Passive skill
Every character in Path of Exile has access to the passive skill tree. The passive skill 'tree' is a large network of stats and raw attribute increases for the player's character. All classes use the same tree, but start in different places. When a character levels up or completes certain quests, they gain one skill point. A skill point allows the player to allocate a node on the skill tree, provided that it is already connected to an allocated node. This is how the character's passive 'path' is formed.
An interactive version of the passive skill tree can be viewed on the official Path of Exile website.
Mechanics
Characters can accrue 99 passive skill points from levels, 23 skill points from quests, with 1 more if they Deal with the Bandits by killing them all. Players can refund skill points placed using Orbs of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it., Gold or the 20 skill refund points from quests.
Players that choose the Scion as their character may also gain up to 5 additional passive skill points, depending on the choices they make in their Ascendancy.
While the passive tree may seem complicated, it actually only has two parts. It can be thought of as a map with suburbs and roads.
The clusters of related passive nodes that boost a specific area (swords, spells, damage types, evasion, etc.) are like suburbs. These will form the bulk of a character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain attribute, are like roads. Some of these roads can cover a great distance much quicker than if the player detours through the suburbs: what may look like a short path with passive boosts could be much longer than taking the +10 to attribute path.
Pressing C (default) in-game and hovering over each of the three attributes will show what these do. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'.
Layout
The character classes and their approximate starting position on the tree
- The tree can be divided into three primary sectors of equal size, one-third of the relatively circular tree, surrounding a central wheel. They are the north or blue sector, the southwest or red sector, and the southeast or green sector.
- The north or blue sector is also known as the magic sector; passives there boost intelligence, elemental damage, energy shield, wand damage, minion stats, etc. Everything related to magic and the skills normally found on blue gems.
- The southwest or red sector is also known as the melee sector; passives there boost strength, armour, physical damage, and nearly every known aspect of melee combat, as well as all skills normally found on red gems.
- The southeast or green sector is also known as the ranged sector; passives there boost dexterity, ranged projectile damage, evasion, most known aspects of ranged combat, and all skills normally found on green gems.
- As the player moves to the borders between sectors, the passive skills available there become more hybridized between the two.
- Each character starts at the border of the inner wheel of the tree at a different location. The Witch, for example, starts at the due-north border of the inner wheel, smack in the middle of the blue sector showing her preference for magic. The wheel of character images (on the right) shows which position each class starts in and therefore their preferred method of combat; the Marauder starts in the middle of the red sector showing a preference for melee combat, and the Ranger starts in the middle of the green sector for ranged combat, with the other characters starting in a position to put them in more of a hybrid role to start.
- While nothing hinders players from immediately leaving the starting area to make, say, a Melee Witch, such a player would have a hard time acquiring the melee skill gems early in the campaign (they would have to trade for them or buy them with other characters). Also, none of the witch Ascendancies would really support such skills.
Passive nodes
There are several types of passive skills.
Small passives
Small passive skills only grant attributes or minor bonuses to the character.
Notable passives
Notable passive skills grant notable improvements to the character.
Some notable passive skills can only be acquired from cluster jewels or anointing. Cluster jewels provide a unique set of notables. While most notable passives on the main skill tree can be anointed, there are some notable skills that can only be obtained by anointing (29 as of game version 3.25).
Passive masteries
When you allocate a cluster's Notable passive skill through the normal method (that is, travelling there through the skill tree), you may allocate a Mastery passive on that cluster. Masteries are present in all clusters outside of the class's starting area, and allocating it lets you acquire one passive effect within the cluster category, indicated by their icons, e.g. health, two-handed weapons, curses. The set of mastery passives offered are shared among their respective cluster categories. Once you select an option from a category, you cannot select that option again by taking the mastery passive of another cluster of the same category.
Notable passives not connected to your tree (From Anointing or Intuitive LeapIntuitive Leap
Viridian JewelRadius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad.
He's ambitious.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.) will not let you allocate a Mastery passive.
Keystone passives
Keystone passive skills significantly alters how the character functions. Some of them are granted exclusively from unique cluster jewel and unique Timeless Jewel.
