Version 3.24.0

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Version History
3.23.2c
March 26, 2024
3.24.0
March 29, 2024

Patch notes

These are the official patch notes for version 3.24.0 released by Grinding Gear Games.[1]

The Necropolis Challenge League

File:Https://media.discordapp.net/attachments/1031397394505531452/1222275654305841283/image-9.png
  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Necropolis Challenge League you will encounter Undertaker Arimor, a man collecting the scattered spirits of the Eternal Empire for a mysterious purpose. These spirits have begun to haunt the monsters of Wraeclast, unleashing their ancient fury and sorrow onto the world.
  • The Undertaker bestows you with the Lantern of Arimor, a powerful family heirloom which illuminates the spirits haunting monsters throughout Wraeclast. With it, the Undertaker hopes to employ you to rid Wraeclast of this menace - and further his cryptic cause.
  • Examine the Spirits haunting Wraeclast by peering through the Lantern of Arimor. The Lantern allows you to manipulate the Spirits, letting you configure which monsters they haunt. It would be wise to take your time with your decisions, for the Spirits are not forgiving.
  • The Undertaker’s mysterious soul experiments can coalesce into powerful items. Take the corpses of haunted monsters to the Necropolis, bury them in one of the many graves in the cemetery and exorcise them to forge items from their souls.
  • For more information about this expansion, check out pathofexile.com/necropolis
  • With 3.24.0, there are here are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Necropolis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Necropolis challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Necropolis. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.

New Content and Features

  • The following Uniques have been added to the core drop pool: Storm's GiftStorm's Gift
    Assassin's Mitts
    Evasion: (364-492)
    Energy Shield: (73-100)
    Requires Level 58, 45 Dex, 45 Int(20-30)% increased Damage over Time
    (250-300)% increased Evasion and Energy Shield
    +(20-30)% to Lightning Resistance
    Enemies you kill are Shocked
    Shocks you inflict spread to other Enemies within 1.5 metres
    The power of lightning is a power best shared.
    , NametakerNametaker
    Graceful Sword
    One Handed Sword
    Physical Damage: 34-55
    Critical Strike Chance: (6.00-7.00)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
    2% of Physical Attack Damage Leeched as Life
    2% of Physical Attack Damage Leeched as Mana
    Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
    5% of Leech from Hits with this Weapon is Instant per Enemy Power
    It need not know your True Name. Our most
    dearly held secrets spill forth in our blood.
    , PragmatismPragmatism
    Colosseum Plate
    Armour: (883-1295)
    Movement Speed: -5%
    Requires Level 49, 134 Str+12 to Level of Socketed Skill Gems
    (80-120)% increased Armour
    +(60-100) to maximum Mana
    -2 to level of Socketed Skill Gems per Socketed Gem
    The Maji were forbidden from touching virtue gems...
    so their practical warriors employed geomancy instead.
    , The Burden of ShadowsThe Burden of Shadows
    Primordial Staff
    Staff
    Physical Damage: 55-165
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 1 Lifetap
    (20-30)% increased Cast Speed
    Lose 500 Life per second
    Spells deal added Chaos Damage equal to (15-20)% of your maximum Life
    Nothingness is loathe to relinquish its grip.
    Every moment is a struggle to exist.
    , The Flawed RefugeThe Flawed Refuge
    Maple Round Shield
    Chance to Block: 39%
    Armour: (176-247)
    Evasion: (176-247)
    Movement Speed: -3%
    Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
    +15% Chance to Block
    You take 100% of Elemental Damage from Blocked Hits
    40% of Elemental Damage from Hits taken as Physical Damage
    The Wildwood was a gift, meant as a haven
    against the Winter of the World.
    , The Trickster's SmileThe Trickster's Smile
    Visored Sallet
    Armour: (102-160)
    Evasion: (102-160)
    Requires Level 23, 28 Str, 28 Dex(60-100)% increased Armour and Evasion
    Reflects 100 Cold Damage to Melee Attackers
    Reflects 100 Fire Damage to Melee Attackers
    Reflects 100 Lightning Damage to Melee Attackers
    When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
    The Raven Trickster made no move to defend himself.
    He merely grinned... and the foolish warrior charged.
    , and The Untouched SoulThe Untouched Soul
    Gold Amulet
    Requires Level 48(12-20)% increased Rarity of Items found+40 to maximum Life for each Empty Red Socket on any Equipped Item
    +225 to Accuracy Rating for each Empty Green Socket on any Equipped Item
    +40 to maximum Mana for each Empty Blue Socket on any Equipped Item
    +18% to all Elemental Resistances for each Empty White Socket on any Equipped Item
    Geomancy offered a safer way to use the Tears...
    but the Maji rejected that temptation as well.
    .
  • Added a new Intelligence Support Gem - Sacred WispsSacred Wisps SupportAttack, Support, Trigger, Duration, Spell
    Icon: M
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Cast Time: 1.00 sec
    Requires Level 18Supports attack skills that can be used with Wands. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Supported Skills deal (60-51)% less Damage when used by Sacred Wisps
    Supported Skills will Trigger Summon Sacred Wisps on Hit
    Supported Skills can only be used with Wands
    Base duration is 10.00 seconds
    Summons 2 Sacred Wisps
    Maximum 2 Sacred Wisps
    Sacred Wisps have 25% chance to use the Triggering Skill when you fire a
    Projectile with that Skill
    Sacred Wisps have +25% chance to use the Triggering Skill when you fire a Projectile with that Skill while a Rare or Unique Enemy is in your Presence

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Attack Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    File:Summon Sacred Wisps skill icon.png
    : Supports attack skills that can be used with Wands. Supported Skills can only be used with Wands. Cannot support Vaal Skills, minion skills, movement skills, or skills used by totems, traps or mines. Summon Sacred Wisps is triggered by supported skills to summon Sacred Wisps which use the triggering skill when you do.
  • Added a new Intelligence/Dexterity Skill Gem - AutomationAutomationTrigger, Spell
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24While this skill is active, supported spells will be repeatedly triggered.Each Supported Spell will Trigger when its Cooldown is over
    Supported Skills have (24-5)% reduced Cooldown Recovery Rate
    Supported Spells are Triggered when their Cooldowns are over

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : While this skill is active, supported spells will trigger whenever their cooldown is over. Supports spell skills that are instant and have no reservation. Cannot support skills used by totems, traps, or mines. Cannot modify the skills of minions.
  • Added a new Strength Skill Gem - Call to ArmsCall to ArmsWarcry, Trigger, Spell
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24While this skill is active, a supported warcry will be repeatedly triggered, and all your warcry skills will share cooldowns.A Supported Warcry will Trigger when their Cooldown is over
    All your Warcries share their Cooldowns
    Supported Skills have (30-11)% reduced Cooldown Recovery Rate
    Supported Warcries are Triggered when their Cooldowns are over

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : While this skill is active, supported warcries will be repeatedly triggered, and all your warcry skills will share cooldowns. Supports warcry skills. Cannot modify the skills of minions.
  • Added Transfigured versions of the following Skill Gems: Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-65)% of base
    Effectiveness of Added Damage: (50-65)%
    Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 6 Arrows
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    AoE Radius: 10
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
    (22-480) to (40-891) Added Fire Damage
    (3-75) to (67-1467) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage per Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage per Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (15-16) Mana
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
    35% less Area Damage
    Base explosion radius is 1.4 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 115% of base
    Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Summon Holy RelicSummon Holy RelicMinion, Spell
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell with a short cooldown, that deals physical damage to enemies and grants life regeneration to allies in an area around it. This life regeneration is higher when applied to minions.Maximum 1 Summoned Holy Relic
    (0-76)% more Minion Movement Speed
    Holy Relic's Nova Skill grants (5.2-154.6) Life regenerated per second to Allies
    Holy Relic's Nova Skill grants (9-464) Life regenerated per second to Minions
    Minions cannot Taunt Enemies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Buff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and TornadoTornadoSpell, Duration, Physical, AoE, Orb
    Level: (1-20)
    Cost: (15-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 95%
    Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage
    Base duration is 1.50 seconds
    Base secondary duration is 4.00 seconds
    During initial Duration, can be hit by your Projectiles up to 20 times
    Deals Damage every 0.25 seconds
    Reflects 10% of Damage Taken to Enemies
    Enemies in range are Hindered
    Tornado has (0-57)% increased Movement Speed
    Maximum 1 Tornado

    Additional Effects From 1-20% Quality:
    Tornado has (1-20)% increased Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Added a new currency item, Veiled ScarabVeiled ScarabStack Size: 20A collection of unknown ScarabsRight Click to reveal a random Scarab, which reveals a random Scarab when clicked.
  • Veiled Chaos Orbs have been renamed to Veiled OrbVeiled OrbStack Size: 20Removes a random modifier and adds a random Veiled modifier to a rare itemRight click this item then left click a rare item to apply it.s. They now remove a random modifier and add a random veiled modifier to a rare item. Veiled Orbs are no longer a world drop, they can drop from Catarina and are no longer offered as rewards in other League Content.
  • The following currency items now have a stack size of 20: Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers., Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added., Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it., Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck., Crusader's Exalted OrbCrusader's Exalted OrbStack Size: 20Adds Crusader influence and a new Crusader modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., Redeemer's Exalted OrbRedeemer's Exalted OrbStack Size: 20Adds Redeemer influence and a new Redeemer modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., Hunter's Exalted OrbHunter's Exalted OrbStack Size: 20Adds Hunter influence and a new Hunter modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., Warlord's Exalted OrbWarlord's Exalted OrbStack Size: 20Adds Warlord influence and a new Warlord modifier to a rare itemRight click this item then left click a high-level rare item with no influence to apply it. Rare items can have up to six random modifiers., Enkindling OrbEnkindling OrbStack Size: 20Adds an enchantment to a utility flask that will improve it
    but prevent it from gaining charges during its effect
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
    , Instilling OrbInstilling OrbStack Size: 20Adds an enchantment to a utility flask that will cause
    it to be used when certain conditions are met
    Replaces any existing enchantment
    Right click this item then left click a flask to apply it.
    , Tainted Exalted OrbTainted Exalted OrbStack Size: 20Unpredictably adds or removes a modifier on a corrupted rare itemRight click this item then left click a corrupted rare item to apply it. Rare items can have up to six random modifiers., and Eldritch Exalted OrbEldritch Exalted OrbStack Size: 20If The Searing Exarch is dominant, add a prefix modifier
    If The Eater of Worlds is dominant, add a suffix modifier
    Right click this item then left click a rare item with The Searing Exarch or The Eater of Worlds dominance to apply it. Rare items can have up to six random modifiers.
    .
  • Added Cosmic, Decaying, Awakening, Synthesising, Reality, Devouring, and Blazing Fragments.
  • Added 14 new Unique Items.
  • Added minimap icons for Strongboxes.
  • When upgrading a Pantheon Power with a Divine VesselDivine VesselUnique Boss deals 10% increased Damage
    Unique Boss has 10% increased Attack and Cast Speed
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    Power is a curious thing.
    It can be contained, hidden, locked away,
    and yet it always breaks free.
    Can be used in a personal Map Device, allowing you to capture the Soul of the Map's Boss. The Vessel containing the captured Soul can be retrieved from the Map Device. You must be in the Map when the boss is defeated.
    , the upgrade will now be applied for all of your characters in that League. Using a Divine Vessel when you already have the relevant Pantheon Power from a Map unlocked will toggle the upgrade for your character.
  • Added a myriad of small improvements and surprises to the Campaign. Fun encounters and secrets have been scattered throughout Wraeclast, though the fundamentals of the Campaign are still intact. On an totally unrelated note, the Crafting Recipe unlock for Movement Speed - Rank 1 can now be found in The City of Sarn.
  • Alternate-art Unique Items can now be converted to account-bound microtransactions using the new /convertracereward chat command. The item will be destroyed, and you will be granted an account-bound microtransaction that changes the appearance of an item of the same type to match that of the destroyed item.
  • Added 374 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    can yield.
  • Added 73 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • The Witch has received audio dialogue for Part Two of Path of Exile.
  • Added a new trade notification sound, and increased the volume of the party invitation notification sound.
  • Shield Crush of the ChieftainShield Crush of the ChieftainAttack, AoE, Fire, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(5-222) to (7-334) Base Off Hand Fire Damage
    (6-8) to (8-12) Added Fire Damage per 15 Armour on Shield
    Central wave has (50-88)% more Area of Effect

    Additional Effects From 1-20% Quality:
    Central wave has (2-40)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has received new visual effects.
  • Updated the skill icon art for IncinerateIncinerateSpell, Fire, Channelling, AoE
    Level: (1-20)
    Cost: (2-4) Mana
    Cast Time: 0.20 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 50%
    Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
    25% more Damage with Hits and Ailments for each stage
    100% increased angle per stage, up to 300%
    Final wave always Ignites
    8 maximum Stages
    +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
    Final wave deals 500% more Damage with Hits
    Final wave deals 250% more Damage with Ignite

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Continued to incrementally improve the sound, art, effects and environments.

