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>Vinifera7
(→‎Mana Leech: I'll just put this disambig note here for now so that people don't get lost.)
(→‎Mana Leech: I'll just put this disambig note here for now so that people don't get lost.)
(No difference)

Revision as of 22:06, 8 March 2014

Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Every class starts with 40 Mana, and gains +4 per level to reach 436 base mana at level 100. Every two points of Intelligence grants +1 mana. All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.[1]

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura Module Error: Too many skills found with q_where = skill.active_skill_name="Clarity". Please choose only one of the following ids:
ClarityRoyale - +(0-0.9) metres to radius, You and nearby Allies Regenerate (3-19.5) Mana per second (page)
Clarity - +(0-1.9) metres to radius, You and nearby Allies Regenerate (2.9-33) Mana per second (page)
, various unique items, and the Act 2 quest Deal with the Bandits in Normal. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]

Passives

Many passive skill nodes grant additional mana or a combination of bonuses including mana, mana regeneration, reduced mana cost, reduced mana reserved on auras, mana leech, and mana gained on kill. Some passives will increase the amount of Mana regained from Flasks.

The Blood Magic Keystone removes Mana, causing you to pay for skills with your life. Eldritch Battery converts all of your energy shield into extra mana.

Mana

In the case of Eldritch Battery, maximum mana is increased by an amount equal to total Energy Shield. In exchange, Energy Shield is reduced to 0.

Template:Passive table header

Mana
Passive Skill
(4-6)% increased maximum Mana [1]
10% increased maximum Mana
+20 to maximum Mana [1]

10% increased maximum Mana
+25 to maximum Mana [1]

4% increased maximum Mana [1] [2]
6% increased maximum Mana [1]
8% increased maximum Mana [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]

Mana is a small passive skill that grants increased maximum mana.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
Deep Thoughts
Notable Passive Skill
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence [1]

Deep Thoughts is a notable passive skill that grants increased maximum mana and increased mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilVerdant OilViolet OilDeep Thoughts
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.10.8
  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.

ru:Глубокие мысли

Mana Flows
Notable Passive Skill
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence [1]

Mana Flows is a notable passive skill that grants increased maximum mana and mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilOpalescent OilGolden OilMana Flows
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
3.11.0
  • No longer grants +10 to maximum Mana. Now grants 30% increased Mana Regeneration Rate (down from 40%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.0.0
  • Also provides +10 to maximum Mana
1.3.0
  • Intelligence increased from 10 to 20.
0.10.2
  • The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.

Mana Geyser

Deep Wisdom
Notable Passive Skill
+20 to Intelligence
+20 to maximum Mana
+20 to maximum Energy Shield [1]

Deep Wisdom is a notable passive skill that grants additional maximum mana, additional maximum energy shield and additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilTeal OilTeal OilDeep Wisdom
+20 to Intelligence
+20 to maximum Mana
+20 to maximum Energy Shield

Version history

Version Changes
1.2.0
  • Deep Wisdom also grants energy shield.
  • The Witch and Shadow passive tree starting area has been redesigned.
Eldritch Battery
Keystone
Spend Energy Shield before Mana for Skill Mana Costs
Energy Shield protects Mana instead of Life
50% less Energy Shield Recharge Rate [1]
What need have I for defence when my enemies are reduced to ash and splinters?
Energy Shield shown over mana, instead of life.

Eldritch Battery (often referred to as EB) is a keystone passive skill that makes energy shield protect mana instead of life.

Mechanics

Spend Energy Shield before Mana for Skill Mana Costs : allows paying mana costs by spending energy shield.

  • Unlike Blood Magic or Lifetap SupportLifetap SupportSupport, Duration
    Icon: T
    Level: (1-20)
    Cost & Reservation Multiplier: 300%
    Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
    Gain Lifetap after Spending a total of (23-273) Life on Upfront
    Costs and Effects of a Supported Skill
    Supported Skills deal (10-19)% more Damage while you have Lifetap
    Lifetap lasts 4 seconds

    Additional Effects From 1-20% Quality:
    Lifetap lasts +(0.1-2) seconds
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , this does not change mana costs into energy shield costs. The player still pays a mana cost, and can modify that cost with mana cost modifiers.
  • Energy shield recharge is not interrupted by energy shield spent to pay costs. Unless interrupted by damage to mana or energy shield, energy shield will continually recharge.[3][4]
  • Energy shield can only be spent for mana costs. Arcane Cloak will still spend mana, Apep's RageApep's Rage
    Omen Wand
    Wand
    Physical Damage: 33-61
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    Lose 40 Mana when you use a Skill
    Poisons you inflict deal Damage (30-50)% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    will still cause mana loss.

Energy Shield protects Mana instead of Life: allows energy shield to protect mana from damage

  • Damage may be taken to mana through % of Damage is taken from Mana before Life or uniques like The Ivory TowerThe Ivory Tower
    Saint's Hauberk
    Armour: (443-496)
    Energy Shield: (76-85)
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 Int+(40-70) to Intelligence
    +30 to maximum Energy Shield per 100 Reserved Life
    +(80-100) to maximum Mana
    Regenerate 2% of Energy Shield per second
    Chaos Damage is taken from Mana before Life
    The mind is a filter through which anarchy becomes order.
  • Damage that bypasses energy shield, such as chaos damage, will still bypass energy shield.
  • Damage to energy shield or mana will interrupt energy shield recharge.[5]

Eldritch Battery also removes the inherent 50% chance to ignore stun while you have energy shield[6] even when energy shield can still take damage by protecting mana.

Location

Eldritch Battery is a standalone keystone located on the upper right edge of the skill tree.

