Dying AnguishDying Anguish8Level 19 Transfigured Gem Quality:+19%Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
The PactThe Pact9Pledge of Hands"On this day I mark the first of many agreements that I will have with this land and its people."
57
MatryoshkaMatryoshka8 Onyx Amulet Item Level:85 Quality:+20% Influenced Item Four Anointments Incubating Talisman Item CorruptedI cannot contain myself, but I can barely squeak, so many words I'd have for you, if I could only speak!
81
Item acquisition
Port Map can drop anywhere.
Recipes
Port Map can be created from the following recipes:
Amount
Part
Description
Meta
4
Boundless RealmsBoundless Realms4MapBoundless is the distance between where we start and where we start again.
A Dusty MemoryA Dusty Memory5Item Item Level:100 FracturedIn the oldest halls of my mind, at the end of a rarely used passage, lies my greatest treasure: one moment of happiness and innocence, pure and untouchable.
Random fractured item level 100 item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Map variants
Item
Map tier
Map level
Map series
Port MapPort MapMap Level: 75 Map Tier: 8 Guild Character: eTravel to this Map by using it in a personal Map Device. Maps can only be used once.
8
75
Keepers
Port MapPort MapMap Level: 77 Map Tier: 10 Guild Character: rTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
10
77
Atlas of Worlds
Shaped Port MapShaped Port MapMap Level: 82 Map Tier: 15 Guild Character: rTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
15
82
Atlas of Worlds
Unique versions
The following unique items are derived from this base type.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.