Hit

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The term hit refers to an effect that applies a discrete amount of damage to a target instantaneously. The damage can be mitigated down to 0, but can never be negative.[1] Damage dealt by hits always has one of 3 damage sources (attack, spell or secondary, but note that damage over time never hits.[2]) and is combined of any 5 damage types (physical, fire, cold, lightning or chaos).

Besides the amount of damage, its type and source, 'hit packages' also contain certain mechanics and effects, such as:

  • critical strikes
  • ailments
  • penetration and resistance ignoring (i.e. Inevitable Judgement)
  • accuracy (for attacks only)
  • modifications to target's block and dodge chances (i.e. Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
    Icon: B
    Level: (1-20)
    Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
    Supported Skills inflict Overpowered for 4 seconds when Blocked
    Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% reduced Enemy Block Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    )

and others.

On/when hit effects

"On Hit" effects are when the player hits the enemy, and "When Hit" is when the enemy hits the player. In general, most effects are applied after the hit is completed and damage is dealt, since magnitude of damage is used to compute the magnitude of effect. These include, but are not limited to:

  • gain temporary buffs (e.g. charges)
  • inflict debuffs (e.g. curses or bleed)
  • stun
  • knockback
  • gain life, mana or energy shield
  • culling strike
  • skill-specific effects (e.g. Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    's explosion).

Additionally, some effects have specific requirements, such as Life Gain on Hit SupportLife Gain on Hit SupportAttack, Support
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports attack skills.(6-44) Life gained per Enemy Hit with Supported Attacks

Additional Effects From 1-20% Quality:
(0.5-10) Life gained per Enemy Hit with Supported Attacks
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
only working with attacks, culling strike only affects enemies with less than 10% life, and Voll's ProtectorVoll's Protector
Holy Chainmail
Armour: (388-582)
Energy Shield: (82-122)
Movement Speed: -5%
Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
50% reduced maximum Mana
Gain a Power Charge for each Enemy you hit with a Critical Strike
Inner Conviction
Although a great leader during the war,
Voll proved disastrous in times of peace.
's effect needing a critical strike.

Blocking an attack (even if you still take damage, as with Glancing Blows) prevents most on-hit effects (except the debilitate from Punishment) but does trigger the defender's when-hit effects[3].

Conditional modifiers

There are modifiers that can only apply their effects when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.[4][5] For example, more Damage against Chilled Enemies from Hypothermia SupportHypothermia SupportCold, Support
Icon: D
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled
Supported Skills deal (20-29)% more Cold Damage Over Time
Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies

Additional Effects From 1-20% Quality:
Supported Skills have +(1-20)% chance to Freeze Enemies which are Chilled
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
doesn't increase damage from DoTs.

SouthboundSouthbound
Soldier Gloves
Armour: (92-103)
Energy Shield: (19-21)
Requires Level 51, 40 Str, 40 IntAdds (60-72) to (88-100) Cold Damage to Attacks
(12-16)% increased maximum Life
+(40-50)% to Cold Resistance
100% increased Freeze Duration on Enemies
Your Hits can only Kill Frozen Enemies
Far south, the winter crawls under the skin.
Below the snow, adrift wanderers sleep.
gloves will prevent your hits from killing enemies who are not frozen. This will not stop enemies from dying from your damage over time or minions.

Self-damage

Certain items and skills have the ability to hit the character without requiring an enemy or hazard. This can be useful for effects that require taking damage (e.g. Cast when Damage Taken SupportCast when Damage Taken SupportSupport, Spell, Trigger
Icon: !
Level: (1-20)
Cost & Reservation Multiplier: 250%
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Requires Level 38Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.This Gem can only Support Skill Gems requiring Level (38-70) or lower
Supported Skills deal (65-27)% less Damage
You cannot Cast Supported Triggerable Spells directly
Trigger Supported Spells when you take (528-3272) total Damage from Hits

Additional Effects From 1-20% Quality:
Supported Skills require (0.5-10)% reduced amount of Damage taken to Trigger
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
) or require the player to be affected by a specific ailment.

  • Self-damage is unaffected by the player's offensive stats, including conversion and ailment stats like Shaper of Flames.
  • Self-damage can be defensively mitigated and modified, such as gaining ailment chances from Replica Reckless DefenceReplica Reckless Defence
    Cobalt Jewel
    +(2-4)% Chance to Block Spell Damage
    +(2-4)% Chance to Block Attack Damage
    +10% chance to be Frozen, Shocked and Ignited
    "Prototype #298 must be contained in a non-conductive glass box at all times."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    or Apep's SupremacyApep's Supremacy
    Vaal Spirit Shield
    Chance to Block: 24%
    Energy Shield: (186-214)
    Movement Speed: -3%
    Requires Level 62, 159 Int(5-10)% increased Spell DamageAdds (50-55) to (72-80) Chaos Damage
    +(130-150) to maximum Energy Shield
    (30-50)% faster start of Energy Shield Recharge
    You take Chaos Damage instead of Physical Damage from Bleeding
    +25% chance to be Poisoned
    +3% to all maximum Resistances while Poisoned
    Poisons on you expire 50% slower
    Give him your body, and your burdens will follow.
    .
  • Self-damage cannot stun.
  • Self-damage can be given critical strike chance through e.g. Brittle or Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
    Hits against Cursed Enemies have +1.5% to Critical Strike Chance
    Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
    Cursed enemies grant (65-600) Life when Killed
    Cursed enemies grant (25-80) Mana when Killed

    Additional Effects From 1-20% Quality:
    Cursed Enemies have a (0.25-5)% chance to grant a Power Charge when Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . Critical strikes gain ignite, freeze, and shock chance, but the hit's critical strike multiplier will not be used to deal extra damage.
    • Different sources of self-damage interact differently with critical strike chance, likely due to a bug.[6] Some self-hits can never crit, some self-hits will always crit as long as the crit chance isn't zero, and some have a regular crit roll.[7][8]

Skills that enable self-damaging

The following items are considered hitting yourself:

  • Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
    Deals 5% of your maximum Energy Shield as base Chaos Damage
    Deals 12% of your maximum Life as base Chaos Damage
    Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
    Fires extra Projectiles at up to (6-7) surrounding Enemies

    Additional Effects From 1-20% Quality:
    Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (on skill use)
  • BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: 5 Mana
    Attack Speed: 85% of base
    Attack Damage: (200-250)% of base
    Effectiveness of Added Damage: (200-250)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
    +0.2 metres to Melee Strike Range
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (6-194) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (2-4)% more Damage per Trauma
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage per Trauma
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (on hit) and Trauma SupportTrauma SupportPhysical, Support, Melee, Attack, Strike, Duration
    Icon: #
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports melee strike skills that do not inherently apply Trauma. Cannot support triggered skills, Vaal skills, or skills used by things other than you. Cannot modify the skills of minions.Supported Skills have (3-11) to (4-24) Added Attack Physical Damage per Trauma
    Supported Skills have 5% increased Stun Duration per Trauma
    Gain 1 Trauma the first time a Supported Attack Hits an Enemy
    Take (13-146) Physical Damage per Trauma when you gain Trauma from Supported Skills
    Trauma lasts (5.0-6.9) seconds
    Supported Skills can only be used with Axes, Maces, Sceptres or Staves

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% reduced Enemy Stun Threshold
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

The following skills do not count as hitting yourself, but will cause you to take damage:

  • Righteous FireRighteous FireSpell, AoE, Fire
    Level: (1-20)
    Cooldown Time: 0.30 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second
    Deals 70% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Grants (20-39)% more Spell Damage
    Base radius is (1.8-2.3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Blood RageBlood RageSpell, Duration, Physical
    Level: (1-20)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
    Grants (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill

    Additional Effects From 1-20% Quality:
    Grants (0.25-5)% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Items that enable self-damaging

The following items are considered hitting yourself:

  • Doedre's ElixirDoedre's Elixir
    Greater Mana Flask
    Recovers 120 Mana over 4.00 Seconds
    Consumes (31-36) of 36 Charges on use
    Requires Level 12(250-300)% increased Charges per use
    Removes 80% of your maximum Energy Shield on use
    You take 50% of your maximum Life as Chaos Damage on use
    Gain (1-3) Power Charges on use
    Gain (1-3) Frenzy Charges on use
    Gain (1-3) Endurance Charges on use
    Doedre Darktongue knew the Way of the Thaumaturge.
    In order to receive, one must give... without hesitation.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    (on use)
  • Eye of InnocenceEye of Innocence
    Citrine Amulet
    Requires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
    (50-70)% increased Damage while Ignited
    Take 100 Fire Damage when you Ignite an Enemy
    2% of Fire Damage Leeched as Life while Ignited
    "...and so He said: 'Let only the good meet my gaze'
    and no eye met His. So He called down the cleansing flames
    and let black smoke sweep the Sinners away."
    - Book of Innocence
    (on igniting an enemy)
  • GluttonyGluttony
    Leather Belt
    Requires Level 48+(25-40) to maximum Life+(60-80) to maximum Life
    You have Culling Strike against Cursed Enemies
    Gain (20-28) Life per Cursed Enemy Hit with Attacks
    Gain (10-14) Mana per Cursed Enemy Hit with Attacks
    Take (100-200) Physical Damage when you use a Movement Skill
    You have no Armour or Maximum Energy Shield
    What started as a desire to feed
    became a desire to learn...
    (on using a movement skill)
  • Heartbound LoopHeartbound Loop
    Moonstone Ring
    Requires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
    (20-40)% increased Mana Regeneration Rate
    Minions have 15% increased maximum Life
    Minions have 10% increased Area of Effect
    350 Physical Damage taken on Minion Death
    When the axe finally fell, Seryl shared his pain,
    and the last thought that flickered through his
    fading mind was her broken, shattered scream.
    (on minion death)
  • Scold's BridleScold's Bridle
    Mind Cage
    Energy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
    15% reduced Cast Speed
    +(30-60) to maximum Mana
    Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage
    "The sharper the pain, the sharper the mind.
    A curious paradox."
    - Shavronne of Umbra
    (on skill use)
  • Replica TulfallReplica Tulfall
    Opal Wand
    Wand
    Physical Damage: 35-65
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
    Lose all Power Charges on reaching Maximum Power Charges
    Gain a Frenzy Charge on reaching Maximum Power Charges
    (15-20)% increased Cold Damage per Frenzy Charge
    Gain a Power Charge on Killing a Frozen Enemy
    Take 500 Cold Damage on reaching Maximum Power Charges
    "Are we mad for attempting to build an engine out of this?
    Looping cycles, power and pain..."
    - Researcher Arn
    (on reaching max Power charges)
  • Echoes of CreationEchoes of Creation
    Royal Burgonet
    Armour: (678-954)Requires Level 65, 148 StrSocketed Warcry Skills have +1 Cooldown Use
    (80-120)% increased Armour
    +(50-70) to maximum Life
    When you Attack, take (15-20)% of Life as Physical Damage for
    each Warcry Exerting the Attack
    Skills deal (10-15)% more Damage for each Warcry Exerting them
    A cacophony of battle cries
    Reverberate through time and space
    Inflicting pain beyond measure
    (on exerted attack)
  • Storm SecretStorm Secret
    Topaz Ring
    Requires Level 56+(20-30)% to Lightning Resistance+(20-30) to Intelligence
    (20-30)% increased Lightning Damage
    (10-15)% chance to Shock
    Herald of Thunder also creates a storm when you Shock an Enemy
    Storms Hit Enemies with (30-50)% increased Frequency
    Take 250 Lightning Damage when Herald of Thunder Hits an Enemy
    Lightning lives in an endless circle.
    (on Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 32
    Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Storm Hits an Enemy every 0.25 Seconds
    Creates a storm when you Kill a Shocked Enemy
    Buff grants (2-19) to (7-76) Added Attack Lightning Damage
    Buff grants (2-19) to (7-76) Added Spell Lightning Damage

    Additional Effects From 1-20% Quality:
    Storms Hit Enemies with (1-20)% increased Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    hit)

The following items do not count as hitting yourself, but will cause you to take damage:

Modifiers

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of BlindingAbyss JewelSuffix32(3-4)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 800
abyss_jewel_melee 800
of BlindingAbyss JewelSuffix65(5-6)% chance to Blind Enemies on Hit with Attacksabyss_jewel_ranged 400
abyss_jewel_melee 400
of TauntingAbyss JewelSuffix32(3-5)% chance to Taunt Enemies on Hit with Attacksabyss_jewel_melee 800
of TauntingAbyss JewelSuffix65(6-8)% chance to Taunt Enemies on Hit with Attacksabyss_jewel_melee 400
of StiflingAbyss JewelSuffix32Minions have (3-4)% chance to Blind on Hit with Attacksabyss_jewel_summoner 800
of StiflingAbyss JewelSuffix65Minions have (5-6)% chance to Blind on Hit with Attacksabyss_jewel_summoner 400
of DistractionAbyss JewelSuffix32Minions have (3-5)% chance to Taunt on Hit with Attacksabyss_jewel_summoner 800
of DistractionAbyss JewelSuffix65Minions have (6-8)% chance to Taunt on Hit with Attacksabyss_jewel_summoner 400
of DelayingAbyss JewelSuffix32Minions have (3-5)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_summoner 800
of DelayingAbyss JewelSuffix65Minions have (6-8)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_summoner 400
of ConfidenceAbyss JewelSuffix12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
of InstinctAbyss JewelSuffix1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 250
abyss_jewel_caster 500
abyss_jewel_summoner 250
of ReadinessAbyss JewelSuffix1+2% Chance to Block Spell Damage if you were Damaged by a Hit Recentlyabyss_jewel_melee 250
abyss_jewel_ranged 500
abyss_jewel_caster 250
abyss_jewel_summoner 250
of HinderingAbyss JewelSuffix32(3-5)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_caster 800
of HinderingAbyss JewelSuffix65(6-8)% chance to Hinder Enemies on Hit with Spellsabyss_jewel_caster 400
of SignificanceCluster JewelSuffix501 Added Passive Skill is Heavy Hitteraffliction_attack_damage_ 216
affliction_axe_and_sword_damage 375
affliction_mace_and_staff_damage 375
affliction_dagger_and_claw_damage 404
affliction_bow_damage 387
affliction_wand_damage 403
affliction_damage_with_two_handed_melee_weapons 302
affliction_attack_damage_while_dual_wielding_ 312
affliction_attack_damage_while_holding_a_shield 300
NotableCluster JewelPrefix11 Added Passive Skill is Hit and Runaffliction_attack_damage_while_dual_wielding_ 623
affliction_chance_to_dodge_attacks 1477
Vagan'sItemPrefix1Hits can't be EvadedN/A
The Elder'sItemPrefix75(11-20)% chance to Defend with 200% of Armourbelt_elder 400
The Elder'sItemPrefix80(21-30)% chance to Defend with 200% of Armourbelt_elder 400
of the HuntItemSuffix68Overwhelm (8-11)% Physical Damage Reductionbelt_basilisk 500
of the HuntItemSuffix75Overwhelm (12-15)% Physical Damage Reductionbelt_basilisk 500
of the HuntItemSuffix68Overwhelm (13-16)% Physical Damage Reductionstaff_basilisk 500
of the HuntItemSuffix71Overwhelm (17-20)% Physical Damage Reductionstaff_basilisk 500
of the HuntItemSuffix68Overwhelm (7-8)% Physical Damage Reductionsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
of the HuntItemSuffix71Overwhelm (9-10)% Physical Damage Reductionsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
of RedemptionItemSuffix75(8-12)% increased Attack Speed if you've been Hit Recentlyring_eyrie 500
of BleedingJewelSuffix1Attacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
not_str 250
default 350
of BloodlettingItemSuffix20(21-30)% increased Damage with Bleeding
Attacks have 20% chance to cause Bleeding
bow 1500
sword 1500
axe 3000
mace 3000
of HaemophiliaItemSuffix40(31-40)% increased Damage with Bleeding
Attacks have 25% chance to cause Bleeding
bow 1500
sword 1500
axe 3000
mace 3000
of ExsanguinationItemSuffix60(41-50)% increased Damage with Bleeding
Attacks have 30% chance to cause Bleeding
bow 500
sword 500
axe 1000
mace 1000
of the ConquestItemSuffix68Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
quiver_adjudicator 500
of the ConquestItemSuffix75Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
quiver_adjudicator 500
Tora'sItemPrefix125% chance to cause Bleeding on HitN/A
Tora'sItemPrefix125% chance to cause Bleeding on HitN/A
of the ElderItemSuffix68Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
quiver_elder 800
of the ElderItemSuffix75Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
quiver_elder 800
of the UndergroundItemSuffix60Attacks have 25% chance to cause Bleeding
(30-50)% increased Damage with Bleeding
N/A
of ShapingItemSuffix68(5-6)% chance to Blind Enemies on Hit with Attacksquiver_shaper 1000
of ShapingItemSuffix75(7-8)% chance to Blind Enemies on Hit with Attacksquiver_shaper 1000
of ShapingItemSuffix81(9-10)% chance to Blind Enemies on Hit with Attacksquiver_shaper 1000
of ShapingItemSuffix68(5-6)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 16 Blind
gloves_shaper 800
of ShapingItemSuffix75(7-8)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 18 Blind
gloves_shaper 800
of ShapingItemSuffix80(9-10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 20 Blind
gloves_shaper 800
of the ElderItemSuffix68(5-6)% chance to Blind Enemies on Hit with Attacksbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
of the ElderItemSuffix75(7-8)% chance to Blind Enemies on Hit with Attacksbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
of the ElderItemSuffix81(9-10)% chance to Blind Enemies on Hit with Attacksbow_elder 1000
2h_axe_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
claw_elder 1000
of RedemptionItemSuffix68(15-18)% chance to Blind Enemies on Hit with Attackssword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
of RedemptionItemSuffix70(19-22)% chance to Blind Enemies on Hit with Attackssword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
of RedemptionItemSuffix73(23-25)% chance to Blind Enemies on Hit with Attackssword_eyrie 500
axe_eyrie 500
claw_eyrie 500
dagger_eyrie 500
rune_dagger_eyrie 500
2h_sword_eyrie 500
2h_axe_eyrie 500
bow_eyrie 500
of BleedingItemSuffix1510% chance to cause Bleeding on Hitbow 0
sword 0
axe 0
mace 0
of FlayingItemSuffix5515% chance to cause Bleeding on Hitbow 0
sword 0
axe 0
mace 0
of HemorrhagingItemSuffix8520% chance to cause Bleeding on Hitbow 0
sword 0
axe 0
mace 0
of the ElderItemSuffix6810% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 18 Chance To Bleed
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
of the ElderItemSuffix7515% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 20 Chance To Bleed
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
ChanceToFleeCorruptedItemCorrupted15% chance to Cause Monsters to Fleeweapon 0
Hunter'sItemPrefix68(13-16)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
Hunter'sItemPrefix80(17-20)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
Hunter'sItemPrefix85(7-10)% chance to Intimidate Enemies for 4 seconds on Hitgloves_basilisk 250
of the HuntItemSuffix78(7-11)% chance to Intimidate Enemies for 4 seconds on Hitsword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
of the HuntItemSuffix81(12-15)% chance to Intimidate Enemies for 4 seconds on Hitsword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
of ShapingItemSuffix6815% chance to Maim on Hit
Socketed Gems are Supported by Level 18 Maim
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
of ShapingItemSuffix7520% chance to Maim on Hit
Socketed Gems are Supported by Level 20 Maim
grants_2h_support 0
2h_mace_shaper 0
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
of PoisoningItemSuffix1510% chance to Poison on Hitbow 0
sword 0
dagger 0
claw 0
of ToxinsItemSuffix5520% chance to Poison on Hitbow 0
sword 0
dagger 0
claw 0
of DeathItemSuffix8530% chance to Poison on Hitbow 0
sword 0
dagger 0
claw 0
of TacatiItemSuffix5030% chance to Poison on Hit
(26-30)% increased Chaos Damage
N/A
of TacatiItemSuffix130% chance to Poison on Hit
(26-30)% increased Chaos Damage
N/A
of the ElderItemSuffix6815% chance to Poison on Hit
Socketed Gems are Supported by Level 18 Chance to Poison
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
of the ElderItemSuffix7520% chance to Poison on Hit
Socketed Gems are Supported by Level 20 Chance to Poison
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
Hunter'sItemPrefix85(7-10)% chance to Unnerve Enemies for 4 seconds on Hitgloves_basilisk 250
of the HuntItemSuffix78(7-11)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
of the HuntItemSuffix81(12-15)% chance to Unnerve Enemies for 4 seconds on Hitsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
staff_basilisk 500
of RedemptionItemSuffix75(11-15)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
of RedemptionItemSuffix80(16-20)% chance to inflict Cold Exposure on Hitsceptre_eyrie 500
rune_dagger_eyrie 500
wand_eyrie 500
staff_eyrie 500
of VenomAreaSuffix110% increased Quantity of Items found in this Area
Monsters Poison on Hit
secret_area 1000
CullingStrikeCorruptedItemCorrupted1Culling Strikesword 0
axe 0
dagger 0
wand 0
bow 0
claw 0
of the ConquestItemSuffix73Culling Strikegloves_adjudicator 250
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
bow_adjudicator 500
of the ElderItemSuffix68Culling Strike2h_sword_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
bow_elder 1000
staff_elder 1000
warstaff_elder 1000
of ShapingItemSuffix75Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Markring_shaper 0
of ShapingItemSuffix80Trigger Level 12 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Markring_shaper 0
of ShapingItemSuffix75Trigger Level 8 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Markring_shaper 0
of ShapingItemSuffix80Trigger Level 12 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Markring_shaper 0
of the CrusadeItemSuffix75Curse Enemies with Conductivity on Hitring_crusader 200
of the CrusadeItemSuffix80Curse Enemies with Conductivity on Hitring_crusader 200
of the CrusadeItemSuffix78Curse Enemies with Conductivity on Hitwand_crusader 500
of the HuntItemSuffix75Curse Enemies with Despair on Hitring_basilisk 0
of the HuntItemSuffix80Curse Enemies with Despair on Hitring_basilisk 200
of the HuntItemSuffix78Curse Enemies with Despair on Hitwand_basilisk 500
CurseOnHitElementalWeaknessCorruptionItemCorrupted30Curse Enemies with Elemental Weakness on Hitgloves 0
of the HuntItemSuffix75Curse Enemies with Elemental Weakness on Hitring_basilisk 0
of the HuntItemSuffix80Curse Enemies with Elemental Weakness on Hitring_basilisk 200
of the ConquestItemSuffix75Curse Enemies with Flammability on Hitring_adjudicator 200
of the ConquestItemSuffix80Curse Enemies with Flammability on Hitring_adjudicator 200
of the ConquestItemSuffix78Curse Enemies with Flammability on Hitwand_adjudicator 500
of RedemptionItemSuffix75Curse Enemies with Frostbite on Hitring_eyrie 200
of RedemptionItemSuffix80Curse Enemies with Frostbite on Hitring_eyrie 200
of RedemptionItemSuffix78Curse Enemies with Frostbite on Hitwand_eyrie 500
of the UndergroundItemSuffix60Curse Enemies with Conductivity on HitN/A
of the UndergroundItemSuffix60Curse Enemies with Despair on HitN/A
of the UndergroundItemSuffix60Curse Enemies with Flammability on HitN/A
of the UndergroundItemSuffix60Curse Enemies with Frostbite on HitN/A
of the UndergroundItemSuffix60Curse Enemies with Vulnerability on HitN/A
of the ElderItemSuffix75Trigger Level 8 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the ElderItemSuffix80Trigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the ElderItemSuffix75Trigger Level 8 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the ElderItemSuffix80Trigger Level 12 Poacher's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
CurseOnHitTemporalChainsCurruptionItemCorrupted30Curse Enemies with Temporal Chains on Hitgloves 0
CurseOnHitVulnerabilityCorruptionItemCorrupted30Curse Enemies with Vulnerability on Hitgloves 0
of the ConquestItemSuffix75Curse Enemies with Vulnerability on Hitring_adjudicator 0