Endgame Improvements

  • In 3.24 we've made a plethora of changes to the endgame, introducing new bosses, adding another tier of maps, and streamlining the Atlas.
  • The most difficult and most rewarding content in Path of Exile can be found in Uber Pinnacle bosses, such as The Maven and The Searing Exarch. Currently the only way to access these bosses is by allocating specific Keystones on the Atlas Passive Tree. While this system offers a nice element of control, it causes a problem: Rewards and access to the non-Uber variants are now economically priced around the rewards of the Uber fights. This means it is wasteful to run the non-Uber variants instead of simply selling them.
  • In addition, the difficulty jump between the Pinnacle and Uber Pinnacle content was relatively large, and there wasn't obvious content available that could bridge this gap. Many players would give up on their character before being able to defeat the Uber Pinnacle Bosses.
  • The Cosmic Wounds, Memento Mori, Thirst for Knowledge, Insatiable Appetite, Throw the Gauntlet, and The Perfect Storm Atlas Keystone Passives have been removed. Instead, we have added a new set of fragments that can be used to access the Uber Pinnacle Bosses.
  • These fragments can be obtained from the new Tier 17 Maps we're also introducing with this patch. Not only do these Maps give you access to the Uber Pinnacle content, they also test your characters in new ways. These feature a new set of Bosses, Uber Monsters, and a new tier of modifiers that can roll on Maps.
  • Tier 17 Maps have 20% Quality and are Unmodifiable.
  • There are five new Tier 17 Maps in total. For each of their bosses, an existing unique item has been removed from the core drop pool, and now exclusively has a chance to drop from these bosses. These unique items have been rebalanced to be fitting rewards for the content:
  • The Dark Seer Unique Sceptre now has +2 to Level of All Spell Skill Gems, +1-2 Maximum Mana per Level (previously +1), +1-2 Maximum Energy Shield per Level (previously +1), and It no longer has 40-60% increased Global Damage. A Divine Orb can be used to obtain the updated values on existing items. Enemies Blinded by you have Malediction (previously Enemies Blinded while you are Blinded), this change applies to existing items.
  • The Malachai's Endurance, Frenzy and Power Buffs from the Malachai's MarkMalachai's Mark
    Murder Mitts
    Evasion: (217-278)
    Energy Shield: (45-56)
    Requires Level 67, 51 Dex, 51 Int(80-100)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    Gain (15-25) Life per Enemy Hit with Attacks
    Gain (15-25) Energy Shield per Enemy Hit with Attacks
    Grants Malachai's Endurance, Frenzy and Power for 6 seconds each, in sequence
    What man does not wish for immortality?
    Unique Gloves now give a 10% chance to grant an Endurance, Frenzy or Power Charge on Hit respectively (previously 20% chance to grant an Endurance, Frenzy, or Power Charge on Kill respectively). This change affects existing items.
  • The ManastormManastorm
    Lacewood Spirit Shield
    Chance to Block: 24%
    Energy Shield: (47-55)
    Movement Speed: -3%
    Requires Level 56, 134 Int(5-10)% increased Spell Damage+(1-100) to maximum Mana
    (1-100)% increased Mana Regeneration Rate
    Gain (1-100) Mana per Enemy Killed
    (1-100)% increased Mana Recovery from Flasks
    When you Cast a Spell, Sacrifice all Mana to gain Added Maximum Lightning Damage
    equal to 50% of Sacrificed Mana for 4 seconds
    Fear not the fury of the storm.
    Unique Shield now has 1-100% increased Mana Recovery from Flasks, and Gain 1-100 Mana per Enemy Killed. It also now has +1-100 to Maximum Mana (previously +50-70), 1-100% increased Mana Regeneration Rate (previously 30-50%), and no longer has 80-120% increased Energy Shield. When you Cast a Spell, it now Sacrifices all Mana to gain Added Maximum Lightning Damage equal to 50% of Sacrificed Mana for 4 seconds (previously equal to 25%). A Divine Orb can be used on existing items to obtain the updated Lightning Damage equal to a percentage of Sacrificed Mana value.
  • The WraithlordWraithlord
    Bone Circlet
    Energy Shield: (79-100)Requires Level 34, 73 IntHas 4 Abyssal Sockets
    (120-150)% increased Energy Shield
    +(1-2) to Level of all Minion Skill Gems
    +1 to maximum number of Spectres per Socketed Ghastly Eye Jewel
    You cannot have Non-Spectre Minions
    Countless men proclaimed themselves the masters of death,
    and each one succumbed to it.
    Unique Helmet now has 4 Abyssal Sockets, +1 to maximum number of Spectres per socketed Ghastly Eye Jewel (previously +2 to maximum number of Spectres), and +1-2 to Level of all Minion Skill Gems (previously +2 to Level of Socketed Minion Gems). These changes do not apply to existing items, and cannot be obtained with a Divine Orb.
  • The Yoke of SufferingYoke of Suffering
    Onyx Amulet
    Requires Level 70+(10-16) to all Attributes+(10-20)% to Fire Resistance
    +(10-20)% to Cold Resistance
    +(20-40)% to Lightning Resistance
    30% reduced Duration of Ailments on Enemies
    (5-10)% chance to Shock
    Enemies take (5-10)% increased Damage for each type of Ailment you have inflicted on them
    Your Elemental Damage can Shock
    Let the unrepentant be dragged ever downwards by the weight of their sins.
    Unique Amulet now has Enemies take 5-10% increased Damage for each type of Ailment you have inflicted on them (previously 5%). Existing items can be updated to the new values using a Divine Orb.

Sextant and Master Mission Removal

  • With every expansion added to the game, we have been increasing the complexity of running maps. It's at the point now where a player must repeatedly execute a large sequence of steps to run maps efficiently. It can be easy to forget critical steps, and it can be tiring to repeat them.
  • To solve this, we are removing the Sextant and Master Mission selector systems and putting significantly more power into Scarabs and the Atlas Tree instead.
  • You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you, though you no longer earn one Kirac Mission each day after unlocking the Atlas.
  • Sextants can no longer drop, and Surveyor's CompassesSurveyor's CompassStack Size: 10Stores a Sextant Modifier in an itemRight click on this item then left click on a Voidstone to itemise an applied Sextant Modifier. are no longer offered for purchase by Kirac.
  • Existing Awakened SextantAwakened SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it.s, Elevated SextantElevated SextantStack Size: 10Adds or rerolls a modifier on a VoidstoneRight click this item then left click a Voidstone to apply it.s, Charged CompassCharged CompassRight click on this item then left click on a Voidstone to apply the itemised Sextant Modifier to the Voidstone.es, and all Scarabs will be converted to Veiled ScarabVeiled ScarabStack Size: 20A collection of unknown ScarabsRight Click to reveal a random Scarabs upon logging in after the launch of 3.24.0
  • Previous sources of Sextants as rewards, such as Legion, Ritual, Incursion, and Sextants offered for purchase by Kirac have been replaced with Scarabs.
  • Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s that require Awakened Sextants as a sacrifice now require Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s instead.
  • Existing Forbidden Sanctums that award Awakened Sextants will award Veiled Scarabs on completion.
  • The Crucible Passive Skill that causes an item to sell for additional Sextants now instead causes an item to sell for one or two of each Cartography Scarab, depending on the tier of modifier.
  • Valdo's Maps that had a chance to convert Maps to Charged Compasses instead now have a chance to convert Maps to Scarabs.
  • The Harvest Crafting Option to Enchant a non-Unique Map with Map has 50% chance to not consume Sextant Uses has been removed.
  • The following Divination Cards have been temporarily disabled: MonochromeMonochrome3Disabled"You cannot portray the world using just one colour. Together, you and I, we will paint our world into perfection."
    - Kyra, renegade thaumaturgist
    and Underground ForestUnderground Forest4Disabled"In the forest again... But at least I have these.". Existing Divination Cards cannot be turned in currently.

Scarab Rework

  • We've completely reworked Scarabs to include many of the options that were previously covered by the Sextant and Master Mission mechanics, and more.
  • You might come across Scarabs that simply grant access to different content, and others that cause that content to grant better rewards and its monsters to yield more experience. Each type of Scarab now has multiple versions, so if you want to fully invest into a single type of content you can do so.
  • All Scarabs are now world drops, and no longer have tiers. Some might be rarer than others, but the intention is that there will be a lot more options than before, and more interesting combinations to consider. If you want to target specific Scarabs, Betrayal has been updated to include most of them!
  • In addition to reworking the currently available Scarabs, we've also introduced 20 new Scarabs.
  • While this system is allowing you to heavily invest in one type of content, it is reducing your capacity for variety. To address this, we've massively increased access to content on the Atlas Tree. You are now able to reliably access different content like Breach or Legion solely from your Atlas Passives.
  • Incursion, Delve, Betrayal and Bestiary are now accessible through Scarabs, and have more reliable investment options on the Atlas Tree. Not only this, you can now have Alva, Niko, Jun, and Einhar all appear together in the same Map!
  • The Harvest crafting option to change a stack of Scarabs to a different type has been removed.
  • The 10 Atlas Notable Passives that cause your Maps to have no chance to contain specific content now also cause Scarabs found in your Maps to not be that type of content. These Notables also now have "Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives" instead of "Your Maps have +2% chance to contain other Extra Content".
  • Scarabs now have a stack size of 20 (previously 10).
  • Previous vendor recipes for Scarabs have been removed, though we have added a new vendor recipe that can be used to trade three Scarabs for a single Scarab of type different from those vendored.
  • The following Divination Cards have been temporarily disabled: More is Never EnoughMore is Never Enough7DisabledGreed is a hunger that only grows as you feed it, and Rebirth and RenewalRebirth and Renewal4DisabledLife has an end, then life begins again.. Existing Divination Cards cannot be turned in currently.

Maven Invitations

  • Maven Invitations no longer drop. Instead, when you have witnessed all required Bosses to enter Maven's Arena, speak to Kirac to open the Map Device window with the invitation already placed in there, ready to be modified.
  • Existing Maven Invitations, excluding Quest versions, will be deleted upon logging in.
  • Valdo's Maps that had a chance to convert Maps to Maven Invitations instead now have a chance to convert Maps to Scarabs.

