Gem tag: Difference between revisions
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*Strength: [[Flame Totem]], [[Molten Strike]] | *Strength: [[Flame Totem]], [[Molten Strike]] | ||
*Dexterity: [[Ethereal Knives]], [[Frost Blades]], [[Lightning Strike]], [[ | *Dexterity: [[Ethereal Knives]], [[Frost Blades]], [[Lightning Strike]], [[Siege Ballista]], [[Spectral Throw]], [[Wild Strike]], [[Vaal Lightning Strike]], [[Vaal Spectral Throw]] | ||
*Intelligence: [[Arctic Breath]], [[Ball Lightning]], [[Essence Drain]], [[Fireball]], [[Freezing Pulse]], [[Ice Spear]], [[Incinerate]], [[Kinetic Blast]], [[Lightning Trap]], [[Magma Orb]], [[Power Siphon]], [[Spark]], [[Vaal Fireball]], [[Vaal Lightning Trap]], [[Vaal Power Siphon]], [[Vaal Spark]] | *Intelligence: [[Arctic Breath]], [[Ball Lightning]], [[Essence Drain]], [[Fireball]], [[Freezing Pulse]], [[Ice Spear]], [[Incinerate]], [[Kinetic Blast]], [[Lightning Trap]], [[Magma Orb]], [[Power Siphon]], [[Spark]], [[Vaal Fireball]], [[Vaal Lightning Trap]], [[Vaal Power Siphon]], [[Vaal Spark]] | ||
Revision as of 22:25, 4 February 2016
All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords largely determine which support gems and modifiers can modify a certain skill. The relationship is not strict, however.
Support Skill Keywords
While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.
- AoE: Concentrated Effect, Elemental Proliferation, Increased Area of Effect
- Attack: Additional Accuracy, Cast on Melee Kill, Endurance Charge on Melee Stun Faster Attacks, Life Gain on Hit, Point Blank
- Aura: Blasphemy, Generosity
- Bow: Ranged Attack Totem
- Chaos Added Chaos Damage, Poison, Void Manipulation
- Cold Added Cold Damage, Cold to Fire, Cold Penetration,Elemental Proliferation, Hypothermia, Ice Bite
- Curse: Blasphemy, Curse on Hit
- Duration: Increased Duration, Less Duration, Ranged Attack Totem, Rapid Decay, Spell Totem
- Fire: Added Fire Damage, Chance to Ignite, Cold to Fire, Elemental Proliferation, Fire Penetration, Increased Burning Damage
- Lightning: Added Lightning Damage, Elemental Proliferation, Innervate, Lightning Penetration,Physical to Lightning
- Melee: Endurance Charge on Melee Stun, Melee Damage on Full Life, Melee Physical Damage, Melee Splash, Multistrike
- Mine: Remote Mine, Trap and Mine Damage
- Minion: Minion Damage, Minion Life, Minion Speed, Minion and Totem Elemental Resistance
- Movement: Minion Speed
- Projectile: Chain, Faster Projectiles, Fork, Greater Multiple Projectiles, Iron Grip, Lesser Multiple Projectiles, Physical Projectile Attack Damage, Pierce, Point Blank, Ranged Attack Totem, Slower Projectiles
- Spell: Cast on Crit, Cast on Death, Cast on Melee Kill, Cast when Damage Taken, Cast when Stunned, Controlled Destruction, Faster Casting, Iron Will, Spell Echo
- Totem: Ranged Attack Totem, Spell Totem
- Trap: Multiple Traps, Trap, Trap and Mine Damage
- Trigger: Cast on Critical Strike, Cast on Death, Cast on Melee Kill, Cast when Damage Taken, Cast when Stunned, Curse on Hit
For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.
Active Skill Keywords
AoE
See Area Damage.