Class Distance from start
Witch 9
Shadow 11
Scion 15
Templar 16
Ranger 19
Marauder 23
Duelist 25

Related unique items

ItemBase ItemRequired levelStats
Replica Sorrow of the DivineReplica Sorrow of the Divine
Sulphur Flask
Lasts (10.00-12.00) Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 27Creates Consecrated Ground on Use(25-50)% increased Duration
Eldritch Battery during Effect
Life Recovery from Flasks also applies to Energy Shield during Effect
"Success! Prototype #54 has tapped into that sliver of divinity that exists within.
Faith fuels the flesh, and the flesh fuels the fire..."
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sulphur Flask27Creates Consecrated Ground on Use(25-50)% increased Duration
Eldritch Battery during Effect
Life Recovery from Flasks also applies to Energy Shield during Effect
Replica Soul TakerReplica Soul Taker
Siege Axe
One Handed Axe
Physical Damage: (163.2-190.4) to (264-308)
Critical Strike Chance: (8.00-9.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
"Nothing feels so smooth in the hand as Prototype #66.
Results like these may justify everything we do here."
Siege Axe59(140-180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60-80)% increased Critical Strike Chance
+(20-25)% to Cold Resistance
Your Physical Damage can Freeze
Eldritch Battery
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
The Devouring DiademThe Devouring Diadem
Necromancer Circlet
Energy Shield: (154-204)Requires Level 54, 112 Int+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
The spirit hungers for the flesh.Take this item to Jun Ortoi to have her Unveil it.
Necromancer Circlet54+1 to Level of Socketed Gems
Socketed Gems have 25% increased Reservation Efficiency
Trigger Level 15 Feast of Flesh every 5 seconds
(180-220)% increased Energy Shield
10% chance for Energy Shield Recharge to start when you use a Skill
Eldritch Battery
Veiled Suffix
(10-12)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention
+(16-20)% to Cold and Chaos Resistances
+(31-35) to Dexterity and Intelligence
+(16-20)% to Fire and Chaos Resistances
+(16-20)% to Lightning and Chaos Resistances
(14-16)% increased Mine Throwing Speed
(36-40)% increased Duration of Ailments you inflict while Focused
+(31-35) to Strength and Dexterity
+(31-35) to Strength and Intelligence
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
Focus has (5-8)% increased Cooldown Recovery Rate

Version history

Version Changes
3.14.0
  • Now clarified in the mod text that spent "Energy Shield before Mana for Skill Mana Costs", instead of just Cost [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.5.0
  • Now causes you to have 50% less Energy Shield Recharge Rate.
  • Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
2.0.2
  • Fixed a bug where players with Eldritch Battery would spend energy shield to cast spells which reserved mana.
2.0.1
  • Fixed a recently introduced bug where Eldritch Battery prevented the life degeneration of Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
2.0.0
  • Eldritch Battery now causes Energy Shield to protect Mana instead of Life.
    (Old effect: Converts all Energy Shield into Mana)
0.9.8e
  • Fixed a server crash related to the Discipline aura and Eldritch Battery.
0.9.4
  • Introduced to the game.

References

  1. Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
  3. Jatin_GGG (December 10, 2018). "Eldritch Battery Bug". Official Path of Exile Forums. Retrieved February 28, 2019.
  4. https://www.reddit.com/r/pathofexile/comments/mnojoj/because_life_is_just_spicy_mana/gu7jkek/?context=1
  5. https://www.reddit.com/r/pathofexile/comments/a1n53x/heres_a_new_unique_item_and_two_early_patch_notes/earf9ak/?context=1
  6. https://www.pathofexile.com/forum/view-thread/1247469

|}

Mana Regeneration

All classes have a base mana regeneration rate of 1.75% of their maximum mana per second, or equivalently 105% per minute.

Template:Passive table header

Mana Regeneration
Passive Skill
(12-17)% increased Mana Regeneration Rate [1]
20% increased Mana Regeneration Rate [1]

Mana Regeneration is a small passive skill that grants increased mana regeneration rate. Prestidigitation

Deep Thoughts
Notable Passive Skill
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence [1]

Deep Thoughts is a notable passive skill that grants increased maximum mana and increased mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilVerdant OilViolet OilDeep Thoughts
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.10.8
  • The notable passive Deep Thoughts near the Witch area has been changed to: +20% maximum mana, +20% mana regeneration, 20 Intelligence.

ru:Глубокие мысли

Mana Flows
Notable Passive Skill
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence [1]

Mana Flows is a notable passive skill that grants increased maximum mana and mana regeneration rate. It also grants additional intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilOpalescent OilGolden OilMana Flows
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence

Version history

Version Changes
3.11.0
  • No longer grants +10 to maximum Mana. Now grants 30% increased Mana Regeneration Rate (down from 40%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.0.0
  • Also provides +10 to maximum Mana
1.3.0
  • Intelligence increased from 10 to 20.
0.10.2
  • The Mana Flows group has been moved within the Duelist area. Regeneration was increased from +20% to +40%, +10 intelligence was added and the maximum mana granted was reduced from +20% to +16%.

Mana Geyser

The Shaper
The Shaper
The Shaper
Level(s) 84 (RegularKey to the CrucibleCan be used in a personal Map Device.)
85 (Uber)
Location(s) The Shaper's Realm
Quest(s) The Shaper (legacy)
Sanity's Requiem (legacy)
The Eldritch Decay (legacy)
Health 74 712 908
Damage 5689
ApS 1.76
Resistance(s) 50% Fire
50% Cold
50% Lightning
30% Chaos
Modifier(s) Cannot Be Fully Slowed
Immune To Knockback
Humanoid
"Shaper" redirects here. For the passive skill, see Shaper (passive skill).

