

Let's have a quick discussion on this. Template talk:QuickGuide KickahaOta (talk) 16:35, 7 December 2021 (UTC)

Power charge crit chance

I want to start that i'm new in this wiki and I don't know how {{#cargo_query}} works and where are modifiers. That's why I write here to update power charge crit chance from 40% to 50% as per 3.21.0 ~ Mefisto1029 (talk) 17:17, 13 April 2023 (UTC)

Join us on the wiki Discord (linked in the sidebar). We can answer your questions there. —Vini (t|c) 17:20, 13 April 2023 (UTC)