Hit: Difference between revisions
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The term '''hit''' refers to | The term '''hit''' refers to any [[damage]] that isn't [[damage over time]]. | ||
==Mechanics== | |||
A hit applies a discrete amount of [[damage]] to a target instantaneously. The damage can be [[Receiving damage|mitigated]] down to 0, but can never be negative.<ref name="Mitigation" /> Damage dealt by hits always has one of 3 [[damage source]]s ([[attack]], [[spell]] or [[secondary]], but note that [[damage over time]] never hits.<ref name="Conversion"/>) and is combined of any 5 [[damage type]]s ([[physical]], [[fire]], [[cold]], [[lightning]] or [[chaos]]). | |||
Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as: | |||
* [[critical strike]]s | * [[critical strike]]s | ||
* [[ailment]]s | |||
* [[penetration]] and [[resistance]] ignoring (i.e. [[Inevitable Judgement]]) | * [[penetration]] and [[resistance]] ignoring (i.e. [[Inevitable Judgement]]) | ||
* [[accuracy]] (for attacks only) | * [[accuracy]] (for attacks only) | ||
* modifications to target's [[block]] and [[dodge]] chances (i.e. {{ | * modifications to target's [[block]] and [[dodge]] chances (i.e. {{il|Block Chance Reduction Support}}) | ||
and others. | and others. | ||
==On/when hit effects== | ==On/when hit effects== | ||
"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to: | |||
* gain temporary [[buff]]s (e.g. [[charge]]s) | * gain temporary [[buff]]s (e.g. [[charge]]s) | ||
* inflict [[debuff]]s (e.g. | * inflict [[debuff]]s (e.g. [[curse]]s or [[bleed]]) | ||
* [[stun]] | * [[stun]] | ||
* [[knockback]] | * [[knockback]] | ||
* [[Gain on hit|gain life, mana or energy shield]] | * [[Gain on hit|gain life, mana or energy shield]] | ||
* [[culling strike]] | * [[culling strike]] | ||
* skill-specific effects (e.g. {{ | * skill-specific effects (e.g. {{il|Arctic Breath}}'s explosion). | ||
Additionally, some effects have specific requirements, such as {{il|Life Gain on Hit Support}} only working with [[attack]]s, [[culling strike]] only affects enemies with less than 10% life, and {{il|Voll's Protector}}'s effect needing a [[critical strike]]. | |||
Blocking an attack (even if you still take damage, as with [[Glancing Blows]]) prevents most on-hit effects (except the debilitate from [[Punishment]]) but does trigger the defender's when-hit effects<ref>https://www.reddit.com/r/pathofexile/comments/h0z19u/comment/funpjve/?context=10</ref>. | |||
==Conditional modifiers== | ==Conditional modifiers== | ||
There are [[modifier]]s that can apply their effects | There are [[modifier]]s that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect [[damage over time]] because only hits are able to check someone else properties.<ref name="ConditionalModifiers1"/><ref name="ConditionalModifiers2"/> For example, {{c|mod|more Damage against Chilled Enemies}} from {{il|Hypothermia Support}} doesn't increase damage from DoTs. | ||
{{il|Southbound}} gloves will prevent your hits from killing enemies who are '''not''' frozen. This will '''not''' stop enemies from dying from your damage over time or minions. | |||
==Self-damage== | |||
Certain items and skills have the ability to hit the character without requiring an enemy or hazard. This can be useful for effects that require taking damage (e.g. {{il|Cast when Damage Taken Support}}) or require the player to be affected by a specific [[ailment]]. | |||
* Self-damage is unaffected by the player's offensive stats, including [[conversion]] and ailment stats like {{psl|Shaper of Flames}}. | |||
* Self-damage can be defensively mitigated and modified, such as gaining ailment chances from {{il|Replica Reckless Defence}} or {{il|Apep's Supremacy}}. | |||
* Self-damage cannot stun. | |||
* Self-damage can be given critical strike chance through e.g. [[Brittle]] or {{il|Assassin's Mark}}. Critical strikes gain ignite, freeze, and shock chance, but the hit's critical strike multiplier will not be used to deal extra damage. | |||
** Different sources of self-damage interact differently with critical strike chance, likely due to a bug.<ref>https://www.pathofexile.com/forum/view-thread/3468698</ref> Some self-hits can ''never'' crit, some self-hits will ''always'' crit as long as the crit chance isn't zero, and some have a regular crit roll.<ref>[[Prohibited Library (community)]]: https://discord.com/channels/991073626721763429/991092346651287623/1080520011807985664</ref><ref>https://www.reddit.com/r/pathofexile/comments/vg6ch1/announcements_game_mechanics_qa_answers_forum/id4o6pc/?context=1</ref> | |||
* Self-damage can fulfill hit conditions like {{c|mod|if you've dealt a Non-Critical Strike Recently}} or {{c|mod|when you deal a Critical Strike}}. | |||
=== Skills that enable self-damaging === | |||
The following items are considered hitting yourself: | |||
* {{il|Forbidden Rite}} (on skill use) | |||
* {{il|Boneshatter}} (on hit) and {{il|Trauma Support}} | |||
The following skills do not count as hitting yourself, but will cause you to take damage: | |||
* {{il|Righteous Fire}} | |||
* {{il|Blood Rage}} | |||
=== Items that enable self-damaging === | |||
The following items are considered hitting yourself: | |||
* {{il|Doedre's Elixir}} (on use) | |||
* {{il|Eye of Innocence}} (on [[igniting]] an enemy) | |||
* {{il|Gluttony}} (on using a [[movement]] skill) | |||
* {{il|Heartbound Loop}} (on [[minion]] death) | |||
* {{il|Scold's Bridle}} (on [[skill]] use) | |||
* {{il|Replica Tulfall}} (on reaching max [[Power charges]]) | |||
* {{il|Echoes of Creation}} (on [[exert]]ed [[attack]]) | |||
* {{il|Storm Secret}} (on {{il|Herald of Thunder}} hit) | |||
The following items do not count as hitting yourself, but will cause you to take damage: | |||
* {{il|Nebuloch}} (while having [[Endurance charges]] and having been hit recently) | |||
* {{il|Disintegrator}} (while having [[Siphoning Charge]]s and having used a [[skill]] recently) | |||
* {{il|Oni-goroshi}} (while in [[Her Embrace]] after [[igniting]] an enemy) | |||
* {{il|Hiltless}} (reflected on [[attack]]) | |||
* {{il|Shimmeron}} (while having [[Power charges]] and having dealt a [[critical strike]] recently) | |||
* {{il|Death's Oath}} (on [[kill]]) | |||
* {{il|Hand of the Fervent}} (on [[skill]] use that cost mana) | |||
* {{il|Coralito's Signature}} (during [[flask]] effect) | |||
* {{il|Annihilation's Approach}} (while Flame-touched) | |||
* {{il|Forbidden Taste}} (during [[flask]] effect) | |||
==Modifiers== | |||
{{modifier table | |||
|q_tables=mod_stats, spawn_weights | |||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=spawn_weights._pageID | |||
|q_where= | |||
mod_stats.id LIKE "%hit%" | |||
AND generation_type NOT IN (3) | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|level=1 | |||
|generation_type=1 | |||
|domain=1 | |||
}} | |||
==Passive skills== | |||
These [[passive skill]]s below are related to hit: | |||
{{Query base passive skills | |||
|where= | |||
passive_skill_stats.id LIKE "%Hit%" | |||
}} | |||
===Cluster Jewel passive skills=== | |||
The following [[Cluster Jewel]] [[passive skill]]s are related to hit: | |||
{{Passive skill table | |||
|q_where=passive_skills.id LIKE "affliction%" | |||
AND passive_skills.is_keystone = 0 | |||
AND passive_skills.stat_text LIKE "%Hit%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
===Keystone passive skills=== | |||
The following [[keystone passive skill]]s are related to hit: | |||
{{Query keystone passive skills | |||
|where= | |||
passive_skills.stat_text LIKE "%Hit%" | |||
}} | |||
===Masteries=== | |||
The following [[Passive Mastery|Masteries]] are related to hit: | |||
{{Query masteries|where=hit}} | |||
===Ascendancy passive skills=== | |||
There are [[Ascendancy passive skill]]s that affect hit: | |||
{{Query ascendancy passive skills | |||
|where= | |||
passive_skills.stat_text LIKE "%Hit%" | |||
}} | |||
===Tattoos=== | |||
{{Drop enabled item table | |||
|tables = tattoos | |||
|join = items._pageID = tattoos._pageID | |||
|where = items.class_id="StackableCurrency" | |||
AND tattoos.target IS NOT NULL | |||
AND items.description LIKE "%hit%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
=== Language/Keyword Indicators === | |||
As of 3.20, terms such as "damage taken" "or "take [x] damage" are not consistent from a self-damage perspective and can go either way so they must be tested manually. Terms such as "Spend", "Lose" and "Sacrifice" (ex. {{il|Dark Pact}} or {{il|Rathpith Globe}}) should always be non-hit, non-damage sources and thus cannot be used for effects relying on hits or damage to activate. | |||
==References== | ==References== | ||
Line 32: | Line 145: | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Удар]] |
Latest revision as of 18:56, 11 May 2024
The term hit refers to any damage that isn't damage over time.
Mechanics
A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative.[1] Damage dealt by hits always has one of 3 damage sources (attack, spell or secondary, but note that damage over time never hits.[2]) and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).
Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:
- critical strikes
- ailments
- penetration and resistance ignoring (i.e. Inevitable Judgement)
- accuracy (for attacks only)
- modifications to target's block and dodge chances (i.e. Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.)
and others.
On/when hit effects
"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:
- gain temporary buffs (e.g. charges)
- inflict debuffs (e.g. curses or bleed)
- stun
- knockback
- gain life, mana or energy shield
- culling strike
- skill-specific effects (e.g. Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s explosion).
Additionally, some effects have specific requirements, such as Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks
Additional Effects From 1-20% Quality:
(0.5-10) Life gained per Enemy Hit with Supported AttacksThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy ChainmailArmour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner ConvictionAlthough a great leader during the war,
Voll proved disastrous in times of peace.'s effect needing a critical strike.
Blocking an attack (even if you still take damage, as with Glancing Blows) prevents most on-hit effects (except the debilitate from Punishment) but does trigger the defender's when-hit effects[3].
Conditional modifiers
There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[4][5] For example, more Damage against Chilled Enemies from Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies
Additional Effects From 1-20% Quality:
Supported Skills have +(1-20)% chance to Freeze Enemies which are ChilledThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. doesn't increase damage from DoTs.
SouthboundSouthbound
Soldier GlovesArmour: (92-103)
Energy Shield: (19-21)Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen EnemiesFar south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep. gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.
Self-damage
Certain items and skills have the ability to hit the character without requiring an enemy or hazard. This can be useful for effects that require taking damage (e.g. Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
Trigger Supported Spells when you take (528-3272) total Damage from Hits
Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to TriggerThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.) or require the player to be affected by a specific ailment.
- Self-damage is unaffected by the player's offensive stats, including conversion and ailment stats like Shaper of Flames.
- Self-damage can be defensively mitigated and modified, such as gaining ailment chances from Replica Reckless DefenceReplica Reckless Defence
Cobalt Jewel+(2-4)% Chance to Block Spell Damage
+(2-4)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited"Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. or Apep's SupremacyApep's Supremacy
Vaal Spirit ShieldChance to Block: 24%
Energy Shield: (186-214)
Movement Speed: -3%Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slowerGive him your body, and your burdens will follow.. - Self-damage cannot stun.
- Self-damage can be given critical strike chance through e.g. Brittle or Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Critical strikes gain ignite, freeze, and shock chance, but the hit's critical strike multiplier will not be used to deal extra damage. - Self-damage can fulfill hit conditions like if you've dealt a Non-Critical Strike Recently or when you deal a Critical Strike.
Skills that enable self-damaging
The following items are considered hitting yourself:
- Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (on skill use) - BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (on hit) and Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
Icon: #
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
Supported Skills have 5% increased Stun Duration per Trauma
Gain 1 Trauma the first time a Supported Attack Hits an Enemy
Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
Trauma lasts (5.0-6.9) seconds
Supported Skills can only be used with Axes, Maces, Sceptres or Staves
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% reduced Enemy Stun ThresholdThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
The following skills do not count as hitting yourself, but will cause you to take damage:
- Righteous FireRighteous FireSpell, AoE, Fire
Level: (1-20)
Cooldown Time: 0.30 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Grants (20-39)% more Spell Damage
Base radius is (1.8-2.3) metres
Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Items that enable self-damaging
The following items are considered hitting yourself:
- Doedre's ElixirDoedre's Elixir
Greater Mana FlaskRecovers 120 Mana over 4.00 Seconds
Consumes (31-36) of 36 Charges on useRequires Level 12(250-300)% increased Charges per use
Removes 80% of your maximum Energy Shield on use
You take 50% of your maximum Life as Chaos Damage on use
Gain (1-3) Power Charges on use
Gain (1-3) Frenzy Charges on use
Gain (1-3) Endurance Charges on useDoedre Darktongue knew the Way of the Thaumaturge.
In order to receive, one must give... without hesitation.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. (on use) - Eye of InnocenceEye of Innocence
Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence (on igniting an enemy) - GluttonyGluttony
Leather BeltRequires Level 48+(25-40) to maximum Life+(60-80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20-28) Life per Cursed Enemy Hit with Attacks
Gain (10-14) Mana per Cursed Enemy Hit with Attacks
Take (100-200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy ShieldWhat started as a desire to feed
became a desire to learn... (on using a movement skill) - Heartbound LoopHeartbound Loop
Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream. (on minion death) - Scold's BridleScold's Bridle
Mind CageEnergy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra (on skill use) - Replica TulfallReplica Tulfall
Opal WandWand
Physical Damage: 35-65
Critical Strike Chance: 7.00%
Attacks per Second: 1.30Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn (on reaching max Power charges) - Echoes of CreationEchoes of Creation
Royal BurgonetArmour: (678-954)Requires Level 65, 148 StrSocketed Warcry Skills have +1 Cooldown Use
(80-120)% increased Armour
+(50-70) to maximum Life
When you Attack, take (15-20)% of Life as Physical Damage for
each Warcry Exerting the Attack
Skills deal (10-15)% more Damage for each Warcry Exerting themA cacophony of battle cries
Reverberate through time and space
Inflicting pain beyond measure (on exerted attack) - Storm SecretStorm Secret
Topaz RingRequires Level 56+(20-30)% to Lightning Resistance+(20-30) to Intelligence
(20-30)% increased Lightning Damage
(10-15)% chance to Shock
Herald of Thunder also creates a storm when you Shock an Enemy
Herald of Thunder's Storms Hit Enemies with (30-50)% increased Frequency
Take 250 Lightning Damage when Herald of Thunder Hits an EnemyLightning lives in an endless circle. (on Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Storm Hits an Enemy every 0.25 Seconds
Creates a storm when you Kill a Shocked Enemy
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Additional Effects From 1-20% Quality:
Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. hit)
The following items do not count as hitting yourself, but will cause you to take damage:
- NebulochNebuloch
Nightmare MaceOne Handed Mace
Physical Damage: (83-98) to (180-200)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metresRequires Level 68, 212 Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage
Gain (30-40)% of Physical Attack Damage as Extra Fire Damage
+4% to Chaos Resistance per Endurance Charge
1% reduced Elemental Damage taken from Hits per Endurance Charge
Adds 5 to 8 Physical Damage per Endurance Charge
+500 to Armour per Endurance Charge
200 Fire Damage taken per second per Endurance Charge if you've been Hit RecentlyThey hoped that, trapped in its prison,
the creature would age and perish.
But time would not touch the fiend. (while having Endurance charges and having been hit recently) - DisintegratorDisintegrator
Maelström StaffWarstaff
Physical Damage: (291-311) to (417-447)
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
+1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
25% chance to gain a Siphoning Charge when you use a Skill
Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
1% additional Physical Damage Reduction from Hits per Siphoning Charge
0.2% of Damage Leeched as Life per Siphoning Charge
Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
BattlemageBlurred is the boundary
between creator and destroyer. (while having Siphoning Charges and having used a skill recently) - Oni-GoroshiOni-Goroshi
Charan's SwordOne Handed Sword
Physical Damage: 5-11
Critical Strike Chance: (8.50-9.50)%
Attacks per Second: 1.45
Weapon Range: 1.1 metres40% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Has 6 Linked Sockets (Hidden)
Uses goddess player audio (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. (while in Her Embrace after igniting an enemy) - HiltlessHiltless
Reaver SwordTwo Hand Sword
Physical Damage: (152-177) to (334-364)
Critical Strike Chance: (7.00-7.50)%
Attacks per Second: 1.50
Weapon Range: 1.5 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon RangeThe cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul. (reflected on attack) - ShimmeronShimmeron
Tornado WandWand
Physical Damage: 25-75
Critical Strike Chance: 7.00%
Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp. (while having Power charges and having dealt a critical strike recently) - Death's OathDeath's Oath
Astral PlateArmour: (1990-2502)
Movement Speed: -5%Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
+(40-50) to all Attributes
(10-15)% increased Attack Speed
(180-220)% increased Armour
+(60-70) to maximum Life
1% of Attack Damage Leeched as Life
You take 450 Chaos Damage per second for 3 seconds on Kill
Gore FootprintsTears of blood, aching heart,
My dear Isildria must depart. (on kill) - Hand of the FerventHand of the Fervent
Zealot GlovesArmour: (132-211)
Energy Shield: (27-43)Requires Level 43, 34 Str, 34 Int(70-130)% increased Armour and Energy Shield
+(50-70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits Overwhelm (10-15)% of Physical Damage Reduction while you have Sacrificial ZealA sacrifice of blood calls forth His vengeance.
Let the righteous become the Hand of God. (on skill use that cost mana) - Coralito's SignatureCoralito's Signature
Diamond FlaskLasts 6.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike ChanceRequires Level 2725% chance to Poison on Hit during Effect
Your Critical Strikes do not deal extra Damage during Effect
+(20-30)% to Damage over Time Multiplier for Poison from Critical Strikes during Effect
Take 250 Chaos Damage per Second during Effect"What cruelty it is, that to be judged a success,
such great work must go uncredited."