Atlas Passive Tree Changes

  • To provide more flexibility in what content you want to run in the Endgame, we've added the ability to have multiple Atlas Tree sets, which can be swapped between Maps at your leisure. You can unlock up to two extra sets (for a total of three) by progressing through the Endgame and completing core content.
  • You can also label your sets to easily identify which one has which content!
  • During the Necropolis League, there will be support for the League on the Atlas Passive Tree. We've added four clusters that allow you to enhance the gameplay, customise it, and change its behaviour in meaningful ways. These Necropolis clusters will not be available in Standard League.
  • Added a new Atlas Keystone Passive to the Necropolis Atlas Tree, Prospero's Wager, which provides "All Corpses with Unresolved Anguish in your Maps have 'Reveals a Random Craft when Buried'".
  • Added a new Atlas Keystone Passive to the Necropolis Atlas Tree, Fear of the Light, which provides "Haunted Modifiers are applied randomly to Packs in your Maps", "Monster Packs in your Maps have a 25% chance to have an additional Haunted Modifier", and "Embers of the Allflame cannot be found in your Maps"
  • Added a new Atlas Keystone Passive, Thorough Exploration, which provides "If there are fewer than 50 Monsters remaining in your Maps, Final Map Bosses are Empowered by Affliction Wisps".
  • Added a new Atlas Keystone Passive, Back to Basics, which provides "Your Maps randomly have between 0 and 80% more modifier Effect", "Extra Content cannot appear in your Maps", and "Cannot apply Influence to your Maps".
  • Added a new Keystone Atlas Passive Skill, Unwavering Vision, which grants 20 Atlas Passive Skill Points, but makes it so Scarabs cannot be found in your Maps, and your Maps cannot be modified by Fragments other than Divine Vessels.
  • The Seventh Gate, Growing Hordes, All Hands, Stream of Consciousness, Grand Design, and Wandering Path Atlas Keystone Passives have been removed.
  • The Twist of Fate Atlas Keystone Passive now causes Your Corrupted Rare Maps and any Map crafting options applying to them to be modified unpredictably when opened, with Maps modified in this way having 1-3 additional random Map Modifiers (previously "Your Corrupted Rare Maps and any Atlas Missions, Map Crafting Options and Scarabs applying to them are modified unpredictably when opened").
  • The number of additional Bosses summoned by the Destructive Play Atlas Keystone Passive is now higher if there are fewer monsters remaining in the Map.
  • Added 3 new Scarab clusters to the Atlas Passive Tree that each have 2 small Passives providing 4% increased Scarabs found in your maps, and 9 Atlas Notable Passives that causes Scarabs in your Map to be 100% more likely to be either Essence, Beyond, Torment, Reliquary, Cartography, Anarchy, Ambush, Harbinger, or Domination Scarabs.
  • Added a new Scarab cluster to the Atlas Passive Tree with the Remarkable Relics and Chittering Champions Notables. Remarkable Relics causes Scarabs found in your Maps to be more likely to be less common varieties, while Chittering Champions causes the Final Map Boss in each Map to have a 25% chance to drop an additional Scarab. The 5 small Passives in this cluster each provide 4% increased Scarabs found in your Maps.
  • Added a new Scarab cluster to the Atlas Passive Tree with the Notable [[Significant Troves]. It provides Unique Monsters in your Maps have 200% increased chance to drop Scarabs, while the two small Passives each provide 4% increased Scarabs found in your Maps.
  • Added a new Scarab cluster to the Atlas Passive Tree with the Notable Skittering Swarms. It provides 12% increased Scarabs found in your Maps, while the two small Passives each provide 4% increased Scarabs found in your Maps.
  • Added a new Atlas Notable Passive, Invasive Adversaries, which provides "Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters". The 3 small Passives in this new cluster each provide 3% increased effect of modifiers on your Maps.
  • Added a new Atlas Notable Passive, Chiselled Perfection, which provides 3% increased effect of modifiers on your Maps per 5% Map Quality. The 3 small Passives in this new cluster each provide 3% increased effect of modifiers on your Maps.
  • Added a new Atlas Notable Passive, Mounting Modifiers, which provides 2% increased effect of Modifiers on your Maps per Explicit Map Modifier. The 2 small Passives in this new cluster each provide 3% increased effect of modifiers on your Maps.
  • Added a new Incursion cluster to the Atlas Passive Tree, with the Notable Treasure Hunt. Treasure Hunt causes Incursions in your Maps to contain Cursed Treasures, while the 3 small Passives each provide "Your Maps have +8% chance to contain Alva".
  • Added a new Delve cluster to the Atlas Passive Tree with The Price of Progress Notable. The Price of Progress provides "Voltaxic Sulphite Veins and Chests found in your Maps contain Doomed Spirits", with the two small Passives each providing "Your Maps have +8% chance to contain Niko".
  • Added a new Bestiary cluster to the Atlas Passive Tree, with the Notable Deadly Prey. It causes Red Beasts in your Maps to have a 50% chance to break free. Beasts which break free in your Maps gain Bestial Rage, and Defeating Beasts grant Hunters' Cunning per Bestial Rage on the defeated target. The two small Passives in this cluster each provide "Your Maps have +8% chance to contain Einhar".
  • Added a new Pillage and Plunder Notable to the Test of Loyalty cluster. It provides "Syndicate Members Obtain an additional Equipment Item when appearing in your Maps" and "20% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have". This cluster now has 5 small Passives that each provide "Your Maps have +8% chance to contain Jun", instead of 3 which provided "Your Maps have 1% chance to grant an additional Jun Mission on Completion".
  • Added a new Atlas Notable Passive to the Fiendish Opulence Beyond Cluster, Demonic Power, which causes you to gain Demonic Power on defeating a Beyond Boss in your Maps. The entrance Passive in this cluster provides 4% chance for your Maps to attract Beyond Demons, and causes Beyond Portals to have 4% increased Merging Radius. The 3 small Passives prior to Demonic Power each cause Beyond Portals in your Maps to have 8% increased Merging Radius.
  • The Great Migration Atlas Notable Passive has replaced with the new Two-Hearted Hunt Notable. It causes Red Beasts captured in your Maps to have a 50% chance to gain a Modifier that provides a chance to not be consumed when sacrificed at the Blood Altar, and causes Red Beasts in your Maps to have an additional Bestiary Modifier. The 3 small Bestiary Mission Chance Atlas Passives prior now provide +8% chance for your Maps to contain Einhar instead of "Your Maps have 1% chance to grant an additional Einhar Mission on Completion".
  • The Secret Operations Atlas Notable Passive has been renamed to Secret Compartments. It no longer causes Strongboxes in your Maps to have a 6% chance to be an Operative's Strongbox, and instead causes Strongboxes opened in your Maps to have a 10% chance to be openable again.
  • The Subtle Manipulations Atlas Notable Passive has been replaced with the new Amplified Artefacts Notable. It causes Rare Monsters in your Maps to have 50% increased chance to drop Scarabs per Monster modifier affecting them. The four small Passives in this cluster that provided "Final Map Boss in each Map has 1% chance to drop an additional Scarab" have been replaced with two small Passives that each provide 6% increased Scarabs found in your Maps.
  • The Conquered Conquerors Atlas Notable Passive now provides "Map Bosses have 100% increased chance to drop a Conqueror Map" (previously 30%).
  • The Amplified Energies Atlas Notable Passive now causes Imprisoned Monsters in your maps to have at least 1 Essence at the highest possible tier (previously "Essences found in your Maps are a tier higher"). Ruthless is unaffected by this change.
  • The Crystal Resonance Atlas Notable Passive now causes a Map Boss to be granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps, and causes Remnants of Corruption used on Imprisoned Monsters in your Maps to replace all Essences with one of the Essences on the Imprisoned Monster. It no longer has "Monsters Imprisoned by a Shrieking Essence in your Maps will be Duplicated when released" or "Corrupting Imprisoned Monsters in your Maps cannot release them".
  • The Perpetual Search Atlas Notable Passive has been replaced with the new Just in Time! Notable. Just in Time! provides "Your Maps have +20% chance to contain Alva", with the two small Passives in this cluster now providing "Your Maps have +10% chance to contain Alva" (previously 5% increased Quantity of Items dropped in Incursions in your Maps).
  • The Vaal Oligarchs and Artefacts of the Vaal cluster now has 3 small Passives instead of 5. Two small Passive provide "Your Maps have +8% chance to contain Alva", while the third provides "5% increased Quantity of Items dropped in Incursions in your Maps.
  • The small Passives in the Time Dilation cluster now provide "Your Maps have +8% chance to contain Alva" instead of "Your Maps have 1% chance to grant an additional Alva Mission on Completion".
  • The small Passives in the Mad Devotion cluster now provide "Your Maps have +10% chance to contain Niko" instead of "Voltaxic Sulphite Veins and Chests in your Maps contain 3% increased Sulphite".
  • The small Passives in the Sulphite Infusion cluster as well as those in the Packed with Energy and Guarded Hoards cluster which provided "Your Maps have 1% chance to grant an additional Niko Mission on Completion" now instead provide "Your Maps have +8% chance to contain Niko".
  • The Animal Companion Atlas Notable Passive has been replaced with a new Notable, Eternal Hunt, which provides "Your Maps have +20% chance to contain Einhar". The two small Passives in this cluster now each provide "Your Maps have +10% chance to contain Einhar" (previously 3% chance to create a copy of Beasts Captured in your Maps).
  • The small Passives in the Mighty Hunter and Big Game cluster that previously provided "Your Maps have 1% chance to grant an additional Einhar Mission on Completion" now instead provide "Your Maps have +8% chance to contain Einhar".
  • The Focused Investigation Atlas Notable Passive has been replaced with the new Obsessed with Vengeance Notable. It provides "Your Maps have +20% chance to contain Jun". The two small Passives in this cluster each now provide "Your Maps have +10% chance to contain Jun" instead of "Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements".
  • The small Passives in the Bribery and Effective Leadership cluster that provided "Your Maps have 1% chance to grant an additional Jun Mission on Completion" now provide "Your Maps have +8% chance to contain Jun".
  • The Underground Kingdom Atlas Notable Passive now provides "Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size" (previously +1% chance). The small Atlas Passives now provide "Your Maps have +12% chance to contain an Abyss" (previously +4%). The remaining small Atlas Passives that provide Abyss Chance now provide +8% chance (previously 4%).
  • There are now 4 Additional Exile Spawn Chance small Atlas Passives in the Rogue Trader cluster, each providing "Your Maps have a 25% chance to contain an additional Rogue Exile" (previously 3 Passives which each provided 10% chance).
  • The two small Atlas Passives prior to Spores on the Wind that provide Blight Encounter Chance now provide "Your Maps have +12% chance to contain a Blight encounter" (previously +4%).
  • The Fungal Bloom Atlas Notable Passive now provides "Your Maps have +40% chance to contain a Blight Encounter" (previously +10%), with the 3 small Passives prior each providing +12% chance (previously +4%).
  • The Mycelial Swarm Notable Atlas Passive has been removed, along with the two small Blight Crafting Option Passives in this cluster.
  • The small entrance Passive for the Epidemiology cluster now provides "Varieties of Items contained in 1 Blight Chest in your Maps are Lucky" instead of 2% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option. This change does not apply to Ruthless.
  • The Probing for Weakness Atlas Notable Passive now provides "Your Maps have +20% chance to contain Breaches" (previously +10%), with the small Breach Chance Passives providing +10% chance (previously +4%). The small Breach Magic Monsters and Chance Passive now provides "Your Maps have +4% chance to contain Breaches" (previously +2%).
  • The small Passive prior to Gatekeepers now provides "Your Maps have +6% chance to contain Breaches (previously +4%).
  • Three of the small Passives leading to Eve of Invasion now provide "Your Maps have +10% chance to contain Breaches", with the fourth providing +6% chance (previously all +4%).
  • The three small Breach Chance Passives in the Power Struggle cluster now provide "Your Maps have +6% chance to contain Breaches" (previously +4%).
  • The "That Which You Seek" Atlas Notable Passive now provides "Your Maps have +25% chance to contain a Mirror of Delirium" (previously +10%), with the 3 small Passives prior providing +12% chance (previously +4%).
  • Added two small Atlas Passives either side of the Unending Nightmare Keystone that each provide "Your Maps have +8% chance to contain a Mirror of Delirium".
  • The three small Delirium Chance Atlas Passives in the Pathological cluster now provide "Your Maps have +8% chance to contain a Mirror of Delirium" (previously +4%).
  • The five small Domination Shrine Chance Atlas Passives on the Atlas Tree now provide "Your Maps have a 20% chance to contain an additional Shrine" (previously 10%).
  • The Hunt for Answers Atlas Notable Passive now provides "Your Maps have +20% chance to contain an Expedition Encounter" (previously +12%), with two of the small passives prior providing +12% chance, and the third providing +8% (previously each +4%).
  • The two remaining small Expedition Chance Passives now provide "Your Maps have +8% chance to contain an Expedition Encounter" (previously all +4%).
  • The Call of the Grove Atlas Notable Passive now provides "Your Maps have +30% chance to contain The Sacred Grove" (previously +15%), with two of the small passives prior providing +15% chance, and the third providing +10% (previously each +5%).
  • The three remaining small Harvest Chance Passives now provide "Your Maps have +10% chance to contain The Sacred Grove" (previously +5%).
  • The Monumental Atlas Notable Passive now provides "Your Maps have +16% chance to contain a Legion Encounter" (previously +10%), with the three small Passives prior each providing +8% chance (previously +4%).
  • The Constant Battle Atlas Notable Passive now provides "Your Maps have +16% chance to contain a Legion Encounter" (previously +10%), with the small Legion Monolith Chance Passive at the entrance to the cluster providing +8% chance (previously +4%).
  • The four remaining small Legion Monolith Chance Passives now provide "Your Maps have +8% chance to contain a Legion Encounter" (previously +4%).
  • The Face the Ultimatum Atlas Notable Passive now provides "Your Maps have +30% chance to contain an Ultimatum Encounter" (previously +15%), with the small Passives prior providing +12% chance (previously +5%).
  • The three remaining small Ultimatum Chance Passives now provide "Your Maps have +12% chance to contain an Ultimatum Encounter" (previously +5%).
  • The Sacred Lands Atlas Notable Passive now provides "Your Maps have +30% chance to contain Ritual Altars" (previously +15%), with the three small Passives prior providing +10% chance (previously +5%).
  • The four remaining small Ritual Chance Passives now provide "Your Maps have +10% chance to contain Ritual Altars" (previously +5%).
  • The Vivid Memories Atlas Notable Passive now provides +2% chance for a Synthesis Map to drop from Final Map Boss in each Map (previously +1.5%).
  • The Scent of Blood Atlas Notable Passive now provides 24% chance for your Maps to attract Beyond Demons (previously 10%). There are now 6 small Passives prior, each providing 8% chance for your Maps to attract Beyond Demons (previously 3 which provided "Beyond Demons in your Maps grant 10% increased Experience").
  • The 3 small Passives prior to Fiendish Opulence each provide 8% chance for your Maps to attract Beyond Demons.
  • The Enduring Influence cluster has been removed from the Atlas Passive Tree.
  • The Commissioned Officer Atlas Notable Passive no longer causes you to gain 1 additional Kirac Mission each day. It now causes your Maps to have a 6% chance to grant an additional Kirac Mission on Completion (previously 3%). This change does not apply to Ruthless.
  • Small Kirac Mission Chance Atlas Passives now cause your Maps to have 2% chance to grant an additional Kirac Mission on Completion (previously 1%).
  • Small Atlas Passives that previously provided 0.5% chance for Map Drops to be Duplicated now instead provide 3% increased Scarabs found in your Maps.
  • Small Map Modifier Effect Atlas Passives at the top of the Atlas Tree no longer specify they affect Non-Unique Maps, as Atlas Passives by default do not apply to Unique Maps.
  • Small Maven Invitation Drop Chance Atlas Passives now provide "Defeating a Map Boss while Witnessed by the Maven has 1% chance to count as also Witnessing an additional random Map Boss."
  • Small Searing Exarch Item Chance Atlas Passives after the Baptised by Fire and The Light of Dawn Atlas Notable Passvives now instead provide "Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size".
  • Small Eater of Worlds Item Chance Atlas Passives after the Etched by Acid and The Shadow of Hunger Atlas Notable Passives now instead provide "Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size".

League Changes

  • Essence Monoliths in White Maps can now spawn up to a maximum tier of Screaming, while those in Yellow or Red Maps can spawn up to a maximum tier of Shrieking.
  • The Bestiary recipe for gaining one of each Atlas Mission now instead causes you to gain 5 Kirac Missions.
  • The Bestiary recipe for transforming a Gilded Scarab to a Winged Scarab has been replaced with a recipe that transforms an Amulet into a Talisman
  • Hillock's Transportation Safehouse reward is now a chest of Essence Scarabs. This does not apply to Ruthless.
  • Vorici's Research Safehouse reward is now a stash of Harvest Scarabs. This does not apply to Ruthless.
  • Hillock's Research Safehouse reward is now a stash of Anarchy Scarabs. This does not apply to Ruthless.
  • Jorgin's Research Safehouse reward is now a stash of Ritual Scarabs.
  • Aisling's Research Safehouse reward is now a stash of Beyond Scarabs. This does not apply to Ruthless.
  • Hillock's Fortification Safehouse reward is now a trapped stash of Scarabs.
  • Vorici's Intervention Safehouse reward is now a stash of Delirium Scarabs.
  • Guff's Intervention Safehouse reward is now a stash of Incursion Scarabs.
  • Korrell's [sic Sīc erat scriptum (Latin: “Thus it was written”) – This quote is reproduced faithfully from its source.] Intervention Safehouse reward is now a stash of Influencing Scarabs.
  • Sources of Divination Cards drops from League content such as Legion, Blight, Delirium, Heist, Ritual, Expedition and Delve now instead drop Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s.
  • Clasped Hands in Breach encounters now open when you walk near them. Breach Splinters are also now the only items that have a chance to drop from these chests.
  • Added two new Harvest crafting options, one which changes a stack of Fragments of TerrorFragment of TerrorStack Size: 10Fear drives survival.Can be used in a personal Map Device. into Fragments of EmptinessFragment of EmptinessStack Size: 10What is not cannot cause harm.Can be used in a personal Map Device., or vice versa, and one that changes a stack of Fragments of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. into Fragments of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device., or vice versa.
  • Omens are now offered as Ritual Rewards.

