Version 3.23.0

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Version History
3.22.2
October 24, 2023
3.23.0
November 30, 2023

Patch notes

These are the official patch notes for version 3.23.0 released by Grinding Gear Games.[1]

The Affliction Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Affliction Challenge League, you will encounter Sacred Wisps which beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.
  • The wisps burn away the forest's affliction when you approach the darkness, though they have limited power. Discover other types of wisps trapped inside the darkness, follow their trail by collecting them, and uncover many different secrets.
  • When the sacred wisps run out of energy, they return you to where you came from, along with any other wisps you collected. These wisps, having been saved from the affliction, disperse into the environment and inhabit randomly chosen monsters in the area, increasing their power, and also their rewards.
  • While exploring the Wildwood, you might find some of the last few Azmeri wanderers who have managed to survive in the forest since it was cursed. Each of them have different survival specialisations, and they are willing to teach you if you agree to help them defeat the source of the Affliction: the King in the Mists.
  • For more information about this expansion, check out pathofexile.com/affliction.
  • With 3.23.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Affliction challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Affliction challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Affliction. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.

New Content and Features

  • Added Ultimatum to the core game, rebalanced around the lower rate of encountering Ultimatum gameplay (see Ultimatum Changes).
  • Added 4 new Divination Cards, 2 of which were designed by our supporters, with 2 designed by Event winners.
  • The following Uniques have been added to the core drop pool: Ahuana's BiteAhuana's Bite
    Sharktooth Arrow Quiver
    Requires Level 56Gain (6-8) Life per Enemy Hit with AttacksAdds (30-40) to (60-70) Cold Damage to Attacks
    +(20-30)% to Cold Resistance
    Enemies Chilled by your Hits have Damage taken increased by Chill Effect
    Chill Enemies as though dealing (60-100)% more Damage
    The last Queen of the Karui gave up power willingly.
    , Akoya's GazeAkoya's Gaze
    Regicide Mask
    Evasion: (141-158)
    Energy Shield: (29-32)
    Requires Level 52, 100 Str, 58 Dex, 58 Int+100 Strength Requirement
    (20-25)% increased Warcry Speed
    Life Leech from Exerted Attacks is instant
    Non-Exerted Attacks deal no Damage
    Fight in the traditional Way, or not at all!
    , Bound FateBound Fate
    Cloth Belt
    Requires Level 49(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity
    +(20-30) to Intelligence
    +(60-80) to maximum Life
    Every 5 seconds, gain one of the following for 5 seconds:
    Your Hits are always Critical Strikes
    Hits against you are always Critical Strikes
    Attacks cannot Hit you
    Attacks against you always Hit
    Your Damage with Hits is Lucky
    Damage of Hits against you is Lucky
    Knowing what will happen
    and knowing when it will happen
    are two very different things.
    , Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1Skeletons gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped ShieldA mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , Defiance of DestinyDefiance of Destiny
    Paua Amulet
    Requires Level 49(20-30)% increased Mana Regeneration Rate+(60-80) to maximum Life
    +(10-40)% to Fire Resistance
    +(10-40)% to Cold Resistance
    +(10-40)% to Lightning Resistance
    Gain (25-35)% of Missing Unreserved Life before being Hit by an Enemy
    The respect of Karui warriors is hard to earn,
    but lasts a lifetime... and beyond.
    , Ikiaho's PromiseIkiaho's Promise
    Coral Amulet
    Requires Level 30Regenerate (2-4) Life per secondRegenerate (3-5) Mana per second
    (15-30)% increased Life Recovery from Flasks
    (15-30)% increased Mana Recovery from Flasks
    Life Flasks used while on Low Life apply Recovery Instantly
    Mana Flasks used while on Low Mana apply Recovery Instantly
    Even the loneliest of souls can aid a friend in times of darkness.
    , Kahuturoa's CertaintyKahuturoa's Certainty
    Ancient Greaves
    Armour: (302-435)Requires Level 46, 82 Str(100-150)% increased Armour
    5% reduced Movement Speed
    (100-200)% increased Stun and Block Recovery
    Unaffected by Damaging Ailments
    Confidence is calm and measured.
    , Kaom's BindingKaom's Binding
    Heavy Belt
    Requires Level 56+(25-35) to Strength+(30-40) to Strength
    +(300-500) to Armour
    Take no Burning Damage if you've stopped taking Burning Damage Recently
    Nearby Enemies Convert 25% of their Physical Damage to Fire
    For centuries, he burned in an unending
    nightmare of lava and flame... but he endured.
    , Kiloava's BlusterKiloava's Bluster
    Ironwood Buckler
    Chance to Block: (29-34)%
    Evasion: (654-962)
    Movement Speed: -3%
    Requires Level 57, 137 Dex3% increased Movement Speed(100-150)% increased Evasion Rating
    (15-25)% chance to Avoid Elemental Ailments
    +(3-8)% Chance to Block
    (30-40)% chance for Elemental Resistances to count as being 90% against Enemy Hits
    Not even the storm knows when lightning will strike.
    , Maata's TeachingMaata's Teaching
    Karui Sceptre
    Sceptre
    Physical Damage: 37-55
    Critical Strike Chance: (7.50-9.00)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 56, 96 Str, 96 Int26% increased Elemental Damage+(30-40) to Intelligence
    (25-50)% increased Critical Strike Chance
    +(1-2) to Level of all Minion Skill Gems
    Minions' Base Attack Critical Strike Chance is equal to the Critical
    Strike Chance of your Main Hand Weapon
    What we give to others, we also give to ourselves.
    , Rakiata's DanceRakiata's Dance
    Engraved Greatsword
    Two Hand Sword
    Physical Damage: 49-102
    Elemental Damage: (150-200) to (300-350), 1 to (550-600)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49-1.56)
    Weapon Range: 1.3 metres
    Requires Level 48, 91 Str, 76 Dex60% increased Global Accuracy RatingAdds (150-200) to (300-350) Cold Damage
    Adds 1 to (550-600) Lightning Damage
    (15-20)% increased Attack Speed
    Treats Enemy Monster Elemental Resistance values as inverted
    In the shifting reflections of the sea, the truth of the soul can be seen.
    , Tawhanuku's TimingTawhanuku's Timing
    Moonstone Ring
    Requires Level 44+(15-25) to maximum Energy Shield(30-40)% increased Spell Damage
    +(60-80) to maximum Mana
    (5-10)% chance to Freeze, Shock and Ignite
    Spells cause you to gain Energy Shield equal to their Upfront
    Cost every fifth time you Pay it
    The soul still beats, even when the heart never did.
    , and Utula's HungerUtula's Hunger
    Majestic Plate
    Armour: (848-1250)
    Movement Speed: -5%
    Requires Level 53, 145 Str(60-100)% increased Armour
    Recover (1-3)% of Life on Kill
    (30-40)% increased Stun and Block Recovery
    +(700-1000) to maximum Life if there are no Life Modifiers on other Equipped Items
    The world will end in a divine stomach, once Kitava has eaten all that lives.
    .
  • Added 16 new Unique Items, 7 of these being new Replica Uniques.
  • Added 5 new Experimented Base Types.
  • Added 633 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • The Ranger and Scion have received audio dialogue for Part Two of Path of Exile.
  • Continued to incrementally improve the sound, art, effects and environments.

Ultimatum Changes

  • Ultimatum has been added to the core game, replacing Metamorph. You will have approximately an 8% chance to find the Trialmaster and his Trials of Chaos in Maps.
  • Ultimatum Encounters are now 10 rounds by default, though I sincerely hope you intend to last longer than 2 rounds.
  • You now have a chance to be teleported to The Trialmaster's Arena for the 10th round in areas with a level of 81 or higher, rather than this being guaranteed.
  • Ultimatum modifiers have been rebalanced, some new modifiers have been added and some previous modifiers have been removed.
  • Ultimatum modifiers that previously had 3 tiers of difficulty, such as Stormcaller Runes, now have 4 tiers of difficulty.
  • Monsters in Ultimatum Encounters no longer drop loot, other than The Trialmaster, though they still grant experience.
  • Added a new Tainted CatalystTainted CatalystStack Size: 10Applies a random quality type and amount of quality to a Corrupted ring, amulet or belt
    Replaces other quality types
    Right click this item then left click a Corrupted ring, amulet or belt to apply it. The maximum quality is 20%.
    that can be obtained from the Trialmaster. It applies a random quality type and amount of quality to a Corrupted Ring, Amulet or Belt, and replaces other quality types.
  • Catalysts are now rewards from Ultimatum, and are affected by Map Item Quantity.
  • Vaal Aspects, previously known as Ultimatum Aspects, combine into a new Unique Jewel instead of the The Tower of OrdealsThe Tower of Ordeals
    Engraved Ultimatum
    Map Level: 83
    Map Tier: 16
    <5-6 random Ultimatum modifiers>CorruptedOn the outskirts of Utzaal, at the Temple of Chaos,
    the Trialmaster awaits your challenge.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Map.
  • The Tower of Ordeals Unique Engraved Ultimatum Map can no longer be opened in a Map Device.
  • You can once again vendor 5 Inscribed UltimatumInscribed UltimatumCan be used in a personal map device to open portals to the Trialmaster's Domain and attempt his challenge. Portals will close once the challenge begins.s for a new Inscribed Ultimatum.
  • Added a round count display between rounds in Ultimatum Encounters.
  • Kirac can now offer Map Missions to complete an Ultimatum, replacing Missions for constructing and slaying a Metamorph.
  • Kirac can now offer Maps for purchase with the "Area contains an Ultimatum Encounter" implicit modifier, instead of ones with the "Area contains Metamorph Monsters" implicit Map modifier.
  • Catalysts are no longer offered as Ritual Rewards, or a reward type for Delirium Rewards.
  • Mysterious IncubatorMysterious IncubatorStack Size: 10Adds an incubated item to an equippable item
    Item drops after killing {0} monsters
    Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    s can no longer drop Catalysts.
  • Metamorph rewards from Heist, Expedition, Betrayal, Delirium, Legion and Eldritch Altars have been replaced with Ultimatum rewards.
  • Existing Amorphous Delirium Orbs will be replaced with Challenging Delirium OrbChallenging Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Ultimatum reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.s, which add layers of Delirium with the Ultimatum Item rewards type to Maps. This is the only source of Challenging Delirium Orbs, these are unobtainable as item drops or from any other source.
  • Existing Morphing Incubators will be replaced with Challenging IncubatorChallenging IncubatorStack Size: 10Adds an incubated Ultimatum item to an equippable item
    Item drops after killing {0} monsters
    Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
    s, which can be added to an equippable item, dropping an Ultimatum Item after killing a certain amount of Monsters. This is the only source of Challenging Incubators, these are unobtainable as item drops or from any other source.
  • Expedition Remnant modifiers in Expedition sites that grant Runic Monsters and Chests a chance to drop Catalysts have been replaced with modifiers that drop Heist Contracts instead.
  • Reduced the amount of Catalysts obtained from Heist Chests, Expedition Chests, Betrayal Chests, and Vaal Unique Strongboxes, as well as the amount of Catalysts offered by Tujen.
  • Metamorph Scarabs have been replaced with Ultimatum Scarabs. Each Scarab guarantees an Ultimatum encounter in an Area, with higher-tier Scarbs granting increased Experience from Ultimatum Monsters, or causing Ultimatum Encounters to grant additional rewards as though you completed additional rounds. Existing Metamorph Scarabs will be converted to Ultimatum Scarabs.
  • The Metamorph Map Crafting Option and Metamorph Sextant modifiers have been replaced with Ultimatum versions.
  • The 5 Metamorph clusters on the Atlas Passive Tree have been replaced with Ultimatum Clusters.
  • Added a new Ultimatum Cluster which contains the Face The Ultimatum Notable Passive. This Notable provides your maps with a +15% chance to contain an Ultimatum Encounter, while the 3 small Passives in this cluster each provide your maps with a +5% chance to contain an Ultimatum Encounter.
  • Added a new Ultimatum Cluster which contains the Prove Yourself Worthy and Stand Your Ground Notable Passives. The 7 small Passives in this cluster either cause Ultimatum Encounters in your Maps to spawn 8% increased number of Monsters, your Maps to have +5% chance to contain an Ultimatum Encounter, or Ultimatum Monsters in your Maps to grant 10% increased Experience.
  • The Prove Yourself Worthy Notable Passive causes Ultimatum Modifiers in your Maps to start a Tier higher if possible, and causes Ultimatum Rewards in your Maps to have a 25% chance to be duplicated. The Stand Your Ground Notable Passive causes Ultimatum Encounters in your Maps to get 3% reduced Radius each Round, and also causes them to grant rewards as though you completed an additional Round.
  • Added a new Ultimatum Cluster which contains the Ruinous Wager Keystone as well as the Conquer The Stones, Survive The Assault, Slaughter Them All, and Protect The Altar Notable Passives. The entry small Passive provides your maps with a +5% chance to contain an Ultimatum Encounter.
  • The new Ruinous Wager Keystone Passive causes Ultimatum Monsters in your Maps to apply Ruin with their special abilities, Ultimatum Monsters and Modifiers in your Maps to deal 50% less Damage, and causes Ultimatum Encounters to Fail on reaching 7 Ruin.
  • The Conquer The Stones Notable Passive causes Ultimatum Encounters in your Map to have 100% increased chance to require you to Stand in the Stone Circles, with these types of encounters having 25% increased radius. The small Passive prior causes Ultimatum Stone Circles in your Maps to have 15% increased radius.
  • The Survive The Assault Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to only require you to Survive, with these types of encounters having 20% reduced duration. The small Passive prior causes Ultimatum Encounters in your Maps only requiring you to Survive to have 10% reduced duration.
  • The Slaughter Them All Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to defeat waves of Enemies, with these types of encounters requiring killing 20% reduced number of Enemies. The small Passive prior causes Ultimatum Encounters in your Maps requiring you to defeat waves of Enemies to require killing 10% reduced number of Enemies.
  • The Protect The Altar Notable Passive causes Ultimatum Encounters in your Maps to have 100% increased chance to require you to protect the Altar, and Ultimatum Altars in your Maps to have 50% increased Life. The small Passive prior causes Ultimatum Altars in your Maps to have 25% increased Life.
  • Added a new Ultimatum Cluster that contains the Gruelling Gauntlet Keystone, as well as the Worthy of the Past, Worthy of the Present, and Worthy of the Future Notable Passives. The 6 small Passives in this cluster each cause Ultimatum Rewards in your Maps to have a 10% increased chance to be Inscribed Ultimatums.
  • The new Gruelling Gauntlet Keystone Passive causes Ultimatum Encounters in your Maps to last 3 additional Rounds, but makes it so you cannot choose which Ultimatum Modifier is applied each Round, and cannot have a Boss in the final Round.
  • The Worthy of the Past Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Unique Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Unique Items.
  • The Worthy of the Present Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Currency Items, and Ultimatum Rewards in your Maps to have 50% increased chance to be Currency Items.
  • The Worthy of the Future Notable Passive causes Inscribed Ultimatums found in your Maps to have 50% increased chance to reward Divination Cards, and Ultimatum Rewards in your Maps to have 50% increased chance to be Divination Cards.
  • Added a new Ultimatum Cluster which contains the Brave The Tower Notable Passive. This Notable causes the Ultimatum Boss to drop a full stack of random Catalysts, and Ultimatum Encounters in your Maps to have 30% increased chance for the final Round to include a Boss. The 4 small Passives in this cluster each cause Ultimatum Encounters in your Maps to have 10% increased chance for the final Round to include a Boss.
  • The Ethics Review Notable Atlas Passive has been replaced with a new Notable, Servant of Order. It causes your Maps to have no chance to contain Ultimatum Encounters, and a +2% chance to contain other Extra Content.
  • Shepherd of Souls, granted by the Yaomac's AccordYaomac's Accord
    Vaal Sceptre
    Sceptre
    Physical Damage: 37-70
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 64, 113 Str, 113 Int32% increased Elemental Damage(80-120)% increased Damage with Vaal Skills
    (8-6)% reduced Soul Gain Prevention Duration
    Gain an Endurance Charge, Frenzy Charge, and Power Charge when you use a Vaal Skill
    Shepherd of Souls
    Their three serpentine heads found unity in balance.
    Unique Sceptre, no longer causes other Vaal Skills to gain 50% of the consumed Souls when you use a Vaal Skill, and no longer causes Non-Vaal Skills to deal 30% less Damage. Instead, it now causes Vaal Non-Aura Skills to have 80% less Soul Cost, and Vaal Non-Aura Skills to have 100% increased Soul Cost per Vaal Skill used in the past 8 seconds.
  • AcceleratingAccelerating CatalystStack Size: 10Adds quality that enhances Speed modifiers on a ring, amulet or belt
    Replaces other quality types
    Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
    and Unstable CatalystUnstable CatalystStack Size: 10Adds quality that enhances Critical modifiers on a ring, amulet or belt
    Replaces other quality types
    Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
    s can now be obtained from Catalyst sources outside of Ultimatum encounters.
  • The Metamorph Stash Tab has been converted to an Ultimatum Stash Tab, which can hold 5000 of each type of Catalyst and 60 Inscribed Ultimatums.
  • The Metamorph Stash Tab Affinity has been replaced with Ultimatum.