- Coralito, Brotherhood of SilenceRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. (during flask effect) - Annihilation's ApproachAnnihilation's Approach
Dragonscale BootsArmour: (193-278)
Evasion: (193-278)Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill
(60-100)% increased Armour and Evasion
30% increased Movement Speed
Cannot be Chilled
Cannot be Frozen
Take 6000 Fire Damage per Second while Flame-Touched
Gain Adrenaline when you become Flame-Touched
Lose Adrenaline when you cease to be Flame-TouchedPray that the flames find fascination,
for the true end follows when the great eye closes. (while Flame-touched) - Forbidden TasteForbidden Taste
Quartz FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
+10% chance to Suppress Spell DamageRequires Level 27Recover (75-100)% of Life on use
25% of Maximum Life taken as Chaos Damage per secondYour reach exceeds your grasp.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. (during flask effect)
Modifiers
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of Blinding | Abyss Jewel | Suffix | 32 | (3-4)% chance to Blind Enemies on Hit with Attacks | abyss_jewel_ranged 800 abyss_jewel_melee 800 |
of Blinding | Abyss Jewel | Suffix | 65 | (5-6)% chance to Blind Enemies on Hit with Attacks | abyss_jewel_ranged 400 abyss_jewel_melee 400 |
of Taunting | Abyss Jewel | Suffix | 32 | (3-5)% chance to Taunt Enemies on Hit with Attacks | abyss_jewel_melee 800 |
of Taunting | Abyss Jewel | Suffix | 65 | (6-8)% chance to Taunt Enemies on Hit with Attacks | abyss_jewel_melee 400 |
of Stifling | Abyss Jewel | Suffix | 32 | Minions have (3-4)% chance to Blind on Hit with Attacks | abyss_jewel_summoner 800 |
of Stifling | Abyss Jewel | Suffix | 65 | Minions have (5-6)% chance to Blind on Hit with Attacks | abyss_jewel_summoner 400 |
of Distraction | Abyss Jewel | Suffix | 32 | Minions have (3-5)% chance to Taunt on Hit with Attacks | abyss_jewel_summoner 800 |
of Distraction | Abyss Jewel | Suffix | 65 | Minions have (6-8)% chance to Taunt on Hit with Attacks | abyss_jewel_summoner 400 |
of Delaying | Abyss Jewel | Suffix | 32 | Minions have (3-5)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_summoner 800 |
of Delaying | Abyss Jewel | Suffix | 65 | Minions have (6-8)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_summoner 400 |
of Confidence | Abyss Jewel | Suffix | 1 | 2% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | abyss_jewel_melee 500 abyss_jewel_ranged 250 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Instinct | Abyss Jewel | Suffix | 1 | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 250 abyss_jewel_ranged 250 abyss_jewel_caster 500 abyss_jewel_summoner 250 |
of Readiness | Abyss Jewel | Suffix | 1 | +2% Chance to Block Spell Damage if you were Damaged by a Hit Recently | abyss_jewel_melee 250 abyss_jewel_ranged 500 abyss_jewel_caster 250 abyss_jewel_summoner 250 |
of Hindering | Abyss Jewel | Suffix | 32 | (3-5)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_caster 800 |
of Hindering | Abyss Jewel | Suffix | 65 | (6-8)% chance to Hinder Enemies on Hit with Spells | abyss_jewel_caster 400 |
of Significance | Cluster Jewel | Suffix | 50 | 1 Added Passive Skill is Heavy Hitter | affliction_attack_damage_ 216 affliction_axe_and_sword_damage 375 affliction_mace_and_staff_damage 375 affliction_dagger_and_claw_damage 404 affliction_bow_damage 387 affliction_wand_damage 403 affliction_damage_with_two_handed_melee_weapons 302 affliction_attack_damage_while_dual_wielding_ 312 affliction_attack_damage_while_holding_a_shield 300 |
Notable | Cluster Jewel | Prefix | 1 | 1 Added Passive Skill is Hit and Run | affliction_attack_damage_while_dual_wielding_ 623 affliction_chance_to_dodge_attacks 1477 |
Vagan's | Item | Prefix | 1 | Hits can't be Evaded | N/A |
The Elder's | Item | Prefix | 75 | (11-20)% chance to Defend with 200% of Armour | belt_elder 400 |
The Elder's | Item | Prefix | 80 | (21-30)% chance to Defend with 200% of Armour | belt_elder 400 |
of the Hunt | Item | Suffix | 68 | Overwhelm (8-11)% Physical Damage Reduction | belt_basilisk 500 |
of the Hunt | Item | Suffix | 75 | Overwhelm (12-15)% Physical Damage Reduction | belt_basilisk 500 |
of the Hunt | Item | Suffix | 68 | Overwhelm (13-16)% Physical Damage Reduction | staff_basilisk 500 |
of the Hunt | Item | Suffix | 71 | Overwhelm (17-20)% Physical Damage Reduction | staff_basilisk 500 |
of the Hunt | Item | Suffix | 68 | Overwhelm (7-8)% Physical Damage Reduction | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 |
of the Hunt | Item | Suffix | 71 | Overwhelm (9-10)% Physical Damage Reduction | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 |
of Redemption | Item | Suffix | 75 | (8-12)% increased Attack Speed if you've been Hit Recently | ring_eyrie 500 |
of Bleeding | Jewel | Suffix | 1 | Attacks have (3-5)% chance to cause Bleeding (12-16)% increased Bleeding Duration | not_str 250 default 350 |
of Bloodletting | Item | Suffix | 20 | (21-30)% increased Damage with Bleeding Attacks have 20% chance to cause Bleeding | bow 1500 sword 1500 axe 3000 mace 3000 |
of Haemophilia | Item | Suffix | 40 | (31-40)% increased Damage with Bleeding Attacks have 25% chance to cause Bleeding | bow 1500 sword 1500 axe 3000 mace 3000 |
of Exsanguination | Item | Suffix | 60 | (41-50)% increased Damage with Bleeding Attacks have 30% chance to cause Bleeding | bow 500 sword 500 axe 1000 mace 1000 |
of the Conquest | Item | Suffix | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | quiver_adjudicator 500 |
of the Conquest | Item | Suffix | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | quiver_adjudicator 500 |
Tora's | Item | Prefix | 1 | 25% chance to cause Bleeding on Hit | N/A |
Tora's | Item | Prefix | 1 | 25% chance to cause Bleeding on Hit | N/A |
of the Elder | Item | Suffix | 68 | Attacks have 10% chance to cause Bleeding (15-25)% increased Damage with Bleeding | quiver_elder 800 |
of the Elder | Item | Suffix | 75 | Attacks have 15% chance to cause Bleeding (26-30)% increased Damage with Bleeding | quiver_elder 800 |
of the Underground | Item | Suffix | 60 | Attacks have 25% chance to cause Bleeding (30-50)% increased Damage with Bleeding | N/A |
of Shaping | Item | Suffix | 68 | (5-6)% chance to Blind Enemies on Hit with Attacks | quiver_shaper 1000 |
of Shaping | Item | Suffix | 75 | (7-8)% chance to Blind Enemies on Hit with Attacks | quiver_shaper 1000 |
of Shaping | Item | Suffix | 81 | (9-10)% chance to Blind Enemies on Hit with Attacks | quiver_shaper 1000 |
of Shaping | Item | Suffix | 68 | (5-6)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 16 Blind | gloves_shaper 800 |
of Shaping | Item | Suffix | 75 | (7-8)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 18 Blind | gloves_shaper 800 |
of Shaping | Item | Suffix | 80 | (9-10)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 20 Blind | gloves_shaper 800 |
of the Elder | Item | Suffix | 68 | (5-6)% chance to Blind Enemies on Hit with Attacks | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 |
of the Elder | Item | Suffix | 75 | (7-8)% chance to Blind Enemies on Hit with Attacks | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 |
of the Elder | Item | Suffix | 81 | (9-10)% chance to Blind Enemies on Hit with Attacks | bow_elder 1000 2h_axe_elder 1000 2h_sword_elder 1000 sword_elder 1000 axe_elder 1000 claw_elder 1000 |
of Redemption | Item | Suffix | 68 | (15-18)% chance to Blind Enemies on Hit with Attacks | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 |
of Redemption | Item | Suffix | 70 | (19-22)% chance to Blind Enemies on Hit with Attacks | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 |
of Redemption | Item | Suffix | 73 | (23-25)% chance to Blind Enemies on Hit with Attacks | sword_eyrie 500 axe_eyrie 500 claw_eyrie 500 dagger_eyrie 500 rune_dagger_eyrie 500 2h_sword_eyrie 500 2h_axe_eyrie 500 bow_eyrie 500 |
of Bleeding | Item | Suffix | 15 | 10% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 |
of Flaying | Item | Suffix | 55 | 15% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 |
of Hemorrhaging | Item | Suffix | 85 | 20% chance to cause Bleeding on Hit | bow 0 sword 0 axe 0 mace 0 |
of the Elder | Item | Suffix | 68 | 10% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 18 Chance To Bleed | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 |
of the Elder | Item | Suffix | 75 | 15% chance to cause Bleeding on Hit Socketed Gems are Supported by Level 20 Chance To Bleed | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 dagger_elder 1000 rune_dagger_elder 1000 |
ChanceToFleeCorrupted | Item | Corrupted | 1 | 5% chance to Cause Monsters to Flee | weapon 0 |
Hunter's | Item | Prefix | 68 | (13-16)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
Hunter's | Item | Prefix | 80 | (17-20)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
Hunter's | Item | Prefix | 85 | (7-10)% chance to Intimidate Enemies for 4 seconds on Hit | gloves_basilisk 250 |
of the Hunt | Item | Suffix | 78 | (7-11)% chance to Intimidate Enemies for 4 seconds on Hit | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 |
of the Hunt | Item | Suffix | 81 | (12-15)% chance to Intimidate Enemies for 4 seconds on Hit | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 |
of Shaping | Item | Suffix | 68 | 15% chance to Maim on Hit Socketed Gems are Supported by Level 18 Maim | grants_2h_support 0 2h_mace_shaper 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 |
of Shaping | Item | Suffix | 75 | 20% chance to Maim on Hit Socketed Gems are Supported by Level 20 Maim | grants_2h_support 0 2h_mace_shaper 0 sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper 1000 dagger_shaper 1000 rune_dagger_shaper 1000 |
of Poisoning | Item | Suffix | 15 | 10% chance to Poison on Hit | bow 0 sword 0 dagger 0 claw 0 |
of Toxins | Item | Suffix | 55 | 20% chance to Poison on Hit | bow 0 sword 0 dagger 0 claw 0 |
of Death | Item | Suffix | 85 | 30% chance to Poison on Hit | bow 0 sword 0 dagger 0 claw 0 |
of Tacati | Item | Suffix | 50 | 30% chance to Poison on Hit (26-30)% increased Chaos Damage | N/A |
of Tacati | Item | Suffix | 1 | 30% chance to Poison on Hit (26-30)% increased Chaos Damage | N/A |
of the Elder | Item | Suffix | 68 | 15% chance to Poison on Hit Socketed Gems are Supported by Level 18 Chance to Poison | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 |
of the Elder | Item | Suffix | 75 | 20% chance to Poison on Hit Socketed Gems are Supported by Level 20 Chance to Poison | sword_elder 1000 axe_elder 1000 mace_elder 1000 claw_elder 1000 |
Hunter's | Item | Prefix | 85 | (7-10)% chance to Unnerve Enemies for 4 seconds on Hit | gloves_basilisk 250 |
of the Hunt | Item | Suffix | 78 | (7-11)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 |
of the Hunt | Item | Suffix | 81 | (12-15)% chance to Unnerve Enemies for 4 seconds on Hit | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 staff_basilisk 500 |
of Redemption | Item | Suffix | 75 | (11-15)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 |
of Redemption | Item | Suffix | 80 | (16-20)% chance to inflict Cold Exposure on Hit | sceptre_eyrie 500 rune_dagger_eyrie 500 wand_eyrie 500 staff_eyrie 500 |
of Venom | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area Monsters Poison on Hit | uber_tier_map 0 secret_area 1000 |
CullingStrikeCorrupted | Item | Corrupted | 1 | Culling Strike | sword 0 axe 0 dagger 0 wand 0 bow 0 claw 0 |
of the Conquest | Item | Suffix | 73 | Culling Strike | gloves_adjudicator 250 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 staff_adjudicator 500 warstaff_adjudicator 500 bow_adjudicator 500 |
of the Elder | Item | Suffix | 68 | Culling Strike | 2h_sword_elder 1000 2h_axe_elder 1000 2h_mace_elder 1000 bow_elder 1000 staff_elder 1000 warstaff_elder 1000 |
of Shaping | Item | Suffix | 75 | Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_shaper 0 |
of Shaping | Item | Suffix | 80 | Trigger Level 12 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_shaper 0 |
of Shaping | Item | Suffix | 75 | Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_shaper 0 |
of Shaping | Item | Suffix | 80 | Trigger Level 12 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_shaper 0 |
of the Crusade | Item | Suffix | 75 | Curse Enemies with Conductivity on Hit | ring_crusader 200 |
of the Crusade | Item | Suffix | 80 | Curse Enemies with Conductivity on Hit | ring_crusader 200 |
of the Crusade | Item | Suffix | 78 | Curse Enemies with Conductivity on Hit | wand_crusader 500 |
of the Hunt | Item | Suffix | 75 | Curse Enemies with Despair on Hit | ring_basilisk 0 |
of the Hunt | Item | Suffix | 80 | Curse Enemies with Despair on Hit | ring_basilisk 200 |
of the Hunt | Item | Suffix | 78 | Curse Enemies with Despair on Hit | wand_basilisk 500 |
CurseOnHitElementalWeaknessCorruption | Item | Corrupted | 30 | Curse Enemies with Elemental Weakness on Hit | gloves 0 |
of the Hunt | Item | Suffix | 75 | Curse Enemies with Elemental Weakness on Hit | ring_basilisk 0 |
of the Hunt | Item | Suffix | 80 | Curse Enemies with Elemental Weakness on Hit | ring_basilisk 200 |
of the Conquest | Item | Suffix | 75 | Curse Enemies with Flammability on Hit | ring_adjudicator 200 |
of the Conquest | Item | Suffix | 80 | Curse Enemies with Flammability on Hit | ring_adjudicator 200 |
of the Conquest | Item | Suffix | 78 | Curse Enemies with Flammability on Hit | wand_adjudicator 500 |
of Redemption | Item | Suffix | 75 | Curse Enemies with Frostbite on Hit | ring_eyrie 200 |
of Redemption | Item | Suffix | 80 | Curse Enemies with Frostbite on Hit | ring_eyrie 200 |
of Redemption | Item | Suffix | 78 | Curse Enemies with Frostbite on Hit | wand_eyrie 500 |
of the Underground | Item | Suffix | 60 | Curse Enemies with Conductivity on Hit | N/A |
of the Underground | Item | Suffix | 60 | Curse Enemies with Despair on Hit | N/A |
of the Underground | Item | Suffix | 60 | Curse Enemies with Flammability on Hit | N/A |
of the Underground | Item | Suffix | 60 | Curse Enemies with Frostbite on Hit | N/A |
of the Underground | Item | Suffix | 60 | Curse Enemies with Vulnerability on Hit | N/A |
of the Elder | Item | Suffix | 75 | Trigger Level 8 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Elder | Item | Suffix | 80 | Trigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Elder | Item | Suffix | 75 | Trigger Level 8 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Elder | Item | Suffix | 80 | Trigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
CurseOnHitTemporalChainsCurruption | Item | Corrupted | 30 | Curse Enemies with Temporal Chains on Hit | gloves 0 |
CurseOnHitVulnerabilityCorruption | Item | Corrupted | 30 | Curse Enemies with Vulnerability on Hit | gloves 0 |
of the Conquest | Item | Suffix | 75 | Curse Enemies with Vulnerability on Hit | ring_adjudicator 0 |
of the Conquest | Item | Suffix | 80 | Curse Enemies with Vulnerability on Hit | ring_adjudicator 200 |
of the Elder | Item | Suffix | 75 | Trigger Level 8 Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Elder | Item | Suffix | 80 | Trigger Level 12 Warlord's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Elder | Item | Suffix | 75 | Trigger Level 8 Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Elder | Item | Suffix | 80 | Trigger Level 12 Warlords's Mark when you Hit a Rare or Unique Enemy and have no Mark | ring_elder 0 |
of the Essence | Item | Suffix | 63 | Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds | N/A |
DecayOnHitEssenceMonster1 | Monster | Essence | 1 | Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds (Hidden) | N/A |
of the Underground | Delve | Suffix | 1 | (4-6)% Global chance to Blind Enemies on hit | abyss_jewel 0 jewel 0 shield 0 body_armour 0 boots 0 helmet 0 dex_armour 2000 dex_int_armour 2000 str_dex_armour 2000 |
of the Underground | Delve | Suffix | 1 | (10-20)% chance to Defend with 200% of Armour | abyss_jewel 0 jewel 0 shield 0 body_armour 0 gloves 0 helmet 0 str_armour 2000 str_int_armour 2000 str_dex_armour 2000 |
of the Underground | Delve | Suffix | 1 | (15-20)% chance to gain a Frenzy Charge when Hit | abyss_jewel 0 jewel 0 body_armour 2000 |
of the Underground | Delve | Suffix | 1 | (4-6)% increased Movement Speed if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 boots 2000 |
of the Underground | Delve | Suffix | 1 | (5-10)% increased Attack and Cast Speed if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 gloves 2000 |
of the Underground | Delve | Suffix | 1 | +(250-300) to Armour if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Delve | Suffix | 1 | Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Delve | Suffix | 1 | +(250-300) to Evasion Rating if Hit an Enemy Recently | jewel 300 abyss_jewel 300 |
of the Underground | Delve | Suffix | 1 | 20% chance to Defend with 200% of Armour | abyss_jewel 0 jewel 0 ring 1600 amulet 1600 belt 1600 |
of the Underground | Delve | Suffix | 1 | (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | abyss_jewel 0 jewel 0 quiver 2000 |
of the Underground | Delve | Suffix | 1 | +500 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 sceptre 1600 mace 1600 axe 1600 sword 1600 |
of the Underground | Delve | Suffix | 1 | +1000 to Armour if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 staff 1600 mace 1600 axe 1600 sword 1600 |
of the Underground | Delve | Suffix | 1 | Curse Enemies with Despair on Hit | abyss_jewel 0 jewel 0 one_hand_weapon 2000 |
of the Underground | Delve | Suffix | 1 | Curse Enemies with Despair on Hit | abyss_jewel 0 jewel 0 two_hand_weapon 2000 |
of the Underground | Delve | Suffix | 1 | Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 dagger 1600 claw 1600 wand 1600 sceptre 1600 |
of the Underground | Delve | Suffix | 1 | Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 staff 2000 |
of the Underground | Delve | Suffix | 1 | +500 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 0 axe 1600 sword 1600 dagger 1600 claw 1600 |
of the Underground | Delve | Suffix | 1 | +1000 to Evasion Rating if Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 0 axe 1600 sword 1600 bow 1600 |
of the Underground | Delve | Suffix | 1 | 15% chance to Intimidate Enemies for 4 seconds on Hit | abyss_jewel 0 jewel 0 weapon 2000 |
of the Underground | Delve | Suffix | 1 | Regenerate 0.4% of Mana per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 one_hand_weapon 2000 shield 2000 |
of the Underground | Delve | Suffix | 1 | Regenerate 0.8% of Mana per second if you've Hit an Enemy Recently | abyss_jewel 0 jewel 0 two_hand_weapon 2000 |
Enchantment Arcanist Brand Unnerve 1 | Item | Enchantment | 75 | Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 seconds | helmet 100 |
Enchantment Caustic Arrow Wither On Hit 1 | Item | Enchantment | 66 | Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Duration | helmet 75 |
Enchantment Caustic Arrow Wither On Hit 2 | Item | Enchantment | 75 | Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Duration | helmet 75 |
Enchantment Chain Hook Gain Rage On Hit Chance 1 | Item | Enchantment | 66 | Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemies | helmet 100 |
Enchantment Chain Hook Gain Rage On Hit Chance 2 | Item | Enchantment | 75 | Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemies | helmet 100 |
Enchantment Cold Damage 1 | Item | Enchantment | 53 | Adds 16 to 24 Cold Damage if you've been Hit Recently | boots 100 |
Enchantment Cold Damage 2 | Item | Enchantment | 66 | Adds 33 to 50 Cold Damage if you've been Hit Recently | boots 100 |
Enchantment Cold Damage 3 | Item | Enchantment | 75 | Adds 45 to 68 Cold Damage if you've been Hit Recently | boots 100 |
Enchantment Elemental Hit Attack Speed 1 | Item | Enchantment | 66 | 10% increased Elemental Hit Attack Speed | helmet 100 |
Enchantment Elemental Hit Attack Speed 2 | Item | Enchantment | 75 | 15% increased Elemental Hit Attack Speed | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1 | Item | Enchantment | 66 | Elemental Hit has +20% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2 | Item | Enchantment | 75 | Elemental Hit has +30% chance to Freeze, Shock and Ignite | helmet 100 |
Enchantment Elemental Hit Damage 1 | Item | Enchantment | 66 | Elemental Hit deals 25% increased Damage | helmet 100 |
Enchantment Elemental Hit Damage 2 | Item | Enchantment | 75 | Elemental Hit deals 40% increased Damage | helmet 100 |
Enchantment Regeneration 1 | Item | Enchantment | 53 | Regenerate 1% of Life per second if you were Hit Recently | boots 100 |
Enchantment Regeneration 2 | Item | Enchantment | 66 | Regenerate 1.5% of Life per second if you were Hit Recently | boots 100 |
Enchantment Regeneration 3 | Item | Enchantment | 75 | Regenerate 2% of Life per second if you were Hit Recently | boots 100 |
Enchantment Mana Cost 1 | Item | Enchantment | 53 | 10% reduced Mana Cost of Skills if you've been Hit Recently | boots 100 |
Enchantment Mana Cost 2 | Item | Enchantment | 66 | 14% reduced Mana Cost of Skills if you've been Hit Recently | boots 100 |
Enchantment Mana Cost 3 | Item | Enchantment | 75 | 18% reduced Mana Cost of Skills if you've been Hit Recently | boots 100 |
Enchantment Movement Speed 1 | Item | Enchantment | 53 | 6% increased Movement Speed if you haven't been Hit Recently | boots 100 |
Enchantment Movement Speed 2 | Item | Enchantment | 66 | 8% increased Movement Speed if you haven't been Hit Recently | boots 100 |
Enchantment Movement Speed 3 | Item | Enchantment | 75 | 10% increased Movement Speed if you haven't been Hit Recently | boots 100 |
Enchantment Word of Blades | Item | Enchantment | 32 | Trigger Word of Blades on Hit | gloves 100 |
Enchantment Edict of Blades | Item | Enchantment | 53 | Trigger Edict of Blades on Hit | gloves 100 |
Enchantment Decree of Blades | Item | Enchantment | 66 | Trigger Decree of Blades on Hit | gloves 100 |
Enchantment Commandment of Blades | Item | Enchantment | 75 | Trigger Commandment of Blades on Hit | gloves 100 |
Enchantment Word of Flames | Item | Enchantment | 32 | Trigger Word of Flames on Hit | gloves 100 |
Enchantment Edict of Flames | Item | Enchantment | 53 | Trigger Edict of Flames on Hit | gloves 100 |
Enchantment Decree of Flames | Item | Enchantment | 66 | Trigger Decree of Flames on Hit | gloves 100 |
Enchantment Commandment of Flames | Item | Enchantment | 75 | Trigger Commandment of Flames on Hit | gloves 100 |
Enchantment Word of Force | Item | Enchantment | 32 | Trigger Word of Force on Hit | gloves 100 |
Enchantment Edict of Force | Item | Enchantment | 53 | Trigger Edict of Force on Hit | gloves 100 |
Enchantment Decree of Force | Item | Enchantment | 66 | Trigger Decree of Force on Hit | gloves 100 |
Enchantment Commandment of Force | Item | Enchantment | 75 | Trigger Commandment of Force on Hit | gloves 100 |
Enchantment Word of Fury | Item | Enchantment | 32 | Trigger Word of Fury on Hit | gloves 100 |
Enchantment Edict of Fury | Item | Enchantment | 53 | Trigger Edict of Fury on Hit | gloves 100 |
Enchantment Decree of Fury | Item | Enchantment | 66 | Trigger Decree of Fury on Hit | gloves 100 |
