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Version 0.9.9c

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Version History
0.9.9b
May 9, 2012
0.9.9c
May 10, 2012
0.9.9d
May 11, 2012

Patch notes

These are the official patch notes for version 0.9.9c released by Grinding Gear Games.

Features

  • The first zombie on the Twilight Strand now drops a skill gem appropriate for your class.
  • The chat window now defaults to the last type of chat used in this session. This does not include whispers. Global chat is now the default chat when you join game.
  • Added the ability to zoom the view in using the mouse wheel. Sometimes the camera will go through a wall when zoomed in quite far. We don't need bug reports of this, thanks.
  • The passive skill screen now always shows how many respec points you have, so that new players understand that they exist.
  • Improved the environment of the Fellshrine Ruins.

Balance

  • Changed early quest rewards so that there are more options for some classes.
  • Increased the rarity of drops from magic, rare, unique and act boss monsters.
  • Reduced the chill duration of Merveil's Ice SpearIce SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    .
  • Reduced the damage of Ice Nova for Merveil and Water Elementals.
  • Reduced chill and freeze duration of Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 140%
    Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
    Base duration is 5 seconds
    Deals (26.3-1193.2) Base Cold Damage per second
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cold Snap skill icon.png
    for Merveil and Water Elementals.
  • Reduced the distance that Merveil and Water Elementals can Cold Snap you from.
  • Reduced the distance that Snakes can spit at you from.
  • Slightly reduced the distance that Skeletal Archers can attack you from.
  • Swapped Mental Acuity and Spell Power on the passive tree.

Bug Fixes

  • Fixed a bug where Merveil would not drop her act boss item rewards properly.
  • Fixed clicking on minions so that the clicks will go through them. This means that you're able to target monsters near minions more easily.
  • Blood Magic now no longer prevents traps from working.
  • Fixed a bug where Totems would not attack monsters outside of your range with some skills.
  • Fixed a server crash that would occur if you left an area while something was caught in your Bear Trap.
  • Undead revived by a necromancer can now grant flask charges.
  • Fixed the starting weapons so that they can't spawn in the water.
  • Fixed the information on the website about 0.9.9 Gloves and Shields.
  • Double Strike is now counted as a Melee gem for the purpose of the mods that increase the levels of certain types of gems.
  • Fixed some overlapping passive skills in the tree.
  • Fixed a duplicate quest reward in Merciless difficulty.
  • Fixed up quests around Brutus so that it's clear what to do after finding him in the Prison.