Rarity
All monsters, strongboxes and most of the items come in one of four different rarities. The common rarity is normal, followed by magic, rare and unique. Higher rarity means things are higher valued but occur less frequently in the game.
Item rarity
Many types of dropped items roll a random rarity with normal items being the most common and unique items the least common. The specific order of operations is as follows:
- Upon randomly dropping, the item is checked if the item is unique.[1] If a dropped item is unique, it cannot be an item without rarity (e.g. currency, divination cards, scarabs). Therefore, excessively increased item rarity (typically difficult to achieve in regular gameplay) can negatively impact non-rarity item drops.[2]
- If the item is not unique, it determines an item category from [DropPool]. Certain categories have a default [[weight (mechanic)|weight) of 0, but individual items have individual weights that add to DropPool.
- If the selected item category can have a rarity, it then will roll for rare, then magic, and any remaining items will drop normal. Stats affecting Item Rarity change the chance of success at each step.[3] If the item cannot have a rarity, the roll from rare to normal is effectively ignored.
- After rarity is determined, the specific item's base type is selected.
Magic, rare, and unique items found by the player are initially unidentified and a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. must be used to discover their properties.
The number of sockets that can be found on an item is not affected by rarity; this instead relies on its item level.
Rarities
Normal
Normal items (also called base items) are the "default" state of items without any explicit modifiers/affixes. Some specific base types have implicit modifiers.
A normal item can be upgraded into a magic item using an Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it., or a rare item using an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.. Using an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. can upgrade a normal item into a magic, rare, or even unique item of the same base type.
Magic
Magic items have the same base statistics as a normal item of the same type, but have magical modifiers on them given by affixes, up to one prefix and one suffix. The types of modifiers that can be found or added to an item depend on its item level, the base type and any additional flags on the item (such as shaped or elder).
A magic item with only either a prefix or suffix property can have a second property of the missing type added to it by using an Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers.. The affixes can be rerolled with an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it..
A magic item can be upgraded into a rare item using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added.. It will retain its current affixes and one new affix will be added.
When Cloak of Tawm'r IsleyCloak of Tawm'r Isley
Savant's RobeEnergy Shield: (287-396)
Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
(150-200)% increased Energy Shield
Minions cannot be Blinded
Minions have 15% chance to Blind Enemies on hit
Found Magic Items drop IdentifiedRenowned by those distinguished,
Exalted by the few.
He skulks in darkness,
and watches from beneath the city. is equipped, it grants player dropped magic item identified.
Rare
Rare items function the same as magic items, except they have at most six affixes – up to three prefixes and up to three suffixes. Found rare items or items made rare with an Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. or an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. will always have at least 4 affixes, but it is possible to get a rare item with only 2 or 3 by using a Regal OrbRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. or Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it.. A rare item with less than 6 affixes can gain an additional mod with an Exalted OrbExalted OrbStack Size: 20Augments a rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. or a crafted mod using a Crafting Bench. Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. completely reroll a rare item's affixes, again giving between 4 and 6 mods.
Rare items are given a randomly generated name.
Flasks, Tinctures, and Relics cannot be of rare rarity.
Jewels, Abyss Jewels, and Rogue's equipments can only have up to 4 explicit modifiers; however, the Corrupted Gaze Atlas Passive Skill can cause Abyss Jewels to drop corrupted with up to six explicit mods. Maps can have 8 mods as a result of corruption.
Unique
Unique items have the same base stats as a normal item of the same type, but have specific names, unique artwork and set lists of modifiers instead of affixes. While the three preceding rarities are strictly better than the one before (e.g. rare items are always more powerful than magic items), this is not the case with unique items. They usually provide different and particular modifiers (sometimes thematically grouped) that can't be found on other items. Therefore they are considered to be more build-defining, granting effects that can be built around, but generally grant less pure stats than rare items.
Increased Item Rarity
Players can boost their chances of finding higher rarity items with Increased Rarity of Items Found. This does not affect items without rarity, such as currency. Combining item rarity modifiers with item quantity modifiers is sometimes called Magic Find (MF), referring to the equivalent stats in Diablo.
Rarity modifiers can apply to four multiplicative factors:
- Player: Obtained from equipment, support gems (Item Rarity SupportItem Rarity SupportSupport
Icon: R
Level: (1-20)Requires Level 31Supports any skill that can kill enemies.(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Additional Effects From 1-20% Quality:
(0.5-10)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., buffs (e.g. flasks, Alva in the Temple of Atzoatl). Player IIR/IIQ has diminishing returns. - Area: Obtained from area modifiers such as map modifiers, or Eldritch Altars.