Atlas Changes

  • Synthesised Maps now drop from Map Bosses in Tier 14 and above Maps (previously Tier 11 and above), and are now level 81 (previously 80).
  • The Unique CortexCortex
    Synthesised Map
    Map Level: 83
    Map Tier: 11
    Item Quantity: +100%
    Monster Pack Size: +25%
    25% increased Pack size
    100% increased Experience gain
    Monster Level: 83
    Map has (3-5) additional random Modifiers
    Map has (2-4) additional Synthesis Global Modifiers
    CorruptedThough my life is gone, my purpose is not.
    My will remains, emboldened and empowered by the righteousness of my cause.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Synthesised Map can no longer drop from Atlas Map Bosses, or be obtained as a reward from other League content.
  • Synthesised Map Bosses and "Maven's Invitation: The ForgottenMaven's Invitation: The ForgottenModifiers to Item Quantity will affect the number of encounter rewards dropped
    The Maven must Witness:
    Rewritten Distant Memory,
    Augmented Distant Memory,
    Altered Distant Memory,
    Twisted Distant Memory
    For those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    " now have a chance to drop a Unique Cortex Synthesised Map.
  • Map subareas no longer have +1 to Area Level.
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
  • The following Maps have been added back to the Atlas: Arsenal, Barrows, Belfry, Cells, Cold River, Courthouse, Defiled Cathedral, Desert Spring, Dungeon, Excavation, Forbidden Woods, Fungal Hollow, Graveyard, Lair, Lava Lake, Mausoleum, Phantasmagoria, Pit, Primordial Pool, Shipyard, Shrine, Silo, Sulphur Vents, Sunken City, Terrace, Tower, Toxic Sewer, and Waterways.
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
  • The GentlemanThe Gentleman4Sword
    Corrupted
    "Axes and mauls are so uncivilised. A good clean cut to the neck with a sharp blade, that's the Sarn way!"
    can now be found in the Arsenal MapArsenal MapMap Level: 69
    Map Tier: 2
    Guild Character: é
    There is no war. There is no army.
    Only rage lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The InsatiableThe Insatiable3The Harvest
    Corrupted
    A lust for souls. The urge to kill just to satisfy its thirst. An unbearable burden that would make even the purest heart blacken over time.
    can now be found in the Mineral Pools MapMineral Pools MapMap Level: 80
    Map Tier: 13
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The Tireless ExtractorThe Tireless Extractor810x Oil"I am not alone in this. I have God by my side! And... you help sometimes, I suppose."
    - Sister Cassia
    can now be found in the FoundaryFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and Forge of the PhoenixForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Area is influenced by The ShaperOne of my captors refused redemption.
    He did not see value in a new life.
    Now new life surrounds him.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maps.

Kirac Mods

  • Typically the Map Crafting Options available at the Map Device rotate each League. All of the options that would usually rotate in and out are now available at the Map Device, unlocking as your Map Bonus Completion increases.

Player Balance

  • The Soul Eater buff has been reworked. There is now a maximum number of 45 souls that can be consumed, with each soul providing 5% increased Attack and Cast Speed. For monsters, this buff also provides 2% less Damage Taken per soul consumed. 1 soul is lost every 0.5 seconds if you have not gained any souls recently.
  • Maximum chance to block Attack Damage or Spell Damage can no longer be raised above 90%.
  • Instant Skills can no longer be bound to Left-Click.
  • The Unholy Might buff no longer grants 30% of Physical Damage as extra Chaos Damage. It instead now provides 100% of Physical Damage Converted to Chaos Damage, and 25% chance to Apply Wither on Hit.

Skill Gem Changes

  • Monster Life increases in Tier 17 Maps no longer apply to the life of corpses in those Maps.

Absolution of InspiringAbsolution of InspiringSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 2 Summoned Sentinels of Absolution

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Increased and Reductions to Minion Damage now also apply to this Skill's Damage at 250% of their value (previously 200%).

Animate Guardian of SmitingAnimate Guardian of SmitingSpell, Minion, Lightning
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side using Smite of Divine Judgement, ignoring weapon restrictions. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Can use Items requiring up to Level (33-100)
Minion deals (0-38)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Guardian now deals 30% more Damage with its Smite ability.

Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has Maximum 6 Animated Weapons (previously 5).

Archmage SupportArchmage SupportLightning, Arcane, Support, Spell
Icon: ^
Level: (1-20)
Requires Level 31Supports spell skills that deal damage with hits and have no reservation. Cannot support arcane skills, Brand skills, Orb skills, Vaal skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Supported Skills gain Added Lightning Damage equal to (10-19)% of Unreserved Maximum Mana
Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

  • Can no longer Support Brand or Orb Skills.
  • No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher".
  • It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost.

Ball Lightning of StaticBall Lightning of StaticSpell, AoE, Lightning, Orb
Level: (1-20)
Cost: (12-23) Mana
Cooldown Time: 1.50 sec
Can Store 3 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Creates a ball of lightning at a location that damages each enemy in an area around it repeatedly with bolts of lightning. Cannot be supported by Spell Echo or used by Totems.Deals (4-50) to (73-946) Lightning Damage
Base radius is 2.8 metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Can no longer be used by Totems.

Blade Blast of Dagger DetonationBlade Blast of Dagger DetonationSpell, AoE, Physical, Nova
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Requires Level 16Deals spell damage in an area around you. Your equipped daggers add to this damage.Deals (11-309) to (17-464) Physical Damage
Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger
If two Daggers are Equipped, each contributes half as much Added Damage
Base radius is 2.6 metres

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now deals Added Spell Damage equal to 200% of Damage of Equipped Dagger at gem level 1 (unchanged), scaling up to 675% at gem level 20 (previously 580%).

Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Physical, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (32-49)% of base
Effectiveness of Added Damage: (32-49)%
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.(14-75) to (20-113) Added Attack Physical Damage
35% more Critical Strike Chance for each Stage
Maximum 6 Stages

Additional Effects From 1-20% Quality:
(0.25-5)% more Critical Strike Chance for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 35% more Critical Strike Chance for each Stage (previously 25%).

Blade Trap of GreatswordsBlade Trap of GreatswordsTrap, Attack, AoE, Duration
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughTrap lasts 4 seconds
Base duration is 3.50 seconds
Base radius is (2.2-2.8) metres

Additional Effects From 1-20% Quality:
Base duration is (0.025-0.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 120% Effectiveness of Added Damage at gem level 1 (previously 100%), scaling up to 180% at gem level 20 (previously 140%).

Blade Vortex of the ScytheBlade Vortex of the ScytheSpell, AoE, Duration, Physical
Level: (1-20)
Cost: (10-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.Deals (22-902) to (32-1353) Physical Damage
Base duration is 0.60 seconds
+(1-1.9) metres to radius
Can have up to 1 active spinning blade

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now deals approximately 25% more damage at all gem levels. Now has 200% Effectiveness of Added Damage (previously 160%).

Blink Arrow of Prismatic ClonesBlink Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Base duration is 20.00 seconds
Maximum of 3 Clones that fire Elemental Arrows
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Clones now deal 25% more damage with Elemental Arrows.

Cleave of RageCleave of RageAttack, AoE, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (180-300)% of base
Effectiveness of Added Damage: (180-300)%
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.When Dual Wielding, Deals 60% Damage from each Weapon combined
+0.1 metres to Radius per 5 Rage
Gain 1 Rage if this Skill Hits any Enemies

Additional Effects From 1-20% Quality:
Gain +(0.05-1) Rage if this Skill Hits any Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has +0.1 metres to Radius per 5 Rage at all gem levels (previously per 3 Rage).

ConvocationConvocationSpell, Duration, Minion
Level: 1
Cost: 6 Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
Regenerate 2% of Life per second

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has a maximum gem level of 1. It now provides "Regenerate 2% of Life per second" (previously 0.7% at gem level 1, scaling up to 1.65% at gem level 20). It now has a level requirement of Level 31 (previously 24 at gem level 1), and requires 73 Intelligence (previously 58 at gem level 1). These changes do not affect existing versions of this item.

Divine Ire of Holy LightningDivine Ire of Holy LightningLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.Deals (22-271) to (33-406) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Damages (6-10) nearby Enemies when you gain Stages
20% less Area of Effect
Burst deals 120% more Damage with Hits per Stage after the first
Burst deals 80% more Damage with Ailments per Stage after the first

Additional Effects From 1-20% Quality:
Damages (0.2-4) nearby Enemies when you gain Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Burst now deals 120% more Damage with Hit per Stage after the first (previously 100%), and 80% more Damage with Ailments per Stage after the first (previously 60%). It now has 20% less Area of Effect (previously 30%).

Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
Maximum 6 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Increased and Reductions to Minion Damage now also apply to this Skill's Damage at 250% of their value (previously 200%).

Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (67.7-3287.2) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Lose Life and Energy Shield equal to 0.3% of Debuff Damage

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now deals 50% more Damage over Time at all gem levels. Now has Lose Life and Energy Shield equal to 0.3% of Debuff Damage (previously 0.2%).

Explosive Concoction of DestructionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(77-799) to (115-1199) Added Fire Damage
+10% to Critical Strike Chance
Base radius is 1.8 metres
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask

Additional Effects From 1-20% Quality:
(0.75-15)% reduced Flask Charges used
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has +10% to Critical Strike Chance (previously 8%).

Explosive Trap of ShrapnelExplosive Trap of ShrapnelTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Throws a trap that creates an explosion when triggered, dealing spell damage in an area around it. A number of smaller explosions occur within a secondary area around the trap in quick succession after the first.Deals (5-635) to (8-952) Physical Damage
Trap lasts 4 seconds
50% of Physical Damage Converted to Fire Damage
Base explosion radius is (1.2-1.8) metres
Base secondary radius is (2.4-3) metres
Base smaller explosion radius is (0.7-1.3) metres
Causes (3-7) smaller explosions
Smaller explosions have between 30% reduced and 30% increased base radius at random

Additional Effects From 1-20% Quality:
Causes +(0.1-2) smaller explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 140% Effectiveness of Added Damage (previously 120%), and now deals 5 to 8 Physical Damage at gem level 1 (previously 5 to 7), scaling up to 635 to 952 at gem level 20 (previously 568 to 851). The base secondary radius is now 2.4 metres at gem level 1 (previously 3), and 3 metres at gem level 20 (previously 3.6). The base smaller explosion radius is now 0.7 metres at gem level 1 (previously 1.3), and 1.3 at gem level 20 (previously 1.9).

Exsanguinate of TransmissionExsanguinate of TransmissionSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Releases a tendril of blood from your character, which will target an enemy in front of you, then chain to other enemies. The tendril deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage
Deals (26.2-1256) Base Physical Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Chains +(6-10) Times
Fires tendrils at up to 1 Target

Additional Effects From 1-20% Quality:
Base duration is (0.1-2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now costs 16 Life at gem level 1 (previously 14), scaling up to 46 at gem level 20 (previously 40). Now has a Cast Time of 0.80 seconds (previously 0.70 seconds), and has 60% Effectiveness of Added Damage (previously 55%). It now deals 4 to 5 Physical Damage at gem level 1 (unchanged), scaling up to 268 to 401 at gem level 20 (previously 239 to 357), Deals 26.2 Base Physical Damage per second at gem level 1 (previously 23.4), scaling up to 1256.1 at gem level 20 (previously 1121), and now Chains +6 Times at gem level 1 (previously +12), scaling up to +10 at gem level 20 (previously +21). Quality now provides +0.00-2.00 seconds to Base Duration (previously +0.00-1.50 seconds).

Firestorm of PeltingFirestorm of PeltingSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (13-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 2.00 seconds
Deals (35-551) to (53-826) Fire Damage
One impact every 0.15 seconds
Base radius is 1.2 metres
Maximum 10 Firestorms at a time

Additional Effects From 1-20% Quality:
Maximum (0.1-2) Firestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has Maximum 10 Firestorms at a time (previously 8).

Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (10-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 280%
Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (40-1249) to (59-1874) Fire Damage
25% chance to Ignite enemies
+(0-9) to Area of Effect length
Igniting Enemies creates Burning Ground, no more than once per second
Burning Ground deals 35% of Fire Damage per second of inflicted Ignite

Additional Effects From 1-20% Quality:
Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Burning Ground now deals 35% of Fire Damage per second of inflicted Ignite (previously 25%).

Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 50% increased Critical Strike Chance per Power Charge (previously 30%).

Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now deals 20% more Cold Damage over Time.

FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
Level: (1-20)
Cost: (12-22) Mana
Cooldown Time: (3.00 sec-2.60 sec)
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 250%
Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
Base duration is 3.00 seconds
+(0-0.3) metres to radius
(15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0-38)% increased maximum travel distance

Additional Effects From 1-20% Quality:
(0.5-10)% increased maximum travel distance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 250% Effectiveness of Added Damage (previously 180%).

Frostblink of Wintry BlastFrostblink of Wintry BlastSpell, Movement, Cold, Travel, AoE
Level: (1-20)
Cost: (12-30) Mana
Cast Time: 0.85 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 4Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Deals (7-916) to (11-1374) Cold Damage
+(0-0.3) metres to radius
This Spell's Cast Time is added to its Cooldown if Triggered
Cannot inflict Chill
15% more Damage with Hits per 5% Chill Effect on Enemy
Removes Chill after Damaging

Additional Effects From 1-20% Quality:
(0.2-4)% more Damage with Hits per 5% Chill Effect on Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has "This Spell's Cast Time is added to its Cooldown if Triggered", and has 200% Effectiveness of Added Damage (previously 180%). It now deals 7 to 11 Cold Damage at gem level 1 (previously 9 to 14), scaling up to 916 to 1374 at gem level 20 (previously 1144 to 1716).

Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 320%
Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.30 seconds
Can target each enemy only once every 0.80 seconds
Buff Grants 20% chance to Shock enemies
Maximum 1 Field

Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now Fires a beam every 0.30 seconds (previously 0.40).

General's CryGeneral's CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Maximum 5 Summoned Mirage Warriors
Counts total Power of Enemies and Corpses in Range
Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
Supported Strike Skills cannot target additional Enemies
Attacks with Supported Skills count as Exerted
Supported Skills deal (45-36)% less Damage
Supported Skills are used by Mirage Warriors Summoned by General's Cry
Supported Skills count as Triggered

Additional Effects From 1-20% Quality:
Maximum +(0.05-1) Summoned Mirage Warriors
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has a Cooldown Time of 3 seconds at all gem levels (previously 4).

Ice Crash of CadenceIce Crash of CadenceAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (170-250)% of base
Effectiveness of Added Damage: (170-250)%
Requires Level 28Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.100% of Physical Damage Converted to Cold Damage
80% more Damage with Main Hand Weapon
Main Hand Base radius is 1.1 metres
Off Hand Base radius is 3.1 metres

Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 80% more Damage with Main Hand Weapon (previously 50%).

Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-70)% of base
Effectiveness of Added Damage: (55-70)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 2 times
Fires 2 additional Projectiles
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Projectile changes direction (0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • No longer has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value". Quality now causes Projectiles to change direction 0-1 time (previously provided "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +0-50% of their value"). It now has 55% Effectiveness of Added Damage at gem level 1 (previously 65%), scaling up to 70% at gem level 20 (previously 85%).

Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
(20-113) to (30-169) Added Attack Physical Damage
Fires (6-8) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now fires 6 Projectiles at gem level 1 (unchanged), scaling up to 8 at gem level 20 (previously 10).

Lightning Arrow of ElectrocutionLightning Arrow of ElectrocutionAttack, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (65-75)% of base
Effectiveness of Added Damage: (65-75)%
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Arrows Damage final target 4 additional times after sticking in
Lightning bolts strike every 0.5 seconds
10 Maximum Lightning Arrows stuck in an Enemy

Additional Effects From 1-20% Quality:
Arrows Damage final target (0.05-1) additional times after sticking in
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Arrows now Damage final target 4 additional times after sticking in (previously 3).

Lightning Spire Trap of OverloadingLightning Spire Trap of OverloadingTrap, Spell, Duration, AoE, Lightning
Level: (1-20)
Cost: (25-48) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 100.00%
Effectiveness of Added Damage: 170%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (31-484) to (93-1453) Lightning Damage
Trap lasts 4 seconds
Base duration is 3.50 seconds
Strikes every 1.00 seconds
Strikes 8 Areas

Additional Effects From 1-20% Quality:
Strikes +(0.1-2) Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now Strikes 8 Areas (previously 6).

Mirror Arrow of Prismatic ClonesMirror Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
Level: (1-20)
Cost: (14-20) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Base duration is 20.00 seconds
Maximum of 3 Clones that fire Elemental Arrows
Minions deal (0-57)% more Damage

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Clones now deal 25% more damage with Elemental Arrows.

Penance Brand of DissipationPenance Brand of DissipationSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.Deals (16-231) to (24-347) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Activates every 0.75 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Pulses deal 30% more Damage with Ailments per Energy after the first
Pulses deal 30% more Damage with Hits per Energy after the first
+0.1 metres to Pulse radius per Energy

Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now Activates every 0.75 seconds while Attached (previously 0.6 seconds) and has 50% Effectiveness of Added Damage (previously 65%). It now Deals 16 to 24 Physical Damage at gem level 1 (previously 20 to 30), scaling up to 231 to 347 at gem level 20 (previously 288 to 432), and Pulses now deal 30% more Damage with Hits and Ailments per Energy after the first (previously 60% more Damage with Hits, 40% more Damage with Ailments).

Power Siphon of the ArchmagePower Siphon of the ArchmageAttack, Projectile, Lightning
Level: (1-20)
Cost: (7-11) Mana
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Deals Added Lightning Damage equal to (15-24)% of maximum Mana
Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

Additional Effects From 1-20% Quality:
Deals Added Lightning Damage equal to (0.15-3)% of maximum Mana
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now Deals Added Lightning Damage equal to 15% of maximum Mana at gem level 1 (previously 10%), scaling up to 24% at gem level 20 (previously 17%).

Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (40-49)% of base
Effectiveness of Added Damage: (40-49)%
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 40% Effectiveness of Added Damage at gem level 1 (previously 36%), scaling up to 49% at gem level 20 (previously 45%).

Raise Spectre of TransienceRaise Spectre of TransienceSpell, Minion, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Requires Level 28Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.Spectres have a Base Duration of 30 seconds
Spectres do not travel between Areas
Maximum (4-6) Raised Spectres
Minions have +30% to all Elemental Resistances
55% more Minion Movement Speed
Minion Movement Speed is Capped
Minions have (105-776) additional Accuracy Rating
Minions have 1000% increased Critical Strike Chance
Raised Spectres are Level (28-70)

Additional Effects From 1-20% Quality:
Maximum (0.05-1) Raised Spectres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has Maximum 4 Raised Spectres at gem level 1 (previously 3), scaling up to 6 at gem level 20 (previously 4).

Raise Zombie of FallingRaise Zombie of FallingSpell, Minion
Level: (1-20)
Cost: (6-24) Mana
Cast Time: 0.75 sec
Raises necromantic energies into the sky above a targeted location, where they coalesce into a zombie minion. The minion then attacks by falling to the ground, causing an impact that deals damage in an area and kills the zombie.Does not require a corpse
Minions' Hits can't be Evaded

Additional Effects From 1-20% Quality:
Minions have (0.75-15)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Zombies created are no longer usable by Detonate Dead.

Scourge Arrow of MenaceScourge Arrow of MenaceAttack, Projectile, Chaos, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 80% of base
Attack Damage: (90-125)% of base
Effectiveness of Added Damage: (90-125)%
Requires Level 28Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
Each Arrow leaves 1 Spore Pod
Each Spore Pod fires 4 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.05-1) Thorn Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has "Each Spore Pod fires 4 Thorn Arrows" at all gem levels (previously 5)

Shield Crush of the ChieftainShield Crush of the ChieftainAttack, AoE, Fire, Melee
Level: (1-20)
Cost: 10 Mana
Attack Time: 1.00 sec
Critical Strike Chance: 5.00%
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(5-222) to (7-334) Base Off Hand Fire Damage
(6-8) to (8-12) Added Fire Damage per 15 Armour on Shield
Central wave has (50-88)% more Area of Effect

Additional Effects From 1-20% Quality:
Central wave has (2-40)% more Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now deals 8 to 12 Added Fire Damage per 15 Armour on Shield at gem level 20 (previously 7 to 9). Quality now provides "Central wave has 0-40% more Area of Effect" (previously Deals up to 0-10% more Damage with Hits to closer targets).

Shrapnel Ballista of SteelShrapnel Ballista of SteelAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (49-57)% of base
Effectiveness of Added Damage: (49-57)%
Requires Level 4Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Fires 3 Arrows
Summons a Ballista Totem which uses this Skill
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Totem Attacks consume up to 1 of your Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Attack Speed is now 50% of base (previously 40%).

Sniper's MarkSniper's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 2 additional targets

Additional Effects From 1-20% Quality:
Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now causes Cursed Enemies to take 10% increased Damage from Projectile Hits at gem level 1 (unchanged), scaling up to 29% at gem level 20 (previously 35%). Projectiles which Hit Cursed Enemies now Split towards 2 additional targets at all gem levels (previously 2 at gem level 1, scaling up to 4 at gem level 20).

Spark of UnpredictabilitySpark of UnpredictabilitySpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.50 seconds
Fires (3-6) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 190% Effectiveness of Added Damage (previously 160%). It now deals 1 to 28 Lightning Damage at gem level 1 (previously 1 to 24), scaling up to 104 to 1983 at gem level 20 (previously 90 to 1705), to match the non-Transfigured version of Spark.

Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (200-280)% of base
Effectiveness of Added Damage: (200-280)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 200% Effectiveness of Added Damage at gem level 1 (previously 160%), scaling up to 280% at gem level 20 (previously 240%).

Storm Brand of IndecisionStorm Brand of IndecisionLightning, Spell, AoE, Chaining, Duration, Brand
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing a beam which deals damage to the branded enemy and those around it. The brand will detach if the enemy dies.Deals (5-172) to (14-515) Lightning Damage
Activates every 0.4 seconds while Attached
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Attaches to a new Enemy after Activating, no more than once every 0.3 seconds
Can be Detached for a total Duration of 6.00 seconds
Can be Attached for a total Duration of 5.00 seconds
Sends a beam to the Branded Enemy

Additional Effects From 1-20% Quality:
Deals +(0.5-10)% more Damage with Hits against Branded Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has 60% effectiveness of added damage (previously 85%), and a cast time of 0.75 seconds (previously 0.35 seconds). It now deals 5 to 14 Lightning Damage at gem level 1 (previously 6 to 19), scaling up to 172 to 515 at gem level 20 (previously 229 to 686). Quality now causes the skill to Deal +0-10% more Damage with Hits against Branded Enemy (previously +0-20%).

Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.Maximum 20 Summoned Raging Spirits
Base duration is 5.00 seconds
Minions cannot Taunt Enemies

Additional Effects From 1-20% Quality:
(1.5-30)% chance to summon an extra Minion
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • The Raging Spirit's melee attack no longer naturally gains 0-38% more Damage as it levels.

Summon Chaos Golem of the MaelströmSummon Chaos Golem of the MaelströmChaos, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem. The Chaos Golem can cast a powerful damage over time Chaos aura that Withers enemies in addition to its melee attack.Maximum 1 Summoned Golem

Additional Effects From 1-20% Quality:
Minions have (1-20)% chance to inflict Withered on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Golem's Chaos aura now deals 30% more Damage over Time.

Summon Flame Golem of the MeteorSummon Flame Golem of the MeteorFire, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Flame Golem. When summoned, the Flame Golem attacks by falling from the sky, dealing fire damage in an area and leaving burning ground around the impact. After landing, it can cast a fire spray and a wave of fire damage.Maximum 1 Summoned Golem

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Golem's Meteor skill now deals 50% more Damage, and the Burning Ground now deals 30% more Damage over Time.

Summon Ice Golem of ShatteringSummon Ice Golem of ShatteringCold, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons an Ice Golem. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack. If reduced to low life it will trigger a spell that destroys itself to deal area damage and fire icy projectiles in a circle.Maximum 1 Summoned Golem

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Golem's on-death Projectile Nova now has two extra Projectiles, and deals 25% more Damage.

Summon Skeletons of ArchersSummon Skeletons of ArchersSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Archer minions at the targeted location. They fire arrows and die after a duration.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Archers

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned Skeletons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Archers now deal 15% more Damage.

Summon Stone Golem of SafeguardingSummon Stone Golem of SafeguardingMinion, Spell, Golem, Physical
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 15.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that takes a portion of the melee damage you recieve from enemy hits from its life before yours. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Maximum 1 Summoned Golem
Minions have 50% less Maximum Life
Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you

Additional Effects From 1-20% Quality:
(1-20)% increased Buff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has "Golems grant 15% of Melee Damage is taken from your Stone Golems' Life before you" (previously 10%).

Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (10-12) Mana
Attack Speed: 80% of base
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now has an Attack Speed Multiplier of 80% of base (previously 100%), and now uses the same bow animation as the Puncture Skill Gem. It now has a Mana Cost of 10 at gem level 1 (previously 8), scaling up to 12 at gem level 20 (previously 10). Quality now provides 0-40% increased Projectile Speed instead of "Fires +0-1 secondary Projectile".

UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed

Additional Effects From 1-20% Quality:
Corpses Spawned have (1-20)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Quality now provides "Corpses Spawned have 0-20% increased Maximum Life" (previously 0-30%).

Void Sphere of RendingVoid Sphere of RendingSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 190%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (68-860) to (101-1290) Physical Damage
Base duration is 2.00 seconds
Pulses every 0.30 seconds
40% of Physical Damage Converted to Chaos Damage
Base radius is 2.2 metres
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • Now pulses every 0.3 seconds (previously 0.4).

Volatile DeadVolatile DeadSpell, AoE, Fire
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage
Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life
Consumes up to 3 corpses
Base radius is 2 metres
Base explosion radius is 1.5 metres
Maximum of 60 Orbs at a time

Additional Effects From 1-20% Quality:
(2-40)% increased Orb Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

  • After reaching the maximum number of Orbs at a time, the oldest existing Orbs no longer explode, they are simply killed.

Ascendancy Changes

  • Summoned Sentinels of Radiance, granted by the Guardian's Radiant Crusade Ascendancy Passive Skill, now deals Fire Damage equal to 20% of its maximum Life per Second to Enemies in a Base Radius of 4 metres (previously 30% of it maximum Life and a Base Radius of 4.5 metres). This change does not affect Ruthless.
  • The Mindless Aggression Ascendancy Passive Skill no longer causes Minions to have 10% increased Movement Speed, 10% increased Attack Speed, 10% increased Cast Speed, or causes them to deal 30% increased Damage. Instead, it now causes them to deal 10% more Damage, and have 20% more Maximum Life.
  • The Bone Barrier Ascendancy Passive Skill no longer Grants Level 20 Bone Armour Skill, and no longer provides "2% increased Recovery Rate of Life and Energy Shield per Minion, up to 20%" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life added as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".

