Version 0.8.1
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Version History | ||
---|---|---|
← 0.8.0 January 1, 2011 | 0.8.1 December 3, 2011 | 0.8.2 → January 1, 2011 |
Patch notes
These are the official patch notes for version 0.8.1 released by Grinding Gear Games.[1]
Features
- Added the Rhoa quest in the Mud Flats
- Added the Medicine Chest quest to the Terraces.
- Quest rewards added to all Act One quests. Higher difficulties give special items instead of skill gems.
- Added proper quest text to Act One
- Added skeleton casters to many areas (ranged elemental foes)
- Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items.
- Changed how rare item names are generated
- Added new weapon types to decrease the gap between weapons at higher levels. They have borrowed art for now.
- Partied members in the same area can now be seen on the minimap regardless of distance
- Flasks are now refilled by more than one charge when bosses are killed
- Stability improvements to the server backend
- Improved doodads in the spider grove
- Some more variety of Act Two areas added
- Named most of the Act Two monsters
- Added waypoint to the start of the Flooded Depths
- Increased variety of moss monsters
- Updates to sound effects, visual effects and world environments
- New Rhoa charge animation
- Improved the flowing water in Act Two town
- Some quest text now displays in a more readable way
- Default chat type is now local chat (not party)
- Improved the size, branchiness and challenge of dungeons in Act Two
- Rhoas can now charge past the player (with an improved animation)
- Chat now won't fade away when a linked item is hovered
- Set max party size to 6
- Added limit of 24 characters per account
Bug Fixes
- Fixed a bug that resulted in most monster movement speeds being slightly wrong
- Ghost Pirates should now be holding the correct coloured weapons
- Fixed size of the Massacre Club
- Fixed some problems and crashes related to linking items
- Scroll wheel should work in chat now properly
- Fixed issues where items would be positioned wrong in chat if the window was resized
- Fixed a bug where skills could get stuck repeating
- Fixed a bug where item icons would not fade from chat
- Fixed various leaks and crashes
- All party actions now display messages
- Following a party member into their own portal no longer disconnects you
- Fixed a bug with hover names displaying wrong when entering an area
- Area transition names now appear at reasonable heights
- Minimap is now once again underneath item hovers
- Fixed bug where the minimap moves as you type certain characters
- Coloured names in chat now fade out properly
- Chat word wrap problems fixed
- Inappropriate monster mods should not spawn on the wrong monster types now
- Volume of many sounds is corrected
- Fixed a bug in the display of portal names
- Fixed a crash when the client was closed on the main menu
- Chat text containing the "@" symbol is now coloured correctly
- Unique items linked in chat now display properly
- Realm shutdown messages now appear at the right times
- The Alpha ladder now displays the correct character classes
- Made non-interactive NPCs non-interactive
- Fixed various temporary names and spelling mistakes
- Fixed a bug that allowed access to the Inca Dungeon before killing two bandit lords
- Moss monsters will bleed stone now
- Players are now unable to transition directly back to Merveil's cave when they enter Act Two
Balance
- Improved benefits of armour by 25% to aid Marauders and Duelists
- Bonuses to attack speed and cast speed are now substantially smaller
- Dropped item base type selection is now biased towards items at 70% of your character's level
- All player weapon attacks are 10% faster by default now
- Nerfed elemental damage on items, support gems, Elemental Hit active skill
- Improved difficulty of Act Two bandit bosses
- You can now only gain one charge of each type per action you perform
- Made monsters even faster in higher difficulties
- Merciless difficulty is now a lot harder
- Blood Rage skill is now more dangerous to use
- All stats gained per active charge are now slightly worse
- Spell area of effect is slightly harder to obtain now
- Made progression of Ruthless difficulty shallower. There's more of a gap before Merciless now
- Whetstones/Armour Shards now improve quality by different amounts depending on the rarity of the item. Normal = 5, Magic = 2, Rare/Unique = 1.
- Increased overall monster density
- Granted Mana and Hybrid flasks 10% more recovery
- Made "Multiple Attack", "Multiple Cast" and "Multiple Projectiles" support gems require more mana
- Biased currency item drops towards the common ones more
- Reduced effect of "Reduced Mana Cost" support gem by 20%
- Added ranged skeletons to the Prison and the Ledge
- Reduced experience penalty in Merciless difficulty to 15% (from 20%)
- Made starting difficulty Hillock harder
- Nerfed some implicit mods on items such as cast speed
- Decreased Ice Nova damage
- Increased Fireball damage and mana cost
- Changed knockback passives to be knockback-on-crit
- Changed the stun calculation to be probabilistic
- Reduced default stun duration to 350ms
- Block rates nerfed substantially
- Many passive skill changes to balance individual stats (mostly damage going down)
- 30% additional penalty to ranged monster accuracy
- Halved monster energy shield recovery delay time
- Ranged monsters now have more life and do more damage
References
- ↑ Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 28, 2016.