I no longer believe these are realms of chance, rather, they must have been formulated by a sentient mind... a designer or architect. Every shadow in this place creeps about with an unforeseen purpose.

The Shaper is one of the bosses of the Atlas end game system. He is a pinnacle boss in the The Shaper's RealmThe Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
. The Shaper also occasionally appears in Shaper-influenced maps. Players can fight the Shaper using the Key to the CrucibleKey to the CrucibleCan be used in a personal Map Device. map fragments set. These map fragments can be obtained by defeating the Guardians of the Void.

Defeating the Shaper is guaranteed to drop a map fragment required for the Uber Elder encounter, either Fragment of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. or Fragment of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device.. The other 2 fragments are dropped by The Elder.

Items influenced by the Shaper have a red star icon on its header and have unique Shaper modifiers. Shaper-influenced items can drop from the Shaper boss as well as from monsters killed in maps influenced by the Shaper.

Entry

Players must use the following fragments in their map device to fight The Shaper. They can be collected by fighting various bosses, and can also be traded amongst players.

  • Fragment of the HydraFragment of the HydraStack Size: 10Enter the crucible. The nexus of
    nothingness and equilibrium of eternity.
    Can be used in a personal Map Device.
    - obtained by defeating the Lair of the Hydra MapLair of the Hydra MapMap Level: 83
    Map Tier: 16
    Guild Character: ¢
    Area is influenced by The ShaperOne of my captors wore many faces,
    yet kept her true face hidden.
    Now she cannot escape her true face.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss
  • Fragment of the ChimeraFragment of the ChimeraStack Size: 10Enter the crucible. The nexus of
    nothingness and equilibrium of eternity.
    Can be used in a personal Map Device.
    - obtained by defeating the Pit of the Chimera MapPit of the Chimera MapMap Level: 83
    Map Tier: 16
    Guild Character: Â
    Area is influenced by The ShaperOne of my captors hid a beast within his heart.
    Now his true self can be seen by all.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss
  • Fragment of the PhoenixFragment of the PhoenixStack Size: 10Enter the crucible. The nexus of
    nothingness and equilibrium of eternity.
    Can be used in a personal Map Device.
    - obtained by defeating the Forge of the Phoenix MapForge of the Phoenix MapMap Level: 83
    Map Tier: 16
    Guild Character: ¤
    Area is influenced by The ShaperOne of my captors refused redemption.
    He did not see value in a new life.
    Now new life surrounds him.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss
  • Fragment of the MinotaurFragment of the MinotaurStack Size: 10Enter the crucible. The nexus of
    nothingness and equilibrium of eternity.
    Can be used in a personal Map Device.
    - obtained by defeating the Maze of the Minotaur MapMaze of the Minotaur MapMap Level: 83
    Map Tier: 16
    Guild Character: £
    Area is influenced by The ShaperOne of my captors felt no emotion.
    He did not hesitate to inflict pain.
    Now all he feels is intense, unstoppable agony.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss

The arena is called The Shaper's RealmThe Shaper's RealmMap Level: 84
Map Tier: 17
Guild Character: ¥
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Recommendations

The following is recommended:

The fight consists of multiple phases. Before the Shaper encounter begins, the player must defeat four side bosses at the nexus. After that a portal opens to the Shaper's arena. The Shaper himself has three phases. At the end of the first and second phases he banishes Zana and the player to a passage while he heals up. The players must traverse the passage and return to the arena to begin the next phase. The Shaper recovers health slowly between phases.

Skills

Image Skills Details
Default Attack
  • The Shaper lashes out at the player, dealing Physical damage
  • He only uses it while in melee range.
  • Effects:
    • Deals 100% of damage
    • 33% more Attack Speed
Shaper Beam
(Spell)
  • The Shaper charges up his spell and then unleashes an extremely powerful beam that deals heavy damage over time if the player is hit by it.
    • The Shaper fires the beam aiming at the player, and once fired, the beam does NOT rotate to target the player
    • The player must dash away or run away from the beam area to avoid taking damage
    • The beam lasts for 3 seconds
  • If players touch it, the beam does ALL of the following:
    • Deals 5384 Fire damage per second
    • Deals 4405 Cold damage per second
    • Deals 6057 Lightning damage per second
Projectiles/Balls
(Spell)
  • The Shaper fires 3 golden orbs consecutively, dealing massive cold damage if they hit the player.
  • The projectiles accelerate as they travel
  • Each ball will deal:
Teleport Slam
(Attack)
  • The Shaper disappears into the void, then teleports to the player and slams the ground, dealing massive damage.
  • To avoid this attack:
    • Players must notice that the Shaper is about to Slam and be ready to dodge when he reappears
    • Fast movement speed and travel skills help with avoiding the attack
  • If players are anywhere within the purple circle, they will be dealt heavy damage:
    • Deals 300% of damage
    • 50% less Attack Speed
Volatile Anomalies/Vortex
(Spell)
  • Slow-moving grey balls that seek the player appear from the edges of the arena
    • Once the ball touches the player, it will create a vortex on the ground, that deals heavy cold damage over time if players stand within it
    • Players must attract the balls to the edges of the arena to prevent them from restricting mobility and combat space
    • Each vortex lasts for 25 seconds
    • Each vortex will be removed once the phase ends
Monster Portal
  • The Shaper teleports to the side of the arena, opens a monster portal and becomes invulnerable
  • The portal will spawn various kinds of shaped monsters, one at a time for about 25 seconds
  • The monsters will exit the portal and attack Zana and the player. Players must simply kill the monsters to prevent her from dying
  • If Zana is successfully protected, the portal is closed
  • If she loses all her health, she retreats and slowly recovers health, while recovering she will be unable to create her protective bubble shield (see below)
    • This is the only time in the fight when Zana is vulnerable to damage
Bullet Hell
(Spell)
  • The Shaper disappears from the arena and becomes invulnerable during this attack
  • The Shaper fills the arena with purple "bullet" projectiles that deal heavy damage
  • The intended way to escape this is to stay within Zana's protective red bubble
  • When this attack is about to end, Shaper will usually fire a beam while there are some projectiles still on the arena
  • Each bullet will deal:
Zana's Bubble
  • Once per phase Zana will create a protective bubble shield
    • Players are encouraged to stand in the bubble to avoid the Shaper's attacks (typically the Bullet Hell attack)
    • Staying anywhere in the bubble's hemisphere will protect the player, even if the character is almost at the edge of it
    • A Vortex can still spawn during this and restrict movement within the bubble