Jewel sockets
Jewel sockets are passives that can be filled with jewels. By default, they are empty and don't grant any bonuses. There are currently 21 sockets distributed around the tree, 15 of which are small and 6 of them being Large Jewel Sockets, which can socket cluster jewels.
Ascendancy passives
Every character has an opportunity to gain a subclass called Ascendancy class that grants access to an Ascendancy skill tree specific for the character class chosen.
Tattoos
Tattoos can be applied to a passive skill in the skill tree to transform the passive into a different passive. Most tattoos are applied to the minor +10 attribute nodes on the tree, and some on +30 attribute notables. Up to 50 tattoos can be applied on one character.
Planning your build
With the number of nodes on the skill tree, the variety of starting positions, the number of passive skill points you can gain and the variety of available Jewels, the number of possible configurations of skill builds on the tree is so large it can for all intents and purposes be considered infinite. Planning a good build in this tree can be a daunting task for many players, but there are ways to make it much easier.
There is a VERY effective Search function at the top of the passive tree viewing window. If you put a word, or even part of a word, into this search function, every single passive node in the entire tree that has this word either within its name or its main effect description sentence will be highlighted by a pulsing glow, easily visible even with the tree view zoomed out to the maximum. You can then quickly hover your mouse over that node for more details on what it specifically does, and compare its position to the parts of the tree you have already allocated points to.
To then proceed with an effective build design, do the following:
- Think of an effect that you want, such as a specific Passive listed within another page on the Wiki that sounded attractive, or a more general concept such as passives that affect Shields.
- Type a corresponding key word into the search function, such as part of the name of the specific Passive you're looking for or a concept word like Shield.
- Zoom out the tree view and find the corresponding glowing nodes, and hover your mouse over them to check the corresponding direct effects
- Compare the positions of these passive clusters with the node path you've already unlocked, and determine the most efficient path that uses the lowest number of Passive points to get you to the desired nodes and/or puts you nearby/through other nodes with other effects that will also greatly help you in other ways later.
- Get the passive skill points through the normal means, and apply them according to plan.
With a bit of work you should be able to plan out an extremely effective character design using the above process.
Unique Jewel interactions
Some unique jewels can grant different bonuses depending on the specific socket they are socketed into and/or the other passive skills that have or have not been allocated.
- Inspired LearningInspired Learning
Crimson JewelRadius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Grants a HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom-like effect if at least 4 notable passive skills are allocated within its radius. Multiple instances of Inspired Learning stack.
- Intuitive LeapIntuitive Leap
Viridian JewelRadius: SmallPassives in Radius can be Allocated without being connected to your treeThe carpenter who picks up a blade is not mad.
He's ambitious.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Allows the allocation of passive skills within the jewel's radius without them having to be connected to the tree. May be useful in a jewel socket with several desirable notable passive skills in its radius without having to spend to passive skill points to allocate their less desirable prerequisite points.
- Might of the MeekMight of the Meek
Crimson JewelRadius: Large50% increased Effect of non-Keystone Passive Skills in Radius
Notable Passive Skills in Radius grant nothingEnough mice can kill a wolf.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Increases the effect of non-Keystone passive skills (effectively travel nodes and small nodes) within its radius with the downside of also disabling the notables.
- Pure TalentPure Talent
Viridian JewelLimited to: 1While your Passive Skill Tree connects to the Duelist's starting location, you gain:
1% of Attack Damage Leeched as Life
While your Passive Skill Tree connects to the Ranger's starting location, you gain:
7% increased Movement Speed
While your Passive Skill Tree connects to the Shadow's starting location, you gain:
+0.5% to Critical Strike Chance
While your Passive Skill Tree connects to the Witch's starting location, you gain:
0.5% of Mana Regenerated per second
While your Passive Skill Tree connects to the Templar's starting location, you gain:
Damage Penetrates 5% Elemental Resistances
While your Passive Skill Tree connects to the Scion's starting location, you gain:
+25 to All Attributes
While your Passive Skill Tree connects to the Marauder's starting location, you gain:
Melee Skills have 25% increased Area of EffectThe skilled know how to learn.
The talented know who to learn from.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Provides different bonuses depending on whether your passive skill tree connects to the starting locations of various character classes. These bonuses stack if your tree connects to more than one.
