Defiance

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Defiance
Notable Passive Skill
Attack Skills deal 24% increased Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
60% increased Defences from Equipped Shield [1]

Defiance is a notable passive skill that grants increased attack damage and additional chance to block attack damage with a shield equipped. It also grants increased defences (armour rating, evasion rating and energy shield) from equipped shields.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilTeal OilBlack OilDefiance
Attack Skills deal 24% increased Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
60% increased Defences from Equipped Shield

Version history

Version Changes
3.16.0
  • Now grants 60% increased Defences from Equipped Shield (up from 40%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Attack Skills deal 24% increased Damage while holding a Shield (up from 20%).
    • Now grants 40% increased Defences from Equipped Shield (up from 25%).
    • No longer grants Attack Skills deal 20% increased Damage while holding a Shield.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 20% increased Attack Damage while holding a Shield.
      • Instead, it now grants Attack Skills deal 20% increased Damage while holding a Shield.
    • No longer grants 20% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon.


3.7.0
  • We've changed virtually every weapon cluster to some degree.
    • No longer grants 20% increased Physical Attack Damage while holding a Shield
      • Instead, it now grants 20% increased Attack Damage while holding a Shield.


3.4.0
  • Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.
    • No longer grants 3% additional Chance to Block with Shields.
      • Instead, it now grants 3% additional Chance to Block Attack Damage with Shields.


3.1.0
  • Passive skills which previously granted increased Melee Physical Damage while holding a Shield now grant increased Physical Attack Damage while holding a Shield (it is no longer restricted to Melee).
    • No longer grants 20% increased Melee Physical Damage.
      • Instead, it now grants 20% increased Physical Attack Damage while holding a Shield.
    • No longer grants 20% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon.
      • Instead, it now grants Attack Skills deal 20% increased Damage with Ailments while holding a Shield.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 20% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon.


1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.

References

  1. Bex_GGG (November 2, 2021). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.