Enchantment Commandment of Fury | Item | Enchantment | 75 | Trigger Commandment of Fury on Hit | gloves 100 |
Enchantment Word of Ire | Item | Enchantment | 32 | Trigger Word of Ire when Hit | gloves 100 |
Enchantment Edict of Ire | Item | Enchantment | 53 | Trigger Edict of Ire when Hit | gloves 100 |
Enchantment Decree of Ire | Item | Enchantment | 66 | Trigger Decree of Ire when Hit | gloves 100 |
Enchantment Commandment of Ire | Item | Enchantment | 75 | Trigger Commandment of Ire when Hit | gloves 100 |
Enchantment Word of Light | Item | Enchantment | 32 | Trigger Word of Light when you take a Critical Strike | gloves 100 |
Enchantment Edict of Light | Item | Enchantment | 53 | Trigger Edict of Light when you take a Critical Strike | gloves 100 |
Enchantment Decree of Light | Item | Enchantment | 66 | Trigger Decree of Light when you take a Critical Strike | gloves 100 |
Enchantment Commandment of Light | Item | Enchantment | 75 | Trigger Commandment of Light when you take a Critical Strike | gloves 100 |
Enchantment Word of Reflection | Item | Enchantment | 32 | Trigger Word of Reflection when Hit | gloves 100 |
Enchantment Edict of Reflection | Item | Enchantment | 53 | Trigger Edict of Reflection when Hit | gloves 100 |
Enchantment Decree of Reflection | Item | Enchantment | 66 | Trigger Decree of Reflection when Hit | gloves 100 |
Enchantment Commandment of Reflection | Item | Enchantment | 75 | Trigger Commandment of Reflection when Hit | gloves 100 |
Enchantment Word of Spite | Item | Enchantment | 32 | Trigger Word of Spite when Hit | gloves 100 |
EnchantmentOfSpiteWhenHit2 | Item | Enchantment | 53 | Attack with Edict of Spite when Hit | N/A |
Enchantment Edict of Spite | Item | Enchantment | 53 | Trigger Edict of Spite when Hit | gloves 100 |
Enchantment Decree of Spite | Item | Enchantment | 66 | Trigger Decree of Spite when Hit | gloves 100 |
Enchantment Commandment of Spite | Item | Enchantment | 75 | Trigger Commandment of Spite when Hit | gloves 100 |
Enchantment Word of the Tempest | Item | Enchantment | 32 | Trigger Word of the Tempest on Hit | gloves 100 |
Enchantment Edict of the Tempest | Item | Enchantment | 53 | Trigger Edict of the Tempest on Hit | gloves 100 |
Enchantment Decree of the Tempest | Item | Enchantment | 66 | Trigger Decree of the Tempest on Hit | gloves 100 |
Enchantment Commandment of the Tempest | Item | Enchantment | 75 | Trigger Commandment of the Tempest on Hit | gloves 100 |
Enchantment Word of Winter | Item | Enchantment | 32 | Trigger Word of Winter when Hit | gloves 100 |
Enchantment Edict of Winter | Item | Enchantment | 53 | Trigger Edict of Winter when Hit | gloves 100 |
Enchantment Decree of Winter | Item | Enchantment | 66 | Trigger Decree of Winter when Hit | gloves 100 |
Enchantment Commandment of Winter | Item | Enchantment | 75 | Trigger Commandment of Winter when Hit | gloves 100 |
Enchantment Puncture Maim On Hit Percent Chance 1 | Item | Enchantment | 66 | 20% Chance for Puncture to Maim on hit | helmet 100 |
Enchantment Puncture Maim On Hit Percent Chance 2 | Item | Enchantment | 75 | 30% Chance for Puncture to Maim on hit | helmet 100 |
Enchantment Shattering Steel Fortify On Hit Close Range 1 | Item | Enchantment | 75 | Hits at Close Range with Shattering Steel Fortify | helmet 100 |
EnchantmentShieldChargeDamagePerTargetHit1 | Item | Enchantment | 1 | 6% increased Shield Charge Damage per Enemy Hit | helmet 0 |
EnchantmentShieldChargeDamagePerTargetHit2 | Item | Enchantment | 1 | 9% increased Shield Charge Damage per Enemy Hit | helmet 0 |
Enchantment Venom Gyre Withering On Hit Chance 1 | Item | Enchantment | 66 | Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hit | helmet 100 |
Enchantment Venom Gyre Withering On Hit Chance 2 | Item | Enchantment | 75 | Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | Item | Enchantment | 66 | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | Item | Enchantment | 75 | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | Item | Enchantment | 66 | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | Item | Enchantment | 75 | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 0 |
of the Conquest | Item | Suffix | 80 | Gain 1 Endurance Charge every second if you've been Hit Recently | body_armour_adjudicator 250 |
of Shaping | Item | Suffix | 68 | Enemies have 20% reduced Evasion if you have Hit them Recently | claw_shaper 1000 |
of the Essence | Item | Suffix | 63 | Cast Level 20 Fire Burst on Hit | N/A |
of the Conquest | Item | Suffix | 75 | (11-15)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 |
of the Conquest | Item | Suffix | 80 | (16-20)% chance to inflict Fire Exposure on Hit | sceptre_adjudicator 500 rune_dagger_adjudicator 500 wand_adjudicator 500 staff_adjudicator 500 |
Delinquent's | Flask | Prefix | 12 | Gain 1 Charge when you are Hit by an Enemy | N/A |
of Redemption | Item | Suffix | 80 | 10% chance to gain a Frenzy Charge on Hit | body_armour_eyrie 250 |
of the Elder | Item | Suffix | 75 | (3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy | quiver_elder 400 |
of the Elder | Item | Suffix | 68 | (5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemy | axe_elder 1000 |
of Redemption | Item | Suffix | 68 | (8-11)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 |
of Redemption | Item | Suffix | 80 | (12-15)% Global chance to Blind Enemies on hit | gloves_eyrie 500 quiver_eyrie 500 |
of Endurance | Heist Contract/Blueprint | Suffix | 1 | Monsters have (30-60)% chance to gain an Endurance Charge on Hit | default 800 |
of Endurance | Heist Contract/Blueprint | Suffix | 68 | Monsters gain an Endurance Charge on Hit | default 800 |
of Frenzy | Heist Contract/Blueprint | Suffix | 1 | Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | default 800 |
of Frenzy | Heist Contract/Blueprint | Suffix | 68 | Monsters gain a Frenzy Charge on Hit | default 800 |
of Power | Heist Contract/Blueprint | Suffix | 1 | Monsters have (30-60)% chance to gain a Power Charge on Hit | default 800 |
of Power | Heist Contract/Blueprint | Suffix | 68 | Monsters gain a Power Charge on Hit | default 800 |
of Venom | Heist Contract/Blueprint | Suffix | 1 | Monsters Poison on Hit | default 1000 |
Vagan's | Crafted | Prefix | 60 | Hits can't be Evaded | bow 0 wand 0 weapon 0 |
Tora's | Crafted | Prefix | 60 | Adds (5-6) to (8-9) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 72 | Adds (7-8) to (10-11) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 81 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 60 | Adds (9-10) to (14-15) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 72 | Adds (11-13) to (16-17) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 81 | Adds (14-16) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Chosen | Crafted | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 60 | (81-85)% increased Physical Damage (13-15)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 72 | (86-94)% increased Physical Damage (16-17)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 81 | (95-105)% increased Physical Damage (18-20)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 60 | (13-14)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | Crafted | Prefix | 72 | (15-17)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | Crafted | Prefix | 81 | (18-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Vagan's | Crafted | Prefix | 1 | Hits can't be Evaded | bow 0 wand 0 weapon 0 |
Vagan's | Crafted | Prefix | 1 | (21-25)% increased Physical Damage Hits can't be Evaded | N/A |
Vagan's | Crafted | Prefix | 1 | (26-30)% increased Physical Damage Hits can't be Evaded | N/A |
Vagan's | Crafted | Prefix | 1 | (31-35)% increased Physical Damage Hits can't be Evaded | N/A |
Tora's | Crafted | Prefix | 1 | Adds (1-2) to (3-4) Physical Damage 25% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 25 | Adds (3-4) to (5-6) Physical Damage 30% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 50 | Adds (5-7) to (8-10) Physical Damage 35% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 75 | Adds (9-11) to (12-14) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 0 |
Tora's | Crafted | Prefix | 1 | Adds (2-3) to (4-5) Physical Damage 25% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 25 | Adds (5-7) to (8-11) Physical Damage 30% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 50 | Adds (11-13) to (14-16) Physical Damage 35% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Tora's | Crafted | Prefix | 75 | Adds (14-16) to (17-20) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 0 |
Chosen | Crafted | Prefix | 1 | (26-45)% increased Physical Damage (10-12)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 25 | (46-65)% increased Physical Damage (13-15)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 50 | (66-85)% increased Physical Damage (16-17)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 75 | (86-105)% increased Physical Damage (18-20)% chance to cause Bleeding on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 1 | (26-45)% increased Physical Damage (10-12)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 25 | (46-65)% increased Physical Damage (13-15)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 50 | (66-85)% increased Physical Damage (16-17)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 75 | (86-105)% increased Physical Damage (18-20)% chance to Blind Enemies on hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 1 | (26-45)% increased Physical Damage (10-12)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 25 | (46-65)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 50 | (66-85)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 75 | (86-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 1 | (26-45)% increased Physical Damage (10-12)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 25 | (46-65)% increased Physical Damage (13-15)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 50 | (66-85)% increased Physical Damage (16-17)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 75 | (86-105)% increased Physical Damage (18-20)% chance to Poison on Hit | wand 0 sceptre 0 dagger 0 weapon 0 |
Chosen | Crafted | Prefix | 1 | (9-12)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | Crafted | Prefix | 38 | (13-16)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Chosen | Crafted | Prefix | 75 | (17-20)% increased Movement Speed (6-9)% increased Movement Speed if you haven't been Hit Recently | boots 0 |
Crusader's | Item | Prefix | 68 | Gain (8-12) Life per Enemy Hit with Spells | ring_crusader 500 |
Crusader's | Item | Prefix | 75 | Gain (13-15) Life per Enemy Hit with Spells | ring_crusader 500 |
The Shaper's | Item | Prefix | 68 | Gain (8-12) Life per Enemy Hit with Spells | ring_shaper 800 |
The Shaper's | Item | Prefix | 75 | Gain (13-15) Life per Enemy Hit with Spells | ring_shaper 800 |
of the Crusade | Item | Suffix | 75 | (11-15)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 |
of the Crusade | Item | Suffix | 80 | (16-20)% chance to inflict Lightning Exposure on Hit | sceptre_crusader 500 rune_dagger_crusader 500 wand_crusader 500 staff_crusader 500 |
of the Conquest | Item | Suffix | 68 | 10% chance to Maim on Hit (10-13)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 |
of the Conquest | Item | Suffix | 70 | 15% chance to Maim on Hit (14-16)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 |
of the Conquest | Item | Suffix | 73 | 20% chance to Maim on Hit (17-20)% increased Physical Damage | sword_adjudicator 500 axe_adjudicator 500 mace_adjudicator 500 sceptre_adjudicator 500 2h_sword_adjudicator 500 2h_axe_adjudicator 500 2h_mace_adjudicator 500 bow_adjudicator 500 |
of the Conquest | Item | Suffix | 68 | Attacks have 15% chance to Maim on Hit | quiver_adjudicator 500 |
of the Conquest | Item | Suffix | 75 | Attacks have 20% chance to Maim on Hit | quiver_adjudicator 500 |
of Shaping | Item | Suffix | 68 | Attacks have 15% chance to Maim on Hit | quiver_shaper 800 |
of Shaping | Item | Suffix | 75 | Attacks have 20% chance to Maim on Hit | quiver_shaper 800 |
The Shaper's | Item | Prefix | 68 | Gain (2-3) Mana per Enemy Hit with Spells | ring_shaper 800 |
MapAtlasOnslaughtWhenHitAndOnslaughtEffect | Atlas | Prefix | 1 | 3 uses remaining Players and Monsters have Onslaught if they have been Hit Recently 100% increased effect of Onslaught on Players and Monsters | vaults_of_atziri 0 |
of Venom | Area | Suffix | 69 | 10% increased Quantity of Items found in this Area Found Items have (1-3)% chance to drop Corrupted in Area Area contains 1 additional pack of Corrupted Vaal Monsters Monsters Poison on Hit | secret_area 1000 |
MapMonstersEnduranceChargeOnHitDelve2 | Delve Area | Delve Area | 52 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain an Endurance Charge on Hit | default 1000 |
MapMonstersEnduranceChargeOnHitDelve_ | Delve Area | Delve Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have (30-60)% chance to gain an Endurance Charge on Hit | default 1000 |
of Endurance | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain an Endurance Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
MapMonstersEnduranceChargeOnHitSynthesis2__ | Synthesis unknown | Synthesis unknown | 68 | Monsters gain an Endurance Charge on Hit | default 1000 |
MapMonstersEnduranceChargeOnHitSynthesis_ | Synthesis unknown | Synthesis unknown | 1 | Monsters have (30-60)% chance to gain an Endurance Charge on Hit | default 1000 |
MapMonstersFrenzyChargeOnHitDelve | Delve Area | Delve Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | default 1000 |
MapMonstersFrenzyChargeOnHitDelve2 | Delve Area | Delve Area | 52 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Frenzy Charge on Hit | default 1000 |
of Frenzy | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Frenzy Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
MapMonstersFrenzyChargeOnHitSynthesis | Synthesis unknown | Synthesis unknown | 1 | Monsters have (30-60)% chance to gain a Frenzy Charge on Hit | default 1000 |
MapMonstersFrenzyChargeOnHitSynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters gain a Frenzy Charge on Hit | default 1000 |
MapMonstersPowerChargeOnHitDelve2 | Delve Area | Delve Area | 52 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Power Charge on Hit | default 1000 |
MapMonstersPowerChargeOnHitDelve_ | Delve Area | Delve Area | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters have (30-60)% chance to gain a Power Charge on Hit | default 1000 |
of Power | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Power Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 800 |
MapMonstersPowerChargeOnHitSynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters gain a Power Charge on Hit | default 1000 |
MapMonstersPowerChargeOnHitSynthesis_ | Synthesis unknown | Synthesis unknown | 1 | Monsters have (30-60)% chance to gain a Power Charge on Hit | default 1000 |
of Venom | Area | Suffix | 1 | 16% increased Quantity of Items found in this Area Monsters Poison on Hit | uber_tier_map 0 secret_area 0 old_map 0 |
MapPoisoningDelve | Delve Area | Delve Area | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters Poison on Hit | default 1000 |
of Venom | Area | Suffix | 1 | 16% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters Poison on Hit | uber_tier_map 0 secret_area 0 old_map 0 |
of Venom | Area | Suffix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters Poison on Hit | uber_tier_map 0 secret_area 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 1000 |
MapPoisoningSynthesis_ | Synthesis unknown | Synthesis unknown | 1 | Monsters Poison on Hit | default 1000 |
of Poison | Area | Tempest | 1 | 15 patches with a Tempest Ground Effect per 100 tiles (Hidden) Tempest Ground Effect has a radius of 14 (Hidden) Monsters Poison on Hit (Hidden) | N/A |
of Contamination | Area | Tempest | 1 | 20 patches with a Tempest Ground Effect per 100 tiles (Hidden) Tempest Ground Effect has a radius of 14 (Hidden) Monsters Poison on Hit (Hidden) Monsters deal 10% extra Damage as Chaos (Hidden) | N/A |
Paralysing Touch | Monster | Monster Affliction | 1 | N/A | N/A |
Eroding Touch | Monster | Monster Affliction | 1 | N/A | N/A |
Diluting Touch | Monster | Monster Affliction | 1 | N/A | N/A |
Wasting Touch | Monster | Monster Affliction | 1 | N/A | N/A |
Shared Boon | Monster | Bloodlines | 1 | 100% chance to gain an Endurance Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shared Boon | Monster | Bloodlines | 1 | 100% chance to gain a Frenzy Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Shared Boon | Monster | Bloodlines | 1 | 100% chance to gain a Power Charge on Hit (Hidden) Monster shares Charges with its pack (Hidden) | N/A |
Corrupting Blood | Monster | Nemesis | 40 | N/A | rare 600 |
Bringer of Weakness | Monster | Nemesis | 4 | Curse Enemies with Enfeeble on Hit (Hidden) | rare 800 |
Nullifier | Monster | Nemesis | 25 | Has a 100% Chance to remove Flask Effects on Hit (Hidden) Always removes Charges on Hit (Hidden) | caster 0 rare 400 |
Chronophage | Monster | Nemesis | 25 | Curse Enemies with Temporal Chains on Hit (Hidden) | rare 400 |
Vine Snare | Monster | Nemesis | 15 | N/A | rare 800 |
Vine Snare | Monster | Nemesis | 15 | N/A | N/A |
Bringer of Fragility | Monster | Nemesis | 1 | Curse Enemies with Vulnerability on Hit (Hidden) | rare 600 |
of Shaping | Item | Suffix | 68 | Hits with Melee Movement Skills have (30-50)% chance to Fortify | 2h_sword_shaper 1000 |
of Redemption | Item | Suffix | 68 | (5-7)% increased Movement Speed if you've Hit an Enemy Recently | mace_eyrie 500 sceptre_eyrie 500 |
of Redemption | Item | Suffix | 73 | (8-10)% increased Movement Speed if you've Hit an Enemy Recently | mace_eyrie 500 sceptre_eyrie 500 |
of Redemption | Item | Suffix | 68 | (10-12)% increased Movement Speed if you've Hit an Enemy Recently | 2h_mace_eyrie 500 |
of Redemption | Item | Suffix | 73 | (13-15)% increased Movement Speed if you've Hit an Enemy Recently | 2h_mace_eyrie 500 |
Matatl's | Item | Prefix | 50 | 30% increased Movement Speed 5% increased Movement Speed if you haven't been Hit Recently | N/A |
Matatl's | Item | Prefix | 1 | 30% increased Movement Speed 5% increased Movement Speed if you haven't been Hit Recently | N/A |
of the Essence | Item | Suffix | 63 | Gain Onslaught for 3 seconds when Hit | N/A |
of Poisoning | Jewel | Suffix | 1 | (3-5)% chance to Poison on Hit (6-8)% increased Poison Duration | not_dex 250 default 350 |
of Poison | Item | Suffix | 20 | (21-30)% increased Damage with Poison 20% chance to Poison on Hit | bow 1500 sword 1500 dagger 3000 claw 3000 |
of Venom | Item | Suffix | 40 | (31-40)% increased Damage with Poison 25% chance to Poison on Hit | bow 1500 sword 1500 dagger 3000 claw 3000 |
of Virulence | Item | Suffix | 60 | (41-50)% increased Damage with Poison 30% chance to Poison on Hit | bow 500 sword 500 dagger 1000 claw 1000 |
of the Hunt | Item | Suffix | 68 | 15% chance to Poison on Hit (15-25)% increased Damage with Poison | quiver_basilisk 500 |
of the Hunt | Item | Suffix | 75 | 20% chance to Poison on Hit (26-30)% increased Damage with Poison | quiver_basilisk 500 |
of the Elder | Item | Suffix | 68 | 15% chance to Poison on Hit (15-25)% increased Damage with Poison | quiver_elder 800 |
of the Elder | Item | Suffix | 75 | 20% chance to Poison on Hit (26-30)% increased Damage with Poison | quiver_elder 800 |
of Redemption | Item | Suffix | 68 | +(10-12)% Chance to Block Spell Damage if you were Damaged by a Hit Recently | staff_eyrie 500 warstaff_eyrie 500 |
of Redemption | Item | Suffix | 73 | +(13-15)% Chance to Block Spell Damage if you were Damaged by a Hit Recently | staff_eyrie 500 warstaff_eyrie 500 |
Bloodletter's | Crafted | Prefix | 40 | 25% chance to cause Bleeding on Hit | N/A |
Bloodletter's | Crafted | Prefix | 40 | 25% chance to cause Bleeding on Hit | N/A |
Clutching Talisman | Monster | Talisman | 1 | Poison on Hit (Hidden) Gain 10% of Maximum Life as Extra Maximum Energy Shield (Hidden) | N/A |
of the Crusade | Item | Suffix | 68 | (5-6)% chance to Taunt Enemies on Hit with Attacks | axe_crusader 500 2h_axe_crusader 500 |
of the Crusade | Item | Suffix | 70 | (7-8)% chance to Taunt Enemies on Hit with Attacks | axe_crusader 500 2h_axe_crusader 500 |
of the Crusade | Item | Suffix | 73 | (9-10)% chance to Taunt Enemies on Hit with Attacks | axe_crusader 500 2h_axe_crusader 500 |
Blasphemer's Grip | Monster | Torment | 1 | You can apply an additional Curse (Hidden) Hex Reflection (Hidden) 50% increased Effect of your Curses (Hidden) Applies 2 random Curses on hit (Hidden) | default 1000 |
Bootlegger's Grip | Monster | Torment | 1 | 50% chance to gain a Power Charge on Hit (Hidden) | N/A |
Buccaneer's Grip | Monster | Torment | 1 | 50% chance to gain a Frenzy Charge on Hit (Hidden) | N/A |
Charlatan's Grip | Monster | Torment | 1 | Attacks cause Bleeding (Hidden) | default 1000 |
Alchemist's Grip | Monster | Torment | 1 | 35% of Physical Damage Converted to Chaos Damage (Hidden) Poison on Hit (Hidden) +30% to Chaos Resistance (Hidden) | default 1000 |
Graverobber's Grip | Monster | Torment | 1 | 5% Global chance to Blind Enemies on hit (Hidden) | N/A |
Thief's Grip | Monster | Torment | 1 | Steal Power, Frenzy, and Endurance Charges on Hit (Hidden) Has a 100% Chance to remove Flask Effects on Hit (Hidden) Removes 20% of Mana on Hit (Hidden) Monster drops (5-10) additional Rings or Amulets (Hidden) | default 1000 |
Blasphemer's Touch | Monster | Torment | 1 | Applies 1 random Curse on hit (Hidden) | default 1000 |
Charlatan's Touch | Monster | Torment | 1 | 15% increased Global Physical Damage (Hidden) Attacks cause Bleeding (Hidden) | default 1000 |
Seditionist's Touch | Monster | Torment | 1 | Applies Silence on hit (Hidden) | default 1000 |
Alchemist's Touch | Monster | Torment | 1 | Poison on Hit (Hidden) +15% to Chaos Resistance (Hidden) | default 1000 |
Graverobber's Touch | Monster | Torment | 1 | 5% Global chance to Blind Enemies on hit (Hidden) | N/A |
Spy's Touch | Monster | Torment | 1 | 25% Global chance to Blind Enemies on hit (Hidden) | default 1000 |
Thief's Touch | Monster | Torment | 1 | Removes 10% of Mana on Hit (Hidden) | default 1000 |
V2ArmourPenetrationAbyssalJewelCorrupted | Abyss Jewel | Corrupted | 1 | Overwhelm 2% Physical Damage Reduction | default 1000 |
V2ArmourPenetrationJewelCorrupted | Jewel | Corrupted | 1 | Overwhelm 2% Physical Damage Reduction | jewel 1000 |
V2ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsCorrupted_ | Item | Corrupted | 1 | 20% chance to cause Bleeding on Hit (30-40)% increased Attack Damage against Bleeding Enemies | axe 1000 |
V2ChanceToGainFortifyOnMeleeHitCorrupted | Item | Corrupted | 1 | Melee Hits have (10-15)% chance to Fortify | sceptre 0 wand 0 dagger 0 claw 0 rapier 0 one_hand_weapon 1000 |
V2CurseOnHitDespair | Item | Corrupted | 30 | Curse Enemies with Despair on Hit | gloves 1000 |
