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Ignite

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Ignited
Status Ailment
Ignite status icon.png

You're on fire

Take fire damage over time for a duration (default: 4s). The DOT is scale with base fire damage of the hit (default: 50% of the base fire damage per second)

Ignite is an elemental ailment associated with fire that causes the affected target to take burning damage (fire damage over time).

An Ignited Stygian Ape

Mechanics

A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as Module Error: Item link: No results found for search parameter "The Three Dragons"., Module Error: Item link: No results found for search parameter "Hrimburn"., Module Error: Item link: No results found for search parameter "Stormfire"., or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as Searing BondSearing BondSpell, Totem, Fire
Level: (1-20)
Cost: (18-51) Mana
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased totem life2% increased Totem Duration1% increased Damage+0.1 to maximum number of Summoned TotemsTotem lasts 8 seconds
Deals (29.4-2459.5) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png
, do not hit and therefore cannot inflict ignite.

Resistance modifiers like penetration do not affect the chance to ignite.

The base duration of ignite is 4 seconds. The burning damage over time is 50% of the base damage of the hit of fire damage (before increased and more multipliers and resistance calculations), per second.[1] Therefore, over the base duration the target will take 200% of the base damage dealt.[1] Increasing the duration of the Ignite, either via Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse, Hex
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all enemies in an area, lowering their action speed and making other effects on them expire more slowly.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of CurseCurse has 2% increased Doom gain rate1% increased Curse DurationBase duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
50% less Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png
or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time. Linking a skill that applies an ignite with Increased Duration SupportIncreased Duration SupportSupport, Duration
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports any skill with a duration.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.5% increased Skill Effect DurationSupported Skills have 1% reduced Mana Cost
Supported Skills have 0.5% reduced Skill Effect Duration
Supported Skills have 1% increased Duration of Ailments on Enemies
Supported Skills have (45-64)% increased Skill Effect DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
will not increase the duration of the ignite.[2]

The minimum effective duration of ignite is 300ms / 0.3s, if a application of ignite has a lower duration it does not apply (as of 3.13).[3]

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[4] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

An exception to ignite stacking does, however, exist. Module Error: Item link: No results found for search parameter "Emberwake". grants an additional ignite, and equipping two would result in three ignite stacks.

As an ailment, modifiers to attack, spell, melee, and ranged damage will not apply to ignite, nor will damage modifiers that are only applicable to the skill itself.

The following modifiers will directly affect the damage of ignite:

  • Damage
  • Damage over Time
  • Elemental Damage
  • Fire Damage
  • Burning Damage
  • Ignite Damage
  • Damage over Time Multiplier
  • Fire Damage over Time Multiplier

Skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:1Superior1% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png
yesyesyes1

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Per 1% Quality:1Superior2Anomalous3Divergent1% chance to Ignite enemies
1% increased Skill Effect Duration
3% increased Critical Strike ChanceMaximum 0.2 Explosive Arrows stuck in an Enemy
2% less Skill Effect Duration
Base duration is 1 seconds
+2 to Explosion Radius per Explosive Arrow on Target, up to +12
Explosion will have (47-522) to (71-783) added Fire Damage
Explosion deals 50% less Base Damage
Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Arrow skill icon.png
yesyesyes28
Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Radius: 15
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage1% increased Skill Effect Duration3% chance to Ignite enemies
1% less Area of Effect
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png
yesyesyes12
Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 3 Use(s)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery Rate1% increased travel distance2% chance to Ignite enemies
2% more Burning Damage
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-47)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png
yesyesyes10
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
Radius: 22
Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Per 1% Quality:1Superior2Anomalous3DivergentIgnite on Cursed enemies has 0.5% increased DurationCurses inflicted by this Skill have +0.25 to maximum DoomHits against Cursed Enemies have +1% chance to IgniteBase duration is (9-10.9) seconds
Cursed enemies have -(25-44)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
Curse gains 10 Doom per second if you Cast this Spell yourself
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flammability skill icon.png
yesyesyes24

Support gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes1

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Controlled Destruction SupportControlled Destruction SupportSpell, Support
Icon: C
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills, or spell skills that deal damage.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Spell DamageSupported Skills have 3% reduced Critical Strike Chance
Supported Skills have 0.5% chance to Freeze, Shock and Ignite
Supported Skills have 0.5% chance for Damage with Hits to be Lucky
Supported Skills deal (25-44)% more Spell Damage
Supported Skills have 100% reduced Critical Strike Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes18
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 120%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Duration of Elemental Ailments on EnemiesSupported Skills have 1% increased Area of EffectSupported Skills deal 1% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on EnemyElemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
Supported Skills have 20% chance to Freeze, Shock and Ignite
(0-19)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes1
Burning Damage SupportBurning Damage SupportFire, Support
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill that hits enemies, or can deal burning damage directly.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Burning DamageSupported Skills have 1% increased Ignite Duration on EnemiesSupported Skills have 2% increased Effect of non-Damaging Ailments on EnemiesSupported Skills deal (35-54)% more Burning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes31
Fire Penetration SupportFire Penetration SupportFire, Support
Icon: V
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageSupported Skills deal 3% increased Burning DamageSupported Skills Destroy Ignited Corpses on KillSupported Skills Penetrate (18-37)% Fire ResistanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
yesyesyes31

Related modifiers

Item mods

No results found

Enchantments

No results found

Abyss Jewel mods

No results found

Veiled mod

No results found

Delve fossil-only item mod

Fossil only mod are spawn disabled since version 3.10.0 No results found

Map mod

No results found

Delve area mod

No results found

Synthesis area mod

No results found

Misc

No results found

Unique items

ItemLvl.Stats

Related passive skills

These passive skills are related to Ignite.

Chance to Ignite

No results found for the given query.

Ignite duration

No results found for the given query.

Chance to avoid being Ignited

No results found for the given query.

Miscellaneous

No results found for the given query.

Ascendancy passive skills

No results found for the given query.

Cluster jewel passives

The following cluster jewel-only passives are related to ignite: No results found for the given query.

Version history

Version Changes
3.3.0
  • Ignite now deals 50% of the igniting hit's damage per second over 4 seconds (up from 40% per second).
3.0.0
  • Skills calculate their Ignite, Poison or Bleed values as a separate damage value, taken straight from the base and added damage of the skill. This gives skills that deal fire damage a minimum and maximum Ignite Damage per Second value that is rolled on Ignites that the skill causes. Poison, Bleed and Ignite damage values are based on the base damage of the skill, and then affected by appropriate damage modifiers. Some damage modifiers affect both the hit and the Ignite, Poison or Bleed, while some only affect one.
1.0.2
  • Now deals only 20% of the original hit per second for 4 seconds.

References

  1. 1.0 1.1 Version 3.3.0 patch note
  2. https://www.reddit.com/r/pathofexile/comments/5vsnt3/question_increased_skill_duration_applies_to/
  3. Mark_GGG (November 11, 2020). "Ignites stop doing damage below 0.5 sec duration". Path of Exile on Reddit. Retrieved April 11, 2021.
  4. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.

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