Metamorph Changes

  • Metamorph has been removed from the core game. Itemised Metamorph Samples will be deleted upon logging in.
  • The following Metamorph Uniques have been added to the core drop pool: Astral ProjectorAstral Projector
    Topaz Ring
    Requires Level 40+(20-30)% to Lightning Resistance+(30-50) to Intelligence
    (20-25)% increased Spell Damage
    30% chance to Avoid Elemental Ailments
    Nova Spells have 20% less Area of Effect
    Nova Spells deal 30% less Damage to Players with Hits and Ailments
    Nova Spells Cast at the targeted location instead of around you
    The body stands, but the spirit soars.
    , Fury ValveFury Valve
    Turquoise Amulet
    Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
    +(15-20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20-30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    A single act of anger travels countless paths of destruction.
    , Mother's EmbraceMother's Embrace
    Heavy Belt
    Requires Level 40+(25-35) to Strength+(50-70) to maximum Life
    +(20-30)% to Cold Resistance
    Your Minions use your Flasks when summoned
    Minions have (40-25)% reduced Flask Charges used
    Minions have (50-80)% increased Flask Effect Duration
    Drink, my children, and be strengthened.
    , and Warrior's LegacyWarrior's Legacy
    Ruby Ring
    Requires Level 40+(20-30)% to Fire Resistance+(30-50) to Strength
    (20-25)% increased Melee Damage
    30% chance to Avoid being Stunned
    20% less Attack Speed
    Strike Skills also target the previous location they were Used
    Make your mark on history
    .
  • The Awakened and The Transformation Divination Cards can now be found in the GardensGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 76
    Map Tier: 9
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PalacePalace MapMap Level: 79
    Map Tier: 12
    Guild Character: \
    Death forces even the most
    determined of despots to
    pass the crown.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 73
    Map Tier: 6
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and Underground SeaUnderground Sea MapMap Level: 77
    Map Tier: 10
    Guild Character: q
    Silent stillness. The waters are
    as cold as they are black.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maps, as well as the Death and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 20000% increased Experience
    Unique Boss drops (12-20) additional Currency Items
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and Maelström of ChaosMaelström of Chaos
    Atoll Map
    Map Level: 72
    Map Tier: 5
    Guild Character: Ç
    Item Quantity: +(40-60)%
    Item Rarity: +(200-400)%
    Area has patches of Chilled Ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 14 (Hidden)
    Monsters deal 50% extra Physical Damage as Lightning
    Monsters are Immune to randomly chosen Elemental Ailments or Stun
    Monsters' Melee Attacks apply random Hexes on Hit
    Monsters Reflect Hexes
    Whispers from a world apart
    Speak my name beyond the tomb;
    Bound within the Maelström's heart,
    Will they grant me strength or doom?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Unique Maps.
  • The Sextant modifiers that cause an area to contain Metamorph Monsters or cause Catalysts dropped by Metamorphs in your Maps to be Duplicated can no longer roll. Existing Voidstones or Charged CompassCharged CompassRight click on this item then left click on a Voidstone to apply the itemised Sextant Modifier to the Voidstone.es with these modifiers have had this replaced with a modifier that causes your Maps to contain Ultimatum Encounter.
  • The Shifting Ire has been removed from the Foundry MapFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Boss fight. Existing Shifting Ires that have been captured in a Ritual VesselRitual VesselStack Size: 10Stores the monsters slain for the first time from a completed Ritual Altar for future useRight-click this item then left-click a Ritual Altar to store the monsters from the completed Ritual in this item. Cannot be used on a Ritual in a map opened with a Blood-Filled Vessel. are now "Ciergan, Shadow Alchemist" instead.

Other League Changes

  • When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate.
  • Reduced the drop rate of Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum
    hunc in sacrarium conicio, ut forte alius viam inveniat...
    Take this item to the Relic Altar in the Forbidden Sanctum to enter.
    s.
  • Reduced the drop rate of The Hour of DivinityThe Hour of Divinity
    Censer Relic
    Requires Level 64Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge
    Cannot have Boons
    This item is destroyed when applied to a Sanctum
    Unmodifiable"They ascended together, one unwillingly. The vilified became black as coal, and the
    lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only
    cost him his brother." - Lycia, the Heretic
    Place this item on the Relic Altar at the start of each Sanctum run
    and The Gilded ChaliceThe Gilded Chalice
    Processional Relic
    Requires Level 64Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge
    Cannot recover Resolve
    Cannot be used with Forbidden Tomes below level 75
    This item is destroyed when applied to a Sanctum
    Unmodifiable"He took the newcomers' symbol and made it his own. Finally, they flocked to him.
    Finally, he had the power and wealth he so desired." - Lycia, the Heretic
    Place this item on the Relic Altar at the start of each Sanctum run
    Unique Relics.

Atlas Changes

  • The following Maps have been added back to the Atlas: Ancient CityAncient City MapMap Level: 70
    Map Tier: 3
    Guild Character: R
    This was not the first
    civilization to believe itself
    the greatest. And it will
    not be the last.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arid LakeArid Lake MapMap Level: 73
    Map Tier: 6
    Guild Character: c
    Water vanishes; an impromptu
    prison becomes a tomb.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ashen WoodAshen Wood MapMap Level: 75
    Map Tier: 8
    Guild Character: K
    Desperately reaching skyward
    and digging downwards.
    Sustenance is an
    eternal struggle.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Bramble ValleyBramble Valley MapMap Level: 74
    Map Tier: 7
    Guild Character:
    The faintest traces of civilisation
    defiantly resist nature's scouring tendrils.
    An admirable, but futile, effort.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Burial ChambersBurial Chambers MapMap Level: 72
    Map Tier: 5
    Guild Character: E
    Vile fiends hide beneath
    the peaceful plains.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CanyonCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land.
    One that will never heal.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ConservatoryConservatory MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Ornate, elaborate, ostentatious...
    and dripping with death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CoreCore MapMap Level: 69
    Map Tier: 2
    Guild Character: û
    Black monstrous bridges cross oily rivers,
    leading nowhere. Nothing as it should be.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CraterCrater MapMap Level: 77
    Map Tier: 10
    Guild Character: D
    So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crimson TownshipCrimson Township MapMap Level: 68
    Map Tier: 1
    Guild Character: %
    Rain will wash away the stains,
    but the madness and memories will never fade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crystal OreCrystal Ore MapMap Level: 70
    Map Tier: 3
    Guild Character: å
    As the torch flickers, brilliance
    emerges in boundless variance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DesertDesert MapMap Level: 83
    Map Tier: 16
    Guild Character: W
    Heat. Dust. Wind. These are what
    forge strong minds and bodies.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 74
    Map Tier: 7
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dry SeaDry Sea MapMap Level: 73
    Map Tier: 6
    Guild Character: `
    Where once waves crashed with crushing force,
    brittle wooden bones tell tall tales.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FieldsFields MapMap Level: 71
    Map Tier: 4
    Guild Character: Ñ
    They pleaded for the gods to bless their land.
    Now they lie under the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FoundryFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GardensGardens MapMap Level: 72
    Map Tier: 5
    Guild Character: J
    Vibrant colours dash across the grey,
    consuming Man's work.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GhettoGhetto MapMap Level: 78
    Map Tier: 11
    Guild Character: œ
    Amongst the rabble,
    brutality is the law.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GrottoGrotto MapMap Level: 77
    Map Tier: 10
    Guild Character: h
    Trapped in absolute darkness.
    Despair. Panic. Terror.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Jungle ValleyJungle Valley MapMap Level: 75
    Map Tier: 8
    Guild Character: 5
    Verdant canopies shroud the world in darkness.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LaboratoryLaboratory MapMap Level: 69
    Map Tier: 2
    Guild Character: Ä
    My last waking moments looked very
    much like this place... I miss it. I miss her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Overgrown RuinOvergrown Ruin MapMap Level: 75
    Map Tier: 8
    Guild Character: ]
    Only fear remains unforgotten, where once
    magnificent rites drew important crowds.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ParkPark MapMap Level: 76
    Map Tier: 9
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlazaPlaza MapMap Level: 78
    Map Tier: 11
    Guild Character:
    Drought took the plants, famine took the people.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RampartsRamparts MapMap Level: 70
    Map Tier: 3
    Guild Character: Ü
    A wall is the surest sign for raiders
    that there is something of value to take.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Relic ChambersRelic Chambers MapMap Level: 74
    Map Tier: 7
    Guild Character: 1
    Relics of a forbidden past.
    Hidden away. Forgotten.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 76
    Map Tier: 9
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider LairSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and Waste PoolWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: AlleywaysAlleyways MapMap Level: 72
    Map Tier: 5
    Guild Character: a
    An unwashed gutter, where wretches
    cut purses and throats alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid TombArachnid Tomb MapMap Level: 73
    Map Tier: 6
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BarrowsBarrows MapMap Level: 79
    Map Tier: 12
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BeachBeach MapMap Level: 69
    Map Tier: 2
    Guild Character: X
    A paradise, forever replenished by
    endless waves teeming with life.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CellsCells MapMap Level: 71
    Map Tier: 4
    Guild Character: Ú
    Life crushed together.
    Left to crumble to dust.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Cold RiverCold River MapMap Level: 82
    Map Tier: 15
    Guild Character: ë
    Ice forges a fickle path,
    as those beneath its veil can attest.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CourthouseCourthouse MapMap Level: 74
    Map Tier: 7
    Guild Character: f
    Justice born of love is a surrender.
    Justice born of law is a punishment.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DungeonDungeon MapMap Level: 74
    Map Tier: 7
    Guild Character: 3
    A penitentiary for those who are not penitent
    is nothing more than an inn for the evil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ExcavationExcavation MapMap Level: 77
    Map Tier: 10
    Guild Character: S
    Two unexplored frontiers remain:
    The skies and the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , FactoryFactory MapMap Level: 75
    Map Tier: 8
    Guild Character: Î
    Repetition. Convention. Duplication.
    Creation distilled to perfection.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Fungal HollowFungal Hollow MapMap Level: 70
    Map Tier: 3
    Guild Character: d
    The water brings life,
    the poison takes it away.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GeodeGeode MapMap Level: 78
    Map Tier: 11
    Guild Character: "
    Many hands may
    move a mountain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GraveyardGraveyard MapMap Level: 72
    Map Tier: 5
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 76
    Map Tier: 9
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava LakeLava Lake MapMap Level: 75
    Map Tier: 8
    Guild Character: µ
    At the heart of a peaceful, secluded valley,
    an island of burning, consuming fury.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LeylineLeyline MapMap Level: 72
    Map Tier: 5
    Guild Character: G
    Amidst the barren wastes,
    a slender strand of life blooms.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MalformationMalformation MapMap Level: 71
    Map Tier: 4
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MausoleumMausoleum MapMap Level: 70
    Map Tier: 3
    Guild Character: [
    A vault for the dead, as if
    they were valuable. Pathetic.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PenPen MapMap Level: 74
    Map Tier: 7
    Guild Character: b
    Slaves held like cattle. A blood-soaked
    revolution, just waiting to happen.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PhantasmagoriaPhantasmagoria MapMap Level: 72
    Map Tier: 5
    Guild Character: o
    Every movement is watched,
    recorded, remembered.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PitPit MapMap Level: 77
    Map Tier: 10
    Guild Character: ×
    Blood turns the soil to mud.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial BlocksPrimordial Blocks MapMap Level: 69
    Map Tier: 2
    Guild Character: â
    Who is the true criminal, the one behind
    bars, or the one who tortures him?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial PoolPrimordial Pool MapMap Level: 71
    Map Tier: 4
    Guild Character: Â
    A dough of bad blood.
    A yeast of ill will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SiloSilo MapMap Level: 74
    Map Tier: 7
    Guild Character:
    Grim blessings whispered in the deepest,
    most secret of places.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sulphur VentsSulphur Vents MapMap Level: 78
    Map Tier: 11
    Guild Character: P
    The creatures that prowl the wildest extremes,
    nature anoints with cruel efficacy to defend her.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 75
    Map Tier: 8
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TerraceTerrace MapMap Level: 80
    Map Tier: 13
    Guild Character: ð
    A garden on a stone pedestal.
    An incredible, and foolish, feat.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 73
    Map Tier: 6
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WaterwaysWaterways MapMap Level: 73
    Map Tier: 6
    Guild Character: Ì
    A river in the sky, far from that
    which so desperately needs it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.
  • Some Divination Cards have found new homes as a result of these Atlas Changes:
    • {{il|Azure Rage, {{il|Rats, Module Error: No results found for item using search term "item_name = The Tireless Extractor]", The Return of the RatThe Return of the Rat3TavukaiAnd he shall be heralded by the screams of the damned., and Three Faces in the DarkThree Faces in the Dark73x Chaos OrbFor every threat you spy in the shadows, there are two others you don't. can now be found in the Port MapPort MapMap Level: 82
      Map Tier: 15
      Guild Character: e
      The wealthy foolishly battle
      the ocean for domain.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • The DemonThe Demon10Headhunter
      Two-Implicit
      Corrupted
      A man who hears voices may not necessarily be crazy.
      and The WrathThe Wrath810x Chaos Orb"Daughter of catastrophe, mother of pain. Amongst the filth of Wraeclast, she wanders, and her wrath follows." - Quintoon the Returned can now be found in the Crater MapCrater MapMap Level: 77
      Map Tier: 10
      Guild Character: D
      So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .
    • The MasterThe Master4Bisco's CollarIn a world filled with chaos, he could always seek comfort in the hands of his master. can now be found in the Fields MapFields MapMap Level: 71
      Map Tier: 4
      Guild Character: Ñ
      They pleaded for the gods to bless their land.
      Now they lie under the soil.
      Travel to this Map by using it in a personal Map Device. Maps can only be used once.
      .

