Crucible Passive Skill Tree
A Crucible Passive Skill Tree appears on weapons and shields that have been used in a Crucible Forge. After gathering enough experience from the Forge to unlock the first node, the item generates a random Passive Skill Tree that grants the item additional modifiers. An item can have up to five depths in its tree, and only one node can be allocated for each depth.
Overview
When an item gains a Crucible Passive Skill Tree, it will have a randomized set of passives based on the item type. It can have 2 to 5 columns ("Depth") of passives, most passives have tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible depth are based on item level.
The Crucible Forge can only generate a Crucible Passive Skill Tree on non-unique items. Unique items can be given a Crucible Passive Skill Tree using a Furnace in the Forge of the Titans that grants one to a unique item.
Using a Magmatic OreMagmatic OreAdds stored Crucible experience to an itemRight click this item then left click an item with a Crucible Passive Skill Tree to apply it. will add experience points towards the Crucible Passive Skill Tree. Completing a Crucible Forge encounter is required to allocate points into the tree.
You can deallocate a Crucible Passive Skill by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. on the node with its Crucible Passive Skill Tree open. This removes all experience points that went toward the passive. The item's Crucible Passive Tree will remain the same, even if you deallocate all passives.
The Forge of the Titans is a zone that can be accessed by using a Primeval RemnantPrimeval RemnantContains a Forge that can Combine Crucible Passive Skill TreesUnmodifiableKalandra watched as the almighty titans fell,
relegated to the innermost depths of the world,
where horrific abominations awaited them.Open portals to The Forge of the Titans by using this item in a personal Map Device. or a Primordial RemnantPrimordial RemnantContains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted ItemsUnmodifiableKalandra watched as the almighty titans fell,
relegated to the innermost depths of the world,
where horrific abominations awaited them.Open portals to The Forge of the Titans by using this item in a personal Map Device. on a Map Device. Primeval Remnants contain a forge that lets you sacrifice a non-unique item to merge its Crucible Passive Skill Tree into another item with the same base type. The forge in Primordial Remnants allow you merge two copies of the same unique item or corrupted non-unique items. The Forge of the Titans may also have a Furnace that adds a Crucible Passive Skill Tree to a unique item or removes one from a non-unique item.
Mechanics
If an item with a Crucible Passive Skill Tree is used in a vendor recipe that returns the same base item, it will keep its original tree.
When an item with a Crucible Passive Skill Tree is Split, both copies of the item will have the same tree. Experience and allocated nodes are also retained.
If an item had its Crucible Passive Skill Tree removed, it will generate a new one the next time it gains a Passive Tree.
Upgrading a Breach unique will retain its Crucible Passive Skill Tree. Incursion uniques do not retain their Passive Tree when upgrading.
Merging
When two Crucible Passive Skill Trees are merged, it generates a new tree based on both items' Passive Trees. The game uses certain logic to determine odds of specific nodes and connections (bridges) it generates.
- For each two nodes in the same position, the new tree will pick one or the other.
- If both trees have a node in that position, there is a chance for the passive in that position to mutate, causing it to upgrade or downgrade a tier or turn into a completely different node, which can potentially transform into a merge-exclusive passive.
- An allocated passive is more likely to appear in the new tree. For nodes in the same position, an allocated node has a higher chance of appearing over the unallocated node.
- If one tree has a passive in a certain position but the other doesn't, there's a high chance it will gain a passive in that spot from the tree that contained a node. The merged tree will never generate a node where neither trees had a node in that position.
- A node spawns bridges to its preceding nodes that can possibly lead up to it. If there's only one possible path going backwards, it's guaranteed to generate a bridge there. If there are two possible paths leading back, there is a roughly even chance it will generate a bridge for only the upper node, only the lower node, or both.
- If both trees have two of the same passives (disregarding tiers) of the same depth but in in different positions, it can generate that passive in either position. If this happens, one of the nodes that wasn't chosen may be treated as an empty node.
Reference: https://www.youtube.com/watch?v=UUyA2F58kx4
Mirrored items cannot be sacrificed[1] nor used as bases to merge onto.
Modifiers
Stats | Spawn Weighting | |
---|---|---|
1 | Adds 2 to 7 Physical Damage 6% reduced Attack Speed | one_hand_weapon 0 |
21 | Adds 3 to 11 Physical Damage 6% reduced Attack Speed | one_hand_weapon 0 |
65 | Adds 6 to 16 Physical Damage 6% reduced Attack Speed | one_hand_weapon 250 |
77 | Adds 8 to 19 Physical Damage 6% reduced Attack Speed | one_hand_weapon 125 |
1 | Adds 4 to 12 Physical Damage 6% reduced Attack Speed | two_hand_weapon 0 |
21 | Adds 6 to 16 Physical Damage 6% reduced Attack Speed | two_hand_weapon 0 |
46 | Adds 6 to 12 Physical Damage 6% reduced Attack Speed | one_hand_weapon 0 |
46 | Adds 9 to 20 Physical Damage 6% reduced Attack Speed | two_hand_weapon 0 |
65 | Adds 11 to 25 Physical Damage 6% reduced Attack Speed | two_hand_weapon 250 |
77 | Adds 14 to 33 Physical Damage 6% reduced Attack Speed | two_hand_weapon 125 |
21 | Adds 2 to 8 Physical Damage | one_hand_weapon 1000 |
1 | Adds 2 to 6 Physical Damage | one_hand_weapon 1000 |
46 | Adds 3 to 10 Physical Damage | one_hand_weapon 1000 |
65 | Adds 5 to 13 Physical Damage | one_hand_weapon 500 |
77 | Adds 6 to 15 Physical Damage | one_hand_weapon 250 |
1 | Adds 4 to 9 Physical Damage | two_hand_weapon 1000 |
21 | Adds 6 to 11 Physical Damage | two_hand_weapon 1000 |
46 | Adds 7 to 16 Physical Damage | two_hand_weapon 1000 |
65 | Adds 8 to 19 Physical Damage | two_hand_weapon 500 |
77 | Adds 11 to 26 Physical Damage | two_hand_weapon 250 |
10 | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 |
31 | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 |
54 | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 100 |
72 | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 50 |
84 | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Fire Damage | one_hand_weapon 25 |
10 | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 |
31 | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 |
54 | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 100 |
72 | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 50 |
84 | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Fire Damage | two_hand_weapon 25 |
10 | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 |
31 | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 |
54 | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 100 |
72 | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 50 |
84 | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Cold Damage | one_hand_weapon 25 |
10 | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 |
31 | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 |
54 | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 100 |
72 | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 50 |
84 | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Cold Damage | two_hand_weapon 25 |
10 | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 |
84 | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 25 |
10 | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 |
72 | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 50 |
31 | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 |
54 | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Lightning Damage | one_hand_weapon 100 |
31 | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 |
54 | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 100 |
72 | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 50 |
84 | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Lightning Damage | two_hand_weapon 25 |
13 | Adds 1 to 3 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 |
27 | Adds 1 to 4 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 |
57 | Adds 2 to 6 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 50 |
74 | Adds 3 to 7 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 25 |
13 | Adds 2 to 6 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 |
85 | Adds 5 to 8 Physical Damage 15% of Physical Damage Converted to Chaos Damage | one_hand_weapon 12 |
27 | Adds 3 to 8 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 |
57 | Adds 3 to 10 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 50 |
74 | Adds 5 to 13 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 25 |
85 | Adds 6 to 15 Physical Damage 25% of Physical Damage Converted to Chaos Damage | two_hand_weapon 12 |
13 | Adds 1 to 3 Physical Damage 20% of Physical Damage converted to a random Element | one_hand_weapon 50 |
27 | Adds 1 to 4 Physical Damage 20% of Physical Damage converted to a random Element | one_hand_weapon 50 |
57 | Adds 2 to 6 Physical Damage 20% of Physical Damage converted to a random Element | one_hand_weapon 50 |
74 | Adds 3 to 7 Physical Damage 20% of Physical Damage converted to a random Element | one_hand_weapon 25 |
85 | Adds 5 to 8 Physical Damage 20% of Physical Damage converted to a random Element | one_hand_weapon 12 |
13 | Adds 2 to 6 Physical Damage 35% of Physical Damage converted to a random Element | two_hand_weapon 50 |
27 | Adds 3 to 8 Physical Damage 35% of Physical Damage converted to a random Element | two_hand_weapon 50 |
57 | Adds 3 to 10 Physical Damage 35% of Physical Damage converted to a random Element | two_hand_weapon 50 |
74 | Adds 5 to 13 Physical Damage 35% of Physical Damage converted to a random Element | two_hand_weapon 25 |
85 | Adds 6 to 15 Physical Damage 35% of Physical Damage converted to a random Element | two_hand_weapon 12 |
1 | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 |
21 | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 |
46 | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 |
65 | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 |
77 | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 |
1 | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 |
21 | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 |
46 | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 |
65 | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 |
77 | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 |
1 | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
21 | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
46 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
65 | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 |
77 | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 |
1 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
21 | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
65 | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 |
77 | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 |
1 | Adds 5 to 9 Fire Damage 6% reduced Attack Speed | one_hand_weapon 0 |
46 | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
26 | Adds 9 to 13 Fire Damage 6% reduced Attack Speed | one_hand_weapon 0 |
42 | Adds 16 to 26 Fire Damage 6% reduced Attack Speed | one_hand_weapon 0 |
62 | Adds 27 to 42 Fire Damage 6% reduced Attack Speed | one_hand_weapon 250 |
82 | Adds 55 to 83 Fire Damage 6% reduced Attack Speed | one_hand_weapon 125 |
1 | Adds 9 to 14 Fire Damage 6% reduced Attack Speed | two_hand_weapon 0 |
26 | Adds 16 to 24 Fire Damage 6% reduced Attack Speed | two_hand_weapon 0 |
42 | Adds 30 to 47 Fire Damage 6% reduced Attack Speed | two_hand_weapon 0 |
62 | Adds 52 to 77 Fire Damage 6% reduced Attack Speed | two_hand_weapon 250 |
82 | Adds 102 to 153 Fire Damage 6% reduced Attack Speed | two_hand_weapon 125 |
1 | Adds 4 to 6 Fire Damage | one_hand_weapon 1000 |
26 | Adds 7 to 10 Fire Damage | one_hand_weapon 1000 |
42 | Adds 13 to 18 Fire Damage | one_hand_weapon 1000 |
62 | Adds 22 to 32 Fire Damage | one_hand_weapon 500 |
82 | Adds 42 to 63 Fire Damage | one_hand_weapon 250 |
1 | Adds 8 to 10 Fire Damage | two_hand_weapon 1000 |
26 | Adds 13 to 19 Fire Damage | two_hand_weapon 1000 |
42 | Adds 24 to 35 Fire Damage | two_hand_weapon 1000 |
62 | Adds 39 to 61 Fire Damage | two_hand_weapon 500 |
82 | Adds 78 to 118 Fire Damage | two_hand_weapon 250 |
1 | Adds 1 to 5 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
26 | Adds 3 to 6 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
42 | Adds 7 to 12 Fire Damage 10% chance to Ignite | one_hand_weapon 250 |
62 | Adds 12 to 19 Fire Damage 10% chance to Ignite | one_hand_weapon 125 |
82 | Adds 25 to 39 Fire Damage 10% chance to Ignite | one_hand_weapon 63 |
1 | Adds 4 to 9 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
26 | Adds 7 to 11 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
42 | Adds 13 to 22 Fire Damage 20% chance to Ignite | two_hand_weapon 250 |
62 | Adds 23 to 36 Fire Damage 20% chance to Ignite | two_hand_weapon 125 |
82 | Adds 48 to 71 Fire Damage 20% chance to Ignite | two_hand_weapon 63 |
10 | Adds 1 to 5 Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 250 |
30 | Adds 3 to 6 Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 250 |
48 | Adds 7 to 12 Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 250 |
84 | Adds 25 to 39 Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 63 |
66 | Adds 12 to 19 Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 125 |
10 | Adds 4 to 9 Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 250 |
30 | Adds 7 to 11 Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 250 |
48 | Adds 13 to 22 Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 250 |
66 | Adds 23 to 36 Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 125 |
1 | Adds 4 to 9 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 0 |
26 | Adds 7 to 11 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 0 |
62 | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 250 |
1 | Adds 8 to 14 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 0 |
84 | Adds 48 to 71 Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 63 |
82 | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 125 |
42 | Adds 15 to 24 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 0 |
26 | Adds 14 to 23 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 0 |
42 | Adds 28 to 44 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 0 |
62 | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 250 |
82 | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 125 |
1 | Adds 4 to 6 Cold Damage | one_hand_weapon 1000 |
26 | Adds 5 to 10 Cold Damage | one_hand_weapon 1000 |
42 | Adds 12 to 18 Cold Damage | one_hand_weapon 1000 |
62 | Adds 19 to 30 Cold Damage | one_hand_weapon 500 |
82 | Adds 41 to 60 Cold Damage | one_hand_weapon 250 |
1 | Adds 5 to 10 Cold Damage | two_hand_weapon 1000 |
26 | Adds 10 to 17 Cold Damage | two_hand_weapon 1000 |
42 | Adds 21 to 34 Cold Damage | two_hand_weapon 1000 |
62 | Adds 37 to 55 Cold Damage | two_hand_weapon 500 |
82 | Adds 74 to 111 Cold Damage | two_hand_weapon 250 |
1 | Adds 1 to 5 Cold Damage 10% chance to Freeze | one_hand_weapon 250 |
26 | Adds 3 to 6 Cold Damage 10% chance to Freeze | one_hand_weapon 250 |
42 | Adds 7 to 10 Cold Damage 10% chance to Freeze | one_hand_weapon 250 |
62 | Adds 12 to 19 Cold Damage 10% chance to Freeze | one_hand_weapon 125 |
82 | Adds 24 to 35 Cold Damage 10% chance to Freeze | one_hand_weapon 63 |
1 | Adds 4 to 6 Cold Damage 20% chance to Freeze | two_hand_weapon 250 |
26 | Adds 7 to 11 Cold Damage 20% chance to Freeze | two_hand_weapon 250 |
42 | Adds 13 to 21 Cold Damage 20% chance to Freeze | two_hand_weapon 250 |
62 | Adds 23 to 35 Cold Damage 20% chance to Freeze | two_hand_weapon 125 |
82 | Adds 45 to 66 Cold Damage 20% chance to Freeze | two_hand_weapon 63 |
10 | Adds 1 to 5 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 |
30 | Adds 3 to 6 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 |
48 | Adds 7 to 10 Cold Damage 4% increased Attack Speed | one_hand_weapon 250 |
66 | Adds 12 to 19 Cold Damage 4% increased Attack Speed | one_hand_weapon 125 |
84 | Adds 24 to 35 Cold Damage 4% increased Attack Speed | one_hand_weapon 63 |
10 | Adds 4 to 6 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 |
30 | Adds 7 to 11 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 |
48 | Adds 13 to 21 Cold Damage 4% increased Attack Speed | two_hand_weapon 250 |
66 | Adds 23 to 35 Cold Damage 4% increased Attack Speed | two_hand_weapon 125 |
84 | Adds 45 to 66 Cold Damage 4% increased Attack Speed | two_hand_weapon 63 |
1 | Adds 1 to 12 Lightning Damage 4% increased Lightning Damage taken | one_hand_weapon 0 |
26 | Adds 1 to 20 Lightning Damage 4% increased Lightning Damage taken | one_hand_weapon 0 |
42 | Adds 1 to 41 Lightning Damage 4% increased Lightning Damage taken | one_hand_weapon 0 |
62 | Adds 3 to 66 Lightning Damage 4% increased Lightning Damage taken | one_hand_weapon 250 |
82 | Adds 7 to 132 Lightning Damage 4% increased Lightning Damage taken | one_hand_weapon 125 |
1 | Adds 1 to 21 Lightning Damage 6% increased Lightning Damage taken | two_hand_weapon 0 |
26 | Adds 1 to 38 Lightning Damage 6% increased Lightning Damage taken | two_hand_weapon 0 |
42 | Adds 3 to 75 Lightning Damage 6% increased Lightning Damage taken | two_hand_weapon 0 |
62 | Adds 6 to 124 Lightning Damage 6% increased Lightning Damage taken | two_hand_weapon 250 |
82 | Adds 13 to 242 Lightning Damage 6% increased Lightning Damage taken | two_hand_weapon 125 |
1 | Adds 1 to 9 Lightning Damage | one_hand_weapon 1000 |
26 | Adds 1 to 17 Lightning Damage | one_hand_weapon 1000 |
42 | Adds 1 to 30 Lightning Damage | one_hand_weapon 1000 |
62 | Adds 3 to 51 Lightning Damage | one_hand_weapon 500 |
82 | Adds 6 to 101 Lightning Damage | one_hand_weapon 250 |
1 | Adds 1 to 16 Lightning Damage | two_hand_weapon 1000 |
26 | Adds 1 to 29 Lightning Damage | two_hand_weapon 1000 |
42 | Adds 3 to 58 Lightning Damage | two_hand_weapon 1000 |
62 | Adds 4 to 94 Lightning Damage | two_hand_weapon 500 |
82 | Adds 10 to 186 Lightning Damage | two_hand_weapon 250 |
1 | Adds 1 to 6 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
26 | Adds 1 to 10 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
42 | Adds 1 to 18 Lightning Damage 10% chance to Shock | one_hand_weapon 250 |
62 | Adds 3 to 31 Lightning Damage 10% chance to Shock | one_hand_weapon 125 |
82 | Adds 3 to 60 Lightning Damage 10% chance to Shock | one_hand_weapon 63 |
1 | Adds 1 to 10 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
26 | Adds 1 to 19 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
42 | Adds 3 to 34 Lightning Damage 20% chance to Shock | two_hand_weapon 250 |
62 | Adds 4 to 58 Lightning Damage 20% chance to Shock | two_hand_weapon 125 |
82 | Adds 6 to 112 Lightning Damage 20% chance to Shock | two_hand_weapon 63 |
10 | Adds 1 to 6 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 |
30 | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 |
48 | Adds 1 to 18 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 250 |
66 | Adds 3 to 31 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 125 |
84 | Adds 3 to 60 Lightning Damage 10% increased Critical Strike Chance | one_hand_weapon 63 |
10 | Adds 1 to 10 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 |
30 | Adds 1 to 19 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 |
48 | Adds 3 to 34 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 250 |
66 | Adds 4 to 58 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 125 |
84 | Adds 6 to 112 Lightning Damage 10% increased Critical Strike Chance | two_hand_weapon 63 |
8 | Adds 4 to 6 Chaos Damage 5% reduced maximum Life | one_hand_weapon 0 |
28 | Adds 7 to 10 Chaos Damage 5% reduced maximum Life | one_hand_weapon 0 |
44 | Adds 12 to 18 Chaos Damage 5% reduced maximum Life | one_hand_weapon 0 |
70 | Adds 19 to 31 Chaos Damage 5% reduced maximum Life | one_hand_weapon 125 |
85 | Adds 39 to 59 Chaos Damage 5% reduced maximum Life | one_hand_weapon 63 |
8 | Adds 5 to 10 Chaos Damage 7% reduced maximum Life | two_hand_weapon 0 |
28 | Adds 10 to 17 Chaos Damage 7% reduced maximum Life | two_hand_weapon 0 |
44 | Adds 20 to 30 Chaos Damage 7% reduced maximum Life | two_hand_weapon 0 |
70 | Adds 34 to 51 Chaos Damage 7% reduced maximum Life | two_hand_weapon 125 |
85 | Adds 66 to 99 Chaos Damage 7% reduced maximum Life | two_hand_weapon 63 |
8 | Adds 1 to 6 Chaos Damage | one_hand_weapon 500 |
70 | Adds 15 to 24 Chaos Damage | one_hand_weapon 250 |
85 | Adds 29 to 46 Chaos Damage | one_hand_weapon 125 |
8 | Adds 4 to 6 Chaos Damage | two_hand_weapon 500 |
28 | Adds 3 to 8 Chaos Damage | one_hand_weapon 500 |
44 | Adds 8 to 14 Chaos Damage | one_hand_weapon 500 |
28 | Adds 7 to 13 Chaos Damage | two_hand_weapon 500 |
44 | Adds 15 to 24 Chaos Damage | two_hand_weapon 500 |
70 | Adds 26 to 39 Chaos Damage | two_hand_weapon 250 |
85 | Adds 50 to 77 Chaos Damage | two_hand_weapon 125 |
8 | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 |
28 | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 |
44 | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 |
85 | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 |
70 | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 |
8 | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 |
28 | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 |
44 | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 |
70 | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 |
85 | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 |
8 | Adds 1 to 5 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 |
28 | Adds 3 to 6 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 |
44 | Adds 7 to 9 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 125 |
85 | Adds 18 to 28 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 31 |
8 | Adds 1 to 5 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 |
70 | Adds 8 to 15 Chaos Damage 10% increased Effect of Withered | one_hand_weapon 63 |
28 | Adds 5 to 8 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 |
44 | Adds 9 to 14 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 125 |
70 | Adds 15 to 24 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 63 |
85 | Adds 31 to 46 Chaos Damage 20% increased Effect of Withered | two_hand_weapon 31 |
36 | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 1 to 19 Lightning Damage | one_hand_weapon 0 |
60 | Adds 12 to 18 Fire Damage Adds 12 to 18 Cold Damage Adds 3 to 29 Lightning Damage | one_hand_weapon 0 |
85 | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 3 to 55 Lightning Damage | one_hand_weapon 0 |
60 | Adds 23 to 34 Fire Damage Adds 23 to 34 Cold Damage Adds 4 to 56 Lightning Damage | two_hand_weapon 0 |
36 | Adds 14 to 23 Fire Damage Adds 14 to 23 Cold Damage Adds 3 to 33 Lightning Damage | two_hand_weapon 0 |
85 | Adds 43 to 64 Fire Damage Adds 43 to 64 Cold Damage Adds 6 to 102 Lightning Damage | two_hand_weapon 0 |
36 | Adds 5 to 10 Fire Damage Adds 5 to 10 Cold Damage Adds 1 to 15 Lightning Damage | one_hand_weapon 500 |
60 | Adds 9 to 15 Fire Damage Adds 9 to 15 Cold Damage Adds 1 to 23 Lightning Damage | one_hand_weapon 250 |
36 | Adds 10 to 17 Fire Damage Adds 10 to 17 Cold Damage Adds 3 to 26 Lightning Damage | two_hand_weapon 500 |
85 | Adds 18 to 27 Fire Damage Adds 18 to 27 Cold Damage Adds 3 to 42 Lightning Damage | one_hand_weapon 125 |
60 | Adds 17 to 26 Fire Damage Adds 17 to 26 Cold Damage Adds 3 to 42 Lightning Damage | two_hand_weapon 250 |
85 | Adds 34 to 49 Fire Damage Adds 34 to 49 Cold Damage Adds 4 to 78 Lightning Damage | two_hand_weapon 125 |
36 | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage | one_hand_weapon 125 |
60 | Adds 6 to 10 Fire Damage Adds 6 to 10 Cold Damage Adds 1 to 13 Lightning Damage | one_hand_weapon 63 |
85 | Adds 13 to 20 Fire Damage Adds 13 to 20 Cold Damage Adds 3 to 25 Lightning Damage | one_hand_weapon 31 |
36 | Adds 7 to 11 Fire Damage Adds 7 to 11 Cold Damage Adds 3 to 15 Lightning Damage | two_hand_weapon 125 |
60 | Adds 12 to 20 Fire Damage Adds 12 to 20 Cold Damage Adds 3 to 25 Lightning Damage | two_hand_weapon 63 |
85 | Adds 24 to 35 Fire Damage Adds 24 to 35 Cold Damage Adds 4 to 46 Lightning Damage | two_hand_weapon 31 |
36 | Adds 3 to 6 Fire Damage Adds 3 to 6 Cold Damage Adds 1 to 8 Lightning Damage | one_hand_weapon 125 |
85 | Adds 11 to 15 Fire Damage Adds 11 to 15 Cold Damage Adds 3 to 25 Lightning Damage | one_hand_weapon 31 |
60 | Adds 4 to 9 Fire Damage Adds 4 to 9 Cold Damage Adds 1 to 13 Lightning Damage | one_hand_weapon 63 |
36 | Adds 7 to 10 Fire Damage Adds 7 to 10 Cold Damage Adds 3 to 15 Lightning Damage | two_hand_weapon 125 |
60 | Adds 9 to 17 Fire Damage Adds 9 to 17 Cold Damage Adds 3 to 25 Lightning Damage | two_hand_weapon 63 |
85 | Adds 20 to 29 Fire Damage Adds 20 to 29 Cold Damage Adds 4 to 46 Lightning Damage | two_hand_weapon 31 |
1 | Adds 2 to 5 Physical Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
26 | Adds 5 to 7 Physical Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
42 | Adds 8 to 14 Physical Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
62 | Adds 14 to 22 Physical Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
82 | Adds 28 to 42 Physical Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
1 | Adds 4 to 7 Physical Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
26 | Adds 7 to 12 Physical Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
42 | Adds 14 to 22 Physical Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
62 | Adds 24 to 37 Physical Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
82 | Adds 47 to 71 Physical Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
1 | Adds 1 to 5 Physical Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
26 | Adds 2 to 6 Physical Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
42 | Adds 6 to 10 Physical Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
62 | Adds 11 to 17 Physical Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
82 | Adds 21 to 33 Physical Damage to Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
1 | Adds 2 to 5 Physical Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
26 | Adds 5 to 10 Physical Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
42 | Adds 10 to 17 Physical Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
62 | Adds 18 to 28 Physical Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
82 | Adds 36 to 55 Physical Damage to Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
10 | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
31 | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
72 | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
54 | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
10 | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
84 | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Fire Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 |
31 | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
54 | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
72 | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
84 | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Fire Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 |
10 | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
31 | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
54 | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
72 | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
84 | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Cold Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 |
10 | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
31 | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
54 | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
10 | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
84 | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 |
72 | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Cold Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
31 | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
54 | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
72 | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
84 | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Lightning Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 |
10 | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
31 | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
72 | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
84 | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 |
13 | Adds 1 to 3 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
27 | Adds 2 to 4 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
54 | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Lightning Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
57 | Adds 4 to 6 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
74 | Adds 6 to 10 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
85 | Adds 13 to 20 Physical Damage to Spells 15% of Physical Damage Converted to Chaos Damage | two_hand_weapon 0 caster_unique_weapon 16 attack_dagger 0 wand 16 sceptre 16 dagger 16 |
13 | Adds 1 to 3 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
27 | Adds 3 to 6 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
57 | Adds 7 to 10 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
74 | Adds 11 to 17 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
85 | Adds 22 to 33 Physical Damage to Spells 25% of Physical Damage Converted to Chaos Damage | one_hand_weapon 0 caster_unique_weapon 16 attack_staff 0 staff 16 |
13 | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
27 | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
57 | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
74 | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
85 | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
13 | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
27 | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
57 | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
74 | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
85 | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