V2CurseOnHitElementalWeaknessCorrupted | Item | Corrupted | 30 | Curse Enemies with Elemental Weakness on Hit | gloves 1000 |
V2CurseOnHitEnfeeble | Item | Corrupted | 30 | Curse Enemies with Enfeeble on Hit | gloves 1000 |
V2CurseOnHitTemporalChainsCurrupted | Item | Corrupted | 30 | Curse Enemies with Temporal Chains on Hit | gloves 1000 |
V2CurseOnHitVulnerabilityCorrupted | Item | Corrupted | 30 | Curse Enemies with Vulnerability on Hit | gloves 1000 |
V2ReducedDamageFromAreaOfEffectCorrupted | Item | Corrupted | 20 | (6-4)% reduced Area Damage taken from Hits | shield 1000 |
V2SupportedByLifeGainOnHitCorrupted | Item | Corrupted | 1 | Socketed Gems are Supported by Level 10 Life Gain On Hit | sword 0 mace 0 bow 0 staff 0 two_hand_weapon 1000 |
of Venom | Area | Suffix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters Poison on Hit | uber_tier_map 0 secret_area 0 maven_map 1000 primordial_map 1000 |
of Venom | Area | Suffix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters Poison on Hit | uber_tier_map 0 secret_area 0 expedition_logbook 1000 |
of Frenzy | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Frenzy Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 |
of Frenzy | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Frenzy Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 |
of Endurance | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain an Endurance Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 |
of Endurance | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain an Endurance Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 |
of Power | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area Monsters gain a Power Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 800 primordial_map 800 |
of Power | Area | Suffix | 1 | 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size Monsters gain a Power Charge on Hit | uber_tier_map 0 secret_area 0 unique_map 0 expedition_logbook 800 |
of Impaling | Jewel | Suffix | 1 | (5-7)% chance to Impale Enemies on Hit with Attacks | not_str 250 default 350 |
of the Essence | Item | Suffix | 63 | (15-25)% chance to Crush on Hit | N/A |
of the Essence | Item | Suffix | 63 | You gain Onslaught for 6 seconds when Hit | N/A |
Chosen | Unveiled | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | Unveiled | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to cause Bleeding on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | Unveiled | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to Blind Enemies on hit | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | Unveiled | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to Poison on Hit | wand 500 sceptre 500 dagger 500 weapon 1000 |
Chosen | Unveiled | Prefix | 60 | (25-30)% increased Movement Speed (10-12)% increased Movement Speed if you haven't been Hit Recently | boots 1500 |
Tora's | Unveiled | Prefix | 60 | Adds (12-14) to (18-20) Physical Damage 40% chance to cause Bleeding on Hit | one_hand_weapon 2000 |
Tora's | Unveiled | Prefix | 60 | Adds (17-20) to (26-28) Physical Damage 40% chance to cause Bleeding on Hit | two_hand_weapon 2000 |
Vagan's | Unveiled | Prefix | 60 | Hits can't be Evaded | bow 0 wand 0 weapon 2000 |
of Versatility | Watchstone | Suffix | 1 | N/A | unique_map 0 no_monster_packs 0 default 400 |
of Versatility | Watchstone | Suffix | 1 | N/A | unique_map 0 no_monster_packs 0 default 200 |
of Versatility | Watchstone | Suffix | 1 | N/A | unique_map 0 no_monster_packs 0 default 100 |
Packed | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 400 |
Packed | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 100 |
Packed | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 20 |
Foreman's | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 300 |
Foreman's | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 150 |
Foreman's | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 50 |
Artisan's | Watchstone | Prefix | 1 | Incursion Architects have (6-8)% chance to drop an additional Rare Incursion Item | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 100 |
Artisan's | Watchstone | Prefix | 1 | Incursion Architects have (9-12)% chance to drop an additional Rare Incursion Item | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 50 |
Artisan's | Watchstone | Prefix | 1 | Incursion Architects have (13-16)% chance to drop an additional Rare Incursion Item | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 20 |
Haunted | Watchstone | Prefix | 1 | Incursion Architects have (6-8)% chance to be Possessed by a Tormented Spirit | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 100 |
Haunted | Watchstone | Prefix | 1 | Incursion Architects have (9-12)% chance to be Possessed by a Tormented Spirit | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 50 |
Haunted | Watchstone | Prefix | 1 | Incursion Architects have (13-16)% chance to be Possessed by a Tormented Spirit | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 20 |
Enrapturing | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 100 |
Enrapturing | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 50 |
Enrapturing | Watchstone | Prefix | 1 | N/A | watchstone_item 0 watchstone_league 0 unique_map 0 no_monster_packs 0 default 20 |
of Xoph | Item | Suffix | 1 | Gain (20-30) Life for each Ignited Enemy hit with Attacks | N/A |
of Tul | Item | Suffix | 1 | Blind Chilled Enemies on Hit | N/A |
of Uul-Netol | Item | Suffix | 1 | 25% chance to Curse Enemies with Vulnerability on Hit | N/A |
of Chayula | Item | Suffix | 1 | Minions have 60% chance to Poison Enemies on Hit | N/A |
Xoph's | Item | Prefix | 1 | Cover Enemies in Ash when they Hit you | N/A |
of Tul | Item | Suffix | 1 | Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% | N/A |
of the Elevated Conquest | Item | Suffix | 90 | Gain 1 Endurance Charge every second if you've been Hit Recently 3% increased Area of Effect per Endurance Charge | body_armour_adjudicator 0 |
of Elevated Redemption | Item | Suffix | 90 | 10% chance to gain a Frenzy Charge on Hit 1% increased Movement Speed per Frenzy Charge | body_armour_eyrie 0 |
of Elevated Shaping | Item | Suffix | 90 | (9-10)% Global chance to Blind Enemies on hit Socketed Gems are supported by Level 25 Blind | gloves_shaper 0 |
of the Elevated Conquest | Item | Suffix | 83 | Culling Strike (15-25)% increased Area of Effect if you've dealt a Culling Strike Recently | gloves_adjudicator 0 2h_sword_adjudicator 0 2h_axe_adjudicator 0 2h_mace_adjudicator 0 staff_adjudicator 0 warstaff_adjudicator 0 bow_adjudicator 0 |
of Elevated Redemption | Item | Suffix | 90 | (12-15)% Global chance to Blind Enemies on hit (20-30)% increased Damage with Hits and Ailments against Blinded Enemies | gloves_eyrie 0 quiver_eyrie 0 |
of Elevated Redemption | Item | Suffix | 85 | +(2-4)% chance to Evade Attack Hits (7-12)% increased Attack and Cast Speed if you haven't been Hit Recently | gloves_eyrie 0 |
Elevated Hunter's | Item | Prefix | 95 | Intimidate Enemies for 4 seconds on Hit | gloves_basilisk 0 |
Elevated Hunter's | Item | Prefix | 95 | Unnerve Enemies for 4 seconds on Hit | gloves_basilisk 0 |
Elevated Hunter's | Item | Prefix | 90 | (21-25)% chance to Impale Enemies on Hit with Attacks Adds (1-2) to (3-5) Physical Damage for each Impale on Enemy | gloves_basilisk 0 |
FlaskEnchantmentInjectorOnHittingRareOrUnique_ | Item | Instilling Orb | 1 | Used when you Hit a Rare or Unique Enemy, if not already in effect | flask 100 |
FlaskEnchantmentInjectorOnTakingSavageHit_ | Item | Instilling Orb | 1 | Used when you take a Savage Hit | flask 100 |
ExpeditionRelicModifierHitsCannotBeEvaded | Expedition Remnant | Prefix | 1 | Your hits can't be Evaded | default 1000 |
ExpeditionRelicModifierElitesDeathGeasOnHit | Expedition Remnant | Prefix | 46 | N/A | N/A |
ExpeditionRelicModifierElitesRandomCurseOnHit | Expedition Remnant | Prefix | 46 | Applies 1 random Curse on hit (Hidden) | default 1000 |
ExpeditionRelicModifierElitesPetrifyOnHit | Expedition Remnant | Prefix | 46 | N/A | default 100 |
ExpeditionRelicModifierIgnoreArmour_ | Expedition Remnant | Prefix | 1 | Overwhelm 100% Physical Damage Reduction | default 1000 |
ExpeditionRelicModifierImpaleOnHitImpaleEffect_ | Expedition Remnant | Prefix | 1 | Impale Enemies on Hit with Attacks 100% increased Impale Effect | default 1000 |
ExpeditionRelicModifierBleedOnHitBleedDuration | Expedition Remnant | Prefix | 12 | Attacks cause Bleeding 100% increased Bleeding Duration | default 1000 |
ExpeditionRelicModifierAllDamagePoisonsPoisonDuration | Expedition Remnant | Prefix | 20 | Poison on Hit All Damage from Hits can Poison 100% increased Poison Duration | default 1000 |
ExpeditionRelicModifierHitsRemoveManaAndEnergyShieldOnHit | Expedition Remnant | Prefix | 73 | N/A | default 1000 |
ExpeditionRelicModifierCullingStrikeTwentyPercent | Expedition Remnant | Prefix | 1 | Kill Enemies that have 20% or lower Life when Hit by your Skills | default 1000 |
Transgressor's | Flask | Prefix | 29 | Gain 1 Charge when you are Hit by an Enemy | default 600 |
Sinner's | Flask | Prefix | 46 | Gain 2 Charges when you are Hit by an Enemy | N/A |
Masochist's | Flask | Prefix | 63 | Gain 2 Charges when you are Hit by an Enemy | default 600 |
Flagellant's | Flask | Prefix | 80 | Gain 3 Charges when you are Hit by an Enemy | default 600 |
Subterranean | Item | Prefix | 60 | (5-10)% chance to Impale Enemies on Hit with Attacks | N/A |
Subterranean | Item | Prefix | 60 | Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Rare or Unique Enemy Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Rare or Unique Enemy | N/A |
Subterranean | Item | Prefix | 60 | (40-60)% increased Damage with Hits and Ailments against Cursed Enemies | N/A |
DelveBossBoost3_ | Delve Area | Delve Area | 500 | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size Area contains a Unique Boss Unique Boss's Hits are always Critical Strikes Unique Boss drops (15-25) additional Fossils | delve_city_biome 100 |
DelveLessSulphiteCost1_ | Delve Area | Delve Area | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Crawler consumes (30-20)% reduced Sulphite | default 250 |
DelveLessSulphiteCost3__ | Delve Area | Delve Area | 500 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Crawler consumes (50-40)% reduced Sulphite | default 25 |
DelveLessSulphiteCost2_ | Delve Area | Delve Area | 200 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Crawler consumes (40-30)% reduced Sulphite | default 100 |
HellscapeUpsideChillEnemiesWhenHit3 | Item | Scourge Benefit | 68 | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% | amulet 100 |
HellscapeUpsideChillEnemiesWhenHit4 | Item | Scourge Benefit | 68 | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% | amulet 100 |
HellscapeUpsideOnslaughtWhenHitForDuration2 | Item | Scourge Benefit | 45 | You gain Onslaught for 2 seconds when Hit | body_armour 200 |
HellscapeUpsideOnslaughtWhenHitForDuration3 | Item | Scourge Benefit | 68 | You gain Onslaught for 3 seconds when Hit | body_armour 200 |
HellscapeUpsideOnslaughtWhenHitForDuration4 | Item | Scourge Benefit | 68 | You gain Onslaught for 4 seconds when Hit | body_armour 200 |
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit2 | Item | Scourge Benefit | 45 | Deal (8-11)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200 |
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit3 | Item | Scourge Benefit | 68 | Deal (12-15)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200 |
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit4 | Item | Scourge Benefit | 68 | Deal (16-19)% of your maximum Life as Fire Damage to nearby Enemies when Hit | body_armour 200 |
HellscapeUpsideConsecrateGroundFor3SecondsWhenHit1 | Item | Scourge Benefit | 45 | Create Consecrated Ground when Hit, lasting 8 seconds | body_armour 200 |
HellscapeUpsideBlindEnemiesWhenHit2 | Item | Scourge Benefit | 45 | (11-20)% chance to Blind Enemies when they Hit you | boots 500 |
HellscapeUpsideBlindEnemiesWhenHit3_ | Item | Scourge Benefit | 68 | (21-30)% chance to Blind Enemies when they Hit you | boots 500 |
HellscapeUpsideBlindEnemiesWhenHit4 | Item | Scourge Benefit | 68 | (31-40)% chance to Blind Enemies when they Hit you | boots 500 |
HellscapeUpsideMinionChanceToTauntOnHit2___ | Item | Scourge Benefit | 45 | Minions have (11-13)% chance to Taunt on Hit with Attacks | belt 500 |
HellscapeUpsideMinionChanceToTauntOnHit3 | Item | Scourge Benefit | 68 | Minions have (14-16)% chance to Taunt on Hit with Attacks | belt 500 |
HellscapeUpsideMinionChanceToTauntOnHit4 | Item | Scourge Benefit | 68 | Minions have (17-19)% chance to Taunt on Hit with Attacks | belt 500 |
HellscapeUpsideChanceToBleed2__ | Item | Scourge Benefit | 45 | Attacks have (12-14)% chance to cause Bleeding | gloves 500 |
HellscapeUpsideChanceToBleed3_ | Item | Scourge Benefit | 68 | Attacks have (15-17)% chance to cause Bleeding | gloves 500 |
HellscapeUpsideChanceToBleed4 | Item | Scourge Benefit | 68 | Attacks have (18-20)% chance to cause Bleeding | gloves 500 |
HellscapeUpsideChanceToPoison2 | Item | Scourge Benefit | 45 | (12-14)% chance to Poison on Hit | gloves 500 |
HellscapeUpsideChanceToPoison3 | Item | Scourge Benefit | 68 | (15-17)% chance to Poison on Hit | gloves 500 |
HellscapeUpsideChanceToPoison4 | Item | Scourge Benefit | 68 | (18-20)% chance to Poison on Hit | gloves 500 |
HellscapeUpsideChanceToTauntOnHit2__ | Item | Scourge Benefit | 45 | (11-15)% chance to Taunt Enemies on Hit with Attacks | axe 200 |
HellscapeUpsideChanceToTauntOnHit3 | Item | Scourge Benefit | 68 | (16-20)% chance to Taunt Enemies on Hit with Attacks | axe 200 |
HellscapeUpsideChanceToTauntOnHit4___ | Item | Scourge Benefit | 68 | (21-25)% chance to Taunt Enemies on Hit with Attacks | axe 200 |
HellscapeUpsideChanceToBlindOnHit2_ | Item | Scourge Benefit | 45 | (7-8)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 |
HellscapeUpsideChanceToBlindOnHit3___ | Item | Scourge Benefit | 68 | (9-10)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 |
HellscapeUpsideChanceToBlindOnHit4_ | Item | Scourge Benefit | 68 | (11-12)% Global chance to Blind Enemies on hit | gloves 200 quiver 200 |
HellscapeUpsideChanceToMaimOnHit2 | Item | Scourge Benefit | 45 | Attacks have (7-8)% chance to Maim on Hit | quiver 200 |
HellscapeUpsideChanceToMaimOnHit3_ | Item | Scourge Benefit | 68 | Attacks have (9-10)% chance to Maim on Hit | quiver 200 |
HellscapeUpsideChanceToMaimOnHit4 | Item | Scourge Benefit | 68 | Attacks have (11-12)% chance to Maim on Hit | quiver 200 |
HellscapeUpsideChanceToHinderOnHit2 | Item | Scourge Benefit | 45 | (7-8)% chance to Hinder Enemies on Hit with Spells | body_armour 200 |
HellscapeUpsideChanceToHinderOnHit3 | Item | Scourge Benefit | 68 | (9-10)% chance to Hinder Enemies on Hit with Spells | body_armour 200 |
HellscapeUpsideChanceToHinderOnHit4 | Item | Scourge Benefit | 68 | (11-12)% chance to Hinder Enemies on Hit with Spells | body_armour 200 |
HellscapeUpsideChanceToIntimidateOnHit2 | Item | Scourge Benefit | 45 | (7-8)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 |
HellscapeUpsideChanceToIntimidateOnHit3_ | Item | Scourge Benefit | 68 | (9-10)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 |
HellscapeUpsideChanceToIntimidateOnHit4 | Item | Scourge Benefit | 68 | (11-12)% chance to Intimidate Enemies for 4 seconds on Hit | belt 200 |
HellscapeUpsideChanceToUnnerveOnHit2 | Item | Scourge Benefit | 45 | (7-8)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 |
HellscapeUpsideChanceToUnnerveOnHit3 | Item | Scourge Benefit | 68 | (9-10)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 |
HellscapeUpsideChanceToUnnerveOnHit4_ | Item | Scourge Benefit | 68 | (11-12)% chance to Unnerve Enemies for 4 seconds on Hit | helmet 200 |
HellscapeUpsideChanceToImpaleOnHit2 | Item | Scourge Benefit | 45 | (7-8)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideChanceToImpaleOnHit3__ | Item | Scourge Benefit | 68 | (9-10)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideChanceToImpaleOnHit4_ | Item | Scourge Benefit | 68 | (11-12)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideCullingStrike1 | Item | Scourge Benefit | 1 | Culling Strike | weapon 100 |
HellscapeUpsideCurseOnHitDespair1_ | Item | Scourge Benefit | 68 | Curse Enemies with Despair on Hit | gloves 50 |
HellscapeUpsideCurseOnHitElementalWeakness1___ | Item | Scourge Benefit | 68 | Curse Enemies with Elemental Weakness on Hit | gloves 50 |
HellscapeUpsideCurseOnHitEnfeeble1_ | Item | Scourge Benefit | 68 | Curse Enemies with Enfeeble on Hit | gloves 50 |
HellscapeUpsideCurseOnHitTemporalChains1 | Item | Scourge Benefit | 68 | Curse Enemies with Temporal Chains on Hit | gloves 50 |
HellscapeUpsideCurseOnHitVulnerability1_ | Item | Scourge Benefit | 68 | Curse Enemies with Vulnerability on Hit | gloves 50 |
HellscapeUpsideCurseOnHitConductivity1 | Item | Scourge Benefit | 68 | Curse Enemies with Conductivity on Hit | gloves 50 |
HellscapeUpsideCurseOnHitFlammability1______ | Item | Scourge Benefit | 68 | Curse Enemies with Flammability on Hit | gloves 50 |
HellscapeUpsideCurseOnHitFrostbite1 | Item | Scourge Benefit | 68 | Curse Enemies with Frostbite on Hit | gloves 50 |
HellscapeUpsideInflictColdExposureOnHit1h2 | Item | Scourge Benefit | 45 | (7-8)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictColdExposureOnHit1h3 | Item | Scourge Benefit | 68 | (9-10)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictColdExposureOnHit1h4 | Item | Scourge Benefit | 68 | (11-12)% chance to inflict Cold Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictColdExposureOnHit2h3 | Item | Scourge Benefit | 68 | (13-15)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictColdExposureOnHit2h2_ | Item | Scourge Benefit | 45 | (10-12)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictColdExposureOnHit2h4 | Item | Scourge Benefit | 68 | (16-18)% chance to inflict Cold Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictFireExposureOnHit1h2 | Item | Scourge Benefit | 45 | (7-8)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictFireExposureOnHit1h3 | Item | Scourge Benefit | 68 | (9-10)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictFireExposureOnHit1h4 | Item | Scourge Benefit | 68 | (11-12)% chance to inflict Fire Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictFireExposureOnHit2h2__ | Item | Scourge Benefit | 45 | (10-12)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictFireExposureOnHit2h3_____ | Item | Scourge Benefit | 68 | (13-15)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictFireExposureOnHit2h4 | Item | Scourge Benefit | 68 | (16-18)% chance to inflict Fire Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictLightningExposureOnHit1h2 | Item | Scourge Benefit | 45 | (7-8)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictLightningExposureOnHit1h3 | Item | Scourge Benefit | 68 | (9-10)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictLightningExposureOnHit1h4 | Item | Scourge Benefit | 68 | (11-12)% chance to inflict Lightning Exposure on Hit | attack_dagger 0 sceptre 500 dagger 500 wand 500 |
HellscapeUpsideInflictLightningExposureOnHit2h2_ | Item | Scourge Benefit | 45 | (10-12)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictLightningExposureOnHit2h3__ | Item | Scourge Benefit | 68 | (13-15)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 |
HellscapeUpsideInflictLightningExposureOnHit2h4__ | Item | Scourge Benefit | 68 | (16-18)% chance to inflict Lightning Exposure on Hit | warstaff 0 staff 500 |
HellscapeDownsideHinderedOnHitBySpells3__ | Item | Scourge Detriment | 68 | Spell Hits Hinder you | body_armour 500 |
HellscapeDownsideChanceToBeSilencedWhenHit3__ | Item | Scourge Detriment | 68 | (21-30)% chance to Curse you with Silence when Hit | helmet 500 |
of Blinding | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Blind on Hit | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 650 |
of Blinding | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters Blind on Hit | uber_tier_map 0 maven_map 650 primordial_map 650 |
of Blinding | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Blind on Hit | uber_tier_map 0 expedition_logbook 650 |
of Carnage | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Maim on Hit with Attacks | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 600 |
of Carnage | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters Maim on Hit with Attacks | uber_tier_map 0 maven_map 600 primordial_map 600 |
of Carnage | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Maim on Hit with Attacks | uber_tier_map 0 expedition_logbook 600 |
of Impedance | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Hinder on Hit with Spells | uber_tier_map 0 secret_area 0 unique_map 0 maven_map 0 expedition_logbook 0 primordial_map 0 default 600 |
of Impedance | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters Hinder on Hit with Spells | uber_tier_map 0 maven_map 600 primordial_map 600 |
of Impedance | Area | Suffix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Hinder on Hit with Spells | uber_tier_map 0 expedition_logbook 600 |
MapAtlasIncursionDefeatingArchitectUpgradesRoomByOneTier | Atlas | Prefix | 1 | 3 uses remaining Killing Incursion Architects in Areas adds an additional Upgrade Tier to a random Architect's Room | unique_map 0 no_monster_packs 0 |
MapAtlasIncursionDefeatingArchitectUpgradesRoomByOneTierMaven | Atlas | Prefix | 1 | 15 uses remaining Killing Incursion Architects in Areas adds an additional Upgrade Tier to a random Architect's Room | unique_map 0 no_monster_packs 0 |
MapMonstersBlindOnHitDelve | Delve Area | Delve Area | 20 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Blind on Hit | default 1000 |
MapMonstersMaimOnHitDelve | Delve Area | Delve Area | 20 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Maim on Hit with Attacks | default 1000 |
MapMonstersHinderOnHitDelve | Delve Area | Delve Area | 20 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters Hinder on Hit with Spells | default 1000 |
of Blinding | Heist Contract/Blueprint | Suffix | 46 | Monsters Blind on Hit | default 650 |
of Carnage | Heist Contract/Blueprint | Suffix | 46 | Monsters Maim on Hit with Attacks | default 600 |
of Impedance | Heist Contract/Blueprint | Suffix | 46 | Monsters Hinder on Hit with Spells | default 600 |
ExtinguishOnHitEldritchImplicit1 | Item | Searing Exarch | 75 | 15% chance to Extinguish Enemies on Hit | no_tier_6_eldritch_implicit 0 gloves 700 |
ExtinguishOnHitEldritchImplicit2 | Item | Searing Exarch | 75 | 20% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 700 |
ExtinguishOnHitEldritchImplicit3 | Item | Searing Exarch | 75 | 25% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 700 |
ExtinguishOnHitEldritchImplicit4 | Item | Searing Exarch | 75 | 30% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 700 |
ExtinguishOnHitEldritchImplicit6 | Item | Searing Exarch | 75 | 40% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 700 |
ExtinguishOnHitEldritchImplicitUniquePresence2 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 50% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 350 |