Video guide

Strategy

Promotional image of The Shaper

Summary

The following is a quick summary of the entire fight with The Shaper.

Phase Summary
The Nexus
  1. Navigate to the four corners of the arena and kill the 4 bosses.
  2. Enter the portal to begin the fight with The Shaper.
Phase One
  1. Shaper starts at 100% health, damage the Shaper down to 50% health.
  2. If a portal spawns, kill the monsters appearing from the portal.
  3. Shaper heals to 60% health, damage the Shaper down to 50% health.
  4. Shaper teleports you to a passageway.
  5. Navigate down the passageway, kill The Uncreated and use the portal to return to the arena.
Phase Two
  1. Shaper heals to 60-100% health depending on how long you took to return.
  2. Damage the Shaper down till Zana creates a red bubble and says To me exile, quickly!, then stay in Zana's bubble.
  3. If a portal spawns, kill the monsters appearing from the portal.
  4. Damage the Shaper down to 25% health.
  5. Shaper teleports you to a passageway.
  6. Navigate down the passageway, kill The Unshaped and use the portal to return to the arena.
Phase Three
  1. Shaper heals to 50-100% health depending on how long you took to return.
  2. If a portal spawns, kill the monsters appearing from the portal.
  3. Shaper spawns a clone that will perform his attacks simultaneously.
  4. Damage the Shaper down untill Zana creates a red bubble and says To me exile, quickly!, then stay in Zana's bubble.
  5. Damage the Shaper down to 0% health, after which he dies.

The Nexus

The map of the Nexus area, with 4 boss portals visible on the corners

The entry area is X shaped and contains four paths, each leading to a boss that must be killed before a portal in the middle opens. The bosses are four randomly-chosen map bosses. After they are killed, the Shaper fight can begin.

The 4 bosses will be a random selection from the following:

Nightmare Manifest (Transformed Piety from Malformation) no longer spawns as a possible boss.

Phase Mechanics

The main Shaper arena with the Shaper and Shaper Beam (top right), Vortex portals on the ground (center), and Zana (bottom center)
An example of the passageway section that players must traverse between phases

You are prevented from opening portals to your hideout while in the Shaper's arena.

Phase Attacks
Phase One
  • Default Attack
  • Shaper Beam
  • Projectiles
  • Teleport Slam
  • Monster Portal
  • Vortex
Phase Two
  • All attacks from previous phases
  • Bullet Hell
  • Vortex
    • Occurs more often than in phase 1.
Phase Three
  • All attacks from previous phases
  • Vortex
    • Occurs significantly more often than in the previous phases.
    • Potentially makes most of the arena unsafe and leaves very little room for maneuvering.
  • Clone
    • An invulnerable, spectral clone that uses one of the Shaper attacks and then disappears.

Between Phases

Between each of the Shaper phases, Zana and the player must traverse an area filled with monsters and kill a boss at its end. These areas use randomly-chosen tilesets, and appear to be thin, floating islands in a sea of stars. At the end there is a boss that players must defeat, after which a portal opens up that returns players to the main arena.

The bosses at the end are based on Riftwalker from the Laboratory MapLaboratory MapMap Level: 69
Map Tier: 2
Guild Character: Ä
My last waking moments looked very
much like this place... I miss it. I miss her.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, but have much higher health.

The Shaper slowly regenerates his health during this time, so it's recommended to reach the end as quickly as possible. Once The Uncreated/Unshaped is killed, this regeneration stops, and the intermission phase is complete.

Uber boss variant

Using five Cosmic FragmentsCosmic FragmentThe Shaper's Realm is level 85
The Shaper's full power is unleashed in The Shaper's Realm
A single act of love and defiance
may cascade destruction across the cosmos.
Use five of these in a personal Map Device to open Portals to The Shaper's Realm. Can only be used once.
opens a harder instance of the boss fight. The Shaper is fought in Area Level 85 and greatly increases in difficulty. The fight with the Shaper will have the following changes:

  • Area has the mod Monsters take 70% less damage
  • The Shaper will summon two shadow clones throughout the fight, which can use Shaper's balls, melee, and beam skills.
  • Volatile Anomalies (and their Vortexes on detonation) are not cleared between phases.
  • The Shaper's ball projectile spell fires two additional projectiles to the side, and penetrates 40% of Cold Resistance instead.
  • The Shaper's slam attack is faster, has a larger area of effect, does more damage, and cannot be blocked.
  • Zana will not shield you against his Bullet Hell attack, but he fires less projectiles per attack. Penetrates 40% of Cold Resistance instead.