1 | Adds 4 to 6 Fire Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
26 | Adds 6 to 10 Fire Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
42 | Adds 12 to 18 Fire Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
82 | Adds 39 to 59 Fire Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
62 | Adds 19 to 30 Fire Damage to Spells 6% reduced Cast Speed | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
1 | Adds 7 to 10 Fire Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
26 | Adds 11 to 17 Fire Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
42 | Adds 21 to 34 Fire Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
62 | Adds 37 to 55 Fire Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
82 | Adds 73 to 109 Fire Damage to Spells 10% reduced Cast Speed | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
1 | Adds 2 to 5 Fire Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
26 | Adds 5 to 7 Fire Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
42 | Adds 9 to 14 Fire Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
82 | Adds 30 to 45 Fire Damage to Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
1 | Adds 5 to 7 Fire Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
26 | Adds 9 to 13 Fire Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
62 | Adds 15 to 24 Fire Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
42 | Adds 16 to 26 Fire Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
62 | Adds 28 to 43 Fire Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
82 | Adds 56 to 84 Fire Damage to Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
1 | Adds 1 to 3 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
26 | Adds 2 to 4 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
42 | Adds 4 to 9 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
1 | Adds 2 to 6 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
82 | Adds 18 to 28 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
62 | Adds 8 to 14 Fire Damage to Spells 10% chance to Ignite | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
26 | Adds 5 to 8 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
42 | Adds 9 to 16 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
82 | Adds 34 to 51 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
62 | Adds 16 to 26 Fire Damage to Spells 20% chance to Ignite | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
10 | Adds 1 to 3 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
30 | Adds 2 to 4 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
48 | Adds 4 to 9 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
10 | Adds 2 to 6 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
66 | Adds 8 to 14 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
30 | Adds 5 to 8 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
48 | Adds 9 to 16 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
84 | Adds 18 to 28 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
66 | Adds 16 to 26 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
84 | Adds 34 to 51 Fire Damage to Spells 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
26 | Adds 5 to 8 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
42 | Adds 10 to 17 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
1 | Adds 2 to 6 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
62 | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
82 | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
1 | Adds 5 to 10 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
26 | Adds 10 to 16 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
42 | Adds 20 to 32 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
62 | Adds 34 to 52 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
82 | Adds 68 to 103 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
1 | Adds 2 to 5 Cold Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
26 | Adds 3 to 7 Cold Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
42 | Adds 8 to 14 Cold Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
62 | Adds 14 to 21 Cold Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
82 | Adds 29 to 43 Cold Damage to Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
1 | Adds 4 to 7 Cold Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
26 | Adds 7 to 12 Cold Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
1 | Adds 1 to 3 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
82 | Adds 53 to 79 Cold Damage to Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
42 | Adds 15 to 24 Cold Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
26 | Adds 2 to 4 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
62 | Adds 26 to 40 Cold Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
42 | Adds 4 to 8 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
62 | Adds 8 to 14 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
82 | Adds 17 to 25 Cold Damage to Spells 10% chance to Freeze | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
1 | Adds 2 to 5 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
26 | Adds 5 to 8 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
42 | Adds 9 to 15 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
62 | Adds 16 to 25 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
82 | Adds 32 to 47 Cold Damage to Spells 20% chance to Freeze | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
10 | Adds 1 to 3 Cold Damage to Spells 5% increased Cast Speed | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
30 | Adds 2 to 4 Cold Damage to Spells 5% increased Cast Speed | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
48 | Adds 4 to 8 Cold Damage to Spells 5% increased Cast Speed | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
66 | Adds 8 to 14 Cold Damage to Spells 5% increased Cast Speed | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
84 | Adds 17 to 25 Cold Damage to Spells 5% increased Cast Speed | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
10 | Adds 2 to 5 Cold Damage to Spells 10% increased Cast Speed | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
30 | Adds 5 to 8 Cold Damage to Spells 10% increased Cast Speed | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
48 | Adds 9 to 15 Cold Damage to Spells 10% increased Cast Speed | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
66 | Adds 16 to 25 Cold Damage to Spells 10% increased Cast Speed | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
84 | Adds 32 to 47 Cold Damage to Spells 10% increased Cast Speed | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
1 | Adds 1 to 9 Lightning Damage to Spells 4% increased Lightning Damage taken | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
26 | Adds 1 to 15 Lightning Damage to Spells 4% increased Lightning Damage taken | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
42 | Adds 1 to 29 Lightning Damage to Spells 4% increased Lightning Damage taken | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
62 | Adds 2 to 48 Lightning Damage to Spells 4% increased Lightning Damage taken | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
82 | Adds 5 to 94 Lightning Damage to Spells 4% increased Lightning Damage taken | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
1 | Adds 1 to 16 Lightning Damage to Spells 6% increased Lightning Damage taken | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
26 | Adds 1 to 28 Lightning Damage to Spells 6% increased Lightning Damage taken | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
42 | Adds 2 to 53 Lightning Damage to Spells 6% increased Lightning Damage taken | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
62 | Adds 4 to 88 Lightning Damage to Spells 6% increased Lightning Damage taken | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
82 | Adds 9 to 173 Lightning Damage to Spells 6% increased Lightning Damage taken | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
1 | Adds 1 to 6 Lightning Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
26 | Adds 1 to 12 Lightning Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
42 | Adds 1 to 22 Lightning Damage to Spells | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
62 | Adds 2 to 37 Lightning Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
82 | Adds 4 to 72 Lightning Damage to Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
1 | Adds 1 to 12 Lightning Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
26 | Adds 1 to 21 Lightning Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
42 | Adds 2 to 41 Lightning Damage to Spells | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
62 | Adds 3 to 68 Lightning Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
82 | Adds 7 to 133 Lightning Damage to Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
1 | Adds 1 to 5 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
26 | Adds 1 to 7 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
42 | Adds 1 to 14 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
82 | Adds 2 to 43 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
62 | Adds 2 to 22 Lightning Damage to Spells 10% chance to Shock | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
1 | Adds 1 to 7 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
26 | Adds 1 to 13 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
42 | Adds 2 to 24 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
62 | Adds 3 to 41 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
82 | Adds 4 to 80 Lightning Damage to Spells 20% chance to Shock | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
10 | Adds 1 to 5 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
30 | Adds 1 to 7 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
48 | Adds 1 to 14 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
66 | Adds 2 to 22 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
84 | Adds 2 to 43 Lightning Damage to Spells 25% increased Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
10 | Adds 1 to 7 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
30 | Adds 1 to 13 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
48 | Adds 2 to 24 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
66 | Adds 3 to 41 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
84 | Adds 4 to 80 Lightning Damage to Spells 40% increased Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
8 | Adds 2 to 5 Chaos Damage to Spells 5% reduced maximum Life | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
28 | Adds 5 to 7 Chaos Damage to Spells 5% reduced maximum Life | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
44 | Adds 8 to 14 Chaos Damage to Spells 5% reduced maximum Life | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
70 | Adds 14 to 22 Chaos Damage to Spells 5% reduced maximum Life | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
85 | Adds 28 to 42 Chaos Damage to Spells 5% reduced maximum Life | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
8 | Adds 4 to 7 Chaos Damage to Spells 7% reduced maximum Life | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
28 | Adds 7 to 12 Chaos Damage to Spells 7% reduced maximum Life | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
44 | Adds 14 to 22 Chaos Damage to Spells 7% reduced maximum Life | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
70 | Adds 24 to 37 Chaos Damage to Spells 7% reduced maximum Life | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
85 | Adds 47 to 71 Chaos Damage to Spells 7% reduced maximum Life | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
8 | Adds 1 to 5 Chaos Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
28 | Adds 2 to 6 Chaos Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
44 | Adds 6 to 10 Chaos Damage to Spells | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
70 | Adds 11 to 17 Chaos Damage to Spells | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
8 | Adds 2 to 5 Chaos Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
28 | Adds 5 to 10 Chaos Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
85 | Adds 21 to 33 Chaos Damage to Spells | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
70 | Adds 18 to 28 Chaos Damage to Spells | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
44 | Adds 10 to 17 Chaos Damage to Spells | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
85 | Adds 36 to 55 Chaos Damage to Spells | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
8 | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
28 | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
44 | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
70 | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
85 | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
8 | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
28 | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
70 | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
8 | Adds 1 to 3 Chaos Damage to Spells 10% increased Effect of Withered | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
28 | Adds 2 to 4 Chaos Damage to Spells 10% increased Effect of Withered | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
44 | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
70 | Adds 6 to 10 Chaos Damage to Spells 10% increased Effect of Withered | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
44 | Adds 4 to 6 Chaos Damage to Spells 10% increased Effect of Withered | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
85 | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
85 | Adds 13 to 20 Chaos Damage to Spells 10% increased Effect of Withered | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
8 | Adds 1 to 3 Chaos Damage to Spells 20% increased Effect of Withered | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
28 | Adds 3 to 6 Chaos Damage to Spells 20% increased Effect of Withered | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
70 | Adds 11 to 17 Chaos Damage to Spells 20% increased Effect of Withered | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
44 | Adds 7 to 10 Chaos Damage to Spells 20% increased Effect of Withered | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
85 | Adds 22 to 33 Chaos Damage to Spells 20% increased Effect of Withered | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
1 | 14% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
21 | 21% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
46 | 28% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
65 | 35% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 |
77 | 42% increased Spell Damage 40% reduced Critical Strike Chance for Spells | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 |
1 | 22% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
21 | 34% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
46 | 45% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
65 | 56% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 |
77 | 68% increased Spell Damage 80% reduced Critical Strike Chance for Spells | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 |
1 | 10% increased Spell Damage | two_hand_weapon 0 caster_unique_weapon 1500 attack_dagger 0 wand 1500 sceptre 1500 dagger 1500 |
21 | 15% increased Spell Damage | two_hand_weapon 0 caster_unique_weapon 1500 attack_dagger 0 wand 1500 sceptre 1500 dagger 1500 |
46 | 20% increased Spell Damage | two_hand_weapon 0 caster_unique_weapon 1500 attack_dagger 0 wand 1500 sceptre 1500 dagger 1500 |
65 | 25% increased Spell Damage | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
77 | 30% increased Spell Damage | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 |
1 | 16% increased Spell Damage | one_hand_weapon 0 caster_unique_weapon 1500 attack_staff 0 staff 1500 |
21 | 24% increased Spell Damage | one_hand_weapon 0 caster_unique_weapon 1500 attack_staff 0 staff 1500 |
46 | 32% increased Spell Damage | one_hand_weapon 0 caster_unique_weapon 1500 attack_staff 0 staff 1500 |
65 | 40% increased Spell Damage | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
77 | 48% increased Spell Damage | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 |
1 | 7% increased Spell Damage 10% increased maximum Mana | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
21 | 10% increased Spell Damage 10% increased maximum Mana | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
65 | 17% increased Spell Damage 10% increased maximum Mana | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 |
77 | 20% increased Spell Damage 10% increased maximum Mana | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 |
1 | 11% increased Spell Damage 20% increased maximum Mana | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
46 | 13% increased Spell Damage 10% increased maximum Mana | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
21 | 16% increased Spell Damage 20% increased maximum Mana | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
46 | 21% increased Spell Damage 20% increased maximum Mana | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
65 | 26% increased Spell Damage 20% increased maximum Mana | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 |
77 | 32% increased Spell Damage 20% increased maximum Mana | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 |
1 | 7% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
21 | 10% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
46 | 13% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 750 attack_dagger 0 wand 750 sceptre 750 dagger 750 |
65 | 17% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 375 attack_dagger 0 wand 375 sceptre 375 dagger 375 |
77 | 20% increased Spell Damage 10% increased maximum Energy Shield | two_hand_weapon 0 caster_unique_weapon 187 attack_dagger 0 wand 187 sceptre 187 dagger 187 |
1 | 11% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
21 | 16% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
46 | 21% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 750 attack_staff 0 staff 750 |
65 | 26% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 375 attack_staff 0 staff 375 |
77 | 32% increased Spell Damage 20% increased maximum Energy Shield | one_hand_weapon 0 caster_unique_weapon 187 attack_staff 0 staff 187 |
5 | 14% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 0 |
23 | 21% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 0 |
51 | 28% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 0 |
69 | 35% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 63 |
80 | 42% increased Damage over Time 10% reduced Life Recovery rate | one_hand_weapon 31 |
5 | 22% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 0 |
23 | 34% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 0 |
51 | 45% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 0 |
69 | 56% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 63 |
80 | 68% increased Damage over Time 16% reduced Life Recovery rate | two_hand_weapon 31 |
5 | 10% increased Damage over Time | one_hand_weapon 250 |
23 | 15% increased Damage over Time | one_hand_weapon 250 |
51 | 20% increased Damage over Time | one_hand_weapon 250 |
69 | 25% increased Damage over Time | one_hand_weapon 125 |
80 | 30% increased Damage over Time | one_hand_weapon 63 |
5 | 16% increased Damage over Time | two_hand_weapon 250 |
23 | 24% increased Damage over Time | two_hand_weapon 250 |
51 | 32% increased Damage over Time | two_hand_weapon 250 |
80 | 48% increased Damage over Time | two_hand_weapon 63 |
5 | 7% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 |
23 | 10% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 |
69 | 40% increased Damage over Time | two_hand_weapon 125 |
51 | 13% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 125 |
69 | 17% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 63 |
80 | 20% increased Damage over Time 5% increased Skill Effect Duration | one_hand_weapon 31 |
5 | 11% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 |
23 | 16% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 |
51 | 21% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 125 |
69 | 26% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 63 |
80 | 32% increased Damage over Time 10% increased Skill Effect Duration | two_hand_weapon 31 |
5 | 7% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 |
23 | 10% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 |
51 | 13% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 125 |
69 | 17% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 63 |
80 | 20% increased Damage over Time 15% reduced Duration of Ailments on You | one_hand_weapon 31 |
5 | 11% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 |
23 | 16% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 |
26 | Minions deal 5 to 7 additional Physical Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
80 | 32% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 31 |
69 | 26% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 63 |
51 | 21% increased Damage over Time 25% reduced Duration of Ailments on You | two_hand_weapon 125 |
1 | Minions deal 2 to 5 additional Physical Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
42 | Minions deal 8 to 14 additional Physical Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 14 to 22 additional Physical Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 28 to 42 additional Physical Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 4 to 7 additional Physical Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 7 to 12 additional Physical Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
42 | Minions deal 14 to 22 additional Physical Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
82 | Minions deal 47 to 71 additional Physical Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
62 | Minions deal 24 to 37 additional Physical Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
1 | Minions deal 1 to 5 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 2 to 6 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 6 to 10 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 11 to 17 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 21 to 33 additional Physical Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
1 | Minions deal 2 to 5 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 5 to 10 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 10 to 17 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 18 to 28 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 36 to 55 additional Physical Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
10 | Minions deal 1 to 3 additional Physical Damage Minions convert 15% of Physical Damage to Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
31 | Minions deal 2 to 4 additional Physical Damage Minions convert 15% of Physical Damage to Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
54 | Minions deal 4 to 6 additional Physical Damage Minions convert 15% of Physical Damage to Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
72 | Minions deal 6 to 10 additional Physical Damage Minions convert 15% of Physical Damage to Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
84 | Minions deal 13 to 20 additional Physical Damage Minions convert 15% of Physical Damage to Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
10 | Minions deal 1 to 3 additional Physical Damage Minions convert 25% of Physical Damage to Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
31 | Minions deal 3 to 6 additional Physical Damage Minions convert 25% of Physical Damage to Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
54 | Minions deal 7 to 10 additional Physical Damage Minions convert 25% of Physical Damage to Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
72 | Minions deal 11 to 17 additional Physical Damage Minions convert 25% of Physical Damage to Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
84 | Minions deal 22 to 33 additional Physical Damage Minions convert 25% of Physical Damage to Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
10 | Minions deal 1 to 3 additional Physical Damage Minions convert 15% of Physical Damage to Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
31 | Minions deal 2 to 4 additional Physical Damage Minions convert 15% of Physical Damage to Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
54 | Minions deal 4 to 6 additional Physical Damage Minions convert 15% of Physical Damage to Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
84 | Minions deal 13 to 20 additional Physical Damage Minions convert 15% of Physical Damage to Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
72 | Minions deal 6 to 10 additional Physical Damage Minions convert 15% of Physical Damage to Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
10 | Minions deal 1 to 3 additional Physical Damage Minions convert 25% of Physical Damage to Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
31 | Minions deal 3 to 6 additional Physical Damage Minions convert 25% of Physical Damage to Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
54 | Minions deal 7 to 10 additional Physical Damage Minions convert 25% of Physical Damage to Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
72 | Minions deal 11 to 17 additional Physical Damage Minions convert 25% of Physical Damage to Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
84 | Minions deal 22 to 33 additional Physical Damage Minions convert 25% of Physical Damage to Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
10 | Minions deal 1 to 3 additional Physical Damage Minions convert 15% of Physical Damage to Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
31 | Minions deal 2 to 4 additional Physical Damage Minions convert 15% of Physical Damage to Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
54 | Minions deal 4 to 6 additional Physical Damage Minions convert 15% of Physical Damage to Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
72 | Minions deal 6 to 10 additional Physical Damage Minions convert 15% of Physical Damage to Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
84 | Minions deal 13 to 20 additional Physical Damage Minions convert 15% of Physical Damage to Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
10 | Minions deal 1 to 3 additional Physical Damage Minions convert 25% of Physical Damage to Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
31 | Minions deal 3 to 6 additional Physical Damage Minions convert 25% of Physical Damage to Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
54 | Minions deal 7 to 10 additional Physical Damage Minions convert 25% of Physical Damage to Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
72 | Minions deal 11 to 17 additional Physical Damage Minions convert 25% of Physical Damage to Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
84 | Minions deal 22 to 33 additional Physical Damage Minions convert 25% of Physical Damage to Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
13 | Minions deal 1 to 3 additional Physical Damage Minions convert 15% of Physical Damage to Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
27 | Minions deal 2 to 4 additional Physical Damage Minions convert 15% of Physical Damage to Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
57 | Minions deal 4 to 6 additional Physical Damage Minions convert 15% of Physical Damage to Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
74 | Minions deal 6 to 10 additional Physical Damage Minions convert 15% of Physical Damage to Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
85 | Minions deal 13 to 20 additional Physical Damage Minions convert 15% of Physical Damage to Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
13 | Minions deal 1 to 3 additional Physical Damage Minions convert 25% of Physical Damage to Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
27 | Minions deal 3 to 6 additional Physical Damage Minions convert 25% of Physical Damage to Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
57 | Minions deal 7 to 10 additional Physical Damage Minions convert 25% of Physical Damage to Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
74 | Minions deal 11 to 17 additional Physical Damage Minions convert 25% of Physical Damage to Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
85 | Minions deal 22 to 33 additional Physical Damage Minions convert 25% of Physical Damage to Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 160 minion_unique_weapon 160 |
13 | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
27 | Minions deal 2 to 4 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
57 | Minions deal 4 to 6 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
74 | Minions deal 6 to 10 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
85 | Minions deal 13 to 20 additional Physical Damage Minions Attacks Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
13 | Minions deal 1 to 3 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
27 | Minions deal 3 to 6 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
57 | Minions deal 7 to 10 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
74 | Minions deal 11 to 17 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
85 | Minions deal 22 to 33 additional Physical Damage Minions Attacks Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 4 to 6 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 6 to 10 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 19 to 30 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 39 to 59 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
42 | Minions deal 12 to 18 additional Fire Damage Minions have 6% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
1 | Minions deal 7 to 10 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 11 to 17 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
42 | Minions deal 21 to 34 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 37 to 55 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 73 to 109 additional Fire Damage Minions have 10% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 2 to 5 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 5 to 7 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 9 to 14 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 15 to 24 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 30 to 45 additional Fire Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
1 | Minions deal 5 to 7 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 9 to 13 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
