Blackflame

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Blackflame
Amethyst Ring
Requires Level 49+(17-23)% to Chaos Resistance+(8-12)% to Fire Damage over Time Multiplier
50% reduced Ignite Duration on Enemies
(10-15)% chance to Ignite
Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
Withered does not expire on Enemies Ignited by you
+(20-25)% to Fire and Chaos Resistances
Beyond the veil of death, there burns a fire
by whose light night is borne.
Acquisition
Drop restricted
Exclusive as a reward from Rituals.
Vendor Offer
16x Alchemy Shard
8x Alteration Shard
Metadata
Item class: Ring

Blackflame is a unique Amethyst RingAmethyst RingRequires Level 30+(17-23)% to Chaos Resistance.

Mechanics

Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite: This modifier causes enemies ignited by you or your skills to treat ignites' fire DPS as chaos DPS. This is mechanically similar to the modifier on Apep's SupremacyApep's Supremacy
Vaal Spirit Shield
Chance to Block: 24%
Energy Shield: (186-214)
Movement Speed: -3%
Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
+(130-150) to maximum Energy Shield
(30-50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
Give him your body, and your burdens will follow.
. It is not a type of conversion or fire damage taken as chaos.[1]

  • Offensively, ignites still scale with fire damage modifiers, such as Fire Damage over Time Multiplier. The attacker's modifiers to chaos damage over time do not affect ignite.
    • If the ignite is inflicted by chaos damage, like with HexblastHexblastSpell, AoE, Chaos, Hex
      Level: (1-20)
      Cost: (16-30) Mana
      Cast Time: 1.00 sec
      Critical Strike Chance: 4.00%
      Effectiveness of Added Damage: 340%
      Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
      This Spell's Cast Time is added to its Cooldown if Triggered
      Base radius is 2.8 metres
      All Damage can Ignite, Freeze, and Shock
      Chaos Damage with Hits is Resisted by lowest Resistance instead
      40% more Damage with Ailments if Enemy is Hexed
      100% more Damage with Hits if Enemy is Hexed
      100% chance to remove a Hex after Damaging

      Additional Effects From 1-20% Quality:
      -(0.5-10)% chance to remove a Hex after Damaging
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      , increased and more modifiers to chaos damage apply. Modifiers to chaos damage over time still wouldn't.
  • Defensively, ignite is mitigated as chaos damage, by the enemy's chaos resistance and modifiers to chaos damage taken, such as Withered.[2][3]
    • This means ignite can no longer benefit from Combustion SupportCombustion SupportFire, Support
      Icon: i
      Level: (1-20)
      Cost & Reservation Multiplier: 130%
      Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
      Supported Skills have 25% chance to Ignite
      Enemies Ignited by Supported Skills have -10% to Fire Resistance

      Additional Effects From 1-20% Quality:
      Supported Skills deal (0.5-10)% increased Fire Damage
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
      or debuffs like Exposure.
  • Burning ground created by Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    AoE Radius: 30
    Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
    Deals (26-832) to (40-1247) Fire Damage
    (50-88)% more Damage with Hits against Burning enemies
    Cannot Ignite
    +(0-9) to Area of Effect length
    Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
    Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Hits against Burning enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds
    Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
    Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
    Can create each Ground effect no more than once each second
    Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Mark
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    is unaffected by Blackflame. It still scales from the ignite's base fire damage, and deals fire damage normally.
  • When used with The FulcrumThe Fulcrum
    Ezomyte Staff
    Warstaff
    Physical Damage: (127.2-148.4) to (384-448)
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
    (0-50)% of Physical Damage Converted to Fire Damage
    (0-50)% of Physical Damage Converted to Cold Damage
    (0-50)% of Physical Damage Converted to Lightning Damage
    Elemental Ailments you inflict are Reflected to you
    Elemental Damage with Hits is Lucky while you are Shocked
    Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
    Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
    To stand at the confluence of the elements,
    the master must achieve perfect balance.
    , reflected ignites will make the player take chaos damage instead of fire damage from ignites, meaning they would deal no damage with Chaos Inoculation.

Item acquisition

Blackflame has restrictions on where or how it can drop. It cannot be chanced.

Exclusive as a reward from Rituals.

Version history

Version Changes
3.13.0
  • Introduced to the game.

References

  1. https://www.reddit.com/r/pathofexile/comments/ksk5ka/announcing_path_of_exile_echoes_of_the_atlas/gj6kyxq/?context=1
  2. Bex_GGG (January 9, 2021). "Path of Exile: Echoes of the Atlas FAQ and Q&A Summary". Official Path of Exile Forums. Retrieved January 11, 2021.
  3. Community_Team (May 18, 2021). "Game Mechanics Q&A Answers". Official Path of Exile Forums. Retrieved May 20, 2021.

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