Uber Shaper can also drop Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Drops

Drop rates are estimated based on crowdsourced data and may not be accurate. version 3.24.0, n=147u[1][2]

Shaper Uber Shaper
Guaranteed
Unique
  • Shaper's TouchShaper's Touch
    Crusader Gloves
    Armour: (217-305)
    Energy Shield: (45-61)
    Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
    +4 Accuracy Rating per 2 Intelligence
    +1 Life per 4 Dexterity
    +1 Mana per 4 Strength
    1% increased Energy Shield per 10 Strength
    2% increased Evasion Rating per 10 Intelligence
    2% increased Melee Physical Damage per 10 Dexterity
    By my hand, the inert is given life.
    By my hand, that which rots is reborn.
    There is nothing that cannot be changed.
    Nothing.
  • VoidwalkerVoidwalker
    Murder Boots
    Evasion: (444-596)
    Energy Shield: (43-58)
    Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
    (140-180)% increased Evasion and Energy Shield
    30% increased Movement Speed
    20% chance to Avoid Projectiles while Phasing
    You have Phasing if you've Killed Recently
    Projectiles Pierce 5 additional Targets while you have Phasing
    Celestial Footprints
    Step into the void
    and experience true freedom.
  • Dying SunDying Sun
    Ruby Flask
    Lasts (3.20-4.80) Seconds
    Consumes (45-50) of 50 Charges on use
    +40% to Fire Resistance
    +5% to Maximum Fire Resistance
    Requires Level 68(125-150)% increased Charges per use
    (60-40)% less Duration
    (10-20)% increased Area of Effect during Effect
    Skills fire 2 additional Projectiles during Effect
    All things must die.
    Whether you burn out or explode is up to you.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Solstice VigilSolstice Vigil
    Onyx Amulet
    Requires Level 64+(10-16) to all Attributes(30-40)% increased Damage
    +(50-70) to maximum Life
    Regenerate (8-10) Mana per second
    Temporal Chains has no Reservation if Cast as an Aura
    Gain Shaper's Presence for 10 seconds when you kill a Rare or Unique Enemy
    Time, like light, can be refracted into all its myriad colours.
    The first shade is beautiful, but the last will drive the unwary insane.
  • Echoes of CreationEchoes of Creation
    Royal Burgonet
    Armour: (678-954)Requires Level 65, 148 StrSocketed Warcry Skills have +1 Cooldown Use
    (80-120)% increased Armour
    +(50-70) to maximum Life
    When you Attack, take (15-20)% of Life as Physical Damage for
    each Warcry Exerting the Attack
    Skills deal (10-15)% more Damage for each Warcry Exerting them
    A cacophony of battle cries
    Reverberate through time and space
    Inflicting pain beyond measure
    (50%)
  • The Tides of TimeThe Tides of Time
    Vanguard Belt
    Requires Level 78+(260-320) to Armour and Evasion Rating100% increased Life Recovery from Flasks
    100% increased Mana Recovery from Flasks
    Flasks applied to you have 25% increased Effect
    Life Flasks gain (0-3) Charges every 3 seconds
    Mana Flasks gain (0-3) Charges every 3 seconds
    Utility Flasks gain (0-3) Charges every 3 seconds
    There is an ebb and flow to all things,
    tangible to those who watch and wait.
    (35%)
  • Entropic DevastationEntropic Devastation
    Assassin's Mitts
    Evasion: (208-307)
    Energy Shield: (42-62)
    Requires Level 58, 45 Dex, 45 IntGrants Call of Steel
    (100-150)% increased Evasion and Energy Shield
    (30-50)% increased Effect of Impales inflicted with Spells
    Critical Strikes with Spells inflict Impale
    A legion of lives claimed
    by the shards of obliterated worlds.
    (14%)
  • StarforgeStarforge
    Infernal Sword
    Two Hand Sword
    Physical Damage: (310-341) to (645-709.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 1.3 metres
    Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage
    (5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Physical Damage can Shock
    20% increased Area of Effect for Attacks
    Deal no Elemental Damage
    The end is written into the beginning.
    (<0.5%)
Encounter-
specific
drops
N/A
  • Sublime VisionSublime Vision
    Prismatic Jewel
    Limited to: 1<Aura bonus modifier>This world is not good enough for her,
    so I will make a better one. Nothing
    matters but the pursuit of perfection.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    (2-4%)
  • Cosmic Reliquary KeyCosmic Reliquary KeyStep into the inner sanctum of the minds of old
    Enter a realm untouched even by starlight
    Through transcendence, bend reality to your will.
    Travel to the Cosmic Reliquary by using this item in a personal Map Device. Can only be used once.
    (1.5%)
Additional
drops
  • Fragment of KnowledgeFragment of KnowledgeStack Size: 10Understanding leads to mastery.Can be used in a personal Map Device. or Fragment of ShapeFragment of ShapeStack Size: 10Beauty is in the eye of the creator.Can be used in a personal Map Device. (guaranteed)
  • Orb of DominanceOrb of DominanceStack Size: 10Removes one Influenced Modifier from an item with at least two Influenced
    Modifiers and upgrades another Influenced Modifier
    Upgrading a modifier of the highest tier transforms the
    modifier into an Elevated Modifier
    Attempting to upgrade an Elevated Modifier rerolls its values
    Can be used on Body Armours, Boots, Gloves and Helmets
    Right click this item then left click an item with at least two Influenced Modifiers to apply it.
    (<2.5%?)
  • Dying LightDying Light10Diamond Ring
    Item Level: 100
    Shaper + Elder Item
    Even the brightest eventually fade to darkness.
  • Several Shaper-influenced items

There is a rare chance to find and unlock the Celestial Hideout upon killing the Shaper. Each player in the area receives the hideout, irrespective of who deal the final blow.