- Partying: Grants increased bonuses based on the number of players in a party.
- Monster: Monsters can have inherent item rarity bonuses, for example from their rarity, and can also receive them from mechanics like Tormented Spirits, Covetous Shrines, or Wildwood Wisps.
Player rarity modifiers do not affect items dropped from chests.[4]
Monster reward modifiers that convert loot into another type may be scaled by rarity modifiers, though scarab conversions do not appear to be.[5]
When in a party, only the stats from the player credited with the kill are applied - multiple characters attacking a monster will not stack their item rarity bonuses. If a minion gets a kill, the summoner's IIR is used, in addition to IIR from Item Rarity SupportItem Rarity SupportSupport
Icon: R
Level: (1-20)Requires Level 31Supports any skill that can kill enemies.(40-59)% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Additional Effects From 1-20% Quality:
(0.5-10)% increased Rarity of Items Dropped by Enemies Slain from Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.. IIR on gear worn by minions (through Necromantic Aegis or Animate GuardianAnimate GuardianSpell, Minion
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
Can use Items requiring up to Level (33-100)
Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) is never used.[6]
Monster rarity
The rarity of a monster grants various multipliers to its base stats. Among the stats affected are life, damage, granted experience and flask charges, item quantity and rarity, and a reduced chance to flee.[7]
Rarity also causes monsters to drop items with a higher item level. Magic mobs drop items one level higher than the area, while rare and unique enemies drop items two levels higher.
Magic monster modifiers
Increased statistics, and given one monster modifier. They appear in smaller groups. Magic monsters may also have Torment and/or Delirium modifiers.
All magic monsters receive the following mods:
Name | Stats |
---|---|
MonsterMagic | N/A |
MonsterMagic1 | Monsters grant 250% increased Experience (Hidden) |
MonsterMagic10 | Monster drops gear 1 level above its own level (Hidden) |
MonsterMagic11 | N/A |
MonsterMagic2 | 148% more maximum Life (Hidden) |
MonsterMagic3 | 600% increased Quantity of Items Dropped (Hidden) |
MonsterMagic4 | 200% increased Rarity of Items Dropped (Hidden) |
MonsterMagic5 | Monster deals 30% more Damage (Hidden) |
MonsterMagic6 | Monster gives 250% increased Flask Charges on death (Hidden) |
MonsterMagic7 | Monster has a 50% chance not to flee. (Hidden) |
MonsterMagic8 | 10% increased Movement Speed (Hidden) |
MonsterMagic9 | Monster has 20% more Attack Speed, 20% more Cast Speed and 20% less Damage (Hidden) |
Additionally magic monsters receive a life multiplier based on their level:
Level | Life |
---|---|
1 | +50% |
2 | +50% |
3 | +51% |
4 | +51% |
5 | +51% |
6 | +52% |
7 | +52% |
8 | +53% |
9 | +53% |
10 | +53% |
11 | +54% |
12 | +54% |
13 | +54% |
14 | +55% |
15 | +55% |
16 | +56% |
17 | +56% |
18 | +56% |
19 | +57% |
20 | +57% |
21 | +57% |
22 | +58% |
23 | +58% |
24 | +59% |
25 | +59% |
26 | +59% |
27 | +60% |
28 | +60% |
29 | +60% |
30 | +61% |
31 | +61% |
32 | +61% |
33 | +62% |
34 | +62% |
35 | +63% |
36 | +63% |
37 | +63% |
38 | +64% |
39 | +64% |
40 | +64% |
41 | +65% |
42 | +65% |
43 | +66% |
44 | +66% |
45 | +66% |
46 | +67% |
47 | +67% |
48 | +67% |
49 | +68% |
50 | +68% |
51 | +68% |
52 | +69% |
53 | +69% |
54 | +70% |
55 | +70% |
56 | +70% |
57 | +71% |
58 | +71% |
59 | +71% |
60 | +72% |
61 | +72% |
62 | +73% |
63 | +73% |
64 | +73% |
65 | +74% |
66 | +74% |
67 | +74% |
68 | +75% |
69 | +75% |
70 | +75% |
71 | +75% |
72 | +75% |
73 | +75% |
74 | +75% |
75 | +75% |
76 | +75% |
77 | +75% |
78 | +75% |
79 | +75% |
80 | +75% |
81 | +75% |
82 | +75% |
83 | +75% |
84 | +75% |
Rare monster modifiers
Greatly increased statistics, and given two to four monster modifiers. They spawn by themselves, but multiple rares may still be close together. Rare monsters may also have Torment, Essence, Bestiary, and/or Delirium modifiers.