- Unending HungerUnending Hunger
Cobalt JewelLimited to: 2
Radius: MediumMinions have (6-8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on KillThey roamed, they fed, they grew,
Killing as they went,
Conquer though they may,
Their hearts will never be content.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., the three Combat Focus jewels - All Threshold jewels, these jewels provide specific bonuses only if a certain amount of a specific attribute is allocated in the nodes of the jewel's radius.
- Unnatural InstinctUnnatural Instinct
Viridian JewelLimited to: 1
Radius: SmallAllocated Small Passive Skills in Radius grant nothing
Grants all bonuses of Unallocated Small Passive Skills in Radius"I don't know how I know,
I just know that I know."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Instead of allocated nodes granting their bonuses and unallocated nodes granting nothing, Unnatural Instinct reverses it into unallocated nodes granting their bonuses and allocates nodes granting nothing. Can be combined with unique jewels or other effects that add an effect to all small nodes in radius. Has no effect on notable nodes.
- Split PersonalitySplit Personality
Crimson JewelLimited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
it and your Class' starting location
<Two random modifiers>CorruptedYou need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Grants greater bonuses the further the allocated socket is from your class's starting location on the tree. May encourage less "efficient" pathing to grant greater bonuses.
- Tempered MindTempered Mind
Cobalt JewelRadius: Medium-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in RadiusAny thought, no matter how fleeting, changes the thinker.
This item can be transformed on the Altar of Sacrifice along with Vial of TranscendencePlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., Tempered SpiritTempered Spirit
Viridian JewelRadius: Medium-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
2% increased Movement Speed per 10 Dexterity on Allocated Passives in RadiusThough the body rots, the spirit lives on.
This item can be transformed on the Altar of Sacrifice along with Vial of TranscendencePlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., Tempered FleshTempered Flesh
Crimson JewelRadius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius
2% increased Life Recovery Rate per 10 Strength on Allocated Passives in RadiusWe are born raw and untested, and we are shaped by life.
This item can be transformed on the Altar of Sacrifice along with Vial of TranscendencePlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., Transcendent MindTranscendent Mind
Cobalt JewelRadius: Medium-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in RadiusA keen mind sees what others do not, makes connections where others do not, and is dangerous in a way that others are not.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., Transcendent SpiritTranscendent Spirit
Viridian JewelRadius: Medium-1 Dexterity per 1 Dexterity on Allocated Passives in Radius
3% increased Movement Speed per 10 Dexterity on Allocated Passives in Radius
+125 to Accuracy Rating per 10 Dexterity on Unallocated Passives in Radius
2% reduced Movement Speed per 10 Dexterity on Unallocated Passives in RadiusTake comfort knowing that, even in death, we may serve our Queen and fuel her empire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket., and Transcendent FleshTranscendent Flesh
Crimson JewelRadius: Medium-1 Strength per 1 Strength on Allocated Passives in Radius
+7% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
3% increased Life Recovery Rate per 10 Strength on Allocated Passives in Radius
2% reduced Life Recovery Rate per 10 Strength on Unallocated Passives in RadiusWe are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. - First modifier cancels out any attribute of the given type that is allocated on nodes within the jewel's radius. The other modifiers grants bonuses or downsides per 10 of the given attribute allocated or unallocated within the radius of the jewel, with the bonuses varying by which jewel is granting it. For the Flesh and Spirit jewels, the timeless jewels Lethal PrideLethal Pride
Timeless JewelLimited to: 1 Historic
Radius: LargeCommanded leadership over (10000-18000) warriors under (Akoya-Kaom-Rakiata)
Passives in radius are Conquered by the Karui
HistoricThey believed themselves the greatest warriors, but that savagery turned upon their own.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Brutal RestraintBrutal Restraint
Timeless JewelLimited to: 1 Historic
Radius: LargeDenoted service of (500-8000) dekhara in the akhara of (Asenath-Balbala-Nasima)
Passives in radius are Conquered by the Maraketh
HistoricThey believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. respectively can be used to add even more strength/dexterity to the surrounding nodes.
