Version 0.8.1

From Path of Exile Wiki
Jump to navigation Jump to search
Version History
0.8.0
January 1, 2011
0.8.1
December 3, 2011
0.8.2
January 1, 2011

Patch notes

These are the official patch notes for version 0.8.1 released by Grinding Gear Games.[1]

Features

  • Added the Rhoa quest in the Mud Flats
  • Added the Medicine Chest quest to the Terraces.
  • Quest rewards added to all Act One quests. Higher difficulties give special items instead of skill gems.
  • Added proper quest text to Act One
  • Added skeleton casters to many areas (ranged elemental foes)
  • Many dungeons now have Epic Chests at the end. These drop a lot more (not necessarily better) items.
  • Changed how rare item names are generated
  • Added new weapon types to decrease the gap between weapons at higher levels. They have borrowed art for now.
  • Partied members in the same area can now be seen on the minimap regardless of distance
  • Flasks are now refilled by more than one charge when bosses are killed
  • Stability improvements to the server backend
  • Improved doodads in the spider grove
  • Some more variety of Act Two areas added
  • Named most of the Act Two monsters
  • Added waypoint to the start of the Flooded Depths
  • Increased variety of moss monsters
  • Updates to sound effects, visual effects and world environments
  • New Rhoa charge animation
  • Improved the flowing water in Act Two town
  • Some quest text now displays in a more readable way
  • Default chat type is now local chat (not party)
  • Improved the size, branchiness and challenge of dungeons in Act Two
  • Rhoas can now charge past the player (with an improved animation)
  • Chat now won't fade away when a linked item is hovered
  • Set max party size to 6
  • Added limit of 24 characters per account

Bug Fixes

  • Fixed a bug that resulted in most monster movement speeds being slightly wrong
  • Ghost Pirates should now be holding the correct coloured weapons
  • Fixed size of the Massacre Club
  • Fixed some problems and crashes related to linking items
  • Scroll wheel should work in chat now properly
  • Fixed issues where items would be positioned wrong in chat if the window was resized
  • Fixed a bug where skills could get stuck repeating
  • Fixed a bug where item icons would not fade from chat
  • Fixed various leaks and crashes
  • All party actions now display messages
  • Following a party member into their own portal no longer disconnects you
  • Fixed a bug with hover names displaying wrong when entering an area
  • Area transition names now appear at reasonable heights
  • Minimap is now once again underneath item hovers
  • Fixed bug where the minimap moves as you type certain characters
  • Coloured names in chat now fade out properly
  • Chat word wrap problems fixed
  • Inappropriate monster mods should not spawn on the wrong monster types now
  • Volume of many sounds is corrected
  • Fixed a bug in the display of portal names
  • Fixed a crash when the client was closed on the main menu
  • Chat text containing the "@" symbol is now coloured correctly
  • Unique items linked in chat now display properly
  • Realm shutdown messages now appear at the right times
  • The Alpha ladder now displays the correct character classes
  • Made non-interactive NPCs non-interactive
  • Fixed various temporary names and spelling mistakes
  • Fixed a bug that allowed access to the Inca Dungeon before killing two bandit lords
  • Moss monsters will bleed stone now
  • Players are now unable to transition directly back to Merveil's cave when they enter Act Two

Balance

  • Improved benefits of armour by 25% to aid Marauders and Duelists
  • Bonuses to attack speed and cast speed are now substantially smaller
  • Dropped item base type selection is now biased towards items at 70% of your character's level
  • All player weapon attacks are 10% faster by default now
  • Nerfed elemental damage on items, support gems, Elemental Hit active skill
  • Improved difficulty of Act Two bandit bosses
  • You can now only gain one charge of each type per action you perform
  • Made monsters even faster in higher difficulties
  • Merciless difficulty is now a lot harder
  • Blood Rage skill is now more dangerous to use
  • All stats gained per active charge are now slightly worse
  • Spell area of effect is slightly harder to obtain now
  • Made progression of Ruthless difficulty shallower. There's more of a gap before Merciless now
  • Whetstones/Armour Shards now improve quality by different amounts depending on the rarity of the item. Normal = 5, Magic = 2, Rare/Unique = 1.
  • Increased overall monster density
  • Granted Mana and Hybrid flasks 10% more recovery
  • Made "Multiple Attack", "Multiple Cast" and "Multiple Projectiles" support gems require more mana
  • Biased currency item drops towards the common ones more
  • Reduced effect of "Reduced Mana Cost" support gem by 20%
  • Added ranged skeletons to the Prison and the Ledge
  • Reduced experience penalty in Merciless difficulty to 15% (from 20%)
  • Made starting difficulty Hillock harder
  • Nerfed some implicit mods on items such as cast speed
  • Decreased Ice Nova damage
  • Increased Fireball damage and mana cost
  • Changed knockback passives to be knockback-on-crit
  • Changed the stun calculation to be probabilistic
  • Reduced default stun duration to 350ms
  • Block rates nerfed substantially
  • Many passive skill changes to balance individual stats (mostly damage going down)
  • 30% additional penalty to ranged monster accuracy
  • Halved monster energy shield recovery delay time
  • Ranged monsters now have more life and do more damage

References

  1. Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 28, 2016.