The Impaler

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The Impaler
Keystone
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1]
Punish your enemies with the excessive cruelty of a tyrant, then move on without a second thought.

The Impaler is a keystone passive skill. Whenever you impale a target, it applies four additional impales and also applies it to nearby enemies, but prevents them from receiving any further impales for 4 seconds, and impales cannot be Called using Call of Steel.

Mechanics

The Impaler changes your attacks to cause them to inflict 4 additional impale hits. This gives a total of 5 impales instead of 1. The downside to this is no impales for 4 seconds on enemies after the impale effect. This can be particularly strong when 1 skill has much more impale damage than others.

  • Example: A character uses Vaal ground slam as their first hit on an enemy with the Impaler. The next 5 hits will activate 5 times the impale damage than vaal ground slam did before, but they will not apply new impale stacks themselves. A fast attack skill like cyclone will activate the 5 vaal ground slam impales faster.

After an enemy affected by The Impaler dies, impales cannot be called from the corpse using Call of Steel until 4 seconds after the initial impale. Enemies that die in a single hit do not get impaled.[1]

Party

The impaler prevents all impales on enemies from all sources. If other players are scaling impale damage this can potentially lower the overall damage of the group. Therefore when joining a party with strangers, telling other people about this might help the groups overall damage.

Other party members hits activate your impale damage faster than solo play.

Damage calculations

All calculations assume 100% impale chance to make them simple. For characters using impale damage, The impaler keystone has the potential to raise or lower the total damage done. Whether or not the impaler can raise or lower the total damage is dependent on the following factors:

  • Hits per second: The more hits per second on enemies, the less likely the impaler is to be a better option. The reason for this is because hitting a lot will make the impales run out before you can apply more after the 4 second impale cooldown. Slow attack builds do not have to worry about the 4 second cooldown lowering their damage.
  • Damage Variance: When a player is capable of doing a lot more damage with 1 single hit occasionally and mostly doing less impale damage afterwards, this increases the damage of the impaler keystone. The reason for this is because The impaler gives 5 times the impale damage for the higher damage skill, than without it.
  • Maximum impales: For players with 5 impales max, this factor will not matter. For players with over 5 max impales, the total damage potential will go down in a longer fight that involves more than 6 total hits. For fights with fewer than 6 hits on an enemy, the 5 impale limit will not matter.

This example will try to use all of these factors to their highest potential to show that The Impaler does higher damage for certain specific builds.

  • A slow attack speed vaal ground slam build.
  • no maximum impales (It doesn't hurt, it just doesn't help in most short term fights)
  • Even higher damage variance by using as many temporary damage modifiers that raise the hit damage.
  • For most enemies clear trash with your favorite skill, cause they are easier to kill. For harder enemies, use as many temporary damage modifiers right before vaal ground slam. Make sure Vaal ground slam is your first hit on tough enemies or they will get weaker damage impales for 4 seconds.
  • Long Fights For characters with 100% chance to impale, using a 4 second cooldown instant skill or 4 second duration flask right after the impale lands will remind you when you will land impales on hit again. Always use your higher damage skill with as many temporary damage modifiers that affect the outgoing damage to maximize the impale damage.

Location

The Impaler is located on the south side of the tree, on the left side of outer part of the Duelist's area across Crimson Dance.

Class Distance from start
Duelist 12
Marauder 12
Ranger 15
Scion 16
Templar 18
Shadow 22
Witch 25

Related unique items

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted

Related modifiers

Scourge
Scourge is not added to the core game so that these mods can only be found in existing items in the permanent leagues
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HellscapeUpsideKeystoneTheImpaler_68The Impalerbody_armour 10
Sentinel
Sentinel mechanic is not added to the core game so that these mods can only be created in the permanent leagues by using legacy currency Recombinators
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Sentinel68The Impaler


In addition, during Sanctum leagues, players can use Lycia's Invocation of the Impaler to add the mod The ImpalerSanctumSpecialCorruptionKeystoneTheImpaler
Corrupted
The Impaler
to a relic. However, Lycia's Invocation is not added to the core game after the league end and the subsequent rework of The Forbidden Sanctum mechanic.

Version history

Version Changes
3.13.0
  • Now prevents Call of Steel removing any Impales inflicted within the last 4 seconds.
3.11.0
  • Introduced to the game.
  1. Tested 3.23.0c