- Thread of Hope - Allows passives in a ring to be allocated without being connected to your tree. The differing ring sizes dictate the radius of the ring and thus which passives become available. The Massive version is only available from Sirus, Awakener of Worlds with the Eye of the Storm atlas passive tree keystone allocated.
- Impossible EscapeImpossible Escape
Viridian JewelLimited to: 1Passive in Radius of <Keystone> can be Allocated without being connected to your treeCorruptedShe was the last of countless progeny bred to test the limits of limitless power.
In the cosmic prison of her birth, her siblings fought each other to the death
for supremacy. She alone reached her limit... and broke through.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Allows the allocation of passive skills within the the specified keystone passive's radius without them having to be connected to the tree, which can potentially allow you to allocate passives across the tree. The keystone itself cannot be allocated with just Impossible Escape.
- VoicesVoices
Large Cluster JewelAdds 3 Jewel Socket Passive Skills
<Random empty passive skill node mod>CorruptedOnly a madman would ignore a god's instructions.Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. - Grants three (cluster) jewel sockets gated behind passives that do nothing. It's best used for builds that want to use many jewels. The less small passives it has, the more points it saves. The 1-passive version is incredibly rare and saves one point compared to the 3-passive versions, which saves 2 points compared to the 5-passive version.
- Lioneye's FallLioneye's Fall
Viridian JewelRadius: MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to,
and even then, it knows to keep its distance.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Blue DreamThe Blue Dream
Cobalt JewelLimited to: 1
Radius: LargeGain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on KillWe crash against Chayula's body,
and fall like rain into the place we cannot go.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Green DreamThe Green Dream
Viridian JewelLimited to: 1
Radius: LargeGain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Frenzy Charge on KillWe climb like vines up Chayula's arms,
reaching into the world that should be ours.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Red DreamThe Red Dream
Crimson JewelLimited to: 1
Radius: LargeGain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain an Endurance Charge on KillWe flow like blood into Chayula's open mouth,
and spill into the land we have watched forever.
This item can be transformed with a Blessing of ChayulaPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Blue NightmareThe Blue Nightmare
Cobalt JewelLimited to: 1Gain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its valueWe swell and flood
and drown the undeserving beneath our might.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Green NightmareThe Green Nightmare
Viridian JewelLimited to: 1Gain (6-10)% of Cold Damage as Extra Chaos Damage
Passives granting Cold Resistance or all Elemental Resistances in Radius
also grant Chance to Suppress Spell Damage at 70% of its valueWe take root in the dirt
and strangle those who tread upon it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Red NightmareThe Red Nightmare
Crimson JewelLimited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its valueWe coagulate; a crimson shell
that suffocates the unworthy.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Brute Force SolutionBrute Force Solution
Cobalt JewelRadius: Large+(16-24) to Intelligence
Strength from Passives in Radius is Transformed to IntelligenceCorruptedPicking a lock takes an immense amount of skill and practice.
Breaking it with a hammer takes about three seconds.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Careful PlanningCareful Planning
Viridian JewelRadius: Large+(16-24) to Dexterity
Intelligence from Passives in Radius is Transformed to DexterityCorrupted"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems."
- History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Efficient TrainingEfficient Training
Crimson JewelRadius: Large+(16-24) to Strength
Intelligence from Passives in Radius is Transformed to StrengthCorruptedWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Fertile MindFertile Mind
Cobalt JewelRadius: Large+(16-24) to Intelligence
Dexterity from Passives in Radius is Transformed to IntelligenceCorrupted"The swallow flew fast and took many turns,
spilling a seed where no plant had grown before.
This seed grew and grew until the desert became fertile and abundant.
Your mind is like this seed."