1 | Minions deal 1 to 3 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 28 to 43 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 16 to 26 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
82 | Minions deal 56 to 84 additional Fire Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
26 | Minions deal 2 to 4 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 4 to 9 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 8 to 14 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 18 to 28 additional Fire Damage Minions have 8% chance to Ignite | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 2 to 6 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
26 | Minions deal 5 to 8 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 9 to 16 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 16 to 26 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 34 to 51 additional Fire Damage Minions have 16% chance to Ignite | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
10 | Minions deal 1 to 3 additional Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
30 | Minions deal 2 to 4 additional Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
48 | Minions deal 4 to 9 additional Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
66 | Minions deal 8 to 14 additional Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
84 | Minions deal 18 to 28 additional Fire Damage 25% increased Implicit Modifier magnitudes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
10 | Minions deal 2 to 6 additional Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
30 | Minions deal 5 to 8 additional Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
48 | Minions deal 9 to 16 additional Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
66 | Minions deal 16 to 26 additional Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
84 | Minions deal 34 to 51 additional Fire Damage 25% increased Implicit Modifier magnitudes | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 4 to 6 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 6 to 10 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 19 to 30 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
42 | Minions deal 12 to 18 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
82 | Minions deal 39 to 59 additional Cold Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 7 to 10 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 11 to 17 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 37 to 55 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
42 | Minions deal 21 to 34 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
1 | Minions deal 2 to 6 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
82 | Minions deal 73 to 109 additional Cold Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
26 | Minions deal 5 to 8 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 10 to 17 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 18 to 28 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 37 to 56 additional Cold Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
1 | Minions deal 5 to 10 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 10 to 16 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 20 to 32 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 34 to 52 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
1 | Minions deal 2 to 5 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 68 to 103 additional Cold Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
26 | Minions deal 3 to 7 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 8 to 14 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 14 to 21 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 29 to 43 additional Cold Damage Minions have 8% chance to Freeze | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 4 to 7 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
26 | Minions deal 7 to 12 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 15 to 24 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 26 to 40 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 53 to 79 additional Cold Damage Minions have 16% chance to Freeze | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
10 | Minions deal 1 to 3 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
30 | Minions deal 2 to 4 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
48 | Minions deal 4 to 8 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
66 | Minions deal 8 to 14 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
84 | Minions deal 17 to 25 additional Cold Damage Minions have 6% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
10 | Minions deal 2 to 5 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
30 | Minions deal 5 to 8 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
48 | Minions deal 9 to 15 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
66 | Minions deal 16 to 25 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
84 | Minions deal 32 to 47 additional Cold Damage Minions have 10% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 1 to 9 additional Lightning Damage 4% increased Lightning Damage taken | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 1 to 15 additional Lightning Damage 4% increased Lightning Damage taken | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
42 | Minions deal 1 to 29 additional Lightning Damage 4% increased Lightning Damage taken | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 2 to 48 additional Lightning Damage 4% increased Lightning Damage taken | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 5 to 94 additional Lightning Damage 4% increased Lightning Damage taken | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 1 to 16 additional Lightning Damage 6% increased Lightning Damage taken | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
26 | Minions deal 1 to 28 additional Lightning Damage 6% increased Lightning Damage taken | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
42 | Minions deal 2 to 53 additional Lightning Damage 6% increased Lightning Damage taken | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
62 | Minions deal 4 to 88 additional Lightning Damage 6% increased Lightning Damage taken | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 9 to 173 additional Lightning Damage 6% increased Lightning Damage taken | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 1 to 6 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 1 to 12 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 1 to 22 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 2 to 37 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 4 to 72 additional Lightning Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
1 | Minions deal 1 to 12 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
26 | Minions deal 1 to 21 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
42 | Minions deal 2 to 41 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
62 | Minions deal 3 to 68 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 7 to 133 additional Lightning Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
1 | Minions deal 1 to 5 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
26 | Minions deal 1 to 7 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 1 to 14 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 2 to 22 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
82 | Minions deal 2 to 43 additional Lightning Damage Minions have 8% chance to Shock | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
1 | Minions deal 1 to 7 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
26 | Minions deal 1 to 13 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
42 | Minions deal 2 to 24 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
62 | Minions deal 3 to 41 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
10 | Minions deal 1 to 5 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
82 | Minions deal 4 to 80 additional Lightning Damage Minions have 16% chance to Shock | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
30 | Minions deal 1 to 7 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
48 | Minions deal 1 to 14 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
66 | Minions deal 2 to 22 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
84 | Minions deal 2 to 43 additional Lightning Damage Minions have 25% increased Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
10 | Minions deal 1 to 7 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
30 | Minions deal 1 to 13 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
48 | Minions deal 2 to 24 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
66 | Minions deal 3 to 41 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
84 | Minions deal 4 to 80 additional Lightning Damage Minions have 40% increased Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
8 | Minions deal 2 to 5 additional Chaos Damage 6% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
28 | Minions deal 5 to 7 additional Chaos Damage 6% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
44 | Minions deal 8 to 14 additional Chaos Damage 6% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
70 | Minions deal 14 to 22 additional Chaos Damage 6% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
85 | Minions deal 28 to 42 additional Chaos Damage 6% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
8 | Minions deal 4 to 7 additional Chaos Damage 10% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
28 | Minions deal 7 to 12 additional Chaos Damage 10% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
44 | Minions deal 14 to 22 additional Chaos Damage 10% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
70 | Minions deal 24 to 37 additional Chaos Damage 10% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
85 | Minions deal 47 to 71 additional Chaos Damage 10% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
8 | Minions deal 1 to 5 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
28 | Minions deal 2 to 6 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
44 | Minions deal 6 to 10 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
70 | Minions deal 11 to 17 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
8 | Minions deal 2 to 5 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
28 | Minions deal 5 to 10 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
85 | Minions deal 21 to 33 additional Chaos Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
44 | Minions deal 10 to 17 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
70 | Minions deal 18 to 28 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
85 | Minions deal 36 to 55 additional Chaos Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
8 | Minions deal 1 to 3 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
28 | Minions deal 2 to 4 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
44 | Minions deal 4 to 6 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
70 | Minions deal 6 to 10 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
85 | Minions deal 13 to 20 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
8 | Minions deal 1 to 3 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
28 | Minions deal 3 to 6 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
44 | Minions deal 7 to 10 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
70 | Minions deal 11 to 17 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
85 | Minions deal 22 to 33 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
8 | Minions deal 1 to 3 additional Chaos Damage +7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
28 | Minions deal 2 to 4 additional Chaos Damage +7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
44 | Minions deal 4 to 6 additional Chaos Damage +7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
70 | Minions deal 6 to 10 additional Chaos Damage +7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
85 | Minions deal 13 to 20 additional Chaos Damage +7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
8 | Minions deal 1 to 3 additional Chaos Damage +13% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
28 | Minions deal 3 to 6 additional Chaos Damage +13% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
44 | Minions deal 7 to 10 additional Chaos Damage +13% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
70 | Minions deal 11 to 17 additional Chaos Damage +13% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
85 | Minions deal 22 to 33 additional Chaos Damage +13% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
1 | Minions deal 14% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
21 | Minions deal 21% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
46 | Minions deal 28% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
65 | Minions deal 35% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
77 | Minions deal 42% increased Damage Minions have 40% reduced Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 |
1 | Minions deal 22% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
21 | Minions deal 34% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
46 | Minions deal 45% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 0 minion_unique_weapon 0 |
65 | Minions deal 56% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
77 | Minions deal 68% increased Damage Minions have 80% reduced Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 |
1 | Minions deal 10% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 15000 minion_unique_weapon 15000 |
21 | Minions deal 15% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 15000 minion_unique_weapon 15000 |
46 | Minions deal 20% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 15000 minion_unique_weapon 15000 |
65 | Minions deal 25% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
77 | Minions deal 30% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
1 | Minions deal 16% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 15000 minion_unique_weapon 15000 |
21 | Minions deal 24% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 15000 minion_unique_weapon 15000 |
46 | Minions deal 32% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 15000 minion_unique_weapon 15000 |
65 | Minions deal 40% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
77 | Minions deal 48% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
1 | Minions deal 7% increased Damage 10% increased maximum Mana | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
46 | Minions deal 13% increased Damage 10% increased maximum Mana | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
21 | Minions deal 10% increased Damage 10% increased maximum Mana | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
65 | Minions deal 17% increased Damage 10% increased maximum Mana | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
77 | Minions deal 20% increased Damage 10% increased maximum Mana | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 |
1 | Minions deal 11% increased Damage 20% increased maximum Mana | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
21 | Minions deal 16% increased Damage 20% increased maximum Mana | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
46 | Minions deal 21% increased Damage 20% increased maximum Mana | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
65 | Minions deal 26% increased Damage 20% increased maximum Mana | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
77 | Minions deal 32% increased Damage 20% increased maximum Mana | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 |
1 | Minions deal 7% increased Damage 10% increased maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
21 | Minions deal 10% increased Damage 10% increased maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
46 | Minions deal 13% increased Damage 10% increased maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
65 | Minions deal 17% increased Damage 10% increased maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
77 | Minions deal 20% increased Damage 10% increased maximum Energy Shield | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 |
1 | Minions deal 11% increased Damage 20% increased maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
21 | Minions deal 16% increased Damage 20% increased maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
65 | Minions deal 26% increased Damage 20% increased maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3750 minion_unique_weapon 3750 |
10 | +1 to Level of Socketed Bow Gems | bow 1000 |
10 | +2 to Level of Socketed Melee Gems | two_hand_weapon 0 mace 1000 sword 1000 sceptre 1000 axe 1000 dagger 1000 claw 1000 |
46 | Minions deal 21% increased Damage 20% increased maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 7500 minion_unique_weapon 7500 |
77 | Minions deal 32% increased Damage 20% increased maximum Energy Shield | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1870 minion_unique_weapon 1870 |
10 | +1 to Level of Socketed Melee Gems | one_hand_weapon 0 staff 1000 mace 1000 axe 1000 sword 1000 |
10 | +2 to Level of Socketed Spell Gems | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 sceptre 1000 wand 1000 dagger 1000 |
10 | +1 to Level of Socketed Spell Gems | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
10 | +2 to Level of Socketed Minion Gems | two_hand_weapon 0 weapon_can_roll_minion_modifiers 10000 minion_unique_weapon 10000 |
10 | +1 to Level of Socketed Minion Gems | one_hand_weapon 0 weapon_can_roll_minion_modifiers 10000 minion_unique_weapon 10000 |
45 | +1 to Level of Socketed Dexterity Gems | dagger 250 claw 250 sword 250 bow 500 axe 250 |
45 | +1 to Level of Socketed Strength Gems | sword 250 axe 250 mace 500 sceptre 250 staff 250 |
45 | +1 to Level of Socketed Intelligence Gems | wand 500 staff 250 sceptre 250 dagger 250 claw 250 |
1 | 20% increased Global Damage 10% increased Cost of Skills | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 |
45 | 30% increased Global Damage 10% increased Cost of Skills | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 |
75 | 40% increased Global Damage 10% increased Cost of Skills | two_hand_weapon 0 attack_dagger 250 mace 250 axe 250 sword 250 claw 250 |
1 | 40% increased Global Damage 20% increased Cost of Skills | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 |
45 | 50% increased Global Damage 20% increased Cost of Skills | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 |
75 | 60% increased Global Damage 20% increased Cost of Skills | one_hand_weapon 0 attack_staff 250 mace 250 axe 250 sword 250 bow 250 |
1 | 15% increased Global Damage | two_hand_weapon 0 attack_dagger 1000 mace 1000 axe 1000 sword 1000 claw 1000 |
45 | 20% increased Global Damage | two_hand_weapon 0 attack_dagger 1000 mace 1000 axe 1000 sword 1000 claw 1000 |
75 | 25% increased Global Damage | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 |
1 | 20% increased Global Damage | one_hand_weapon 0 attack_staff 1000 mace 1000 axe 1000 sword 1000 bow 1000 |
75 | 40% increased Global Damage | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 |
1 | 8% increased Global Damage 4% increased Attributes | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 |
45 | 12% increased Global Damage 4% increased Attributes | two_hand_weapon 0 attack_dagger 500 mace 500 axe 500 sword 500 claw 500 |
45 | 30% increased Global Damage | one_hand_weapon 0 attack_staff 1000 mace 1000 axe 1000 sword 1000 bow 1000 |
75 | 16% increased Global Damage 4% increased Attributes | two_hand_weapon 0 attack_dagger 250 mace 250 axe 250 sword 250 claw 250 |
45 | 20% increased Global Damage 6% increased Attributes | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 |
1 | 15% increased Global Damage 6% increased Attributes | one_hand_weapon 0 attack_staff 500 mace 500 axe 500 sword 500 bow 500 |
75 | 25% increased Global Damage 6% increased Attributes | one_hand_weapon 0 attack_staff 250 mace 250 axe 250 sword 250 bow 250 |
1 | +30 to maximum Life | shield 1000 |
21 | +35 to maximum Life | shield 1000 |
46 | +40 to maximum Life | shield 1000 |
65 | +45 to maximum Life | shield 1000 |
77 | +50 to maximum Life | shield 500 |
15 | +60 to maximum Life 20% reduced Damage | shield 500 |
45 | +75 to maximum Life 20% reduced Damage | shield 500 |
70 | +80 to maximum Life 20% reduced Damage | shield 500 |
15 | +60 to maximum Life -5% to all Elemental Resistances | shield 500 |
45 | +75 to maximum Life -5% to all Elemental Resistances | shield 500 |
70 | +80 to maximum Life -5% to all Elemental Resistances | shield 500 |
15 | +60 to maximum Life 50% reduced Armour, Evasion and Energy Shield | shield 500 |
45 | +75 to maximum Life 50% reduced Armour, Evasion and Energy Shield | shield 500 |
70 | +80 to maximum Life 50% reduced Armour, Evasion and Energy Shield | shield 500 |
1 | +15 to maximum Life Regenerate 0.4% of Life per second | shield 500 |
40 | +20 to maximum Life Regenerate 0.4% of Life per second | shield 500 |
65 | +25 to maximum Life Regenerate 0.4% of Life per second | shield 500 |
1 | +15 to maximum Life 20% increased Stun Threshold | shield 500 |
40 | +20 to maximum Life 20% increased Stun Threshold | shield 500 |
1 | +15 to maximum Life Recover 1% of Life on Kill | shield 500 |
40 | +20 to maximum Life Recover 1% of Life on Kill | shield 500 |
65 | +25 to maximum Life 20% increased Stun Threshold | shield 500 |
65 | +25 to maximum Life Recover 1% of Life on Kill | shield 500 |
68 | +65 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 |
24 | +35 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 |
1 | +20 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 |
50 | +50 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 1000 |
82 | +80 to Armour | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
20 | +100 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
55 | +125 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
83 | +150 to Armour 10% increased Damage taken from Damage Over Time | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
20 | +100 to Armour You take 20% increased Extra Damage from Critical Strikes | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
40 | +30 to Armour 5% increased Strength | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
83 | +150 to Armour You take 20% increased Extra Damage from Critical Strikes | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
1 | +20 to Armour 5% increased Strength | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
65 | +40 to Armour 5% increased Strength | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
55 | +125 to Armour You take 20% increased Extra Damage from Critical Strikes | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
1 | +20 to Armour 50% increased Implicit Modifier magnitudes | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
40 | +30 to Armour 50% increased Implicit Modifier magnitudes | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
65 | +40 to Armour 50% increased Implicit Modifier magnitudes | int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
1 | +20 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
40 | +30 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
65 | +40 to Armour +2% Chance to Block | crucible_unique_helmet 0 int_armour 0 dex_armour 0 dex_int_armour 0 shield 500 |
1 | +20 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 |
50 | +50 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 |
68 | +65 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 |
24 | +35 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 1000 |
82 | +80 to Evasion Rating | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
20 | +100 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
55 | +125 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
83 | +150 to Evasion Rating 20% increased Duration of Ailments on You | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
40 | +30 to Evasion Rating 5% increased Dexterity | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
1 | +20 to Evasion Rating 50% increased Implicit Modifier magnitudes | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
65 | +40 to Evasion Rating 5% increased Dexterity | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
40 | +30 to Evasion Rating 50% increased Implicit Modifier magnitudes | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
65 | +40 to Evasion Rating 50% increased Implicit Modifier magnitudes | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
20 | +28 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
24 | +10 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 |
68 | +20 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 |
50 | +15 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 |
82 | +25 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
55 | +34 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
83 | +40 to maximum Energy Shield 25% reduced Energy Shield Recharge Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
20 | +28 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
55 | +34 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
83 | +40 to maximum Energy Shield 25% reduced Mana Regeneration Rate | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
1 | +9 to maximum Energy Shield 5% increased Intelligence | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
40 | +12 to maximum Energy Shield 5% increased Intelligence | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
65 | +15 to maximum Energy Shield 5% increased Intelligence | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
1 | +9 to maximum Energy Shield 50% increased Implicit Modifier magnitudes | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
40 | +12 to maximum Energy Shield 50% increased Implicit Modifier magnitudes | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
65 | +15 to maximum Energy Shield 50% increased Implicit Modifier magnitudes | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
1 | +9 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
40 | +12 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
65 | +15 to maximum Energy Shield 8% increased maximum Mana | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
8 | 30% increased Fire Damage -10% to Fire Resistance | shield 200 |
42 | 35% increased Fire Damage -10% to Fire Resistance | shield 200 |
72 | 40% increased Fire Damage -10% to Fire Resistance | shield 200 |
1 | 15% increased Fire Damage | shield 200 |
50 | 20% increased Fire Damage | shield 200 |
77 | 25% increased Fire Damage | shield 200 |
1 | 9% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 |
36 | 12% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 |
68 | 15% increased Fire Damage 3% of Physical Damage from Hits taken as Fire Damage | shield 200 |
8 | 30% increased Cold Damage -10% to Cold Resistance | shield 200 |
42 | 35% increased Cold Damage -10% to Cold Resistance | shield 200 |
72 | 40% increased Cold Damage -10% to Cold Resistance | shield 200 |
1 | 15% increased Cold Damage | shield 200 |
50 | 20% increased Cold Damage | shield 200 |
77 | 25% increased Cold Damage | shield 200 |
1 | 9% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 |
36 | 12% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 |
68 | 15% increased Cold Damage 3% of Physical Damage from Hits taken as Cold Damage | shield 200 |
8 | 30% increased Lightning Damage -10% to Lightning Resistance | shield 200 |
42 | 35% increased Lightning Damage -10% to Lightning Resistance | shield 200 |
72 | 40% increased Lightning Damage -10% to Lightning Resistance | shield 200 |
1 | 15% increased Lightning Damage | shield 200 |
50 | 20% increased Lightning Damage | shield 200 |
77 | 25% increased Lightning Damage | shield 200 |
1 | 9% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 |
36 | 12% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 |
68 | 15% increased Lightning Damage 3% of Physical Damage from Hits taken as Lightning Damage | shield 200 |
8 | 30% increased Chaos Damage -10% to Chaos Resistance | shield 100 |
42 | 35% increased Chaos Damage -10% to Chaos Resistance | shield 100 |
72 | 40% increased Chaos Damage -10% to Chaos Resistance | shield 100 |
1 | 15% increased Chaos Damage | shield 100 |
50 | 20% increased Chaos Damage | shield 100 |
77 | 25% increased Chaos Damage | shield 100 |
1 | 9% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 |
36 | 12% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 |
68 | 15% increased Chaos Damage 3% of Physical Damage from Hits taken as Chaos Damage | shield 100 |
8 | 30% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 |
42 | 35% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 |
72 | 40% increased Global Physical Damage 10% reduced Life Regeneration rate | shield 200 |
1 | 15% increased Global Physical Damage | shield 200 |
50 | 20% increased Global Physical Damage | shield 200 |
77 | 25% increased Global Physical Damage | shield 200 |
1 | 9% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 |
36 | 12% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 |
68 | 15% increased Global Physical Damage 2% additional Physical Damage Reduction | shield 200 |
30 | +4% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 |
55 | +5% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 |
82 | +6% to Critical Strike Chance Your Critical Strikes do not deal extra Damage | weapon 250 |
10 | -3% to Critical Strike Chance +40% to Global Critical Strike Multiplier | one_hand_weapon 250 |
50 | -3% to Critical Strike Chance +50% to Global Critical Strike Multiplier | one_hand_weapon 250 |
80 | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier | one_hand_weapon 250 |
10 | -3% to Critical Strike Chance +60% to Global Critical Strike Multiplier | two_hand_weapon 250 |
50 | -3% to Critical Strike Chance +80% to Global Critical Strike Multiplier | two_hand_weapon 250 |
80 | -3% to Critical Strike Chance +100% to Global Critical Strike Multiplier | two_hand_weapon 250 |
1 | +0.4% to Critical Strike Chance | weapon 1000 |
30 | +0.6% to Critical Strike Chance | weapon 1000 |
60 | +0.8% to Critical Strike Chance | weapon 1000 |
1 | +0.9% to Critical Strike Chance 15% reduced Attack Speed | weapon 500 |
30 | +1.2% to Critical Strike Chance 15% reduced Attack Speed | weapon 500 |
60 | +1.5% to Critical Strike Chance 15% reduced Attack Speed | weapon 500 |
30 | +0.9% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 |
