Tower

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For the map, see Tower Map.
For the divination card, see The Tower.


Towers can be constructed during Blight encounters. There are several different types of towers, each with different effects and upgrades.

Tower Types

Some enemies can either resist or be immune to a certain tower types.

  • Cold towers slow enemies action speed and deal cold damage. They have a short range.
  • Fire towers deal fire damage. They have a long range.
  • Physical towers stun or slow enemies action speed. They also deal physical damage.
  • Lightning towers deal lightning damage. They can also shock.
  • Aura towers primarily upgrade other towers. They can also upgrade players, but not minions. The exception to this rule is minions coming from aura upgraded towers. Aura towers can only upgrade each tower once. Multiple aura towers will not upgrade the same tower. Tower auras upgrade other towers, but not themselves when near each other.
  • Minion towers create minions that can block enemies paths. Not all enemies will be blocked by minions. Some enemies can use movement skills around minions.

Tower Upgrades

Options All 6 tower types begin at tier 1. They remain the same kind of tower for tier 2 and 3 tier upgrades. Upgraded versions of the same tower do more damage, hit more often, have more range and have less cooldown time. There are 2 tier 4 options available. This means there are 18 total options of towers to choose from.

Cost

Tower cost per upgrade from tier 1 to 4 is 100, 150, 300, 500.

Total cost of each tier tower from tier 1 to 4 is 100, 250, 550, 1050.

  • Every tier 4 tower is the same total cost as 10.5 tier 1 towers.
  • Every tier 3 tower is the same total cost as 5.5 tier 1 towers.

Tower Range

All towers will only work within a limited radius of the character. For example:

  • On a blighted map, if a character makes a bunch of towers to defend the center and then moves to kill enemies far away at the edge of the map, the towers in the center will not be active and they can cause the player to lose the encounter.

Anointments

Tower effects can be modified by anointments on rings. For the entire list with oil requirements see List of ring anointments. All anointments can be used twice with 2 different rings to double their effects when possible. In a party, a tower belongs to the player that created or most recently upgraded it, using only that player's anointments.

Noteworthy Anointments

  • Your Chilling Towers freeze enemies for 0.2 seconds while they are affected by chilling beams Opalescent OilOpalescent OilStack Size: 10
    Oil Tier: 11
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Silver OilSilver OilStack Size: 10
    Oil Tier: 12
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — This modifier has no cooldown. With level 3 chilling tower next to a level 3 imbuing tower enemies will be frozen permanently. Chilling tower has a target limit, so it will not freeze massive numbers of enemies. There are some rare enemies that are immune to chill or action speed that will not be frozen.
  • Your Temporal Towers also grant you 20% increased action speed Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Teal OilTeal OilStack Size: 10
    Oil Tier: 5
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — For calculation this is equal to 20% more multiplier for movement, attack and cast speed. 2 of them is 40% more. This will only affect you and not your minions or other players.
  • Your Fireball Towers fire an additional 8 Projectiles. Your Fireball Towers Projectiles fire in a circle Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Opalescent OilOpalescent OilStack Size: 10
    Oil Tier: 11
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — 8 extra fireballs and fireballs shoot in a circle instead of aiming at enemies. Fireball towers already have a long range and this gives them even more area to cover with extra projectiles and targeting change.
  • Your Flamethrower Towers deal full damage to Fire Enemies Crimson OilCrimson OilStack Size: 10
    Oil Tier: 9
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Violet OilViolet OilStack Size: 10
    Oil Tier: 8
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — Most towers have 1 blight enemy that greatly resists their damage type, making them nearly useless for damage. This anointment removes that problem for players who do all their damage with flamethrower towers.
  • Your Meteor Towers always Stun Crimson OilCrimson OilStack Size: 10
    Oil Tier: 9
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Crimson OilCrimson OilStack Size: 10
    Oil Tier: 9
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — Will not stun as often as seismic towers, but allows players to stun with fire damage instead of physical. Also meteor has a much longer range than seismic towers.
  • Your Meteor Towers drop an additional Meteor Opalescent OilOpalescent OilStack Size: 10
    Oil Tier: 11
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Verdant OilVerdant OilStack Size: 10
    Oil Tier: 4
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — This is the highest tower damage for 1 anointment. 1 anointment doubles your damage, since the base is 1 meteor. anointing a second time is equal to 50% more damage, since you already fire 2 after the first anoint.
  • Your Meteor Towers create Burning Ground for 3 seconds on hit Indigo OilIndigo OilStack Size: 10
    Oil Tier: 7
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Violet OilViolet OilStack Size: 10
    Oil Tier: 8
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — This is relatively cheap but powerful anointment that greatly increases damage over small congested area. Since source of damage inflicted by Burning Ground is the Burning Ground itself, rather than a tower, its damage is unaffected by fire tower immunity on mobs.
  • All Towers in range of your Empowering Towers have 50% chance to deal Double Damage Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    — This is the second highest tower damage anointment and it affects all tower types instead of just meteor tower only.