of the ConquestItemSuffix80Curse Enemies with Vulnerability on Hitring_adjudicator 200
of the ElderItemSuffix75Trigger Level 8 Warlord's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the ElderItemSuffix80Trigger Level 12 Warlord's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the ElderItemSuffix75Trigger Level 8 Warlords's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the ElderItemSuffix80Trigger Level 12 Warlords's Mark when you Hit a Rare or Unique Enemy and have no Markring_elder 0
of the EssenceItemSuffix63Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 secondsN/A
DecayOnHitEssenceMonster1MonsterEssence1Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 seconds (Hidden)N/A
of the UndergroundDelveSuffix1(4-6)% Global chance to Blind Enemies on hitabyss_jewel 0
jewel 0
shield 0
body_armour 0
boots 0
helmet 0
dex_armour 2000
dex_int_armour 2000
str_dex_armour 2000
of the UndergroundDelveSuffix1(10-20)% chance to Defend with 200% of Armourabyss_jewel 0
jewel 0
shield 0
body_armour 0
gloves 0
helmet 0
str_armour 2000
str_int_armour 2000
str_dex_armour 2000
of the UndergroundDelveSuffix1(15-20)% chance to gain a Frenzy Charge when Hitabyss_jewel 0
jewel 0
body_armour 2000
of the UndergroundDelveSuffix1(4-6)% increased Movement Speed if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
boots 2000
of the UndergroundDelveSuffix1(5-10)% increased Attack and Cast Speed if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
gloves 2000
of the UndergroundDelveSuffix1+(250-300) to Armour if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
of the UndergroundDelveSuffix1Regenerate 0.3% of Energy Shield per second if you've Hit an Enemy Recentlyjewel 300
abyss_jewel 300
of the UndergroundDelveSuffix1+(250-300) to Evasion Rating if Hit an Enemy Recentlyjewel 300
abyss_jewel 300
of the UndergroundDelveSuffix120% chance to Defend with 200% of Armourabyss_jewel 0
jewel 0
ring 1600
amulet 1600
belt 1600
of the UndergroundDelveSuffix1(3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyabyss_jewel 0
jewel 0
quiver 2000
of the UndergroundDelveSuffix1+500 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
sceptre 1600
mace 1600
axe 1600
sword 1600
of the UndergroundDelveSuffix1+1000 to Armour if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
staff 1600
mace 1600
axe 1600
sword 1600
of the UndergroundDelveSuffix1Curse Enemies with Despair on Hitabyss_jewel 0
jewel 0
one_hand_weapon 2000
of the UndergroundDelveSuffix1Curse Enemies with Despair on Hitabyss_jewel 0
jewel 0
two_hand_weapon 2000
of the UndergroundDelveSuffix1Regenerate 0.5% of Energy Shield per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
dagger 1600
claw 1600
wand 1600
sceptre 1600
of the UndergroundDelveSuffix1Regenerate 1% of Energy Shield per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
staff 2000
of the UndergroundDelveSuffix1+500 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 0
axe 1600
sword 1600
dagger 1600
claw 1600
of the UndergroundDelveSuffix1+1000 to Evasion Rating if Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 0
axe 1600
sword 1600
bow 1600
of the UndergroundDelveSuffix115% chance to Intimidate Enemies for 4 seconds on Hitabyss_jewel 0
jewel 0
weapon 2000
of the UndergroundDelveSuffix1Regenerate 0.4% of Mana per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
one_hand_weapon 2000
shield 2000
of the UndergroundDelveSuffix1Regenerate 0.8% of Mana per second if you've Hit an Enemy Recentlyabyss_jewel 0
jewel 0
two_hand_weapon 2000
Enchantment Arcanist Brand Unnerve 1ItemEnchantment75Spells Triggered by Arcanist Brand Unnerve enemies on Hit for 4 secondshelmet 100
Enchantment Caustic Arrow Wither On Hit 1ItemEnchantment66Caustic Arrow has 14% chance to inflict Withered on Hit for 2 seconds base Durationhelmet 75
Enchantment Caustic Arrow Wither On Hit 2ItemEnchantment75Caustic Arrow has 20% chance to inflict Withered on Hit for 2 seconds base Durationhelmet 75
Enchantment Chain Hook Gain Rage On Hit Chance 1ItemEnchantment66Chain Hook has a 25% chance to grant +1 Rage if it Hits Enemieshelmet 100
Enchantment Chain Hook Gain Rage On Hit Chance 2ItemEnchantment75Chain Hook has a 40% chance to grant +1 Rage if it Hits Enemieshelmet 100
Enchantment Cold Damage 1ItemEnchantment53Adds 16 to 24 Cold Damage if you've been Hit Recentlyboots 100
Enchantment Cold Damage 2ItemEnchantment66Adds 33 to 50 Cold Damage if you've been Hit Recentlyboots 100
Enchantment Cold Damage 3ItemEnchantment75Adds 45 to 68 Cold Damage if you've been Hit Recentlyboots 100
Enchantment Elemental Hit Attack Speed 1ItemEnchantment6610% increased Elemental Hit Attack Speedhelmet 100
Enchantment Elemental Hit Attack Speed 2ItemEnchantment7515% increased Elemental Hit Attack Speedhelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 1ItemEnchantment66Elemental Hit has +20% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Chance To Freeze Shock Ignite 2ItemEnchantment75Elemental Hit has +30% chance to Freeze, Shock and Ignitehelmet 100
Enchantment Elemental Hit Damage 1ItemEnchantment66Elemental Hit deals 25% increased Damagehelmet 100
Enchantment Elemental Hit Damage 2ItemEnchantment75Elemental Hit deals 40% increased Damagehelmet 100
Enchantment Regeneration 1ItemEnchantment53Regenerate 1% of Life per second if you were Hit Recentlyboots 100
Enchantment Regeneration 2ItemEnchantment66Regenerate 1.5% of Life per second if you were Hit Recentlyboots 100
Enchantment Regeneration 3ItemEnchantment75Regenerate 2% of Life per second if you were Hit Recentlyboots 100
Enchantment Mana Cost 1ItemEnchantment5310% reduced Mana Cost of Skills if you've been Hit Recentlyboots 100
Enchantment Mana Cost 2ItemEnchantment6614% reduced Mana Cost of Skills if you've been Hit Recentlyboots 100
Enchantment Mana Cost 3ItemEnchantment7518% reduced Mana Cost of Skills if you've been Hit Recentlyboots 100
Enchantment Movement Speed 1ItemEnchantment536% increased Movement Speed if you haven't been Hit Recentlyboots 100
Enchantment Movement Speed 2ItemEnchantment668% increased Movement Speed if you haven't been Hit Recentlyboots 100
Enchantment Movement Speed 3ItemEnchantment7510% increased Movement Speed if you haven't been Hit Recentlyboots 100
Enchantment Word of BladesItemEnchantment32Trigger Word of Blades on Hitgloves 100
Enchantment Edict of BladesItemEnchantment53Trigger Edict of Blades on Hitgloves 100
Enchantment Decree of BladesItemEnchantment66Trigger Decree of Blades on Hitgloves 100
Enchantment Commandment of BladesItemEnchantment75Trigger Commandment of Blades on Hitgloves 100
Enchantment Word of FlamesItemEnchantment32Trigger Word of Flames on Hitgloves 100
Enchantment Edict of FlamesItemEnchantment53Trigger Edict of Flames on Hitgloves 100
Enchantment Decree of FlamesItemEnchantment66Trigger Decree of Flames on Hitgloves 100
Enchantment Commandment of FlamesItemEnchantment75Trigger Commandment of Flames on Hitgloves 100
Enchantment Word of ForceItemEnchantment32Trigger Word of Force on Hitgloves 100
Enchantment Edict of ForceItemEnchantment53Trigger Edict of Force on Hitgloves 100
Enchantment Decree of ForceItemEnchantment66Trigger Decree of Force on Hitgloves 100
Enchantment Commandment of ForceItemEnchantment75Trigger Commandment of Force on Hitgloves 100
Enchantment Word of FuryItemEnchantment32Trigger Word of Fury on Hitgloves 100
Enchantment Edict of FuryItemEnchantment53Trigger Edict of Fury on Hitgloves 100
Enchantment Decree of FuryItemEnchantment66Trigger Decree of Fury on Hitgloves 100
Enchantment Commandment of FuryItemEnchantment75Trigger Commandment of Fury on Hitgloves 100
Enchantment Word of IreItemEnchantment32Trigger Word of Ire when Hitgloves 100
Enchantment Edict of IreItemEnchantment53Trigger Edict of Ire when Hitgloves 100
Enchantment Decree of IreItemEnchantment66Trigger Decree of Ire when Hitgloves 100
Enchantment Commandment of IreItemEnchantment75Trigger Commandment of Ire when Hitgloves 100
Enchantment Word of LightItemEnchantment32Trigger Word of Light when you take a Critical Strikegloves 100
Enchantment Edict of LightItemEnchantment53Trigger Edict of Light when you take a Critical Strikegloves 100
Enchantment Decree of LightItemEnchantment66Trigger Decree of Light when you take a Critical Strikegloves 100
Enchantment Commandment of LightItemEnchantment75Trigger Commandment of Light when you take a Critical Strikegloves 100
Enchantment Word of ReflectionItemEnchantment32Trigger Word of Reflection when Hitgloves 100
Enchantment Edict of ReflectionItemEnchantment53Trigger Edict of Reflection when Hitgloves 100
Enchantment Decree of ReflectionItemEnchantment66Trigger Decree of Reflection when Hitgloves 100
Enchantment Commandment of ReflectionItemEnchantment75Trigger Commandment of Reflection when Hitgloves 100
Enchantment Word of SpiteItemEnchantment32Trigger Word of Spite when Hitgloves 100
EnchantmentOfSpiteWhenHit2ItemEnchantment53Attack with Edict of Spite when HitN/A
Enchantment Edict of SpiteItemEnchantment53Trigger Edict of Spite when Hitgloves 100
Enchantment Decree of SpiteItemEnchantment66Trigger Decree of Spite when Hitgloves 100
Enchantment Commandment of SpiteItemEnchantment75Trigger Commandment of Spite when Hitgloves 100
Enchantment Word of the TempestItemEnchantment32Trigger Word of the Tempest on Hitgloves 100
Enchantment Edict of the TempestItemEnchantment53Trigger Edict of the Tempest on Hitgloves 100
Enchantment Decree of the TempestItemEnchantment66Trigger Decree of the Tempest on Hitgloves 100
Enchantment Commandment of the TempestItemEnchantment75Trigger Commandment of the Tempest on Hitgloves 100
Enchantment Word of WinterItemEnchantment32Trigger Word of Winter when Hitgloves 100
Enchantment Edict of WinterItemEnchantment53Trigger Edict of Winter when Hitgloves 100
Enchantment Decree of WinterItemEnchantment66Trigger Decree of Winter when Hitgloves 100
Enchantment Commandment of WinterItemEnchantment75Trigger Commandment of Winter when Hitgloves 100
Enchantment Puncture Maim On Hit Percent Chance 1ItemEnchantment6620% Chance for Puncture to Maim on hithelmet 100
Enchantment Puncture Maim On Hit Percent Chance 2ItemEnchantment7530% Chance for Puncture to Maim on hithelmet 100
Enchantment Shattering Steel Fortify On Hit Close Range 1ItemEnchantment75Hits at Close Range with Shattering Steel Fortifyhelmet 100
EnchantmentShieldChargeDamagePerTargetHit1ItemEnchantment16% increased Shield Charge Damage per Enemy Hithelmet 0
EnchantmentShieldChargeDamagePerTargetHit2ItemEnchantment19% increased Shield Charge Damage per Enemy Hithelmet 0
Enchantment Venom Gyre Withering On Hit Chance 1ItemEnchantment66Venom Gyre has a 12% chance to inflict Withered for 2 seconds on Hithelmet 100
Enchantment Venom Gyre Withering On Hit Chance 2ItemEnchantment75Venom Gyre has a 20% chance to inflict Withered for 2 seconds on Hithelmet 100
Enchantment Sweep Endurance Charge on Hit Chance 1ItemEnchantment66Sweep has a 20% chance to grant an Endurance Charge on Hithelmet 100
Enchantment Sweep Endurance Charge on Hit Chance 2ItemEnchantment75Sweep has a 30% chance to grant an Endurance Charge on Hithelmet 100
Enchantment Sweep Endurance Charge on Hit Chance 1ItemEnchantment66Sweep has a 20% chance to grant an Endurance Charge on Hithelmet 0
Enchantment Sweep Endurance Charge on Hit Chance 2ItemEnchantment75Sweep has a 30% chance to grant an Endurance Charge on Hithelmet 0
of the ConquestItemSuffix80Gain 1 Endurance Charge every second if you've been Hit Recentlybody_armour_adjudicator 250
of ShapingItemSuffix68Enemies have 20% reduced Evasion if you have Hit them Recentlyclaw_shaper 1000
of the EssenceItemSuffix63Cast Level 20 Fire Burst on HitN/A
of the ConquestItemSuffix75(11-15)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
of the ConquestItemSuffix80(16-20)% chance to inflict Fire Exposure on Hitsceptre_adjudicator 500
