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Secondary damage
Secondary damage is a component of certain attack and spell skills. It is also attainable through certain passives and items. It is a damage source that is not itself a spell, an attack or damage over time.
Modifiers to attacks, spells and damage over time do not apply to secondary damage, although it can be scaled by other kinds of damage modifiers where applicable. For example, the secondary damage component of
Detonate DeadDetonate DeadSpell, AoE, Fire
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Radius: 22Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1Superior0.5% increased Cast SpeedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.![]()
can be scaled with modifiers to area damage, fire damage, and Global damage.
The secondary damage component of skills can be blocked, dodged or evaded according to whether the skill is an attack or a spell.
Skill gems
The following skills have a secondary damage component: Currently, there are no active skill gems that deal secondary damage.
Sources other than gems
Explosions - All explosion damage is considered secondary damage. This includes explosions from items, ascendancy passives, keystones, and cluster jewel passives.
- Explosion example: Crusader influence body armor's "Enemies you Kill Explode, dealing 3% of their Life as Physical Damage".
- For more information see Explode.
Version history
| Version | Changes |
|---|---|
| 3.4.0 |
|