List of Towers

Main page: List of towers
Name Tier Cost Radius Description Icon
Arc Tower IV 500 45 Damage: Medium
Casts Arc

Ineffective against Blighted Monsters of the same type
Chilling Tower Mk I I 100 35 Damage: Low
Chills and Damages nearby enemies

Ineffective against Blighted Monsters of the same type
Chilling Tower Mk II II 150 35 Increased Damage
Increased effect of Chill
Affects more Targets
Chilling Tower Mk III III 300 35 Increased Damage
Increased effect of Chill
Affects more targets
Empowering Tower Mk I I 100 35 Improves the effectiveness of other Towers
Does not Damage Enemies
Empowering Tower Mk II II 150 45 Improves the effectiveness of other Towers
Does not Damage Enemies
Empowering Tower Mk III III 300 55 Improves the effectiveness of other Towers
Does not Damage Enemies
Fireball Tower Mk I I 100 45 Damage: Medium
Casts a Fireball

Ineffective against Blighted Monsters of the same type
Fireball Tower Mk II II 150 60 Casts 3 Fireballs
Fireball Tower Mk III III 300 75 Casts 5 Fireballs
Flamethrower Tower IV 500 45 Damage: High
Casts a stream of Fire

Ineffective against Blighted Monsters of the same type
Freezebolt Tower IV 500 75 Damage: Very High
Shoots a Piercing projectile which Freezes enemies

Ineffective against Blighted Monsters of the same type
Glacial Cage Tower IV 500 60 Deals no Damage
Imprisons Enemies

Ineffective against Blighted Monsters of the same type
Imbuing Tower IV 500 55 Improves the effectiveness of Players in range.
Does not Damage Enemies
Lightning Storm Tower IV 500 45 Damage: High
Lightning rapidly strikes around the Tower

Ineffective against Blighted Monsters of the same type
Meteor Tower IV 500 100 Damage: Very High
Rains Meteors from the sky

Ineffective against Blighted Monsters of the same type
Scout Tower IV 500 75 Summons 10 Flying Minions
Minion Damage: High
Minion Life: Low
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Seismic Tower Mk I I 100 45 Damage: Low
Repeats 3 times
Always Stuns
Damages and Stuns nearby Enemies

Ineffective against Blighted Monsters of the same type
Seismic Tower Mk II II 150 45 Repeats 5 times
Seismic Tower Mk III III 300 45 Repeats 7 times
Sentinel Tower IV 500 45 Summons 1 Durable Minion
Minion Damage: Low
Minion Life: High
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk I I 100 20 Damage: Low
Creates Shocked Ground
Casts Shock Nova