- Strength: Anger, Blast Rain, Blade Vortex, Bladefall, Cleave, Decoy Totem, Determination, Enduring Cry, Ground Slam, Herald of Ash, Infernal Blow, Leap Slam, Molten Shell, Molten Strike, Punishment, Rejuvenation Totem, Shockwave Totem, Static Strike, Sweep, Vaal Ground Slam, Vaal Molten Shell, Vitality, Warlord's Mark
- Dexterity: Cyclone, Detonate Dead, Explosive Arrow, Fire Trap, Freeze Mine, Grace, Haste, Hatred, Herald of Ice, Ice Shot, Lightning Arrow, Poison Arrow, Projectile Weakness, Rain of Arrows, Reave, Shrapnel Shot, Smoke Mine, Temporal Chains, Vaal Cyclone, Vaal Detonate Dead, Vaal Grace, Vaal Haste, Vaal Rain of Arrows, Vaal Reave
- Intelligence: Arctic Breath, Assassin's Mark, Ball Lightning, Clarity, Cold Snap, Conductivity, Discharge, Discipline, Elemental Weakness, Enfeeble, Fire Nova Mine, Fireball, Firestorm, Flame Surge, Flameblast, Flammability, Frostbite, Glacial Cascade, Gluttony of Elements, Ice Nova, Kinetic Blast, Lightning Tendrils, Lightning Warp, Magma Orb, Purity of Elements, Righteous Fire, Shock Nova, Vaal Clarity, Vaal Cold Snap, Vaal Discipline, Vaal Fireball, Vaal Flameblast, Vaal Ice Nova, Vaal Lightning Warp, Vaal Righteous Fire, Vulnerability, Wither, Wrath
Attack
See Attack Damage.
- Strength: Cleave, Dominating Blow, Glacial Hammer, Ground Slam, Heavy Strike, Ice Crash, Infernal Blow, Leap Slam, Molten Strike, Shield Charge, Static Strike, Sweep, Vaal Glacial Hammer, Vaal Ground Slam, Vigilant Strike
- Dexterity: Barrage, Blast Rain, Blink Arrow, Burning Arrow, Cyclone, Double Strike, Dual Strike, Elemental Hit, Explosive Arrow, Flicker Strike, Frenzy, Frost Blades, Ice Shot, Lightning Arrow, Lightning Strike, Mirror Arrow, Poison Arrow, Puncture, Rain of Arrows, Reave, Shrapnel Shot, Spectral Throw, Split Arrow, Vaal Reave, Viper Strike, Whirling Blades, Vaal Burning Arrow, Vaal Cyclone, Vaal Double Strike, Vaal Lightning Strike, Vaal Rain of Arrows, Vaal Spectral Throw, Wild Strike
- Intelligence: Power Siphon, Kinetic Blast, Vaal Power Siphon
Aura
An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Most of them reserve a percentage of your Mana, only Clarity reserves a flat amount. See Aura.
- Strength: Anger, Determination, Purity of Fire, Vitality
- Dexterity: Grace, Haste, Hatred, Purity of Ice, Vaal Grace, Vaal Haste
- Intelligence: Clarity, Discipline, Gluttony of Elements, Purity of Elements, Purity of Lightning, Vaal Clarity, Vaal Discipline, Wrath
Bow
These skills require a bow to be used. They implicitly have the projectile keyword (see Projectile Damage).
- Dexterity: Barrage, Blast Rain, Blink Arrow, Burning Arrow, Elemental Hit, Explosive Arrow, Frenzy, Ice Shot, Lightning Arrow, Mirror Arrow, Caustic Arrow, Puncture, Rain of Arrows, Shrapnel Shot, Split Arrow, Tornado Shot, Vaal Burning Arrow, Vaal Rain of Arrows
Cast
Skills marked with the Cast keyword deal secondary damage. Cast gems are not spells, and are therefore not affected by modifiers that would normally only modify spells.
- Strength: Herald of Ash
- Dexterity: Bear Trap, Detonate Dead, Herald of Ice, Vaal Detonate Dead
- Intelligence: Herald of Thunder
Chaining
Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.
- Intelligence: Arc, Magma Orb, Tempest Shield, Vaal Arc
Chaos
Chaos is one of the five damage types; see Chaos Damage.
- Strength: Abyssal Cry
- Dexterity: Caustic Arrow, Desecrate, Viper Strike
- Intelligence: Contagion, Essence Drain, Summon Chaos Golem, Wither
Cold
Cold is one of the five damage types; see Cold Damage.
- Strength: Glacial Hammer, Ice Crash, Vaal Glacial Hammer
- Dexterity: Elemental Hit, Freeze Mine, Hatred, Herald of Ice, Summon Ice Golem, Ice Shot, Purity of Ice, Wild Strike
- Intelligence: Arctic Breath, Cold Snap, Discharge, Freezing Pulse, Frostbite, Frost Wall, Glacial Cascade, Ice Nova, Ice Spear, Vaal Cold Snap, Vaal Ice Nova
Curse
These skills weaken enemies to make them less dangerous or easier to kill. See Curse.
- Strength: Punishment, Warlord's Mark
- Dexterity: Poacher's Mark, Projectile Weakness, Temporal Chains
- Intelligence: Assassin's Mark, Conductivity, Elemental Weakness, Enfeeble, Flammability, Frostbite, Vulnerability
Duration
Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.