Passive Skill Tree Changes

  • The Call To Arms Keystone Passive Skill has been renamed to Warlord's Call. It now provides "Warcries no longer Exert Attacks" and "Warcries also grant their buff to nearby allies" (previously "Using Warcries is Instant" and "Warcries share their Cooldown").
  • Added a new Energy Shield Mastery, "50% of your Energy Shield is added to your Stun Threshold", which replaces "Stun Threshold is based on 60% of your Energy Shield instead of Life".
  • Added a new Mine Mastery, "Detonate Mines is Triggered while you are moving", which replaces "You gain 5% increased Area of Effect for each Mine".
  • The Forethought Notable Passive Skill no longer has 15% increased Mana Regeneration Rate, and now has 30% increased maximum Mana (previously 20%). The small Passive Skill prior now has 10% increased maximum Mana, instead of 10% increased Mana Regeneration Rate.
  • The Dreamer Notable Passive Skill no longer has 20% increased maximum Mana. It now has 30% increased Mana Regeneration Rate (previously 15%).

Unique Item Changes

  • Ralakesh's ImpatienceRalakesh's Impatience
    Riveted Boots
    Armour: (65-71)
    Energy Shield: (14-15)
    Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance
    +(15-25)% to Chaos Resistance
    Count as having maximum number of Endurance Charges
    Count as having maximum number of Frenzy Charges
    Count as having maximum number of Power Charges
    For the immortal, what is the difference
    between an age and an instant?
    : no longer provide 30% increased Movement Speed. This change affects existing versions of this item.
  • Soul AscensionSoul Ascension
    Carnal Mitts
    Evasion: (198-252)
    Energy Shield: (41-52)
    Requires Level 50, 39 Dex, 39 Int(120-150)% increased Evasion and Energy Shield
    +(17-29)% to Chaos Resistance
    Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds
    +(-10-10) to maximum number of Eaten Souls
    Fear can be instilled by the smallest entity.
    : no longer have "Lose an Eaten Soul every 3 seconds while no Unique Enemy is in your Presence" or "Maximum 50 Eaten Souls". It now has Eat a Soul when you Hit a Rare or Unique Enemy, no more than once every 0.5 seconds (previously when you Hit a Unique Enemy, no more than once every second). These changes apply to existing versions of this Unique, though you will need to use a Divine Orb to update to the 0.5 seconds value. New versions of this Unique have -10 to 10 to maximum number of Eaten Souls.
  • Extractor MentisExtractor Mentis
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength
    Recover 1% of Life on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to grant Chaotic Might to nearby Enemies on Kill
    10% chance to gain Onslaught for 10 seconds on Kill
    10% chance to gain Chaotic Might for 10 seconds on Kill
    When slaughtered flesh falls silent,
    the soul may yet scream on.
    : now provides 10% chance to gain Chaotic Might for 10 seconds on Kill (previously Unholy Might). Chaotic Might provides 30% of Physical Damage as extra Chaos Damage.
  • The Iron MassThe Iron Mass
    Gladius
    One Handed Sword
    Physical Damage: (129.6-148.5) to (187.2-214.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.48-1.53)
    Weapon Range: 1.1 metres
    Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(140-175)% increased Physical Damage
    (14-18)% increased Attack Speed
    Unholy Might
    Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
    Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
    Weapon if you've Hit with this Weapon Recently
    Lead by example.
    : no longer has 20-25% chance to inflict Withered for 2 seconds on Hits with this Weapon, as this is provided by the Unholy Might Buff. This change affects existing versions of this item. It now has 175-200% increased Physical Damage (previously 140-175%). Existing versions of this item can be updated to the new values using a Divine Orb.

Item Changes

  • Stacked Decks, Diviner's Strongboxes, and Divination Cards obtained as rewards from various content can no longer drop Divination Cards for Boss-exclusive Items.
  • The VoidThe Void1Reach into the Void and claim your prize. is now considered a Boss-exclusive Divination Card. It now has a chance to drop from The Shaper, The Elder, and The Maven.
  • Scrolls of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. can now be used on items that are Corrupted. As a result of this, most items that previously dropped identified now drop unidentified.
  • Flasks can now be corrupted using Vaal Orbs, adding a random quality value from -10% to +10%.
  • Added a new Suffix modifier that can roll on Minion Wands and Shields that grants level 1 Convocation Skill.
  • The Mechalarm Belt is no longer obtainable in Heist. It has been replaced with the new Mechanical Belt, which has the "Has 1 Socket" Implicit modifier.
  • The Veiled modifier that provides reduced Mana Cost of Skills during Effect can no longer be unveiled or crafted on Flasks.
  • RubyRuby FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Fire Resistance
    +5% to maximum Fire Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    , SapphireSapphire FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Cold Resistance
    +5% to maximum Cold Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    and Topaz FlaskTopaz FlaskLasts 8.00 Seconds
    Consumes 20 of 50 Charges on use
    +40% to Lightning Resistance
    +5% to maximum Lightning Resistance
    Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    s no longer grant 20% less Damage Taken of their respective Element. Instead, they now grant +5% to Maximum Resistance of their respective Element. They also now provide +40% to their respective Resistance (previously 50%). These changes affect existing versions of these items.
  • The "Slaying Enemies close together can attract monsters from Beyond this Realm" and "Area is inhabited by 2 additional Rogue Exiles" Map modifiers can no longer roll.
  • The corruption outcome for Maps that unidentified the item has been replaced with a corruption outcome that adds an Implicit.
  • There are now 3 tiers of Additional Elemental Resistances during Effect Suffix modifiers on Flasks (previously 5), with values of 18-20% at the highest tier (previously 37-40%). Lower tier modifiers have been adjusted accordingly.
  • The Jewel Suffix modifier that grants 3-5% reduced Mana Cost can no longer roll.
  • Added a set of modifiers that cause Strongboxes to contain additional Scarabs of a particular type. These modifiers can be found on Strongboxes, Ornate Strongboxes and Large Strongboxes. These modifiers cannot appear in Ruthless.
  • The Tattoo of the Valako ShamanTattoo of the Valako ShamanStack Size: 10
    Replaces a Small Intelligence Passive Skill
    5% chance to ShockRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% chance to Shock (previously 1% chance to Block Spell Damage).
  • The Tattoo of the Valako WarriorTattoo of the Valako WarriorStack Size: 10
    Replaces a Small Intelligence Passive Skill
    5% increased Lightning DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Lightning Damage (previously added 1 to 7 Lightning Damage).
  • The Tattoo of the Tawhoa ShamanTattoo of the Tawhoa ShamanStack Size: 10
    Replaces a Small Intelligence Passive Skill
    5% chance to Poison on HitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% chance to Poison on Hit (previously 2% of Damage taken Recouped as Life).
  • The Tattoo of the Tawhoa WarriorTattoo of the Tawhoa WarriorStack Size: 10
    Replaces a Small Intelligence Passive Skill
    5% increased Chaos DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Chaos Damage (previously added 2 to 3 Chaos Damage).
  • The Tattoo of the Tawhoa NaturalistTattoo of the Tawhoa NaturalistStack Size: 10
    Replaces a Small Dexterity Passive Skill
    8% increased Life Recovery from FlasksRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    no longer provides 8% increased Mana Recovery from Flasks.
  • The Tattoo of the Hinekora StorytellerTattoo of the Hinekora StorytellerStack Size: 10
    Replaces a Small Intelligence Passive Skill
    +3% to Chaos ResistanceRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides +3% to Chaos Resistance (previously 3% increased Skill Effect Duration).
  • The Tattoo of the Hinekora ShamanTattoo of the Hinekora ShamanStack Size: 10
    Replaces a Small Intelligence Passive Skill
    8% increased Mana Regeneration RateRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 8% increased Mana Regeneration Rate (previously Regenerate 3 Mana per second),
  • The Tattoo of the Hinekora WarriorTattoo of the Hinekora WarriorStack Size: 10
    Replaces a Small Intelligence Passive Skill
    3% increased maximum Energy ShieldRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 3% increased maximum Energy Shield (previously 10% increased Energy Shield Recharge Rate).
  • The Tattoo of the Ramako ScoutTattoo of the Ramako ScoutStack Size: 10
    Replaces a Small Dexterity Passive Skill
    6% increased Evasion RatingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 6% increased Evasion Rating (previously +80 to Evasion Rating).
  • The Tattoo of the Arohongui WarmongerTattoo of the Arohongui WarmongerStack Size: 10
    Replaces a Small Intelligence Passive Skill
    5% chance to FreezeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% chance to Freeze (previously Killing Blows have 10% chance to Shatter Enemies as though Frozen).
  • The Tattoo of the Arohongui WarriorTattoo of the Arohongui WarriorStack Size: 10
    Replaces a Small Dexterity Passive Skill
    5% increased Cold DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Cold Damage (previously added 3 to 5 Cold Damage).
  • The Tattoo of the Tukohama WarmongerTattoo of the Tukohama WarmongerStack Size: 10
    Replaces a Small Strength Passive Skill
    5% increased Melee DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Melee Damage (previously +0.1 metres to Melee Strike Range).
  • The Tattoo of the Tukohama ShamanTattoo of the Tukohama ShamanStack Size: 10
    Replaces a Small Strength Passive Skill
    Regenerate 0.3% of Life per secondRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 0.3% Life Regeneration per Second (previously Regenerate 15 Life per second).
  • The Tattoo of the Kitava ShamanTattoo of the Kitava ShamanStack Size: 10
    Replaces a Small Strength Passive Skill
    Attacks have 5% chance to cause BleedingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% chance to Bleed on Hit with Attacks (previously 4% increased Life Reservation Efficiency of Skills).
  • The Tattoo of the Kitava WarriorTattoo of the Kitava WarriorStack Size: 10
    Replaces a Small Strength Passive Skill
    5% increased Global Physical DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Physical Damage (previously added 2 to 3 Physical Damage).
  • The Tattoo of the Ngamahu WarmongerTattoo of the Ngamahu WarmongerStack Size: 10
    Replaces a Small Strength Passive Skill
    5% chance to IgniteRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% chance to Ignite (previously Enemies you Kill have a 2% chance to Explode, dealing a tenth of their maximum Life as Fire Damage).
  • The Tattoo of the Ngamahu WarriorTattoo of the Ngamahu WarriorStack Size: 10
    Replaces a Small Strength Passive Skill
    5% increased Fire DamageRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Fire Damage (previously added 3 to 5 Fire Damage).
  • The Tattoo of the Valako ScoutTattoo of the Valako ScoutStack Size: 10
    Replaces a Small Intelligence Passive Skill
    10% reduced Effect of Shock on youRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% reduced effect of Shock on You. (previously 15%).
  • The Tattoo of the Valako StormriderTattoo of the Valako StormriderStack Size: 10
    Replaces a Small Intelligence Passive Skill
    +6% to Lightning ResistanceRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides +6% Lightning Resistance (previously +8%).
  • The Tattoo of the Tawhoa HerbalistTattoo of the Tawhoa HerbalistStack Size: 10
    Replaces a Small Dexterity Passive Skill
    4% increased Flask Effect DurationRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 4% increased Flask Effect Duration (previously 6%).
  • The Tattoo of the Tawhoa ScoutTattoo of the Tawhoa ScoutStack Size: 10
    Replaces a Small Dexterity Passive Skill
    10% chance to Avoid being PoisonedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% chance to Avoid being Poisoned (previously 15%).
  • The Tattoo of the Hinekora WarmongerTattoo of the Hinekora WarmongerStack Size: 10
    Replaces a Small Intelligence Passive Skill
    Minions have 5% increased maximum LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides Minions have 5% increased Maximum Life (previously 6%).
  • The Tattoo of the Ramako SniperTattoo of the Ramako SniperStack Size: 10
    Replaces a Small Dexterity Passive Skill
    5% increased Projectile SpeedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% projectile Speed (previously 8%).
  • The Tattoo of the Arohongui ScoutTattoo of the Arohongui ScoutStack Size: 10
    Replaces a Small Dexterity Passive Skill
    10% chance to Avoid being Chilled
    10% chance to Avoid being Frozen
    Right click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% chance to Avoid Chill and 10% chance to Avoid being Frozen (both previously 15%).
  • The Tattoo of the Arohongui MoonwardenTattoo of the Arohongui MoonwardenStack Size: 10
    Replaces a Small Dexterity Passive Skill
    +6% to Cold ResistanceRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides +6% Cold Resistance (previously +8%).
  • The Tattoo of the Tasalio ScoutTattoo of the Tasalio ScoutStack Size: 10
    Replaces a Small Dexterity Passive Skill
    4% increased Effect of your MarksRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 4% increased Effect of your Marks (previously 5%).
  • The Tattoo of the Tasalio TideshifterTattoo of the Tasalio TideshifterStack Size: 10
    Replaces a Small Dexterity Passive Skill
    10% chance to Avoid being StunnedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% chance to Avoid being Stunned (previously 15%).
  • The Tattoo of the Rongokurai TurtleTattoo of the Rongokurai TurtleStack Size: 10
    Replaces a Small Intelligence Passive Skill
    You take 5% reduced Extra Damage from Critical StrikesRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides You take 5% reduced Extra Damage from Critical Strikes (previously 10%).
  • The Tattoo of the Rongokurai BruteTattoo of the Rongokurai BruteStack Size: 10
    Replaces a Small Strength Passive Skill
    10% increased Stun ThresholdRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% increased Stun Threshold (previously 15%).
  • The Tattoo of the Rongokurai WarriorTattoo of the Rongokurai WarriorStack Size: 10
    Replaces a Small Strength Passive Skill
    6% increased ArmourRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 6% increased Armour (previously 8%).
  • The Tattoo of the Tukohama WarcallerTattoo of the Tukohama WarcallerStack Size: 10
    Replaces a Small Strength Passive Skill
    8% increased Warcry Cooldown Recovery RateRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 8% increased Warcry Cooldown Recovery Rate (previously 10%).
  • The Tattoo of the Kitava RebelTattoo of the Kitava RebelStack Size: 10
    Replaces a Small Strength Passive Skill
    10% chance to Avoid BleedingRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% chance to Avoid Bleeding (previously 15%)
  • The Tattoo of the Ngamahu WoodcarverTattoo of the Ngamahu WoodcarverStack Size: 10
    Replaces a Small Strength Passive Skill
    5% increased Totem LifeRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 5% increased Totem Life (previously 6%).
  • The Tattoo of the Ngamahu ShamanTattoo of the Ngamahu ShamanStack Size: 10
    Replaces a Small Strength Passive Skill
    10% reduced Ignite Duration on youRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides 10% reduced Ignite Duration on You (previously 15%).
  • The Tattoo of the Ngamahu FirewalkerTattoo of the Ngamahu FirewalkerStack Size: 10
    Replaces a Small Strength Passive Skill
    +6% to Fire ResistanceRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
    now provides +6% Fire Resistance (previously +8%).

