Version 1.0.2

From Path of Exile Wiki
Jump to navigation Jump to search
Version History
1.0.1c
November 21, 2013
1.0.2
November 29, 2013
1.0.2b
December 3, 2013

Patch notes

These are the official patch notes for version 1.0.2 released by Grinding Gear Games.[1]

Notes

  • This patch contains substantial balance changes to Damage Over Time calculations. If problems are found, we'll follow up rapidly with hotfixes. Please be very careful when playing in the Hardcore or Nemesis leagues after patches of this size.

Major Content/Features

  • Added a new intelligence skill - Storm CallStorm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 250%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage
    Base duration is 1.50 seconds
    +(0-0.6) metres to radius

    Additional Effects From 1-20% Quality:
    (0.75-15)% chance for Lightning to Strike the Marker when Cast
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.
  • Storm Call is available to the Shadow, Witch and Templar from the "Breaking some Eggs" quest in Normal Difficulty.
  • Added four new Unique items, three of which were designed by supporters.
  • Added six new cosmetic microtransactions: Seraph Spectral Throw EffectSeraph Spectral Throw EffectSkill Gem EffectYour Spectral Throw projectile becomes a glowing, feathery wing., Lightning Bat PetLightning Bat PetPetSummons your pet, Orange Portal EffectOrange Portal EffectPortalThis character's portals use the Orange effect., Exile's Essentials Back AttachmentExile's Essentials Back AttachmentArmour AttachmentAdds the Exile's Essentials back attachment to any equipped body armour. and two Thanksgiving limited-time items: Pilgrim HatPilgrim HatHelmet SkinChanges the appearance of any equipped headdress to a dark pilgrim's hat and Ornate Pilgrim HatOrnate Pilgrim HatHelmet SkinChanges the appearance of any equipped headdress to a fancy pilgrim's hat.
  • Added two new achievements: Elemental Aegis and Dream Within a Dream.
  • One new vendor recipe has been added.
  • End-game Maps have been increased in size. Map mods that affect size have been removed. More details are provided in the balance section below.

Minor Content/Features

  • You can now report whisper messages by right clicking on them.
  • Our system for rendering effects on game objects has been improved. Multiple effects on the same object can now co-exist without looking bad.
  • Several skills have had their effects updated to remove additional lights. This should result in fewer performance issues and frame rate drops when these skills are used.
  • A button to view the Path of Exile Credits has been added to the login screen. It doesn't play the awesome music, though.
  • Some skills now display average damage per skill use instead of DPS, as DPS would not make sense for them.
  • Hailrake now has a couple of new effects.
  • Added new visual effects to several unique items: RedbeakRedbeak
    Rusted Sword
    One Handed Sword
    Physical Damage: 9-22.5
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.71
    Weapon Range: 1.1 metres
    40% increased Global Accuracy Rating100% increased Damage when on Low Life
    50% increased Physical Damage
    Adds 2 to 6 Physical Damage
    10% increased Attack Speed
    +(20-30) to maximum Life
    Grants 2 Life per Enemy Hit
    As battle calms, blood turns to rust.
    , HeartbreakerHeartbreaker
    Royal Skean
    Rune Dagger
    Physical Damage: 16-64
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 1.0 metres
    Requires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage
    (40-80)% faster start of Energy Shield Recharge
    +(60-100) to maximum Mana
    Your Spells have Culling Strike
    A heart can be stabbed by thoughts,
    If your mind is sharp enough.
    , Soul TakerSoul Taker
    Siege Axe
    One Handed Axe
    Physical Damage: (163.2-190.4) to (264-308)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 1.1 metres
    Requires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    , Nycta's LanternNycta's Lantern
    Crystal Sceptre
    Sceptre
    Physical Damage: (87.5-105) to (130-156)
    Elemental Damage: (76-98) to (161-176)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 1.1 metres
    Requires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage
    Adds (76-98) to (161-176) Fire Damage
    50% increased Light Radius
    Battlemage
    Left in her tomb by the lynch mob,
    the flame inside still blazed bright after her death,
    and so did hers.
    , The Supreme TruthThe Supreme Truth
    Crystal Sceptre
    Sceptre
    Physical Damage: (63-70) to (93.6-104)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.38-1.50)
    Weapon Range: 1.1 metres
    Requires Level 41, 59 Str, 136 Int30% increased Elemental Damage+1 to Level of Socketed Gems
    60% increased Intelligence Requirement
    (80-100)% increased Physical Damage
    (10-20)% increased Attack Speed
    3% increased Experience gain
    20% increased Elemental Damage
    Knowledge brings power, and with power you can
    grab truth by the throat and shape it as you wish.
    , alternate art Reaper's PursuitReaper's Pursuit
    Shadow Axe
    Two Handed Axe
    Physical Damage: (98-110.25) to (146-164.25)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 33, 80 Str, 37 Dex(100-125)% increased Physical Damage
    (30-40)% increased Rarity of Items found
    Gain 10 Life per Enemy Killed
    15% increased Movement Speed when on Full Life
    Culling Strike
    Hits can't be Evaded
    Accept your fate, or lie, pretend.
    Death collects you in the end.
    and The Blood ReaperThe Blood Reaper
    Headsman Axe
    Two Handed Axe
    Physical Damage: (170.8-183) to (257.6-276)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
    +100 to maximum Life
    Regenerate 20 Life per second
    1% of Physical Attack Damage Leeched as Life
    50% increased Mana Cost of Skills
    50% chance to cause Bleeding on Hit
    To cease the flow of blood is to
    choke the rain in the very clouds.
    Both life and land feel the thirst.
    .
  • The Scion is now enabled on your account after killing Dominus, even if she has not been rescued from her cage.
  • Continued to incrementally improve the sound, art, effects and environments.