Transfigured Gems

  • Alternate quality gems, labyrinth helmet enchantments and unique threshold jewels are all systems that were trying to subtly modify the behaviour of skills. With this expansion these have been combined into a new system called Transfigured Gems that allows us to fully achieve the goal of these three systems, and then some.
  • Transfigured Gems are alternate versions of existing skill gems that have different functionality and balance than their regular versions. We have added many of these, with interesting variations that drastically change how existing skills play.
  • Some existing skill gems have had stats or interactions removed from the base gem and moved to the Transfigured versions to provide more focused support for pre-existing alternate playstyles.
  • The Divine Font at the end of the Eternal Labyrinth is now a gem crafting device that can modify your skill and support gems by turning them into Transfigured Gems, add Quality or Experience to Gems, or sacrifice a Gem for one or more Treasure Keys to open Izaro's Chests.
  • A substantial amount of damage-dealing skills have had their quality stats buffed. In most cases they will be significantly more powerful than before, and also more interesting. Many supports have also received changes to their quality stats.
  • The vendor recipe for turning a Level 20 Gem into a 20% Quality Level 1 version of that Gem no longer works with Skill Gems, as the benefit Quality provides to damage dealing Skills is now more powerful. The vendor recipe can now only be used with non-Awakened Support Gems.
  • Anomalous, Divergent and Phantasmal Quality Gems have been removed from the game. Existing alternate Quality Gems now have the base Quality effect found on the respective Gem.
  • Prime and Secondary Regrading Lenses can no longer be obtained. Existing items will be deleted upon logging in.
  • Tainted Blessings can no longer be obtained, and existing items will be deleted upon logging in.
  • The following Divination Cards have been temporarily disabled: Divine Justice, Doryani's Epiphany, Dying Anguish, Terrible Secret of Space, The Blessing of Moosh, and The Hook. Existing Divination Cards cannot be turned in currently.
  • Grand Spectrum Unique Jewels no longer drop from Izaro's Treasure Chests at the end of the Labyrinth. They can now drop from Labyrinth Troves and Emperor's Vaults found throughout Merciless and Eternal Labyrinths.
  • Imperial Delirium Orbs can no longer be obtained.
  • Maps that have an Imperial Delirium Orb applied to them, or existing Maps with one of these already applied, will always award an Offering to the Goddess.
  • Mysterious Incubators can no longer award Enchanted Items.
  • Enchanted Incubators can no longer drop, and existing items always award an Offering to the Goddess.
  • Labyrinth rewards can no longer be obtained from other league content.
  • Logbook Remnants that cause Runic Monsters or Chests to have a chance to drop an Enchanted Item now provide a chance to drop Ritual Splinters instead.
  • Tora's Betrayal Fortification Safehouse rewards are now chests of Quality Gems, and her Transportation reward is now a Trapped Stash of Gems.
  • Vorici's Betrayal Transportation Safehouse rewards now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.
  • Leo's Betrayal Research Safehouse reward is now a Trapped Stash.
  • In order to replace the rewards in Heist that previously gave alternate quality gems, we have done a rebalance of the rewards of Heist as well.
  • Grand Heist Rewards no longer differ based on type of Blueprint Area.
  • The Rewards from Chests in Grand Heists, Jobs required, and required Job Level are still influenced by Blueprint Area.
  • The Thief's Trinket Slot is now unlocked when you first pick up a Thief's Trinket on that character, rather than in Underbelly or Smuggler's Den Blueprints.
  • Some of the more common but very low value Currencies are no longer offered as rewards at the end of Grand Heists.
  • Increased the stack size of Currency offered as rewards at the end of Grand Heists.
  • The Endless Misery, Soul's Wick and Spirit Guard's Unique Jewels can no longer be obtained, as benefits these provided are now found on Transfigured Skill Gems. The vendor recipes for Dead Reckoning, Spirit Guards and Endless Misery have also been removed.
  • The Anima Stone Unique Jewel no longer has "+1 to maximum number of Summoned Golems", though existing versions of this item are unaffected by this change. Golem builds should now be less dependent on this Jewel to be effective, and instead have Transfigured Skill Gems available that serve a similar purpose.
  • The Dead Reckoning Unique Jewel no longer has "Minions have +7-10% to all Elemental Resistances" or "With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages." It now causes Skeletons to gain Added Chaos Damage equal to 20-30% of Maximum Energy Shield on your Equipped Shield. This change only affects new versions of this item.
  • Many Experimented Base Types and some Replica Uniques have also received changes, these can be found in the Item Balance and Unique Balance sections respectively.
  • While Transfigured Gems are not detailed here, changes made to base Skill Gems as a result of Transfigured Gems being added are detailed below.

Skill Gem Changes

Absolution:

  • Quality now causes Minions to have 0-40% increased Cooldown Recovery Rate, instead of dealing 0-20% increased Damage.

Alchemist's Mark:

  • Quality now provides 0-10% increased Effect of Mark, instead of 0-10% increased Area of Effect.

Ambush:

  • Quality now causes Exerted Attacks to have +0-10% to Critical Strike Chance, instead of providing 0-10% increased Cooldown Recovery Rate.

Ancestral Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate (previously 0-20%).

Ancestral Protector:

  • Quality now provides +0-0.4 metres to Melee Strike Range, instead of 0-20% increased Totem Damage.

Ancestral Warchief:

  • Quality now provides 0-30% increased Activation range, instead of 0-20% increased Totem Damage.

Animate Guardian:

  • No longer has 0-76% increased Minion Maximum Life, Minions deal 0-76% increased Physical Damage with Melee Attacks, or causes Minion's Attacks to deal additional Physical Damage. It now has 0% more Minion Maximum Life and more Minion Damage at gem level 1, both scaling up to 38% at gem level 20. Animated Guardians now have roughly 11% more base Life inherently, and now have 2 to 6 added Physical Damage while Unarmed.

Animate Weapon:

  • Quality now provides +0-2 to Maximum Animated Weapons, instead of causing Minions to have 0-20% increased Movement Speed.

Arc:

  • Now has a base Critical Strike Chance of 6% (previously 5%). It no longer has 10% chance to Shock enemies, or provides 10-29% increased Effect of Lightning Ailments. It now has 15% more Damage with Hits and Ailments for each remaining Chain at all gem levels (previously more Damage for each remaining Chain).
  • Quality now causes the skill to Chain +0-1 Times, instead of providing a 0-10% chance to Shock enemies.

Arcane Cloak:

  • Quality now provides 0-20% increased Buff Effect, instead of 0-20% increased Skill Effect Duration.

Armageddon Brand:

  • Quality now causes the skill to Deal +0-10% more Damage with Hits against Branded Enemy, instead of providing 0-10% increased Cast Speed.

Artillery Ballista:

  • Quality now causes the skill to Fire +0-1 Arrow, instead of providing 0-20% increased Fire Damage.

Ball Lightning:

  • Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Lightning Damage.

Bane:

  • Quality now causes Applied Curses to have 0-20% increased Effect (previously 0-10%).

Barrage:

  • Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-10% increased Projectile Damage.

Battlemage's Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Area of Effect.

Bear Trap:

  • Quality now provides +0.00-1.00 seconds to Base duration, instead of 0-20% increased Physical Damage.

Berserk:

  • Quality now provides 0-10% increased Cooldown Recovery Rate, instead of 0-20% increased Attack Damage.

Blade Blast:

  • No longer detonates Blade Vortex blades, and no longer has "80% more Area of Effect per Blade Vortex blade detonated".
  • Quality now provides +0-0.1 metres to radius, instead of 0-10% increased Area of Effect.

Blade Flurry:

  • Quality now provides +0-5% more Damage with Hits and AIlments for each stage, instead of 0-10% increased Attack Speed.

Blade Trap:

  • Quality now provides "Trap lasts +0-1 seconds" and "Rotates +0-1 times", instead of 0-30% increased Critical Strike Chance.

Blade Vortex:

  • No longer has 0-10% increased Critical Strike Chance for each blade. It now deals 3 to 5 Physical Damage at gem level 1 (unchanged), scaling up to 140 to 211 at gem level 20 (previously 128 to 191).
  • Quality now provides +0-5% increased Hit Rate for each blade, instead of 0-10% increased Area of Effect.

Bladefall:

  • No longer leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself. It also no longer has 100% increased Critical Strike Chance, 6% less Damage per Volley, or 20% reduced Critical Strike Change per Volley. It no longer has the Critical tag.
  • Quality now provides +0-1 Volley, instead of 0-10% increased Area of Effect.

Bladestorm:

  • Quality now provides +0-1 to Maximum number of Bladestorms at a time, instead of 0-20% increased Skill Effect Duration.

Blast Rain:

  • Quality now causes the skill to Fire +0-1 Arrow, instead of providing 0-10% increased Area of Effect.

Blazing Salvo:

  • Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.

Blight:

  • Quality now provides +0.00-0.80 seconds to Base duration, instead of 0-10% increased Area of Effect.

Blink Arrow:

  • No longer has Minions deal 0-114% increased Damage, or 0-57% increased Minion Maximum Life. Now has Minions deal 0% more Damage at gem level 1, scaling up to 57% at gem level 20 (previously 75% at all gem levels). Blink Arrow clones now have 75% more base Damage and 50% more base Life inherently. Now describes average hit damage instead of damage per second on the skill tooltip.
  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of "This Attack and Minions have 0-30% increased Projectile Speed".

Bodyswap:

  • Quality now causes the skill to deal +0-4% of your maximum Life as base Fire Damage, instead of 0-10% increased Cast Speed.

Bone Offering:

  • Quality now provides 0-10% increased Effect of Offering, instead of granting Minions 0-10% increased Cast Speed.

Boneshatter:

  • Quality now provides +0-1% more Damage per Trauma, instead of 0-20% increased Stun Duration on enemies.

Brand Recall:

  • Quality now provides 0-20% increased Cooldown Recovery Rate, instead of causing Brands to gain 0-20% increased Attachment Range.

Burning Arrow:

  • Quality now provides 0-20% more Damage with Ignite, instead of 0-20% increased Fire Damage.

Caustic Arrow:

  • Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.

Chain Hook:

  • Quality now causes you to Gain +0-1 Rage if this Skill Hits any Enemies, instead of providing 0-10% increased Area of Effect.

Charged Dash:

  • Quality now causes the Illusion to move at +0-20% of your Movement Speed, instead of providing 0-10% increased Attack Speed.

Cleave:

  • Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.

Cobra Lash:

  • Now has "Projectiles deal 8% more Damage with Hits and Ailments for each Remaining Chain" (previously 5% with Hits). No longer has +50% to Damage over Time Multiplier for Poison from Critical Strikes.
  • Quality now causes the skill to Chain +0-2 Times, instead of providing 0-30% increased Critical Strike Chance.

Cold Snap:

  • No longer has 0-19% increased Effect of Chill.
  • Quality now provides 0-20% more Effect of Chill, instead of 0-10% increased Area of Effect.

Consecrated Path:

  • Quality now causes the skill to Deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.

Contagion:

  • Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.

Conversion Trap:

  • Quality now provides +0.00-4.00 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Crackling Lance:

  • Quality now provides +0-10% more Damage with Hits and Ailments per Intensity, instead of 0-10% chance to Shock enemies.

Creeping Frost:

  • Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.

Cremation:

  • Quality now causes the skill to Fires Projectiles 0-10% faster, instead of providing 0-20% increased Fire Damage.

Cyclone:

  • No longer has "First Hit deals 50% less Damage", "Gain 1 Stage every 0.3-0.2 seconds while Channelling", "Lose 1 Stage every 0.3 seconds while not Channelling, +0.1 metres to radius per Stage, or Maximum 3-6 Stages. It now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%).
  • Quality now provides 0-10% more Movement Speed, instead of 0-10% increased Area of Effect.

Dark Pact:

  • Quality now provides "Sacrifices +0-2% of Skeleton's Life to deal that much Chaos Damage", instead of 0-10% increased Area of Effect.

Decoy Totem:

  • Quality now provides 0-20% more Totem Life, instead of 0-20% increased Totem Life.

Destructive Link:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Detonate Dead:

  • Quality now causes the skill to have a 0-15% chance to detonate an additional corpse, instead of providing 0-10% increased Cast Speed.

Devouring Totem:

  • Quality now provides 0-20% more Totem Life, instead of 0-20% increased Totem Life.

Discharge:

  • Now has 15% more Area of Effect per charge consumed at all gem levels (previously 20% increased). The base radius of Discharge is also now described on the gem.
  • Quality now provides 0-10% chance to deal Damage without removing Charges, instead of 0-20% increased Elemental Damage.

Divine Ire:

  • Now has a maximum of 10 Stages. The Beam now deals 240% more Damage with Hits per Stage after the first (previously 110%) and 100% more Damage with Ailments per Stage after the first (previously 30%). It no longer has 50% less Damage while Channelling, 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy, or gains an additional Stage when Hitting a Rare or Unique Enemy.
  • Quality now provides 0-20% increased beam width, instead of 0-10% increased Area of Effect.

Dominating Blow:

  • Quality now provides "Minions have 0-40% increased Cooldown Recovery Rate" instead of "Minions deal 0-20% increased Damage".

Double Strike:

  • Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed.

Dual Strike:

  • No longer has 50-107% increased Critical Strike Chance. It now has 60% more Damage with Hits and Ailments against Enemies that are on Full Life (previously 30%).
  • Quality now provides +0-30% more Damage with Hits and Ailments against Enemies that are on Full Life, instead of 0-20% increased Critical Strike Chance and +0-10% to Critical Strike Multiplier.

Earthquake:

  • Quality now causes the Aftershock to deal +0-30% more Damage with Hits and Ailments, instead of providing 0-20% increased Damage.

Earthshatter:

  • Quality now causes the skill to Create +0-1 fissure, instead of providing 0-10% increased Area of Effect.

Elemental Hit:

  • Quality now provides 0-5% more Damage per Elemental Ailment on the Enemy, instead of 0-20% increased Elemental Damage.

Elemental Weakness:

  • Quality now provides 0-20% increased Duration of Elemental Ailments on Cursed Enemies, instead of 0-10% increased Effect of Curse.

Enduring Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Skill Effect Duration.