rune_dagger_adjudicator 500
wand_adjudicator 500
staff_adjudicator 500
Delinquent'sFlaskPrefix12Gain 1 Charge when you are Hit by an EnemyN/A
of RedemptionItemSuffix8010% chance to gain a Frenzy Charge on Hitbody_armour_eyrie 250
of the ElderItemSuffix75(3-5)% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemyquiver_elder 400
of the ElderItemSuffix68(5-10)% chance to gain an Endurance Charge when you Hit a Bleeding Enemyaxe_elder 1000
of RedemptionItemSuffix68(8-11)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
of RedemptionItemSuffix80(12-15)% Global chance to Blind Enemies on hitgloves_eyrie 500
quiver_eyrie 500
of EnduranceHeist Contract/BlueprintSuffix1Monsters have (30-60)% chance to gain an Endurance Charge on Hitdefault 800
of EnduranceHeist Contract/BlueprintSuffix68Monsters gain an Endurance Charge on Hitdefault 800
of FrenzyHeist Contract/BlueprintSuffix1Monsters have (30-60)% chance to gain a Frenzy Charge on Hitdefault 800
of FrenzyHeist Contract/BlueprintSuffix68Monsters gain a Frenzy Charge on Hitdefault 800
of PowerHeist Contract/BlueprintSuffix1Monsters have (30-60)% chance to gain a Power Charge on Hitdefault 800
of PowerHeist Contract/BlueprintSuffix68Monsters gain a Power Charge on Hitdefault 800
of VenomHeist Contract/BlueprintSuffix1Monsters Poison on Hitdefault 1000
Vagan'sCraftedPrefix60Hits can't be Evadedbow 0
wand 0
weapon 0
Tora'sCraftedPrefix60Adds (5-6) to (8-9) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix72Adds (7-8) to (10-11) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix81Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix60Adds (9-10) to (14-15) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 0
Tora'sCraftedPrefix72Adds (11-13) to (16-17) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 0
Tora'sCraftedPrefix81Adds (14-16) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 0
ChosenCraftedPrefix60(81-85)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix72(86-94)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix81(95-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix60(81-85)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix72(86-94)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix81(95-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix60(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix72(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix81(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix60(81-85)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix72(86-94)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix81(95-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix60(13-14)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
ChosenCraftedPrefix72(15-17)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
ChosenCraftedPrefix81(18-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Vagan'sCraftedPrefix1Hits can't be Evadedbow 0
wand 0
weapon 0
Vagan'sCraftedPrefix1(21-25)% increased Physical Damage
Hits can't be Evaded
N/A
Vagan'sCraftedPrefix1(26-30)% increased Physical Damage
Hits can't be Evaded
N/A
Vagan'sCraftedPrefix1(31-35)% increased Physical Damage
Hits can't be Evaded
N/A
Tora'sCraftedPrefix1Adds (1-2) to (3-4) Physical Damage
25% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix25Adds (3-4) to (5-6) Physical Damage
30% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix50Adds (5-7) to (8-10) Physical Damage
35% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix75Adds (9-11) to (12-14) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 0
Tora'sCraftedPrefix1Adds (2-3) to (4-5) Physical Damage
25% chance to cause Bleeding on Hit
two_hand_weapon 0
Tora'sCraftedPrefix25Adds (5-7) to (8-11) Physical Damage
30% chance to cause Bleeding on Hit
two_hand_weapon 0
Tora'sCraftedPrefix50Adds (11-13) to (14-16) Physical Damage
35% chance to cause Bleeding on Hit
two_hand_weapon 0
Tora'sCraftedPrefix75Adds (14-16) to (17-20) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 0
ChosenCraftedPrefix1(26-45)% increased Physical Damage
(10-12)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix25(46-65)% increased Physical Damage
(13-15)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix50(66-85)% increased Physical Damage
(16-17)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix75(86-105)% increased Physical Damage
(18-20)% chance to cause Bleeding on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix1(26-45)% increased Physical Damage
(10-12)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix25(46-65)% increased Physical Damage
(13-15)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix50(66-85)% increased Physical Damage
(16-17)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix75(86-105)% increased Physical Damage
(18-20)% chance to Blind Enemies on hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix1(26-45)% increased Physical Damage
(10-12)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix25(46-65)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix50(66-85)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix75(86-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix1(26-45)% increased Physical Damage
(10-12)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix25(46-65)% increased Physical Damage
(13-15)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix50(66-85)% increased Physical Damage
(16-17)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix75(86-105)% increased Physical Damage
(18-20)% chance to Poison on Hit
wand 0
sceptre 0
dagger 0
weapon 0
ChosenCraftedPrefix1(9-12)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
ChosenCraftedPrefix38(13-16)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
ChosenCraftedPrefix75(17-20)% increased Movement Speed
(6-9)% increased Movement Speed if you haven't been Hit Recently
boots 0
Crusader'sItemPrefix68Gain (8-12) Life per Enemy Hit with Spellsring_crusader 500
Crusader'sItemPrefix75Gain (13-15) Life per Enemy Hit with Spellsring_crusader 500
The Shaper'sItemPrefix68Gain (8-12) Life per Enemy Hit with Spellsring_shaper 800
The Shaper'sItemPrefix75Gain (13-15) Life per Enemy Hit with Spellsring_shaper 800
of the CrusadeItemSuffix75(11-15)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
of the CrusadeItemSuffix80(16-20)% chance to inflict Lightning Exposure on Hitsceptre_crusader 500
rune_dagger_crusader 500
wand_crusader 500
staff_crusader 500
of the ConquestItemSuffix6810% chance to Maim on Hit
(10-13)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
of the ConquestItemSuffix7015% chance to Maim on Hit
(14-16)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
of the ConquestItemSuffix7320% chance to Maim on Hit
(17-20)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
of the ConquestItemSuffix68Attacks have 15% chance to Maim on Hitquiver_adjudicator 500
of the ConquestItemSuffix75Attacks have 20% chance to Maim on Hitquiver_adjudicator 500
of ShapingItemSuffix68Attacks have 15% chance to Maim on Hitquiver_shaper 800
of ShapingItemSuffix75Attacks have 20% chance to Maim on Hitquiver_shaper 800
The Shaper'sItemPrefix68Gain (2-3) Mana per Enemy Hit with Spellsring_shaper 800
MapAtlasOnslaughtWhenHitAndOnslaughtEffectAtlasPrefix13 uses remaining
Players and Monsters have Onslaught if they have been Hit Recently
100% increased effect of Onslaught on Players and Monsters
vaults_of_atziri 0
of VenomAreaSuffix6910% increased Quantity of Items found in this Area
Found Items have (1-3)% chance to drop Corrupted in Area
Area contains 1 additional pack of Corrupted Vaal Monsters
Monsters Poison on Hit
secret_area 1000
MapMonstersEnduranceChargeOnHitDelve2Delve AreaDelve Area5213% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain an Endurance Charge on Hit
default 1000
MapMonstersEnduranceChargeOnHitDelve_Delve AreaDelve Area113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have (30-60)% chance to gain an Endurance Charge on Hit
default 1000
of EnduranceAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
MapMonstersEnduranceChargeOnHitSynthesis2__Synthesis unknownSynthesis unknown68Monsters gain an Endurance Charge on Hitdefault 1000
MapMonstersEnduranceChargeOnHitSynthesis_Synthesis unknownSynthesis unknown1Monsters have (30-60)% chance to gain an Endurance Charge on Hitdefault 1000
MapMonstersFrenzyChargeOnHitDelveDelve AreaDelve Area113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have (30-60)% chance to gain a Frenzy Charge on Hit
default 1000
MapMonstersFrenzyChargeOnHitDelve2Delve AreaDelve Area5213% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
default 1000
of FrenzyAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
MapMonstersFrenzyChargeOnHitSynthesisSynthesis unknownSynthesis unknown1Monsters have (30-60)% chance to gain a Frenzy Charge on Hitdefault 1000
MapMonstersFrenzyChargeOnHitSynthesis2Synthesis unknownSynthesis unknown68Monsters gain a Frenzy Charge on Hitdefault 1000
MapMonstersPowerChargeOnHitDelve2Delve AreaDelve Area5213% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Power Charge on Hit
default 1000
MapMonstersPowerChargeOnHitDelve_Delve AreaDelve Area113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters have (30-60)% chance to gain a Power Charge on Hit
default 1000
of PowerAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 800
MapMonstersPowerChargeOnHitSynthesis2Synthesis unknownSynthesis unknown68Monsters gain a Power Charge on Hitdefault 1000
MapMonstersPowerChargeOnHitSynthesis_Synthesis unknownSynthesis unknown1Monsters have (30-60)% chance to gain a Power Charge on Hitdefault 1000
of VenomAreaSuffix116% increased Quantity of Items found in this Area
Monsters Poison on Hit
secret_area 0
old_map 0
MapPoisoningDelveDelve AreaDelve Area116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters Poison on Hit
default 1000
of VenomAreaSuffix116% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters Poison on Hit
secret_area 0
old_map 0
of VenomAreaSuffix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters Poison on Hit
secret_area 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 1000
MapPoisoningSynthesis_Synthesis unknownSynthesis unknown1Monsters Poison on Hitdefault 1000
of PoisonAreaTempest115 patches with a Tempest Ground Effect per 100 tiles (Hidden)
Tempest Ground Effect has a radius of 14 (Hidden)
Monsters Poison on Hit (Hidden)
N/A
of ContaminationAreaTempest120 patches with a Tempest Ground Effect per 100 tiles (Hidden)
Tempest Ground Effect has a radius of 14 (Hidden)
Monsters Poison on Hit (Hidden)
Monsters deal 10% extra Damage as Chaos (Hidden)
N/A
Paralysing TouchMonsterMonster Affliction1N/AN/A
Eroding TouchMonsterMonster Affliction1N/AN/A
Diluting TouchMonsterMonster Affliction1N/AN/A
Wasting TouchMonsterMonster Affliction1N/AN/A
Shared BoonMonsterBloodlines1100% chance to gain an Endurance Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Shared BoonMonsterBloodlines1100% chance to gain a Frenzy Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Shared BoonMonsterBloodlines1100% chance to gain a Power Charge on Hit (Hidden)
Monster shares Charges with its pack (Hidden)
N/A
Corrupting BloodMonsterNemesis40N/Arare 600
Bringer of WeaknessMonsterNemesis4Curse Enemies with Enfeeble on Hit (Hidden)rare 800
NullifierMonsterNemesis25Has a 100% Chance to remove Flask Effects on Hit (Hidden)
Always removes Charges on Hit (Hidden)
caster 0
rare 400
ChronophageMonsterNemesis25Curse Enemies with Temporal Chains on Hit (Hidden)rare 400
Vine SnareMonsterNemesis15N/Arare 800
Vine SnareMonsterNemesis15N/AN/A
Bringer of FragilityMonsterNemesis1Curse Enemies with Vulnerability on Hit (Hidden)rare 600
of ShapingItemSuffix68Hits with Melee Movement Skills have (30-50)% chance to Fortify2h_sword_shaper 1000
of RedemptionItemSuffix68(5-7)% increased Movement Speed if you've Hit an Enemy Recentlymace_eyrie 500