ExtinguishOnHitEldritchImplicitPinnaclePresence2 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 80% chance to Extinguish Enemies on Hit | no_tier_5_eldritch_implicit 0 gloves 0 |
ExtinguishOnHitEldritchImplicitPinnaclePresence1 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 75% chance to Extinguish Enemies on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
ExtinguishOnHitEldritchImplicitUniquePresence1 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 45% chance to Extinguish Enemies on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
ExtinguishOnHitEldritchImplicit5 | Item | Searing Exarch | 75 | 35% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 700 |
ExtinguishOnHitEldritchImplicitPinnaclePresence4 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 140 |
ExtinguishOnHitEldritchImplicitPinnaclePresence3 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 140 |
ExtinguishOnHitEldritchImplicitUniquePresence6 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 70% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 350 |
ExtinguishOnHitEldritchImplicitUniquePresence3 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 55% chance to Extinguish Enemies on Hit | no_tier_4_eldritch_implicit 0 gloves 350 |
ExtinguishOnHitEldritchImplicitUniquePresence5 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 65% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 350 |
ExtinguishOnHitEldritchImplicitUniquePresence4 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 60% chance to Extinguish Enemies on Hit | no_tier_3_eldritch_implicit 0 gloves 350 |
ExtinguishOnHitEldritchImplicitPinnaclePresence5 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Extinguish Enemies on Hit | no_tier_2_eldritch_implicit 0 gloves 140 |
ExtinguishOnHitEldritchImplicitPinnaclePresence6 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 100% chance to Extinguish Enemies on Hit | no_tier_1_eldritch_implicit 0 gloves 140 |
RageOnHitImplicitEldritchImplicit1 | Item | Searing Exarch | 75 | Gain 1 Rage on Hit with Attacks, no more than once every 1.2 seconds | no_tier_6_eldritch_implicit 0 gloves 300 |
RageOnHitImplicitEldritchImplicit2 | Item | Searing Exarch | 75 | Gain 1 Rage on Hit with Attacks, no more than once every 1.1 seconds | no_tier_5_eldritch_implicit 0 gloves 300 |
RageOnHitImplicitEldritchImplicit3 | Item | Searing Exarch | 75 | Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds | no_tier_4_eldritch_implicit 0 gloves 300 |
RageOnHitImplicitEldritchImplicit4 | Item | Searing Exarch | 75 | Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds | no_tier_3_eldritch_implicit 0 gloves 300 |
RageOnHitImplicitEldritchImplicit5 | Item | Searing Exarch | 75 | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | no_tier_2_eldritch_implicit 0 gloves 300 |
RageOnHitImplicitEldritchImplicit6 | Item | Searing Exarch | 75 | Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds | no_tier_1_eldritch_implicit 0 gloves 300 |
RageOnHitImplicitEldritchImplicitUniquePresence1 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 1 seconds | no_tier_6_eldritch_implicit 0 gloves 0 |
RageOnHitImplicitEldritchImplicitUniquePresence2 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.9 seconds | no_tier_5_eldritch_implicit 0 gloves 150 |
RageOnHitImplicitEldritchImplicitUniquePresence3 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | no_tier_4_eldritch_implicit 0 gloves 150 |
RageOnHitImplicitEldritchImplicitUniquePresence4 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds | no_tier_3_eldritch_implicit 0 gloves 150 |
RageOnHitImplicitEldritchImplicitUniquePresence5 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds | no_tier_2_eldritch_implicit 0 gloves 150 |
RageOnHitImplicitEldritchImplicitUniquePresence6 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds | no_tier_1_eldritch_implicit 0 gloves 150 |
RageOnHitImplicitEldritchImplicitPinnaclePresence1 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | no_tier_6_eldritch_implicit 0 gloves 0 |
RageOnHitImplicitEldritchImplicitPinnaclePresence2 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.7 seconds | no_tier_5_eldritch_implicit 0 gloves 0 |
RageOnHitImplicitEldritchImplicitPinnaclePresence3 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.6 seconds | no_tier_4_eldritch_implicit 0 gloves 60 |
RageOnHitImplicitEldritchImplicitPinnaclePresence4 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.5 seconds | no_tier_3_eldritch_implicit 0 gloves 60 |
RageOnHitImplicitEldritchImplicitPinnaclePresence5 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.4 seconds | no_tier_2_eldritch_implicit 0 gloves 60 |
RageOnHitImplicitEldritchImplicitPinnaclePresence6 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds | no_tier_1_eldritch_implicit 0 gloves 60 |
ChanceToIntimidateOnHitEldritchImplicit1 | Item | Searing Exarch | 75 | 15% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 |
ChanceToIntimidateOnHitEldritchImplicit2 | Item | Searing Exarch | 75 | 20% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 |
ChanceToIntimidateOnHitEldritchImplicit3 | Item | Searing Exarch | 75 | 25% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 |
ChanceToIntimidateOnHitEldritchImplicit6 | Item | Searing Exarch | 75 | 40% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 |
ChanceToIntimidateOnHitEldritchImplicitUniquePresence5 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 65% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 |
ChanceToIntimidateOnHitEldritchImplicitUniquePresence6 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 70% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 |
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence4 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 |
ChanceToIntimidateOnHitEldritchImplicit5 | Item | Searing Exarch | 75 | 35% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 |
ChanceToIntimidateOnHitEldritchImplicitUniquePresence2 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 50% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 |
ChanceToIntimidateOnHitEldritchImplicit4 | Item | Searing Exarch | 75 | 30% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 |
ChanceToIntimidateOnHitEldritchImplicitUniquePresence3 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 55% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 |
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence2 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 80% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 0 |
ChanceToIntimidateOnHitEldritchImplicitUniquePresence1 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 45% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence1 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 75% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence3 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 |
ChanceToIntimidateOnHitEldritchImplicitUniquePresence4 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 60% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 |
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence5 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Intimidate Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 |
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence6 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Intimidate Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 |
ChanceToUnnerveOnHitEldritchImplicit1 | Item | Searing Exarch | 75 | 15% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 400 |
ChanceToUnnerveOnHitEldritchImplicit2 | Item | Searing Exarch | 75 | 20% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 400 |
ChanceToUnnerveOnHitEldritchImplicit3 | Item | Searing Exarch | 75 | 25% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 400 |
ChanceToUnnerveOnHitEldritchImplicit5 | Item | Searing Exarch | 75 | 35% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 400 |
ChanceToUnnerveOnHitEldritchImplicit6 | Item | Searing Exarch | 75 | 40% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 400 |
ChanceToUnnerveOnHitEldritchImplicit4 | Item | Searing Exarch | 75 | 30% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 400 |
ChanceToUnnerveOnHitEldritchImplicitUniquePresence2 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 50% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 200 |
ChanceToUnnerveOnHitEldritchImplicitUniquePresence1 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 45% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
ChanceToUnnerveOnHitEldritchImplicitUniquePresence3 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 55% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 200 |
ChanceToUnnerveOnHitEldritchImplicitUniquePresence4 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 60% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 200 |
ChanceToUnnerveOnHitEldritchImplicitUniquePresence5 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 65% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 200 |
ChanceToUnnerveOnHitEldritchImplicitUniquePresence6 | Item | Searing Exarch | 75 | While a Unique Enemy is in your Presence, 70% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 200 |
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence1 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 75% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence2 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 80% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_5_eldritch_implicit 0 gloves 0 |
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence3 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_4_eldritch_implicit 0 gloves 80 |
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence4 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_3_eldritch_implicit 0 gloves 80 |
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence6 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, Unnerve Enemies for 4 seconds on Hit | no_tier_1_eldritch_implicit 0 gloves 80 |
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence5 | Item | Searing Exarch | 75 | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Unnerve Enemies for 4 seconds on Hit | no_tier_2_eldritch_implicit 0 gloves 80 |
FireExposureEffectOnHitEldritchImplicit1 | Item | Eater of Worlds | 75 | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit2 | Item | Eater of Worlds | 75 | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit3 | Item | Eater of Worlds | 75 | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit4 | Item | Eater of Worlds | 75 | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit5 | Item | Eater of Worlds | 75 | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicit6 | Item | Eater of Worlds | 75 | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 |
FireExposureEffectOnHitEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
FireExposureEffectOnHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 350 |
FireExposureEffectOnHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 350 |
FireExposureEffectOnHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 350 |
FireExposureEffectOnHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 350 |
FireExposureEffectOnHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 350 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 0 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 140 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 140 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 140 |
FireExposureEffectOnHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicit1 | Item | Eater of Worlds | 75 | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicit2 | Item | Eater of Worlds | 75 | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicit3 | Item | Eater of Worlds | 75 | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicit4 | Item | Eater of Worlds | 75 | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 350 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 350 |
ColdExposureEffectOnHitEldritchImplicit6 | Item | Eater of Worlds | 75 | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 0 |
ColdExposureEffectOnHitEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
ColdExposureEffectOnHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 350 |
ColdExposureEffectOnHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 350 |
ColdExposureEffectOnHitEldritchImplicit5 | Item | Eater of Worlds | 75 | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 |
ColdExposureEffectOnHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 350 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 140 |
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicit1 | Item | Eater of Worlds | 75 | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit2 | Item | Eater of Worlds | 75 | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit3 | Item | Eater of Worlds | 75 | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit4 | Item | Eater of Worlds | 75 | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit5 | Item | Eater of Worlds | 75 | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicit6 | Item | Eater of Worlds | 75 | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 350 |
LightningExposureEffectOnHitEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
LightningExposureEffectOnHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 350 |
LightningExposureEffectOnHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 350 |
LightningExposureEffectOnHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 350 |
LightningExposureEffectOnHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 350 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 0 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 0 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 140 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 140 |
ArmourPenetrationEldritchImplicit3 | Item | Eater of Worlds | 75 | Overwhelm (12-13)% Physical Damage Reduction | no_tier_4_eldritch_implicit 0 gloves 700 |
ArmourPenetrationEldritchImplicit1 | Item | Eater of Worlds | 75 | Overwhelm (8-9)% Physical Damage Reduction | no_tier_6_eldritch_implicit 0 gloves 700 |
ArmourPenetrationEldritchImplicit2 | Item | Eater of Worlds | 75 | Overwhelm (10-11)% Physical Damage Reduction | no_tier_5_eldritch_implicit 0 gloves 700 |
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 140 |
ArmourPenetrationEldritchImplicit4 | Item | Eater of Worlds | 75 | Overwhelm (14-15)% Physical Damage Reduction | no_tier_3_eldritch_implicit 0 gloves 700 |
ArmourPenetrationEldritchImplicit5 | Item | Eater of Worlds | 75 | Overwhelm (16-17)% Physical Damage Reduction | no_tier_2_eldritch_implicit 0 gloves 700 |
ArmourPenetrationEldritchImplicit6 | Item | Eater of Worlds | 75 | Overwhelm (18-19)% Physical Damage Reduction | no_tier_1_eldritch_implicit 0 gloves 700 |
ArmourPenetrationEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Overwhelm (14-15)% Physical Damage Reduction | no_tier_6_eldritch_implicit 0 gloves 0 |
ArmourPenetrationEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Overwhelm (16-17)% Physical Damage Reduction | no_tier_5_eldritch_implicit 0 gloves 350 |
ArmourPenetrationEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Overwhelm (20-21)% Physical Damage Reduction | no_tier_3_eldritch_implicit 0 gloves 350 |
ArmourPenetrationEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Overwhelm (18-19)% Physical Damage Reduction | no_tier_4_eldritch_implicit 0 gloves 350 |
ArmourPenetrationEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Overwhelm (22-23)% Physical Damage Reduction | no_tier_2_eldritch_implicit 0 gloves 350 |
ArmourPenetrationEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Overwhelm (24-25)% Physical Damage Reduction | no_tier_1_eldritch_implicit 0 gloves 350 |
ArmourPenetrationEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (24-25)% Physical Damage Reduction | no_tier_4_eldritch_implicit 0 gloves 140 |
ArmourPenetrationEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (20-21)% Physical Damage Reduction | no_tier_6_eldritch_implicit 0 gloves 0 |
ArmourPenetrationEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (22-23)% Physical Damage Reduction | no_tier_5_eldritch_implicit 0 gloves 0 |
ArmourPenetrationEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (26-27)% Physical Damage Reduction | no_tier_3_eldritch_implicit 0 gloves 140 |
ArmourPenetrationEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (28-29)% Physical Damage Reduction | no_tier_2_eldritch_implicit 0 gloves 140 |
ArmourPenetrationEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Overwhelm (30-31)% Physical Damage Reduction | no_tier_1_eldritch_implicit 0 gloves 140 |
GlobalMaimOnHitEldritchImplicit1 | Item | Eater of Worlds | 75 | Attacks have 15% chance to Maim on Hit | no_tier_6_eldritch_implicit 0 gloves 600 |
GlobalMaimOnHitEldritchImplicit2 | Item | Eater of Worlds | 75 | Attacks have 20% chance to Maim on Hit | no_tier_5_eldritch_implicit 0 gloves 600 |
GlobalMaimOnHitEldritchImplicit3 | Item | Eater of Worlds | 75 | Attacks have 25% chance to Maim on Hit | no_tier_4_eldritch_implicit 0 gloves 600 |
GlobalMaimOnHitEldritchImplicit4 | Item | Eater of Worlds | 75 | Attacks have 30% chance to Maim on Hit | no_tier_3_eldritch_implicit 0 gloves 600 |
GlobalMaimOnHitEldritchImplicit5 | Item | Eater of Worlds | 75 | Attacks have 35% chance to Maim on Hit | no_tier_2_eldritch_implicit 0 gloves 600 |
GlobalMaimOnHitEldritchImplicit6 | Item | Eater of Worlds | 75 | Attacks have 40% chance to Maim on Hit | no_tier_1_eldritch_implicit 0 gloves 600 |
GlobalMaimOnHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 50% chance to Maim on Hit | no_tier_5_eldritch_implicit 0 gloves 300 |
GlobalMaimOnHitEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 45% chance to Maim on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
GlobalMaimOnHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit | no_tier_4_eldritch_implicit 0 gloves 300 |
GlobalMaimOnHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 60% chance to Maim on Hit | no_tier_3_eldritch_implicit 0 gloves 300 |
GlobalMaimOnHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 65% chance to Maim on Hit | no_tier_2_eldritch_implicit 0 gloves 300 |
GlobalMaimOnHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 70% chance to Maim on Hit | no_tier_1_eldritch_implicit 0 gloves 300 |
GlobalMaimOnHitEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 75% chance to Maim on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
GlobalMaimOnHitEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 80% chance to Maim on Hit | no_tier_5_eldritch_implicit 0 gloves 0 |
GlobalMaimOnHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit | no_tier_4_eldritch_implicit 0 gloves 120 |
GlobalMaimOnHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 90% chance to Maim on Hit | no_tier_3_eldritch_implicit 0 gloves 120 |
GlobalMaimOnHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks always Maim on Hit | no_tier_1_eldritch_implicit 0 gloves 120 |
GlobalMaimOnHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 95% chance to Maim on Hit | no_tier_2_eldritch_implicit 0 gloves 120 |
SpellsHinderOnHitChanceEldritchImplicit1 | Item | Eater of Worlds | 75 | 15% chance to Hinder Enemies on Hit with Spells | no_tier_6_eldritch_implicit 0 gloves 600 |
SpellsHinderOnHitChanceEldritchImplicit2 | Item | Eater of Worlds | 75 | 20% chance to Hinder Enemies on Hit with Spells | no_tier_5_eldritch_implicit 0 gloves 600 |
SpellsHinderOnHitChanceEldritchImplicit3 | Item | Eater of Worlds | 75 | 25% chance to Hinder Enemies on Hit with Spells | no_tier_4_eldritch_implicit 0 gloves 600 |
SpellsHinderOnHitChanceEldritchImplicit4 | Item | Eater of Worlds | 75 | 30% chance to Hinder Enemies on Hit with Spells | no_tier_3_eldritch_implicit 0 gloves 600 |
SpellsHinderOnHitChanceEldritchImplicit5 | Item | Eater of Worlds | 75 | 35% chance to Hinder Enemies on Hit with Spells | no_tier_2_eldritch_implicit 0 gloves 600 |
SpellsHinderOnHitChanceEldritchImplicit6 | Item | Eater of Worlds | 75 | 40% chance to Hinder Enemies on Hit with Spells | no_tier_1_eldritch_implicit 0 gloves 600 |
SpellsHinderOnHitChanceEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 45% chance to Hinder Enemies on Hit with Spells | no_tier_6_eldritch_implicit 0 gloves 0 |
SpellsHinderOnHitChanceEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 50% chance to Hinder Enemies on Hit with Spells | no_tier_5_eldritch_implicit 0 gloves 300 |
SpellsHinderOnHitChanceEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 60% chance to Hinder Enemies on Hit with Spells | no_tier_3_eldritch_implicit 0 gloves 300 |
SpellsHinderOnHitChanceEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells | no_tier_4_eldritch_implicit 0 gloves 300 |
SpellsHinderOnHitChanceEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 65% chance to Hinder Enemies on Hit with Spells | no_tier_2_eldritch_implicit 0 gloves 300 |
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 75% chance to Hinder Enemies on Hit with Spells | no_tier_6_eldritch_implicit 0 gloves 0 |
SpellsHinderOnHitChanceEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 70% chance to Hinder Enemies on Hit with Spells | no_tier_1_eldritch_implicit 0 gloves 300 |
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 80% chance to Hinder Enemies on Hit with Spells | no_tier_5_eldritch_implicit 0 gloves 0 |
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells | no_tier_4_eldritch_implicit 0 gloves 120 |
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Hinder Enemies on Hit with Spells | no_tier_3_eldritch_implicit 0 gloves 120 |
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Hinder Enemies on Hit with Spells | no_tier_2_eldritch_implicit 0 gloves 120 |
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells | no_tier_1_eldritch_implicit 0 gloves 120 |
PoisonOnHitEldritchImplicit2 | Item | Eater of Worlds | 75 | 10% chance to Poison on Hit | no_tier_5_eldritch_implicit 0 gloves 700 |
PoisonOnHitEldritchImplicit1 | Item | Eater of Worlds | 75 | 5% chance to Poison on Hit | no_tier_6_eldritch_implicit 0 gloves 700 |
PoisonOnHitEldritchImplicit3 | Item | Eater of Worlds | 75 | 15% chance to Poison on Hit | no_tier_4_eldritch_implicit 0 gloves 700 |
PoisonOnHitEldritchImplicit4 | Item | Eater of Worlds | 75 | 20% chance to Poison on Hit | no_tier_3_eldritch_implicit 0 gloves 700 |
PoisonOnHitEldritchImplicit5 | Item | Eater of Worlds | 75 | 25% chance to Poison on Hit | no_tier_2_eldritch_implicit 0 gloves 700 |
PoisonOnHitEldritchImplicit6 | Item | Eater of Worlds | 75 | 30% chance to Poison on Hit | no_tier_1_eldritch_implicit 0 gloves 700 |
PoisonOnHitEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 15% chance to Poison on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
PoisonOnHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Poison on Hit | no_tier_5_eldritch_implicit 0 gloves 350 |
PoisonOnHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Poison on Hit | no_tier_4_eldritch_implicit 0 gloves 350 |
PoisonOnHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Poison on Hit | no_tier_3_eldritch_implicit 0 gloves 350 |
PoisonOnHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Poison on Hit | no_tier_2_eldritch_implicit 0 gloves 350 |
PoisonOnHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Poison on Hit | no_tier_1_eldritch_implicit 0 gloves 350 |
PoisonOnHitEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Poison on Hit | no_tier_5_eldritch_implicit 0 gloves 0 |
PoisonOnHitEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Poison on Hit | no_tier_6_eldritch_implicit 0 gloves 0 |
PoisonOnHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit | no_tier_4_eldritch_implicit 0 gloves 140 |
PoisonOnHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit | no_tier_3_eldritch_implicit 0 gloves 140 |
PoisonOnHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit | no_tier_2_eldritch_implicit 0 gloves 140 |
PoisonOnHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit | no_tier_1_eldritch_implicit 0 gloves 140 |
ChanceToBleedEldritchImplicit1 | Item | Eater of Worlds | 75 | Attacks have 5% chance to cause Bleeding | no_tier_6_eldritch_implicit 0 gloves 700 |
ChanceToBleedEldritchImplicit2 | Item | Eater of Worlds | 75 | Attacks have 10% chance to cause Bleeding | no_tier_5_eldritch_implicit 0 gloves 700 |
ChanceToBleedEldritchImplicit4 | Item | Eater of Worlds | 75 | Attacks have 20% chance to cause Bleeding | no_tier_3_eldritch_implicit 0 gloves 700 |
ChanceToBleedEldritchImplicit6 | Item | Eater of Worlds | 75 | Attacks have 30% chance to cause Bleeding | no_tier_1_eldritch_implicit 0 gloves 700 |
ChanceToBleedEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 40% chance to cause Bleeding | no_tier_1_eldritch_implicit 0 gloves 350 |
ChanceToBleedEldritchImplicit3 | Item | Eater of Worlds | 75 | Attacks have 15% chance to cause Bleeding | no_tier_4_eldritch_implicit 0 gloves 700 |
ChanceToBleedEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 25% chance to cause Bleeding | no_tier_6_eldritch_implicit 0 gloves 0 |
ChanceToBleedEldritchImplicit5 | Item | Eater of Worlds | 75 | Attacks have 25% chance to cause Bleeding | no_tier_2_eldritch_implicit 0 gloves 700 |
ChanceToBleedEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 30% chance to cause Bleeding | no_tier_5_eldritch_implicit 0 gloves 0 |
ChanceToBleedEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 20% chance to cause Bleeding | no_tier_5_eldritch_implicit 0 gloves 350 |
ChanceToBleedEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 15% chance to cause Bleeding | no_tier_6_eldritch_implicit 0 gloves 0 |
ChanceToBleedEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 35% chance to cause Bleeding | no_tier_2_eldritch_implicit 0 gloves 350 |
ChanceToBleedEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 30% chance to cause Bleeding | no_tier_3_eldritch_implicit 0 gloves 350 |
ChanceToBleedEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 40% chance to cause Bleeding | no_tier_3_eldritch_implicit 0 gloves 140 |
ChanceToBleedEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 35% chance to cause Bleeding | no_tier_4_eldritch_implicit 0 gloves 140 |
ChanceToBleedEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Attacks have 25% chance to cause Bleeding | no_tier_4_eldritch_implicit 0 gloves 350 |
ChanceToBleedEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 45% chance to cause Bleeding | no_tier_2_eldritch_implicit 0 gloves 140 |
ChanceToBleedEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 50% chance to cause Bleeding | no_tier_1_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicit1 | Item | Eater of Worlds | 75 | 5% chance to Impale Enemies on Hit with Attacks | no_tier_6_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit3 | Item | Eater of Worlds | 75 | 15% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit2 | Item | Eater of Worlds | 75 | 10% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit5 | Item | Eater of Worlds | 75 | 25% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit4 | Item | Eater of Worlds | 75 | 20% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 15% chance to Impale Enemies on Hit with Attacks | no_tier_6_eldritch_implicit 0 gloves 0 |
AttackImpaleChanceEldritchImplicit6 | Item | Eater of Worlds | 75 | 30% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Impale Enemies on Hit with Attacks | no_tier_6_eldritch_implicit 0 gloves 0 |
AttackImpaleChanceEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 0 |
AttackImpaleChanceEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 140 |
EnemyLifeRegenerationRateEldritchImplicit1 | Item | Eater of Worlds | 75 | Enemies you've Hit Recently have (67-65)% reduced Life Regeneration rate | no_tier_6_eldritch_implicit 0 helmet 700 |
EnemyLifeRegenerationRateEldritchImplicit2 | Item | Eater of Worlds | 75 | Enemies you've Hit Recently have (70-68)% reduced Life Regeneration rate | no_tier_5_eldritch_implicit 0 helmet 700 |
EnemyLifeRegenerationRateEldritchImplicit3 | Item | Eater of Worlds | 75 | Enemies you've Hit Recently have (73-71)% reduced Life Regeneration rate | no_tier_4_eldritch_implicit 0 helmet 700 |
EnemyLifeRegenerationRateEldritchImplicit4 | Item | Eater of Worlds | 75 | Enemies you've Hit Recently have (76-74)% reduced Life Regeneration rate | no_tier_3_eldritch_implicit 0 helmet 700 |
EnemyLifeRegenerationRateEldritchImplicit5 | Item | Eater of Worlds | 75 | Enemies you've Hit Recently have (79-77)% reduced Life Regeneration rate | no_tier_2_eldritch_implicit 0 helmet 700 |
EnemyLifeRegenerationRateEldritchImplicit6 | Item | Eater of Worlds | 75 | Enemies you've Hit Recently have (82-80)% reduced Life Regeneration rate | no_tier_1_eldritch_implicit 0 helmet 700 |
EnemyLifeRegenerationRateEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (79-77)% reduced Life Regeneration rate | no_tier_5_eldritch_implicit 0 helmet 350 |
EnemyLifeRegenerationRateEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (82-80)% reduced Life Regeneration rate | no_tier_4_eldritch_implicit 0 helmet 350 |
EnemyLifeRegenerationRateEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (76-74)% reduced Life Regeneration rate | no_tier_6_eldritch_implicit 0 helmet 0 |
EnemyLifeRegenerationRateEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (85-83)% reduced Life Regeneration rate | no_tier_3_eldritch_implicit 0 helmet 350 |
EnemyLifeRegenerationRateEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (88-86)% reduced Life Regeneration rate | no_tier_2_eldritch_implicit 0 helmet 350 |
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (85-83)% reduced Life Regeneration rate | no_tier_6_eldritch_implicit 0 helmet 0 |
EnemyLifeRegenerationRateEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (91-89)% reduced Life Regeneration rate | no_tier_1_eldritch_implicit 0 helmet 350 |
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (88-86)% reduced Life Regeneration rate | no_tier_5_eldritch_implicit 0 helmet 0 |
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (91-89)% reduced Life Regeneration rate | no_tier_4_eldritch_implicit 0 helmet 140 |
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (94-92)% reduced Life Regeneration rate | no_tier_3_eldritch_implicit 0 helmet 140 |
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (100-98)% reduced Life Regeneration rate | no_tier_1_eldritch_implicit 0 helmet 140 |
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (97-95)% reduced Life Regeneration rate | no_tier_2_eldritch_implicit 0 helmet 140 |
FortifyOnMeleeHitEldritchImplicit1 | Item | Eater of Worlds | 75 | Melee Hits have (6-7)% chance to Fortify | no_tier_6_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit2 | Item | Eater of Worlds | 75 | Melee Hits have (8-9)% chance to Fortify | no_tier_5_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit3 | Item | Eater of Worlds | 75 | Melee Hits have (10-11)% chance to Fortify | no_tier_4_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit4 | Item | Eater of Worlds | 75 | Melee Hits have (12-13)% chance to Fortify | no_tier_3_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit5 | Item | Eater of Worlds | 75 | Melee Hits have (14-15)% chance to Fortify | no_tier_2_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicit6 | Item | Eater of Worlds | 75 | Melee Hits have (16-17)% chance to Fortify | no_tier_1_eldritch_implicit 0 body_armour 500 |
FortifyOnMeleeHitEldritchImplicitUniquePresence1 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Melee Hits have (12-13)% chance to Fortify | no_tier_6_eldritch_implicit 0 body_armour 0 |
FortifyOnMeleeHitEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Melee Hits have (14-15)% chance to Fortify | no_tier_5_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Melee Hits have (16-17)% chance to Fortify | no_tier_4_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Melee Hits have (18-19)% chance to Fortify | no_tier_3_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Melee Hits have (20-21)% chance to Fortify | no_tier_2_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Melee Hits have (22-23)% chance to Fortify | no_tier_1_eldritch_implicit 0 body_armour 250 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence1 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (18-19)% chance to Fortify | no_tier_6_eldritch_implicit 0 body_armour 0 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence2 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (20-21)% chance to Fortify | no_tier_5_eldritch_implicit 0 body_armour 0 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22-23)% chance to Fortify | no_tier_4_eldritch_implicit 0 body_armour 100 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24-25)% chance to Fortify | no_tier_3_eldritch_implicit 0 body_armour 100 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26-27)% chance to Fortify | no_tier_2_eldritch_implicit 0 body_armour 100 |
FortifyOnMeleeHitEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28-29)% chance to Fortify | no_tier_1_eldritch_implicit 0 body_armour 100 |
of Venom | Abyss Jewel | Suffix | 60 | Minions have (10-15)% chance to Poison Enemies on Hit | abyss_jewel_summoner 400 |
of Bloodletting | Abyss Jewel | Suffix | 60 | Minions have (10-15)% chance to cause Bleeding with Attacks | abyss_jewel_summoner 400 |
Overwhelming | Monster | Prefix | 6 | Overwhelm 30% Physical Damage Reduction (Hidden) | default 5000 |
of Rime | Monster | Suffix | 1 | Gain 50% of Physical Damage as Extra Cold Damage (Hidden) Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden) | fire_affinity 0 lightning_affinity 0 default 5000 |
of Flames | Monster | Suffix | 1 | Gain 50% of Physical Damage as Extra Fire Damage (Hidden) Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden) | cold_affinity 0 lightning_affinity 0 default 5000 |
of Electricity | Monster | Suffix | 1 | Gain 50% of Physical Damage as Extra Lightning Damage (Hidden) Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden) | fire_affinity 0 cold_affinity 0 default 5000 |
of Venom | Monster | Suffix | 34 | Poison on Hit (Hidden) | physical_affinity 2500 |
of Bloodletting | Monster | Suffix | 34 | Attacks cause Bleeding (Hidden) | caster 0 default 2500 |
of Endurance | Monster | Suffix | 24 | Gain 1 Endurance Charge every second if you've been Hit Recently (Hidden) | default 2000 |
of Frenzy | Monster | Suffix | 24 | 100% chance to gain a Frenzy Charge on Hit (Hidden) | default 2000 |
of Blinding | Monster | Suffix | 24 | 100% Global chance to Blind Enemies on hit (Hidden) 100% increased Blind Effect (Hidden) | default 1500 |
Executioner's | Monster | Prefix | 34 | N/A | caster 0 default 1500 |
of Enervation | Monster | Suffix | 34 | Always removes Charges on Hit (Hidden) | default 800 |
Corrupting | Monster | Prefix | 46 | N/A | default 500 |
Extinguishing | Sanctified Relic | Prefix | 75 | (30-35)% chance to Extinguish Enemies on Hit | str_special_relic 200 default 50 |
Enraging | Sanctified Relic | Prefix | 82 | Gain 1 Rage on Hit with Attacks, no more than once every 0.8 seconds | str_special_relic 200 default 50 |
of Unnerving | Sanctified Relic | Suffix | 75 | (30-35)% chance to Unnerve Enemies for 4 seconds on Hit | int_special_relic 600 default 150 |
of Intimidation | Sanctified Relic | Suffix | 75 | (30-35)% chance to Intimidate Enemies for 4 seconds on Hit | str_special_relic 600 default 150 |
of Dehydration | Sanctified Relic | Suffix | 82 | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | str_special_relic 200 default 50 |
of Potential | Sanctified Relic | Suffix | 82 | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | int_special_relic 200 default 50 |
of Hypothermia | Sanctified Relic | Suffix | 82 | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | dex_special_relic 200 default 50 |
of Overwhelming | Sanctified Relic | Suffix | 82 | Overwhelm (15-20)% Physical Damage Reduction | str_special_relic 200 default 50 |
of Arcane Hindrance | Sanctified Relic | Suffix | 75 | (30-35)% chance to Hinder Enemies on Hit with Spells | int_special_relic 600 default 150 |
of Maiming | Sanctified Relic | Suffix | 75 | Attacks have (30-35)% chance to Maim on Hit | str_special_relic 600 default 150 |
of Toxicity | Sanctified Relic | Suffix | 75 | (20-30)% chance to Poison on Hit | dex_special_relic 600 default 150 |
of Bleeding | Sanctified Relic | Suffix | 75 | Attacks have (20-30)% chance to cause Bleeding | str_special_relic 600 default 150 |
of Impaling | Sanctified Relic | Suffix | 75 | (20-30)% chance to Impale Enemies on Hit with Attacks | dex_special_relic 600 default 150 |
Festering | Sanctified Relic | Prefix | 75 | Enemies you've Hit Recently have (80-70)% reduced Life Regeneration rate | int_special_relic 600 default 150 |
of Fortification | Sanctified Relic | Suffix | 82 | Melee Hits have (10-15)% chance to Fortify | str_special_relic 200 default 50 |
Profane | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 mid_tier_map 500 expedition_logbook 0 primordial_map 0 |
Profane | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 500 maven_map 0 expedition_logbook 0 primordial_map 0 |
Profane | Area | Prefix | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 |
Profane | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 0 maven_map 500 primordial_map 500 |
Profane | Area | Prefix | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | uber_tier_map 0 top_tier_map 0 expedition_logbook 500 |
of Battering | Crucible Area | Suffix | 1 | Monsters Overwhelm 50% Physical Damage Reduction | uber_tier_map 0 crucible_map_low 500 |
of Battering | Crucible Area | Suffix | 1 | Monsters Overwhelm 100% Physical Damage Reduction | uber_tier_map 0 crucible_map_high 500 |
of Miring | Crucible Area | Suffix | 1 | Monsters' Hits can't be Evaded | uber_tier_map 0 crucible_map_low 1000 crucible_map_high 1000 |
of Bleeding | Crucible Area | Suffix | 1 | Monsters' Attack Hits inflict Bleeding | uber_tier_map 0 crucible_map_low 400 |
of Bleeding | Crucible Area | Suffix | 1 | Monsters' Attack Hits inflict Bleeding Monsters have 100% increased Bleeding Duration | uber_tier_map 0 crucible_map_high 400 |
of Venom | Crucible Area | Suffix | 1 | All Damage from Monsters' Hits can Poison Monsters Poison on Hit | uber_tier_map 0 crucible_map_low 400 |
of Venom | Crucible Area | Suffix | 1 | All Damage from Monsters' Hits can Poison Monsters Poison on Hit Monsters have 100% increased Poison Duration | uber_tier_map 0 crucible_map_high 400 |
MapMonsterChaosDamageDelve1 | Delve Area | Delve Area | 92 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | default 500 |
MapMonsterChaosDamageDelve2 | Delve Area | Delve Area | 173 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | default 500 |
Profane | Heist Contract/Blueprint | Prefix | 73 | Monsters gain (21-25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | default 500 |
Profane | Heist Contract/Blueprint | Prefix | 78 | Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | default 500 |
WeaponTreeAddedPhysicalLowBleedChance1 | Item | Crucible Passive Skill Tree | 1 | Adds 1 to 3 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 |
WeaponTreeAddedPhysicalLowBleedChance2 | Item | Crucible Passive Skill Tree | 21 | Adds 1 to 4 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 |
WeaponTreeAddedPhysicalLowBleedChance3 | Item | Crucible Passive Skill Tree | 46 | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 250 |
WeaponTreeAddedPhysicalLowBleedChance4 | Item | Crucible Passive Skill Tree | 65 | Adds 3 to 7 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 125 |
WeaponTreeAddedPhysicalLowBleedChance5 | Item | Crucible Passive Skill Tree | 77 | Adds 5 to 8 Physical Damage 15% chance to cause Bleeding on Hit | one_hand_weapon 63 |
WeaponTreeAddedPhysical2hLowBleedChance1 | Item | Crucible Passive Skill Tree | 1 | Adds 2 to 6 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowBleedChance2 | Item | Crucible Passive Skill Tree | 21 | Adds 3 to 8 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowBleedChance3 | Item | Crucible Passive Skill Tree | 46 | Adds 3 to 10 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowBleedChance4 | Item | Crucible Passive Skill Tree | 65 | Adds 5 to 13 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 125 |
WeaponTreeAddedPhysical2hLowBleedChance5 | Item | Crucible Passive Skill Tree | 77 | Adds 6 to 15 Physical Damage 15% chance to cause Bleeding on Hit | two_hand_weapon 63 |
WeaponTreeAddedPhysicalLowImpaleChance1 | Item | Crucible Passive Skill Tree | 1 | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance2 | Item | Crucible Passive Skill Tree | 21 | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance3 | Item | Crucible Passive Skill Tree | 46 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance4 | Item | Crucible Passive Skill Tree | 65 | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 |
WeaponTreeAddedPhysicalLowImpaleChance5 | Item | Crucible Passive Skill Tree | 77 | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 |
WeaponTreeAddedPhysical2hLowImpaleChance1 | Item | Crucible Passive Skill Tree | 1 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance2 | Item | Crucible Passive Skill Tree | 21 | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance4 | Item | Crucible Passive Skill Tree | 65 | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 |
WeaponTreeAddedPhysical2hLowImpaleChance5 | Item | Crucible Passive Skill Tree | 77 | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 |
WeaponTreeAddedPhysical2hLowImpaleChance3 | Item | Crucible Passive Skill Tree | 46 | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedChaosLowPoisonChance1 | Item | Crucible Passive Skill Tree | 8 | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 |
WeaponTreeAddedChaosLowPoisonChance2 | Item | Crucible Passive Skill Tree | 28 | Adds 3 to 6 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 |
WeaponTreeAddedChaosLowPoisonChance3 | Item | Crucible Passive Skill Tree | 44 | Adds 7 to 9 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 125 |
WeaponTreeAddedChaosLowPoisonChance5 | Item | Crucible Passive Skill Tree | 85 | Adds 18 to 28 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 31 |
WeaponTreeAddedChaosLowPoisonChance4 | Item | Crucible Passive Skill Tree | 70 | Adds 8 to 15 Chaos Damage 15% chance to Poison on Hit | one_hand_weapon 63 |
WeaponTreeAddedChaos2hLowPoisonChance1 | Item | Crucible Passive Skill Tree | 8 | Adds 1 to 5 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 |
WeaponTreeAddedChaos2hLowPoisonChance2 | Item | Crucible Passive Skill Tree | 28 | Adds 5 to 8 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 |
WeaponTreeAddedChaos2hLowPoisonChance3 | Item | Crucible Passive Skill Tree | 44 | Adds 9 to 14 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 125 |
WeaponTreeAddedChaos2hLowPoisonChance4 | Item | Crucible Passive Skill Tree | 70 | Adds 15 to 24 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 63 |
WeaponTreeAddedChaos2hLowPoisonChance5 | Item | Crucible Passive Skill Tree | 85 | Adds 31 to 46 Chaos Damage 15% chance to Poison on Hit | two_hand_weapon 31 |
WeaponTreeSpellAddedPhysicalLowOverwhelm1 | Item | Crucible Passive Skill Tree | 13 | Adds 1 to 3 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedPhysicalLowOverwhelm2 | Item | Crucible Passive Skill Tree | 27 | Adds 2 to 4 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedPhysicalLowOverwhelm3 | Item | Crucible Passive Skill Tree | 57 | Adds 4 to 6 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 250 attack_dagger 0 wand 250 sceptre 250 dagger 250 |
WeaponTreeSpellAddedPhysicalLowOverwhelm4 | Item | Crucible Passive Skill Tree | 74 | Adds 6 to 10 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedPhysicalLowOverwhelm5 | Item | Crucible Passive Skill Tree | 85 | Adds 13 to 20 Physical Damage to Spells Overwhelm 5% Physical Damage Reduction | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeSpellAddedPhysical2hLowOverwhelm1 | Item | Crucible Passive Skill Tree | 13 | Adds 1 to 3 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedPhysical2hLowOverwhelm2 | Item | Crucible Passive Skill Tree | 27 | Adds 3 to 6 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedPhysical2hLowOverwhelm3 | Item | Crucible Passive Skill Tree | 57 | Adds 7 to 10 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 250 attack_staff 0 staff 250 |
WeaponTreeSpellAddedPhysical2hLowOverwhelm4 | Item | Crucible Passive Skill Tree | 74 | Adds 11 to 17 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedPhysical2hLowOverwhelm5 | Item | Crucible Passive Skill Tree | 85 | Adds 22 to 33 Physical Damage to Spells Overwhelm 10% Physical Damage Reduction | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeSpellAddedChaosLowPoisonChance1 | Item | Crucible Passive Skill Tree | 8 | Adds 1 to 3 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedChaosLowPoisonChance2 | Item | Crucible Passive Skill Tree | 28 | Adds 2 to 4 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedChaosLowPoisonChance3 | Item | Crucible Passive Skill Tree | 44 | Adds 4 to 6 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedChaosLowPoisonChance4 | Item | Crucible Passive Skill Tree | 70 | Adds 6 to 10 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeSpellAddedChaosLowPoisonChance5 | Item | Crucible Passive Skill Tree | 85 | Adds 13 to 20 Chaos Damage to Spells 10% chance to Poison on Hit with Spell Damage | two_hand_weapon 0 caster_unique_weapon 32 attack_dagger 0 wand 32 sceptre 32 dagger 32 |
