Bloodnotch

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Bloodnotch
Crimson Jewel
Limited to: 1(40-60)% of Damage taken from Stunning Hits is Recovered as LifeAt the core of the warrior's spirit,
a fierce determination burns,
igniting their capacity to endure.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Vendor Offer
2x Alchemy Shard
Metadata
Item class: Jewel

Bloodnotch is a unique Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life

Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and 30% recoup make it possible to lose effectively no life from stunning hits. However, it is still possible to die if the player takes enough damage for 60% of the hit to one-shot.[1]

  • To be reliably stunned, the character can combine low or zero Energy Shield with an effect that grants Stun Threshold is based on #% of your Energy Shield instead of Life, such as the Energy Shield Mastery or ValyriumValyrium
    Moonstone Ring
    Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
    +(30-40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    They will rise and fall in fire and blood.
    .
  • Stats such as #chance to Avoid being Stunned and #chance to Ignore Stuns should be avoided, as they will prevent stuns.
    • The inherent 50% chance to ignore a stun while having Energy Shield does not prevent Bloodnotch's recovery, unlike other effects that ignore or prevent stun. Removing this chance with Eldritch Battery or by having 0 current ES is not required.[2]

Note that critical strikes that cause you to take cold damage cannot inherently stun. For a full breakdown of this interaction, see: Stun § Interaction with cold damage crits.

Builds that rely on consistent Bloodnotch recovery would ideally want at least one of the following:

  • 100% cold damage taken as non-cold damage - this method is non-conditional and more reliable, but requires more investment through specific equipment or jewels.
  • Enemies cannot deal critical strikes - these methods are more universally accessible but have conditional uptime.
    • Poison Mastery's Enemies Poisoned by you cannot deal Critical Strikes: requires some investment into Poison chance, not reliable during immunity phases.
    • Stun Mastery's Hits against you Cannot be Critical Strikes if you've been Stunned Recently:[3] fairly reliable uptime, requires caution as certain modifiers that guarantee crits (Ultimatum mods, Ursine Funerary Altar) + modifiers that can cause you to take cold damage (e.g. map mods, Eater Eldritch Altars, or Taste of HateTaste of Hate
      Sapphire Flask
      Lasts 8.00 Seconds
      Consumes 20 of 50 Charges on use
      +50% to Cold Resistance
      20% less Cold Damage taken
      Requires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect
      Gain (10-15)% of Physical Damage as Extra Cold Damage during effect
      30% chance to Avoid being Chilled during Effect
      30% chance to Avoid being Frozen during Effect
      A sip will freeze your lips,
      A swig will chill your heart,
      A glass will still your soul.
      Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
      ) may make it difficult to find an initial stunning hit.
    • Garb of the EphemeralGarb of the Ephemeral
      Savant's Robe
      Energy Shield: (322-435)
      Movement Speed: -3%
      Requires Level 56, 600 Str, 752 Int<One to three random Synthesis implicit modifiers>(180-230)% increased Energy Shield
      +600 Strength and Intelligence Requirement
      Gain a Divine Charge on Hit
      +10 to maximum Divine Charges
      You gain Divinity for 10 seconds on reaching maximum Divine Charges
      Lose all Divine Charges when you gain Divinity
      Nearby Allies' Action Speed cannot be modified to below base value
      Nearby Enemies cannot deal Critical Strikes
      Exceptional men and women of strong will can flicker a spark,
      but something much greater is needed to unleash the wildfire of true divine flames.
      : prevents the use of other body armours, but permanent uptime; can be equipped by an Animate GuardianAnimate GuardianSpell, Minion
      Level: (1-20)
      Cost: (11-20) Mana
      Cast Time: 0.60 sec
      Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life
      Can use Items requiring up to Level (33-100)
      Minion deals (0-38)% more Damage

      Additional Effects From 1-20% Quality:
      (2-40)% increased Minion Movement Speed
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      instead; not reliable during untargetable immunity phases.

Certain monster skills are not able to stun at all.

Item acquisition

Bloodnotch can drop anywhere. It can be chanced.

Recipes

Bloodnotch can be created from the following recipes:

AmountPartDescriptionMeta
4The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.Random jewelA
10The Eye of the DragonThe Eye of the Dragon10Jewel
Corrupted
Some powers are far too great even for the
gods of old.
Random corrupted jewelA
8Arrogance of the VaalArrogance of the Vaal8Item
Two-Implicit
Corrupted
Discovery can lead to beauty, or it can lead to ruin.
Random two-implicit corrupted itemA
4Jack in the BoxJack in the Box4ItemTurn the crank,
close your eyes,
and pray to the gods
for a pleasant surprise.
Random itemA
1Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random itemA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Version history

Version Changes
3.21.0
  • Introduced to the game.

References

  1. Electrical_Sort_5586 (April 9, 2023). "Hit Immunity with New Jewel, Bloodnotch". Reddit. Retrieved January 20, 2024.
  2. Yohsene (January 20, 2024). "Bloodnotch recovers on stuns ignored by having non-zero ES (Eldritch Battery is unnecessary)". Youtube. Retrieved January 20, 2024.
  3. Yohsene (January 7, 2024). ""Hits against you Cannot be Critical Strikes if Stunned Recently" mitigates Bloodnotch issue". Youtube. Retrieved January 20, 2024.