Ineffective against Blighted Monsters of the same type
Shock Nova Tower Mk II II 150 25 Increased Damage
Increased chance to Shock
Increased Area of Effect
Shock Nova Tower Mk III III 300 30 Increased Damage
Increased chance to Shock
Increased Area of Effect
Smothering Tower IV 500 55 Weakens Enemies in range
Does not Damage Enemies
Stone Gaze Tower IV 500 45 Periodically Petrifies Monsters
Does not Damage Enemies

Ineffective against Blighted Monsters of the same type
Summoning Tower Mk I I 100 30 Summons 3 Minions
Minion Damage: Low
Minion Life: Low
Can only summon Minions when previous Minions are dead

Ineffective against Blighted Monsters of the same type
Summoning Tower Mk II II 150 30 Summons 5 Minions
Summoning Tower Mk III III 300 30 Summons 7 Minions
Temporal Tower IV 500 45 Persistently Slows Monsters
Does not Damage Enemies

Ineffective against Blighted Monsters of the same type
Tower Foundation 0 0 A powered base for one of Cassia's towers.

Upgrades

Upgrade paths
Tier I Tier II Tier III Upgrades Tier IV Upgrades
Chilling Tower Mk I
Chilling Tower Mk II
Chilling Tower Mk III
Increased Damage

Increased effect of Chill

Affects more Targets

Freezebolt Tower
Increased Damage (Very High)

Shoots a Piercing projectile which Freezes enemies

Glacial Cage Tower
Deals no Damage

Imprisons Enemies

Empowering Tower Mk I
Empowering Tower Mk II
Empowering Tower Mk III
Increased effect area

Increased effectiveness of buff to other towers

Imbuing Tower
Improves the effectiveness of Players in range
Smothering Tower
Weakens Enemies in range
Fireball Tower Mk I
Fireball Tower Mk II
Fireball Tower Mk III
Increased effect area

Cast more fireballs (1-3-5)

Flamethrower Tower
Increased Damage (High)

Casts a stream of Fire

Meteor Tower
Increased Damage (Very high)

Rains Meteors from the sky

Seismic Tower Mk I
Seismic Tower Mk II
Seismic Tower Mk III
Repeats more times (3-5-7)
Stone Gaze Tower
Periodically Petrifies Monsters

No longer does damage

Temporal Tower
Persistently Slows Monsters

No longer does damage

Shock Nova Tower Mk I
Shock Nova Tower Mk II
Shock Nova Tower Mk III
Increased Damage

Increased chance to Shock

Increased Area of Effect

Arc Tower
Increased Damage (Medium)

Casts Arc

Lightning Storm Tower
Increased Damage (High)

Lightning rapidly strikes around the Tower

Summoning Tower Mk I
Summoning Tower Mk II
Summoning Tower Mk III
Summons more minions (3-5-7)
Scout Tower
Summons 10 Flying Minions dealing high damage
Sentinel Tower
Summons one durable minion with a high life pool

Version history

Version Changes
3.12.0

Blight Towers have been rebalanced to try to provide a better diversity of strategies for handling Blighted maps:

  • Arc Towers now cast 74% faster.
  • Shock Nova towers now cast 50% faster.
  • Chilling Towers now have 50% more Chill effect, and have a cooldown of 4 seconds (from 7).
  • Seismic Towers now 50% more skill effect duration and have a cooldown of 4 seconds (from 7).
  • Minion Towers now wait 3 seconds before resummoning their dead minions (from 8).
  • Freezebolt Towers now cast twice as fast and have half their previous cooldown. They now fire an additional projectile.
  • Stone Gaze Towers now reduce action speed by 20% (from 15%) and have a slightly reduced cooldown.
  • Scouts from Scout Towers now have 38% more Attack Speed and deal 50% more damage.
3.11.0e
  • Fixed an instance crash that could occur when upgrading a Blight Tower.
3.11.0
  • Fixed a bug where Scout minions from a Scout Tower still behaved as if they had their original range if you had a Blight Ring Anointment that increased their range.
3.8.0
  • Introduced to the game.

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