55 | +1.2% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 |
82 | +1.5% to Critical Strike Chance -500 to Accuracy Rating | weapon 500 |
1 | 30% increased Attack Speed 20% less Global Damage | ranged 0 weapon 500 |
30 | 35% increased Attack Speed 20% less Global Damage | ranged 0 weapon 500 |
60 | 40% increased Attack Speed 20% less Global Damage | ranged 0 weapon 500 |
1 | 24% increased Attack Speed 15% less Global Damage | ranged 500 |
30 | 27% increased Attack Speed 15% less Global Damage | ranged 500 |
60 | 30% increased Attack Speed 15% less Global Damage | ranged 500 |
1 | 8% increased Attack Speed | ranged 0 weapon 1000 |
30 | 9% increased Attack Speed | ranged 0 weapon 1000 |
60 | 10% increased Attack Speed | ranged 0 weapon 1000 |
1 | 5% increased Attack Speed | ranged 1000 |
30 | 6% increased Attack Speed | ranged 1000 |
60 | 7% increased Attack Speed | ranged 1000 |
10 | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 0 weapon 250 |
50 | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 0 weapon 250 |
80 | 6% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 0 weapon 250 |
10 | 3% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 250 |
50 | 4% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 250 |
80 | 5% increased Attack Speed 6% chance to gain Onslaught for 4 seconds on Kill | ranged 250 |
50 | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 |
10 | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 |
80 | 6% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 0 weapon 250 |
10 | 3% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 |
50 | 4% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 |
80 | 5% increased Attack Speed 6% chance to gain a Frenzy Charge on Kill | ranged 250 |
1 | 25% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage | ranged 0 weapon 500 |
30 | 25% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage | ranged 0 weapon 500 |
60 | 25% reduced Attack Speed Attacks with this Weapon have 30% chance to deal Double Damage | ranged 0 weapon 500 |
1 | 20% reduced Attack Speed Attacks with this Weapon have 15% chance to deal Double Damage | ranged 500 |
30 | 20% reduced Attack Speed Attacks with this Weapon have 20% chance to deal Double Damage | ranged 500 |
60 | 20% reduced Attack Speed Attacks with this Weapon have 25% chance to deal Double Damage | ranged 500 |
1 | +150 to Accuracy Rating | weapon 500 |
30 | +250 to Accuracy Rating | weapon 500 |
60 | +350 to Accuracy Rating | weapon 500 |
10 | +80 to Accuracy Rating 5% increased Dexterity | one_hand_weapon 250 |
50 | +160 to Accuracy Rating 5% increased Dexterity | one_hand_weapon 250 |
10 | +80 to Accuracy Rating 10% increased Dexterity | two_hand_weapon 250 |
80 | +240 to Accuracy Rating 5% increased Dexterity | one_hand_weapon 250 |
50 | +160 to Accuracy Rating 10% increased Dexterity | two_hand_weapon 250 |
80 | +240 to Accuracy Rating 10% increased Dexterity | two_hand_weapon 250 |
10 | +80 to Accuracy Rating 15% increased Evasion Rating | one_hand_weapon 250 |
50 | +160 to Accuracy Rating 15% increased Evasion Rating | one_hand_weapon 250 |
50 | +160 to Accuracy Rating 30% increased Evasion Rating | two_hand_weapon 250 |
10 | +80 to Accuracy Rating 30% increased Evasion Rating | two_hand_weapon 250 |
80 | +240 to Accuracy Rating 30% increased Evasion Rating | two_hand_weapon 250 |
80 | +240 to Accuracy Rating 15% increased Evasion Rating | one_hand_weapon 250 |
1 | -2% to Spell Critical Strike Chance +40% to Critical Strike Multiplier for Spell Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
30 | -2% to Spell Critical Strike Chance +50% to Critical Strike Multiplier for Spell Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | -2% to Spell Critical Strike Chance +60% to Critical Strike Multiplier for Spell Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
1 | -2% to Spell Critical Strike Chance +60% to Critical Strike Multiplier for Spell Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
30 | -2% to Spell Critical Strike Chance +80% to Critical Strike Multiplier for Spell Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
60 | -2% to Spell Critical Strike Chance +100% to Critical Strike Multiplier for Spell Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
10 | +5% to Spell Critical Strike Chance Your Critical Strikes do not deal extra Damage | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
50 | +5.5% to Spell Critical Strike Chance Your Critical Strikes do not deal extra Damage | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
80 | +6% to Spell Critical Strike Chance Your Critical Strikes do not deal extra Damage | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
10 | +7% to Spell Critical Strike Chance Your Critical Strikes do not deal extra Damage | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
50 | +8% to Spell Critical Strike Chance Your Critical Strikes do not deal extra Damage | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
80 | +9% to Spell Critical Strike Chance Your Critical Strikes do not deal extra Damage | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
1 | +0.4% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
30 | +0.5% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
60 | +0.6% to Spell Critical Strike Chance | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
1 | +0.8% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
30 | +0.9% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
60 | +1% to Spell Critical Strike Chance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
1 | +1% to Spell Critical Strike Chance -30% to Critical Strike Multiplier for Spell Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
30 | +1.25% to Spell Critical Strike Chance -30% to Critical Strike Multiplier for Spell Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | +1.5% to Spell Critical Strike Chance -30% to Critical Strike Multiplier for Spell Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
1 | +1.8% to Spell Critical Strike Chance -60% to Critical Strike Multiplier for Spell Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
30 | +2.2% to Spell Critical Strike Chance -60% to Critical Strike Multiplier for Spell Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
10 | +0.8% to Spell Critical Strike Chance 15% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
50 | +1% to Spell Critical Strike Chance 15% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
60 | +2.6% to Spell Critical Strike Chance -60% to Critical Strike Multiplier for Spell Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
80 | +1.2% to Spell Critical Strike Chance 15% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
10 | +1.2% to Spell Critical Strike Chance 25% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
50 | +1.6% to Spell Critical Strike Chance 25% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
80 | +2% to Spell Critical Strike Chance 25% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
1 | 18% more Cast Speed 10% less Global Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | 22% more Cast Speed 10% less Global Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
30 | 20% more Cast Speed 10% less Global Damage | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | 30% more Cast Speed 15% less Global Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
1 | 24% more Cast Speed 15% less Global Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
30 | 27% more Cast Speed 15% less Global Damage | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
1 | 4% more Cast Speed | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
30 | 5% more Cast Speed | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
60 | 6% more Cast Speed | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
1 | 8% more Cast Speed | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
30 | 9% more Cast Speed | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
60 | 10% more Cast Speed | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
1 | 6% more Cast Speed 12% increased Cost of Skills | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
30 | 7% more Cast Speed 12% increased Cost of Skills | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | 8% more Cast Speed 12% increased Cost of Skills | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
1 | 10% more Cast Speed 20% increased Cost of Skills | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
30 | 12% more Cast Speed 20% increased Cost of Skills | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
60 | 14% more Cast Speed 20% increased Cost of Skills | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
10 | 10% less Cast Speed Spells you Cast have Added Spell Damage equal to 12% of the Damage of this Weapon | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
50 | 10% less Cast Speed Spells you Cast have Added Spell Damage equal to 16% of the Damage of this Weapon | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
80 | 10% less Cast Speed Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
10 | 15% less Cast Speed Spells you Cast have Added Spell Damage equal to 20% of the Damage of this Weapon | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
50 | 15% less Cast Speed Spells you Cast have Added Spell Damage equal to 25% of the Damage of this Weapon | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
80 | 15% less Cast Speed Spells you Cast have Added Spell Damage equal to 30% of the Damage of this Weapon | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
1 | Regenerate 1.5% of Mana per second 15% less maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
30 | Regenerate 1.8% of Mana per second 15% less maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | Regenerate 2% of Mana per second 15% less maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
1 | Regenerate 2% of Mana per second 25% less maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
30 | Regenerate 2.5% of Mana per second 25% less maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
60 | Regenerate 3% of Mana per second 25% less maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
10 | Regenerate 1% of Mana per second 20% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
50 | Regenerate 1.2% of Mana per second 20% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
80 | Regenerate 1.5% of Mana per second 20% reduced Reservation Efficiency of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
10 | Regenerate 1.5% of Mana per second 30% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
50 | Regenerate 2% of Mana per second 30% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
80 | Regenerate 2.5% of Mana per second 30% reduced Reservation Efficiency of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
1 | Regenerate 0.5% of Mana per second | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
30 | Regenerate 0.6% of Mana per second | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
60 | Regenerate 0.7% of Mana per second | two_hand_weapon 0 caster_unique_weapon 1000 attack_dagger 0 wand 1000 sceptre 1000 dagger 1000 |
1 | Regenerate 0.8% of Mana per second | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
30 | Regenerate 0.9% of Mana per second | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
60 | Regenerate 1% of Mana per second | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 staff 1000 |
1 | Regenerate 0.2% of Mana per second 5% more maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
30 | Regenerate 0.3% of Mana per second 5% more maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
60 | Regenerate 0.4% of Mana per second 5% more maximum Mana | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
1 | Regenerate 0.5% of Mana per second 8% more maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
30 | Regenerate 0.6% of Mana per second 8% more maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
60 | Regenerate 0.7% of Mana per second 8% more maximum Mana | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
10 | Regenerate 0.2% of Mana per second 10% increased Mana Cost of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
50 | Regenerate 0.3% of Mana per second 10% increased Mana Cost of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
80 | Regenerate 0.4% of Mana per second 10% increased Mana Cost of Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
10 | Regenerate 0.5% of Mana per second 15% increased Mana Cost of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
50 | Regenerate 0.6% of Mana per second 15% increased Mana Cost of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
80 | Regenerate 0.7% of Mana per second 15% increased Mana Cost of Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
10 | Minions have +1% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +1.2% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +2.3% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +1.4% to Critical Strike Chance Minions have 10% reduced Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +1.7% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have -1.5% to Critical Strike Chance Minions have +60% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +2% to Critical Strike Chance Minions have 15% reduced Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have -1.5% to Critical Strike Chance Minions have +80% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have -1.5% to Critical Strike Chance Minions have +100% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have -1.5% to Critical Strike Chance Minions have +130% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have -1.5% to Critical Strike Chance Minions have +160% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
1 | Minions have +0.4% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
30 | Minions have +0.6% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
60 | Minions have +0.8% to Critical Strike Chance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
30 | Minions have +1% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
1 | Minions have +0.7% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
60 | Minions have +1.3% to Critical Strike Chance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
10 | Minions have +0.2% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +0.3% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +0.3% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +0.4% to Critical Strike Chance Minions have +25% to Critical Strike Multiplier | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +0.5% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +0.7% to Critical Strike Chance Minions have +35% to Critical Strike Multiplier | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +1% to Critical Strike Chance 15% reduced effect of Non-Curse Auras from your Skills on your Minions | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +1.2% to Critical Strike Chance 15% reduced effect of Non-Curse Auras from your Skills on your Minions | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +1.4% to Critical Strike Chance 15% reduced effect of Non-Curse Auras from your Skills on your Minions | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +1.7% to Critical Strike Chance 25% reduced effect of Non-Curse Auras from your Skills on your Minions | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +2% to Critical Strike Chance 25% reduced effect of Non-Curse Auras from your Skills on your Minions | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +2.3% to Critical Strike Chance 25% reduced effect of Non-Curse Auras from your Skills on your Minions | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have 12% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 16% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have 20% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have 18% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 24% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have 30% increased Attack and Cast Speed Minion Critical Strikes do not deal extra Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
1 | Minions have 8% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
30 | Minions have 10% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
60 | Minions have 12% increased Attack and Cast Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
1 | Minions have 14% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
30 | Minions have 18% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
60 | Minions have 22% increased Attack and Cast Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
10 | Minions have 12% increased Attack and Cast Speed Minions take 15% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 16% increased Attack and Cast Speed Minions take 15% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have 20% increased Attack and Cast Speed Minions take 15% increased Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have 18% increased Attack and Cast Speed Minions take 25% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 24% increased Attack and Cast Speed Minions take 25% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have 30% increased Attack and Cast Speed Minions take 25% increased Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have 4% increased Attack and Cast Speed Minions take 10% reduced Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 5% increased Attack and Cast Speed Minions take 10% reduced Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have 6% increased Attack and Cast Speed Minions take 10% reduced Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have 8% increased Attack and Cast Speed Minions take 15% reduced Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 10% increased Attack and Cast Speed Minions take 15% reduced Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have 12% increased Attack and Cast Speed Minions take 15% reduced Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +400 to Accuracy Rating 15% reduced effect of Non-Curse Auras from your Skills on your Minions | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +500 to Accuracy Rating 15% reduced effect of Non-Curse Auras from your Skills on your Minions | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +600 to Accuracy Rating 15% reduced effect of Non-Curse Auras from your Skills on your Minions | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +700 to Accuracy Rating 15% reduced effect of Non-Curse Auras from your Skills on your Minions | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +850 to Accuracy Rating 15% reduced effect of Non-Curse Auras from your Skills on your Minions | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +1000 to Accuracy Rating 15% reduced effect of Non-Curse Auras from your Skills on your Minions | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
1 | Minions have +200 to Accuracy Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
30 | Minions have +250 to Accuracy Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
60 | Minions have +300 to Accuracy Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
30 | Minions have +400 to Accuracy Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
1 | Minions have +300 to Accuracy Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
60 | Minions have +500 to Accuracy Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 5000 minion_unique_weapon 5000 |
10 | Minions have +100 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +150 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +200 to Accuracy Rating Minions have 25% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
10 | Minions have +160 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have +240 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
80 | Minions have +320 to Accuracy Rating Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
60 | Minions' Hits can't be Evaded Minions never deal Critical Strikes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
15 | 16% Chance to Block Spell Damage No Chance to Block | crucible_unique_helmet 0 shield 125 |
48 | 20% Chance to Block Spell Damage No Chance to Block | crucible_unique_helmet 0 shield 125 |
78 | 24% Chance to Block Spell Damage No Chance to Block | crucible_unique_helmet 0 shield 125 |
1 | 8% Chance to Block Spell Damage -5% Chance to Block | crucible_unique_helmet 0 shield 250 |
35 | 10% Chance to Block Spell Damage -5% Chance to Block | crucible_unique_helmet 0 shield 250 |
70 | 12% Chance to Block Spell Damage -5% Chance to Block | crucible_unique_helmet 0 shield 250 |
1 | 8% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 |
35 | 10% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 |
70 | 12% Chance to Block Spell Damage You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 |
1 | 3% Chance to Block Spell Damage | crucible_unique_helmet 0 shield 500 |
35 | 4% Chance to Block Spell Damage | crucible_unique_helmet 0 shield 500 |
70 | 5% Chance to Block Spell Damage | crucible_unique_helmet 0 shield 500 |
48 | 2% Chance to Block Spell Damage 5% more maximum Mana | crucible_unique_helmet 0 shield 250 |
78 | 3% Chance to Block Spell Damage 5% more maximum Mana | crucible_unique_helmet 0 shield 250 |
15 | +8% Chance to Block Cannot Block Spell Damage | crucible_unique_helmet 0 shield 125 |
48 | +10% Chance to Block Cannot Block Spell Damage | crucible_unique_helmet 0 shield 125 |
78 | +12% Chance to Block Cannot Block Spell Damage | crucible_unique_helmet 0 shield 125 |
1 | +8% Chance to Block You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 |
35 | +10% Chance to Block You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 |
1 | +3% Chance to Block | crucible_unique_helmet 0 shield 500 |
35 | +7% Chance to Block 40% reduced Armour, Evasion and Energy Shield | crucible_unique_helmet 0 shield 250 |
70 | +8% Chance to Block 40% reduced Armour, Evasion and Energy Shield | crucible_unique_helmet 0 shield 250 |
70 | +12% Chance to Block You take 10% of Damage from Blocked Hits | crucible_unique_helmet 0 shield 250 |
1 | +6% Chance to Block 40% reduced Armour, Evasion and Energy Shield | crucible_unique_helmet 0 shield 250 |
35 | +4% Chance to Block | crucible_unique_helmet 0 shield 500 |
70 | +5% Chance to Block | crucible_unique_helmet 0 shield 500 |
10 | +2% Chance to Block 30 Life gained when you Block | crucible_unique_helmet 0 shield 250 |
42 | +3% Chance to Block 30 Life gained when you Block | crucible_unique_helmet 0 shield 250 |
1 | +2% Chance to Block 30% increased Block Recovery | crucible_unique_helmet 0 shield 250 |
35 | +3% Chance to Block 30% increased Block Recovery | crucible_unique_helmet 0 shield 250 |
10 | 40% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 |
42 | 50% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 |
75 | 60% increased Armour, Evasion and Energy Shield 5% reduced maximum Life | shield 250 |
1 | 40% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 |
35 | 50% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 |
70 | 60% increased Armour, Evasion and Energy Shield -5% Chance to Block | crucible_unique_helmet 0 shield 250 |
1 | 24% increased Armour, Evasion and Energy Shield | shield 500 |
35 | 32% increased Armour, Evasion and Energy Shield | shield 500 |
70 | 40% increased Armour, Evasion and Energy Shield | shield 500 |
20 | 15% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 |
20 | 20% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 |
20 | 25% increased Armour, Evasion and Energy Shield 40% reduced Reflected Damage taken | shield 250 |
10 | 15% increased Armour, Evasion and Energy Shield 25% increased Attack Damage with Off Hand | shield 250 |
42 | 20% increased Armour, Evasion and Energy Shield 25% increased Attack Damage with Off Hand | shield 250 |
75 | 25% increased Armour, Evasion and Energy Shield 25% increased Attack Damage with Off Hand | shield 250 |
1 | +30% to Fire Resistance -20% to Cold Resistance | shield 300 |
35 | +36% to Fire Resistance -20% to Cold Resistance | shield 300 |
70 | +42% to Fire Resistance -20% to Cold Resistance | shield 300 |
1 | +30% to Fire Resistance -20% to Lightning Resistance | shield 300 |
35 | +36% to Fire Resistance -20% to Lightning Resistance | shield 300 |
70 | +42% to Fire Resistance -20% to Lightning Resistance | shield 300 |
1 | +30% to Cold Resistance -20% to Fire Resistance | shield 300 |
35 | +36% to Cold Resistance -20% to Fire Resistance | shield 300 |
70 | +42% to Cold Resistance -20% to Fire Resistance | shield 300 |
1 | +30% to Cold Resistance -20% to Lightning Resistance | shield 300 |
35 | +36% to Cold Resistance -20% to Lightning Resistance | shield 300 |
70 | +42% to Cold Resistance -20% to Lightning Resistance | shield 300 |
1 | +30% to Lightning Resistance -20% to Cold Resistance | shield 300 |
35 | +36% to Lightning Resistance -20% to Cold Resistance | shield 300 |
70 | +42% to Lightning Resistance -20% to Cold Resistance | shield 300 |
1 | +30% to Lightning Resistance -20% to Fire Resistance | shield 300 |
35 | +36% to Lightning Resistance -20% to Fire Resistance | shield 300 |
70 | +42% to Lightning Resistance -20% to Fire Resistance | shield 300 |
10 | +19% to Chaos Resistance -6% to all Elemental Resistances | shield 200 |
42 | +23% to Chaos Resistance -6% to all Elemental Resistances | shield 200 |
75 | +27% to Chaos Resistance -6% to all Elemental Resistances | shield 200 |
10 | +10% to all Elemental Resistances -13% to Chaos Resistance | shield 200 |
42 | +12% to all Elemental Resistances -13% to Chaos Resistance | shield 200 |
75 | +14% to all Elemental Resistances -13% to Chaos Resistance | shield 200 |
1 | +10% to all Elemental Resistances 25% reduced Armour, Evasion and Energy Shield | shield 200 |
35 | +12% to all Elemental Resistances 25% reduced Armour, Evasion and Energy Shield | shield 200 |
1 | +10% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 |
70 | +14% to all Elemental Resistances 25% reduced Armour, Evasion and Energy Shield | shield 200 |
35 | +12% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 |
70 | +14% to all Elemental Resistances -4% Chance to Block | crucible_unique_helmet 0 shield 200 |
10 | +19% to Chaos Resistance 5% reduced maximum Life | shield 200 |
42 | +23% to Chaos Resistance 5% reduced maximum Life | shield 200 |
75 | +27% to Chaos Resistance 5% reduced maximum Life | shield 200 |
45 | +3% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 |
82 | +4% to maximum Fire Resistance -2% to maximum Cold Resistance | shield 100 |
45 | +3% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 |
45 | +3% to maximum Cold Resistance -2% to maximum Fire Resistance | shield 100 |
82 | +4% to maximum Fire Resistance -2% to maximum Lightning Resistance | shield 100 |
82 | +4% to maximum Cold Resistance -2% to maximum Fire Resistance | shield 100 |
45 | +3% to maximum Cold Resistance -2% to maximum Lightning Resistance | shield 100 |
82 | +4% to maximum Cold Resistance -2% to maximum Lightning Resistance | shield 100 |
45 | +3% to maximum Lightning Resistance -2% to maximum Cold Resistance | shield 100 |
82 | +4% to maximum Lightning Resistance -2% to maximum Cold Resistance | shield 100 |
45 | +3% to maximum Lightning Resistance -2% to maximum Fire Resistance | shield 100 |
82 | +4% to maximum Lightning Resistance -2% to maximum Fire Resistance | shield 100 |
60 | +1% to all maximum Elemental Resistances -5% to maximum Chaos Resistance | shield 100 |
85 | +2% to all maximum Elemental Resistances -5% to maximum Chaos Resistance | shield 100 |
60 | +3% to maximum Chaos Resistance -1% to all maximum Elemental Resistances | shield 100 |
85 | +4% to maximum Chaos Resistance -1% to all maximum Elemental Resistances | shield 100 |
30 | Minion Instability | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Resolute Technique | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Blood Magic | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Pain Attunement | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Elemental Equilibrium | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Iron Grip | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Point Blank | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Acrobatics | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Ghost Reaver | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Vaal Pact | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Elemental Overload | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Avatar of Fire | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Eldritch Battery | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Ancestral Bond | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Crimson Dance | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Glancing Blows | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Perfect Agony | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | The Agnostic | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Warlord's Call | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Runebinder | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Supreme Ego | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | The Impaler | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Hex Master | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Lethe Shade | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Ghost Dance | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Magebane | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Versatile Combatant | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Solipsism | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Divine Shield | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Iron Will | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Wicked Ward | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Wind Dancer | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Conduit | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Arrow Dancing | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Precise Technique | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Iron Reflexes | dagger 20 claw 20 sword 20 bow 40 axe 20 |
30 | Unwavering Stance | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Imbalanced Guard | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Eternal Youth | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
30 | Mind Over Matter | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
30 | Zealot's Oath | wand 40 staff 20 sceptre 20 dagger 20 claw 20 |
1 | Allocates Avatar of the Hunt | bow 100 |
