Commandment of Spite

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NameCommandment of Spite
Skill IdEnchantmentOfSpiteWhenHit4
Icon
Cast Time1.00 sec
Item Class
Restrictions
Bow
Claw
Dagger
Fishing Rod
One-Handed Axe
One-Handed Mace
One-Handed Sword
Sceptre
Staff
Thrusting One-Handed Sword
Two-Handed Axe
Two-Handed Mace
Two-Handed Sword
Wand
Warstaff
Rune Dagger
Level Req.75
Attack Speed100% of base
Attack Damage330% of base
Effectiveness of Added Damage330%
Stored Uses1
Cooldown5.00 sec
Releases a circle of projectiles based on your weapon, leaving chilled ground in their wake.
Fires Projectiles in a circle
Fires 9 additional Projectiles
50% of Physical Damage Converted to Cold Damage
Trigger this Skill when Hit
Damage cannot be Reflected

Commandment of Spite is a Labyrinth Enchantment for Gloves acquirable from the Divine Font as found in the final room of the The Eternal Labyrinth.

Mechanics

Commandment of Spite triggers when you are hit by an enemy. It fires a ring of projectiles based off of your weapon in circle out from your character. The projectiles have 50% of their physical damage converted to cold damage and leave chilled ground underneath them. Its damage cannot be reflected. The projectiles may also fire arrows and wand projectiles.

For builds who scale their damage off of attacks with their weapon, Commandment of Spite may be a good choice as its damage can scale off of the player's weapon, as opposed to other Labyrinth Enchantment that only deal flat damage.