sceptre_eyrie 500
of RedemptionItemSuffix73(8-10)% increased Movement Speed if you've Hit an Enemy Recentlymace_eyrie 500
sceptre_eyrie 500
of RedemptionItemSuffix68(10-12)% increased Movement Speed if you've Hit an Enemy Recently2h_mace_eyrie 500
of RedemptionItemSuffix73(13-15)% increased Movement Speed if you've Hit an Enemy Recently2h_mace_eyrie 500
Matatl'sItemPrefix5030% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently
N/A
Matatl'sItemPrefix130% increased Movement Speed
5% increased Movement Speed if you haven't been Hit Recently
N/A
of the EssenceItemSuffix63Gain Onslaught for 3 seconds when HitN/A
of PoisoningJewelSuffix1(3-5)% chance to Poison on Hit
(6-8)% increased Poison Duration
not_dex 250
default 350
of PoisonItemSuffix20(21-30)% increased Damage with Poison
20% chance to Poison on Hit
bow 1500
sword 1500
dagger 3000
claw 3000
of VenomItemSuffix40(31-40)% increased Damage with Poison
25% chance to Poison on Hit
bow 1500
sword 1500
dagger 3000
claw 3000
of VirulenceItemSuffix60(41-50)% increased Damage with Poison
30% chance to Poison on Hit
bow 500
sword 500
dagger 1000
claw 1000
of the HuntItemSuffix6815% chance to Poison on Hit
(15-25)% increased Damage with Poison
quiver_basilisk 500
of the HuntItemSuffix7520% chance to Poison on Hit
(26-30)% increased Damage with Poison
quiver_basilisk 500
of the ElderItemSuffix6815% chance to Poison on Hit
(15-25)% increased Damage with Poison
quiver_elder 800
of the ElderItemSuffix7520% chance to Poison on Hit
(26-30)% increased Damage with Poison
quiver_elder 800
of RedemptionItemSuffix68+(10-12)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
of RedemptionItemSuffix73+(13-15)% Chance to Block Spell Damage if you were Damaged by a Hit Recentlystaff_eyrie 500
warstaff_eyrie 500
Bloodletter'sCraftedPrefix4025% chance to cause Bleeding on HitN/A
Bloodletter'sCraftedPrefix4025% chance to cause Bleeding on HitN/A
Clutching TalismanMonsterTalisman1Poison on Hit (Hidden)
Gain 10% of Maximum Life as Extra Maximum Energy Shield (Hidden)
N/A
of the CrusadeItemSuffix68(5-6)% chance to Taunt Enemies on Hit with Attacksaxe_crusader 500
2h_axe_crusader 500
of the CrusadeItemSuffix70(7-8)% chance to Taunt Enemies on Hit with Attacksaxe_crusader 500
2h_axe_crusader 500
of the CrusadeItemSuffix73(9-10)% chance to Taunt Enemies on Hit with Attacksaxe_crusader 500
2h_axe_crusader 500
Blasphemer's GripMonsterTorment1You can apply an additional Curse (Hidden)
Hex Reflection (Hidden)
50% increased Effect of your Curses (Hidden)
Applies 2 random Curses on hit (Hidden)
default 1000
Bootlegger's GripMonsterTorment150% chance to gain a Power Charge on Hit (Hidden)N/A
Buccaneer's GripMonsterTorment150% chance to gain a Frenzy Charge on Hit (Hidden)N/A
Charlatan's GripMonsterTorment1Attacks cause Bleeding (Hidden)default 1000
Alchemist's GripMonsterTorment135% of Physical Damage Converted to Chaos Damage (Hidden)
Poison on Hit (Hidden)
+30% to Chaos Resistance (Hidden)
default 1000
Graverobber's GripMonsterTorment15% Global chance to Blind Enemies on hit (Hidden)N/A
Thief's GripMonsterTorment1Steal Power, Frenzy, and Endurance Charges on Hit (Hidden)
Has a 100% Chance to remove Flask Effects on Hit (Hidden)
Removes 20% of Mana on Hit (Hidden)
Monster drops (5-10) additional Rings or Amulets (Hidden)
default 1000
Blasphemer's TouchMonsterTorment1Applies 1 random Curse on hit (Hidden)default 1000
Charlatan's TouchMonsterTorment115% increased Global Physical Damage (Hidden)
Attacks cause Bleeding (Hidden)
default 1000
Seditionist's TouchMonsterTorment1Applies Silence on hit (Hidden)default 1000
Alchemist's TouchMonsterTorment1Poison on Hit (Hidden)
+15% to Chaos Resistance (Hidden)
default 1000
Graverobber's TouchMonsterTorment15% Global chance to Blind Enemies on hit (Hidden)N/A
Spy's TouchMonsterTorment125% Global chance to Blind Enemies on hit (Hidden)default 1000
Thief's TouchMonsterTorment1Removes 10% of Mana on Hit (Hidden)default 1000
V2ArmourPenetrationAbyssalJewelCorruptedAbyss JewelCorrupted1Overwhelm 2% Physical Damage Reductiondefault 1000
V2ArmourPenetrationJewelCorruptedJewelCorrupted1Overwhelm 2% Physical Damage Reductionjewel 1000
V2ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsCorrupted_ItemCorrupted120% chance to cause Bleeding on Hit
(30-40)% increased Attack Damage against Bleeding Enemies
axe 1000
V2ChanceToGainFortifyOnMeleeHitCorruptedItemCorrupted1Melee Hits have (10-15)% chance to Fortifysceptre 0
wand 0
dagger 0
claw 0
rapier 0
one_hand_weapon 1000
V2CurseOnHitDespairItemCorrupted30Curse Enemies with Despair on Hitgloves 1000
V2CurseOnHitElementalWeaknessCorruptedItemCorrupted30Curse Enemies with Elemental Weakness on Hitgloves 1000
V2CurseOnHitEnfeebleItemCorrupted30Curse Enemies with Enfeeble on Hitgloves 1000
V2CurseOnHitTemporalChainsCurruptedItemCorrupted30Curse Enemies with Temporal Chains on Hitgloves 1000
V2CurseOnHitVulnerabilityCorruptedItemCorrupted30Curse Enemies with Vulnerability on Hitgloves 1000
V2ReducedDamageFromAreaOfEffectCorruptedItemCorrupted20(6-4)% reduced Area Damage taken from Hitsshield 1000
V2SupportedByLifeGainOnHitCorruptedItemCorrupted1Socketed Gems are Supported by Level 10 Life Gain On Hitsword 0
mace 0
bow 0
staff 0
two_hand_weapon 1000
of VenomAreaSuffix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters Poison on Hit
secret_area 0
maven_map 1000
primordial_map 1000
of VenomAreaSuffix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters Poison on Hit
secret_area 0
expedition_logbook 1000
of FrenzyAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
of FrenzyAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Frenzy Charge on Hit
secret_area 0
unique_map 0
expedition_logbook 800
of EnduranceAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
of EnduranceAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain an Endurance Charge on Hit
secret_area 0
unique_map 0
expedition_logbook 800
of PowerAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
maven_map 800
primordial_map 800
of PowerAreaSuffix113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
Monsters gain a Power Charge on Hit
secret_area 0
unique_map 0
expedition_logbook 800
of ImpalingJewelSuffix1(5-7)% chance to Impale Enemies on Hit with Attacksnot_str 250
default 350
of the EssenceItemSuffix63(15-25)% chance to Crush on HitN/A
of the EssenceItemSuffix63You gain Onslaught for 6 seconds when HitN/A
ChosenUnveiledPrefix60(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
ChosenUnveiledPrefix60(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
ChosenUnveiledPrefix60(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
wand 500
sceptre 500
dagger 500
weapon 1000
ChosenUnveiledPrefix60(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
wand 500
sceptre 500
dagger 500
weapon 1000
ChosenUnveiledPrefix60(25-30)% increased Movement Speed
(10-12)% increased Movement Speed if you haven't been Hit Recently
boots 1500
Tora'sUnveiledPrefix60Adds (12-14) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
one_hand_weapon 2000
Tora'sUnveiledPrefix60Adds (17-20) to (26-28) Physical Damage
40% chance to cause Bleeding on Hit
two_hand_weapon 2000
Vagan'sUnveiledPrefix60Hits can't be Evadedbow 0
wand 0
weapon 2000
of VersatilityWatchstoneSuffix1N/Aunique_map 0
no_monster_packs 0
default 400
of VersatilityWatchstoneSuffix1N/Aunique_map 0
no_monster_packs 0
default 200
of VersatilityWatchstoneSuffix1N/Aunique_map 0
no_monster_packs 0
default 100
PackedWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 400
PackedWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 100
PackedWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 20
Foreman'sWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 300
Foreman'sWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 150
Foreman'sWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 50
Artisan'sWatchstonePrefix1Incursion Architects have (6-8)% chance to drop an additional Rare Incursion Itemwatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 100
Artisan'sWatchstonePrefix1Incursion Architects have (9-12)% chance to drop an additional Rare Incursion Itemwatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 50
Artisan'sWatchstonePrefix1Incursion Architects have (13-16)% chance to drop an additional Rare Incursion Itemwatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 20
HauntedWatchstonePrefix1Incursion Architects have (6-8)% chance to be Possessed by a Tormented Spiritwatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 100
HauntedWatchstonePrefix1Incursion Architects have (9-12)% chance to be Possessed by a Tormented Spiritwatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 50
HauntedWatchstonePrefix1Incursion Architects have (13-16)% chance to be Possessed by a Tormented Spiritwatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 20
EnrapturingWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 100
EnrapturingWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 50
EnrapturingWatchstonePrefix1N/Awatchstone_item 0
watchstone_league 0
unique_map 0
no_monster_packs 0
default 20
of XophItemSuffix1Gain (20-30) Life for each Ignited Enemy hit with AttacksN/A
of TulItemSuffix1Blind Chilled Enemies on HitN/A
of Uul-NetolItemSuffix125% chance to Curse Enemies with Vulnerability on HitN/A
of ChayulaItemSuffix1Minions have 60% chance to Poison Enemies on HitN/A
Xoph'sItemPrefix1Cover Enemies in Ash when they Hit youN/A
of TulItemSuffix1Chill Enemy for 1 second when Hit, reducing their Action Speed by 30%N/A
of the Elevated ConquestItemSuffix90Gain 1 Endurance Charge every second if you've been Hit Recently
3% increased Area of Effect per Endurance Charge
body_armour_adjudicator 0
of Elevated RedemptionItemSuffix9010% chance to gain a Frenzy Charge on Hit
1% increased Movement Speed per Frenzy Charge
body_armour_eyrie 0
of Elevated ShapingItemSuffix90(9-10)% Global chance to Blind Enemies on hit
Socketed Gems are supported by Level 25 Blind
gloves_shaper 0
of the Elevated ConquestItemSuffix83Culling Strike
(15-25)% increased Area of Effect if you've dealt a Culling Strike Recently
gloves_adjudicator 0
2h_sword_adjudicator 0
2h_axe_adjudicator 0
2h_mace_adjudicator 0
staff_adjudicator 0
warstaff_adjudicator 0
bow_adjudicator 0
of Elevated RedemptionItemSuffix90(12-15)% Global chance to Blind Enemies on hit
(20-30)% increased Damage with Hits and Ailments against Blinded Enemies
gloves_eyrie 0
quiver_eyrie 0
of Elevated RedemptionItemSuffix85+(2-4)% chance to Evade Attack Hits
(7-12)% increased Attack and Cast Speed if you haven't been Hit Recently
gloves_eyrie 0
Elevated Hunter'sItemPrefix95Intimidate Enemies for 4 seconds on Hitgloves_basilisk 0
Elevated Hunter'sItemPrefix95Unnerve Enemies for 4 seconds on Hitgloves_basilisk 0
Elevated Hunter'sItemPrefix90(21-25)% chance to Impale Enemies on Hit with Attacks
Adds (1-2) to (3-5) Physical Damage for each Impale on Enemy
gloves_basilisk 0
FlaskEnchantmentInjectorOnHittingRareOrUnique_ItemInstilling Orb1Used when you Hit a Rare or Unique Enemy, if not already in effectflask 100
FlaskEnchantmentInjectorOnTakingSavageHit_ItemInstilling Orb1Used when you take a Savage Hitflask 100
ExpeditionRelicModifierHitsCannotBeEvadedExpedition RemnantPrefix1Your hits can't be Evadeddefault 1000
ExpeditionRelicModifierElitesDeathGeasOnHitExpedition RemnantPrefix46N/AN/A
ExpeditionRelicModifierElitesRandomCurseOnHitExpedition RemnantPrefix46Applies 1 random Curse on hit (Hidden)default 1000
ExpeditionRelicModifierElitesPetrifyOnHitExpedition RemnantPrefix46N/Adefault 100
ExpeditionRelicModifierIgnoreArmour_Expedition RemnantPrefix1Overwhelm 100% Physical Damage Reductiondefault 1000
ExpeditionRelicModifierImpaleOnHitImpaleEffect_Expedition RemnantPrefix1Impale Enemies on Hit with Attacks
100% increased Impale Effect
default 1000
ExpeditionRelicModifierBleedOnHitBleedDurationExpedition RemnantPrefix12Attacks cause Bleeding