WeaponTreeSpellAddedChaos2hLowPoisonChance1 | Item | Crucible Passive Skill Tree | 8 | Adds 1 to 3 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedChaos2hLowPoisonChance2 | Item | Crucible Passive Skill Tree | 28 | Adds 3 to 6 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedChaos2hLowPoisonChance4 | Item | Crucible Passive Skill Tree | 70 | Adds 11 to 17 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeSpellAddedChaos2hLowPoisonChance3 | Item | Crucible Passive Skill Tree | 44 | Adds 7 to 10 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedChaos2hLowPoisonChance5 | Item | Crucible Passive Skill Tree | 85 | Adds 22 to 33 Chaos Damage to Spells 20% chance to Poison on Hit with Spell Damage | one_hand_weapon 0 caster_unique_weapon 32 attack_staff 0 staff 32 |
WeaponTreeMinionAddedChaosLowMinionPoisonChance1 | Item | Crucible Passive Skill Tree | 8 | Minions deal 1 to 3 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedChaosLowMinionPoisonChance2 | Item | Crucible Passive Skill Tree | 28 | Minions deal 2 to 4 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedChaosLowMinionPoisonChance3 | Item | Crucible Passive Skill Tree | 44 | Minions deal 4 to 6 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedChaosLowMinionPoisonChance4 | Item | Crucible Passive Skill Tree | 70 | Minions deal 6 to 10 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeMinionAddedChaosLowMinionPoisonChance5 | Item | Crucible Passive Skill Tree | 85 | Minions deal 13 to 20 additional Chaos Damage Minions have 8% chance to Poison Enemies on Hit | two_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance1 | Item | Crucible Passive Skill Tree | 8 | Minions deal 1 to 3 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance2 | Item | Crucible Passive Skill Tree | 28 | Minions deal 3 to 6 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance3 | Item | Crucible Passive Skill Tree | 44 | Minions deal 7 to 10 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1250 minion_unique_weapon 1250 |
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance4 | Item | Crucible Passive Skill Tree | 70 | Minions deal 11 to 17 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 630 minion_unique_weapon 630 |
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance5 | Item | Crucible Passive Skill Tree | 85 | Minions deal 22 to 33 additional Chaos Damage Minions have 16% chance to Poison Enemies on Hit | one_hand_weapon 0 weapon_can_roll_minion_modifiers 320 minion_unique_weapon 320 |
WeaponTreeLocalAlwaysHitReducedAttackSpeed | Item | Crucible Passive Skill Tree Mutation | 60 | Hits can't be Evaded 50% reduced Attack Speed | weapon 625 |
WeaponTreeLocalAlwaysHitReducedCriticalStrikeChance | Item | Crucible Passive Skill Tree Mutation | 60 | Hits can't be Evaded -5% to Critical Strike Chance | weapon 625 |
WeaponTreeMinionAlwaysHitMinionCannotCrit | Item | Crucible Passive Skill Tree | 60 | Minions' Hits can't be Evaded Minions never deal Critical Strikes | two_hand_weapon 0 weapon_can_roll_minion_modifiers 2500 minion_unique_weapon 2500 |
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm1 | Item | Crucible Passive Skill Tree | 12 | +12% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 |
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm2 | Item | Crucible Passive Skill Tree | 75 | +16% to Physical Damage over Time Multiplier Hits against you Overwhelm 6% of Physical Damage Reduction | one_hand_weapon 250 |
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm2h1 | Item | Crucible Passive Skill Tree | 12 | +24% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 |
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm2h2 | Item | Crucible Passive Skill Tree | 75 | +32% to Physical Damage over Time Multiplier Hits against you Overwhelm 12% of Physical Damage Reduction | two_hand_weapon 250 |
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect2h1 | Item | Crucible Passive Skill Tree | 24 | 12% chance to gain a Frenzy Charge when you Hit your Marked Enemy 20% reduced Effect of your Marks | staff 50 two_hand_weapon 250 |
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect1 | Item | Crucible Passive Skill Tree | 24 | 6% chance to gain a Frenzy Charge when you Hit your Marked Enemy 15% reduced Effect of your Marks | wand 50 one_hand_weapon 250 |
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect2 | Item | Crucible Passive Skill Tree | 76 | 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy 15% reduced Effect of your Marks | wand 50 one_hand_weapon 250 |
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect2h2 | Item | Crucible Passive Skill Tree | 76 | 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy 20% reduced Effect of your Marks | staff 50 two_hand_weapon 250 |
WeaponTreeFireExposureOnHit | Item | Crucible Passive Skill Tree | 34 | Inflict Fire Exposure on Hit 25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit | weapon 300 |
WeaponTreeColdExposureOnHit | Item | Crucible Passive Skill Tree | 34 | Inflict Cold Exposure on Hit 25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit | weapon 300 |
WeaponTreeLightningExposureOnHit | Item | Crucible Passive Skill Tree | 34 | Inflict Lightning Exposure on Hit 25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit | weapon 300 |
WeaponTreeWitherOnHitChance1 | Item | Crucible Passive Skill Tree | 38 | 6% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 |
WeaponTreeAllExposureOnHit | Item | Crucible Passive Skill Tree | 75 | Inflict Fire, Cold, and Lightning Exposure on Hit 25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit | weapon 300 |
WeaponTreeWitherOnHitChance2 | Item | Crucible Passive Skill Tree | 76 | 10% chance to inflict Withered for 2 seconds on Hit 25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | one_hand_weapon 150 |
WeaponTreeWitherOnHitChance2h1 | Item | Crucible Passive Skill Tree | 38 | 10% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 |
WeaponTreeWitherOnHitChance2h2 | Item | Crucible Passive Skill Tree | 76 | 15% chance to inflict Withered for 2 seconds on Hit 50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit | two_hand_weapon 150 |
WeaponTreeOverwhelm1 | Item | Crucible Passive Skill Tree | 20 | Overwhelm 15% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 |
WeaponTreeOverwhelm2 | Item | Crucible Passive Skill Tree | 68 | Overwhelm 20% Physical Damage Reduction Hits against you Overwhelm 5% of Physical Damage Reduction | one_hand_weapon 500 |
WeaponTreeOverwhelm2h1 | Item | Crucible Passive Skill Tree | 25 | Overwhelm 24% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 |
WeaponTreeOverwhelm2h2 | Item | Crucible Passive Skill Tree | 68 | Overwhelm 32% Physical Damage Reduction Hits against you Overwhelm 10% of Physical Damage Reduction | two_hand_weapon 500 |
WeaponTreeImpaleEffect1 | Item | Crucible Passive Skill Tree | 1 | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
WeaponTreeImpaleEffect2 | Item | Crucible Passive Skill Tree | 45 | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
WeaponTreeImpaleEffect2h1 | Item | Crucible Passive Skill Tree | 1 | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale | staff 75 two_hand_weapon 300 |
WeaponTreeImpaleEffect2h2 | Item | Crucible Passive Skill Tree | 45 | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale | staff 75 two_hand_weapon 300 |
WeaponTreeStealChargesOnHit1 | Item | Crucible Passive Skill Tree | 24 | 5% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 |
WeaponTreeStealChargesOnHit2 | Item | Crucible Passive Skill Tree | 55 | 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 |
WeaponTreeStealChargesOnHit3 | Item | Crucible Passive Skill Tree | 78 | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | one_hand_weapon 300 shield 300 |
WeaponTreeStealChargesOnHit2h1 | Item | Crucible Passive Skill Tree | 24 | 15% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 |
WeaponTreeStealChargesOnHit2h2 | Item | Crucible Passive Skill Tree | 55 | 20% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 |
WeaponTreeStealChargesOnHit2h3 | Item | Crucible Passive Skill Tree | 78 | 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit | two_hand_weapon 300 |
WeaponTreeExposureImmunityChanceToBeMaimed1 | Item | Crucible Passive Skill Tree | 40 | Immune to Exposure Attack Hits have 20% chance to Maim you for 4 seconds | shield 750 |
WeaponTreeMinionBlindOnHitChance1 | Item | Crucible Passive Skill Tree | 20 | Minions have 10% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionBlindOnHitChance2 | Item | Crucible Passive Skill Tree | 73 | Minions have 15% chance to Blind on Hit with Attacks | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionBlindOnHitChance2h1 | Item | Crucible Passive Skill Tree | 20 | Minions have 20% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionBlindOnHitChance2h2 | Item | Crucible Passive Skill Tree | 73 | Minions have 30% chance to Blind on Hit with Attacks | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionHinderOnHitChance1 | Item | Crucible Passive Skill Tree | 20 | Minions have 10% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionHinderOnHitChance2 | Item | Crucible Passive Skill Tree | 73 | Minions have 15% chance to Hinder Enemies on Hit with Spells | two_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionHinderOnHitChance2h1 | Item | Crucible Passive Skill Tree | 20 | Minions have 20% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionHinderOnHitChance2h2 | Item | Crucible Passive Skill Tree | 73 | Minions have 30% chance to Hinder Enemies on Hit with Spells | one_hand_weapon 0 weapon_can_roll_minion_modifiers 1000 minion_unique_weapon 1000 |
WeaponTreeMinionBleedChanceBleedDurationOnSelf1 | Item | Crucible Passive Skill Tree | 25 | Minions have 8% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionBleedChanceBleedDurationOnSelf2 | Item | Crucible Passive Skill Tree | 78 | Minions have 12% chance to cause Bleeding with Attacks 20% increased Bleed Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionBleedChanceBleedDurationOnSelf2h1 | Item | Crucible Passive Skill Tree | 25 | Minions have 16% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionBleedChanceBleedDurationOnSelf2h2 | Item | Crucible Passive Skill Tree | 78 | Minions have 24% chance to cause Bleeding with Attacks 40% increased Bleed Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionPoisonChancePoisonDurationOnSelf1 | Item | Crucible Passive Skill Tree | 25 | Minions have 8% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionPoisonChancePoisonDurationOnSelf2 | Item | Crucible Passive Skill Tree | 78 | Minions have 12% chance to Poison Enemies on Hit 20% increased Poison Duration on you | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionPoisonChancePoisonDurationOnSelf2h1 | Item | Crucible Passive Skill Tree | 25 | Minions have 16% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionPoisonChancePoisonDurationOnSelf2h2 | Item | Crucible Passive Skill Tree | 78 | Minions have 24% chance to Poison Enemies on Hit 40% increased Poison Duration on you | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeSupportLifeGainOnHit | Item | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 100 shield 100 |
WeaponTreeSupportLifeGainOnHit2H | Item | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 100 |
WeaponTreeSupportLifeGainOnHitHardMode | Item | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | one_hand_weapon 25 shield 25 |
WeaponTreeSupportLifeGainOnHit2HHardMode | Item | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 15 Life Gain On Hit | two_hand_weapon 25 |
WeaponTreeSkillElementalHitWildStrike | Item | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
WeaponTreeSkillBladeVortexBladeBlast | Item | Crucible Passive Skill Tree | 1 | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillBladeVortexBladeBlast2H | Item | Crucible Passive Skill Tree | 1 | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillSummonCarrionGolemSummonStoneGolemSummonChaosGolem | Item | Crucible Passive Skill Tree | 1 | Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
WeaponTreeSkillDecoyTotemRejuvenationTotemDevouringTotem | Item | Crucible Passive Skill Tree | 1 | Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hit | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillDecoyTotemRejuvenationTotemDevouringTotem2H | Item | Crucible Passive Skill Tree | 1 | Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hit | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
Battering | Area | Prefix | 69 | 20% increased Quantity of Items found in this Area Found Items have 3% chance to drop Corrupted in Area Monsters Overwhelm (35-50)% Physical Damage Reduction | uber_tier_map 0 secret_area 600 |
Agile | Relic | Prefix | 1 | (5-6)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 |
Fleet | Relic | Prefix | 77 | (7-8)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 30 |
Blurred | Relic | Prefix | 84 | (9-10)% increased chance to Avoid Resolve Loss from Enemy Melee Hits | medium_sanctum_relic 15 |
Dancer's | Relic | Prefix | 1 | (5-6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 |
Acrobat's | Relic | Prefix | 77 | (7-8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 30 |
Tumbler's | Relic | Prefix | 84 | (9-10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hits | medium_sanctum_relic 15 |
of the Shade | Relic | Suffix | 1 | (2-3)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 60 |
of the Spectre | Relic | Suffix | 77 | (4-5)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 60 |
of the Phantasm | Relic | Suffix | 84 | (6-7)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recently | medium_sanctum_relic 30 |
of the Beast | Relic | Suffix | 77 | (4-5)% chance for Resolve Mitigation to be doubled when Hit by an Enemy | medium_sanctum_relic 60 |
of the Boar | Relic | Suffix | 1 | (2-3)% chance for Resolve Mitigation to be doubled when Hit by an Enemy | medium_sanctum_relic 60 |
of the Titan | Relic | Suffix | 84 | (6-7)% chance for Resolve Mitigation to be doubled when Hit by an Enemy | medium_sanctum_relic 30 |
of Poaching | Tincture | Suffix | 1 | Hits Steal Frenzy Charges | tincture 1000 |
of Sabotage | Tincture | Suffix | 1 | Hits Steal Endurance Charges | tincture 1000 |
of Enervation | Tincture | Suffix | 1 | Hits Steal Power Charges | tincture 1000 |
Ashfall | Tincture | Prefix | 45 | Cover Enemies in Ash on Hit for (4-5) seconds against Enemies that are on Full Life | tincture 500 |
Ember | Tincture | Prefix | 45 | Cover Enemies in Ash on Hit for (6-7) seconds against Enemies that are on Full Life | tincture 500 |
Cindered | Tincture | Prefix | 72 | Cover Enemies in Ash on Hit for (8-12) seconds against Enemies that are on Full Life | tincture 250 |
Frostfall | Tincture | Prefix | 45 | Cover Enemies in Frost on Hit for (4-5) seconds against Enemies that are on Full Life | tincture 500 |
Snowdrift | Tincture | Prefix | 45 | Cover Enemies in Frost on Hit for (6-7) seconds against Enemies that are on Full Life | tincture 500 |
Blizzard | Tincture | Prefix | 72 | Cover Enemies in Frost on Hit for (8-12) seconds against Enemies that are on Full Life | tincture 250 |
Crushing | Tincture | Prefix | 45 | Crush Enemies for (4-5) seconds when you Hit them while they are on Full Life | tincture 500 |
Smashing | Tincture | Prefix | 45 | Crush Enemies for (6-7) seconds when you Hit them while they are on Full Life | tincture 500 |
Pulverising | Tincture | Prefix | 72 | Crush Enemies for (8-12) seconds when you Hit them while they are on Full Life | tincture 250 |
Angry | Tincture | Prefix | 70 | (5-10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 |
Outraged | Tincture | Prefix | 70 | (11-15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 100 |
Apoplectic | Tincture | Prefix | 81 | (16-20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemy | tincture 50 |
Needling | Tincture | Prefix | 70 | (9-13)% chance to refresh Bleeding Duration on Hit | tincture 100 |
Skewering | Tincture | Prefix | 70 | (14-18)% chance to refresh Bleeding Duration on Hit | tincture 100 |
Lacerating | Tincture | Prefix | 81 | (19-25)% chance to refresh Bleeding Duration on Hit | tincture 50 |
Singeing | Tincture | Prefix | 70 | (9-13)% chance to refresh Ignite Duration on Hit | tincture 100 |
Charring | Tincture | Prefix | 70 | (14-18)% chance to refresh Ignite Duration on Hit | tincture 100 |
Roasting | Tincture | Prefix | 81 | (19-25)% chance to refresh Ignite Duration on Hit | tincture 50 |
of Desperation | Tincture | Suffix | 81 | Your hits can't be Evaded while you are on Low Life | tincture 20 |
Grasping | Tincture | Prefix | 70 | (6-8)% chance to inflict a Grasping Vine on Hit | tincture 100 |
Clutching | Tincture | Prefix | 70 | (9-11)% chance to inflict a Grasping Vine on Hit | tincture 100 |
Ensnaring | Tincture | Prefix | 81 | (12-14)% chance to inflict a Grasping Vine on Hit | tincture 50 |
of Rain | Tincture | Suffix | 81 | Weapon Attacks fire an additional Projectile if you've been Hit Recently | tincture 20 |
of Hail | Tincture | Suffix | 83 | Weapon Attacks fire 2 additional Projectiles if you've been Hit Recently | tincture 10 |
Holy | Tincture | Prefix | 45 | (3-5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 |
Pious | Tincture | Prefix | 45 | (6-8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 500 |
Consecrated | Tincture | Prefix | 72 | (9-11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | tincture 250 |
Hexing | Tincture | Prefix | 45 | (6-8)% chance to Curse Enemies with a random Hex on Hit | tincture 500 |
Profane | Tincture | Prefix | 45 | (9-11)% chance to Curse Enemies with a random Hex on Hit | tincture 500 |
Vile | Tincture | Prefix | 72 | (12-14)% chance to Curse Enemies with a random Hex on Hit | tincture 250 |
Juggernaut's | Charm | Prefix | 1 | (10-19)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 1000 |
Chieftain's | Charm | Prefix | 45 | (5-10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 500 |
Chieftain's | Charm | Prefix | 72 | (11-20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit | str_animal_charm 250 |
Champion's | Charm | Prefix | 1 | (10-19)% chance to Taunt on Hit | dex_animal_charm 500 str_animal_charm 500 |
Champion's | Charm | Prefix | 60 | (20-30)% chance to Taunt on Hit | dex_animal_charm 250 str_animal_charm 250 |
Juggernaut's | Charm | Prefix | 60 | (20-30)% chance to gain an Endurance Charge when you are Hit | str_animal_charm 500 |
of the Champion | Charm | Suffix | 45 | Melee Hits have (5-10)% chance to Fortify | dex_animal_charm 250 str_animal_charm 250 |
of the Champion | Charm | Suffix | 72 | Melee Hits have (11-20)% chance to Fortify | dex_animal_charm 125 str_animal_charm 125 |
Gladiator's | Charm | Prefix | 1 | Attack Hits against Bleeding Enemies have (10-19)% chance to Blind | dex_animal_charm 500 str_animal_charm 500 |
Gladiator's | Charm | Prefix | 60 | Attack Hits against Bleeding Enemies have (20-30)% chance to Blind | dex_animal_charm 250 str_animal_charm 250 |
Gladiator's | Charm | Prefix | 1 | Attack Hits against Blinded Enemies have (10-19)% chance to Maim | dex_animal_charm 500 str_animal_charm 500 |
Gladiator's | Charm | Prefix | 60 | Attack Hits against Blinded Enemies have (20-30)% chance to Maim | dex_animal_charm 250 str_animal_charm 250 |
of the Gladiator | Charm | Suffix | 45 | Cannot be Stunned by Hits you Block | dex_animal_charm 250 str_animal_charm 250 |
Gladiator's | Charm | Prefix | 1 | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 |
Champion's | Charm | Prefix | 81 | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 |
Slayer's | Charm | Prefix | 45 | Culling Strike | dex_animal_charm 250 str_animal_charm 250 |
of the Inquisitor | Charm | Suffix | 1 | (10-19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | int_animal_charm 500 str_animal_charm 500 |
of the Inquisitor | Charm | Suffix | 60 | (20-30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds | int_animal_charm 250 str_animal_charm 250 |
Hierophant's | Charm | Prefix | 70 | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell | int_animal_charm 50 str_animal_charm 50 |
of the Occultist | Charm | Suffix | 60 | (20-30)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 500 |
of the Saboteur | Charm | Suffix | 60 | (11-15)% Global chance to Blind Enemies on hit | int_animal_charm 250 dex_animal_charm 250 |
of the Saboteur | Charm | Suffix | 45 | (5-6)% chance to take 50% less Area Damage from Hits | int_animal_charm 250 dex_animal_charm 250 |
of the Saboteur | Charm | Suffix | 72 | (7-10)% chance to take 50% less Area Damage from Hits | int_animal_charm 125 dex_animal_charm 125 |
of the Occultist | Charm | Suffix | 1 | (10-19)% chance to Hinder Enemies on Hit with Spells | int_animal_charm 1000 |
of the Saboteur | Charm | Suffix | 1 | (5-10)% Global chance to Blind Enemies on hit | int_animal_charm 500 dex_animal_charm 500 |
of the Deadeye | Charm | Suffix | 1 | Gain (6-10) Life per Bleeding Enemy Hit | dex_animal_charm 1000 |
of the Deadeye | Charm | Suffix | 60 | Gain (11-20) Life per Bleeding Enemy Hit | dex_animal_charm 500 |
Raider's | Charm | Prefix | 45 | (3-5)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 500 |
Pathfinder's | Charm | Prefix | 72 | (11-15)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 250 |
Raider's | Charm | Prefix | 72 | (6-8)% chance to gain a Frenzy Charge on Hit | dex_animal_charm 250 |
Pathfinder's | Charm | Prefix | 45 | (6-10)% chance to inflict Withered for 2 seconds on Hit | dex_animal_charm 500 |
of Power | Uber Map Area | Suffix | 1 | Monsters gain a Power Charge on Hit Monsters have +1 to Maximum Power Charges | uber_tier_map 100 |
of Endurance | Uber Map Area | Suffix | 1 | Monsters have +1 to Maximum Endurance Charges Monsters gain an Endurance Charge when hit | uber_tier_map 100 |
Grasping | Uber Map Area | Prefix | 1 | Monsters inflict 2 Grasping Vines on Hit | uber_tier_map 50 |
of Frenzy | Uber Map Area | Suffix | 1 | Monsters gain a Frenzy Charge on Hit Monsters have +1 to Maximum Frenzy Charges | uber_tier_map 100 |
of Venom | Uber Map Area | Suffix | 1 | Monsters Poison on Hit Monsters have 100% increased Poison Duration All Damage from Monsters' Hits can Poison | uber_tier_map 50 |
Equalising | Uber Map Area | Prefix | 1 | Rare and Unique Monsters remove 10% of Life, Mana and Energy Shield from Players or their Minions on Hit | uber_tier_map 50 |
of Scarabs | Strongbox | Suffix | 68 | Contains (1-3) additional Sulphite Scarabs | drops_no_scarabs 0 default 20 |
NecropolisOverwhelmPhysicalDamageReduction1 | Necropolis Monster | Necropolis Downside | 12 | Overwhelm 15% Physical Damage Reduction | default 300 |
NecropolisOverwhelmPhysicalDamageReduction2 | Necropolis Monster | Necropolis Downside | 26 | Overwhelm 30% Physical Damage Reduction | default 200 |
NecropolisOverwhelmPhysicalDamageReduction3 | Necropolis Monster | Necropolis Downside | 44 | Overwhelm 50% Physical Damage Reduction | default 100 |
NecropolisPoison1 | Necropolis Monster | Necropolis Downside | 9 | All Damage from Hits can Poison 20% chance to Poison on Hit | default 300 |
NecropolisPoison2 | Necropolis Monster | Necropolis Downside | 38 | All Damage from Hits can Poison 50% chance to Poison on Hit | default 200 |
