The Admiral

From Path of Exile Wiki
Jump to navigation Jump to search
The Admiral
Varnished Coat
Evasion: (774-1041)
Energy Shield: (158-213)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int+(30-40) to Intelligence
(100-140)% increased Evasion and Energy Shield
+(10-20)% to all Elemental Resistances
(5-10)% chance to Freeze, Shock and Ignite
Elemental Damage you Deal with Hits is Resisted by lowest Elemental Resistance instead
The Oriathans built their empire on naval mobility, which allowed them to wage war wherever their enemy was weakest.
Acquisition
Drop restricted
The Admiral drops from Admiral Darnaw, the boss of Contract: Death to DarnawContract: Death to Darnaw
Naval Contract
Client: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.
Vendor Offer
12x Alchemy Shard
11x Alteration Shard
Metadata
Item class: Body Armour

The Admiral is a unique Varnished CoatVarnished CoatEvasion: (387-434)
Energy Shield: (79-89)
Movement Speed: -3%
Requires Level 62, 96 Dex, 96 Int
.

Mechanics and Interactions

All fire, cold and lightning damage from hits will use the lowest of all 3 elemental resistances on the monster for damage calculations. The damage type does not change.

The admiral opens up multiple options for damage scaling from hits with multiple elemental damage types. (These examples may not include all possibilities)

  • Option 1 - Focus lowering one single resistance of your choice. It is generally easier and more powerful to lower 1 enemy resistance. Most enemies have the same base elemental resistances and therefore option 1 will do more damage against more enemies than option 2.
  • Option 2 - Focus on lowering all of the monsters elemental resistances. Some enemies like devourers, have base resistances of 75% cold and 0% all other elemental resists. Due to the high variance in resistances (75% or higher) , monsters like these would almost always take more damage from option 2.

Interactions

When using Elemental Equilibrium, all damage types must be different from the resistance type you are lowering to lower enemy resistance further. Therefore a maximum of 2 damage types can benefit from Elemental Equilibrium, without needing to switch between damage types.

The type of resistance penetration you use should match the resistance you target, not the damage types you deal. For example, if you're dealing cold and/or lightning damage and lowering fire resistance, you want fire penetration, not cold or lightning penetration. Generic elemental penetration works equally well.

Inversion by Hits have #% chance to treat Enemy Monster Elemental Resistance values as inverted (Elemental Mastery) does not affect which resistance elemental damage is resisted by. This means it is typically not favorable, unless the target's lowest elemental resistance is still above zero.

Item acquisition

The Admiral has restrictions on where or how it can drop. It cannot be chanced. The Admiral drops from Admiral Darnaw, the boss of Contract: Death to DarnawContract: Death to Darnaw
Naval Contract
Client: Faustus
Heist Target: Kill Admiral Darnaw
Area Level: 82
Requires Counter-Thaumaturgy (Level 4)
"If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!"Give this Contract to Adiyah in the Rogue Harbour to embark on the Heist.

Monster restrictions

This item can be acquired from the following monsters:

Gallery

The 3D art appears to be a modified version of the Ringmaster Body ArmourRingmaster Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Ringmaster Body Armour. MTX.

Strategy

This sections goes into more detail about options 1 and 2 for damage scaling.

For more basic info about options 1 and 2 see above.

There are multiple factors that determine whether or not option 1 or 2 will scale more damage.

Option 1:

If the enemies resistance is known and the same enemy is killed over and over again, option 1 will probably scale more damage.

For example: killing the same boss over and over again will do more damage with option one, because modifiers that lower or penetrate one enemy resistance can usually roll a higher max percentage than ones that affect all elements and there is no need to worry about enemies resistances changing.

Option 2:

Multiple factors can increase the chance of option 2 doing more damage:

  • If the enemies resistance is unknown, this could lead to more variance in resistances with one or 2 resistances being higher than others, which increases the chances of scenarios where option 2 scales more damage.
  • If you raise resistances of monsters through various game mechanics, option 2 has a higher chance of doing more damage.
  • If you regularly kill most enemies fast, but kill certain rares slow because of high resistance to one element, then option 2 has a higher chance of doing more damage.

For example: A map has a modifier that raises monster resistances. While in that map An eater of worlds altar is activated that raises the enemies resistances. An unknown enemy who has extra resistance and max resistance is encountered.

In the previous example the monsters total resistance for one element was overcapped so high that lowering that specific monsters resistance did not stop it from capping. When combined with maximum resistances this one particular monster will take much more damage from option 2 than option 1.

Version history

Version Changes
3.12.0
  • Introduced to the game.