- Strength: Abyssal Cry, Decoy Totem, Devouring Totem, Enduring Cry, Flame Totem, Immortal Call, Molten Shell, Punishment, Rallying Cry, Rejuvenation Totem, Searing Bond, Shockwave Totem, Static Strike, Vaal Immortal Call, Vaal Molten Shell, Warlord's Mark
- Dexterity: Animate Weapon, Bear Trap, Blade Vortex, Blink Arrow, Blood Rage, Explosive Arrow, Fire Trap, Freeze Mine, Ice Shot, Mirror Arrow, Phase Run, Poison Arrow, Projectile Weakness, Puncture, Smoke Mine, Temporal Chains, Vaal Grace, Vaal Haste,Viper Strike
- Intelligence: Arctic Breath, Assassin's Mark, Conductivity, Contagion, Conversion Trap, Elemental Weakness, Essence Drain, Enfeeble, Firestorm, Flame Dash, Flammability, Frostbite, Frost Wall, Gluttony of Elements, Lightning Trap, Spark, Summon Raging Spirit, Summon Skeletons, Vaal Clarity, ,Vaal Discipline, Vaal Lightning Trap, Vaal Spark, Vaal Summon Skeletons, Vulnerability, Wither
Fire
Fire is one of the five damage types; see Fire Damage.
- Strength: Anger, Flame Totem, Herald of Ash, Infernal Blow, Molten Shell, Molten Strike, Purity of Fire, Searing Bond, Summon Flame Golem, Vaal Molten Shell,
- Dexterity: Blast Rain, Burning Arrow, Detonate Dead, Elemental Hit, Explosive Arrow, Fire Trap, Vaal Burning Arrow, Vaal Detonate Dead, Wild Strike
- Intelligence: Discharge, Fire Nova Mine, Fireball, Firestorm, Flame Dash, Flame Surge, Flameblast, Flammability, Incinerate, Magma Orb, Righteous Fire, Summon Raging Spirit, Vaal Fireball, Vaal Flameblast, Vaal Righteous Fire
Golem
Golems are a type of minion that provides a direct Buff to the person who summoned them, but not to anyone else.
- Strength: Summon Flame Golem
- Dexterity: Summon Ice Golem
- Intelligence: Summon Chaos Golem
Lightning
Lightning is one of the five damage types; see Lightning Damage.
- Strength: Static Strike
- Dexterity: Elemental Hit, Lightning Arrow, Lightning Strike, Shrapnel Shot, Vaal Lightning Strike, Wild Strike
- Intelligence: Arc, Ball Lightning, Conductivity, Discharge, Herald of Thunder, Lightning Tendrils, Lightning Trap, Lightning Warp, Purity of Lightning, Shock Nova, Spark, Storm Call, Tempest Shield, Vaal Arc, Vaal Lightning Trap, Vaal Lightning Warp, Vaal Spark, Wrath
Melee
Some melee skills require certain weapons; see Melee Skills. These skills all deal melee damage.
- Strength: Cleave, Dominating Blow, Glacial Hammer, Ground Slam, Heavy Strike, Ice Crash, Infernal Blow, Leap Slam, Molten Strike, Shield Charge, Static Strike, Sweep, Vaal Glacial Hammer, Vaal Ground Slam
- Dexterity: Cyclone, Double Strike, Dual Strike, Elemental Hit, Lightning Strike, Flicker Strike, Frenzy, Puncture, Reave, Viper Strike, Whirling Blades, Wild Strike, Vaal Cyclone, Vaal Double Strike, Vaal Lightning Strike, Vaal Reave
Mine
See Mine Damage.
- Dexterity: Freeze Mine, Smoke Mine
- Intelligence: Fire Nova Mine
Minion
These skills let characters raise monsters to fight enemies; see minion damage.
- Strength: Animate Guardian, Dominating Blow, Summon Flame Golem
- Dexterity: Animate Weapon, Blink Arrow, Mirror Arrow, Summon Ice Golem
- Intelligence: Bone Offering, Convocation, Flesh Offering, Raise Spectre, Raise Zombie, Summon Chaos Golem, Summon Raging Spirit, Summon Skeletons, Vaal Summon Skeletons
Movement
Skills that move the character.
- Strength: Leap Slam, Shield Charge
- Dexterity: Blink Arrow, Cyclone, Flicker Strike, Phase Run, Smoke Mine, Vaal Cyclone, Whirling Blades
- Intelligence: Flame Dash, Lightning Warp, Vaal Lightning Warp
Projectile
See Projectile Damage.