All rare monsters receive the following mods:
Name | Stats |
---|---|
MonsterRare | N/A |
MonsterRare1 | Monsters grant 750% increased Experience (Hidden) |
MonsterRare10 | 10% increased Character Size (Hidden) |
MonsterRare11 | Monster drops gear 2 levels above its own level (Hidden) |
MonsterRare12 | N/A |
MonsterRare2 | 390% more maximum Life (Hidden) |
MonsterRare3 | 1400% increased Quantity of Items Dropped (Hidden) |
MonsterRare4 | 1000% increased Rarity of Items Dropped (Hidden) |
MonsterRare5 | Monster deals 50% more Damage (Hidden) |
MonsterRare6 | Monster gives 500% increased Flask Charges on death (Hidden) |
MonsterRare7 | Monster does not flee. (Hidden) |
MonsterRare8 | 25% increased Movement Speed (Hidden) |
MonsterRare9 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
Additionally rare monsters receive a life multiplier based on their level:
Level | Life |
---|---|
1 | +33% |
2 | +34% |
3 | +35% |
4 | +36% |
5 | +37% |
6 | +38% |
7 | +39% |
8 | +40% |
9 | +41% |
10 | +42% |
11 | +43% |
12 | +44% |
13 | +45% |
14 | +46% |
15 | +47% |
16 | +48% |
17 | +49% |
18 | +50% |
19 | +51% |
20 | +52% |
21 | +53% |
22 | +54% |
23 | +55% |
24 | +56% |
25 | +57% |
26 | +58% |
27 | +59% |
28 | +60% |
29 | +61% |
30 | +62% |
31 | +63% |
32 | +64% |
33 | +65% |
34 | +66% |
35 | +67% |
36 | +68% |
37 | +69% |
38 | +70% |
39 | +71% |
40 | +72% |
41 | +73% |
42 | +74% |
43 | +75% |
44 | +76% |
45 | +77% |
46 | +78% |
47 | +79% |
48 | +80% |
49 | +81% |
50 | +82% |
51 | +83% |
52 | +84% |
53 | +85% |
54 | +86% |
55 | +87% |
56 | +88% |
57 | +89% |
58 | +90% |
59 | +91% |
60 | +92% |
61 | +93% |
62 | +94% |
63 | +95% |
64 | +96% |
65 | +97% |
66 | +98% |
67 | +99% |
68 | +100% |
69 | +100% |
70 | +100% |
71 | +100% |
72 | +100% |
73 | +100% |
74 | +100% |
75 | +100% |
76 | +100% |
77 | +100% |
78 | +100% |
79 | +100% |
80 | +100% |
81 | +100% |
82 | +100% |
83 | +100% |
84 | +100% |
Unique monster modifiers
Unique Monsters that appear in certain areas, including bosses. Some unique monsters like Tormented Spirits and Rogue Exiles can spawn in most areas as well.
All unique monsters receive the following mods:
Name | Stats |
---|---|
MonsterUnique | N/A |
MonsterUnique1 | Monsters grant 450% increased Experience (Hidden) |
MonsterUnique10 | N/A |
MonsterUnique2 | 698% more maximum Life (Hidden) |
MonsterUnique3 | 2850% increased Quantity of Items Dropped (Hidden) |
MonsterUnique4 | 1000% increased Rarity of Items Dropped (Hidden) |
MonsterUnique5 | Monster deals 70% more Damage (Hidden) |
MonsterUnique6 | Monster gives 1000% increased Flask Charges on death (Hidden) |
MonsterUnique7 | Monster does not flee. (Hidden) |
MonsterUnique8 | Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) |
MonsterUnique9 | Monster drops gear 2 levels above its own level (Hidden) |
Version history
Version | Changes |
---|---|
1.0.0f |
|
0.8.6 |
|
0.8.3 |
|
0.6.8 |
|
References
- ↑ Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
- ↑ Discovered by Prohibited Library (community) - Link to Discord forum thread
- ↑ Rhys (October 2, 2013). "Help Determine Increasesd Item Rarity Mechanics!". Official Path of Exile Forums. Retrieved July 26, 2014.
- ↑ Mark_GGG (April 5, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ https://www.youtube.com/watch?v=UbQcLAlJvs8
- ↑ https://old.reddit.com/r/pathofexile/comments/xn0vk0/magic_find_with_an_animate_guardian_ez_extra_43/iq1zocu/?context=1
- ↑ Mark_GGG (February 16, 2012). "For the love of god, please, rework DEXTERITY. (Updated)". Path of Exile Forum. Retrieved October 21, 2013.