Gem tag: Difference between revisions

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>Beyeswhite
(→‎Projectile: (, Siege Ballista) - don't have projectile keyword)
>Beyeswhite
No edit summary
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*Dexterity: [[Animate Weapon]], [[Bear Trap]], [[Blade Vortex]], [[Blink Arrow]], [[Blood Rage]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Ice Shot]], [[Mirror Arrow]], [[Phase Run]], [[Caustic Arrow]], [[Projectile Weakness]], [[Puncture]], [[Siege Ballista]], [[Smoke Mine]], [[Temporal Chains]], [[Vaal Grace]], [[Vaal Haste]],[[Viper Strike]]
*Dexterity: [[Animate Weapon]], [[Bear Trap]], [[Blade Vortex]], [[Blink Arrow]], [[Blood Rage]], [[Explosive Arrow]], [[Fire Trap]], [[Freeze Mine]], [[Ice Shot]], [[Mirror Arrow]], [[Phase Run]], [[Caustic Arrow]], [[Projectile Weakness]], [[Puncture]], [[Siege Ballista]], [[Smoke Mine]], [[Temporal Chains]], [[Vaal Grace]], [[Vaal Haste]],[[Viper Strike]]
*Intelligence: [[Arctic Breath]], [[Assassin's Mark]], [[Conductivity]], [[Contagion]], [[Conversion Trap]], [[Elemental Weakness]], [[Essence Drain]], [[Enfeeble]], [[Firestorm]], [[Flame Dash]], [[Flammability]], [[Frostbite]], [[Frost Wall]], [[Gluttony of Elements]], [[Lightning Trap]], [[Spark]], [[Summon Raging Spirit]], [[Summon Skeletons]], [[Vaal Clarity]], [[Vaal Discipline]], [[Vaal Lightning Trap]], [[Vaal Spark]], [[Vaal Summon Skeletons]], [[Vulnerability]], [[Wither]]
*Intelligence: [[Arctic Breath]], [[Assassin's Mark]], [[Conductivity]], [[Contagion]], [[Conversion Trap]], [[Elemental Weakness]], [[Essence Drain]], [[Enfeeble]], [[Firestorm]], [[Flame Dash]], [[Flammability]], [[Frostbite]], [[Frost Wall]], [[Gluttony of Elements]], [[Lightning Trap]], [[Spark]], [[Summon Raging Spirit]], [[Summon Skeletons]], [[Vaal Clarity]], [[Vaal Discipline]], [[Vaal Lightning Trap]], [[Vaal Spark]], [[Vaal Summon Skeletons]], [[Vulnerability]], [[Wither]]
*???: [[Ancestral Protector]]


===Fire===
===Fire===
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*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Ice Crash]], [[Infernal Blow]], [[Leap Slam]], [[Molten Strike]], [[Shield Charge]], [[Static Strike]], [[Sweep]], [[Vaal Glacial Hammer]], [[Vaal Ground Slam]]
*Strength: [[Cleave]], [[Dominating Blow]], [[Glacial Hammer]], [[Ground Slam]], [[Heavy Strike]], [[Ice Crash]], [[Infernal Blow]], [[Leap Slam]], [[Molten Strike]], [[Shield Charge]], [[Static Strike]], [[Sweep]], [[Vaal Glacial Hammer]], [[Vaal Ground Slam]]
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Lightning Strike]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]], [[Wild Strike]], [[Vaal Cyclone]], [[Vaal Double Strike]], [[Vaal Lightning Strike]], [[Vaal Reave]]
*Dexterity: [[Cyclone]], [[Double Strike]], [[Dual Strike]], [[Elemental Hit]], [[Lightning Strike]], [[Flicker Strike]], [[Frenzy]], [[Puncture]], [[Reave]], [[Viper Strike]], [[Whirling Blades]], [[Wild Strike]], [[Vaal Cyclone]], [[Vaal Double Strike]], [[Vaal Lightning Strike]], [[Vaal Reave]]
*???: [[Ancestral Protector]]