End-game Map Balance

  • All maps have been increased in size. All maps will be similar to or larger than they would be if they previously had the Larger or Branchy map mods.
  • Removed "Massive" and "Labyrinthine" mods from maps. Existing maps with these mods will grant 20% quantity, but will not change the size of the map. This quantity won't show on the map, but will appear on the world area once it is made.
  • The following mods have been added: "of Lightning" (causes shocked gorund), "Hexproof" (monsters are immune to curses), "Feral", "Demonic", "Bipedal" (these replace monsters with a specific type).
  • The "Villainous" mod has been removed.
  • The "Capricious" mod now grants more quantity and larger pack sizes.
  • The map mod "of Ice" now grants more quantity. "of Flames" grants less quantity.
  • Insect map packs have had their composition changed.
  • Added Vaal Fallen and Serpentine Constructs as the signature monsters for the Maze MapMaze MapMap Level: 74
    Map Tier: 9
    Guild Character: 0
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Removed Devourers as the signature monster in the Labyrinth Map)Gardens MapMap Level: 72
    Map Tier: 7
    Guild Character: 4
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Added additional large skeleton packs to the signature monsters for the Museum MapMuseum MapMap Level: 68
    Map Tier: 3
    Guild Character: K
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Added additional Vaal Construct packs to the signature monsters for the Vaal Pyramid MapVaal Pyramid MapMap Level: 68
    Map Tier: 3
    Guild Character: Y
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • The "of the Warlord" mod has been removed (Warlord's Mark Curse).
  • The additional quantity granted by the "of Hemomancy" mod has been increased to 25 from 15.
  • The "Fleet" mod has been increased from 20-25 attack speed, cast speed and movement speed to 25-35 attack speed, cast speed and movement speed.