Energy Blade:

  • Quality now causes the Buff to grant 0-5% more Maximum Energy Shield, instead of causing Energy Blades to have 0-10% increased Critical Strike Chance.

Ensnaring Arrow:

  • Quality now provides 0-20% increased Debuff Effect, instead of 0-10% increased Attack Speed.

Essence Drain:

  • Quality now provides "Regenerate +0.00-0.50% of Debuff Damage as Life", instead of 0-20% increased Chaos Damage.

Ethereal Knives:

  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.

Exsanguinate:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Explosive Arrow:

  • Quality now provides +0-2 Maximum Explosive Arrows stuck in an Enemy, instead of 0-20% increased Skill Effect Duration and 0-20% chance to Ignite enemies.

Explosive Concoction:

  • Quality now provides 0-15% reduced Flask Charges used, instead of 0-10% increased Area of Effect.

Explosive Trap:

  • Quality now causes +0-2 smaller explosions, instead of providing 0-10% increased Area of Effect.

Eye of Winter:

  • Quality now causes the skill to Fire +0-2 Shard Projectiles in a Spiral when Projectile ends, instead of providing 0-20% increased Cold Damage.

Fire Trap:

  • Quality now provides 0-80% increased Trap Trigger Area of Effect, instead of 0-20% increased Fire Damage.

Fireball:

  • Now has a base Radius of 0.9 metres at gem level 1 (unchanged), scaling up to 1.4 metres at gem level 20 (previously 1 metre). No longer has Projectiles gain radius as they travel farther, up to a maximum of +0-0.9 metres to radius.
  • Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Projectile Speed.

Firestorm:

  • Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Damage.

Flameblast:

  • Quality now provides +0-1 maximum Stages, instead of 0-20% increased Damage.

Flame Dash:

  • Now has "Modifiers to Spell Damage apply to this Skill's Damage Over Time effect."

Flame Link:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Flame Surge:

  • Quality now provides +0-20% more Damage with Hits against Burning enemies, instead of 0-10% increased Cast Speed.

Flame Wall:

  • Quality now provides +0-1 Maximum Flame Walls at a time, instead of 0-10% increased Area of Effect.

Flamethrower Trap:

  • Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Fire Damage.

Flammability:

  • Quality now causes Ignite on Cursed enemies to have 0-20% increased Duration (previously 0-10%).

Flesh Offering:

  • Quality now provides 0-10% increased Effect of Offering, instead of 0-10% increased Skill Effect Duration.

Flicker Strike:

  • Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).

Forbidden Rite:

  • Quality now causes the skill to Fire extra Projectiles at up to +0-2 surrounding Enemies, instead of providing 0-20% increased Projectile Speed.

Freezing Pulse:

  • No longer has 0-19% increased Projectile Speed.

Frenzy:

  • Quality now provides 0-2% more Attack Damage and Attack Speed per Frenzy Charge, instead of 0-10% increased Attack Speed.

Frost Blades:

  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.

Frost Bomb:

  • No longer deals 4% more Damage with Hits per 0.1 seconds Duration, and the debuff no longer causes 75% reduced Energy Shield Regeneration rate.
  • Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Cold Damage.

Frost Wall:

  • Quality now provides 0-40% increased Cooldown Recovery Rate instead of 0-20% increased Skill Effect Duration.

Frostblink:

  • Quality now provides 0-10% increased maximum travel distance, instead of 0-20% increased Effect of Cold Ailments.

Frozen Legion:

  • Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect for Frozen Sweep.

Galvanic Arrow:

  • Quality now provides 0-40% increased Projectile Speed (previously 0-20%).

Galvanic Field:

  • Quality now causes the Buff to grant +0-20% chance to Shock enemies, instead of the Buff granting 0-30% increased Shock Duration.

General's Cry:

  • Quality now provides "Maximum +0-1 Summoned Mirage Warriors", instead of 0-20% increased Cooldown Recovery Rate.

Glacial Cascade:

  • Quality now causes the Final Burst to deal +0-50% more Damage, instead of providing 0-20% increased Damage.

Glacial Hammer:

  • Quality now causes every third successive strike to Freeze enemies as though dealing 0-100% more Damage, instead of providing 0-40% increased Duration of Cold Ailments.

Ground Slam:

  • Quality now causes the skill to deal up +0-20% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect and 0-20% increased Stun Duration on enemies.

Heavy Strike:

  • Quality now provides 0-20% chance to deal Double Damage, instead of 0-20% increased Stun Duration on enemies and 0-20% increased Damage.

Herald of Agony:

  • Quality now provides +0-5 to Maximum Virulence, instead of 0-20% increased Minion Movement Speed.

Herald of Ash:

  • Quality now provides "Base Burning Damage is an additional 0-5% of Overkill Damage", instead of causing the Buff to grant 0-15% increased Fire Damage.

Herald of Ice:

  • Quality now provides +0-0.2 metres to radius, instead of causing the buff to grant 0-15% increased Cold Damage.

Herald of Purity:

  • Quality now causes Minions to have 0-40% increased Cooldown Recovery Rate, instead of providing 0-20% increased Minion Movement Speed.

Herald of Thunder:

  • Quality now causes the Storm to Hit Enemies with 0-20% increased Frequency, instead of causing the Buff to grant 0-15% increased Lightning Damage.

Holy Flame Totem:

  • Quality now provides 0-40% increased Projectile Speed (previously 0-20%).

Ice Nova:

  • No longer has 20% less Area of Effect when Cast on Frostbolt or adds Cold Damage against Chilled Enemies. It also can no longer expand from up to 2 Frostbolt Projectiles.

It now Deals 23 to 34 Cold Damage at gem level 1 (previously 18 to 26), scaling up to 998 to 1481 Cold Damage at gem level 20 (previously 769 to 1130). It also now has 230% Effectiveness of Added Damage (previously 190%).

  • Quality now provides +0-0.3 metres to radius, instead of 0-10% increased Area of Effect.

Ice Shot:

  • No longer has 0-19% increased Effect of Cold Ailments.
  • Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage.

Ice Spear:

  • Quality now causes shards of ice in their second form to have +0-40% to Critical Strike Multiplier, instead of 0-40% increased Projectile Speed.

Ice Trap:

  • Quality now provides 0-15% Chance for Traps to Trigger an additional time, instead of 0-10% increased Area of Effect.

Icicle Mine:

  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.

Immortal Call:

  • Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-20% increased Skill Effect Duration.

Incinerate:

  • Quality now provides +0-2 to maximum Stages, instead of 0-20% increased Fire Damage.

Infernal Blow:

  • Quality now causes the debuff to deal +0-10% of Damage per Charge, instead of providing 0-10% increased Area of Effect.

Infernal Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Area of Effect.

Intimidating Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate (previously 0-20%).

Intuitive Link:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Kinetic Blast:

  • No longer has 0-19% increased Area of Effect.
  • Quality now causes the skill to create 0-1 explosions, instead of providing 0-10% increased Area of Effect.

Kinetic Bolt:

  • Quality now causes Increases and Reductions to Spell Damage to also apply to Attack Damage from this Skill at +0-50% of their value, instead of providing 0-20% increased Projectile Speed.

Lacerate:

  • Quality now provides 0-20% increased Attack Speed if you've changed Stance Recently, instead of 0-10% increased Area of Effect.

Lancing Steel:

  • Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Impale Effect.

Leap Slam:

  • Quality now provides 0-40% increased Stun Duration against Enemies that are on Full Life, instead of 0-20% increased Stun Duration on enemies.

Lightning Arrow:

  • Quality now causes the skill to hit up to +0-2 additional enemies near the target, instead of providing 0-20% chance to Shock enemies.

Lightning Conduit:

  • Quality now provides +0-4% more Damage with Hits per 5% Shock Effect on Enemy, instead of 0-20% increased Damage.

Lightning Spire Trap:

  • Quality now causes the skill to Strike +0-1 additional Area, instead of providing 0-20% chance to Shock enemies.

Lightning Strike:

  • Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Projectile Speed.

Lightning Tendrils:

  • Quality now provides +0-40% to Critical Strike Multiplier, instead of 0-20% increased Lightning Damage.

Lightning Trap:

  • Quality now provides 0-15% Chance for Traps to Trigger an additional time, instead of 0-20% increased Lightning Damage and 0-10% increased Effect of Lightning Ailments.

Manabond:

  • Quality now causes the skill to Deal base Lightning Damage equal to +0-10% of missing Unreserved Mana, instead of providing 0-10% increased Area of Effect.

Mirror Arrow:

  • No longer has Minions deal 0-114% increased Damage, or 0-57% increased Minion Maximum Life. Now has Minions deal 0% more Damage at gem level 1, scaling up to 57% at gem level 20 (previously 75% at all gem levels). Mirror Arrow clones now have 75% more base Damage and 50% more base Life inherently. Now describes average hit damage instead of damage per second on the skill tooltip.
  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of "This Attack and Minions have 0-30% increased Projectile Speed".

Molten Strike:

  • Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage.

Orb of Storms:

  • Quality now causes Beams to Split towards 0-2 additional targets, instead of providing 0-20% increased Lightning Damage.

Penance Brand:

  • Penance Brand has been significantly simplified. It no longer spreads energy to nearby enemies or causes regular pulses while at maximum energy. It now immediately causes an explosion when the branded enemy reaches maximum energy. It no longer causes an explosion when it expires or detaches from an enemy. It no longer has an attached duration — instead, it remains attached to the enemy until it reaches maximum energy, then expires immediately once the explosion occurs. It no longer gains damage or radius per energy. It now deals 177-265 base Physical Damage at gem level 1 (previously 18-27), scaling up to 2541–3811 gem level 20 (previously 170-254), has an added damage effectiveness of 570% (previously 40%), activates every 0.1s while attached (previously every 0.5s) and has a base radius of 2.8 metres (previously 0.8 metres). It now deals 30% less Damage with Ailments.
  • Quality now causes the skill to deal +0-10% more Damage with Hits against Branded Enemies, instead of providing 0-10% increased Area of Effect.

Perforate:

  • No longer creates 2 additional Spikes if you've changed Stance Recently. Now deals 155% of base Attack Damage and has 155% Effectiveness of Added Damage at gem level 1 (both previously 125%), both scaling up to 265% at gem level 20 (both previously 213%).
  • Quality now Creates +0-2 Spikes, instead of providing 0-10% increased Area of Effect.

Pestilent Strike:

  • Quality now provides 0-20% more Poison Duration, instead of +0-10% to Damage over Time Multiplier for Poison.

Plague Bearer:

  • Quality now causes Plague Bearer to deal Damage based on an additional +0-4% of Plague Value, instead of providing 0-10% increased Area of Effect.

Poisonous Concoction:

  • Quality now provides 0-20% chance to inflict Withered for 2 seconds on Hit, instead of 0-10% increased Area of Effect.

Power Siphon:

  • Now Fires Projectiles at 4-7 nearby Enemies, instead of firing 4-7 additional Projectiles.
  • Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage.

Protective Link:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Puncture:

  • Quality now provides +0-20% more Damage with Bleeding, instead of causing Bleeding inflicted by this Skill to deal Damage 0-10% faster.

Punishment:

  • Quality now causes Cursed Enemies to be Debilitated for +0.00-1.00 Seconds when they Hit, instead of 0-10% increased Effect of Curse.

Purifying Flame:

  • Quality now causes the Shockwave to deal +0-10% more Damage, instead of providing 0-10% increased Area of Effect.

Purity of Elements:

  • Quality now causes you and nearby allies to gain +0-5% to all Elemental Resistances, instead of providing 0-40% increased Area of Effect.

Purity of Fire:

  • Quality now causes you and nearby allies to gain 0-10% additional Fire Resistance, instead of providing 0-40% increased Area of Effect.

Purity of Ice:

  • Quality now causes you and nearby allies to gain 0-10% additional Cold Resistance, instead of providing 0-40% increased Area of Effect.

Purity of Lightning:

  • Quality now causes you and nearby allies to gain 0-10% additional Lightning Resistance, instead of providing 0-40% increased Area of Effect.

Pyroclast Mine:

  • Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Area of Effect.

Rage Vortex:

  • Quality now causes the skill to Sacrifice +0-5% of Rage to create a Ragestorm, instead of providing 0-10% increased Area of Effect.

Rain of Arrows:

  • Quality now causes the skill to Fires +0-4 Arrows, instead of providing 0-10% increased Area of Effect.

Raise Spectre:

  • Quality now causes Minions to have +0-20% to all Elemental Resistances, instead of providing 0-20% increased Minion Movement Speed.

Raise Zombie: Zombies no longer attack enemies with an area of effect slam, they now only attack enemies with a melee attack. The gem now has Minions have 0-38% more Maximum Life, replacing the 0-76% increased Cooldown Recovery Rate and increased Area of Effect for the Raised Zombies' Slam Attack.

  • Quality now provides "+0-1 to Maximum Raised Zombies", instead of 0-20% increased Minion Maximum Life.

Rallying Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Area of Effect.

Reap:

  • Quality now causes the skill to Deal +0-5% more Damage per Blood Charge, instead of providing 0-10% increased Area of Effect.

Reave:

  • Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed.

Reckoning:

  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect.

Rejuvenation Totem:

  • Quality now provides 0-20% more Totem Life, instead of 0-60% increased Aura Area of Effect.

Righteous Fire:

  • No longer Deals 39-2447.9 base Fire Damage per Second. Now deals 70% of your Maximum Life and Energy Shield as Base Fire Damage per second (both previously 35%).
  • Quality now provides +0-0.3 metres to radius, instead of 0-20% increased Burning Damage.

Riposte:

  • Quality now provides 0-40% increased Cooldown Recovery Rate, instead of 0-20% increased Damage.

Rolling Magma:

  • Quality now causes the skill to Chain +0-2 Times, instead of providing 0-20% increased Damage.

Scorching Ray:

  • Quality now causes Additional Debuff stages to add +0-10% of Damage, instead of providing 0-10% increased beam length.

Scourge Arrow:

  • Quality now causes Each Spore Pod to fire +0-1 Thorn Arrow, instead of providing 0-20% increased Projectile Speed.

Searing Bond:

  • Quality now provides +0-2 to maximum number of Summoned Totems, instead of causing Supported Skills to have 0-20% increased Totem Life.

Seismic Cry:

  • Quality now provides 0-40% increased Cooldown Recovery Rate (previously 0-20%).

Seismic Trap:

  • Quality now causes the skill to release +0-1 wave, instead of providing 0-20% increased Physical Damage.

Shattering Steel:

  • No longer consumes Steel Shards, or grants Steel Ward, or has any of its Steel Ward stats. No longer has "Base duration is 5.00 seconds", "If you have no Steel Shards, only Fires 1 Projectile", or "Projectiles deal up to 50% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther".
  • Quality now provides 0-40% increased Impale Effect (previously 0-20%).

Shield Crush:

  • Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect.

Shock Nova:

  • Quality now provides +0-10% to Maximum Effect of Shock, instead of 0-40% increased Shock Duration on enemies.

