Chimeral
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Chimerals are a type of monster found in later parts of Act 3.
Variations
Name | Location | Special Attributes |
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Plumed Chimeral | The Chamber of Sins Level 2, The Chamber of Sins Level 3, The Solaris Temple Level 2, The Imperial Gardens, The Upper Sceptre of God | Uses BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with a Suppressing Fire debuff, has Energy Shield and Fire and Cold Resistance |
Wild Chimeral | Untainted Paradise | Uses BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with a Suppressing Fire debuff, has Energy Shield and Fire and Cold Resistance, Extra Life |
Uniques
Name | Location | Special Attributes |
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Paradisae Venenum | The Upper Sceptre of God | Uses BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with a Suppressing Fire debuff, has Energy Shield and Fire and Cold Resistance, Devours Corpses |
The Basilisk | The Boiling Lake | |
Sallazzang | Gardens MapGardens MapMap Level: 68 Map Tier: 1 Guild Character: JVibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in a personal Map Device. Maps can only be used once. |
Uses BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with a Suppressing Fire debuff, has Energy Shield and Fire and Cold Resistance |
The Gorgon | Sulphur Vents MapSulphur Vents MapMap Level: 77 Map Tier: 10 Guild Character: PThe creatures that prowl the wildest extremes, nature anoints with cruel efficacy to defend her.Travel to this Map by using it in a personal Map Device. Maps can only be used once. |
Based on The Basilisk |
Clutch Queen | Untainted ParadiseUntainted Paradise Tropical Island MapMap Level: 70 Map Tier: 3(300-400)% increased Experience gain Area has increased monster variety Area is inhabited by wild Animals Monsters drop no ItemsFor this beauty, beauty without strength, chokes out life.Activate a Map to begin Kirac's Mission. |
Uses BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with a Suppressing Fire debuff, has Energy Shield and Fire and Cold Resistance, Extra Life |
Alpha Paradisae | Invasion Boss | Uses BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. with a Suppressing Fire debuff, has Energy Shield and Fire and Cold Resistance, Casts DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawned corpses' level matches the area level, up to a maximum of Level (20-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Devours Corpses, detonation effect of Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects From 1-20% Quality: (4-80)% increased Trap Trigger Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Version history
Version | Changes |
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3.2.0 |
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1.0.0 |
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