Lore

The Shaper is the creator of the Atlas of Worlds and was the main antagonist of the Atlas of Worlds expansion. The Shaper's real name is Valdo Caeserius, and is the father of Zana Caeserius. Zana assists the player during the battle with the Shaper and constantly implores him to stop fighting and join her, but he refuses.

The Synthesis league also expanded the backstory of the Shaper and his construction of the map device.

Historical

Path of Exile has gone through multiple expansions since the Shaper was introduced, and as such mechanics that used to pertain to him no longer exist, or were modified.

Background information about the Shaper was written in the Book of Memories, which was filled as the exile collected his Memory Fragments from Elder-influenced zones.


Voice actor

The Shaper is voiced by New Zealand actor, Daryl Habraken.[3]

Version history

Version Changes
3.24.0
  • The Cosmic Wounds, Memento Mori, Thirst for Knowledge, Insatiable Appetite, Throw the Gauntlet, and The Perfect Storm Atlas Keystone Passives have been removed. Instead, we have added a new set of fragments that can be used to access the Uber Pinnacle Bosses.
    • Uber Pinnacle Bosses no longer drop additional rewards granted from their respective keystones (Uber Shaper no longer has an increased chance to drop an Orb of Dominance). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Rebalanced the drops and drop rates of Uber Pinnacle Bosses and introduced new exclusive Uber unique items. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.23.1
3.20.0
  • Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
3.19.1
3.18.0
  • Added 7 new uber versions of Pinnacle Boss fights, accessible through Atlas Keystone Passives. These fights are extremely difficult, so only attempt them if you have a very powerful character.
  • The Shaper now also can drop Echoes of CreationEchoes of Creation
    Royal Burgonet
    Armour: (678-954)Requires Level 65, 148 StrSocketed Warcry Skills have +1 Cooldown Use
    (80-120)% increased Armour
    +(50-70) to maximum Life
    When you Attack, take (15-20)% of Life as Physical Damage for
    each Warcry Exerting the Attack
    Skills deal (10-15)% more Damage for each Warcry Exerting them
    A cacophony of battle cries
    Reverberate through time and space
    Inflicting pain beyond measure
    . [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.13.1e
  • Sirus, Awakener of Worlds and The Shaper can no longer appear in The Sacred Grove, Temporal Incursions, Syndicate Laboratories and Conquerors arenas.
3.13.1
  • While witnessing The Shaper encounter, The Maven will no longer use her Heal skill during The Shaper's immunity phases.
3.9.0
  • Conquerors of the Atlas: A brand new endgame mapping experience. The Shaper and the Elder have both been defeated! ...Just not by you. Another group of Exiles has saved Wraeclast from these celestial harbingers of doom, but that wasn't enough. They continued to cut paths through the Atlas, leaving carnage in their wake, and forcing Zana to seal them in the Atlas forever. But they are trying to find a way out... Can you stop them before they bring ruin to Oriath? Featuring 5 new endgame boss encounters, powerful rewards (including new currency), and new ways to modify your Atlas.
  • We've added an Ailment Threshold to monsters. In the great majority of cases, the Ailment Threshold matches the monster's Maximum Life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required Life thresholds.
  • The Elder, Shaper, and combined Elder and Shaper encounters can still be accessed. If you're lucky, Zana may offer a Shaper or Elder guardian's map!
  • The health value of the Shaper has been adjusted. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.6.0
  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
3.2.0
  • No longer immune to Taunt, though they may not retarget based on being taunted.
3.0.0
  • Many unique monsters which were previously immune to Ailments have had their immunities removed, with the exception of Freeze. Notably, this includes several Beyond Demons, the Atziri Trio, Atziri herself, The Shaper and his Guardians, among others.
  • The Shaper now prevents players from opening portals while fighting him. Zana has 50% more life during the Shaper encounter. The grace period when re-entering the Shaper encounter mid-fight has been reduced to 3 seconds.
2.4.0
  • Introduced to the game.

References

See also

  • Uber Elder - Dual boss fight along with the Elder
  • Book of Memories - Lore that provides the backstory of Valdo Caeserius's quest against the Elder

|}

Reduced Mana Cost

These passives reduce the mana cost of skills by a percentage. However, they do not reduce the amount of mana reserved by Auras and skills like Tempest Shield, unlike the Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" support gem.

Template:Passive table header Reduced Mana Cost (passive skill) Arcane Efficiency |}

Reduced Mana Reservation

For auras and skills like Tempest Shield, these passives reduce the amount of mana reserved by a percentage.

Template:Passive table header Reduced Mana Reservation

Sovereignty
Notable Passive Skill
12% increased Mana Reservation Efficiency of Skills
10% increased effect of Non-Curse Auras from your Skills [1]

Sovereignty is a notable passive skill that grants increased reservation efficiency for skills. It also grants increased effect magnitude for auras cast by the character.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Silver OilSilver OilSilver OilSovereignty
12% increased Mana Reservation Efficiency of Skills
10% increased effect of Non-Curse Auras from your Skills

Version history

Version Changes
3.16.0

Replace "Reservation Reduction" with "Reservation Efficiency". All sources that previously provided reduced reservation now provide increased mana reservation efficiency at twice the value of the reduced reservation they used to give.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 6% reduced Reservation of Skills.
      • Instead, it now grants 12% increased Mana Reservation Efficiency of Skills.


3.14.0

Most modifiers to "Mana Reservation" now just affect "Reservation" without restriction to either resource.

    • No longer grants 6% reduced Mana Reserved.
      • Instead, it now grants 6% reduced Reservation of Skills.


3.4.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 10% increased effect of Non-Curse Auras you Cast.
      • Instead, it now grants 10% increased effect of Non-Curse Auras from your Skills.