Shockwave Totem:

  • Quality now provides +0-0.2 metres to radius, instead of causing Supported Skills to have 0-20% increased Totem Life.

Shrapnel Ballista:

  • Quality now provides 0-40% increased Projectile Speed (previously 0-20%).

Siege Ballista:

  • Quality now provides 0-5% increased Attack Speed per maximum Totem, instead of 0-20% increased Projectile Damage.

Sigil of Power:

  • Quality now causes Enemies in Area to deal +0-4% less Damage while at maximum Stages, instead of providing 0-10% increased Area of Effect.

Siphoning Trap:

  • Quality now applies beams to the closest +0-4 Enemies, instead of providing 0-20% increased Effect of Cold Ailments.

Smite:

  • Quality now provides 0-10% more Area Damage, instead of 0-10% increased Area of Effect.

Smoke Mine:

  • Quality now causes the buff to grant 0-20% increased Movement Speed, instead of providing 0-40% increased Area of Effect.

Snipe:

  • Quality now provides +0-1 Maximum Stage, instead of 0-10% increased Attack Speed.

Soul Link:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Soulrend:

  • Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-20% increased Chaos Damage.

Spark:

  • No longer has 0-19% increased Projectile Speed. The gem now also describes how many projectiles it fires, instead of how many additional projectiles are fired.
  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Projectile Speed.

Spectral Helix:

  • Quality now causes Projectiles that have Pierced to deal 0-10% more Damage, instead of providing 0-10% increased Attack Speed.

Spectral Shield Throw:

  • Quality now causes the skill to Fire 0-2 additional Projectiles, instead of providing 0-40% increased Projectile Speed.

Spectral Throw:

  • Quality now causes Projectiles that have Pierced to deal 0-10% more Damage, instead of providing 0-10% increased Attack Speed.

Spellslinger:

  • Quality now causes Supported Skills to have Added Spell Damage equal to +0-20% of Damage of Equipped Wand. If two Wands are Equipped, each contributes half as much Added Damage. Quality no longer causes Supported Skills to deal 0-20% increased Spell Damage.

Spirit Offering:

  • Quality now provides 0-10% increased Effect of Offering, instead of 0-10% increased Skill Effect Duration.

Split Arrow:

  • Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Attack Speed.

Splitting Steel:

  • No longer consumes Steel Shards, or grants Call of Steel. No longer has "Projectile which have Split deal 35% less Damage." It now has 40% chance to Impale Enemies on Hit (previously 60%), and has an Attack Speed multiplier of 90% of Base.
  • Quality now provides 0-40% increased Impale Effect (previously 0-20%).

Static Strike:

  • Quality now provides 0-20% increased Beam frequency, instead of 0-20% increased Skill Effect Duration.

Storm Brand:

  • Quality now causes the skill to Send +0-1 beam to an Enemy, instead of providing 0-10% increased Cast Speed.

Storm Burst:

  • Quality now provides +0.00-0.40 seconds to Base duration, instead of 0-10% increased Area of Effect.

Storm Call:

  • No longer has 10-29% increased Effect of Lightning Ailments.
  • Quality now provides 0-15% chance for Lightning to Strike the Marker when Cast, instead of 0-10% increased Area of Effect.

Storm Rain:

  • Quality now provides "Each Arrow can fire +0-1 Beam", instead of 0-10% increased Area of Effect.

Stormbind:

  • Quality now causes Runes to have +0-10% more Area of Effect for each time they have been Improved, instead of providing 0-10% increased Cast Speed.

Stormblast Mine:

  • No longer has 20% chance to Shock enemies, or 20-39% increased Effect of Lightning Ailments. Now deals 3 to 8 Lightning Damage at gem level 1 (previously 2 to 7), scaling up to 367 to 1102 at gem level 20 (previously 334 to 1002). Now has 130% Effectiveness of Added Damage (previously 110%).
  • Quality now causes Each Mine to apply +0-1% increased Damage Taken to Enemies near it, up to a maximum of 150%, instead of providing 0-10% chance to Shock enemies and 0-10% increased Effect of Lighting Ailments.

Summon Carrion Golem:

  • No longer has 0-38% increased Minion Maximum Life. Summoned Carrion Golems now have 20% more Life inherently.
  • Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.

Summon Chaos Golem:

  • No longer has 0-38% increased Minion Maximum Life. Summoned Chaos Golems now have 20% more Life inherently.
  • Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.

Summon Flame Golem:

  • No longer has 0-38% increased Minion Maximum Life. Summoned Flame Golems now have 20% more Life inherently.
  • Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.

Summon Holy Relic:

  • Quality now provides 0-40% increased Buff Effect, instead of causing Minions to have 0-10% increased Area of Effect.

Summon Ice Golem:

  • No longer has 0-38% increased Minion Maximum Life. Summoned Ice Golems now have 20% more Life inherently.
  • Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.

Summon Lightning Golem:

  • No longer has 0-38% increased Minion Maximum Life. Summoned Lightning Golems now have 20% more Life inherently.
  • Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.

Summon Raging Spirit:

  • No longer has Minions deal 0-38% more Damage. Instead, the Raging Spirit's melee attack now naturally gains this damage scaling with level.
  • Quality now provides 0-30% chance to summon an extra Minion, instead of 0-20% increased Minion Movement Speed.

Summon Reaper:

  • No longer has 20-39% increased Minion Maximum Life. Summoned Reapers now have 25% more Life inherently.
  • Quality now causes Minion's Attacks to have 0-20% chance to inflict Bleeding, instead of providing 0-20% increased Minion Movement Speed.

Summon Skeletons:

  • Quality now provides +0-1 to Maximum Summoned Skeletons, instead of causing Minions to deal 0-20% increased Damage.

Summon Stone Golem:

  • No longer has 0-38% increased Minion Maximum Life. Summoned Stone Golems now have 15% more Life inherently.
  • Quality now provides 0-20% increased Buff Effect, instead of causing Minions to deal 0-20% increased Damage.

Sunder:

  • Quality now provides "Wave gains +0-0.1 metres to radius with each Area in the Sequence", instead of 0-10% increased Area of Effect.

Sweep:

  • Quality now provides +0-0.4 metres to radius, instead of 0-10% increased Area of Effect.

Tectonic Slam:

  • Quality now provides +0-30% Fissure branching chance, instead of 0-10% increased Area of Effect.

Tempest Shield:

  • Quality now provides 0-40% chance to Shock enemies (previously 0-20%).

Temporal Rift:

  • Quality now provides "Buff causes Debuffs on you to expire 0-20% faster", instead of 0-10% increased Cooldown Recovery Rate.

Tornado:

  • Quality now causes Tornado to have 0-20% increased Movement Speed (previously 0-10%).

Tornado Shot:

  • Quality now causes the skill to Fire +0-1 secondary Projectile, instead of providing 0-20% increased Projectile Damage.

Toxic Rain:

  • Quality now provides +0.00-0.20 seconds to Base duration, instead of 0-10% increased Area of Effect.

Unearth:

  • Quality now causes Corpses Spawned to have 0-30% increased Maximum Life, instead of providing 0-10% increased Cast Speed.

Vampiric Link:

  • Quality now provides +0.00-1.50 seconds to Base duration, instead of 0-20% increased Skill Effect Duration.

Vengeance:

  • Quality now provides 0-20% chance to Trigger this Skill when Hit (previously 0-10%).

Venom Gyre:

  • Quality now provides "Maximum +0-10 caught Projectiles", instead of 0-20% increased Poison Duration.

Vigilant Strike:

  • Quality now provides 0-4% more Attack Damage per Endurance Charge, instead of 0-20% increased Damage.

Viper Strike:

  • Quality now provides +0.00-1.00 seconds to Base duration, instead of 0-10% increased Attack Speed and Poison Duration.

Void Sphere:

  • Quality now provides 0-20% increased Cooldown Recovery Rate, instead of 0-10% increased Area of Effect.

Volatile Dead:

  • Quality now provides 0-40% increased Orb Movement Speed, instead of 0-10% increased Area of Effect.

Volcanic Fissure:

  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Fire Damage.

Voltaxic Burst:

  • Quality now provides +0-1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting, instead of 0-10% increased Area of Effect.

Vortex:

  • Now has a 0.750 second Cast Time (previously instant), and no longer has a Cooldown Time. It can no longer be cast on Frostbolt projectiles, and as such, no longer has 20% less Area of Effect when Cast on Frostbolt or "Can explode from up to 5 Frostbolt Projectiles." It now deals 49 to 73 Cold Damage at gem level 1 (previously 41 to 62), scaling up to 779 to 1169 at gem level 20 (previously 1209 to 1813).
  • Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.

Wave of Conviction:

  • No longer has 0-38% increased Skill Effect Duration. Now has a base duration of 0.5 seconds at gem level 1, scaling up to 0.7 at gem level 20 (previously 0.5 seconds at all gem levels).
  • Quality now provides "Damage Penetrates 0-15% of Enemy Elemental Resistances", instead of 0-20% increased Elemental Damage.

Wild Strike:

  • Quality now provides 0-20% chance to Freeze, Shock and Ignite, instead of 0-20% increased Elemental Damage.

Winter Orb:

  • Quality now provides +0-2 Maximum Stages, instead of 0-10% increased Cast Speed.

Wintertide Brand:

  • Quality now causes the Debuff to deal +0-5% more Damage per Stage, instead of providing +0-10% to Cold Damage over Time Multiplier.

Withering Step:

  • Quality now causes the skill to inflict +0-2 Withered Debuffs the first time each Enemy enters the Area, instead of providing 0-10% increased Effect of Elusive from this Skill.

Vaal Skill Gem Changes

Vaal Absolution:

  • Quality now causes Minions to have 0-40% increased Cooldown Recovery Rate.

Vaal Animate Weapon:

  • Quality now provides +0-2 to Maximum Animated Weapons, instead of causing Minions to have 0-20% increased Movement Speed.

Vaal Arc:

  • Now has a base Critical Strike Chance of 6% (previously 5%). It now has 15% more Damage with Hits and Ailments for each remaining Chain at all gem levels (previously more Damage for each remaining Chain).
  • Quality now causes the skill to Chain +0-1 Times, instead of providing 0-30% increased Duration of Lightning Ailments.

Vaal Blade Flurry:

  • Quality now provides +0-5% more Damage with Hits and Ailments for each stage, instead of 0-10% increased Attack Speed.

Vaal Blade Vortex:

  • Quality now provides +0-5% increased Hit Rate for each blade, instead of 0-10% increased Area of Effect.

Vaal Blight:

  • Quality now provides +0.00-0.80 seconds to Base duration, instead of 0-10% increased Area of Effect.

Vaal Burning Arrow:

  • Quality now provides 0-20% more Damage with Ignite, instead of +0-10% to Fire Damage over Time Multiplier.

Vaal Caustic Arrow:

  • Quality now provides +0-0.2 metres to radius, instead of 0-10% increased Area of Effect.

Vaal Cold Snap:

  • No longer has 0-19% increased Effect of Chill.
  • Quality now provides 0-20% more Effect of Chill, instead of 0-10% increased Area of Effect.

Vaal Cleave:

  • Quality now causes Cleave to have +0-0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre, instead of 0-10% increased Attack Speed.

Vaal Cyclone:

  • Now has 10% increased Area of Effect per 0.1 metre additional Melee Strike Range at all gem levels (previously 8%).

Vaal Detonate Dead:

  • Quality now causes Vaal Detonate Dead to have a 0-30% chance to detonate an additional corpse, instead of providing 0-20% increased Area Damage.

Vaal Domination:

  • Quality now causes Minions to have 0-40% increased Cooldown Recovery Rate.

Vaal Double Strike:

  • Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed.

Vaal Earthquake:

  • Quality now causes the Aftershock to deal +0-30% more Damage with Hits and Ailments, instead of providing 0-20% increased Damage.

Vaal Fireball:

  • Now has a base Radius of 0.9 metres at gem level 1 (unchanged), scaling up to 1.4 metres at gem level 20 (previously 1 metre). No longer has Projectiles gain radius as they travel farther, up to a maximum of +0-0.9 metres to radius.
  • Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Projectile Speed.

Vaal Firestorm:

  • Quality now provides +0-0.2 metres to radius, instead of 0-20% increased Damage.

Vaal Flicker Strike:

  • Quality now provides 0-10% chance to gain a Frenzy Charge on Hit (previously 0-5%).

Vaal Ground Slam:

  • Quality now causes the skill to deal up +0-20% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect and 0-20% increased Stun Duration on enemies.

Vaal Ice Nova:

  • Quality now provides +0-0.3 metres to radius, instead of 0-10% increased Area of Effect.

Vaal Ice Shot:

  • Quality now provides 0-60% increased Area of Effect angle, instead of 0-20% increased Cold Damage.

Vaal Lightning Arrow:

  • Quality now causes the skill to hit up to +0-2 additional enemies near the target, instead of providing 0-20% chance to Shock enemies.

Vaal Lightning Strike:

  • Quality now causes the skill to Fire +0-1 Projectile, instead of providing 0-20% increased Projectile Speed.

Vaal Molten Strike:

  • Quality now causes Projectiles to deal 0-10% more Damage with Hits and Ailments, instead of providing 0-20% increased Fire Damage.

Vaal Power Siphon:

  • Quality now provides +0-10% to Critical Strike Multiplier per Power Charge, instead of 0-20% increased Damage.

Vaal Rain of Arrows:

  • Quality now causes the skill to Fire +0-4 Arrows, instead of providing 0-10% increased Area of Effect.

Vaal Reap:

  • Quality now causes the skill to Deal +0-5% more Damage per Blood Charge, instead of providing 0-10% increased Area of Effect.

Vaal Reave:

  • Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed.

Vaal Rejuvenation Totem:

  • Quality now provides 0-20% more Totem Life, instead of 0-60% increased Aura Area of Effect.

Vaal Righteous Fire:

  • Quality now provides +0-0.3 metres to radius, instead of 0-20% increased Burning Damage.

Vaal Smite:

  • Quality now provides 0-10% more Area Damage, instead of 0-10% increased Area of Effect.

Vaal Spark:

  • No longer has 0-19% increased Projectile Speed.
  • Quality now causes the skill to Fire +0-2 Projectiles, instead of 0-20% increased Projectile Speed.

Vaal Spectral Throw:

  • Quality now causes Projectiles that have Pierced to deal 0-10% more Damage, instead of providing 0-10% increased Attack Speed.

Vaal Storm Call:

  • No longer has 10-29% increased Effect of Lightning Ailments.

Vaal Summon Skeletons:

  • Quality now provides +0-1 to Maximum Summoned Skeletons, instead of causing Minions to deal 0-20% increased Damage.

Vaal Volcanic Fissure:

  • Quality now causes the skill to Fire +0-2 Projectiles, instead of providing 0-20% increased Fire Damage.

Support Gem Changes

Ancestral Call Support:

  • Quality now provides "Extra Targets for Supported Skills can be found 0-15% further away", instead of causing Supported Skills to deal 0-10% increased Melee Damage.

Awakened Ancestral Call Support:

  • Quality now provides "Extra Targets for Supported Skills can be found 0-15% further away", instead of causing Supported Skills to deal 0-10% increased Melee Damage.