===Mine===
===Mine===
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*Dexterity: [[Animate Weapon]], [[Blade Vortex]], [[Bladefall]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]], [[Purity of Ice]], [[Smoke Mine]], [[Summon Ice Golem]], [[Temporal Chains]], [[Vaal Detonate Dead]], [[Vaal Grace]], [[Vaal Haste]]
*Dexterity: [[Animate Weapon]], [[Blade Vortex]], [[Bladefall]], [[Blood Rage]], [[Detonate Dead]], [[Ethereal Knives]], [[Fire Trap]], [[Freeze Mine]], [[Grace]], [[Haste]], [[Hatred]], [[Phase Run]], [[Projectile Weakness]], [[Purity of Ice]], [[Smoke Mine]], [[Summon Ice Golem]], [[Temporal Chains]], [[Vaal Detonate Dead]], [[Vaal Grace]], [[Vaal Haste]]
*Intelligence: [[Arc]], [[Arctic Breath]], [[Assassin's Mark]], [[Ball Lightning]], [[Bone Offering]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Contagion]], [[Conversion Trap]], [[Desecrate]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Essence Drain]], [[Fire Nova Mine]], [[Fireball]], [[Firestorm]], [[Flame Dash]], [[Flame Surge]], [[Flameblast]], [[Flammability]], [[Flesh Offering]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Glacial Cascade]], [[Gluttony of Elements]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Magma Orb]], [[Lightning Tendrils]], [[Lightning Trap]], [[Purity of Elements]], [[Purity of Lightning]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Storm Call]], [[Summon Chaos Golem]], [[Summon Raging Spirit]], [[Summon Skeletons]], [[Tempest Shield]], [[Vaal Arc]], [[Vaal Clarity]], [[Vaal Cold Snap]], [[Vaal Discipline]], [[Vaal Fireball]], [[Vaal Flameblast]], [[Vaal Ice Nova]], [[Vaal Lightning Trap]], [[Vaal Lightning Warp]], [[Vaal Righteous Fire]], [[Vaal Spark]], [[Vaal Summon Skeletons]], [[Vulnerability]], [[Wither]], [[Wrath]]
*Intelligence: [[Arc]], [[Arctic Breath]], [[Assassin's Mark]], [[Ball Lightning]], [[Bone Offering]], [[Clarity]], [[Cold Snap]], [[Conductivity]], [[Contagion]], [[Conversion Trap]], [[Desecrate]], [[Discharge]], [[Discipline]], [[Elemental Weakness]], [[Enfeeble]], [[Essence Drain]], [[Fire Nova Mine]], [[Fireball]], [[Firestorm]], [[Flame Dash]], [[Flame Surge]], [[Flameblast]], [[Flammability]], [[Flesh Offering]], [[Freezing Pulse]], [[Frostbite]], [[Frost Wall]], [[Glacial Cascade]], [[Gluttony of Elements]], [[Ice Nova]], [[Ice Spear]], [[Incinerate]], [[Lightning Warp]], [[Magma Orb]], [[Lightning Tendrils]], [[Lightning Trap]], [[Purity of Elements]], [[Purity of Lightning]], [[Raise Spectre]], [[Raise Zombie]], [[Righteous Fire]], [[Shock Nova]], [[Spark]], [[Storm Call]], [[Summon Chaos Golem]], [[Summon Raging Spirit]], [[Summon Skeletons]], [[Tempest Shield]], [[Vaal Arc]], [[Vaal Clarity]], [[Vaal Cold Snap]], [[Vaal Discipline]], [[Vaal Fireball]], [[Vaal Flameblast]], [[Vaal Ice Nova]], [[Vaal Lightning Trap]], [[Vaal Lightning Warp]], [[Vaal Righteous Fire]], [[Vaal Spark]], [[Vaal Summon Skeletons]], [[Vulnerability]], [[Wither]], [[Wrath]]
*???: [[Summon Stone Golem]]
*???: [[Ancestral Protector]], [[Summon Stone Golem]]


===Totem===
===Totem===
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*Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Rejuvenation Totem]], [[Shockwave Totem]]
*Strength: [[Decoy Totem]], [[Devouring Totem]], [[Flame Totem]], [[Rejuvenation Totem]], [[Shockwave Totem]]
*Dexterity: [[Siege Ballista]]
*Dexterity: [[Siege Ballista]]
*???: [[Ancestral Protector]]


===Trap===
===Trap===

Revision as of 07:07, 19 February 2016

All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords largely determine which support gems and modifiers can modify a certain skill. The relationship is not strict, however.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Active Skill Keywords

AoE

See Area Damage.

Attack

See Attack Damage.

Aura

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Most of them reserve a percentage of your Mana, only Clarity reserves a flat amount. See Aura.

Bow

These skills require a bow to be used. They implicitly have the projectile keyword (see Projectile Damage).

Cast

Skills marked with the Cast keyword deal secondary damage. Cast gems are not spells, and are therefore not affected by modifiers that would normally only modify spells.

Chaining

Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.

Chaos

Chaos is one of the five damage types; see Chaos Damage.

Cold

Cold is one of the five damage types; see Cold Damage.

Curse

These skills weaken enemies to make them less dangerous or easier to kill. See Curse.

Duration

Certain skills have an effect over time or activate after the duration. In some cases, such as curses, reusing the skill will reset the timer.

Fire

Fire is one of the five damage types; see Fire Damage.

Golem

Golems are a type of minion that provides a direct Buff to the person who summoned them, but not to anyone else.

Lightning

Lightning is one of the five damage types; see Lightning Damage.

Melee

Some melee skills require certain weapons; see Melee Skills. These skills all deal melee damage.

Mine

See Mine Damage.

Minion

These skills let characters raise monsters to fight enemies; see minion damage.

Movement

Skills that move the character.

Projectile

See Projectile Damage.

Spell

See Spell Damage.

Totem

Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems. See totem damage.

Trap

Traps are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem. See trap damage.

Trigger

Certain skills can't be activated manually, and happen automatically when specific conditions are met.

Getting hit by these skills does not activate any trigger effects, like Reckoning or the energy shield recovery of Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
.

Vaal

Vaal Skills are special, more powerful versions of existing skills. They can be obtained from Vaal Vessels in Corrupted Areas or by using a Vaal Orb on a normal skill gem. Vaal Skills can only be used if they are fuelled with the souls of killed enemies.

Warcry

Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as Cast when Damage Taken. They all share a cooldown.