Version 0.8.3
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Version History | ||
---|---|---|
← 0.8.2 January 1, 2011 | 0.8.3 March 20, 2011 | 0.8.4 → January 1, 2011 |
Patch notes
These are the official patch notes for version 0.8.3 released by Grinding Gear Games.[1]
Features
- Added "Spark" skill
- Added "Shield Charge" skill
- Added a "Stun threshold reduction" support gem
- Improved the Church Dungeon graphically
- Added spider spawners to the Church Dungeon
- Added a new series of 11 dexterity thrusting swords. Old Foil/Rapier items will not be usable any more.
- Improved pack file and patching performance
- Quest entities such as Rhoa Nests are now shown on the minimap in purple
- Added /seed command that prints debug information about the current level, to include in bug reports
- Improved asset preloading so that certain skills and effects do not cause lag the first time they are played
- Flasks are now filled when a character leaves town
- Various improvements to effects, animations, environments and sounds
- Skeletons have some armour to wear now
- Added rare item prefixes/suffixes for remaining item types
- Increased variety of Act Two area randomness
Bug Fixes
- Fixed issues with water that caused it to appear in squares. Artists now have more control over water in each area.
- Fixed an issue with invisible doodads blocking the player on the server
- Fixed various annoying problems with the chat window
- Fixed graphical problems with certain effects playing in the fog
- Corrected calculation issue with damage reduction
- Fixed large black cubes in the Tidal Passage
- Melee skeletons can now do damage
- Skeleton casters now extinguish their hands when they die
- Some skeleton casters in Cruel difficulty were set at the wrong difficulty
- Jeweller's Orb now rerolls an item to a different socket arrangement each time
- Fixed a display bug with life/mana orb hovers vanishing
- Fixed item hovers not vanishing if the chat is scrolled while an item is hovered
- Icons on the waypoint screen are now clickable
- Fixed a bug where the message-type prefix is removed
- Fixed a bug that caused space bar to not close NPC windows properly
- Fixed idle animation of skeleton casters (and made it not play at the wrong time)
- Fixed spelling mistakes in quests
- Fixed strange highlight on epic chests
- Rhoas should now not overshoot you by so much distance if a charge misses
- Normalised the depth of the Prisoner's Gate topologies so that the fog doesn't get too thick on some
Balance
- Changed how many attributes are granted for each point invested on the passive tree. It's now a lot easier to meet the requirements of off-class items
- Changed the requirements of all weapons, armour and skill gems to take into account the new attribute equation
- Refunded all passive skill points!
- Rebalanced monster difficulty in all four difficulty levels
- Completely rebalanced monster evasion values - they now evade a lot less
- Partially rebalanced monster damage reduction and energy shield values
- Players can now not get stunned if they currently have any remaining energy shield
- Greatly reduced amount of energy shield on items, to compensate for its new behaviour
- Reduced starting player life values
- Added a series of damage+accuracy mods to weapons (can stack with normal damage mods)
- Reduced frequency of moss monsters (and fake moss monsters)
- The highest few increased attack speed mods no longer spawn on ranged weapons
- New players now start with five Scrolls of Wisdom (until we add vendors)
- Increased chance of off-colour sockets spawning on items, slightly
- Players cannot re-enter the Upper Prison from the Prisoner's Gate for now
- Mods on rares are now slightly biased towards the lower half of their ranges. They can still get the same values as magic, just slightly less often.
- Nerfed movement speed on flask mod
- Prevented higher Increased Attack Speed mods spawning on ranged weapons
- Increased chance of having resists spawn on weapons
- Reduced weapon elemental damage
- Cold snap now does 15% more damage
- Goat slams now do 50% more damage
- Oak's sweep now does 24% more damage
- Kraityn's Dual Strike does 30% more damage
- Changed the boss mods that spawn on all unique bosses
- Nerfed item quantity mods
- Nerfed effective player level of level 9/10 skill gems
- Improved accuracy increase support gem
- Reduced drop rate of augmentation orbs
- Nerfed resistance mods
- Made water elementals a little less dangerous
- Moved more mods to the level 1 pool so that early rares aren't so uber
- Increased fireball damage by 8%
- Increased elemental hit damage by 10%
- Reduced damage dealt by Spawn monsters and increased their life
- Rebalanced all boss fights
- Nerfed quantity of energy shield delay mod available
- Skeleton casters cast 30% slower now
- Nerfed moss monsters to be weaker
- Reduced the amount that blood rage hurts you
- Reduced size of accuracy mods
References
- ↑ Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 28, 2016.