Ballista Totem Support:

  • Quality now causes Supported Skills to have 0-10% increased Totem Placement speed (previously 0-20%).

Behead Support:

  • Quality now causes Supported Skills to deal 0-20% increased Damage with Hits against Enemies that are on Low Life, instead of Supported Skills having +0-0.2 metres to Melee Strike Range.

Blastchain Mine Support:

  • Quality now provides 0-10% increased Mine Damage, instead of causing Supported Skills to have 0-10% increased Mine Throwing Speed.

Blind Support:

  • Quality now provides 0-10% increased Blind Effect, instead of causing Supported Skills to have 0-20% increased Blinding duration.

Bonechill Support:

  • Quality now causes Supported Skills to deal 0-10% increased Cold Damage, instead of causing them to have 0-20% increased Chill Duration on Enemies.

Cast when Damage Taken Support:

  • Quality now causes Supported Skills to require 0-10% reduced amount of Damage taken to Trigger, instead of causing them to deal 0-10% increased Damage.

Close Combat Support:

  • Quality now provides 0-10% increased Damage with Hits to Close Range Enemies, instead of causing Supported Skills to deal 0-10% increased Melee Damage.

Cluster Traps Support:

  • Quality now causes Supported Skills to have 0-20% increased Trap Trigger Area of Effect, instead of dealing 0-10% increased Trap Damage.

Cold to Fire Support:

  • Quality no longer causes Supported Skills to deal 0-10% increased Fire Damage.

Culling Strike Support:

  • Quality now causes you to Recover 0-2% of Life when Supported Skills Cull an Enemy, instead of causing Supported Skills to deal 0-10% increased Damage.

Cursed Ground Support:

  • Quality now provides 0-10% increased Area of Effect of Supported Curse Skills, instead of causing Supported Skills to have 0-10% increased Skill Effect Duration.

Devour Support:

  • Quality now causes Supported Skills to deal 0-80% increased Damage if you have Consumed a corpse Recently, instead of 0-40% increased Damage with Hits against Enemies that are on Low Life.

Feeding Frenzy Support:

  • Quality now causes Supported Skills to have 0-10% increased Minion Movement Speed, instead of causing Feeding Frenzy to have +0-1 second base Duration.

Flamewood Support:

  • Quality now causes Supported Skills to have 0-10% increased Totem Life, instead of 0-20% increased Fire Damage for Avenging Flame.

Fortify Support:

  • Quality now causes Supported Skills to have 0-20% increased Fortification Duration, instead of dealing 0-10% increased Attack Damage.

Frigid Bond Support:

  • Quality now causes Damage and Chill to Linger for a Base Duration of +0-2 seconds, instead of providing 0-10% increased Effect of Chill inflicted with Supported Skills.

Hex Bloom Support:

  • Quality now causes Supported Skills to have 0-4% increased Hex Transfer range, instead of 0-10% increased Curse Duration.

High-Impact Mine Support:

  • Quality now provides 0-10% increased Mine Damage, instead of causing Supported Skills to have 0-10% increased Mine Throwing Speed.

Hypothermia Support:

  • Quality now causes Supported Skills to have +0-20% chance to Freeze Enemies which are Chilled, instead of having 0-30% increased Chill Duration on Enemies.

Ice Bite Support:

  • Quality now causes Supported Skills to deal 0-2% increased Damage per Frenzy Charge, instead of dealing 0-20% increased Damage with Hits against Frozen Enemies.

Infernal Legion Support:

  • Quality now causes Minions from Supported Skills to deal 0-10% increased Damage, instead of causing them to take 0-20% reduced Fire Damage.

Innervate Support:

  • Quality now causes Innervation to last +0-2 seconds, instead of causing Supported Skills to have 0-30% increased Shock Duration on Enemies.

Inspiration Support:

  • Quality now causes Supported Skills to have 0-5% reduced Mana Cost, instead of 0-20% increased Inspiration Charge Duration.

Lifetap Support:

  • Quality now causes Lifetap to last +0-2 seconds, instead of causing Supported Skills to deal 0-10% increased Damage.

Maim Support:

  • Quality now causes Supported Skills to have 0-20% increased Effect of Maim, instead of dealing 0-10% increased Physical Damage.

Meat Shield Support:

  • Quality now causes Minions from Supported Skills to take 0-5% less Damage, instead of having 0-5% additional Physical Damage Reduction.

Minefield Support:

  • Quality now causes Supported Skills to have 0-5% increased Mine Throwing Speed (previously 0-10%).

Minion Life Support:

  • Quality now causes Supported Skills to have 0-20% increased Minion maximum Life (previously 0-15%).

Multistrike Support:

  • Quality now causes Supported Skills to deal 0-10% increased Melee Damage, instead of 0-10% increased Melee Physical Damage.

Overcharge Support:

  • Quality now causes Supported Skills to have 0-20% increased Shock Duration on Enemies (previously 0-30%).

Power Charge On Critical Support:

  • Quality now causes Supported Skills to have 0-10% chance to gain a Power Charge on Critical Strike, instead of 0-20% increased Critical Strike Chance.

Physical to Lightning Support:

  • Quality no longer causes Supported Skills to deal 0-10% increased Lightning Damage.

Pulverise Support:

  • Quality now causes Supported Skills to have 0-10% increased Area of Effect, instead of dealing 0-10% increased Area Damage.

Spell Totem Support:

  • Quality now causes Supported Skills to have 0-10% increased Totem Placement speed (previously 0-20%).

Stun Support:

  • Quality now causes Supported Skills to have 0-10% chance to double Stun Duration, instead of 0-30% increased Stun Duration on Enemies.

Swift Assembly Support:

  • Quality now causes Supported Skills to have 0-5% increased Mine Throwing Speed and Trap Throwing Speed (previously 0-10%).

Swiftbrand Support:

  • Quality now causes Supported Skills to have 0-5% more Activation frequency, instead of 0-5% increased Activation frequency.

Trap Support:

  • Quality now causes Supported Skills to deal 0-10% increased Trap Damage, instead of them having 0-10% increased Trap Throwing Speed.

Vile Toxins Support:

  • Quality now causes Supported Skills to deal 0-10% increased Damage with Poison (previously 0-20%).

Volley Support:

  • Quality now causes Supported Skills to deal 0-10% increased Projectile Damage (previously 0-20%).

Miscellaneous Gem Changes

  • Updated the description for stats on Gems that provide increased Movement Speed to Minions, such as the one found on Animate GuardianAnimate GuardianSpell, Minion
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
    Can use Items requiring up to Level (33-100)
    Minion deals (0-38)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , to clarify it does not affect Minions from other Skills.
  • Many Skill Gems now display the total number of projectiles or arrows they fire, instead of how many additional ones.
  • Many Skill Gems now display their radius in metres in the Gem description.
  • Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
    Supported Skills Repeat an additional time
    Supported Skills have (40-54)% more Cast Speed

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Awakened Spell EchoAwakened Spell Echo SupportSpell, Support
    Icon: k
    Level: (1-5)
    Cost & Reservation Multiplier: 150%
    Requires Level 72Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
    Supported Skills Repeat an additional time
    Supported Skills have (55-59)% more Cast Speed
    Final Repeat of Supported Skills has 20% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Spell Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    can no longer support Blink Skills.

Ascendancy Changes

  • The Hinekora, Death's Fury Chieftain Ascendancy Passive Skill now causes Enemies you or your Totems Kill to have a 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage (previously just Enemies you Kill).

Passive Tree Changes

  • Passive tree mastery stats that previously granted increased accuracy against marked enemies, unique enemies, or nearby enemies now instead grant more accuracy. The previous versions were not functioning correctly and could generate incorrect accuracy values under some circumstances.

Atlas Passive Tree Changes

  • With the Speaker of the Dead Keystone Atlas Passive, Players can now Touch up to 20 nearby normal or magic Monsters for each Tormented Spirit Possessing them (previously 50).
  • With the Destructive Play Atlas Keystone allocated, killing the Map boss before [The Maven]] can cast Up The Stakes no longer causes her to leave without summoning additional bosses.

Unique Balance

  • The Ashes of the StarsAshes of the Stars
    Onyx Amulet
    Requires Level 60+(10-16) to all Attributes(5-10)% increased Experience Gain of Gems
    +1 to Level of all Skill Gems
    +(20-30)% to Quality of all Skill Gems
    A single facet contains the wisdom
    of countless disintegrated worlds.
    Unique Amulet no longer provides 10-20% increased Reservation Efficiency of Skills. Existing items can be updated with a Divine Orb and a momentary lapse in judgement.
  • The HeatshiverHeatshiver
    Leather Hood
    Evasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating
    60% increased Mana Regeneration Rate
    +(20-30)% to Fire Resistance
    +(20-30)% to Cold Resistance
    Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy
    Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies
    Give of your heated passions.
    Give of your cold resolve.
    You will be repaid.
    Unique Helmet now has "Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies" (previously 100%). Existing items can be made worse with a Divine Orb.
  • The Replica Dragonfang's FlightReplica Dragonfang's Flight
    Onyx Amulet
    Requires Level 56+(10-16) to all Attributes+3 to Level of all <Random Skill> Gems
    +(5-10)% to all Elemental Resistances
    (5-10)% increased Reservation Efficiency of Skills
    Items and Gems have (10-5)% reduced Attribute Requirements
    "Did we make this? Why do we have no record of it? We were warned that there would be consequences..."
    - Administrator Qotra
    Unique Amulet now provides +5-10% to all Elemental Resistances (previously +10-15%), 5-10% increased Reservation Efficiency of Skills (previously 10-15%), and causes Items and Gems to have 5-10% reduced Attribute Requirements (previously 10-15%). Existing items can be updated to the new values with a Divine Orb, but why on Wraeclast would you do that?
  • The Kaom's SpiritKaom's Spirit
    Titan Gauntlets
    Armour: (242-278)Requires Level 69, 98 Str+(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    (0.3-0.5)% of Physical Attack Damage Leeched as Life
    Life Recovery from Regeneration is not applied
    Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
    Who can tell when whispers are truly from a god?
    Unique Gloves now have "Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration" (previously for every 100 Life Recovery). Existing items can be made worse with a Divine Orb.
  • The Fire Damage taken per Second while Flame-Touched on the Annihilation's ApproachAnnihilation's Approach
    Dragonscale Boots
    Armour: (193-278)
    Evasion: (193-278)
    Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
    (60-100)% increased Armour and Evasion
    30% increased Movement Speed
    Cannot be Chilled
    Cannot be Frozen
    Take 6000 Fire Damage per Second while Flame-Touched
    Gain Adrenaline when you become Flame-Touched
    Lose Adrenaline when you cease to be Flame-Touched
    Pray that the flames find fascination,
    for the true end follows when the great eye closes.
    Unique Boots was a bit too high for a Unique obtained through killing an Uber Pinnacle Boss. As such, we have updated these Boots to have "Take 6000 Fire Damage per Second while Flame-Touched" (previously 10000). A Divine Orb can be used on existing items to obtain this new value.
  • Attacks with the Ephemeral EdgeEphemeral Edge
    Dusk Blade
    One Handed Sword
    Physical Damage: 19-54
    Elemental Damage: 1-75
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
    50% increased Global Critical Strike Chance
    (40-50)% increased maximum Energy Shield
    25% reduced maximum Life
    Adds 1 to 75 Lightning Damage
    Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
    In the rift between future and past,
    life passes quickly.
    Unique Sword now have Added Maximum Lighting Damage equal to 20% of player Maximum Energy Shield. It can no longer scale off of a Minion's Maximum Energy Shield.
  • The Ralakesh's ImpatienceRalakesh's Impatience
    Riveted Boots
    Armour: (65-71)
    Energy Shield: (14-15)
    Requires Level 36, 35 Str, 35 Int+(15-25)% to Cold Resistance
    +(15-25)% to Chaos Resistance
    Count as having maximum number of Endurance Charges
    Count as having maximum number of Frenzy Charges
    Count as having maximum number of Power Charges
    For the immortal, what is the difference
    between an age and an instant?
    Unique Boots no longer has "Lose all Frenzy, Endurance, and Power Charges when you Move", or causes your Minimum Endurance, Frenzy or Power Charges to be equal to Maximum while stationary. It now has "Count as having maximum number of Endurance Charges", "Count as having maximum number of Frenzy Charges", and "Count as having maximum number of Power Charges." This change affects existing items.
  • The Replica Bones of UllrReplica Bones of Ullr
    Silk Slippers
    Energy Shield: (23-33)Requires Level 22, 42 Int(40-60)% increased Energy Shield
    +20 to maximum Life
    +20 to maximum Mana
    (5-15)% increased Movement Speed
    Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
    Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
    "Outpost Twelve has been abandoned. On the bright side, I expect the plague of apparitions
    to serve as ample defence for the relics we left behind."
    - Administrator Qotra
    Unique Boots now cause Summoned Phantasms and Raging Spirits to have a 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy (previously just Unique). This change affects existing items.
  • The Replica MistwallReplica Mistwall
    Lacquered Buckler
    Chance to Block: 24%
    Evasion: (1049-1372)
    Movement Speed: -3%
    Requires Level 60, 154 Dex6% increased Movement Speed(120-150)% increased Evasion Rating
    10% increased Movement Speed
    +(10-20)% to Fire and Cold Resistances
    You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
    +(8-15)% chance to Avoid Physical Damage from Hits while Phasing
    You have Phasing if you have Blocked Recently
    "For personal defence, Prototype #444 is fantastic. It is one hundred percent effective seventy five percent of the time... once."
    - Lead Researcher Ksaret
    Unique Shield now has "You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently" (previously a +75% chance). This change affects existing items.
  • The Replica Perfect FormReplica Perfect Form
    Zodiac Leather
    Evasion: (2135-2946)
    Movement Speed: -3%
    Requires Level 65, 197 Dex(150-200)% increased Evasion Rating
    -30% to Cold Resistance
    +20% chance to Block Attack Damage
    Evasion Rating is increased by Overcapped Cold Resistance
    Versatile Combatant
    ""This is what I've been trying to tell you. This prototype
    was different before. Now, it's always been this way!"
    - Researcher Graven"
    Body Armour has been reworked. It no longer provides 10-15% increased Dexterity, +70-100 to Maximum Life, Hollow Palm Technique, or causes Flesh and Stone to have no Reservation. It now provides Versatile Combatant, and +20% chance to Block Attack Damage. This change does not affect existing items.
  • The Replica BitterdreamReplica Bitterdream
    Shadow Sceptre
    Sceptre
    Physical Damage: 29-44
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Elemental Penetration
    Socketed Gems are Supported by Level 15 Immolate
    Socketed Gems are Supported by Level 15 Unbound Ailments
    Socketed Gems are Supported by Level 15 Ice Bite
    Socketed Gems are Supported by Level 15 Inspiration
    Socketed Gems are Supported by Level 15 Innervate
    "Attempt #2520: Been slaving away at this one for longer than I can remember.
    Convinced this assignment is retribution from my superior..."
    Unique Sceptre now causes Socketed Gems to be Supported by level 15 Elemental Penetration (previously level 1). This change affects existing items, though they will have an incorrect description unless a Divine Orb is used on them.
  • The Replica Oro's SacrificeReplica Oro's Sacrifice
    Infernal Sword
    Two Hand Sword
    Elemental Damage: (385-440) to (490-545)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49-1.55)
    Weapon Range: 1.3 metres
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
    Adds (385-440) to (490-545) Cold Damage
    (10-15)% increased Attack Speed
    20% chance to Freeze
    10% increased Physical Damage taken
    10% increased Cold Damage taken
    Culling Strike against Frozen Enemies
    Gain an Endurance Charge if an Attack Freezes an Enemy
    "Ice and flame antagonized in the essence of a prototype.
    What once burned now chills the soul."
    - Researcher Arn
    Unique Sword no longer has "1% of Damage against Frozen Enemies Leeches as Life" and instead provides Culling Strike against Frozen Enemies. This change does not affect existing items.