- Strength: Flame Totem, Molten Strike
- Dexterity: Ethereal Knives, Frost Blades, Lightning Strike, Siege Ballista, Spectral Throw, Wild Strike, Vaal Lightning Strike, Vaal Spectral Throw
- Intelligence: Arctic Breath, Ball Lightning, Essence Drain, Fireball, Freezing Pulse, Ice Spear, Incinerate, Kinetic Blast, Lightning Trap, Magma Orb, Power Siphon, Spark, Vaal Fireball, Vaal Lightning Trap, Vaal Power Siphon, Vaal Spark
Spell
See Spell Damage.
- Strength: Anger, Animate Guardian, Decoy Totem, Determination, Devouring Totem, Flame Totem, Immortal Call, Molten Shell, Punishment, Purity of Fire, Rejuvenation Totem, Searing Bond, Shockwave Totem, Summon Flame Golem, Vaal Immortal Call, Vaal Molten Shell, Vitality, Warlord's Mark
- Dexterity: Animate Weapon, Blade Vortex, Bladefall, Blood Rage, Detonate Dead, Ethereal Knives, Fire Trap, Freeze Mine, Grace, Haste, Hatred, Phase Run, Projectile Weakness, Purity of Ice, Smoke Mine, Summon Ice Golem, Temporal Chains, Vaal Detonate Dead, Vaal Grace, Vaal Haste
- Intelligence: Arc, Arctic Breath, Assassin's Mark, Ball Lightning, Bone Offering, Clarity, Cold Snap, Conductivity, Contagion, Conversion Trap, Desecrate, Discharge, Discipline, Elemental Weakness, Enfeeble, Essence Drain, Fire Nova Mine, Fireball, Firestorm, Flame Dash, Flame Surge, Flameblast, Flammability, Flesh Offering, Freezing Pulse, Frostbite, Frost Wall, Glacial Cascade, Gluttony of Elements, Ice Nova, Ice Spear, Incinerate, Lightning Warp, Magma Orb, Lightning Tendrils, Lightning Trap, Purity of Elements, Purity of Lightning, Raise Spectre, Raise Zombie, Righteous Fire, Shock Nova, Spark, Summon Chaos Golem, Summon Raging Spirit, Summon Skeletons, Tempest Shield, Vaal Arc, Vaal Clarity, Vaal Cold Snap, Vaal Discipline, Vaal Fireball, Vaal Flameblast, Vaal Ice Nova, Vaal Lightning Trap, Vaal Lightning Warp, Vaal Righteous Fire, Vaal Spark, Vaal Summon Skeletons, Vulnerability, Wither, Wrath
Totem
Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems. See totem damage.
- Strength: Decoy Totem, Devouring Totem, Flame Totem, Rejuvenation Totem, Shockwave Totem
Trap
Traps are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem. See trap damage.
- Dexterity: Bear Trap, Fire Trap
- Intelligence: Conversion Trap, Lightning Trap, Vaal Lightning Trap
Trigger
Certain skills can't be activated manually, and happen automatically when specific conditions are met.
Getting hit by these skills does not activate any trigger effects, like Reckoning or the energy shield recovery of Aegis AuroraAegis Aurora
Champion Kite ShieldChance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack SkillsBorn from the marriage of ice and sky,
the aurora evokes both awe and power..
Vaal
Vaal Skills are special, more powerful versions of existing skills. They can be obtained from Vaal Vessels in Corrupted Areas or by using a Vaal Orb on a normal skill gem. Vaal Skills can only be used if they are fuelled with the souls of killed enemies.
- Strength: Vaal Glacial Hammer, Vaal Ground Slam, Vaal Immortal Call, Vaal Lightning Strike, Vaal Molten Shell,
- Dexterity: Vaal Burning Arrow, Vaal Cyclone, Vaal Detonate Dead, Vaal Double Strike, Vaal Grace, Vaal Haste, Vaal Rain of Arrows, Vaal Reave, Vaal Spectral Throw
- Intelligence: Gluttony of Elements, Vaal Arc, Vaal Clarity, Vaal Cold Snap, Vaal Discipline, Vaal Fireball, Vaal Flameblast, Vaal Ice Nova, Vaal Lightning Trap, Vaal Lightning Warp, Vaal Power Siphon, Vaal Righteous Fire, Vaal Spark, Vaal Storm Call, Vaal Summon Skeletons
Warcry
Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as Cast when Damage Taken. They all share a cooldown.
- Strength: Abyssal Cry, Enduring Cry, Rallying Cry