1.2.0
  • Aura Reservation Costs and Aura Effect bonuses have been reduced across the tree.


Unknown
  • Introduced to the game
Charisma
Notable Passive Skill
16% increased Mana Reservation Efficiency of Skills
6% increased effect of Non-Curse Auras from your Skills [1]

Charisma is a notable passive skill that grants increased reservation efficiency. It also grants increased effect magnitude for auras cast by the character.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Opalescent OilGolden OilGolden OilCharisma
16% increased Mana Reservation Efficiency of Skills
6% increased effect of Non-Curse Auras from your Skills

Version history

Version Changes
3.16.0
  • 8% reduced Reservation of Skills changed to 16% increased Mana Reservation Efficiency of Skills. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.14.0
  • The costs and reservations system for skills has been extensively reworked...most modifiers to "Mana reservation" now just affect "reservation" without restriction to either resource...
1.2.0
  • Aura Reservation Costs and Aura Effect bonuses have been reduced across the tree.

This article describes historical game content.

This keystone was removed from the game in version 3.17.0.

Mortal Conviction
Keystone
You can only have one Permanent Non-Banner Aura on you from your Skills
Your Non-Banner Skills that create Permanent Auras on you do not Reserve Life
Lonely is the man who seeks power without cost.

Mortal Conviction was a keystone passive skill that allows you to reserve mana for one non-Banner aura skill for free, but prevents you from having more than one aura active.

Mechanics

Location

Mortal Conviction is located in the bottom left corner of the skill tree, behind the Blood Magic keystone.

Class Distance from start
Duelist 15
Marauder 15
Templar 17
Scion 19
Ranger 22
Witch 24
Shadow 29

Related unique items

Before the removal of this keystone from the passive skill tree Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
is able to grant this keystone.

Mortal Conviction and Blood Magic keystone as a pair, are also able to find in Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
, Malachai's AwakeningMalachai's Awakening
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 60, 21 Dex, 21 Int+20 to Strength
(15-30)% increased Spell Damage
+10% to all Elemental Resistances
Adds (42-54) to (78-88) Cold Damage to Spells while no Life is Reserved
Adds (54-64) to (96-107) Fire Damage to Spells while no Life is Reserved
Adds (5-14) to (160-173) Lightning Damage to Spells while no Life is Reserved
Blood Magic
There is no cost too great to pay for power.
Merely men who lack the conviction to pay it.
, Tukohama's FortressTukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
and Replica Tukohama's FortressReplica Tukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results."
.

After the removal of Mortal Conviction, all of these items grant Blood Magic instead. So that the latter 4 unique have double Blood Magic mods which the extra mod have no extra effect.

Version history

Version Changes
3.17.0
  • The Mortal Conviction Keystone, and the two increased maximum life skills prior to it, have been removed from the Passive Skill Tree.
  • The effects of this keystone is partially replaced by Eternal Blessing SupportEternal Blessing SupportSupport, Aura, Blessing
    Icon: c
    Level: (1-20)
    Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (0-19)% increased Aura effect
    Supported Skills have no Reservation
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    .
3.7.0
  • Reworked. Is now a keystone passive. Old mods listed below:
  • No longer grants 50% less Mana Reserved
  • No longer grants 15% increased maximum Life
  • Now grants You can only have one Non-Banner Aura on you from your Skills
  • Now grants Non-Banner Aura Skills reserve no Mana
2.0.0
  • Mortal Conviction also provides 15% increased maximum Life.
1.3.0
  • The Mortal Conviction notable passive has been reduced to 50% less mana reserved.
1.2.0
  • Mortal Conviction has been changed to 60% less mana reservation (from 40% less).
1.0.1
  • Mortal Conviction has been improved from 30% to 40% less aura mana reservation.
1.0.0
  • Skill added.

ru:Полная убеждённость |}

Mana Leech

"Mana Leech" redirects here. For the support gem, see Mana Leech (support gem).

These passives add mana leech to attacks as a percentage of physical damage dealt.

The recovery rate of mana gained from mana leech is applied at 12.5% of maximum mana per second. If you have 1000 maximum mana, and leech 500 mana with a single attack, it will take four seconds for that mana to be applied to your current mana. You always get the full amount of mana leeched, it is only the rate at which it regenerates that is "capped" - if you leech a large amount of mana during a battle, you may find that the regeneration continues long after the battle is over. Similar to flasks, the regeneration from leech will stop if you reach maximum mana.

Template:Passive table header

Mind Drinker
Notable Passive Skill
20% increased maximum Mana
Recover 2% of Mana on Kill [1]

Mind Drinker is a notable passive skill that grants increased maximum mana and a percentage of mana recovered on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilTeal OilMind Drinker
20% increased maximum Mana
Recover 2% of Mana on Kill

See also

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 20% increased maximum Mana (up from 18%).
    • No longer grants 0.4% of Attack Damage Leeched as Mana.
3.8.0
  • Now able to be allocated via Blight anointment[1]
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 25% increased Mana Regeneration Rate. nor +15 to maximum Mana[2][3]
    • Now grants Recover 2% of Mana on Kill (new mod) and 18% increased maximum Mana (up from 16%).
3.6.0
  • The Mind Drinker cluster (near the Shadow) has been moved slightly south and now shares its entry passives with the Shadow's jewel socket. It now also grants 25% increased Mana Regeneration Rate.
  • Added the Soul Thief cluster, which is where Mind Drinker used to be.
2.6.0
  • Mind Drinker Mana Leech is now all attack damage, not just physical.
2.0.0
  • Increased maximum Mana changed from 12% to 16%, Mana Leech changed from 2% to 0.4% due to Leech changes. Also grants +15 to maximum Mana.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

References


ru:Пьющий разум |}

Mana Gain on Killing Blow

These passives restore a set amount of mana whenever your character kills an enemy. Unlike mana leech, mana gained this way is restored instantly.