Damage Over Time Balance

  • Previously, modifiers to damage dealt applied only to damage on hits unless they specifically said otherwise (for example, Increased Burning Damage).
  • Generic modifiers to damage dealt will now apply to damage over time that your character causes. Damage over time is not spell damage, nor attack damage, so modifiers specific to those types will not apply. Non-specific "increased damage" modifiers will apply to damage over time. Type-specific modifiers will apply as well. For example, "increased fire damage" modifiers will apply to fire damage over time.
  • Modifiers based on how the damage is dealt will apply as appropriate - for example, increased area damage and increased projectile damage will both apply to the poison clouds from Poison ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , as it fills an area and is an effect of a projectile.
  • Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
    Level: (1-20)
    Cost: 5 Mana
    Attack Damage: (90-154)% of base
    Effectiveness of Added Damage: (90-154)%
    Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
    Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
    Base duration is 4.00 seconds
    (5-169) to (7-254) Added Chaos Damage
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    can be supported by Melee Splash SupportMelee Splash SupportSupport, Melee, Attack, Strike, AoE
    Icon: S
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    AoE Radius: 14
    Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets
    Supported Skills deal 40% less Splash Damage to surrounding targets
    Supported Skills have (0-57)% more Melee Splash Area of Effect

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Area of Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , now that the damage penalty also applies.
  • Damage conversion does not apply to damage over time.
  • The changes in this patch apply to most damage over time in the game (i.e. both players and monsters).
  • One exception is that damage increases will not apply to damage over time that you cause on yourself. For example, having 100% increased damage won't make the chaos damage over time from Blood Rage more powerful.
  • Note: This is a functional change to Righteous Fire. Previously this skill did increase the burning damage on you by your increased burning damage modifiers. Increased burning damage will still affect the burning on enemies.
  • Magic, Rare and Unique monsters have a damage bonus built into their rarity - this will now also apply to any damage over time they cause.
  • On hit effects do not apply to damage over time.
  • The Ignite status ailment now deals only 20% of the original hit per second for 4 seconds. This has been reduced as it can be increased in more ways with the damage over time changes.
  • Several skills have had their scaling adjusted. As these skills now have many more things that can scale them up, their built-in progression has been reduced. They are potentially more powerful if you specialise in them.

General Balance

  • Cast when Stunned SupportCast when Stunned SupportSupport, Spell, Trigger
    Icon: !
    Level: (1-20)
    Cooldown Time: 0.10 sec
    Can Store 1 Use(s)
    Requires Level 38Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(50-69)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit

    Additional Effects From 1-20% Quality:
    (1-20)% chance to Trigger Supported Spells when you are Stunned, or
    Block a Stunning Hit
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now has a 250ms cooldown.
  • On the passive tree, the Deadly Draw and Heavy Draw bow group has been changed. It now only has one entry and has been made symmetric. The Heavy Draw arm offers life, while Deadly Draw offers more consistent critical bonuses.
  • General Gravicius' Molten Shell now has a 30 second cooldown in all difficulties.
  • The Devourer's Emerge skill has had its damage reduced.
  • The priorities of several vendor recipes have been reordered. Recipes with multiple components should now take priority over recipes with one component. Some higher value recipes have been moved up in priority relative to others.
  • The Endless Ledge now increments one monster level per area after monster level 30, until monster level 60. Areas repeat at level 60s. Only after 100 total Endless Ledge levels do you wrap back to the first area.

Bug Fixes

  • The hybrid flask recipe now correctly gives rarity and itemlevel based on the component flasks and no longer provides quality. This is now consistent with other recipes.
  • Fixed a bug where initiating a trade with your stash open would cause the trade to cancel.
  • Fixed a bug where right clicking could close the stash panel.
  • Fixed a bug in the character selection screen where pressing escape with the options panel open would log out instead of closing the options panel.
  • Fixed bugs related to Dominus' charge attack.
  • Fixing a bug where flask-use sounds wouldn't play if you had reduced flask charges used.
  • Fixed a bug where shield crabs did not drop items in certain situations.
  • Fixed a bug where monster outlines disappeared when monsters were on low life.
  • Fixed a bug involving spectres and trigger supports.
  • Fixed a bug where Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 90%
    AoE Radius: 16
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage
    +(0-0.4) metres to radius
    (30-49)% reduced Duration
    Can queue up to 50 uses

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    cast at the caster's feet would always default to casting in the same direction.
  • Fixed a bug where some Nemesis mods with casted [sic] effects would not work if the monster was hidden.
  • Fixed Cast on Death preventing curse application on hit, which is not a triggered cast.

References

  1. Qarl (November 29, 2013). "1.0.2 Patch Notes". Official Path of Exile Forums. Retrieved November 29, 2013.