1 | Allocates Deadly Draw | bow 100 |
1 | Allocates Heavy Draw | bow 100 |
1 | Allocates Farsight | bow 100 |
1 | Allocates Master Fletcher | bow 100 |
1 | Allocates King of the Hill | bow 100 |
1 | Allocates Aspect of the Eagle | bow 100 |
1 | Allocates Hunter's Gambit | staff 100 |
1 | Allocates Counterweight | staff 100 |
1 | Allocates Smashing Strikes | staff 100 |
1 | Allocates Whirling Barrier | staff 100 |
1 | Allocates Steelwood Stance | staff 100 |
1 | Allocates Safeguard | staff 100 |
1 | Allocates Blunt Trauma | staff 100 |
1 | Allocates One with the River | staff 100 |
1 | Allocates Serpent Stance | staff 100 |
1 | Allocates Enigmatic Defence | staff 100 |
1 | Allocates Enigmatic Reach | staff 100 |
1 | Allocates Blade of Cunning 5% reduced Attack Speed | two_hand_weapon 0 sword 100 |
1 | Allocates Razor's Edge 5% reduced Attack Speed | two_hand_weapon 0 sword 100 |
1 | Allocates Blade Master 5% reduced Attack Speed | two_hand_weapon 0 sword 100 |
1 | Allocates Bladedancer 5% reduced Attack Speed | two_hand_weapon 0 sword 100 |
1 | Allocates Fatal Blade 5% reduced Attack Speed | two_hand_weapon 0 sword 100 |
1 | Allocates Brutal Blade 5% reduced Attack Speed | two_hand_weapon 0 sword 100 |
1 | Allocates Blade of Cunning | one_hand_weapon 0 sword 100 |
1 | Allocates Razor's Edge | one_hand_weapon 0 sword 100 |
1 | Allocates Blade Master | one_hand_weapon 0 sword 100 |
1 | Allocates Bladedancer | one_hand_weapon 0 sword 100 |
1 | Allocates Fatal Blade | one_hand_weapon 0 sword 100 |
1 | Allocates Brutal Blade | one_hand_weapon 0 sword 100 |
1 | Allocates Feller of Foes 5% reduced Attack Speed | two_hand_weapon 0 axe 100 |
1 | Allocates Hatchet Master 5% reduced Attack Speed | two_hand_weapon 0 axe 100 |
1 | Allocates Harvester of Foes 5% reduced Attack Speed | two_hand_weapon 0 axe 100 |
1 | Allocates Cleaving 5% reduced Attack Speed | two_hand_weapon 0 axe 100 |
1 | Allocates Slaughter 5% reduced Attack Speed | two_hand_weapon 0 axe 100 |
1 | Allocates Feller of Foes | one_hand_weapon 0 axe 100 |
1 | Allocates Hatchet Master | one_hand_weapon 0 axe 100 |
1 | Allocates Harvester of Foes | one_hand_weapon 0 axe 100 |
1 | Allocates Cleaving | one_hand_weapon 0 axe 100 |
1 | Allocates Slaughter | one_hand_weapon 0 axe 100 |
1 | Allocates Ribcage Crusher -0.5% to Critical Strike Chance | two_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Spinecruncher -0.5% to Critical Strike Chance | two_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Skull Cracking -0.5% to Critical Strike Chance | two_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Bone Breaker -0.5% to Critical Strike Chance | two_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Blacksmith's Clout -0.5% to Critical Strike Chance | two_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Galvanic Hammer -0.5% to Critical Strike Chance | two_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Pain Forger -0.5% to Critical Strike Chance | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Ribcage Crusher | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Spinecruncher | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Skull Cracking | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Bone Breaker | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Blacksmith's Clout | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Galvanic Hammer | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Pain Forger | one_hand_weapon 0 mace 100 sceptre 100 |
1 | Allocates Poisonous Fangs 5% reduced Attack Speed | claw 100 |
1 | Allocates Life Raker 5% reduced Attack Speed | claw 100 |
1 | Allocates Claws of the Hawk 5% reduced Attack Speed | claw 100 |
1 | Allocates Claws of the Magpie 5% reduced Attack Speed | claw 100 |
1 | Allocates Claws of the Falcon 5% reduced Attack Speed | claw 100 |
1 | Allocates Adder's Touch -0.5% to Critical Strike Chance | dagger 100 |
1 | Allocates From the Shadows -0.5% to Critical Strike Chance | dagger 100 |
1 | Allocates Backstabbing -0.5% to Critical Strike Chance | dagger 100 |
1 | Allocates Flaying -0.5% to Critical Strike Chance | dagger 100 |
1 | Allocates Nightstalker -0.5% to Critical Strike Chance | dagger 100 |
1 | Allocates Fusillade -0.5% to Critical Strike Chance | wand 100 |
1 | Allocates Wandslinger -0.5% to Critical Strike Chance | wand 100 |
1 | Allocates Elder Power -0.5% to Critical Strike Chance | wand 100 |
1 | Allocates Tempest Blast -0.5% to Critical Strike Chance | wand 100 |
1 | Allocates Disintegration -0.5% to Critical Strike Chance | wand 100 |
1 | Allocates Testudo -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Prism Weave -0.5% to Critical Strike Chance | wand 100 |
1 | Allocates Retaliation -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Deflection -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Defiance -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Aggressive Bastion -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Command of Steel -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Sanctuary -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Safeguard -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | Allocates Arcane Sanctuary -3% Chance to Block | crucible_unique_helmet 0 shield 100 |
1 | +8% to Quality | default 500 |
45 | +12% to Quality | default 500 |
60 | +16% to Quality | default 500 |
12 | +12% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 |
75 | +16% to Fire Damage over Time Multiplier -15% to Fire Resistance | one_hand_weapon 250 |
12 | +24% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 |
75 | +32% to Fire Damage over Time Multiplier -30% to Fire Resistance | two_hand_weapon 250 |
12 | +12% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
75 | +16% to Cold Damage over Time Multiplier -15% to Cold Resistance | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
12 | +24% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
75 | +32% to Cold Damage over Time Multiplier -30% to Cold Resistance | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
12 | +12% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 |
75 | +16% to Chaos Damage over Time Multiplier -15% to Chaos Resistance | one_hand_weapon 250 |
12 | +24% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 |
75 | +32% to Chaos Damage over Time Multiplier -30% to Chaos Resistance | two_hand_weapon 250 |
12 | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 |
75 | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 |
12 | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 |
75 | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 |
12 | Attacks with this Weapon Penetrate 8% Elemental Resistances -8% to all Elemental Resistances | weapon 500 |
75 | Attacks with this Weapon Penetrate 10% Elemental Resistances -8% to all Elemental Resistances | weapon 500 |
12 | Attacks with this Weapon Penetrate 8% Chaos Resistance -13% to Chaos Resistance | weapon 250 |
75 | Attacks with this Weapon Penetrate 10% Chaos Resistance -13% to Chaos Resistance | weapon 250 |
10 | 25% increased Area of Effect if you've Killed at least 5 Enemies Recently 10% reduced Area of Effect | one_hand_weapon 400 shield 400 |
65 | 30% increased Area of Effect if you've Killed at least 5 Enemies Recently 10% reduced Area of Effect | one_hand_weapon 400 shield 400 |
10 | 50% increased Area of Effect if you've Killed at least 5 Enemies Recently 20% reduced Area of Effect | two_hand_weapon 400 |
65 | 60% increased Area of Effect if you've Killed at least 5 Enemies Recently 20% reduced Area of Effect | two_hand_weapon 400 |
10 | 20% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently | one_hand_weapon 400 shield 400 |
65 | 24% increased Area of Effect 10% reduced Area of Effect if you've Killed Recently | one_hand_weapon 400 shield 400 |
10 | 32% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently | two_hand_weapon 400 |
65 | 40% increased Area of Effect 20% reduced Area of Effect if you've Killed Recently | two_hand_weapon 400 |
10 | 25% increased Projectile Speed 15% reduced Projectile Damage | wand 500 |
10 | 40% increased Projectile Speed 30% reduced Projectile Damage | bow 500 |
65 | 35% increased Projectile Speed 15% reduced Projectile Damage | wand 500 |
65 | 55% increased Projectile Speed 30% reduced Projectile Damage | bow 500 |
78 | 30% increased Chaining range | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
38 | 40% increased Chaining range | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
78 | 60% increased Chaining range | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
38 | 20% increased Chaining range | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
78 | Projectiles Pierce an additional Target | two_hand_weapon 0 ranged 300 one_hand_weapon 75 |
16 | Projectiles Pierce an additional Target | one_hand_weapon 0 ranged 300 two_hand_weapon 75 |
78 | Projectiles Pierce 2 additional Targets | one_hand_weapon 0 ranged 300 two_hand_weapon 75 |
32 | Projectiles have 30% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
78 | Projectiles have 40% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
32 | Projectiles have 50% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
78 | Projectiles have 75% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
24 | 15% increased Effect of your Marks 100% increased Mana Cost of Mark Skills | wand 50 one_hand_weapon 250 |
76 | 20% increased Effect of your Marks 100% increased Mana Cost of Mark Skills | wand 50 one_hand_weapon 250 |
24 | 30% increased Effect of your Marks 200% increased Mana Cost of Mark Skills | staff 50 two_hand_weapon 250 |
76 | 40% increased Effect of your Marks 200% increased Mana Cost of Mark Skills | staff 50 two_hand_weapon 250 |
24 | 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy 20% reduced Effect of your Marks | staff 50 two_hand_weapon 250 |
24 | 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy 15% reduced Effect of your Marks | wand 50 one_hand_weapon 250 |
80 | Culling Strike against Marked Enemy 25% less Accuracy Rating against Marked Enemy | wand 50 one_hand_weapon 250 |
76 | 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy 15% reduced Effect of your Marks | wand 50 one_hand_weapon 250 |
76 | 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy 20% reduced Effect of your Marks | staff 50 two_hand_weapon 250 |
80 | Culling Strike against Marked Enemy 15% less Accuracy Rating against Marked Enemy | staff 50 two_hand_weapon 250 |
1 | +0.2 metres to Weapon Range | ranged 0 weapon 750 |
50 | +0.3 metres to Weapon Range | ranged 0 weapon 750 |
12 | 0.5% of Attack Damage Leeched as Life 30% increased total Recovery per second from Life Leech | one_hand_weapon 500 |
64 | 0.8% of Attack Damage Leeched as Life 30% increased total Recovery per second from Life Leech | one_hand_weapon 500 |
64 | 1.6% of Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech | two_hand_weapon 500 |
12 | 0.5% of Attack Damage Leeched as Mana 30% increased total Recovery per second from Mana Leech | one_hand_weapon 500 |
12 | 1% of Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech | two_hand_weapon 500 |
64 | 0.8% of Attack Damage Leeched as Mana 30% increased total Recovery per second from Mana Leech | one_hand_weapon 500 |
12 | 1% of Attack Damage Leeched as Mana 60% increased total Recovery per second from Mana Leech | two_hand_weapon 500 |
64 | 1.6% of Attack Damage Leeched as Mana 60% increased total Recovery per second from Mana Leech | two_hand_weapon 500 |
12 | 0.5% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
64 | 0.8% of Spell Damage Leeched as Energy Shield 30% increased total Recovery per second from Energy Shield Leech | two_hand_weapon 0 caster_unique_weapon 500 attack_dagger 0 wand 500 sceptre 500 dagger 500 |
12 | 1% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
64 | 1.6% of Spell Damage Leeched as Energy Shield 60% increased total Recovery per second from Energy Shield Leech | one_hand_weapon 0 caster_unique_weapon 500 attack_staff 0 staff 500 |
70 | 10% increased Maximum total Life Recovery per second from Leech | one_hand_weapon 0 |
70 | 20% increased Maximum total Life Recovery per second from Leech | two_hand_weapon 0 |
70 | 10% increased Maximum total Mana Recovery per second from Leech | one_hand_weapon 0 |
70 | 20% increased Maximum total Mana Recovery per second from Leech | two_hand_weapon 0 |
70 | 20% increased Maximum total Energy Shield Recovery per second from Leech | one_hand_weapon 0 caster_unique_weapon 0 attack_staff 0 staff 0 |
70 | 10% increased Maximum total Energy Shield Recovery per second from Leech | two_hand_weapon 0 caster_unique_weapon 0 attack_dagger 0 wand 0 sceptre 0 dagger 0 |
68 | Grants 25 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit | one_hand_weapon 400 |
5 | Grants 15 Life per Enemy Hit Removes 2 of your Mana per Enemy Hit | one_hand_weapon 400 |
5 | Grants 6 Mana per Enemy Hit Removes 4 of your Life per Enemy Hit | one_hand_weapon 400 |
68 | Grants 8 Mana per Enemy Hit Removes 4 of your Life per Enemy Hit | one_hand_weapon 400 |
12 | 20% increased Cooldown Recovery Rate of Travel Skills 5% reduced Movement Speed | one_hand_weapon 500 |
12 | 40% increased Cooldown Recovery Rate of Travel Skills 10% reduced Movement Speed | two_hand_weapon 500 |
76 | 30% increased Cooldown Recovery Rate of Travel Skills 5% reduced Movement Speed | one_hand_weapon 500 |
76 | 60% increased Cooldown Recovery Rate of Travel Skills 10% reduced Movement Speed | two_hand_weapon 500 |
12 | 8% increased Movement Speed Your Travel Skills are Disabled | one_hand_weapon 500 |
76 | 12% increased Movement Speed Your Travel Skills are Disabled | one_hand_weapon 500 |
12 | 14% increased Movement Speed Your Travel Skills are Disabled | two_hand_weapon 500 |
76 | 18% increased Movement Speed Your Travel Skills are Disabled | two_hand_weapon 500 |
20 | 10% chance to Gain Arcane Surge when you deal a Critical Strike 20% reduced Effect of Arcane Surge on you | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 |
80 | 10% chance to Gain Arcane Surge when you deal a Critical Strike 20% reduced Effect of Arcane Surge on you | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 |
20 | 15% chance to Gain Arcane Surge when you deal a Critical Strike 20% reduced Effect of Arcane Surge on you | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 |
80 | 15% chance to Gain Arcane Surge when you deal a Critical Strike 20% reduced Effect of Arcane Surge on you | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 |
20 | 20% increased Effect of Arcane Surge on you Buffs on you expire 10% faster | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 |
80 | 25% increased Effect of Arcane Surge on you Buffs on you expire 10% faster | two_hand_weapon 0 caster_unique_weapon 300 attack_dagger 0 wand 300 sceptre 300 dagger 300 |
20 | 40% increased Effect of Arcane Surge on you Buffs on you expire 20% faster | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 |
80 | 50% increased Effect of Arcane Surge on you Buffs on you expire 20% faster | one_hand_weapon 0 caster_unique_weapon 300 attack_staff 0 staff 300 |
20 | 20% increased Effect of Onslaught on you Buffs on you expire 10% faster | wand 75 one_hand_weapon 300 |
80 | 25% increased Effect of Onslaught on you Buffs on you expire 10% faster | wand 75 one_hand_weapon 300 |
20 | 40% increased Effect of Onslaught on you Buffs on you expire 20% faster | staff 75 two_hand_weapon 300 |
80 | 50% increased Effect of Onslaught on you Buffs on you expire 20% faster | staff 75 two_hand_weapon 300 |
20 | 10% chance to gain Onslaught for 4 seconds on Kill 20% reduced Effect of Onslaught on you | wand 75 one_hand_weapon 300 |
80 | 15% chance to gain Onslaught for 4 seconds on Kill 20% reduced Effect of Onslaught on you | wand 75 one_hand_weapon 300 |
20 | 20% chance to gain Onslaught for 4 seconds on Kill 20% reduced Effect of Onslaught on you | staff 75 two_hand_weapon 300 |
80 | 30% chance to gain Onslaught for 4 seconds on Kill 20% reduced Effect of Onslaught on you | staff 75 two_hand_weapon 300 |
20 | 10% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster | one_hand_weapon 300 |
80 | 15% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 10% faster | one_hand_weapon 300 |
20 | 20% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster | two_hand_weapon 300 |
80 | 30% chance to gain Unholy Might for 4 seconds on Kill Buffs on you expire 20% faster | two_hand_weapon 300 |
20 | 10% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster | one_hand_weapon 500 |
80 | 15% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 10% faster | one_hand_weapon 500 |
20 | 20% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster | two_hand_weapon 500 |
80 | 30% chance to gain Phasing for 4 seconds on Kill Buffs on you expire 20% faster | two_hand_weapon 500 |
15 | 15% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 |
74 | 25% reduced Enemy Stun Threshold with this Weapon 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit | ranged 0 weapon 750 |
15 | 16% chance to double Stun Duration 15% increased Enemy Stun Threshold | one_hand_weapon 500 |
74 | 24% chance to double Stun Duration 15% increased Enemy Stun Threshold | one_hand_weapon 500 |
15 | 35% chance to double Stun Duration 30% increased Enemy Stun Threshold | two_hand_weapon 500 |
74 | 45% chance to double Stun Duration 30% increased Enemy Stun Threshold | two_hand_weapon 500 |
32 | Melee Hits which Stun have 15% chance to Fortify 30% reduced Fortification Duration | ranged 0 one_hand_weapon 300 |
78 | Melee Hits which Stun have 20% chance to Fortify 30% reduced Fortification Duration | ranged 0 one_hand_weapon 300 |
32 | Melee Hits which Stun have 30% chance to Fortify 30% reduced Fortification Duration | ranged 0 two_hand_weapon 300 |
78 | Melee Hits which Stun have 40% chance to Fortify 30% reduced Fortification Duration | ranged 0 two_hand_weapon 300 |
20 | 15% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 |
84 | 20% increased Skill Effect Duration 10% reduced Cooldown Recovery Rate | one_hand_weapon 300 |
20 | 30% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 |
84 | 40% increased Skill Effect Duration 20% reduced Cooldown Recovery Rate | two_hand_weapon 300 |
20 | 10% increased Cooldown Recovery Rate 10% reduced Skill Effect Duration | one_hand_weapon 300 |
84 | 15% increased Cooldown Recovery Rate 10% reduced Skill Effect Duration | one_hand_weapon 300 |
20 | 20% increased Cooldown Recovery Rate 10% reduced Skill Effect Duration | two_hand_weapon 300 |
84 | 25% increased Cooldown Recovery Rate 10% reduced Skill Effect Duration | two_hand_weapon 300 |
25 | 40% chance to gain a Flask Charge when you deal a Critical Strike Flasks applied to you have 10% reduced Effect | one_hand_weapon 300 |
75 | 50% chance to gain a Flask Charge when you deal a Critical Strike Flasks applied to you have 10% reduced Effect | one_hand_weapon 300 |
25 | 80% chance to gain a Flask Charge when you deal a Critical Strike Flasks applied to you have 10% reduced Effect | two_hand_weapon 300 |
75 | Gain a Flask Charge when you deal a Critical Strike Flasks applied to you have 10% reduced Effect | two_hand_weapon 300 |
12 | Flasks applied to you have 8% increased Effect 15% reduced Flask Charges gained | one_hand_weapon 300 |
70 | Flasks applied to you have 10% increased Effect 15% reduced Flask Charges gained | one_hand_weapon 300 |
12 | Flasks applied to you have 12% increased Effect 20% reduced Flask Charges gained | two_hand_weapon 300 |
70 | Flasks applied to you have 15% increased Effect 20% reduced Flask Charges gained | two_hand_weapon 300 |
24 | Your Curses have 25% increased Effect if 50% of Curse Duration expired 10% reduced Effect of your Curses | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
75 | Your Curses have 30% increased Effect if 50% of Curse Duration expired 10% reduced Effect of your Curses | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
24 | Your Curses have 35% increased Effect if 50% of Curse Duration expired 15% reduced Effect of your Curses | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
75 | Your Curses have 50% increased Effect if 50% of Curse Duration expired 15% reduced Effect of your Curses | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
24 | 8% increased Effect of your Curses 15% increased Effect of Curses on you | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
75 | 10% increased Effect of your Curses 15% increased Effect of Curses on you | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
24 | 12% increased Effect of your Curses 25% increased Effect of Curses on you | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
75 | 15% increased Effect of your Curses 25% increased Effect of Curses on you | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
24 | Hex Skills have 40% increased Skill Effect Duration 20% reduced Area of Effect of Hex Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
75 | Hex Skills have 50% increased Skill Effect Duration 20% reduced Area of Effect of Hex Skills | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
24 | Hex Skills have 80% increased Skill Effect Duration 30% reduced Area of Effect of Hex Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
75 | Hex Skills have 100% increased Skill Effect Duration 30% reduced Area of Effect of Hex Skills | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
36 | 15% increased bonuses gained from Equipped Quiver | bow 100 |
85 | 20% increased bonuses gained from Equipped Quiver | bow 100 |
1 | Mines have a 10% chance to be Detonated an Additional Time 15% reduced Mana Reservation Efficiency of Skills that throw Mines | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
60 | Mines have a 14% chance to be Detonated an Additional Time 15% reduced Mana Reservation Efficiency of Skills that throw Mines | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
1 | Mines have a 16% chance to be Detonated an Additional Time 25% reduced Mana Reservation Efficiency of Skills that throw Mines | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
60 | Mines have a 20% chance to be Detonated an Additional Time 25% reduced Mana Reservation Efficiency of Skills that throw Mines | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
1 | 25% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
60 | 40% increased Effect of Auras from Mines Skills used by Mines have 40% reduced Area of Effect | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
1 | 50% increased Effect of Auras from Mines Skills used by Mines have 60% reduced Area of Effect | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
60 | 70% increased Effect of Auras from Mines Skills used by Mines have 60% reduced Area of Effect | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
1 | 12% increased Trap Throwing Speed 40% reduced Trap Trigger Area of Effect | one_hand_weapon 250 |
60 | 16% increased Trap Throwing Speed 40% reduced Trap Trigger Area of Effect | one_hand_weapon 250 |
1 | 18% increased Trap Throwing Speed 60% reduced Trap Trigger Area of Effect | two_hand_weapon 250 |
60 | 25% increased Trap Throwing Speed 60% reduced Trap Trigger Area of Effect | two_hand_weapon 250 |
12 | Brands have 45% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
60 | Brands have 40% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
1 | Traps from Skills are thrown randomly around targeted location 25% reduced Trap Spread | one_hand_weapon 250 |
60 | Traps from Skills are thrown randomly around targeted location 25% reduced Trap Spread | two_hand_weapon 250 |
12 | Brands have 25% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 20% reduced Duration | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
60 | Brands have 60% increased Area of Effect if 50% of Attached Duration expired Brand Skills have 30% reduced Duration | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
12 | 40% increased Brand Attachment range Brand Recall has 40% reduced Cooldown Recovery Rate | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
12 | 75% increased Brand Attachment range Brand Recall has 60% reduced Cooldown Recovery Rate | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
60 | 60% increased Brand Attachment range Brand Recall has 40% reduced Cooldown Recovery Rate | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
60 | 100% increased Brand Attachment range Brand Recall has 60% reduced Cooldown Recovery Rate | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
4 | Skills that would Summon a Totem have 25% chance to Summon two Totems instead 15% reduced Totem Placement speed | one_hand_weapon 250 |
60 | Skills that would Summon a Totem have 40% chance to Summon two Totems instead 15% reduced Totem Placement speed | one_hand_weapon 250 |
4 | Skills that would Summon a Totem have 50% chance to Summon two Totems instead 25% reduced Totem Placement speed | two_hand_weapon 250 |
4 | Totems Explode on Death, dealing 10% of their Life as Physical Damage 15% reduced Totem Life | one_hand_weapon 250 |
60 | Skills that would Summon a Totem have 70% chance to Summon two Totems instead 25% reduced Totem Placement speed | two_hand_weapon 250 |
60 | Totems Explode on Death, dealing 15% of their Life as Physical Damage 15% reduced Totem Life | one_hand_weapon 250 |
4 | Totems Explode on Death, dealing 20% of their Life as Physical Damage 25% reduced Totem Life | two_hand_weapon 250 |
1 | Unaffected by Chill while Channelling 30% increased Effect of Chill on you | one_hand_weapon 300 two_hand_weapon 300 |
60 | Totems Explode on Death, dealing 30% of their Life as Physical Damage 25% reduced Totem Life | two_hand_weapon 250 |
1 | Unaffected by Shock while Channelling 30% increased Effect of Shock on you | one_hand_weapon 300 two_hand_weapon 300 |
10 | 20% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect | ranged 0 one_hand_weapon 250 |
60 | 30% increased Warcry Buff Effect Warcry Skills have 20% reduced Area of Effect | ranged 0 one_hand_weapon 250 |
10 | 35% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect | ranged 0 two_hand_weapon 250 |
60 | 50% increased Warcry Buff Effect Warcry Skills have 30% reduced Area of Effect | ranged 0 two_hand_weapon 250 |
10 | 25% increased Damage for each time you've Warcried Recently 30% reduced Damage | ranged 0 one_hand_weapon 250 |
60 | 40% increased Damage for each time you've Warcried Recently 30% reduced Damage | ranged 0 one_hand_weapon 250 |
10 | 40% increased Damage for each time you've Warcried Recently 50% reduced Damage | ranged 0 two_hand_weapon 250 |
60 | 60% increased Damage for each time you've Warcried Recently 50% reduced Damage | ranged 0 two_hand_weapon 250 |
25 | 6% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 |
68 | 10% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 |
25 | 12% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 |
68 | 20% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 |
25 | 6% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 |
68 | 10% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 |
25 | 12% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 |
68 | 20% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 |
25 | 6% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 |
68 | 10% chance to Sap Enemies Cannot inflict Shock | one_hand_weapon 250 |
25 | 12% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 |
68 | 20% chance to Sap Enemies Cannot inflict Shock | two_hand_weapon 250 |
34 | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 |
34 | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 |
34 | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 |
38 | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 |
75 | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 |
76 | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 |
38 | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 |
76 | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 |
20 | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 |
68 | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 |
25 | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 |
68 | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 |
1 | 30% increased Stun Duration on Enemies 15% increased Stun Duration on you | one_hand_weapon 300 shield 300 |
45 | 40% increased Stun Duration on Enemies 20% increased Stun Duration on you | one_hand_weapon 300 shield 300 |
1 | 60% increased Stun Duration on Enemies 30% increased Stun Duration on you | two_hand_weapon 300 |
45 | 80% increased Stun Duration on Enemies 40% increased Stun Duration on you | two_hand_weapon 300 |
1 | 20% increased Freeze Duration on Enemies 15% increased Freeze Duration on you | one_hand_weapon 300 shield 300 |
45 | 30% increased Freeze Duration on Enemies 20% increased Freeze Duration on you | one_hand_weapon 300 shield 300 |
1 | 35% increased Freeze Duration on Enemies 30% increased Freeze Duration on you | two_hand_weapon 300 |
45 | 50% increased Freeze Duration on Enemies 40% increased Freeze Duration on you | two_hand_weapon 300 |
1 | 20% increased Ignite Duration on Enemies 15% increased Ignite Duration on you | one_hand_weapon 300 shield 300 |
45 | 30% increased Ignite Duration on Enemies 20% increased Ignite Duration on you | one_hand_weapon 300 shield 300 |
1 | 35% increased Ignite Duration on Enemies 30% increased Ignite Duration on you | two_hand_weapon 300 |
45 | 50% increased Ignite Duration on Enemies 40% increased Ignite Duration on you | two_hand_weapon 300 |
1 | 20% increased Bleeding Duration 15% increased Bleed Duration on you | one_hand_weapon 300 shield 300 |
45 | 30% increased Bleeding Duration 20% increased Bleed Duration on you | one_hand_weapon 300 shield 300 |
1 | 35% increased Bleeding Duration 30% increased Bleed Duration on you | two_hand_weapon 300 |
45 | 50% increased Bleeding Duration 40% increased Bleed Duration on you | two_hand_weapon 300 |
1 | 10% increased Poison Duration 15% increased Poison Duration on you | one_hand_weapon 300 shield 300 |
45 | 15% increased Poison Duration 20% increased Poison Duration on you | one_hand_weapon 300 shield 300 |
1 | 18% increased Poison Duration 30% increased Poison Duration on you | two_hand_weapon 300 |
45 | 24% increased Poison Duration 40% increased Poison Duration on you | two_hand_weapon 300 |
1 | 30% increased Effect of Chill 15% increased Effect of Chill on you | one_hand_weapon 300 shield 300 |
45 | 40% increased Effect of Chill 20% increased Effect of Chill on you | one_hand_weapon 300 shield 300 |
1 | 60% increased Effect of Chill 30% increased Effect of Chill on you | two_hand_weapon 300 |