Item Balance

  • Hinekora's LockHinekora's LockStack Size: 10Allows an item to foresee the result of the next Currency item used on it
    Modifying the item in any way removes the ability to foresee
    Right click this item then left click an item to apply it.
    can no longer foresee the result of corrupting an item at the Altar of Corruption.
  • The "Maven releases all Bosses at once" modifier can once again roll on Maven's Invitations.
  • The following Experimented Base Types can no longer be obtained: Maltreatment AxeMaltreatment AxeOne Handed Axe
    Physical Damage: 19-39
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 30, 78 Str, 34 Dex+10 to Maximum Rage
    , Prime CleaverPrime CleaverTwo Handed Axe
    Physical Damage: 39-61
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 30+20% to Maximum Quality
    , Hedron BowHedron BowBow
    Physical Damage: 9-13
    Elemental Damage: (46-55) to (69-83)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.30
    Requires Level 30, 101 DexAdds (46-55) to (69-83) Fire Damage
    , Shadow FangsShadow FangsClaw
    Physical Damage: 13-24
    Chaos Damage: (26-38) to (52-70)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 30, 54 Dex, 54 IntAdds (26-38) to (52-70) Chaos Damage
    , Hollowpoint DaggerHollowpoint DaggerDagger
    Physical Damage: 12-46
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.40
    Weapon Range: 1.0 metres
    Requires Level 30, 54 Dex, 54 IntAll Damage from Hits with This Weapon can Poison
    , Flickerflame BladeFlickerflame BladeRune Dagger
    Physical Damage: 12-47
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 30, 54 Dex, 54 IntTrigger Level 10 Flame Dash when you use a Socketed Skill
    , Flare MaceFlare MaceOne Handed Mace
    Physical Damage: 20-41
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 30, 101 StrTrigger Level 10 Fiery Impact on Melee Hit with this Weapon
    , Blunt Force CondenserBlunt Force CondenserTwo Hand Mace
    Physical Damage: 39-64
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 30, 101 StrWarcries Exert 1 additional Attack
    , Fickle SpiritbladeFickle SpiritbladeOne Handed Sword
    Physical Damage: 18-33
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
    , Rebuking BladeRebuking BladeTwo Hand Sword
    Physical Damage: 30-56
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 30, 54 Str, 54 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances
    , Capacity RodCapacity RodWarstaff
    Physical Damage: 39-73
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 30, 54 Str, 54 Int+1 to Maximum Power Charges and Maximum Endurance Charges
    , Transformer StaffTransformer StaffStaff
    Physical Damage: 36-66
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 30, 54 Str, 54 Int+(66-80) to maximum Energy Shield
    Spend Energy Shield before Mana for Costs of Socketed Skills
    , Assembler WandAssembler WandWand
    Physical Damage: 16-30
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.40
    Requires Level 30, 101 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
    , Exothermic Tower ShieldExothermic Tower ShieldChance to Block: 25%
    Armour: (87-100)
    Movement Speed: -3%
    Requires Level 30, 76 StrScorch Enemies when you Block their Damage
    , Exhausting Spirit ShieldExhausting Spirit ShieldChance to Block: 22%
    Energy Shield: (16-19)
    Movement Speed: -3%
    Requires Level 30, 76 IntSap Enemies when you Block their Damage
    , and Endothermic BucklerEndothermic BucklerChance to Block: 24%
    Evasion: (75-86)
    Movement Speed: -3%
    Requires Level 30, 76 DexInflict Brittle on Enemies when you Block their Damage
    .
  • Disapprobation AxeDisapprobation AxeOne Handed Axe
    Physical Damage: 29-60
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 50, 124 Str, 54 Dex+15 to Maximum Rage
    : Now has +15 to Maximum Rage (previously +10).
  • Psychotic AxePsychotic AxeOne Handed Axe
    Physical Damage: 34-71
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 70, 163 Str, 84 Dex+20 to Maximum Rage
    : Now has +20 to Maximum Rage (previously +10).
  • Prime CleaverPrime CleaverTwo Handed Axe
    Physical Damage: 39-61
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 30+20% to Maximum Quality
    : Now deals 39-61 Physical Damage (previously 36-56).
  • Honed CleaverHoned CleaverTwo Handed Axe
    Physical Damage: 60-95
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 50+30% to Maximum Quality
    : Now has +30% to Maximum Quality (previously +20%), and deals 60-95 Physical Damage (previously 55-86).
  • Apex CleaverApex CleaverTwo Handed Axe
    Physical Damage: 71-111
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 1.3 metres
    Requires Level 70+40% to Maximum Quality
    : Now has +40% to Maximum Quality (previously +20%), and deals 71-111 Physical Damage (previously 65-101).
  • Hedron BowHedron BowBow
    Physical Damage: 9-13
    Elemental Damage: (46-55) to (69-83)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.30
    Requires Level 30, 101 DexAdds (46-55) to (69-83) Fire Damage
    : Implicit modifier now adds 46-55 to 69-83 Fire Damage (previously 40-48 to 60-72).
  • Foundry BowFoundry BowBow
    Physical Damage: 13-20
    Elemental Damage: (80-97) to (126-144)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.30
    Requires Level 50, 161 DexAdds (80-97) to (126-144) Fire Damage
    : Implicit modifier now adds 80-97 to 126-144 Fire Damage (previously 70-84 to 110-125).
  • Solarine BowSolarine BowBow
    Physical Damage: 16-24
    Elemental Damage: (121-133) to (184-197)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.30
    Requires Level 70, 212 DexAdds (121-133) to (184-197) Fire Damage
    : Implicit modifier now adds 121-133 to 184-197 Fire Damage (previously 105-116 to 160-172).
  • Shadow FangsShadow FangsClaw
    Physical Damage: 13-24
    Chaos Damage: (26-38) to (52-70)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 30, 54 Dex, 54 IntAdds (26-38) to (52-70) Chaos Damage
    : Implicit modifier now adds 26-38 to 52-70 Chaos Damage (previously 23-33 to 45-60).
  • Malign FangsMalign FangsClaw
    Physical Damage: 20-37
    Chaos Damage: (43-55) to (81-104)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 50, 86 Dex, 86 IntAdds (43-55) to (81-104) Chaos Damage
    : Implicit modifier now adds 43-55 to 81-104 Chaos Damage (previously 38-48 to 70-90).
  • Void FangsVoid FangsClaw
    Physical Damage: 22-41
    Chaos Damage: (46-63) to (92-113)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 70, 113 Dex, 113 IntAdds (46-63) to (92-113) Chaos Damage
    : Implicit modifier now adds 46-63 to 92-113 Chaos Damage (previously 40-55 to 80-98).
  • Flashfire BladeFlashfire BladeRune Dagger
    Physical Damage: 18-73
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 50, 86 Dex, 86 IntTrigger Level 20 Flame Dash when you use a Socketed Skill
    20% increased Cooldown Recovery Rate of Travel Skills
    : Now has 20% Cooldown Recovery Rate of Travel Skills.
  • Infernal BladeInfernal BladeRune Dagger
    Physical Damage: 21-85
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 70, 121 Dex, 121 IntTrigger Level 30 Flame Dash when you use a Socketed Skill
    40% increased Cooldown Recovery Rate of Travel Skills
    : Now has 40% Cooldown Recovery Rate of Travel Skills.
  • Flare MaceFlare MaceOne Handed Mace
    Physical Damage: 20-41
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 30, 101 StrTrigger Level 10 Fiery Impact on Melee Hit with this Weapon
    : Triggered Fiery Impact now has a cooldown time of 1.8 seconds (previously 2 seconds).
  • Crack MaceCrack MaceOne Handed Mace
    Physical Damage: 31-64
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 50, 161 StrTrigger Level 15 Fiery Impact on Melee Hit with this Weapon
    : Triggered Fiery Impact now has a cooldown time of 1.6 seconds (previously 2 seconds).
  • Boom MaceBoom MaceOne Handed Mace
    Physical Damage: 39-81
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 70, 218 StrTrigger Level 20 Fiery Impact on Melee Hit with this Weapon
    : Triggered Fiery Impact now has a cooldown time of 1.4 seconds (previously 2 seconds).
  • Impact Force PropagatorImpact Force PropagatorTwo Hand Mace
    Physical Damage: 81-135
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 70, 220 StrWarcries Exert 2 additional Attacks
    : Now causes Warcries to Exert 2 additional Attacks (previously 1).
  • Fickle SpiritbladeFickle SpiritbladeOne Handed Sword
    Physical Damage: 18-33
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 30, 54 Str, 54 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
    : Now has 6.5% Critical Strike Chance (previously 6%).
  • Capricious SpiritbladeCapricious SpiritbladeOne Handed Sword
    Physical Damage: 27-51
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
    : Now has 6.5% Critical Strike Chance (previously 6%).
  • Anarchic SpiritbladeAnarchic SpiritbladeOne Handed Sword
    Physical Damage: 34-63
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
    : Now has 6.5% Critical Strike Chance (previously 6%),
  • Rebuking BladeRebuking BladeTwo Hand Sword
    Physical Damage: 30-56
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 30, 54 Str, 54 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances
    : Now has 1.4 Attacks per Second (previously 1.3), and 6.5% Critical Strike Chance (previously 6%).
  • Blasting BladeBlasting BladeTwo Hand Sword
    Physical Damage: 47-87
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 50, 86 Str, 86 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances
    : Now has 1.4 Attacks per Second (previously 1.3), and 6.5% Critical Strike Chance (previously 6%).
  • Banishing BladeBanishing BladeTwo Hand Sword
    Physical Damage: 55-102
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 70, 130 Str, 130 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances
    : Now has 1.4 Attacks per Second (previously 1.3), and 6.5% Critical Strike Chance (previously 6%).
  • Accumulator WandAccumulator WandWand
    Physical Damage: 29-54
    Critical Strike Chance: 7.50%
    Attacks per Second: 1.40
    Requires Level 70, 237 IntGain 2 Endurance, Frenzy or Power Charges every 6 seconds
    : Now causes you to Gain 2 Endurance, Power or Frenzy Charges every 6 seconds (previously 1).
  • Micro-Distillery BeltMicro-Distillery BeltRequires Level 24Can't use Flask in Fifth Slot
    Flasks applied to you have 30% increased Effect
    : Flasks applied to you now have 30% increased Effect (previously 20%).
  • Mechalarm BeltMechalarm BeltRequires Level 56Trigger Level 20 Summon Taunting Contraption when you use a Flask: Summoned Taunting Contraptions now last 8 seconds (previously 4), and can taunt 3 times (previously 1).
  • Cogwork RingCogwork RingRequires Level 24-1 Prefix Modifier allowed
    +1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    25% increased Suffix Modifier magnitudes
    : Now has 25% increased Suffix Modifier Magnitudes.
  • Geodesic RingGeodesic RingRequires Level 24+1 Prefix Modifier allowed
    -1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    25% increased Prefix Modifier magnitudes
    : Now has 25% increased Prefix Modifier Magnitudes.
  • Simplex AmuletSimplex AmuletRequires Level 24-2 Prefix Modifiers allowed
    -1 Suffix Modifier allowed
    Implicit Modifiers Cannot Be Changed
    100% increased Explicit Modifier magnitudes
    : Now has -2 Prefix Modifiers allowed (previously -1) and 100% increased Explicit Modifier magnitudes (previously 25%).
  • Exothermic Tower ShieldExothermic Tower ShieldChance to Block: 25%
    Armour: (87-100)
    Movement Speed: -3%
    Requires Level 30, 76 StrScorch Enemies when you Block their Damage
    : Now has 87-100 Armour (previously 125-143), and a 25% chance to Block (previously 23%).
  • Magmatic Tower ShieldMagmatic Tower ShieldChance to Block: 27%
    Armour: (144-165)
    Movement Speed: -3%
    Requires Level 50, 121 StrScorch Enemies when you Block their Damage
    : Now has 144-165 Armour (previously 205-236), and a 27% chance to Block (previously 23%).
  • Heat-attuned Tower ShieldHeat-attuned Tower ShieldChance to Block: 29%
    Armour: (220-253)
    Movement Speed: -3%
    Requires Level 70, 159 StrScorch Enemies when you Block their Damage
    : Now has 220-253 Armour (previously 330-379), and a 29% chance to Block (previously 23%).
  • Exhausting Spirit ShieldExhausting Spirit ShieldChance to Block: 22%
    Energy Shield: (16-19)
    Movement Speed: -3%
    Requires Level 30, 76 IntSap Enemies when you Block their Damage
    : Now has 16-19 Energy Shield (previously 24-28), and a 22% chance to Block (previously 20%).
  • Subsuming Spirit ShieldSubsuming Spirit ShieldChance to Block: 24%
    Energy Shield: (25-29)
    Movement Speed: -3%
    Requires Level 50, 121 IntSap Enemies when you Block their Damage
    : Now has 25-29 Energy Shield (previously 38-44), and a 24% chance to Block (previously 20%).
  • Transfer-attuned Spirit ShieldTransfer-attuned Spirit ShieldChance to Block: 26%
    Energy Shield: (39-45)
    Movement Speed: -3%
    Requires Level 70, 159 IntSap Enemies when you Block their Damage
    : Now has 39-45 Energy Shield (previously 56-64), and a 26% chance to Block (previously 20%).
  • Endothermic BucklerEndothermic BucklerChance to Block: 24%
    Evasion: (75-86)
    Movement Speed: -3%
    Requires Level 30, 76 DexInflict Brittle on Enemies when you Block their Damage
    : Now has 75-86 Evasion Rating (previously 112-129), and a 24% chance to Block (previously 22%).
  • Polar BucklerPolar BucklerChance to Block: 26%
    Evasion: (123-142)
    Movement Speed: -3%
    Requires Level 50, 121 DexInflict Brittle on Enemies when you Block their Damage
    : Now has 123-142 Evasion Rating (previously 185-212), and a 26% chance to Block (previously 22%).
  • Cold-attuned BucklerCold-attuned BucklerChance to Block: 28%
    Evasion: (206-237)
    Movement Speed: -3%
    Requires Level 70, 159 DexInflict Brittle on Enemies when you Block their Damage
    : Now has 206-236 Evasion Rating (previously 302-348), and a 28% chance to Block (previously 22%).

