Chains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden.Vendor Offer 14x Alchemy Shard 6x Alteration ShardMetadata Item class: Body Armour
Chains of Command is a uniqueSaintly ChainmailSaintly ChainmailArmour: (401-461) Energy Shield: (96-110) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int.
Unlike Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects per 1% Quality: Minions have 1% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate Guardian's Weapon lasts for a base duration of 20 seconds. If your Guardian kills multiple enemies at once, only one Guardian's Weapon spawns, as it has a 0.05 second cooldown.
The modifier You cannot have non-Animated Minions restricts the player to only being able to have the following minions: Animate GuardianAnimate GuardianSpell, Minion, Physical Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.(0-76)% increased Minion Maximum Life Can use Items requiring up to Level (33-100) Minions' Attacks deal (32-126) to (47-184) additional Physical Damage Minions deal (0-76)% increased Physical Damage with Melee Attacks
Additional Effects per 1% Quality: Minions have 2% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects per 1% Quality: Minions have 1% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Animate Guardian's Weapon, and Manifest Dancing Dervishes from The Dancing DervishThe Dancing Dervish Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 13.0 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime. and The Dancing DuoThe Dancing Duo Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 13.0 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as Rampage Kills RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine.. Players are prevented from using or otherwise triggering skills which would summon a non-Animated minion. Summoning a non-Animated minion with Chains of Command unequipped, then equipping Chains of Command will cause non-Animated minions to be desummoned.
Item acquisition
Chains of Command can drop anywhere. It can be chanced.
Recipes
Chains of Command can be created from the following recipes:
Amount
Part
Description
Meta
4
The BodyThe Body4Body ArmourThey say it is the head that leads, but all must flow through the body at some point.
Random body armour
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. Shift click to unstack.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Animated Weapons no longer randomly pause when moving or attacking. As a result of this change we've adjusted the attack speed and damage provided by the Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects per 1% Quality: Minions have 1% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Gem, this should be a net neutral change in terms of damage dealt but result in more consistent damage and clearing. Animate Weapon now grants Minions deal 0% more Damage at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%). It also now grants Minions have 0% more Attack Speed at gem level 1 (previously 10%), scaling up to 38% at gem level 20 (previously 48%).
The Skills granted by this item have been updated in line with Animate Weapon. The level 18 version of the skill adds 108 to 159 physical damage to the attacks of minions animated by it. This level of the skill can animate up to 13 minions. The level 20 version of the skill adds 126 to 184 physical damage to the attacks of minions animated by it. This level of the skill can animate up to 14 minions. Both have a base duration of 20 seconds. These changes affect all versions of the item.