Unleashed Potential

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Unleashed Potential
Ascendancy Passive Skill
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
400% increased Endurance, Frenzy and Power Charge Duration
25% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]

Unleashed Potential is a hidden notable Ascendancy passive skill for the Scion.

It is not found on any current Ascendancy Tree and can only be allocated by socketing matching variants of Forbidden FleshForbidden Flesh
Cobalt Jewel
Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
continue to merge and mutate and cry out for release...
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
and Forbidden FlameForbidden Flame
Crimson Jewel
Limited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
continue to think and dream and beg for silence...
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Mechanics

This notable causes the Endurance, Frenzy, and Power Charges to have 400% increased duration, grants a 25% chance to gain a random charge on kill, and increases Maximum Endurance, Frenzy, and Power Charges by 1.

This can be incredibly powerful for charge stacking builds, as well as DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 600%
AoE Radius: 30
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed
Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed
Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed
60% less Damage with Ailments
Base radius is 3 metres
15% more Area of Effect per Charge removed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to deal Damage without removing Charges
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. It also enables otherwise difficult items such as Accumulator WandAccumulator WandWand
Physical Damage: 29-54
Critical Strike Chance: 7.50%
Attacks per Second: 1.40
Requires Level 70, 237 IntGain 2 Endurance, Frenzy or Power Charges every 6 seconds
and The Ephemeral BondThe Ephemeral Bond
Lapis Amulet
Requires Level 68+(20-30) to Intelligence(25-40)% increased Mana Regeneration Rate
+(15-25)% to all Elemental Resistances
+(30-40)% to Critical Strike Multiplier if you've gained a Power Charge Recently
(1-2) to (36-40) Lightning Damage per Power Charge
90% less Power Charge Duration
For how little time they had together,
their love was all the more powerful.
which require a large amount of charge duration.

Version history

Version Changes
3.18.0
  • Added to the game.