45 | 80% increased Effect of Chill 40% increased Effect of Chill on you | two_hand_weapon 300 |
1 | 30% increased Effect of Shock 15% increased Effect of Shock on you | one_hand_weapon 300 shield 300 |
45 | 40% increased Effect of Shock 20% increased Effect of Shock on you | one_hand_weapon 300 shield 300 |
1 | 60% increased Effect of Shock 30% increased Effect of Shock on you | two_hand_weapon 300 |
45 | 80% increased Effect of Shock 40% increased Effect of Shock on you | two_hand_weapon 300 |
1 | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
45 | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
1 | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale | staff 75 two_hand_weapon 300 |
45 | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale | staff 75 two_hand_weapon 300 |
1 | 20% reduced Attribute Requirements | fishing_rod 0 default 1000 |
1 | 30% reduced Attribute Requirements | fishing_rod 0 default 1000 |
1 | +60 to Dexterity Gain no inherent bonuses from Dexterity | one_hand_weapon 500 shield 500 |
1 | +80 to Dexterity Gain no inherent bonuses from Dexterity | one_hand_weapon 500 shield 500 |
1 | +90 to Dexterity Gain no inherent bonuses from Dexterity | bow 200 two_hand_weapon 500 |
1 | +120 to Dexterity Gain no inherent bonuses from Dexterity | bow 200 two_hand_weapon 500 |
1 | +120 to Intelligence Gain no inherent bonuses from Intelligence | two_hand_weapon 500 |
1 | +90 to Intelligence Gain no inherent bonuses from Intelligence | two_hand_weapon 500 |
1 | +60 to Strength Gain no inherent bonuses from Strength | two_hand_weapon 0 mace 200 one_hand_weapon 500 shield 500 |
1 | +60 to Intelligence Gain no inherent bonuses from Intelligence | wand 200 one_hand_weapon 500 shield 500 |
1 | +80 to Intelligence Gain no inherent bonuses from Intelligence | wand 200 one_hand_weapon 500 shield 500 |
1 | +80 to Strength Gain no inherent bonuses from Strength | two_hand_weapon 0 mace 200 one_hand_weapon 500 shield 500 |
1 | +120 to Strength Gain no inherent bonuses from Strength | one_hand_weapon 0 mace 200 two_hand_weapon 500 |
1 | +90 to Strength Gain no inherent bonuses from Strength | one_hand_weapon 0 mace 200 two_hand_weapon 500 |
1 | 4% increased Intelligence 4% increased Dexterity | one_hand_weapon 500 shield 500 |
1 | 6% increased Intelligence 6% increased Dexterity | one_hand_weapon 500 shield 500 |
1 | 6% increased Intelligence 6% increased Dexterity | two_hand_weapon 500 |
1 | 10% increased Intelligence 10% increased Dexterity | two_hand_weapon 500 |
1 | 6% increased Dexterity 6% increased Strength | one_hand_weapon 500 shield 500 |
1 | 4% increased Dexterity 4% increased Strength | one_hand_weapon 500 shield 500 |
1 | 6% increased Dexterity 6% increased Strength | two_hand_weapon 500 |
1 | 10% increased Dexterity 10% increased Strength | two_hand_weapon 500 |
1 | 4% increased Strength 4% increased Intelligence | one_hand_weapon 500 shield 500 |
1 | 6% increased Strength 6% increased Intelligence | one_hand_weapon 500 shield 500 |
1 | 10% increased Strength 10% increased Intelligence | two_hand_weapon 500 |
1 | 6% increased Strength 6% increased Intelligence | two_hand_weapon 500 |
1 | 8% increased Movement Speed if Dexterity is below 100 | one_hand_weapon 500 shield 500 |
1 | 12% increased Movement Speed if Dexterity is below 100 | one_hand_weapon 500 shield 500 |
1 | 14% increased Movement Speed if Dexterity is below 100 | bow 200 two_hand_weapon 500 |
1 | 20% increased Movement Speed if Dexterity is below 100 | bow 200 two_hand_weapon 500 |
1 | 14% increased Area of Effect if Intelligence is below 100 | wand 200 one_hand_weapon 500 shield 500 |
1 | 20% increased Area of Effect if Intelligence is below 100 | wand 200 one_hand_weapon 500 shield 500 |
1 | 24% increased Area of Effect if Intelligence is below 100 | two_hand_weapon 500 |
1 | 32% increased Area of Effect if Intelligence is below 100 | two_hand_weapon 500 |
1 | 6% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 |
1 | 10% chance to deal Double Damage if Strength is below 100 | mace 200 one_hand_weapon 500 shield 500 |
1 | 12% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 |
1 | 16% chance to deal Double Damage if Strength is below 100 | mace 200 two_hand_weapon 500 |
1 | 10% increased Explicit Minion Modifier magnitudes | minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
65 | 15% increased Explicit Minion Modifier magnitudes | minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
65 | 15% increased Explicit Elemental Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
1 | 10% increased Explicit Physical and Chaos Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
65 | 15% increased Explicit Physical and Chaos Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
1 | 10% increased Explicit Caster Damage Modifier magnitudes | caster_unique_weapon 300 attack_staff 0 attack_dagger 0 wand 300 staff 300 dagger 300 sceptre 300 |
1 | 10% increased Explicit Elemental Damage Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
65 | 15% increased Explicit Caster Damage Modifier magnitudes | caster_unique_weapon 300 attack_staff 0 attack_dagger 0 wand 300 staff 300 dagger 300 sceptre 300 |
1 | 10% increased Explicit Critical Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
65 | 15% increased Explicit Critical Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
1 | 10% increased Explicit Speed Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
65 | 15% increased Explicit Speed Modifier magnitudes | fishing_rod 0 shield 0 default 300 |
65 | 15% increased Explicit Mana Modifier magnitudes | caster_unique_weapon 300 attack_staff 0 attack_dagger 0 wand 300 staff 300 dagger 300 sceptre 300 |
1 | 10% increased Explicit Mana Modifier magnitudes | caster_unique_weapon 300 attack_staff 0 attack_dagger 0 wand 300 staff 300 dagger 300 sceptre 300 |
1 | 10% increased Explicit Life Modifier magnitudes | shield 300 |
65 | 15% increased Explicit Life Modifier magnitudes | shield 300 |
1 | 10% increased Explicit Defence Modifier magnitudes | shield 300 |
65 | 15% increased Explicit Defence Modifier magnitudes | shield 300 |
1 | 10% increased Explicit Resistance Modifier magnitudes | shield 300 |
65 | 15% increased Explicit Resistance Modifier magnitudes | shield 300 |
1 | 10% increased Explicit Attribute Modifier magnitudes | fishing_rod 0 default 150 |
65 | 15% increased Explicit Attribute Modifier magnitudes | fishing_rod 0 default 150 |
55 | 65% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 |
24 | 50% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 |
78 | 80% increased Endurance, Frenzy and Power Charge Duration | one_hand_weapon 300 shield 300 |
24 | 100% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 |
55 | 120% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 |
78 | 140% increased Endurance, Frenzy and Power Charge Duration | two_hand_weapon 300 |
24 | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 |
55 | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 |
78 | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 |
24 | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 |
55 | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 |
78 | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 |
70 | Gain a Power, Frenzy or Endurance Charge on Kill 75% reduced Endurance, Frenzy and Power Charge Duration | fishing_rod 0 default 200 |
30 | Gain a Frenzy Charge on Kill 50% reduced Frenzy Charge Duration | fishing_rod 0 default 400 |
30 | Gain a Power Charge on Kill 50% reduced Power Charge Duration | fishing_rod 0 default 400 |
30 | Gain an Endurance Charge on Kill 50% reduced Endurance Charge Duration | fishing_rod 0 default 400 |
30 | +1 to Minimum Frenzy Charges +1 to Minimum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 300 shield 300 |
30 | +2 to Minimum Frenzy Charges +2 to Minimum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 300 |
30 | +2 to Minimum Power Charges +2 to Minimum Endurance Charges -2 to Maximum Frenzy Charges | two_hand_weapon 300 |
30 | +1 to Minimum Power Charges +1 to Minimum Endurance Charges -1 to Maximum Frenzy Charges | one_hand_weapon 300 shield 300 |
30 | +1 to Minimum Endurance Charges +1 to Minimum Frenzy Charges -1 to Maximum Power Charges | one_hand_weapon 300 shield 300 |
30 | +2 to Minimum Endurance Charges +2 to Minimum Frenzy Charges -2 to Maximum Power Charges | two_hand_weapon 300 |
30 | +1 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges | one_hand_weapon 150 shield 150 |
30 | +2 to Minimum Endurance, Frenzy and Power Charges -1 to Maximum Endurance, Frenzy and Power Charges | two_hand_weapon 150 |
50 | 4% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges | one_hand_weapon 150 shield 150 |
50 | 6% increased Movement Speed per Frenzy Charge -1 to Maximum Frenzy Charges | two_hand_weapon 150 |
50 | 4% increased Cooldown Recovery Rate per Power Charge -1 to Maximum Power Charges | one_hand_weapon 150 shield 150 |
50 | 8% increased Area of Effect per Endurance Charge -1 to Maximum Endurance Charges | one_hand_weapon 150 shield 150 |
50 | 6% increased Cooldown Recovery Rate per Power Charge -1 to Maximum Power Charges | two_hand_weapon 150 |
70 | 15% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges | one_hand_weapon 150 shield 150 |
50 | 12% increased Area of Effect per Endurance Charge -1 to Maximum Endurance Charges | two_hand_weapon 150 |
56 | Herald of Agony has 35% increased Buff Effect Herald of Agony has 25% increased Reservation | one_hand_weapon 150 shield 150 |
70 | 25% increased Damage per Endurance, Frenzy or Power Charge -1 to Maximum Endurance, Frenzy and Power Charges | two_hand_weapon 150 |
16 | Herald of Agony has 25% increased Buff Effect Herald of Agony has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Herald of Agony has 45% increased Buff Effect Herald of Agony has 25% increased Reservation | one_hand_weapon 150 shield 150 |
16 | Herald of Agony has 50% increased Buff Effect Herald of Agony has 50% increased Reservation | two_hand_weapon 150 |
16 | Herald of Ash has 25% increased Buff Effect Herald of Ash has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Herald of Agony has 90% increased Buff Effect Herald of Agony has 50% increased Reservation | two_hand_weapon 150 |
56 | Herald of Agony has 70% increased Buff Effect Herald of Agony has 50% increased Reservation | two_hand_weapon 150 |
56 | Herald of Ash has 35% increased Buff Effect Herald of Ash has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Herald of Ash has 45% increased Buff Effect Herald of Ash has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Herald of Ash has 70% increased Buff Effect Herald of Ash has 50% increased Reservation | two_hand_weapon 150 |
16 | Herald of Ash has 50% increased Buff Effect Herald of Ash has 50% increased Reservation | two_hand_weapon 150 |
82 | Herald of Ash has 90% increased Buff Effect Herald of Ash has 50% increased Reservation | two_hand_weapon 150 |
16 | Herald of Ice has 25% increased Buff Effect Herald of Ice has 25% increased Reservation | one_hand_weapon 150 shield 150 |
16 | Herald of Ice has 50% increased Buff Effect Herald of Ice has 50% increased Reservation | two_hand_weapon 150 |
56 | Herald of Ice has 70% increased Buff Effect Herald of Ice has 50% increased Reservation | two_hand_weapon 150 |
82 | Herald of Ice has 45% increased Buff Effect Herald of Ice has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Herald of Ice has 35% increased Buff Effect Herald of Ice has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Herald of Ice has 90% increased Buff Effect Herald of Ice has 50% increased Reservation | two_hand_weapon 150 |
16 | Herald of Purity has 25% increased Buff Effect Herald of Purity has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Herald of Purity has 35% increased Buff Effect Herald of Purity has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Herald of Purity has 45% increased Buff Effect Herald of Purity has 25% increased Reservation | one_hand_weapon 150 shield 150 |
16 | Herald of Purity has 50% increased Buff Effect Herald of Purity has 50% increased Reservation | two_hand_weapon 150 |
56 | Herald of Purity has 70% increased Buff Effect Herald of Purity has 50% increased Reservation | two_hand_weapon 150 |
82 | Herald of Purity has 90% increased Buff Effect Herald of Purity has 50% increased Reservation | two_hand_weapon 150 |
16 | Herald of Thunder has 25% increased Buff Effect Herald of Thunder has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Herald of Thunder has 35% increased Buff Effect Herald of Thunder has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Herald of Thunder has 45% increased Buff Effect Herald of Thunder has 25% increased Reservation | one_hand_weapon 150 shield 150 |
16 | Herald of Thunder has 50% increased Buff Effect Herald of Thunder has 50% increased Reservation | two_hand_weapon 150 |
56 | Herald of Thunder has 70% increased Buff Effect Herald of Thunder has 50% increased Reservation | two_hand_weapon 150 |
82 | Herald of Thunder has 90% increased Buff Effect Herald of Thunder has 50% increased Reservation | two_hand_weapon 150 |
24 | Anger has 20% increased Aura Effect Anger has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Anger has 25% increased Aura Effect Anger has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Anger has 30% increased Aura Effect Anger has 25% increased Reservation | one_hand_weapon 150 shield 150 |
24 | Anger has 40% increased Aura Effect Anger has 50% increased Reservation | two_hand_weapon 150 |
56 | Anger has 50% increased Aura Effect Anger has 50% increased Reservation | two_hand_weapon 150 |
82 | Anger has 60% increased Aura Effect Anger has 50% increased Reservation | two_hand_weapon 150 |
24 | Wrath has 20% increased Aura Effect Wrath has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Wrath has 25% increased Aura Effect Wrath has 25% increased Reservation | one_hand_weapon 150 shield 150 |
24 | Wrath has 40% increased Aura Effect Wrath has 50% increased Reservation | two_hand_weapon 150 |
82 | Wrath has 30% increased Aura Effect Wrath has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Wrath has 50% increased Aura Effect Wrath has 50% increased Reservation | two_hand_weapon 150 |
82 | Wrath has 60% increased Aura Effect Wrath has 50% increased Reservation | two_hand_weapon 150 |
24 | Hatred has 20% increased Aura Effect Hatred has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Hatred has 25% increased Aura Effect Hatred has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Hatred has 30% increased Aura Effect Hatred has 25% increased Reservation | one_hand_weapon 150 shield 150 |
24 | Hatred has 40% increased Aura Effect Hatred has 50% increased Reservation | two_hand_weapon 150 |
56 | Hatred has 50% increased Aura Effect Hatred has 50% increased Reservation | two_hand_weapon 150 |
82 | Hatred has 60% increased Aura Effect Hatred has 50% increased Reservation | two_hand_weapon 150 |
24 | Determination has 20% increased Aura Effect Determination has 25% increased Reservation | shield 150 |
56 | Determination has 25% increased Aura Effect Determination has 25% increased Reservation | shield 150 |
82 | Determination has 30% increased Aura Effect Determination has 25% increased Reservation | shield 150 |
24 | Discipline has 20% increased Aura Effect Discipline has 25% increased Reservation | shield 150 |
56 | Discipline has 25% increased Aura Effect Discipline has 25% increased Reservation | shield 150 |
82 | Discipline has 30% increased Aura Effect Discipline has 25% increased Reservation | shield 150 |
24 | Grace has 20% increased Aura Effect Grace has 25% increased Reservation | shield 150 |
56 | Grace has 25% increased Aura Effect Grace has 25% increased Reservation | shield 150 |
82 | Grace has 30% increased Aura Effect Grace has 25% increased Reservation | shield 150 |
24 | Zealotry has 20% increased Aura Effect Zealotry has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Zealotry has 25% increased Aura Effect Zealotry has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Zealotry has 30% increased Aura Effect Zealotry has 25% increased Reservation | one_hand_weapon 150 shield 150 |
24 | Zealotry has 40% increased Aura Effect Zealotry has 50% increased Reservation | two_hand_weapon 150 |
56 | Zealotry has 50% increased Aura Effect Zealotry has 50% increased Reservation | two_hand_weapon 150 |
82 | Zealotry has 60% increased Aura Effect Zealotry has 50% increased Reservation | two_hand_weapon 150 |
24 | Pride has 20% increased Aura Effect Pride has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Pride has 25% increased Aura Effect Pride has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Pride has 30% increased Aura Effect Pride has 25% increased Reservation | one_hand_weapon 150 shield 150 |
24 | Pride has 40% increased Aura Effect Pride has 50% increased Reservation | two_hand_weapon 150 |
56 | Pride has 50% increased Aura Effect Pride has 50% increased Reservation | two_hand_weapon 150 |
82 | Pride has 60% increased Aura Effect Pride has 50% increased Reservation | two_hand_weapon 150 |
24 | Purity of Fire has 20% increased Aura Effect Purity of Fire has 25% increased Reservation | shield 150 |
56 | Purity of Fire has 25% increased Aura Effect Purity of Fire has 25% increased Reservation | shield 150 |
82 | Purity of Fire has 30% increased Aura Effect Purity of Fire has 25% increased Reservation | shield 150 |
24 | Purity of Ice has 20% increased Aura Effect Purity of Ice has 25% increased Reservation | shield 150 |
56 | Purity of Ice has 25% increased Aura Effect Purity of Ice has 25% increased Reservation | shield 150 |
82 | Purity of Ice has 30% increased Aura Effect Purity of Ice has 25% increased Reservation | shield 150 |
24 | Purity of Lightning has 20% increased Aura Effect Purity of Lightning has 25% increased Reservation | shield 150 |
56 | Purity of Lightning has 25% increased Aura Effect Purity of Lightning has 25% increased Reservation | shield 150 |
82 | Purity of Lightning has 30% increased Aura Effect Purity of Lightning has 25% increased Reservation | shield 150 |
24 | Purity of Elements has 20% increased Aura Effect Purity of Elements has 25% increased Reservation | shield 150 |
56 | Purity of Elements has 25% increased Aura Effect Purity of Elements has 25% increased Reservation | shield 150 |
82 | Purity of Elements has 30% increased Aura Effect Purity of Elements has 25% increased Reservation | shield 150 |
24 | Malevolence has 20% increased Aura Effect Malevolence has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Malevolence has 25% increased Aura Effect Malevolence has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Malevolence has 30% increased Aura Effect Malevolence has 25% increased Reservation | one_hand_weapon 150 shield 150 |
24 | Malevolence has 40% increased Aura Effect Malevolence has 50% increased Reservation | two_hand_weapon 150 |
56 | Malevolence has 50% increased Aura Effect Malevolence has 50% increased Reservation | two_hand_weapon 150 |
82 | Malevolence has 60% increased Aura Effect Malevolence has 50% increased Reservation | two_hand_weapon 150 |
56 | Haste has 25% increased Aura Effect Haste has 25% increased Reservation | one_hand_weapon 150 shield 150 |
56 | Haste has 50% increased Aura Effect Haste has 50% increased Reservation | two_hand_weapon 150 |
24 | Haste has 40% increased Aura Effect Haste has 50% increased Reservation | two_hand_weapon 150 |
24 | Haste has 20% increased Aura Effect Haste has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Haste has 30% increased Aura Effect Haste has 25% increased Reservation | one_hand_weapon 150 shield 150 |
82 | Haste has 60% increased Aura Effect Haste has 50% increased Reservation | two_hand_weapon 150 |
8 | Precision has 20% increased Aura Effect Precision has 25% increased Reservation | wand 37 one_hand_weapon 150 shield 150 |
56 | Precision has 25% increased Aura Effect Precision has 25% increased Reservation | wand 37 one_hand_weapon 150 shield 150 |
82 | Precision has 30% increased Aura Effect Precision has 25% increased Reservation | wand 37 one_hand_weapon 150 shield 150 |
8 | Precision has 40% increased Aura Effect Precision has 50% increased Reservation | staff 37 two_hand_weapon 150 |
56 | Precision has 50% increased Aura Effect Precision has 50% increased Reservation | staff 37 two_hand_weapon 150 |
82 | Precision has 60% increased Aura Effect Precision has 50% increased Reservation | staff 37 two_hand_weapon 150 |
8 | Banner Skills have 20% increased Aura Effect 25% increased Reservation of Banner Skills | ranged 0 one_hand_weapon 150 shield 150 |
56 | Banner Skills have 25% increased Aura Effect 25% increased Reservation of Banner Skills | ranged 0 one_hand_weapon 150 shield 150 |
82 | Banner Skills have 30% increased Aura Effect 25% increased Reservation of Banner Skills | ranged 0 one_hand_weapon 150 shield 150 |
8 | Banner Skills have 40% increased Aura Effect 50% increased Reservation of Banner Skills | ranged 0 staff 37 two_hand_weapon 150 |
56 | Banner Skills have 50% increased Aura Effect 50% increased Reservation of Banner Skills | ranged 0 staff 37 two_hand_weapon 150 |
82 | Banner Skills have 60% increased Aura Effect 50% increased Reservation of Banner Skills | ranged 0 staff 37 two_hand_weapon 150 |
15 | +20% chance to Suppress Spell Damage -5% to amount of Suppressed Spell Damage Prevented | shield 250 |
15 | Prevent +2% of Suppressed Spell Damage -10% chance to Suppress Spell Damage | shield 250 |
60 | Prevent +3% of Suppressed Spell Damage -10% chance to Suppress Spell Damage | shield 250 |
5 | +20% chance to Suppress Spell Damage -15% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently | shield 250 |
60 | +25% chance to Suppress Spell Damage -5% to amount of Suppressed Spell Damage Prevented | shield 250 |
55 | +25% chance to Suppress Spell Damage -18% chance to Suppress Spell Damage if you've Suppressed Spell Damage Recently | shield 250 |
15 | Recover 2% of Life when you Suppress Spell Damage | shield 250 |
60 | Recover 3% of Life when you Suppress Spell Damage | shield 250 |
1 | Recover 30 Life when you Block | shield 1000 |
50 | Recover 50 Life when you Block | shield 1000 |
1 | Gain 30 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 |
50 | Gain 50 Energy Shield when you Block | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 |
1 | 30 Mana gained when you Block | shield 500 |
1 | 50% chance to Chill Attackers for 4 seconds on Block | shield 750 |
50 | 50 Mana gained when you Block | shield 500 |
50 | Chill Attackers for 4 seconds on Block | shield 750 |
1 | 50% chance to Shock Attackers for 4 seconds on Block | shield 750 |
30 | 15% chance to Scorch Enemies when you Block their Damage | shield 400 |
50 | Shock Attackers for 4 seconds on Block | shield 750 |
75 | 20% chance to Scorch Enemies when you Block their Damage | shield 400 |
30 | 15% chance to inflict Brittle on Enemies when you Block their Damage | shield 400 |
75 | 20% chance to inflict Brittle on Enemies when you Block their Damage | shield 400 |
30 | 15% chance to Sap Enemies when you Block their Damage | shield 400 |
75 | 20% chance to Sap Enemies when you Block their Damage | shield 400 |
45 | +2% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits | shield 400 |
82 | +3% to maximum Chance to Block Attack Damage You take 5% of Damage from Blocked Hits | shield 400 |
75 | +2% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits | shield 400 |
82 | +3% to maximum Chance to Block Spell Damage You take 5% of Damage from Blocked Hits | shield 400 |
1 | 60% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
60 | 100% chance to Avoid being Ignited +20% chance to be Shocked | shield 750 |
1 | 60% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 |
1 | 60% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 |
60 | 100% chance to Avoid being Shocked +20% chance to be Frozen | shield 750 |
12 | 60% chance to Avoid Bleeding +20% chance to be Poisoned | shield 750 |
65 | 100% chance to Avoid Bleeding +20% chance to be Poisoned | shield 750 |
60 | 100% chance to Avoid being Frozen +20% chance to be Ignited | shield 750 |
12 | 60% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 |
65 | 100% chance to Avoid being Poisoned 50% increased Bleed Duration on you | shield 750 |
40 | Corrupted Blood cannot be inflicted on you 50% increased Effect of Exposure on you | shield 750 |
40 | Immune to Exposure Attack Hits have 20% chance to Maim you for 4 seconds | shield 750 |
28 | 30% reduced Effect of Curses on you 20% reduced Damage per Curse on you | shield 500 |
73 | 40% reduced Effect of Curses on you 20% reduced Damage per Curse on you | shield 500 |
28 | 10% increased Damage per Curse on you 25% increased Effect of Curses on you | shield 250 |
73 | 15% increased Damage per Curse on you 25% increased Effect of Curses on you | shield 250 |
1 | 100% increased Stun Threshold 50% increased Stun Duration on you | shield 500 |
60 | 150% increased Stun Threshold 50% increased Stun Duration on you | shield 500 |
1 | 100% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 |
60 | 150% increased Stun and Block Recovery 25% reduced Stun Threshold | shield 500 |
45 | Hits have 100% increased Critical Strike Chance against you You take 40% reduced Extra Damage from Critical Strikes | shield 500 |
1 | Hits have 100% increased Critical Strike Chance against you You take 30% reduced Extra Damage from Critical Strikes | shield 500 |
1 | Hits have 50% reduced Critical Strike Chance against you You take 20% increased Extra Damage from Critical Strikes | shield 500 |
45 | Hits have 70% reduced Critical Strike Chance against you You take 20% increased Extra Damage from Critical Strikes | shield 500 |
68 | 100% reduced Reflected Elemental Damage taken 100% increased Reflected Physical Damage taken | shield 500 |
1 | 20% of Damage you Reflect to Enemies when Hit is leeched as Life | shield 500 |
68 | 100% reduced Reflected Physical Damage taken 100% increased Reflected Elemental Damage taken | shield 500 |
50 | 30% of Damage you Reflect to Enemies when Hit is leeched as Life | shield 500 |
1 | 12% increased Life Recovery rate 10% reduced maximum Life | shield 750 |
72 | 16% increased Life Recovery rate 10% reduced maximum Life | shield 750 |
1 | 12% increased Mana Recovery rate 10% reduced maximum Mana | shield 500 |
72 | 16% increased Energy Shield Recovery rate 25% reduced Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 |
1 | 12% increased Energy Shield Recovery rate 25% reduced Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 750 |
80 | Regenerate 3% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
1 | Regenerate 2% of Life per second while on Low Life | shield 500 |
50 | Regenerate 3% of Life per second while on Low Life | shield 500 |
10 | Regenerate 2% of Energy Shield per second while on Low Life | str_armour 0 dex_armour 0 str_dex_armour 0 shield 500 |
1 | +25% chance to Block Projectile Spell Damage -20% chance to Block Projectile Attack Damage | shield 500 |
1 | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 |
65 | +30% chance to Block Projectile Spell Damage -20% chance to Block Projectile Attack Damage | shield 500 |
62 | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 |
76 | Gain Elusive on reaching Low Life 20% reduced Elusive Effect | shield 200 |
30 | Gain Elusive on reaching Low Life 30% reduced Elusive Effect | shield 200 |
76 | Cannot be Stunned when on Low Life 5% increased Damage taken while on Low Life | shield 250 |
80 | 50% increased Effect of Consecrated Ground you create 50% reduced Consecrated Ground Area | shield 250 |
40 | 100% chance to Avoid Elemental Ailments while on Consecrated Ground 50% reduced Effect of Consecrated Ground you create | shield 250 |
1 | Cannot be Stunned when on Low Life 8% increased Damage taken while on Low Life | shield 250 |
40 | 30% increased Effect of Consecrated Ground you create 50% reduced Consecrated Ground Area | shield 250 |
15 | Guard Skills have 60% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 |
65 | Guard Skills have 80% increased Cooldown Recovery Rate Guard Skills have 50% reduced Duration | shield 400 |
25 | Debuffs on you expire 15% faster | shield 400 |
78 | Debuffs on you expire 25% faster | shield 400 |
1 | 50% chance to avoid Ailments from Critical Strikes | shield 400 |
70 | 75% chance to avoid Ailments from Critical Strikes | shield 400 |
35 | 150% increased Fortification Duration -2 to maximum Fortification | shield 400 |
28 | Your Counterattacks deal 45% more Damage Your Counterattacks have 30% reduced Cooldown Recovery Rate | crucible_unique_helmet 0 shield 400 |
75 | Your Counterattacks deal 60% more Damage Your Counterattacks have 30% reduced Cooldown Recovery Rate | crucible_unique_helmet 0 shield 400 |
80 | 200% increased Fortification Duration -2 to maximum Fortification | shield 400 |
72 | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
72 | Desecrate and Unearth have +4 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
16 | Desecrate and Unearth have +1 to Maximum number of corpses allowed Corpses you Spawn have 5% reduced Maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
16 | Desecrate and Unearth have +2 to Maximum number of corpses allowed Corpses you Spawn have 10% reduced Maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
16 | Corpses you Spawn have 10% increased Maximum Life Desecrate and Unearth have -1 to Maximum number of corpses allowed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
72 | Corpses you Spawn have 15% increased Maximum Life Desecrate and Unearth have -1 to Maximum number of corpses allowed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
16 | Corpses you Spawn have 20% increased Maximum Life Desecrate and Unearth have -2 to Maximum number of corpses allowed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
12 | Minions have 15% increased Cooldown Recovery Rate 10% reduced Minion Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
72 | Corpses you Spawn have 30% increased Maximum Life Desecrate and Unearth have -2 to Maximum number of corpses allowed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
64 | Minions have 25% increased Cooldown Recovery Rate 10% reduced Minion Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
64 | Minions have 50% increased Cooldown Recovery Rate 20% reduced Minion Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
12 | Minions have 30% increased Cooldown Recovery Rate 20% reduced Minion Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