Ruthless-specific Changes

The following notes only apply to Ruthless Leagues

  • Summoned Sentinels of Radiance, granted by the Guardian's Radiant Crusade Ascendancy Passive Skill, now have a maximum level of 80 (previously 85). Its melee damage has been reduced by roughly 50%, and the damage and area of their burn has been reduced by roughly 33%.
  • Elemental Relics, triggered by the Guardian's Unwavering Crusade Ascendancy Passive Skill, now have a maximum level of 80 (previously 85).
  • The Champion's Fortitude Ascendancy Passive Skill now grants 15 Fortification (previously 10).
  • The Assassin's Deadly Infusion Ascendancy Passive Skill now grants +2% Critical Strike Chance while at maximum Power Charges (previously +1%).
  • The Assassin's Module Error: No passives found with q_where = passive_skills.name="Noxious Strikes" Ascendancy Passive Skill now grants 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% (previously 5%).
  • The Assassin's Toxic Delivery Ascendancy Passive Skill now causes Poison you inflict with Critical Strikes to deal 10% more Damage (previously 25%), and now grants "All Damage with Hits can Poison".
  • Slightly increased the drop rate of currency items.
  • Talismans created through Beastcrafting are now created with at least Magic Rarity, and the chance to create Rare Talismans has been increased.
  • Tora's Betrayal Research Safehouse rewards is now a chest of Support Gems.
  • Tora's Betrayal Fortification Safehouse rewards is now a Trapped Stash of Gems.
  • Experimented Base Types can now be found at the end of Grand Heists.
  • Ultimatum Scarabs only guarantee an Ultimatum encounter in an Area.
  • The Face the Ultimatum Notable Atlas Passive causes your Maps to have 125% increased chance to contain an Ultimatum Encounter, with the 3 small Passives each providing a 50% increased chance.
  • The Protect The Altar Notable Atlas Passive does not cause Ultimatum Altars in your Maps to have 50% increased Life.
  • The Slaughter Them All Notable Atlas Passive does not cause Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies to require killing 20% reduced number of Enemies.
  • The Survive The Assault Notable Atlas Passive does not cause Ultimatum Encounters in your Maps only requiring you to Survive to have 20% reduced duration.
  • The Conquer The Stones Notable Atlas Passive does not cause Ultimatum Stone Circles in your Maps to have 25% increased radius.
  • The Prove Yourself Worthy Notable Atlas Passive causes Ultimatum Rewards in your maps to have 10% chance to be duplicated, with small Passives prior each causing Ultimatum Monsters in your Maps to grant 5% increased Experience.
  • The small Atlas Passives prior to the Stand Your Ground Notable each cause Ultimatum Encounters in your Maps to spawn 5% increased number of Monsters.
  • The Worthy of the Past Notable Atlas Passive only causes Ultimatum Rewards in your Maps to have 50% increased chance to be Jewellery.
  • The Worthy of the Present Notable Atlas Passive only causes Ultimatum Rewards in your Maps to have 50% increased chance to be Currency Items.
  • The Worthy of the Future Notable Atlas Passive only causes Ultimatum Rewards in your Maps to have 50% increased chance to be Gems.
  • The Brave The Tower Notable Atlas Passive only causes Ultimatum Encounters in your Maps to have 50% increased chance for the final round to include a Boss, while the small Passives prior each cause your Maps to have 50% increased chance to contain an Ultimatum Encounter.

Monster Balance

  • The Foundry MapFoundry MapMap Level: 71
    Map Tier: 4
    Guild Character: à
    Ever does man look to emulate his creator,
    only to match his indifference.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Boss fight has been adjusted now that it is a single-boss fight. The health of Ciergan, Shadow Alchemist has been increased. They can now use Corpse Rain skill when not on full life (instead of under 90%), and are able to use their Corpse Rain and Spawn Rat skills more often. The number of Molten Mortars spawned by the Cauldron has been increased, alongside the damage they deal.

Kirac League Mods Available During 3.23.0

  • Fortune Favours the Brave (costs 3 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): One of these options will be applied at random, including those you have not yet unlocked.
  • Torment (costs 2 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Area is haunted by 2 additional Tormented Spirits.
  • Anarchy (costs 3 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Area is inhabited by 3 additional Rogue Exiles.
  • Ambush (costs 4 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Area contains 4 additional Strongboxes.
  • Beyond (costs 5 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Slaying Enemies close together can attract monsters from Beyond this realm.
  • Blight (costs 6 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Area contains a Blight Encounter.
  • Expedition (costs 8 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Area contains an Expedition Encounter.
  • Ultimatum (costs 10 Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.s): Area contains an Ultimatum Encounter.

User Interface Changes

  • Hovering the create button on the character selection window now displays how many of your character slots are currently in use.
  • You can now shift-click on faded items in your main inventory to remove them from the trade and sell windows.
  • You can now shift-click currency items in your main inventory to only sell or trade a partial stack.
  • Pressing Ctrl + Click on NPCs in the Campaign that you can sell items to now brings up the sell items interface.
  • Pressing Ctrl + Click on Siosa now brings up the purchase items interface.
  • Pressing Ctrl + Click on Tasuni now brings up the trade Divination Cards interface.
  • Improved the highlighting of Basic Jewel Sockets when they are searched on the Passive Skill Tree.
  • Added a close button to the Betrayal Investigation Board.

Item Filter Changes

  • The GemQualityType condition has been removed.

Bug Fixes

  • Fixed some incorrect behaviour with the spacing of Spell CascadeSpell Cascade SupportAoE, Spell, Support
    Icon: p
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 4Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills or skills used by totems, traps, or mines. Cannot modify the skills of minions.Supported Skills have (25-16)% less Area of Effect
    Supported Skills deal (40-31)% less Damage
    Supported Area of Effect Skills also affect areas in front of and behind the targeted area

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    with Curse skills that was inadvertently fixed in 3.22.0 before being reinstated temporarily in 3.22.0b.
  • Fixed a bug where Projectiles from Skills supported by Returning ProjectilesReturning Projectiles SupportSupport, Projectile
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
    Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
    Projectiles from Supported Skills Pierce all Targets while Returning

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Projectile Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    were only dealing less Damage with Hits while Returning. They now also deal less Damage with Ailments while Returning.
  • Fixed a bug where player minions would take no damage from roaming Deatomization Storms in the Sirus, Awakener of Worlds Boss fight.
  • Fixed a bug where Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 80% of base
    Attack Damage: (130-185)% of base
    Effectiveness of Added Damage: (130-185)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could be supported by Ballista Totem. Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 120%
    Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills deal (32-24)% less Damage
    Supported Skills will summon a Ballista Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills have +2 to maximum number of Summoned Ballista Totems
    Supported Skills have 50% less Attack Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Totem Placement speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    can now only support Bow or Wand Skills.
  • Fixed a bug where the MagebloodMageblood
    Heavy Belt
    Requires Level 44+(25-35) to Strength+(30-50) to Dexterity
    +(15-25)% to Fire Resistance
    +(15-25)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
    Magic Utility Flask Effects cannot be removed
    Rivers of power course through your veins.
    Unique Belt could cause other players' flask effects applied to you through Soul LinkSoul LinkSpell, Duration, Link
    Level: (1-20)
    Cost: (15-32) Mana per second
    Cast Time: 0.50 sec
    Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds
    Linked target takes (5-14)% less Damage
    30% of Damage from Hits against target is taken from your Energy Shield before them
    Link breaks if target leaves range or line of sight for 4 seconds
    Maximum 1 Link from any source per target
    You die if Linked target dies

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    to be infinite.
  • Fixed a bug where ArcArcSpell, Chaining, Lightning
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
    Chains +(4-7) Times
    15% more Damage with Hits and Ailments for each remaining Chain

    Additional Effects From 1-20% Quality:
    Chains +(0.05-1) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    was not able to chain back to targets it had previously hit. It still cannot chain to a target immediately after chaining from it.
  • Fixed a bug where the debuff beams from Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-24) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Requires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Trap lasts 4 seconds
    Base duration is 3.00 seconds
    Deals (16.9-760.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Applies beams to the closest 10 Enemies
    Regenerate (12.7-324.4) Life per second while any Enemy is affected
    Regenerate (2.9-17.2) Mana per second while any Enemy is affected
    Regenerate (1.3-32.4) Life per second for each affected Enemy
    Regenerate (0.3-1.7) Mana per second for each affected Enemy

    Additional Effects From 1-20% Quality:
    Applies beams to the closest +(0.2-4) Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    were not applying to the closest enemies.
  • Fixed an issue where Corrupting Cry SupportCorrupting Cry SupportAoE, Physical, Support, Warcry, Duration
    Icon: C
    Level: (1-20)
    Cost & Reservation Multiplier: 1000%
    Requires Level 31Supports warcry skills. Cannot modify the skills of minions.Supported Skills Cost Life instead of Mana
    Supported Skills have 20% less Area of Effect
    Corrupted Blood inflicted by Supported Warcries deals (45.9-601.5) base Physical Damage per second
    Supported Warcries inflict Corrupted Blood on the first
    enemy Hit by each Attack they Exert
    Corrupted Blood inflicted by Supported Warcries has a Base Duration of 2 seconds
    Supported Warcries inflict 4 Corrupted Blood Debuffs

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    did not mention it cannot modify the skills of minions.
  • Fixed a bug where Urgent Orders SupportUrgent Orders SupportWarcry, Support
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports warcry skills.Supported Skills have +2 seconds to Cooldown
    Supported Skills have (50-69)% increased Warcry Speed

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Warcry Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    did not support Raise SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Fixed a bug where triggered actions looking for something to target, such as a Skill supported by Manaforged ArrowsManaforged Arrows SupportBow, Support, Trigger
    Icon: U
    Level: (1-20)
    Cost & Reservation Multiplier: 200%
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
    Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
    Supported Skills Trigger once total Mana Spent on other Bow
    Attacks exceeds 300% of their Mana Cost

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , could pick things you don't have line of sight to.
  • Fixed a bug where Skills supported by Spell Cascade could sometimes face the wrong direction, most noticeable with ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 210%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (120.2-1463.3) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    when cast close to your character's position.
  • Fixed a bug where Chain HookChain HookAttack, AoE, Movement, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 120% of base
    Attack Damage: (115-169)% of base
    Effectiveness of Added Damage: (115-169)%
    Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage
    Gain 1 Rage if this Skill Hits any Enemies

    Additional Effects From 1-20% Quality:
    Gain +(0.05-1) Rage if this Skill Hits any Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    could pull you to a namelocked enemy that was not within range of the attack.
  • Fixed a bug where the skill tooltip for Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Movement, Travel, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Base duration is 3.00 seconds
    (0-47)% increased Cooldown Recovery Rate
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    would display their life incorrectly.
  • Fixed a bug where the Radius per Rage stat on Chain Hook displayed per 0.5 Rage instead of per 5.
  • Fixed a bug where Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (165-269)% of base
    Effectiveness of Added Damage: (165-269)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    +0.2 metres to Melee Strike Range
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments
    Adds (2-75) to (3-113) Cold Damage against Chilled Enemies

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    did not state in its description that only non-unique enemies will shatter when hit by Glacial Hammer when frozen and on less than one third life.
  • Fixed a bug where Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 80% of base
    Attack Damage: (150-220)% of base
    Effectiveness of Added Damage: (150-220)%
    Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles
    50% more Area of Effect
    60% of Physical Damage Converted to Fire Damage
    Fissure erupts 5 additional times

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    stated it exploded one less time than it actually did. The description for the gem has been updated.
  • Fixed a bug where ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (170-250)% of base
    Effectiveness of Added Damage: (170-250)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    didn't display its maximum stage count on the Gem description.
  • Fixed an incorrect description for the Evasion and Energy Shield Passive Skill Mastery that provides increased Maximum Energy Shield or Energy Shield Recharge Rate if both Equipped Rings or Equipped Amulet have an Evasion modifier. The description now states the modifier must be Explicit.
  • Fixed a bug where the Misery in DarknessMisery in Darkness6Shroud of the LightlessHe wandered the bone-filled depths hoping each corner would be his last.
    Eventually, he found Light.
    Divination Card could not award a Module Error: More than one result found for item using search term "item_name = Shroud of the Lightless". Try using the page parameter instead with 3 Abyssal Sockets.
  • Fixed a bug where stairs in The Forbidden Sanctum were not displaying correctly.
  • Fixed a bug where you were able to acquire Stacked DeckStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck.s from Gilded FossilGilded FossilStack Size: 10Item is overvalued by vendorsPlace in a Resonator to influence item crafting.s in Ruthless.
  • Fixed a bug that could lead to the visuals of Izaro's slash not matching its damaging area.
  • Fixed a visual bug that could occur when Aukuna, The Black Sekhema explodes Shiyo's corpse.
  • Fixed another case of Rhoas in Blight Encounters being unkillable.
  • Fixed a bug where the trade window would not correctly account for merging currency stacks when calculating if you have sufficient space to accept the trade.
  • Fixed a bug where dragging your first Rogue's MarkerRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
    Used as Currency for services in the Rogue Harbour
    Right click on this item while in a Town or Hideout to use it.
    into your inventory did not grant credit towards The Rogue Harbour quest.
  • Fixed a bug where the Harvest crafting option for changing a stack of Delirium Orbs into a different type could not be used on KalguuranKalguuran Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Expedition Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item. or Fine Delirium OrbFine Delirium OrbStack Size: 10Modifies a Map item adding layers of Delirium with the Currency Items reward typeRight click this item then left click a Map item to apply it. Can apply up to 5 to a single Map item.
    Shift click to unstack.
    s, which only exist in Standard Leagues.
  • Fixed a rare bug where letters could be missing from the Ascendancy Passive Panel lore text.
  • Fixed a bug where the cosmetics panel sometimes did not display your gems correctly if you had multiple of the same gem equipped.
  • Fixed a bug where the UI from the Timekeeper's Map Device microtransaction overlapped with the Detonate MinesDetonate MinesMine, Spell
    Level: 1
    Cooldown Time: 0.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 8Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.First Mine Detonates Instantly
    Mines get 10% more Detonation Speed for each prior Mine in Detonation Sequence

    Additional Effects From 1-20% Quality:
    Mines have (1-20)% increased Detonation Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    UI.
  • Fixed a bug where an inaccessible Shrine could spawn in the Graveyard MapGraveyard MapMap Level: 72
    Map Tier: 5
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed a bug where the Purifier's Swordstorm Rare Finisher EffectPurifier's Swordstorm Rare Finisher EffectWeapon Added EffectAdds the Purifier's Swordstorm Rare Finisher Effect to any weapon. It amplifies the deaths of Rare Monsters you kill. could delay the on-death effects of some Monsters.

We really hope you enjoy Path of Exile: Affliction. Thanks for your support!

References

  1. Community_Team (November 30, 2023). "Content Update 3.23.0 -- Path of Exile: Affliction". Official Path of Exile Forums. Retrieved November 30, 2023.