- Maraketh ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Fluid MotionFluid Motion
Viridian JewelRadius: Large+(16-24) to Dexterity
Strength from Passives in Radius is Transformed to DexterityCorruptedEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., InertiaInertia
Crimson JewelRadius: Large+(16-24) to Strength
Dexterity from Passives in Radius is Transformed to StrengthCorruptedThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Energised ArmourEnergised Armour
Crimson JewelRadius: Large(15-20)% increased Armour
Increases and Reductions to Energy Shield in Radius are Transformed to apply to Armour at 200% of their valueCorrupted"I've yet to see prayer stop an arrow."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Energy From WithinEnergy From Within
Cobalt JewelRadius: Large(3-6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy ShieldCorruptedThe Azmeri ascetics learnt the power
of going without the body's ordinary cravings.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Healthy MindHealthy Mind
Cobalt JewelLimited to: 1
Radius: Large(15-20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their valueCorruptedFor the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Fevered MindFevered Mind
Cobalt JewelLimited to: 1
Radius: Small+(5-10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell DamageCorruptedIn sickness, the insane becomes sane.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Fortress CovenantFortress Covenant
Cobalt JewelLimited to: 1
Radius: MediumMinions deal (35-45)% increased Damage
Minions have +(10-12)% Chance to Block Attack Damage
Minions have +(10-12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased DamageCorruptedForsake what you might have had.
Command power beyond your potential.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., Quickening CovenantQuickening Covenant
Viridian JewelLimited to: 1
Radius: MediumMinions have (12-16)% increased Attack Speed
Minions have (12-16)% increased Cast Speed
Minions have +(20-24)% chance to Suppress Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions have 25% reduced Movement SpeedCorruptedLose that which you never had.
Gain power you could not have grasped.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Perandus PactThe Perandus Pact
Prismatic JewelLimited to: 1
Radius: Large<Random modifier that grants bonus stats to passive skills in radius>It was more than luck that allowed the Perandus line
to turn even great misfortunes into golden
opportunities.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., The Light of MeaningThe Light of Meaning
Prismatic JewelLimited to: 1
Radius: Large<Random modifier that grants bonus stats to passive skills in radius>To name a thing is to give it power.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., any non-unique jewel with Ngamahu, Flame's Advance - All jewels that somehow change or add to the effects of the passives in their respective radii.
Timeless jewels
Dropping naturally only in the unique rarity, Timeless jewels can change the passive tree in interesting, sometimes difficult to predict ways. See the related page for more information.
Passive skill points as quest rewards
Several quests in the storyline reward characters with points to spend on the passive tree. Players can use the command /passives in-game to get a list of passives quests they have already received on that character.
Listed below are all the quests that reward passive tree points. There are 23-24 total, depending on your choices during the Bandit quest.
- Act 1 : The Dweller of the Deep
- Act 1 : The Marooned Mariner
- Act 1 : The Way Forward
- Act 2 : Through Sacred Ground
- Act 2 : Deal With The Bandits (+1 if the player kills all bandits)
- Act 3 : Victario's Secrets
- Act 3 : Piety's Pets
- Act 4 : An Indomitable Spirit
- Act 5 : In Service to Science
- Act 5 : Kitava's Torments
- Act 6 : The Father of War
- Act 6 : The Puppet Mistress
- Act 6 : The Cloven One
- Act 7 : The Master of a Million Faces
- Act 7 : Queen of Despair
- Act 7 : Kishara's Star
- Act 8 : Love is Dead
- Act 8 : Reflection of Terror
- Act 8 : The Gemling Legion
- Act 9 : Queen of the Sands
- Act 9 : The Ruler of Highgate
- Act 10 : Vilenta's Vengeance
- Act 10 : An End to Hunger (+2)
Passive skill refund points as quest rewards
Several quests in the storyline reward characters with passive refund points (or known as passive skill respec point) which allows the character to deallocate passive points in a similar fashion to Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it..
Listed below are all the quests that reward passive respec points. There are 20 passive respec points total from quests.
- Act 1: A Dirty Job (+2)
- Act 2: Through Sacred Ground (+2)
- Act 3: Victario's Secrets (+2)
- Act 4: An Indomitable Spirit (+2)
- Act 5: Kitava's Torments (+2)
- Act 6: Fallen from Grace (+2)
- Act 7: Kishara's Star (+2)
- Act 8: Love is Dead (+2)
- Act 9: Fastis Fortuna (+2)
- Act 10: No Love for Old Ghosts (+2)
See also
Version history
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3.25.0 |
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With the removal of the difficulty system meant that most quest rewards got reworked. Characters that killed Merciless Malachai prior to the release of 3.0 will typically have 10-12 of the possible 22-24 available passive quest points. Certain quests from part two were already "completed" for legacy characters created before 3.0. These are:
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