100% increased Bleeding Duration
default 1000
ExpeditionRelicModifierAllDamagePoisonsPoisonDurationExpedition RemnantPrefix20Poison on Hit
All Damage from Hits can Poison
100% increased Poison Duration
default 1000
ExpeditionRelicModifierHitsRemoveManaAndEnergyShieldOnHitExpedition RemnantPrefix73N/Adefault 1000
ExpeditionRelicModifierCullingStrikeTwentyPercentExpedition RemnantPrefix1Kill Enemies that have 20% or lower Life when Hit by your Skillsdefault 1000
Transgressor'sFlaskPrefix29Gain 1 Charge when you are Hit by an Enemydefault 600
Sinner'sFlaskPrefix46Gain 2 Charges when you are Hit by an EnemyN/A
Masochist'sFlaskPrefix63Gain 2 Charges when you are Hit by an Enemydefault 600
Flagellant'sFlaskPrefix80Gain 3 Charges when you are Hit by an Enemydefault 600
SubterraneanItemPrefix60(5-10)% chance to Impale Enemies on Hit with AttacksN/A
SubterraneanItemPrefix60Summoned Raging Spirits have 5% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Phantasms have 5% chance to refresh their Duration when they Hit a Rare or Unique Enemy
N/A
SubterraneanItemPrefix60(40-60)% increased Damage with Hits and Ailments against Cursed EnemiesN/A
DelveBossBoost3_Delve AreaDelve Area50019% increased Quantity of Items found in this Area
11% increased Rarity of Items found in this Area
7% increased Pack size
Area contains a Unique Boss
Unique Boss's Hits are always Critical Strikes
Unique Boss drops (15-25) additional Fossils
delve_city_biome 100
DelveLessSulphiteCost1_Delve AreaDelve Area110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Crawler consumes (30-20)% reduced Sulphite
default 250
DelveLessSulphiteCost3__Delve AreaDelve Area50010% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Crawler consumes (50-40)% reduced Sulphite
default 25
DelveLessSulphiteCost2_Delve AreaDelve Area20010% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Crawler consumes (40-30)% reduced Sulphite
default 100
HellscapeUpsideChillEnemiesWhenHit3ItemScourge Benefit68Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30%amulet 100
HellscapeUpsideChillEnemiesWhenHit4ItemScourge Benefit68Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30%amulet 100
HellscapeUpsideOnslaughtWhenHitForDuration2ItemScourge Benefit45You gain Onslaught for 2 seconds when Hitbody_armour 200
HellscapeUpsideOnslaughtWhenHitForDuration3ItemScourge Benefit68You gain Onslaught for 3 seconds when Hitbody_armour 200
HellscapeUpsideOnslaughtWhenHitForDuration4ItemScourge Benefit68You gain Onslaught for 4 seconds when Hitbody_armour 200
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit2ItemScourge Benefit45Deal (8-11)% of your maximum Life as Fire Damage to nearby Enemies when Hitbody_armour 200
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit3ItemScourge Benefit68Deal (12-15)% of your maximum Life as Fire Damage to nearby Enemies when Hitbody_armour 200
HellscapeUpsideBaseMaximumLifeInflictedAsAoeFireDamageWhenHit4ItemScourge Benefit68Deal (16-19)% of your maximum Life as Fire Damage to nearby Enemies when Hitbody_armour 200
HellscapeUpsideConsecrateGroundFor3SecondsWhenHit1ItemScourge Benefit45Create Consecrated Ground when Hit, lasting 8 secondsbody_armour 200
HellscapeUpsideBlindEnemiesWhenHit2ItemScourge Benefit45(11-20)% chance to Blind Enemies when they Hit youboots 500
HellscapeUpsideBlindEnemiesWhenHit3_ItemScourge Benefit68(21-30)% chance to Blind Enemies when they Hit youboots 500
HellscapeUpsideBlindEnemiesWhenHit4ItemScourge Benefit68(31-40)% chance to Blind Enemies when they Hit youboots 500
HellscapeUpsideMinionChanceToTauntOnHit2___ItemScourge Benefit45Minions have (11-13)% chance to Taunt on Hit with Attacksbelt 500
HellscapeUpsideMinionChanceToTauntOnHit3ItemScourge Benefit68Minions have (14-16)% chance to Taunt on Hit with Attacksbelt 500
HellscapeUpsideMinionChanceToTauntOnHit4ItemScourge Benefit68Minions have (17-19)% chance to Taunt on Hit with Attacksbelt 500
HellscapeUpsideChanceToBleed2__ItemScourge Benefit45Attacks have (12-14)% chance to cause Bleedinggloves 500
HellscapeUpsideChanceToBleed3_ItemScourge Benefit68Attacks have (15-17)% chance to cause Bleedinggloves 500
HellscapeUpsideChanceToBleed4ItemScourge Benefit68Attacks have (18-20)% chance to cause Bleedinggloves 500
HellscapeUpsideChanceToPoison2ItemScourge Benefit45(12-14)% chance to Poison on Hitgloves 500
HellscapeUpsideChanceToPoison3ItemScourge Benefit68(15-17)% chance to Poison on Hitgloves 500
HellscapeUpsideChanceToPoison4ItemScourge Benefit68(18-20)% chance to Poison on Hitgloves 500
HellscapeUpsideChanceToTauntOnHit2__ItemScourge Benefit45(11-15)% chance to Taunt Enemies on Hit with Attacksaxe 200
HellscapeUpsideChanceToTauntOnHit3ItemScourge Benefit68(16-20)% chance to Taunt Enemies on Hit with Attacksaxe 200
HellscapeUpsideChanceToTauntOnHit4___ItemScourge Benefit68(21-25)% chance to Taunt Enemies on Hit with Attacksaxe 200
HellscapeUpsideChanceToBlindOnHit2_ItemScourge Benefit45(7-8)% Global chance to Blind Enemies on hitgloves 200
quiver 200
HellscapeUpsideChanceToBlindOnHit3___ItemScourge Benefit68(9-10)% Global chance to Blind Enemies on hitgloves 200
quiver 200
HellscapeUpsideChanceToBlindOnHit4_ItemScourge Benefit68(11-12)% Global chance to Blind Enemies on hitgloves 200
quiver 200
HellscapeUpsideChanceToMaimOnHit2ItemScourge Benefit45Attacks have (7-8)% chance to Maim on Hitquiver 200
HellscapeUpsideChanceToMaimOnHit3_ItemScourge Benefit68Attacks have (9-10)% chance to Maim on Hitquiver 200
HellscapeUpsideChanceToMaimOnHit4ItemScourge Benefit68Attacks have (11-12)% chance to Maim on Hitquiver 200
HellscapeUpsideChanceToHinderOnHit2ItemScourge Benefit45(7-8)% chance to Hinder Enemies on Hit with Spellsbody_armour 200
HellscapeUpsideChanceToHinderOnHit3ItemScourge Benefit68(9-10)% chance to Hinder Enemies on Hit with Spellsbody_armour 200
HellscapeUpsideChanceToHinderOnHit4ItemScourge Benefit68(11-12)% chance to Hinder Enemies on Hit with Spellsbody_armour 200
HellscapeUpsideChanceToIntimidateOnHit2ItemScourge Benefit45(7-8)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
HellscapeUpsideChanceToIntimidateOnHit3_ItemScourge Benefit68(9-10)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
HellscapeUpsideChanceToIntimidateOnHit4ItemScourge Benefit68(11-12)% chance to Intimidate Enemies for 4 seconds on Hitbelt 200
HellscapeUpsideChanceToUnnerveOnHit2ItemScourge Benefit45(7-8)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
HellscapeUpsideChanceToUnnerveOnHit3ItemScourge Benefit68(9-10)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
HellscapeUpsideChanceToUnnerveOnHit4_ItemScourge Benefit68(11-12)% chance to Unnerve Enemies for 4 seconds on Hithelmet 200
HellscapeUpsideChanceToImpaleOnHit2ItemScourge Benefit45(7-8)% chance to Impale Enemies on Hit with Attacksgloves 200
HellscapeUpsideChanceToImpaleOnHit3__ItemScourge Benefit68(9-10)% chance to Impale Enemies on Hit with Attacksgloves 200
HellscapeUpsideChanceToImpaleOnHit4_ItemScourge Benefit68(11-12)% chance to Impale Enemies on Hit with Attacksgloves 200
HellscapeUpsideCullingStrike1ItemScourge Benefit1Culling Strikeweapon 100
HellscapeUpsideCurseOnHitDespair1_ItemScourge Benefit68Curse Enemies with Despair on Hitgloves 50
HellscapeUpsideCurseOnHitElementalWeakness1___ItemScourge Benefit68Curse Enemies with Elemental Weakness on Hitgloves 50
HellscapeUpsideCurseOnHitEnfeeble1_ItemScourge Benefit68Curse Enemies with Enfeeble on Hitgloves 50
HellscapeUpsideCurseOnHitTemporalChains1ItemScourge Benefit68Curse Enemies with Temporal Chains on Hitgloves 50
HellscapeUpsideCurseOnHitVulnerability1_ItemScourge Benefit68Curse Enemies with Vulnerability on Hitgloves 50
HellscapeUpsideCurseOnHitConductivity1ItemScourge Benefit68Curse Enemies with Conductivity on Hitgloves 50
HellscapeUpsideCurseOnHitFlammability1______ItemScourge Benefit68Curse Enemies with Flammability on Hitgloves 50
HellscapeUpsideCurseOnHitFrostbite1ItemScourge Benefit68Curse Enemies with Frostbite on Hitgloves 50
HellscapeUpsideInflictColdExposureOnHit1h2ItemScourge Benefit45(7-8)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictColdExposureOnHit1h3ItemScourge Benefit68(9-10)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictColdExposureOnHit1h4ItemScourge Benefit68(11-12)% chance to inflict Cold Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictColdExposureOnHit2h3ItemScourge Benefit68(13-15)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictColdExposureOnHit2h2_ItemScourge Benefit45(10-12)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictColdExposureOnHit2h4ItemScourge Benefit68(16-18)% chance to inflict Cold Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictFireExposureOnHit1h2ItemScourge Benefit45(7-8)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictFireExposureOnHit1h3ItemScourge Benefit68(9-10)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictFireExposureOnHit1h4ItemScourge Benefit68(11-12)% chance to inflict Fire Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictFireExposureOnHit2h2__ItemScourge Benefit45(10-12)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictFireExposureOnHit2h3_____ItemScourge Benefit68(13-15)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictFireExposureOnHit2h4ItemScourge Benefit68(16-18)% chance to inflict Fire Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictLightningExposureOnHit1h2ItemScourge Benefit45(7-8)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictLightningExposureOnHit1h3ItemScourge Benefit68(9-10)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictLightningExposureOnHit1h4ItemScourge Benefit68(11-12)% chance to inflict Lightning Exposure on Hitattack_dagger 0
sceptre 500
dagger 500
wand 500
HellscapeUpsideInflictLightningExposureOnHit2h2_ItemScourge Benefit45(10-12)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictLightningExposureOnHit2h3__ItemScourge Benefit68(13-15)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
HellscapeUpsideInflictLightningExposureOnHit2h4__ItemScourge Benefit68(16-18)% chance to inflict Lightning Exposure on Hitwarstaff 0
staff 500
HellscapeDownsideHinderedOnHitBySpells3__ItemScourge Detriment68Spell Hits Hinder youbody_armour 500
HellscapeDownsideChanceToBeSilencedWhenHit3__ItemScourge Detriment68(21-30)% chance to Curse you with Silence when Hithelmet 500
of BlindingAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Blind on Hit
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 650
of BlindingAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters Blind on Hit
maven_map 650
primordial_map 650
of BlindingAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Blind on Hit
expedition_logbook 650
of CarnageAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Maim on Hit with Attacks
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 600
of CarnageAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters Maim on Hit with Attacks
maven_map 600
primordial_map 600
of CarnageAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Maim on Hit with Attacks
expedition_logbook 600
of ImpedanceAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Hinder on Hit with Spells
secret_area 0
unique_map 0
maven_map 0
expedition_logbook 0
primordial_map 0
default 600
of ImpedanceAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters Hinder on Hit with Spells
maven_map 600
primordial_map 600
of ImpedanceAreaSuffix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Hinder on Hit with Spells
expedition_logbook 600
MapAtlasIncursionDefeatingArchitectUpgradesRoomByOneTierAtlasPrefix13 uses remaining
Killing Incursion Architects in Areas adds an additional Upgrade Tier to a random Architect's Room
unique_map 0
no_monster_packs 0
MapAtlasIncursionDefeatingArchitectUpgradesRoomByOneTierMavenAtlasPrefix115 uses remaining
Killing Incursion Architects in Areas adds an additional Upgrade Tier to a random Architect's Room