12 | 30% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
12 | 15% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
64 | 20% increased Minion Duration Minions have 15% reduced Cooldown Recovery Rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
64 | 40% increased Minion Duration Minions have 30% reduced Cooldown Recovery Rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Minions have 20% increased Area of Effect Minions deal 15% reduced Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have 60% increased Area of Effect Minions deal 30% reduced Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have 30% increased Area of Effect Minions deal 15% reduced Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Minions have 40% increased Area of Effect Minions deal 30% reduced Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Minions have +12% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
55 | Minions have +16% to all Elemental Resistances Minions have -11% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
1 | Minions have +17% to Chaos Resistance Minions have -6% to all Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have +35% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
1 | Minions have +25% to all Elemental Resistances Minions have -23% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
25 | Minions have +350 to Armour | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have +500 to Armour | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have +47% to Chaos Resistance Minions have -12% to all Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
25 | Minions have +700 to Armour | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have +1000 to Armour | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have 30% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Minions have 20% increased Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
55 | Minions have 60% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Minions have 40% increased Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
24 | Minions have +15% chance to Suppress Spell Damage Minions have 15% reduced Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
76 | Minions have +25% chance to Suppress Spell Damage Minions have 15% reduced Evasion Rating | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
24 | Minions have +30% chance to Suppress Spell Damage Minions have 30% reduced Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
76 | Minions have +50% chance to Suppress Spell Damage Minions have 30% reduced Evasion Rating | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
62 | Minions have 30% increased maximum Life Minions have 10% reduced Life Recovery rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
1 | Minions have 20% increased maximum Life Minions have 10% reduced Life Recovery rate | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
1 | Minions have 40% increased maximum Life Minions have 20% reduced Life Recovery rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
62 | Minions have 60% increased maximum Life Minions have 20% reduced Life Recovery rate | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
10 | Minions have 15% increased Life Recovery rate Minions have 15% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
10 | Minions have 30% increased Life Recovery rate Minions have 30% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
66 | Minions have 20% increased Life Recovery rate Minions have 15% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
66 | Minions have 40% increased Life Recovery rate Minions have 30% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 4000 minion_unique_weapon 4000 |
15 | Minions gain 15% of Maximum Life as Extra Maximum Energy Shield Minions have -6% to all Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
78 | Minions gain 20% of Maximum Life as Extra Maximum Energy Shield Minions have -6% to all Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
15 | Minions gain 30% of Maximum Life as Extra Maximum Energy Shield Minions have -12% to all Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
78 | Minions gain 40% of Maximum Life as Extra Maximum Energy Shield Minions have -12% to all Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
83 | Minions have +1% to all maximum Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
83 | Minions have +2% to all maximum Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
20 | Minions have 10% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
73 | Minions have 15% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
20 | Minions have 20% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
73 | Minions have 30% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
20 | Minions have 10% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
73 | Minions have 15% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
20 | Minions have 20% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
73 | Minions have 30% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
1 | Minions have 12% increased Movement Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3000 minion_unique_weapon 3000 |
52 | Minions have 16% increased Movement Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 3000 minion_unique_weapon 3000 |
1 | Minions have 24% increased Movement Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3000 minion_unique_weapon 3000 |
52 | Minions have 32% increased Movement Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 3000 minion_unique_weapon 3000 |
1 | Minions have 15% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
76 | Minions have 20% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
1 | Minions have 30% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
76 | Minions have 40% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 8% chance to Ignite 20% increased Ignite Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 12% chance to Ignite 20% increased Ignite Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 16% chance to Ignite 40% increased Ignite Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 24% chance to Ignite 40% increased Ignite Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 8% chance to Freeze 20% increased Freeze Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 12% chance to Freeze 20% increased Freeze Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 16% chance to Freeze 40% increased Freeze Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 24% chance to Freeze 40% increased Freeze Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 8% chance to Shock 20% increased Shock Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 12% chance to Shock 20% increased Shock Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
25 | Minions have 16% chance to Shock 40% increased Shock Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
78 | Minions have 24% chance to Shock 40% increased Shock Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
40 | Link Skills have 8% increased Buff Effect 20% increased Mana Cost of Link Skills | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
82 | Link Skills have 12% increased Buff Effect 20% increased Mana Cost of Link Skills | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
40 | Link Skills have 16% increased Buff Effect 40% increased Mana Cost of Link Skills | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
82 | Link Skills have 24% increased Buff Effect 40% increased Mana Cost of Link Skills | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
84 | Link Skills Link to 1 additional random target Link Skills have 20% reduced Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
84 | Link Skills Link to 2 additional random targets Link Skills have 30% reduced Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
28 | Convocation has 25% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
70 | Convocation has 40% increased Cooldown Recovery Rate 20% reduced Convocation Buff Effect | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
28 | Convocation has 50% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
70 | Convocation has 80% increased Cooldown Recovery Rate 40% reduced Convocation Buff Effect | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
16 | 10% increased effect of Offerings Offering Skills have 15% reduced Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
78 | 15% increased effect of Offerings Offering Skills have 15% reduced Duration | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
16 | 20% increased effect of Offerings Offering Skills have 30% reduced Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
78 | 30% increased effect of Offerings Offering Skills have 30% reduced Duration | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
16 | Offering Skills have 25% increased Duration 10% reduced effect of Offerings | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
78 | Offering Skills have 40% increased Duration 10% reduced effect of Offerings | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
16 | Offering Skills have 50% increased Duration 20% reduced effect of Offerings | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
78 | Offering Skills have 80% increased Duration 20% reduced effect of Offerings | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
50 | Minions have 10% chance to gain Onslaught for 4 seconds on Kill Minions have 10% reduced Movement Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
81 | Minions have 15% chance to gain Onslaught for 4 seconds on Kill Minions have 10% reduced Movement Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
50 | Minions have 20% chance to gain Onslaught for 4 seconds on Kill Minions have 10% reduced Movement Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
81 | Minions have 30% chance to gain Onslaught for 4 seconds on Kill Minions have 10% reduced Movement Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
50 | Minions have 10% chance to gain Unholy Might for 4 seconds on Kill Minions have -7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
81 | Minions have 15% chance to gain Unholy Might for 4 seconds on Kill Minions have -7% to Chaos Resistance | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
50 | Minions have 20% chance to gain Unholy Might for 4 seconds on Kill Minions have -7% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
81 | Minions have 30% chance to gain Unholy Might for 4 seconds on Kill Minions have -7% to Chaos Resistance | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
24 | Minions have +20% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
75 | Minions have +25% Chance to Block Attack Damage Minions have -10% Chance to Block Spell Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
24 | Minions have +30% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
75 | Minions have +40% Chance to Block Attack Damage Minions have -15% Chance to Block Spell Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
24 | Minions have +20% Chance to Block Spell Damage Minions have -10% Chance to Block Attack Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
75 | Minions have +25% Chance to Block Spell Damage Minions have -10% Chance to Block Attack Damage | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
81 | Minions Recover 4% of their Life when they Block Minions have 10% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
50 | Minions Recover 6% of their Life when they Block Minions have 20% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
50 | Minions Recover 3% of their Life when they Block Minions have 10% reduced maximum Life | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
24 | Minions have +30% Chance to Block Spell Damage Minions have -15% Chance to Block Attack Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
75 | Minions have +40% Chance to Block Spell Damage Minions have -15% Chance to Block Attack Damage | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1500 minion_unique_weapon 1500 |
81 | Minions Recover 8% of their Life when they Block Minions have 20% reduced maximum Life | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
40 | +1 to maximum number of Summoned Golems 50% reduced Effect of Buffs granted by your Golems | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
77 | +2 to maximum number of Summoned Golems 100% reduced Effect of Buffs granted by your Golems | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
40 | 75% increased Effect of Buffs granted by your Golems -1 to maximum number of Summoned Golems | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
77 | 150% increased Effect of Buffs granted by your Golems -2 to maximum number of Summoned Golems | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1200 minion_unique_weapon 1200 |
38 | Socketed Gems are Supported by Level 10 Mana Leech | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Mana Leech | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 15 Additional Accuracy | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 15 Additional Accuracy | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Arrogance | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 25 Arrogance | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Fork | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Fork | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Chance to Poison | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Chance to Poison | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Life Leech | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Life Leech | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Stun | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Stun | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Increased Area of Effect | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Increased Area of Effect | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Knockback | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Knockback | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Minion Life | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Minion Life | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Minion Speed | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Minion Speed | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Blind | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Blind | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Blasphemy | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 25 Blasphemy | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Iron Will | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Iron Will | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Faster Casting | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Faster Casting | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are supported by Level 10 Chance to Flee | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Chance to Flee | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Item Rarity | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Item Rarity | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Combustion | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Combustion | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Culling Strike | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Culling Strike | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Point Blank | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Point Blank | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Iron Grip | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Iron Grip | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Elemental Army Support | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Chain | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Chain | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Elemental Army Support | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Less Duration | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Less Duration | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Physical To Lightning | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Physical To Lightning | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Advanced Traps | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Advanced Traps | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Chance To Bleed | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Chance To Bleed | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 15 Decay | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 15 Decay | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Maim | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Maim | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Momentum | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Arcane Surge | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Momentum | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Arcane Surge | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 25 Generosity | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are supported by Level 10 Pierce | two_hand_weapon 100 |
38 | Socketed Gems are supported by Level 10 Pierce | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Arrow Nova | one_hand_weapon 0 shield 0 |
38 | Socketed Gems are Supported by Level 10 Arrow Nova | bow 100 |
38 | Socketed Gems are Supported by Level 25 Generosity | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Elemental Proliferation | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Elemental Proliferation | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Volley | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Volley | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Spell Cascade | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Spell Cascade | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Ancestral Call | ranged 0 one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Ancestral Call | ranged 0 two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 15 Summon Phantasm | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 15 Summon Phantasm | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Withering Touch | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Withering Touch | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Energy Leech | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Energy Leech | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Intensify | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Intensify | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 100 sceptre 100 |
38 | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 100 mace 100 |
38 | Socketed Gems are Supported by Level 10 Feeding Frenzy | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Feeding Frenzy | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Predator | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Predator | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 15 Infernal Legion | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 10 Swift Assembly | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 15 Infernal Legion | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 |
38 | Socketed Gems are Supported by Level 25 Second Wind | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Swift Assembly | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Second Wind | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Urgent Orders | ranged 0 one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 25 Urgent Orders | ranged 0 two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Swiftbrand | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Swiftbrand | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 15 Impending Doom | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 15 Impending Doom | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Lifetap | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Behead | ranged 0 one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 10 Lifetap | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Behead | ranged 0 two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Divine Blessing | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 25 Divine Blessing | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Eternal Blessing | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 25 Eternal Blessing | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 10 Overcharge | one_hand_weapon 100 shield 100 |
38 | Socketed Gems are Supported by Level 25 Cursed Ground | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 25 Cursed Ground | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Overcharge | two_hand_weapon 100 |
38 | Socketed Gems are Supported by Level 25 Hex Bloom | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 25 Hex Bloom | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Pinpoint | two_hand_weapon 0 caster_unique_weapon 100 attack_dagger 0 wand 100 sceptre 100 dagger 100 |
38 | Socketed Gems are Supported by Level 10 Pinpoint | one_hand_weapon 0 caster_unique_weapon 100 attack_staff 0 staff 100 |
38 | Socketed Gems are Supported by Level 10 Mana Leech | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Mana Leech | two_hand_weapon 25 |
38 | Socketed Gems are supported by Level 15 Additional Accuracy | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 15 Additional Accuracy | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Arrogance | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Fork | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Fork | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Arrogance | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Chance to Poison | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Chance to Poison | two_hand_weapon 25 |
38 | Socketed Gems are supported by Level 10 Life Leech | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Life Leech | two_hand_weapon 25 |
38 | Socketed Gems are supported by Level 10 Melee Splash | ranged 0 two_hand_weapon 25 |
38 | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 25 |
38 | Socketed Gems are supported by Level 10 Stun | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Stun | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Increased Area of Effect | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Increased Area of Effect | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Knockback | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Knockback | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Minion Life | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Minion Life | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Minion Speed | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Minion Speed | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 25 |
38 | Socketed Gems are supported by Level 10 Blind | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 25 Blasphemy | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are supported by Level 10 Blind | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Iron Will | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 25 Blasphemy | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Iron Will | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 10 Faster Casting | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Faster Casting | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are supported by Level 10 Chance to Flee | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Chance to Flee | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Combustion | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Combustion | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Culling Strike | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Culling Strike | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Point Blank | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Point Blank | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Iron Grip | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Iron Grip | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Chain | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Chain | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Elemental Army Support | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Elemental Army Support | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Less Duration | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Less Duration | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Physical To Lightning | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Physical To Lightning | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Advanced Traps | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Advanced Traps | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Ignite Proliferation | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Chance To Bleed | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 15 Decay | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Chance To Bleed | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 15 Decay | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Maim | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Maim | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Momentum | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Momentum | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Arcane Surge | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Arcane Surge | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 10 Arrow Nova | one_hand_weapon 0 shield 0 |
38 | Socketed Gems are Supported by Level 10 Arrow Nova | bow 25 |
38 | Socketed Gems are supported by Level 10 Pierce | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are supported by Level 10 Pierce | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Generosity | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 25 Generosity | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Fortify | ranged 0 two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Elemental Proliferation | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Elemental Proliferation | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Volley | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Volley | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Spell Cascade | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Spell Cascade | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 10 Ancestral Call | ranged 0 one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Ancestral Call | ranged 0 two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 15 Summon Phantasm | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 15 Summon Phantasm | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Withering Touch | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Withering Touch | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Energy Leech | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Energy Leech | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Intensify | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Intensify | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Rage | ranged 0 one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Rage | ranged 0 two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Shockwave | two_hand_weapon 0 mace 25 sceptre 25 |
38 | Socketed Gems are Supported by Level 10 Shockwave | one_hand_weapon 0 staff 25 mace 25 |
38 | Socketed Gems are Supported by Level 10 Feeding Frenzy | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Feeding Frenzy | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Predator | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Predator | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 15 Infernal Legion | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 15 Infernal Legion | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 |
38 | Socketed Gems are Supported by Level 10 Swift Assembly | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Swift Assembly | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Second Wind | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 25 Second Wind | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 15 Impending Doom | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 25 Urgent Orders | ranged 0 two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Swiftbrand | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 25 Urgent Orders | ranged 0 one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Swiftbrand | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 15 Impending Doom | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 10 Lifetap | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Lifetap | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Behead | ranged 0 one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 10 Behead | ranged 0 two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Divine Blessing | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Eternal Blessing | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 25 Divine Blessing | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 25 Eternal Blessing | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 10 Overcharge | one_hand_weapon 25 shield 25 |
38 | Socketed Gems are Supported by Level 25 Cursed Ground | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 25 Hex Bloom | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
38 | Socketed Gems are Supported by Level 10 Overcharge | two_hand_weapon 25 |
38 | Socketed Gems are Supported by Level 25 Cursed Ground | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 25 Hex Bloom | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Pinpoint | two_hand_weapon 0 caster_unique_weapon 25 attack_dagger 0 wand 25 sceptre 25 dagger 25 |
38 | Socketed Gems are Supported by Level 10 Pinpoint | one_hand_weapon 0 caster_unique_weapon 25 attack_staff 0 staff 25 |
1 | Trigger Level 20 Tornado when you Attack with Split Arrow or Tornado Shot | bow 1000 |
1 | Trigger Level 20 Mirror Arrow when you Attack with Blink Arrow Trigger Level 20 Blink Arrow when you Attack with Mirror Arrow | bow 1000 |
1 | Trigger Level 20 Summon Spectral Wolf on Critical Strike with Cleave or Reave | sword 1000 axe 1000 dagger 1000 claw 1000 shield 500 |
1 | Trigger Level 20 Stance Swap when you Attack with Perforate or Lacerate | sword 1000 axe 1000 shield 500 |
1 | Trigger Level 20 Gravity Sphere when you Cast Storm Burst or Divine Ire | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 |