NecropolisPoison3 | Necropolis Monster | Necropolis Downside | 68 | All Damage from Hits can Poison Always Poison on Hit | default 100 |
NecropolisFrenzyCharge1 | Necropolis Monster | Necropolis Downside | 46 | 100% chance to gain a Frenzy Charge on Hit | default 400 |
NecropolisPowerCharge1 | Necropolis Monster | Necropolis Downside | 46 | 100% chance to gain a Power Charge on Hit | default 400 |
NecropolisEnduranceCharge1 | Necropolis Monster | Necropolis Downside | 46 | 100% chance to gain an Endurance Charge on Hit | default 400 |
NecropolisHinder1 | Necropolis Monster | Necropolis Downside | 1 | 25% chance to Hinder Enemies on Hit with Spells | default 600 |
NecropolisHinder2 | Necropolis Monster | Necropolis Downside | 14 | 50% chance to Hinder Enemies on Hit with Spells | default 400 |
NecropolisHinder3 | Necropolis Monster | Necropolis Downside | 40 | Hinder Enemies on Hit with Spells | default 200 |
NecropolisMaim1 | Necropolis Monster | Necropolis Downside | 1 | Attacks have 25% chance to Maim on Hit | default 600 |
NecropolisMaim2 | Necropolis Monster | Necropolis Downside | 14 | Attacks have 50% chance to Maim on Hit | default 400 |
NecropolisMaim3 | Necropolis Monster | Necropolis Downside | 40 | Attacks always Maim on Hit | default 200 |
of Haunting | Item | Suffix | 16 | Attacks have (15-25)% chance to cause Bleeding | necropolis_gloves 500 |
of Haunting | Item | Suffix | 16 | (15-25)% Global chance to Blind Enemies on hit | necropolis_gloves 500 |
of Haunting | Item | Suffix | 34 | (15-25)% chance to Hinder Enemies on Hit with Spells | necropolis_gloves 500 |
of Haunting | Item | Suffix | 38 | (15-25)% chance to Intimidate Enemies for 4 seconds on Hit with Attacks | necropolis_gloves 250 |
of Haunting | Item | Suffix | 38 | (15-25)% chance to Unnerve Enemies for 4 seconds on Hit with Spells | necropolis_gloves 250 |
of Haunting | Item | Suffix | 16 | (15-25)% chance to Poison on Hit | necropolis_gloves 500 |
of Haunting | Item | Suffix | 34 | Attacks have (15-25)% chance to Maim on Hit | necropolis_gloves 500 |
Profane | Uber Map Area | Prefix | 1 | Monsters gain (31-35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit | has_uber_map_prefix 60 |
of Frenzy | Uber Map Area | Suffix | 1 | Monsters gain a Frenzy Charge on Hit | has_uber_map_suffix 96 |
of Endurance | Uber Map Area | Suffix | 1 | Monsters gain an Endurance Charge on Hit | has_uber_map_suffix 96 |
of Power | Uber Map Area | Suffix | 1 | Monsters gain a Power Charge on Hit | has_uber_map_suffix 96 |
of Blinding | Uber Map Area | Suffix | 1 | Monsters Blind on Hit | has_uber_map_suffix 78 |
of Carnage | Uber Map Area | Suffix | 1 | Monsters Maim on Hit with Attacks | has_uber_map_suffix 72 |
Passive skills
These passive skills below are related to hit:
Name | Stats |
---|---|
Axe Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments [1] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] |
Axe Damage and Attack Speed | Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [1] Axe Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Axes [3] [4] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Bleed Chance | Attacks have 15% chance to cause Bleeding [1] [2] [3] [4] |
Bleed Damage and Chance | 15% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Blind Chance | 10% chance to Blind Enemies on Hit with Attacks [1] |
Chance to Poison with Spells | 10% chance to Poison on Hit with Spell Damage [1] 15% chance to Poison on Hit with Spell Damage [2] |
Claw Ailment Damage and Poison Chance | 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] |
Claw Attack Speed and Poison Chance | 10% chance to Poison on Hit with Attacks 4% increased Attack Speed with Claws [1] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Fortification Gain | Fortifying Hits grant 40% increased Fortification [1] [2] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] [2] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons [1] |
Mace Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Physical Damage and Overwhelm | 10% increased Physical Damage Overwhelm 5% Physical Damage Reduction [1] [2] |
Poison Chance | 15% chance to Poison on Hit with Attacks [1] 15% chance to Poison on Hit [2] |
Poison Chance and Damage | 10% chance to Poison on Hit with Attacks +4% to Damage over Time Multiplier for Poison [1] [2] |
Poison Chance and Duration | 10% chance to Poison on Hit 5% increased Poison Duration [1] |
Poison Damage and Chance | 10% chance to Poison on Hit with Attacks +4% to Damage over Time Multiplier for Poison [1] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Staff Damage and Block | Staff Attacks deal 10% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff [2] |
Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
Sword Damage | Sword Attacks deal 12% increased Damage with Hits and Ailments [1] Sword Attacks deal 14% increased Damage with Hits and Ailments [2] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
Wand Damage | Wand Attacks deal 16% increased Damage with Hits and Ailments [1] [2] [3] Wand Attacks deal 12% increased Damage with Hits and Ailments [2] |
Bastion Breaker | 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction [1] |
Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
Brutal Blade | Sword Attacks deal 24% increased Damage with Hits and Ailments +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Claws of the Magpie | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Cleaving | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1] |
Concussive Force | Ignites from Stunning Melee Hits deal 20% more Damage Hits Stun as though dealing 50% more Melee Fire Damage [1] |
Courage | 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1] |
Dazzling Strikes | 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect 50% increased Critical Strike Chance against Blinded Enemies [1] |
Detect Evil | Rare and Unique Enemies within 120 metres have Minimap Icons Your Hits against Marked Enemy cannot be Blocked or Suppressed [1] |
Excess Sustenance | 15% chance to gain 200 Life on Hit with Attacks [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1] |
Hatchet Master | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill [1] |
Inexorable | 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Master of Blades | 30% increased Physical Damage +30 to Strength Overwhelm 10% Physical Damage Reduction [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Nature's Concoction | Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently [1] |
Primal Spirit | +20 to Strength and Intelligence 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds [1] |
Rampart | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff [1] |
Toxic Strikes | 15% chance to Poison on Hit +15% to Damage over Time Multiplier for Poison [1] |
Unfaltering | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life [1] |
Vanquisher | 40% increased Physical Damage Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Cluster Jewel passive skills
The following Cluster Jewel passive skills are related to hit:
Name | Stats |
---|---|
Wand Damage | Wand Attacks deal 12% increased Damage with Hits and Ailments [1] |
Aggressive Defence | Fortifying Hits grant 60% increased Fortification 30% increased Fortification Duration 20% increased Damage with Attack Skills while Fortified [1] |
Cremator | 30% increased Fire Damage Ignited Enemies Killed by your Hits are destroyed [1] |
Eternal Suffering | 25% increased Chaos Damage 50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy [1] |
Expansive Might | Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments 10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1] |
Explosive Force | Gain 10% of Wand Physical Damage as Extra Chaos Damage Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1] |
Eye to Eye | 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies [1] |
Fearsome Warrior | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 8% increased Area of Effect 25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1] |
Feast of Flesh | 8% increased maximum Life 0.4% of Attack Damage Leeched as Life Gain 10 Life per Enemy Hit with Attacks [1] |
Follow-Through | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1] |
Hit and Run | Attack Skills deal 25% increased Damage while Dual Wielding +10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1] |
Hound's Mark | 20% increased Effect of your Marks 20% increased Damage with Hits and Ailments against Marked Enemy [1] |
Improvisor | 6% increased Attack Speed 10% increased maximum Mana Gain 3 Mana per Enemy Hit with Attacks [1] |
Overlord | Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds 30% increased Damage with Maces, Sceptres or Staves [1] |
Pure Guile | +20 to Dexterity Purity of Ice has 80% increased Mana Reservation Efficiency 5% chance to Blind Enemies on Hit [1] |
Raze and Pillage | Minions gain 6% of Physical Damage as Extra Fire Damage Minions have 20% chance to Ignite Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1] |
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled [1] |
Septic Spells | 20% chance to Poison on Hit with Spell Damage Spell Skills have +5% to Damage over Time Multiplier for Poison 5% increased Cast Speed [1] |
Shrieking Bolts | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit [1] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] |
Thaumophage | 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield 10% chance to Hinder Enemies on Hit with Spells [1] |
Touch of Cruelty | Chaos Spells have 10% chance to Hinder Enemies on Hit Enemies Hindered by you take 10% increased Chaos Damage [1] |
Wrapped in Flame | 20% increased Fire Damage 5% chance to Cover Enemies in Ash on Hit while you are Burning Cannot be Chilled while Burning [1] |
Axe and Sword Damage | Axe Attacks deal 12% increased Damage with Hits and Ailments Sword Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger and Claw Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Mace and Staff Damage | Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments Staff Attacks deal 12% increased Damage with Hits and Ailments [1] |
Arcane Heroism | 10% chance to gain Arcane Surge when you Hit a Unique enemy 30% increased Effect of Arcane Surge on you [1] |
Arcing Shot | Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1] |
Astonishing Affliction | 20% increased Effect of Non-Damaging Ailments 20% increased Damage with Hits and Ailments against Enemies affected by Ailments 20% increased Duration of Elemental Ailments on Enemies [1] |
Battlefield Dominator | 15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments 10% reduced Enemy Stun Threshold [1] |
Bloodscent | Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second [1] |
Bodyguards | Minions have 10% increased maximum Life Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1] |
Brutal Infamy | Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments 40% increased Damage with Hits and Ailments against Unique Enemies [1] |
Burden Projection | 30% increased Spell Damage 8% chance to Knock Enemies Back on Hit with Spell Damage [1] |
Combat Rhythm | 10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently 10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1] |
Corrosive Elements | Fire Skills have a 25% chance to apply Fire Exposure on Hit Cold Skills have a 25% chance to apply Cold Exposure on Hit Lightning Skills have a 25% chance to apply Lightning Exposure on Hit 15% increased Elemental Damage [1] |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1] |
Devastator | 20% increased Attack Damage 20% increased Damage with Ailments from Attack Skills Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1] |
Disorienting Wounds | 25% increased Damage with Bleeding 25% chance to Blind with Hits against Bleeding Enemies [1] |
Drive the Destruction | 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit [1] |
Enduring Composure | 30% increased Armour Gain 1 Endurance Charge every second if you've been Hit Recently [1] |
Hulking Corpses | Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit [1] |
Powerful Assault | 20% increased Area Damage Area Skills have 10% chance to Knock Enemies Back on Hit [1] |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Savage Response | 30% increased Critical Strike Chance +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1] |
Shifting Shadow | +20 to Dexterity 10% chance to Blind Enemies on Hit 20% increased Evasion Rating [1] |
Skeletal Atrophy | Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1] |
Smite the Weak | Attacks have 10% chance to Maim on Hit 40% increased Attack Damage against Maimed Enemies [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Weight Advantage | +20 to Strength Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments 4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1] |
Keystone passive skills
The following keystone passive skills are related to hit:
Name | Stats |
---|---|
Acrobatics | Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value Maximum Chance to Dodge Spell Hits is 75% [1] |
Divine Shield | Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1] |
Elemental Equilibrium | Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements Exposure inflicted this way applies -25% to Resistances [1] |
Elemental Overload | Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments Your Critical Strikes do not deal extra Damage Ailments never count as being from Critical Strikes [1] |
Ghost Dance | Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1] |
Glancing Blows | Chance to Block Attack Damage is doubled Chance to Block Spell Damage is doubled You take 65% of Damage from Blocked Hits [1] |
Lone Messenger | You can only have one Herald 50% more Effect of Herald Buffs on you 100% more Damage with Hits from Herald Skills 50% more Damage Over Time with Herald Skills Minions from Herald Skills deal 25% more Damage Your Aura Skills are Disabled [1] |
Perfect Agony | Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value 30% less Damage with Hits [1] |
Point Blank | Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1] |
Resolute Technique | Your hits can't be Evaded Never deal Critical Strikes [1] |
Supreme Grandstanding | Nearby Allies and Enemies Share Charges with you Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge [1] |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Transcendence | Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage -15% to all maximum Elemental Resistances [1] |
Wind Dancer | 20% less Attack Damage taken if you haven't been Hit by an Attack Recently 10% more chance to Evade Attacks if you have been Hit by an Attack Recently 20% more Attack Damage taken if you have been Hit by an Attack Recently [1] |
Masteries
The following Masteries are related to hit:
Mastery | Effects |
---|---|
Armour and Energy Shield Mastery |
|
Armour and Evasion Mastery |
|
Axe Mastery |
|
Claw Mastery |
|
Cold Mastery |
|
Dagger Mastery |
|
Dual Wielding Mastery |
|
Elemental Mastery |
|
Evasion and Energy Shield Mastery |
|
Evasion Mastery |
|
Fire Mastery |
|
Fortify Mastery |
|
Impale Mastery |
|
Leech Mastery |
|
Lightning Mastery |
|
Mace Mastery |
|
Mark Mastery |
|
Physical Mastery |
|
Projectile Mastery |
|
Shield Mastery |
|
Spell Suppression Mastery |
|
Stun Mastery |
|
Sword Mastery |
|
Totem Mastery |
|
Two Hand Mastery |
|
Wand Mastery |
|
Ascendancy passive skills
There are Ascendancy passive skills that affect hit:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1] |
Ascendant | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite Totems Taunt Enemies around them for 2 seconds when Summoned 10% increased Strength [1] |
Ascendant | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Ascendant | Gladiator | Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds +5% to maximum Chance to Block Attack Damage 20% more Physical Damage over Time 25% chance to Blind Enemies on Hit with Attacks +10% Chance to Block Attack Damage [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you [1] |
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Ascendant | Raider | 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed +20% chance to Suppress Spell Damage Phasing [1] |
Ascendant | Saboteur | 25% chance to Blind Enemies on Hit 15% increased Cooldown Recovery Rate 30% increased Area of Effect Hits have 15% chance to deal 50% more Area Damage [1] |
Assassin | Ambush and Assassinate | +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life Critical Strikes have Culling Strike 15% more Damage with Hits and Ailments against Enemies that are on Low Life 100% more Critical Strike Chance against Enemies that are on Low Life [1] |
Assassin | Noxious Strike | 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill 40% chance to Poison on Hit [1] |
Berserker | Crave the Slaughter | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage [1] |
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Champion | Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Champion | Conqueror | 100% chance to Taunt on Hit 10% reduced Damage taken if you've Taunted an Enemy Recently Enemies Taunted by you deal 20% less Damage with Hits and Ailments against other targets [1] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Deadeye | Wind Ward | 3% less Damage taken per Gale Force Lose all Gale Force when Hit [1] |
Elementalist | Heart of Destruction | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence [1] |
Elementalist | Shaper of Flames | All Damage can Ignite Hits always Ignite 25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1] |
Elementalist | Shaper of Storms | Hits always Shock All Damage can Shock 25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning Shocks from your Hits always increase Damage taken by at least 15% [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1] |
Gladiator | Blood in the Eyes | 25% chance to Blind with Hits against Bleeding Enemies Attacks Maim on Hit against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attacks have 50% chance to cause Bleeding [1] |
Gladiator | Painforged | +10% Chance to Block Attack Damage Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage [1] |
Gladiator | Violent Retaliation | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1] |
Guardian | Radiant Crusade | Grants Level 20 Summon Sentinel of Radiance Skill 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1] |
Guardian | Unwavering Crusade | 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy [1] |
Hierophant | Arcane Blessing | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 20% more Spell Damage to you [1] |
Juggernaut | Unbreakable | Armour from Equipped Body Armour is doubled 8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1] |
Juggernaut | Unflinching | 30% chance to gain an Endurance Charge when you are Hit +1 to Maximum Endurance Charges 25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges Gain 1 Endurance Charge every second if you've been Hit Recently [1] |
Juggernaut | Untiring | 1.5% of Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second 40% increased Life Regeneration rate [1] |
Occultist | Frigid Wake | 15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Pathfinder | Nature's Reprisal | 50% increased Effect of Withered 25% chance to inflict Withered for 2 seconds on Hit [1] |
Raider | Way of the Poacher | 20% chance to gain a Frenzy Charge on Kill 20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy +1 to Maximum Frenzy Charges [1] |
Saboteur | Bomb Specialist | Hits have 20% chance to deal 50% more Area Damage 20% chance to take 50% less Area Damage from Hits [1] |
Saboteur | Born in the Shadows | Cannot be Blinded Blind Enemies on Hit 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded [1] |
Shadow | Harness the Void | 27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage 13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage 7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage [1] |
Slayer | Bane of Legends | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Slayer | Headsman | Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills [1] |
Trickster | Heartstopper | Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Tasalio BladedancerTattoo of the Tasalio BladedancerStack Size: 10 Replaces a Small Strength Passive SkillAttacks have 5% chance to Maim on HitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | Attacks have 5% chance to Maim on Hit |
Tattoo of the Tasalio ShamanTattoo of the Tasalio ShamanStack Size: 10 Replaces a Small Intelligence Passive Skill5% chance to Hinder Enemies on Hit with SpellsRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 5% chance to Hinder Enemies on Hit with Spells |
Tattoo of the Tasalio WarriorTattoo of the Tasalio WarriorStack Size: 10 Replaces a Small Dexterity Passive Skill5% chance to Blind Enemies on Hit with AttacksRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 5% chance to Blind Enemies on Hit with Attacks |
Tattoo of the Tawhoa ShamanTattoo of the Tawhoa ShamanStack Size: 10 Replaces a Small Intelligence Passive Skill5% chance to Poison on HitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 5% chance to Poison on Hit |
Tattoo of the Tukohama BrawlerTattoo of the Tukohama BrawlerStack Size: 10 Replaces a Small Strength Passive Skill10% chance to Knock Enemies Back on hitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 10% chance to Knock Enemies Back on hit |
Tattoo of the Tukohama WarriorTattoo of the Tukohama WarriorStack Size: 10 Replaces a Small Strength Passive SkillMelee Hits which Stun have 5% chance to FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | Melee Hits which Stun have 5% chance to Fortify |
Language/Keyword Indicators
As of 3.20, terms such as "damage taken" "or "take [x] damage" are not consistent from a self-damage perspective and can go either way so they must be tested manually. Terms such as "Spend", "Lose" and "Sacrifice" (ex. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life
Additional Effects From 1-20% Quality:
Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Rathpith GlobeRathpith Globe
Titanium Spirit ShieldChance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.) should always be non-hit, non-damage sources and thus cannot be used for effects relying on hits or damage to activate.
References
- ↑ Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 22, 2016.
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.
- ↑ https://www.reddit.com/r/pathofexile/comments/h0z19u/comment/funpjve/?context=10
- ↑ Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
- ↑ Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 05, 2016.
- ↑ https://www.pathofexile.com/forum/view-thread/3468698
- ↑ Prohibited Library (community): https://discord.com/channels/991073626721763429/991092346651287623/1080520011807985664
- ↑ https://www.reddit.com/r/pathofexile/comments/vg6ch1/announcements_game_mechanics_qa_answers_forum/id4o6pc/?context=1