Divination Card Changes

  • The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
    Corrupted
    While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
    Divination Card has been re-enabled, and now awards a Corrupted Level 21 Transfigured Gem.
  • The Divine JusticeDivine Justice1Module Error: More than one result found for item using search term "item_name = Grand Spectrum". Try using the page parameter instead
    Corrupted
    Many sought the Goddess' blessing. Few survived the Labyrinth to receive it.
    Divination Card has been re-enabled, and now awards a Corrupted Grand Spectrum.
  • The Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
    Quality: +20%
    Corrupted
    "Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
    Divination Card has been re-enabled, and now awards a Corrupted Level 21 Transfigured Gem with 20% Quality.
  • The Dying AnguishDying Anguish8Level 19 Transfigured Gem
    Quality: +19%
    Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
    Divination Card has been re-enabled, and now awards a Level 19 Transfigured Gem with 19% Quality.
  • The HookThe Hook8Level 21 Transfigured Gem
    Quality: +23%
    Corrupted
    Every obsession began with a single, innocent taste.
    Divination Card has been re-enabled, and now awards a Corrupted Level 21 Transfigured Gem with 23% Quality.
  • The Terrible Secret of SpaceTerrible Secret of Space8Level 21 Transfigured Golem Gem
    Quality: +23%
    Corrupted
    They said they were here to protect us.
    has been re-enabled, and now awards a Corrupted Level 21 Transfigured Golem Gem with 23% Quality.

Ruthless-specific Changes

  • Einhar, Alva, Jun and Niko missions are now part of the pool of available outcomes for extra content individually.
  • Bonus Objectives for Tier 11-15 Maps no longer require the Map to be Corrupted.
  • All Hideout NPCs are now able to refill your Flasks for you.
  • The area level for Betrayal Safehouses is now the average level of areas Betrayal progress was made in. This does not apply to the Mastermind's Lair.
  • The Bone Barrier Ascendancy Passive Skill no longer provides "Grants Level 20 Bone Armour Skill" or "Minions have 20% more Maximum Life". Instead, it now provides "Minions have 40% of Life as Extra Energy Shield" and "1% of Damage Dealt by your Minions is Leeched to you as Life".
  • The Bold Undertakings Atlas Keystone Passive now provides "Maps have an extra random Prefix and Suffix while six Gateways are Allocated" instead of "Chance for Maps to have 1 or 2 types of Bonus Content is 0%" and "+10% chance for Maps to have 3 types of Bonus Content".
  • The Lucid Dreams Atlas Keystone Passive now provides "Final Map Boss in each Map has 50% chance to drop a Vaal Item instead of an Adjacent Map (previously 100% chance).
  • The Overloaded Circuits Atlas Keystone Passive now provides "Your Maps are opened with 5 additional random Unallocated Notable Atlas Passives" (previously 3).
  • The Unwavering Vision Atlas Keystone Passive grants 10 Atlas Passive Skill Points.
  • The Conquered Conquerors Atlas Notable Passive now provides "Map Bosses have 35% increased chance to drop a Conqueror Map" (previously 30%)
  • The Expect the Unexpected Atlas Notable Passive provides 30% increased Rarity of Maps found in your Maps.
  • The Chittering Champions Atlas Notable Passive provides "Final Map Boss in each Map has 10% chance to drop an additional Scarab".
  • The Price of Progress Atlas Notable Passive provides "Voltaxic Sulphite Veins and Chests found in your Maps have 25% chance to contain Doomed Spirts".
  • The Two-Hearted Hunt Atlas Notable Passive does not provide "Red Beasts in your Maps have an additional Bestiary Modifier".
  • The Deadly Prey Atlas Notable Passive provides "Red Beasts in your Maps have a 25% chance to break free".
  • Small Kirac Mission Chance Atlas Passives instead provide 4% increased Atlas Scouting Reports found in your Maps.
  • The Underground Kingdom Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Abyss" (previously 125% chance).
  • Small Abyss Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Abyss".
  • The "Just in Time! Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Alva".
  • Small Incursion Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Alva".
  • The Eternal Hunt Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Einhar".
  • Small Bestiary Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Einhar".
  • The Scent of Blood Atlas Notable Passive provides "8% chance for your Maps to attract Beyond Demons".
  • Four of the small Beyond Chance Atlas Passives in the Scent of Blood cluster instead provide "Beyond Demons in your Maps grant 5% increased Experience".
  • Small Beyond Chance Atlas Passives provide "1% chance for your Maps to attract Beyond Demons".
  • The entry small Atlas Passive in the Fiendish Opulence and Demonic Power cluster provides "Beyond Demons in your Maps grant 5% increased Experience".
  • The Spores on the Wind and Fungal Bloom Atlas Notable Passives provide "Your Maps have 100% increased chance to contain a Blight Encounter".
  • Small Blight Encounter Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Blight Encounter".
  • The small Blight Pack Size and Chance Atlas Passive now provides "Your Maps have 20% increased chance to contain a Blight Encounter" (previously 25%).
  • The Probing for Weakness Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Breach".
  • Small Breach Chance Atlas Passive provide "Your Maps have 40% increased chance to contain a Breach".
  • The small Breach Magic Monsters and Chance Atlas Passive provides "Your Maps have 20% increased chance to contain a Breach".
  • The That Which You Seek and Pathological Atlas Notable Passives provide "Your Maps have 100% increased chance to contain a Mirror of Delirium".
  • Small Delirium Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Mirror of Delirium".
  • The Frantic Mining Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Niko".
  • Small Delve Mission Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Niko".
  • The Crystal Resonance Atlas Notable Passive provides "A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps".
  • The Hunt for Answers Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Expedition Encounter".
  • Small Expedition Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Expedition Encounter".
  • Small Harvest Chance Atlas Passives provide "Your Maps have 40% increased chance to contain The Sacred Grove".
  • The small Additional Lifeforce from Harvest and Chance Atlas Passives provides "Your Maps have 20% increased chance to contain The Sacred Grove" (previously 25%).
  • The Secret Stash Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Smuggler's Cache".
  • Small Heist Smuggler's Cache Chance Atlas Passive provide "Your Maps have 40% increased chance to contain a Smuggler's Cache".
  • The Obsessed with Vengeance Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Jun".
  • Small Betrayal Mission Chance Atas Passives provide "Your Maps have 40% increased chance to contain Jun".
  • The Pillage and Plunder Atlas Notable Passive provides 10% more Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have.
  • The Constant Battle Atlas Notable Passive provides "Your Maps have 100% increased chance to contain a Legion Encounter".
  • Small Legion Monolith Chance Atlas Passives provide "Your Maps have 40% increased chance to contain a Legion Encounter".
  • The Face the Ultimatum Atlas Notable Passive provides "Your Maps have 100% increased chance to contain an Ultimatum Encounter".
  • Small Ultimatum Chance Atlas Passives provide "Your Maps have 40% increased chance to contain an Ultimatum Encounter".
  • The Sacred Lands Atlas Notable Passive provides "Your Maps have 100% increased chance to contain Ritual Altars".
  • Small Ritual Chance Atlas Passives provide "Your Maps have 40% increased chance to contain Ritual Altars".
  • The Vivid Memories Atlas Notable Passive now provides +1% chance for a Synthesis Map to drop from Final Map Boss in each Map (previously +0.3%).
  • The Bestiary recipe that created a stack of 5 random Currency has been replaced with a recipe that transforms an Amulet into a Talisman.
  • With the removal of Scarab Tiers, all Scarabs are now usable on all Map Tiers in Ruthless.
  • Haku's Research Betrayal Safehouse reward is now a chest of Anarchy Scarabs.
  • Vagan's Research Betrayal Safehouse reward is now a Weapon crafting spree.
  • Leo's Research Safehouse reward is now a stash of Harvest Scarabs.
  • Janus' Research Safehouse reward is now a stash of Essence Scarabs.
  • Jorgin's Research Safehouse reward is now an Amulet crafting spree.
  • Rin's Research Safehouse reward is now a stash of Beyond Scarabs.
  • Leo's Intervention Safehouse reward is now a stash of Ultimatum Scarabs.
  • Gravicius' Intervention Safehouse reward is now a stash of Ritual Scarabs.
  • Jorgin's Intervention Safehouse reward is now a stash of Bestiary Scarabs.
  • Rin's Intervention Safehouse reward is now a stash of Cartography Scarabs.
  • Cameria's Intervention Safehouse reward is now a stash of Sulphite Scarabs.
  • Haku's Transportation Safehouse reward is now a stash of items with higher-rarity.

Monster Balance

  • Improved the visual effect for Monsters that explode corpses to make it more obvious. All variants of the skill that deal damage based on the life of the monster should now be more clearly telegraphed to provide more time to avoid these explosions. Many corpse explosion-related skills used by monsters now deal flat damage instead of scaling with corpse life.
  • Rare Monster item bonus mechanics are now rarer, and the following item bonus mechanics have been removed: Items dropped are converted to Gems, Items dropped are converted to Scarabs, Items dropped have all White Sockets, Items dropped are Duplicated, Slain Rare monster gives increased Experience, and Slain Rare monster gives increased Gem Experience.
  • Cycling Damage Reduction has been reworked and is now "Adaptive Resistances". Monsters will become resistant to the highest damage type taken (Fire, Cold, Lightning or Chaos).
  • Tormented Spirits now have roughly 10% more life at level 68, scaling up to roughly 50% more Life at level 83.
  • Lycia's Lightning Wave Skill has received new visual effects.
  • Strongbox modifiers that provide +2-3 and +4-5 Chest Level can no longer roll.
  • Mutewind, Brinerot, Redblade and Renegades Cache Unique Strongboxes now have +1 Chest Level (previously +3-5).

Quest Reward Changes

  • Sacred Wisps Support is now offered to the Witch for completing Sharp and Cruel, and can be purchased from Yeena by the Templar, Shadow, Ranger, and Scion.
  • Automation is now purchasable from Clarissa by all classes for completing Lost in Love.
  • Call to Arms is now purchasable from Clarissa by the Marauder, Duelist, Templar and Scion for completing Lost in Love.
  • Convocation is no longer offered to the Witch for completing Lost in Love, and is no longer purchasable from Clarissa by the Templar or Scion. Siosa still has this available for purchase.

User Interface Changes

  • Added a notification for when you unlock a new Map Device Crafting Option.
  • Added the ability to ctrl + shift + left-click a stackable item to move all copies of it in your inventory straight into a trade window, and vice versa.
  • Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies.
  • Modifiers on an item placed in the Horticrafting Station will now be displayed while hovering the craft button.
  • Pressing Alt (or the controller input equivalent) on a Map item now displays the Monster Level for that Map.
  • Updated the Scarab section of the Fragment Stash Tab.

Trade Website

Improved the searchability of the following items on the Bulk Item Exchange within the Trade Website:

  • Conqueror Maps are now grouped by Citadel.
  • Elder Maps are now grouped by which Elder Guardian is occupying the area.
  • Synthesised maps are now in their own category within the Unique Map search.
  • Forbidden Tomes are now grouped by Tiers.
  • Blighted, and Blight Ravaged Maps are now grouped by Tiers instead of basetype.
  • Bestiary Yellow Beasts are grouped together. Red beasts are now grouped by type.
  • Heist Contracts are now grouped by Job Type and Tier. Low-Tier Contracts include area levels 68-72, Mid-Tier Contracts include area levels 73-77, High-Tier Contracts include area levels 78-82, and Top-Tier Contracts are area level 83 and above.
  • Blueprints are now grouped by Tiers. Low-Tier Blueprints include area levels 68-72, Mid-Tier Blueprints include area levels 73-77, High-Tier Blueprints include area levels 78-82, and Top-Tier Blueprints are area level 83+. You can also bulk search for Top-Tier Blueprints that are 3 Wings, or 4 Wings.