Template:Passive table header Mana Gain on Killing Blow

Soul Siphon
Notable Passive Skill
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana [1]

Soul Siphon is a notable passive skill that grants increased maximum mana. It also grants additional base maximum mana and mana gain on kill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAmber OilViolet OilSoul Siphon
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • Now grants +20 to maximum Mana (up from 10). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Due to the sweeping changes made to the passive tree, existing Anointments that apply to a Notable that has been removed will now apply a different Notable. We've also taken this opportunity to review the Oil combinations required for Notables.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • Now grants +10 Mana gained on Kill (up from 5).[1]
3.8.0
  • Now able to be allocated via anointment: 1x each: Teal OilTeal OilStack Size: 10
    Oil Tier: 5
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    , Violet OilViolet OilStack Size: 10
    Oil Tier: 8
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    and Golden OilGolden OilStack Size: 10
    Oil Tier: 13
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    .[2]
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. Many values have been adjusted.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 3, 2021.
  2. Natalia_GGG (September 6, 2019). "Anointing Enchantments Table in Path of Exile: Blight". Official Path of Exile Forums. Retrieved December 11, 2021.

|}

Other

Template:Passive table header Purity of Essence

For the support gem previously named Blood Magic Support, see Arrogance Support. For the other support gem with related effects, see Lifetap Support.
Blood Magic
Keystone
Removes all mana
10% more maximum Life
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Lay open your veins, and draw power from your own spilled life.

Blood Magic (often referred to as BM) is a keystone passive skill that converts all mana cost and reservation to use life instead. It also gives you more maximum life and removes your mana.

Mechanics

Skills that reserve mana will reserve life and skills that cost mana will cost life instead. Mods that affect mana cost and mana reservation such as X% increased/reduced Mana Cost of Skills, + X to Total Mana Cost of Skills and X% increased/reduced Mana Reservation Efficiency of Skills have no effect on the life cost and life reservation of skills. It is not possible to commit suicide through Blood Magic.

If taken with Eldritch Battery, your energy shield will continue to protect mana but will not be spent.

While you have Blood Magic, you are neither at full mana nor low mana.[1]

Taking this keystone along with Sanguimancy from Warlock of the Mists will provide the 50% increased Life Reservation Efficiency of Skills stat, but otherwise impart no additional benefit.

Location

Blood Magic is located in the bottom left corner of the tree.

Class Distance from start
Marauder 12
Duelist 12
Templar 14
Scion 16
Ranger 19
Witch 21
Shadow 26

Related unique items

These unique items have the Blood Magic modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

ItemBase ItemRequired levelStats
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Malachai's SimulaMalachai's Simula
Iron Mask
Evasion: (48-60)
Energy Shield: (11-14)
Requires Level 17, 21 Dex, 21 Int+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
It was a sliver of Malachai's soul
that animated the first Eternal Guardian.
Iron Mask17+20 to Strength
+(20-30)% to Lightning Resistance
Spells have a 20% chance to deal Double Damage
Blood Magic
Replica Tukohama's FortressReplica Tukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
"As one of our few creations that did not cost any fatalities,
Prototype #10 bore unexpectedly positive results."
Ebony Tower Shield61+(20-30) to maximum Life+(80-100) to maximum Life
You can Cast an additional Brand
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
Blood Magic
Tukohama's FortressTukohama's Fortress
Ebony Tower Shield
Chance to Block: 25%
Armour: (357-411)
Movement Speed: -3%
Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic
Tukohama knew that he could not lose a fight in his fortress.
So he carried his fortress to the fight.
Ebony Tower Shield61+(20-30) to maximum Life40% increased Totem Damage
+(80-100) to maximum Life
+1 to maximum number of Summoned Totems
+300 Armour per Summoned Totem
Blood Magic

Version history

Version Changes
3.17.0
  • Now grants 10% more maximum Life.
  • No longer grants Spend Life instead of Mana for effects of Skills.
3.14.0
  • The mod Socketed gems have Blood Magic has been removed from the game and replaced by Socketed Gems Cost and Reserve Life instead of Mana, or Socketed Gems Reserve Life instead of Mana, or Socketed Gems Cost Life instead of Mana, affects all version. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.1.1
  • Fixed a bug where you could not get stunned while wearing the SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    boots with the Blood Magic Keystone allocated.
1.3.0
  • When Blood Magic is active, your mana orb no longer shows as fully reserved.
1.0.0
  • Players now cannot spend or reserve their last point of life with Blood Magic.
0.9.12p
  • Fixed a bug where skills would appear disabled if you have Blood Magic.
0.9.12m
  • Fixed a bug where players who cast their auras and then return to town to select the Blood Magic keystone passive will have free auras until they log out.
0.9.11
  • Totems with Blood Magic (from either a Support Gem or the player's passives) now do not spend their own life to cast spells.
0.9.10
  • Totems using percentage reserve skills with blood magic now correctly base the cost as a percentage of their life rather than yours.
0.9.9c
  • Blood Magic now no longer prevents traps from working.
0.9.7d
  • Fixed the interaction between Chaos Inoculation and Blood Magic so that there's no crazy bugged death state any more. If you try to reserve life or mana when you have both of these keystones, you will now die properly.
0.9.4
  • Introduced to the game.

References

  1. Mark_GGG (November 15, 2013). "Infernal Mantle and Blood Magic". Official Path of Exile Forums. Retrieved May 25, 2021.

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References