unique_map 0
no_monster_packs 0
MapMonstersBlindOnHitDelveDelve AreaDelve Area2010% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Blind on Hit
default 1000
MapMonstersMaimOnHitDelveDelve AreaDelve Area2010% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Maim on Hit with Attacks
default 1000
MapMonstersHinderOnHitDelveDelve AreaDelve Area2010% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters Hinder on Hit with Spells
default 1000
of BlindingHeist Contract/BlueprintSuffix46Monsters Blind on Hitdefault 650
of CarnageHeist Contract/BlueprintSuffix46Monsters Maim on Hit with Attacksdefault 600
of ImpedanceHeist Contract/BlueprintSuffix46Monsters Hinder on Hit with Spellsdefault 600
ExtinguishOnHitEldritchImplicit1ItemSearing Exarch7515% chance to Extinguish Enemies on Hitno_tier_6_eldritch_implicit 0
gloves 700
ExtinguishOnHitEldritchImplicit2ItemSearing Exarch7520% chance to Extinguish Enemies on Hitno_tier_5_eldritch_implicit 0
gloves 700
ExtinguishOnHitEldritchImplicit3ItemSearing Exarch7525% chance to Extinguish Enemies on Hitno_tier_4_eldritch_implicit 0
gloves 700
ExtinguishOnHitEldritchImplicit4ItemSearing Exarch7530% chance to Extinguish Enemies on Hitno_tier_3_eldritch_implicit 0
gloves 700
ExtinguishOnHitEldritchImplicit6ItemSearing Exarch7540% chance to Extinguish Enemies on Hitno_tier_1_eldritch_implicit 0
gloves 700
ExtinguishOnHitEldritchImplicitUniquePresence2ItemSearing Exarch7550% chance to Extinguish Enemies on Hitno_tier_5_eldritch_implicit 0
gloves 350
ExtinguishOnHitEldritchImplicitPinnaclePresence2ItemSearing Exarch7580% chance to Extinguish Enemies on Hitno_tier_5_eldritch_implicit 0
gloves 0
ExtinguishOnHitEldritchImplicitPinnaclePresence1ItemSearing Exarch7575% chance to Extinguish Enemies on Hitno_tier_6_eldritch_implicit 0
gloves 0
ExtinguishOnHitEldritchImplicitUniquePresence1ItemSearing Exarch7545% chance to Extinguish Enemies on Hitno_tier_6_eldritch_implicit 0
gloves 0
ExtinguishOnHitEldritchImplicit5ItemSearing Exarch7535% chance to Extinguish Enemies on Hitno_tier_2_eldritch_implicit 0
gloves 700
ExtinguishOnHitEldritchImplicitPinnaclePresence4ItemSearing Exarch7590% chance to Extinguish Enemies on Hitno_tier_3_eldritch_implicit 0
gloves 140
ExtinguishOnHitEldritchImplicitPinnaclePresence3ItemSearing Exarch7585% chance to Extinguish Enemies on Hitno_tier_4_eldritch_implicit 0
gloves 140
ExtinguishOnHitEldritchImplicitUniquePresence6ItemSearing Exarch7570% chance to Extinguish Enemies on Hitno_tier_1_eldritch_implicit 0
gloves 350
ExtinguishOnHitEldritchImplicitUniquePresence3ItemSearing Exarch7555% chance to Extinguish Enemies on Hitno_tier_4_eldritch_implicit 0
gloves 350
ExtinguishOnHitEldritchImplicitUniquePresence5ItemSearing Exarch7565% chance to Extinguish Enemies on Hitno_tier_2_eldritch_implicit 0
gloves 350
ExtinguishOnHitEldritchImplicitUniquePresence4ItemSearing Exarch7560% chance to Extinguish Enemies on Hitno_tier_3_eldritch_implicit 0
gloves 350
ExtinguishOnHitEldritchImplicitPinnaclePresence5ItemSearing Exarch7595% chance to Extinguish Enemies on Hitno_tier_2_eldritch_implicit 0
gloves 140
ExtinguishOnHitEldritchImplicitPinnaclePresence6ItemSearing Exarch75100% chance to Extinguish Enemies on Hitno_tier_1_eldritch_implicit 0
gloves 140
RageOnHitImplicitEldritchImplicit1ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 1.2 secondsno_tier_6_eldritch_implicit 0
gloves 300
RageOnHitImplicitEldritchImplicit2ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 1.1 secondsno_tier_5_eldritch_implicit 0
gloves 300
RageOnHitImplicitEldritchImplicit3ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 1 secondsno_tier_4_eldritch_implicit 0
gloves 300
RageOnHitImplicitEldritchImplicit4ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.9 secondsno_tier_3_eldritch_implicit 0
gloves 300
RageOnHitImplicitEldritchImplicit5ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsno_tier_2_eldritch_implicit 0
gloves 300
RageOnHitImplicitEldritchImplicit6ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.7 secondsno_tier_1_eldritch_implicit 0
gloves 300
RageOnHitImplicitEldritchImplicitUniquePresence1ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 1 secondsno_tier_6_eldritch_implicit 0
gloves 0
RageOnHitImplicitEldritchImplicitUniquePresence2ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.9 secondsno_tier_5_eldritch_implicit 0
gloves 150
RageOnHitImplicitEldritchImplicitUniquePresence3ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsno_tier_4_eldritch_implicit 0
gloves 150
RageOnHitImplicitEldritchImplicitUniquePresence4ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.7 secondsno_tier_3_eldritch_implicit 0
gloves 150
RageOnHitImplicitEldritchImplicitUniquePresence5ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.6 secondsno_tier_2_eldritch_implicit 0
gloves 150
RageOnHitImplicitEldritchImplicitUniquePresence6ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.5 secondsno_tier_1_eldritch_implicit 0
gloves 150
RageOnHitImplicitEldritchImplicitPinnaclePresence1ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsno_tier_6_eldritch_implicit 0
gloves 0
RageOnHitImplicitEldritchImplicitPinnaclePresence2ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.7 secondsno_tier_5_eldritch_implicit 0
gloves 0
RageOnHitImplicitEldritchImplicitPinnaclePresence3ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.6 secondsno_tier_4_eldritch_implicit 0
gloves 60
RageOnHitImplicitEldritchImplicitPinnaclePresence4ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.5 secondsno_tier_3_eldritch_implicit 0
gloves 60
RageOnHitImplicitEldritchImplicitPinnaclePresence5ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.4 secondsno_tier_2_eldritch_implicit 0
gloves 60
RageOnHitImplicitEldritchImplicitPinnaclePresence6ItemSearing Exarch75Gain 1 Rage on Hit with Attacks, no more than once every 0.3 secondsno_tier_1_eldritch_implicit 0
gloves 60
ChanceToIntimidateOnHitEldritchImplicit1ItemSearing Exarch7515% chance to Intimidate Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 400
ChanceToIntimidateOnHitEldritchImplicit2ItemSearing Exarch7520% chance to Intimidate Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 400
ChanceToIntimidateOnHitEldritchImplicit3ItemSearing Exarch7525% chance to Intimidate Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 400
ChanceToIntimidateOnHitEldritchImplicit6ItemSearing Exarch7540% chance to Intimidate Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 400
ChanceToIntimidateOnHitEldritchImplicitUniquePresence5ItemSearing Exarch7565% chance to Intimidate Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 200
ChanceToIntimidateOnHitEldritchImplicitUniquePresence6ItemSearing Exarch7570% chance to Intimidate Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 200
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence4ItemSearing Exarch7590% chance to Intimidate Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 80
ChanceToIntimidateOnHitEldritchImplicit5ItemSearing Exarch7535% chance to Intimidate Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 400
ChanceToIntimidateOnHitEldritchImplicitUniquePresence2ItemSearing Exarch7550% chance to Intimidate Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 200
ChanceToIntimidateOnHitEldritchImplicit4ItemSearing Exarch7530% chance to Intimidate Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 400
ChanceToIntimidateOnHitEldritchImplicitUniquePresence3ItemSearing Exarch7555% chance to Intimidate Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 200
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence2ItemSearing Exarch7580% chance to Intimidate Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 0
ChanceToIntimidateOnHitEldritchImplicitUniquePresence1ItemSearing Exarch7545% chance to Intimidate Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 0
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence1ItemSearing Exarch7575% chance to Intimidate Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 0
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence3ItemSearing Exarch7585% chance to Intimidate Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 80
ChanceToIntimidateOnHitEldritchImplicitUniquePresence4ItemSearing Exarch7560% chance to Intimidate Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 200
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence5ItemSearing Exarch7595% chance to Intimidate Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 80
ChanceToIntimidateOnHitEldritchImplicitPinnaclePresence6ItemSearing Exarch75Intimidate Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 80
ChanceToUnnerveOnHitEldritchImplicit1ItemSearing Exarch7515% chance to Unnerve Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 400
ChanceToUnnerveOnHitEldritchImplicit2ItemSearing Exarch7520% chance to Unnerve Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 400
ChanceToUnnerveOnHitEldritchImplicit3ItemSearing Exarch7525% chance to Unnerve Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 400
ChanceToUnnerveOnHitEldritchImplicit5ItemSearing Exarch7535% chance to Unnerve Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 400
ChanceToUnnerveOnHitEldritchImplicit6ItemSearing Exarch7540% chance to Unnerve Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 400
ChanceToUnnerveOnHitEldritchImplicit4ItemSearing Exarch7530% chance to Unnerve Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 400
ChanceToUnnerveOnHitEldritchImplicitUniquePresence2ItemSearing Exarch7550% chance to Unnerve Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 200
ChanceToUnnerveOnHitEldritchImplicitUniquePresence1ItemSearing Exarch7545% chance to Unnerve Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 0
ChanceToUnnerveOnHitEldritchImplicitUniquePresence3ItemSearing Exarch7555% chance to Unnerve Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 200
ChanceToUnnerveOnHitEldritchImplicitUniquePresence4ItemSearing Exarch7560% chance to Unnerve Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 200
ChanceToUnnerveOnHitEldritchImplicitUniquePresence5ItemSearing Exarch7565% chance to Unnerve Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 200
ChanceToUnnerveOnHitEldritchImplicitUniquePresence6ItemSearing Exarch7570% chance to Unnerve Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 200
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence1ItemSearing Exarch7575% chance to Unnerve Enemies for 4 seconds on Hitno_tier_6_eldritch_implicit 0
gloves 0
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence2ItemSearing Exarch7580% chance to Unnerve Enemies for 4 seconds on Hitno_tier_5_eldritch_implicit 0
gloves 0
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence3ItemSearing Exarch7585% chance to Unnerve Enemies for 4 seconds on Hitno_tier_4_eldritch_implicit 0
gloves 80
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence4ItemSearing Exarch7590% chance to Unnerve Enemies for 4 seconds on Hitno_tier_3_eldritch_implicit 0
gloves 80
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence6ItemSearing Exarch75Unnerve Enemies for 4 seconds on Hitno_tier_1_eldritch_implicit 0
gloves 80
ChanceToUnnerveOnHitEldritchImplicitPinnaclePresence5ItemSearing Exarch7595% chance to Unnerve Enemies for 4 seconds on Hitno_tier_2_eldritch_implicit 0
gloves 80
FireExposureEffectOnHitEldritchImplicit1ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -11% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit2ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -12% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit3ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -13% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit4ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -14% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit5ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -15% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicit6ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -16% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 700