Bug Fixes

  • Fixed a bug where the revive duration for the Domain of Timeless Conflict was not calculating correctly for party play.
  • Fixed a bug where the split beams from Arc of SurgingArc of SurgingSpell, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and splits to simultaneously hit several other enemies.Deals (11-381) to (62-2159) Lightning Damage
    Beam Splits towards (4-7) additional targets
    Modifiers to the number of times to Chain instead apply
    to the number of targets Beam Splits towards

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could target the same enemy.
  • Fixed a bug where the crafted modifier for a percentage of Physical Attack Damage Leeched as Life on Weapons was a Suffix instead of a Prefix. This change does not affect existing items with the Suffix modifier.
  • Fixed a bug where Rage VortexRage VortexAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: (25-46) Life
    Attack Speed: 70% of base
    Attack Damage: (40-62)% of base
    Effectiveness of Added Damage: (40-62)%
    Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
    Base radius is 1.8 metres
    Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
    Ragestorm deals 5% more Damage per 1 Rage Sacrificed
    Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
    Ragestorm Hits 250% more Frequently
    Maximum 1 Ragestorm

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and BladestormBladestormAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (105-150)% of base
    Effectiveness of Added Damage: (105-150)%
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
    (70-108)% more Damage with Bleeding while in Blood Stance
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Maximum of 3 Bladestorms at a time
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Bladestorm deals 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum number of Bladestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    were not cancelled if you swapped to a weapon type these skills could not be used with after casting them.
  • Fixed a bug where Lycia's Wind Tunnel skill could be affected by action speed modifiers, sometimes causing the damaging area to not match with the visual effects.
  • Fixed a bug where the "Chance to Freeze" monster modifier only had a 1% chance to Freeze; it is now 25%.
  • Fixed a bug where Stygian Spires were affected by "Monsters fire additional Projectiles" modifiers.
  • Fixed a bug where Tormented Spirits would not function correctly when Delirium Demons split them. Tormented Spirits can no longer be targeted by Delirium Demons.
  • Fixed a bug where Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 570%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Activates every 0.1 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    30% less Damage with Ailments
    Can be Detached for a total Duration of 6.00 seconds

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (and its transfigured versions) could fail to remove energy from a target when detaching.
  • Fixed a bug where Iron CommanderIron Commander
    Death Bow
    Bow
    Physical Damage: (36-40) to (89-97)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.37-1.44)
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity
    Adds 1 to 3 Physical Damage to Attacks per 25 Dexterity
    The Eternals commanded an army that need not eat, sleep, or breathe
    without the usual depravities of necromancy.
    and Replica Iron CommanderReplica Iron Commander
    Death Bow
    Bow
    Physical Damage: (36-40) to (89-97)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: (1.37-1.44)
    Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage
    (14-20)% increased Attack Speed
    (14-20)% increased Totem Life
    (14-20)% increased Totem Placement speed
    Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
    Adds 1 to 3 Physical Damage to Attacks per 25 Strength
    "Admittedly lacking the finesse of the fabled original,
    Prototype #4 achieved identical results through brute force alone."
    did not increase the number of Transfigured Siege and Shrapnel Ballistae you can place respectively.
  • Fixed bug where Transfigured Skills with Cooldowns could "poison" sockets so the non-Transfigured version with no Cooldown would get the Transfigured Cooldown applied if they were later socketed in that socket.
  • Fixed a bug where Blink Arrow of Prismatic ClonesBlink Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Base duration is 20.00 seconds
    Maximum of 3 Clones that fire Elemental Arrows
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror Arrow of Prismatic ClonesMirror Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows.Base duration is 20.00 seconds
    Maximum of 3 Clones that fire Elemental Arrows
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could not deal chaos damage with the fire version of its attack. For clarity, the skill used by these minions converts all physical damage to the chosen element, deals no elemental damage of non-chosen elements, and can add chaos damage and inflict poison regardless of the chosen element.
  • Fixed a bug where Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (40-49)% of base
    Effectiveness of Added Damage: (40-49)%
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would target its own location if it could not find a target.
  • Fixed a longstanding bug with Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's visual effects where the lightning strike effect from the sky played on targets hit by the Arrow was also unintentionally played on the extra targets, in addition to (and sometimes making it hard to see) the "beam" style effects between them and the main target.
  • Fixed a bug where effects that occur "when you curse a non-cursed enemy" would still occur if you failed to apply a curse to the enemy due to the number of curses you can apply being zero.
  • Fixed a bug where changes made to the Ralakesh's ImpatienceRalakesh's Impatience
    Riveted Boots
    Armour: (65-71)
    Energy Shield: (14-15)
    Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance
    +(15-25)% to Chaos Resistance
    Count as having maximum number of Endurance Charges
    Count as having maximum number of Frenzy Charges
    Count as having maximum number of Power Charges
    For the immortal, what is the difference
    between an age and an instant?
    Unique Boots made in 3.23.0 were not applying to existing versions of this item.
  • Fixed a bug where the RotgutRotgut
    Quicksilver Flask
    Lasts (7.80-9.00) Seconds
    Consumes 30 of 60 Charges on use
    40% increased Movement Speed
    Requires Level 4050% chance to gain a Flask Charge when you deal a Critical Strike
    (30-50)% increased Duration
    Consumes Frenzy Charges on use
    Gain Onslaught for 3 seconds per Frenzy Charge Consumed on use
    Rancid, rotten, and wicked are those that dare to taste my serum.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Unique Flask was granting Onslaught even if it was not consuming Charges on Use. The modifier on this item has been updated to clarify Onslaught is gained for 3 seconds per Frenzy Charge Consumed on Use.
  • Fixed a bug introduced in 3.23.2 where BladefallBladefallSpell, AoE, Physical, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    AoE Radius: 12
    Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage
    Base duration is 6.00 seconds
    Leaves a Lingering Blade in the ground for every Volley
    5 Volleys
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    +(0.05-1) Volleys
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could target the wrong location when supported by Spell CascadeSpell Cascade SupportAoE, Spell, Support
    Icon: p
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (25-16)% less Area of Effect
    Supported Skills deal (40-31)% less Damage
    Supported Area of Effect Skills also affect areas in front of and behind the targeted area

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
  • Fixed a bug where skill tooltip for Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning
    Level: (1-20)
    Cost: (8-20) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 285%
    Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage
    Projectiles Pierce all Targets
    Trap lasts 4 seconds
    Fires 5 Projectiles
    20% chance to Shock enemies
    Chains +2 Times
    Projectiles can Chain when colliding with terrain
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    (0-19)% increased Effect of Shock

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not display how many chains it had or that its projectiles can Chain when colliding with terrain.
  • Fixed a bug where Slam Skills sometimes did not alternate between main- and off-hand weapons correctly.
  • Fixed a bug where one of the Favoured Map Slots did not state that it could be unlocked by completing a Tier 17 Map, and instead just mentioned Tier 16 Maps.
  • Fixed a bug where one of the Labyrinth crafting options stated it added more Quality to a Gem than it did. It now states "Add +6% Quality to a Gem", instead of the incorrect +8%.
  • Fixed a bug where The Mad KingThe Mad King7Vaal AspectFear the man who lusts for power, for he will do anything to get it. Divination Card stated it awarded an Ultimatum Aspect instead of a Vaal Aspect.
  • Fixed a wonky visual interaction between the File:Elemancer's Weapon Effect inventory icon.pngElemancer's Weapon EffectElemancer's Weapon EffectWeapon EffectAdds the Elemancer's Weapon Effect to any equipped weapon. Shift between elements based on the element type of your last-used skill, or select your favourite element to display.File:Elemancer's Weapon Effect inventory icon.png microtransaction and Cospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 1.4 metres
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    .
  • Fixed a bug where the visual effects of the Sorcerer WandSorcerer WandWeapon SkinChanges the appearance of any equipped wand to the Sorcerer Wand. Its appearance scales with your spell damage. microtransaction was not scaling with some sources of Spell Damage.
  • Fixed a bug where the Renegade Imp PetRenegade Imp PetPetSummons your pet microtransaction had lost its Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers.. The Exalted Orb has been returned, pity its not a Divine.
  • Fixed a wonky visual interaction between the Arctic SkullArctic SkullHelmet SkinChanges the appearance of any equipped headdress to an icy skull and Crystalarium Boots microtransactions.
  • Fixed a resurrected visual effect bug with the Sin Weapon EffectSin Weapon EffectWeapon EffectAdds the Sin Weapon Effect to any equipped weapon. microtransaction.
  • Fixed a bug where the Wyrm WeaponWyrm WeaponWeapon SkinChanges the appearance of any equipped Dagger, Wand, Claw, Sword, Axe, Mace, Bow and Quiver to the Wyrm Weapon/Quiver. Skin microtransaction did not mention it could be applied to Swords.
  • Fixed a client crash.

Updates to Patch Notes

We'll maintain a list of new and updated patch notes here.

Updates for 2024-03-28:

Updated Patch Notes:

Old:

  • Archmage Support: Can no longer Support Brand or Orb Skills. No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher". It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost.

New:

  • Archmage Support: Can no longer Support Brand or Orb Skills. No longer has "Supported Skills gain Added Lightning Damage equal to 75% of Mana Cost, if Mana Cost is not higher than the maximum you could spend" or "Supported Skills have base Mana Cost equal to 5% of Unreserved Maximum Mana, if that value is higher". It now has "Supported Skills gain Added Lightning Damage equal to 10% of Unreserved Maximum Mana" at gem level 1, scaling up to 19% at gem level 20. It also now has "Supported Skills have added Mana Cost equal to 5% of Unreserved Maximum Mana", and Quality now causes Supported Skills to deal 0-10% increased Spell Damage, instead of causing Supported Skills to have 0-10% increased Mana Cost.

Old:

  • Existing Awakened Sextants, Elevated Sextants, Charged Compasses, and all Scarabs will be converted to Veiled Scarabs upon logging in after the launch of 3.24.0

New:

  • Existing Awakened Sextants, Elevated Sextants, Charged Compasses, and all Scarabs will be converted to Veiled Scarabs upon logging in after the launch of 3.24.0. Surveyor's Compasses will be deleted upon logging in.

Old:

  • Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies.

New:

  • Added the ability to hold ctrl + left-click (or the controller input equivalent) to reapply socket and quality currencies, as well as Orbs of Regret and Orbs of Unmaking.

Updates for 2024-03-26:

New Section: Trade Website

  • Improved the searchability of the following items on the Bulk Item Exchange within the Trade Website:
  • Conqueror Maps are now grouped by Citadel.
  • Elder Maps are now grouped by which Elder Guardian is occupying the area.
  • Synthesised maps are now in their own category within the Unique Map search.
  • Forbidden Tomes are now grouped by Tiers.
  • Blighted, and Blight Ravaged Maps are now grouped by Tiers instead of basetype.
  • Bestiary Yellow Beasts are grouped together. Red beasts are now grouped by type.
  • Heist Contracts are now grouped by Job Type and Tier. Low-Tier Contracts include area levels 68-72, Mid-Tier Contracts include area levels 73-77, High-Tier Contracts include area levels 78-82, and Top-Tier Contracts are area level 83 and above.
  • Blueprints are now grouped by Tiers. Low-Tier Blueprints include area levels 68-72, Mid-Tier Blueprints include area levels 73-77, High-Tier Blueprints include area levels 78-82, and Top-Tier Blueprints are area level 83+. You can also bulk search for Top-Tier Blueprints that are 3 Wings, or 4 Wings.

Updated Patch Notes:

Old:

  • You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you though!

New:

  • You can no longer earn Einhar, Alva, Jun or Niko Master Missions, and the accessibility to these Masters has been significantly increased with changes to the Atlas Passive Tree. Kirac still has Missions available for you, though you no longer earn one Kirac Mission each day after unlocking the Atlas.

New Patch Notes:

Atlas Passive Tree Changes

  • The Mycelial Swarm Notable Atlas Passive has been removed, along with the two small Blight Crafting Option Passives in this cluster.
  • The small entrance Passive for the Epidemiology cluster now provides "Varieties of Items contained in 1 Blight Chest in your Maps are Lucky" instead of 2% chance on Completing your Maps to gain a free use of the Blight Map Crafting Option. This change does not apply to Ruthless.
  • The Commissioned Officer Atlas Notable Passive no longer causes you to gain 1 additional Kirac Mission each day. It now causes your Maps to have a 6% chance to grant an additional Kirac Mission on Completion (previously 3%). This change does not apply to Ruthless.
  • Small Kirac Mission Chance Atlas Passives now cause your Maps to have 2% chance to grant an additional Kirac Mission on Completion (previously 1%).

Bug Fixes

  • Fixed a bug where Blink Arrow of Prismatic Clones and Mirror Arrow of Prismatic Clones could not deal chaos damage with the fire version of its attack. For clarity, the skill used by these minions converts all physical damage to the chosen element, deals no elemental damage of non-chosen elements, and can add chaos damage and inflict poison regardless of the chosen element.

Updates for 2024-03-25:

Updated Patch Notes:

Old:

  • Stacked Decks, Diviner's Strongboxes, and Divination Cards obtained as rewards from various content can no longer drop Divination Cards for Boss-exclusive Unique Items.

New:

  • Stacked Decks, Diviner's Strongboxes, and Divination Cards obtained as rewards from various content can no longer drop Divination Cards for Boss-exclusive Items.

New Patch Notes:
Scarab Rework

  • The Harvest crafting option to change a stack of Scarabs to a different type has been removed.

Skill Gem Changes

  • Convocation: Now has a maximum gem level of 1. It now provides "Regenerate 2% of Life per second" (previously 0.7% at gem level 1, scaling up to 1.65% at gem level 20). It now has a level requirement of Level 31 (previously 24 at gem level 1), and requires 73 Intelligence (previously 58 at gem level 1). These changes do not affect existing versions of this item.

Item Changes

  • The Mechalarm Belt is no longer obtainable in Heist. It has been replaced with the new Mechanical Belt, which has the "Has 1 Socket" Implicit modifier.
  • Added a new Suffix modifier that can roll on Minion Wands and Shields that grants level 1 Convocation Skill.

Quest Reward Changes

  • Convocation is no longer offered to the Witch for completing Lost in Love, and is no longer purchasable from Clarissa by the Templar or Scion. Siosa still has this available for purchase.

Bug Fixes

  • Fixed a bug where Rain of Arrows of Artillery would target its own location if it could not find a target.

We really hope you enjoy Path of Exile: Necropolis. Thanks for your support!

References

  1. Community_Team (March 21, 2024). "Content Update 3.24.0 -- Path of Exile: Necropolis". Official Path of Exile Forums. Retrieved March 21, 2024.