The King in the Mists

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For the random encounter in the Viridian Wildwood, see The King in the Mists (Ritual).
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The King in the Mists
The King in the Mists
The King in the Mists
Level(s) 84
Location(s) Crux of Nothingness
Quest(s) File:War for the Wildwood quest icon.pngWar for the Wildwood
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) Cannot Be Fully Slowed
Humanoid

The King of the Mists is the major antagonist of Affliction league and the Viridian Wildwood.

Entry

Crux of Nothingness can be accessed in the Viridian Wildwood of area level of 81+, indicated by three pedestals called "Dark Offering" and a lore object "Determination". The War for the Wildwood quest must be unlocked before accessing him.

Skills

Phase 1

The battle begins in a circular arena with three raised platforms that can be accessed using walkways. A large Ritual altar stands in the center of the arena, and three smaller "Mystic Fetish" altars on the platforms.

  • Vine Cascade - Thorngrip!/Lonnsaigh! - Creating a cascade of phys+chaos conversion tendrils.
  • Vine Nova - Invasive growth!/Grow!/Sprout!/Fás! - Raises his staff before slamming it, creating an Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 230%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    that Chills the player.
  • Teleport - Nothingness approaches!/Bid the darkness! - Teleports to a platform, activating a Mystic Fetish which causes players to gain stacks of Portent Vapors, increasing damage taken and causes the following arena hazards:
    • Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
    • Blood Ritual - Creates large red patches of boiling blood that inflict physical damage over time.
    • Caustic Ground - Creates small green patches of Caustic Ground.
    • Soulrend - Central ritual altar fire slow moving purple SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
      Level: (1-20)
      Cost: (14-26) Mana
      Cast Time: 0.80 sec
      Critical Strike Chance: 5.00%
      Effectiveness of Added Damage: 170%
      Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
      Projectiles Pierce all Targets
      Deals (180.8-2642.5) Base Chaos Damage per second
      Base duration is 0.60 seconds
      Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
      4% of Spell Damage Leeched as Energy Shield

      Additional Effects From 1-20% Quality:
      Base duration is (0.01-0.2) seconds
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      projectiles
    • Summon Plagued Rats
    • All altars activated - Embrace nothingness!/The darkness, exultant!
  • Summon Effigy - Dark effigy!/Marked for death!/Leth-creag!/Agrik armach! - Creates an effigy.
  • Ritual of Dance - Keep running!/Rith! - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting Maim afterwards.
  • Ritual of Meditation - Traveler's bane!/You are seen!/Slaogarn! - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting Maim afterwards.
  • Maze Teleport - The border of my realm grows closer.../A sliver of what my home feels like. - Teleports players to a maze, starting phase 2.

Phase 2

The player is teleported to a very large arena covered in a maze of thick vines which cannot be crossed. The arena fills with Branching Affliction, a stacking debuff that deals physical and chaos damage over time. Follow the Sacred Wisps' path towards the large purple portal back to the arena.

Phase 3

The player is returned to the arena from phase 1, where the King in the Mists' body disintegrates and emerges as a large treant. The platforms are now covered in purple fire.

  • Become a Treant - The Wildwood's power... is mine! - Starts phase 3
  • Treant Slam - Oblivion awaits!/An dire ed! -
  • Soulrend - Central ritual altar fire slow moving purple SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Level: (1-20)
    Cost: (14-26) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 170%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
    Projectiles Pierce all Targets
    Deals (180.8-2642.5) Base Chaos Damage per second
    Base duration is 0.60 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    4% of Spell Damage Leeched as Energy Shield

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    projectiles
  • Bug Bomb - Gate to nothingness!/The end of meaning is nigh! - Fires a large purple orb, dealing physical and chaos damage and inflicting Shadow Surge, an accelerating physicial DOT.
  • Summon Effigy - Dark effigy!/Marked for death!/Leth-creag!/Agrik armach! - Creates an effigy.
  • Ritual of Dance - Keep running!/Rith! - Inflicts a debuff for 8 seconds, imprisoning players if they stand still and inflicting Maim afterwards.
  • Ritual of Meditation - Traveler's bane!/You are seen!/Slaogarn! - Inflicts a debuff for 8 seconds, imprisoning players if they move and inflicting Maim afterwards.
  • Exploding Toads - Creates a patch of Viscous Swamp, spawning purple toads that hop towards the player before exploding, dealing chaos damage.
  • Blood Ritual - Creates large red patches of boiling blood that inflict physical and fire damage over time.
  • Caustic Ground - Creates small green patches of Caustic Ground.

Standing near the King in the Mists while he has his staff raised to use a skill inflicts a short-duration debuff of Mystic Miasma, dealing cold and chaos damage over time.

Strategy

Items found from this monster

There are currently no items that have a drop table specific to this monster.

The King in the Mists will always drop one of his unique items.

Lore

See also

Version history

Version Changes
3.23.1
  • (Hotfix 3) The King in the Mists Boss is now immune to Knockback. This prevents a situation where he could be too far away from the altars and the fight could no longer progress.
3.23.0b
3.23.0
  • Introduced to the game.

References