1 | Trigger Level 20 Bodyswap when you Explode a Corpse with Detonate Dead | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 |
1 | Trigger Level 20 Bone Corpses when you Stun an Enemy with Heavy Strike or Boneshatter | sword 500 staff 1000 sceptre 1000 mace 1000 axe 1000 shield 500 |
1 | Trigger Level 20 Ice Nova from the Final Burst location of Glacial Cascades you Cast | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 500 shield 500 |
1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
1 | Rain of Arrows and Toxic Rain deal 300% more Damage with Bleeding -60% of Toxic Rain Physical Damage Converted to Chaos Damage | bow 1000 |
1 | Galvanic Arrow and Storm Rain Repeat an additional time when used by a Mine | bow 1000 |
1 | Barrage and Frenzy have 25% increased Critical Strike Chance per Endurance Charge | ranged 1000 shield 500 one_hand_weapon 500 |
1 | Barrage and Frenzy have 40% increased Critical Strike Chance per Endurance Charge | ranged 1000 two_hand_weapon 500 |
1 | Caustic Arrow and Scourge Arrow fire 25% more projectiles | bow 1000 |
1 | Enemies you Kill with Puncture or Ensnaring Arrow Hits Explode, dealing 10% of their Life as Physical Damage | bow 1000 dagger 500 claw 500 sword 500 shield 500 |
1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 15% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 shield 500 one_hand_weapon 1000 |
1 | All Damage from Lightning Strike and Frost Blades Hits can Ignite 25% chance for Ignites inflicted with Lightning Strike or Frost Blades to deal 100% more Damage | ranged 0 two_hand_weapon 1000 |
1 | Viper Strike and Pestilent Strike deal 25% increased Attack Damage per Frenzy Charge | two_hand_weapon 0 sword 1000 claw 1000 dagger 1000 shield 500 |
1 | Viper Strike and Pestilent Strike deal 40% increased Attack Damage per Frenzy Charge | one_hand_weapon 0 sword 1000 claw 1000 dagger 1000 |
1 | Increases and Reductions to Minion Damage also affect Dominating Blow and Absolution at 150% of their value | bow 0 shield 500 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 weapon 250 |
1 | Vaal Volcanic Fissure and Vaal Molten Strike have 40% reduced Soul Gain Prevention Duration | ranged 0 shield 500 one_hand_weapon 1000 |
1 | Vaal Volcanic Fissure and Vaal Molten Strike have 80% reduced Soul Gain Prevention Duration | ranged 0 two_hand_weapon 1000 |
1 | Killing Blows from Smite and Static Strike Consume corpses to Recover 5% of Life | ranged 0 shield 500 weapon 1000 |
1 | Flicker Strike and Vigilant Strike's Cooldown can be bypassed by Power Charges instead of Frenzy or Endurance Charges | ranged 0 shield 500 weapon 1000 |
1 | 50% chance to gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike | ranged 0 shield 500 one_hand_weapon 1000 |
1 | Gain Soul Eater for 20 seconds on Killing Blow against Rare and Unique Enemies with Double Strike or Dual Strike | ranged 0 two_hand_weapon 1000 |
1 | Enemies Frozen by Ice Crash or Glacial Hammer become Covered in Frost for 4 seconds as they Unfreeze | shield 500 sword 500 mace 1000 sceptre 1000 axe 500 staff 1000 |
1 | Killing Blows with Earthquake and Earthshatter Shatter Enemies as though Frozen | shield 500 mace 1000 sceptre 1000 axe 1000 staff 1000 |
1 | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 400% increased Damage | two_hand_weapon 0 shield 500 mace 1000 sceptre 1000 axe 1000 staff 1000 |
1 | Poisons inflicted by Sunder or Ground Slam on non-Poisoned Enemies deal 600% increased Damage | one_hand_weapon 0 mace 1000 sceptre 1000 axe 1000 staff 1000 |
1 | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 700 Armour | two_hand_weapon 0 shield 500 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 |
1 | Enemies in your Rage Vortex or Bladestorms are Hindered and Unnerved | sword 1000 axe 1000 shield 500 |
1 | Tectonic Slam and Infernal Blow deal 1% increased Attack Damage per 450 Armour | one_hand_weapon 0 sword 1000 mace 1000 sceptre 1000 axe 1000 staff 1000 |
1 | Shield Crush and Spectral Shield Throw gains 30 to 50 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield | crucible_unique_helmet 0 shield 1000 |
1 | Shield Crush and Spectral Shield Throw gains 15 to 25 Added Lightning Damage per 15 Energy Shield on Shield 100% of Shield Crush and Spectral Shield Throw Physical Damage Converted to Lightning Damage Shield Crush and Spectral Shield Throw do not gain Added Physical Damage based on Armour or Evasion on shield | crucible_unique_helmet 1000 |
1 | Knock Enemies Back on hit with Cyclone and Sweep Knockback direction is reversed with Cyclone and Sweep | ranged 0 shield 500 weapon 1000 |
1 | Cobra Lash and Venom Gyre have -60% of Physical Damage Converted to Chaos Damage 25% chance for Bleeding inflicted with Cobra Lash or Venom Gyre to deal 100% more Damage | claw 1000 dagger 1000 shield 500 |
1 | Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 40% chance to Explode, dealing 10% of their Life as Physical Damage | crucible_unique_helmet 0 shield 1000 |
1 | Poisonous Concoction and Explosive Concoction also consume Charges from 1 Sulphur Flask, if possible If Poisonous Concoction or Explosive Concoction consume Charges from a Sulphur Flask, Enemies Killed by their Hits have 25% chance to Explode, dealing 10% of their Life as Physical Damage | crucible_unique_helmet 1000 |
1 | Recover 1% of Energy Shield per Steel Shard Consumed | two_hand_weapon 0 sword 1000 axe 1000 shield 500 |
1 | Recover 2% of Energy Shield per Steel Shard Consumed | one_hand_weapon 0 sword 1000 axe 1000 |
1 | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random | ranged 0 one_hand_weapon 1000 |
1 | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random | ranged 0 two_hand_weapon 1000 |
1 | Shield Charge and Chain Hook have 2% increased Attack Speed per 10 Rampage Kills | two_hand_weapon 0 sword 500 axe 500 mace 500 sceptre 500 shield 1000 |
1 | Consecrated Path and Purifying Flame create Profane Ground instead of Consecrated Ground 100% of Consecrated Path and Purifying Flame Fire Damage Converted to Chaos Damage | caster_unique_weapon 1000 bow 0 claw 0 weapon_can_roll_minion_modifiers 0 attack_dagger 0 shield 500 weapon 1000 |
1 | 20% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 shield 500 one_hand_weapon 1000 |
1 | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 |
1 | 40% of Damage Dealt by Ancestor Totems Leeched to you as Energy Shield | ranged 0 two_hand_weapon 1000 |
1 | Kinetic Bolt, Kinetic Blast and Power Siphon have 20% reduced Enemy Stun Threshold 100% chance for Kinetic Bolt, Kinetic Blast and Power Siphon to double Stun Duration | wand 1000 shield 500 |
1 | 100% of Exsanguinate and Reap Physical Damage Converted to Fire Damage Exsanguinate debuffs deal Fire Damage per second instead of Physical Damage per second Reap debuffs deal Fire Damage per second instead of Physical Damage per second | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 500 sceptre 1000 shield 500 |
1 | 15% chance for Firestorm and Bladefall to affect the same area again when they finish | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 25% chance for Firestorm and Bladefall to affect the same area again when they finish | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma Fireball and Rolling Magma have 100% more Area of Effect | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma Fireball and Rolling Magma have 200% more Area of Effect | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 15% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | All Damage from Hits with Freezing Pulse and Eye of Winter can Poison 25% chance for Poisons inflicted with Freezing Pulse and Eye of Winter to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | All Damage from Shock Nova and Storm Call Hits can Ignite 15% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | All Damage from Shock Nova and Storm Call Hits can Ignite 25% chance for Ignites inflicted with Shock Nova or Storm Call to deal 100% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas All Damage from Cold Snap and Creeping Frost can Sap | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas All Damage from Cold Snap and Creeping Frost can Sap | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Killing Blows with Lightning Conduit and Galvanic Field Shatter Enemies as though Frozen | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 50% of Manabond and Stormbind Lightning Damage Converted to Cold Damage Manabond and Stormbind Freeze enemies as though dealing 200% more Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 100% of Manabond and Stormbind Lightning Damage Converted to Cold Damage Manabond and Stormbind Freeze enemies as though dealing 300% more Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 2 additional Stages Incinerate starts with 2 additional Stages +0.2 seconds to Flameblast and Incinerate Cooldown | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Flameblast and Incinerate cannot inflict Elemental Ailments Flameblast starts with 4 additional Stages Incinerate starts with 4 additional Stages +0.4 seconds to Flameblast and Incinerate Cooldown | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | 10% of Hexblast and Doom Blast Overkill Damage is Leeched as Life | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 20% of Hexblast and Doom Blast Overkill Damage is Leeched as Life | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Forbidden Rite and Dark Pact gains Added Chaos Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Enemies inflicted with Bane or Contagion are Chilled | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | 50% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 1 fewer Pulse between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 100% increased Spark Duration when Cast by a Totem while you also have a Lightning Tendrils Spell Totem Lightning Tendrils releases 2 fewer Pulses between Stronger Pulses when Cast by a Totem while you also have a Spark Spell Totem | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Strikes from Orb of Storms caused by Channelling near the Orb occur with 40% increased frequency Frost Bombs gain 50% increased Area of Effect when you Cast Frostblink | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Strikes from Orb of Storms caused by Channelling near the Orb occur with 60% increased frequency Frost Bombs gain 75% increased Area of Effect when you Cast Frostblink | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Trigger Level 20 Hydrosphere while you Channel Winter Orb | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Enemies Branded by Wintertide Brand or Arcanist Brand Explode on Death dealing a quarter of their maximum Life as Chaos damage | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Animated Lingering Blades have +1.5% to Critical Strike Chance | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | Animated Lingering Blades have +2.5% to Critical Strike Chance | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 |
1 | Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | Maximum Life of Summoned Elemental Golems is Doubled | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 200% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 |
1 | Summoned Skeletons and Holy Relics convert 100% of their Physical Damage to a random Element 100% increased Effect of Non-Damaging Ailments inflicted by Summoned Skeletons and Holy Relics | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | Raised Zombies and Spectres gain Adrenaline for 8 seconds when Raised | two_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | Raised Zombies and Spectres gain Adrenaline for 14 seconds when Raised | one_hand_weapon 0 minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 |
1 | Maximum number of Summoned Raging Spirits is 3 Maximum number of Summoned Phantasms is 3 Summoned Phantasms have Diamond Shrine and Massive Shrine Buffs Summoned Raging Spirits have Diamond Shrine and Massive Shrine Buffs | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | Fire Trap and Explosive Trap Throw an additional Trap when used by a Mine | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Fire Trap and Explosive Trap Throws 2 additional Traps when used by a Mine | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies Ice Trap and Lightning Trap Damage Penetrates 15% of Enemy Elemental Resistances | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Ice Traps and Lightning Traps are triggered by your Warcries Ice Traps and Lightning Traps cannot be triggered by Enemies Ice Trap and Lightning Trap Damage Penetrates 25% of Enemy Elemental Resistances | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Flamethrower, Seismic and Lightning Spire Trap have -1 Cooldown Use Flamethrower, Seismic and Lightning Spire Trap have 30% increased Cooldown Recovery Rate | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Flamethrower, Seismic and Lightning Spire Trap have -2 Cooldown Uses Flamethrower, Seismic and Lightning Spire Trap have 50% increased Cooldown Recovery Rate | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Stormblast, Icicle and Pyroclast Mine have 150% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Stormblast, Icicle and Pyroclast Mine have 300% increased Aura Effect Stormblast, Icicle and Pyroclast Mine deal no Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Bear Trap and Siphoning Trap Debuffs also apply 15% reduced Cooldown Recovery Rate to affected Enemies | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Bear Trap and Siphoning Trap Debuffs also apply 25% reduced Cooldown Recovery Rate to affected Enemies | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Holy Flame Totem and Shockwave Totem gain 35% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Holy Flame Totem and Shockwave Totem gain 60% of Physical Damage as Extra Fire Damage when Cast by a Totem linked to by Searing Bond | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Blight has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 50% increased Area of Effect per second you have been Channelling, up to a maximum of 200% | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Blight has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% Wither has 80% increased Area of Effect per second you have been Channelling, up to a maximum of 200% | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Discharge and Voltaxic Burst are Cast at the targeted location instead of around you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | 1% increased Fishing Line Strength | N/A |
1 | Storm and Armageddon Brands can be attached to your Summoned Reaper | minion_unique_weapon 1000 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Arc and Crackling Lance gains Added Cold Damage equal to 12% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 15% increased Cost of Arc and Crackling Lance | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Arc and Crackling Lance gains Added Cold Damage equal to 20% of Mana Cost, if Mana Cost is not higher than the maximum you could spend 25% increased Cost of Arc and Crackling Lance | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | Link Skills can target Animated Guardian 50% increased Effect of Link Buffs on Animated Guardian | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
1 | 1% increased Fishing Line Strength | two_hand_weapon 0 dagger 0 claw 0 sword 0 |
1 | Blazing Salvo Projectiles Fork when they pass through a Flame Wall | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Volatile Dead and Cremation Penetrate 2% Fire Resistance per 100 Dexterity | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | Volatile Dead and Cremation Penetrate 4% Fire Resistance per 100 Dexterity | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | +10% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
1 | +15% to Wave of Conviction Damage over Time Multiplier per 0.1 seconds of Duration expired | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
1 | +15% to Vortex Critical Strike Chance when Cast on Frostbolt | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
50 | Item sells for an additional Magmatic Ore | minion_unique_weapon 1275 weapon_can_roll_minion_modifiers 1275 shield 938 default 750 |
78 | Item sells for 40 additional Orbs of Scouring | minion_unique_weapon 170 weapon_can_roll_minion_modifiers 170 shield 125 default 100 |
1 | N/A | default 100 |
1 | +25% to Vortex Critical Strike Chance when Cast on Frostbolt | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
50 | Item sells for 20 additional Orbs of Scouring | minion_unique_weapon 340 weapon_can_roll_minion_modifiers 340 shield 250 default 200 |
50 | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 |
78 | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
50 | Item sells for 15 additional Orbs of Regret | minion_unique_weapon 228 weapon_can_roll_minion_modifiers 228 shield 168 default 134 |
78 | Item sells for 30 additional Orbs of Regret | minion_unique_weapon 114 weapon_can_roll_minion_modifiers 114 shield 84 default 67 |
50 | Item sells for 10 additional Regal Orbs | minion_unique_weapon 102 weapon_can_roll_minion_modifiers 102 shield 75 default 60 |
78 | Item sells for 20 additional Regal Orbs | minion_unique_weapon 51 weapon_can_roll_minion_modifiers 51 shield 38 default 30 |
50 | Item sells for 15 additional Vaal Orbs | minion_unique_weapon 228 weapon_can_roll_minion_modifiers 228 shield 168 default 134 |
78 | Item sells for 30 additional Vaal Orbs | minion_unique_weapon 114 weapon_can_roll_minion_modifiers 114 shield 84 default 67 |
50 | Item sells for 15 additional Gemcutter's Prisms | minion_unique_weapon 92 weapon_can_roll_minion_modifiers 92 shield 68 default 54 |
78 | Item sells for 30 additional Gemcutter's Prisms | minion_unique_weapon 46 weapon_can_roll_minion_modifiers 46 shield 34 default 27 |
50 | Item sells for 10 additional Blessed Orbs | minion_unique_weapon 136 weapon_can_roll_minion_modifiers 136 shield 100 default 80 |
78 | Item sells for 20 additional Blessed Orbs | minion_unique_weapon 68 weapon_can_roll_minion_modifiers 68 shield 50 default 40 |
78 | [DNT] Item sells for an additional Cartography Scarab of every type | minion_unique_weapon 238 weapon_can_roll_minion_modifiers 238 shield 175 default 140 |
78 | [DNT] Item sells for 2 additional Cartography Scarabs of every type | minion_unique_weapon 119 weapon_can_roll_minion_modifiers 119 shield 88 default 70 |
68 | Item sells for an additional Orb of Annulment | minion_unique_weapon 68 weapon_can_roll_minion_modifiers 68 shield 50 default 40 |
78 | Item sells for 3 additional Orbs of Annulment | minion_unique_weapon 24 weapon_can_roll_minion_modifiers 24 shield 18 default 14 |
68 | Item sells for an additional Exalted Orb | minion_unique_weapon 170 weapon_can_roll_minion_modifiers 170 shield 125 default 100 |
68 | Item sells for an additional Divine Orb | minion_unique_weapon 170 weapon_can_roll_minion_modifiers 170 shield 125 default 100 |
78 | Item sells for 3 additional Exalted Orbs | minion_unique_weapon 58 weapon_can_roll_minion_modifiers 58 shield 43 default 34 |
78 | Item sells for 3 additional Divine Orbs | minion_unique_weapon 58 weapon_can_roll_minion_modifiers 58 shield 43 default 34 |
84 | Item sells for 3 additional Sacred Orbs | minion_unique_weapon 3 weapon_can_roll_minion_modifiers 3 shield 3 default 2 |
80 | Item sells for an additional Sacred Orb | minion_unique_weapon 9 weapon_can_roll_minion_modifiers 9 shield 6 default 5 |
75 | Item sells for an additional Igneous Geode | minion_unique_weapon 2125 weapon_can_roll_minion_modifiers 2125 shield 1563 default 1250 |
84 | Item sells for an additional Crystalline Geode | minion_unique_weapon 228 weapon_can_roll_minion_modifiers 228 shield 168 default 134 |
84 | Crucible Passives that sell for items sell for twice as much | minion_unique_weapon 340 weapon_can_roll_minion_modifiers 340 shield 250 default 200 |
1 | 30% increased Fishing Line Strength | fishing_rod 10000 |
1 | 20% increased Quantity of Fish Caught | fishing_rod 10000 |
1 | 40% increased Rarity of Fish Caught | fishing_rod 10000 |
1 | 20% increased Fishing Pool Consumption | fishing_rod 10000 |
1 | You can catch Exotic Fish | fishing_rod 10000 |
1 | 100% increased Reeling Stability | fishing_rod 10000 |
1 | 50% increased Fish Bite Sensitivity | fishing_rod 10000 |
1 | You can catch Divine Fish | fishing_rod 10000 |
1 | 25% reduced chance to catch Boots | fishing_rod 10000 |
1 | 5% increased chance to catch a Divine Orb | fishing_rod 10000 |
1 | The Ghastly Fisherman cannot spawn | fishing_rod 10000 |
1 | The Ghastly Fisherman always appears behind you | fishing_rod 10000 |
1 | 20% increased Valako's Aid per Stormy Day | fishing_rod 10000 |
1 | Can use Bestiary Lures at Fishing Holes | fishing_rod 10000 |
1 | Corrupted Fish have 10% chance to be Cleansed | fishing_rod 10000 |
1 | 20% reduced Tasalio's Ire per Fish caught | fishing_rod 10000 |
1 | 23% increased Krillson Affection per Fish Gifted | fishing_rod 10000 |
1 | 40% increased Life of Fish caught with this Fishing Rod | fishing_rod 10000 |
1 | Fish caught with this Fishing Rod will always tell the truth | fishing_rod 10000 |
1 | +3 Wishes per Ancient Fish caught | fishing_rod 10000 |
1 | 50% increased effect of Wishes granted by Ancient Fish | fishing_rod 10000 |
1 | Fish caught from Magmatic Fishing Holes are already Cooked | fishing_rod 10000 |
1 | 15% increased Molten One confusion per Fish Gifted | fishing_rod 10000 |
1 | Socketed Gems are Supported by Level 30 Arcane Surge | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Decay | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Elemental Proliferation | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Combustion | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Energy Leech | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Faster Casting | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Ignite Proliferation | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Intensify | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Overcharge | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Physical To Lightning | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Pinpoint | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Spell Cascade | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Summon Phantasm | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Swiftbrand | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Added Chaos Damage | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Added Cold Damage | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Added Lightning Damage | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Bonechill | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Efficacy | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Archmage | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Controlled Destruction | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Concentrated Effect | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Elemental Focus | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Elemental Penetration | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Immolate | crucible_unique_staff 1000 |
1 | Socketed Gems are supported by Level 30 Increased Critical Damage | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Increased Critical Strikes | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Infused Channelling | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Innervate | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Fire Penetration | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Cold Penetration | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Lightning Penetration | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Power Charge On Critical Strike | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Spell Echo | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Trinity | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Unbound Ailments | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Unleash | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Burning Damage | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Cold to Fire | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Inspiration | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Ice Bite | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Critical Strike Affliction | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Deadly Ailments | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Hypothermia | crucible_unique_staff 1000 |
1 | Socketed Gems are Supported by Level 30 Swift Affliction | crucible_unique_staff 1000 |
83 | +150 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
1 | +20 to Evasion Rating 5% increased Dexterity | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
55 | +125 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
20 | +100 to Evasion Rating 25% reduced Stun and Block Recovery | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
1 | +20 to Evasion Rating +4% chance to Suppress Spell Damage | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
1 | +5 to maximum Energy Shield | str_armour 0 dex_armour 0 str_dex_armour 0 shield 1000 |
65 | +40 to Evasion Rating +4% chance to Suppress Spell Damage | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
40 | +30 to Evasion Rating +4% chance to Suppress Spell Damage | str_armour 0 int_armour 0 str_int_armour 0 shield 500 |
72 | 16% increased Mana Recovery rate 10% reduced maximum Mana | shield 500 |
55 | Minions have +23% to Chaos Resistance Minions have -6% to all Elemental Resistances | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Minions have +37% to Chaos Resistance Minions have -12% to all Elemental Resistances | one_hand_weapon 0 weapon_can_roll_minion_modifiers 2000 minion_unique_weapon 2000 |
1 | Trigger a Socketed Spell every second while Channelling Blade Flurry or Charged Dash | ranged 0 sword 1000 dagger 1000 claw 1000 weapon 500 shield 500 |
1 | Killing Blows with Burning Arrow or Explosive Arrow Shatter Enemies as though Frozen | bow 1000 |
1 | All Damage from Blast Rain and Artillery Ballista Hits can Poison 25% chance for Poisons inflicted with Blast Rain or Artillery Ballista to deal 100% more Damage | bow 1000 |
1 | 50% increased Siege and Shrapnel Ballista attack speed per maximum Summoned Totem 45% reduced Siege Ballista attack speed per Siege Ballista Totem 45% reduced Shrapnel Ballista attack speed per Shrapnel Ballista Totem | bow 1000 |
1 | All Damage from Lightning Arrow and Ice Shot Hits can Ignite 25% chance for Ignites inflicted with Lightning Arrow or Ice Shot to deal 100% more Damage | bow 1000 |
Mutation
Name | Stats | Spawn Weighting | |
---|---|---|---|
WeaponTreeAddedColdPerDex | 60 | Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexterity | two_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 |
WeaponTreeAddedColdPerDex2h | 60 | Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterity | one_hand_weapon 0 dagger 500 claw 500 sword 500 bow 1000 axe 500 |
WeaponTreeAddedFirePerStr | 60 | Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strength | two_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 |
WeaponTreeAddedFirePerStr2h | 60 | Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strength | one_hand_weapon 0 sword 500 axe 500 mace 1000 sceptre 500 staff 500 |
WeaponTreeAddedLightningPerInt | 60 | Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligence | two_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 |
WeaponTreeAddedLightningPerInt2h | 60 | Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence | one_hand_weapon 0 wand 1000 staff 500 sceptre 500 dagger 500 claw 500 |
WeaponTreeAddedChaosPerLowestAttribute | 60 | Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | one_hand_weapon 250 |
WeaponTreeAddedChaosPerLowestAttribute2h | 60 | Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attribute | two_hand_weapon 250 |
WeaponTreeLocalAlwaysHitReducedAttackSpeed | 60 | Hits can't be Evaded 50% reduced Attack Speed | weapon 625 |
WeaponTreeLocalAlwaysHitReducedCriticalStrikeChance | 60 | Hits can't be Evaded -5% to Critical Strike Chance | weapon 625 |
WeaponTreeArrowsChainChainingRange2h | 84 | Arrows Chain +1 times 50% reduced Chaining range | bow 500 |
WeaponTreeMaximumFrenzyCharges | 70 | +1 to Maximum Frenzy Charges -1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 |
WeaponTreeMaximumFrenzyCharges2H | 70 | +2 to Maximum Frenzy Charges -2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 |
WeaponTreeMaximumPowerCharges | 70 | -1 to Maximum Frenzy Charges +1 to Maximum Power Charges -1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 |
WeaponTreeMaximumPowerCharges2H | 70 | -2 to Maximum Frenzy Charges +2 to Maximum Power Charges -2 to Maximum Endurance Charges | two_hand_weapon 500 |
WeaponTreeMaximumEnduranceCharges | 70 | -1 to Maximum Frenzy Charges -1 to Maximum Power Charges +1 to Maximum Endurance Charges | one_hand_weapon 500 shield 500 |
WeaponTreeMaximumEnduranceCharges2H | 70 | -2 to Maximum Frenzy Charges -2 to Maximum Power Charges +2 to Maximum Endurance Charges | two_hand_weapon 500 |
WeaponTreeRampage1 | 86 | Rampage | weapon 500 |
WeaponTreeSupportEmpower | 38 | Socketed Gems are Supported by Level 3 Empower | one_hand_weapon 500 shield 500 |
WeaponTreeSupportEmpower2H | 38 | Socketed Gems are Supported by Level 3 Empower | two_hand_weapon 500 |
WeaponTreeSupportEnhance | 38 | Socketed Gems are Supported by Level 3 Enhance | one_hand_weapon 500 shield 500 |
WeaponTreeSupportEnhance2H | 38 | Socketed Gems are Supported by Level 3 Enhance | two_hand_weapon 500 |
WeaponTreeSupportEnlighten | 38 | Socketed Gems are Supported by Level 3 Enlighten | one_hand_weapon 500 shield 500 |
WeaponTreeSupportEnlighten2H | 38 | Socketed Gems are Supported by Level 3 Enlighten | two_hand_weapon 500 |
WeaponTreeSupportEmpowerHardMode | 38 | Socketed Gems are Supported by Level 3 Empower | one_hand_weapon 125 shield 125 |
WeaponTreeSupportEmpower2HHardMode | 38 | Socketed Gems are Supported by Level 3 Empower | two_hand_weapon 125 |
WeaponTreeSupportEnhanceHardMode | 38 | Socketed Gems are Supported by Level 3 Enhance | one_hand_weapon 125 shield 125 |
WeaponTreeSupportEnhance2HHardMode | 38 | Socketed Gems are Supported by Level 3 Enhance | two_hand_weapon 125 |
WeaponTreeSupportEnlightenHardMode | 38 | Socketed Gems are Supported by Level 3 Enlighten | one_hand_weapon 125 shield 125 |
WeaponTreeSupportEnlighten2HHardMode | 38 | Socketed Gems are Supported by Level 3 Enlighten | two_hand_weapon 125 |