FireExposureEffectOnHitEldritchImplicitUniquePresence1ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -14% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 0
FireExposureEffectOnHitEldritchImplicitUniquePresence2ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -15% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 350
FireExposureEffectOnHitEldritchImplicitUniquePresence3ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -16% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 350
FireExposureEffectOnHitEldritchImplicitUniquePresence4ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -17% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 350
FireExposureEffectOnHitEldritchImplicitUniquePresence5ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -18% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 350
FireExposureEffectOnHitEldritchImplicitUniquePresence6ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -19% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 350
FireExposureEffectOnHitEldritchImplicitPinnaclePresence1ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -17% to Fire Resistanceno_tier_6_eldritch_implicit 0
gloves 0
FireExposureEffectOnHitEldritchImplicitPinnaclePresence2ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -18% to Fire Resistanceno_tier_5_eldritch_implicit 0
gloves 0
FireExposureEffectOnHitEldritchImplicitPinnaclePresence3ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -19% to Fire Resistanceno_tier_4_eldritch_implicit 0
gloves 140
FireExposureEffectOnHitEldritchImplicitPinnaclePresence4ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -20% to Fire Resistanceno_tier_3_eldritch_implicit 0
gloves 140
FireExposureEffectOnHitEldritchImplicitPinnaclePresence5ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -21% to Fire Resistanceno_tier_2_eldritch_implicit 0
gloves 140
FireExposureEffectOnHitEldritchImplicitPinnaclePresence6ItemEater of Worlds75Inflict Fire Exposure on Hit, applying -22% to Fire Resistanceno_tier_1_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicit1ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -11% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicit2ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -12% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicit3ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -13% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicit4ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -14% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicitUniquePresence6ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -19% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 350
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence4ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -20% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicitUniquePresence5ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -18% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 350
ColdExposureEffectOnHitEldritchImplicit6ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -16% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence3ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -19% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence2ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -18% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 0
ColdExposureEffectOnHitEldritchImplicitUniquePresence1ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -14% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 0
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence1ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -17% to Cold Resistanceno_tier_6_eldritch_implicit 0
gloves 0
ColdExposureEffectOnHitEldritchImplicitUniquePresence3ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -16% to Cold Resistanceno_tier_4_eldritch_implicit 0
gloves 350
ColdExposureEffectOnHitEldritchImplicitUniquePresence4ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -17% to Cold Resistanceno_tier_3_eldritch_implicit 0
gloves 350
ColdExposureEffectOnHitEldritchImplicit5ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -15% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 700
ColdExposureEffectOnHitEldritchImplicitUniquePresence2ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -15% to Cold Resistanceno_tier_5_eldritch_implicit 0
gloves 350
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence5ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -21% to Cold Resistanceno_tier_2_eldritch_implicit 0
gloves 140
ColdExposureEffectOnHitEldritchImplicitPinnaclePresence6ItemEater of Worlds75Inflict Cold Exposure on Hit, applying -22% to Cold Resistanceno_tier_1_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicit1ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit2ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit3ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit4ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit5ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicit6ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicitUniquePresence2ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 350
LightningExposureEffectOnHitEldritchImplicitUniquePresence1ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 0
LightningExposureEffectOnHitEldritchImplicitUniquePresence3ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 350
LightningExposureEffectOnHitEldritchImplicitUniquePresence4ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 350
LightningExposureEffectOnHitEldritchImplicitUniquePresence5ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 350
LightningExposureEffectOnHitEldritchImplicitUniquePresence6ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 350
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence1ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistanceno_tier_6_eldritch_implicit 0
gloves 0
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence2ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistanceno_tier_5_eldritch_implicit 0
gloves 0
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence4ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistanceno_tier_3_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence3ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistanceno_tier_4_eldritch_implicit 0
gloves 140
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence5ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistanceno_tier_2_eldritch_implicit 0
gloves 140
ArmourPenetrationEldritchImplicit3ItemEater of Worlds75Overwhelm (12-13)% Physical Damage Reductionno_tier_4_eldritch_implicit 0
gloves 700
ArmourPenetrationEldritchImplicit1ItemEater of Worlds75Overwhelm (8-9)% Physical Damage Reductionno_tier_6_eldritch_implicit 0
gloves 700
ArmourPenetrationEldritchImplicit2ItemEater of Worlds75Overwhelm (10-11)% Physical Damage Reductionno_tier_5_eldritch_implicit 0
gloves 700
LightningExposureEffectOnHitEldritchImplicitPinnaclePresence6ItemEater of Worlds75Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistanceno_tier_1_eldritch_implicit 0
gloves 140
ArmourPenetrationEldritchImplicit4ItemEater of Worlds75Overwhelm (14-15)% Physical Damage Reductionno_tier_3_eldritch_implicit 0
gloves 700
ArmourPenetrationEldritchImplicit5ItemEater of Worlds75Overwhelm (16-17)% Physical Damage Reductionno_tier_2_eldritch_implicit 0
gloves 700
ArmourPenetrationEldritchImplicit6ItemEater of Worlds75Overwhelm (18-19)% Physical Damage Reductionno_tier_1_eldritch_implicit 0
gloves 700
ArmourPenetrationEldritchImplicitUniquePresence1ItemEater of Worlds75Overwhelm (14-15)% Physical Damage Reductionno_tier_6_eldritch_implicit 0
gloves 0
ArmourPenetrationEldritchImplicitUniquePresence2ItemEater of Worlds75Overwhelm (16-17)% Physical Damage Reductionno_tier_5_eldritch_implicit 0
gloves 350
ArmourPenetrationEldritchImplicitUniquePresence4ItemEater of Worlds75Overwhelm (20-21)% Physical Damage Reductionno_tier_3_eldritch_implicit 0
gloves 350
ArmourPenetrationEldritchImplicitUniquePresence3ItemEater of Worlds75Overwhelm (18-19)% Physical Damage Reductionno_tier_4_eldritch_implicit 0
gloves 350
ArmourPenetrationEldritchImplicitUniquePresence5ItemEater of Worlds75Overwhelm (22-23)% Physical Damage Reductionno_tier_2_eldritch_implicit 0
gloves 350
ArmourPenetrationEldritchImplicitUniquePresence6ItemEater of Worlds75Overwhelm (24-25)% Physical Damage Reductionno_tier_1_eldritch_implicit 0
gloves 350
ArmourPenetrationEldritchImplicitPinnaclePresence3ItemEater of Worlds75Overwhelm (24-25)% Physical Damage Reductionno_tier_4_eldritch_implicit 0
gloves 140
ArmourPenetrationEldritchImplicitPinnaclePresence1ItemEater of Worlds75Overwhelm (20-21)% Physical Damage Reductionno_tier_6_eldritch_implicit 0
gloves 0
ArmourPenetrationEldritchImplicitPinnaclePresence2ItemEater of Worlds75Overwhelm (22-23)% Physical Damage Reductionno_tier_5_eldritch_implicit 0
gloves 0
ArmourPenetrationEldritchImplicitPinnaclePresence4ItemEater of Worlds75Overwhelm (26-27)% Physical Damage Reductionno_tier_3_eldritch_implicit 0
gloves 140
ArmourPenetrationEldritchImplicitPinnaclePresence5ItemEater of Worlds75Overwhelm (28-29)% Physical Damage Reductionno_tier_2_eldritch_implicit 0
gloves 140
ArmourPenetrationEldritchImplicitPinnaclePresence6ItemEater of Worlds75Overwhelm (30-31)% Physical Damage Reductionno_tier_1_eldritch_implicit 0
gloves 140
GlobalMaimOnHitEldritchImplicit1ItemEater of Worlds75Attacks have 15% chance to Maim on Hitno_tier_6_eldritch_implicit 0
gloves 600
GlobalMaimOnHitEldritchImplicit2ItemEater of Worlds75Attacks have 20% chance to Maim on Hitno_tier_5_eldritch_implicit 0
gloves 600
GlobalMaimOnHitEldritchImplicit3ItemEater of Worlds75Attacks have 25% chance to Maim on Hitno_tier_4_eldritch_implicit 0
gloves 600
GlobalMaimOnHitEldritchImplicit4ItemEater of Worlds75Attacks have 30% chance to Maim on Hitno_tier_3_eldritch_implicit 0
gloves 600
GlobalMaimOnHitEldritchImplicit5ItemEater of Worlds75Attacks have 35% chance to Maim on Hitno_tier_2_eldritch_implicit 0
gloves 600
GlobalMaimOnHitEldritchImplicit6ItemEater of Worlds75Attacks have 40% chance to Maim on Hitno_tier_1_eldritch_implicit 0
gloves 600
GlobalMaimOnHitEldritchImplicitUniquePresence2ItemEater of Worlds75Attacks have 50% chance to Maim on Hitno_tier_5_eldritch_implicit 0
gloves 300
GlobalMaimOnHitEldritchImplicitUniquePresence1ItemEater of Worlds75Attacks have 45% chance to Maim on Hitno_tier_6_eldritch_implicit 0
gloves 0
GlobalMaimOnHitEldritchImplicitUniquePresence3ItemEater of Worlds75Attacks have 55% chance to Maim on Hitno_tier_4_eldritch_implicit 0
gloves 300
GlobalMaimOnHitEldritchImplicitUniquePresence4ItemEater of Worlds75Attacks have 60% chance to Maim on Hitno_tier_3_eldritch_implicit 0
gloves 300
GlobalMaimOnHitEldritchImplicitUniquePresence5ItemEater of Worlds75Attacks have 65% chance to Maim on Hitno_tier_2_eldritch_implicit 0
gloves 300
GlobalMaimOnHitEldritchImplicitUniquePresence6ItemEater of Worlds75Attacks have 70% chance to Maim on Hitno_tier_1_eldritch_implicit 0
gloves 300
GlobalMaimOnHitEldritchImplicitPinnaclePresence1ItemEater of Worlds75Attacks have 75% chance to Maim on Hitno_tier_6_eldritch_implicit 0
gloves 0
GlobalMaimOnHitEldritchImplicitPinnaclePresence2ItemEater of Worlds75Attacks have 80% chance to Maim on Hitno_tier_5_eldritch_implicit 0
gloves 0
GlobalMaimOnHitEldritchImplicitPinnaclePresence3ItemEater of Worlds75Attacks have 85% chance to Maim on Hitno_tier_4_eldritch_implicit 0
gloves 120
GlobalMaimOnHitEldritchImplicitPinnaclePresence4ItemEater of Worlds75Attacks have 90% chance to Maim on Hitno_tier_3_eldritch_implicit 0
gloves 120
GlobalMaimOnHitEldritchImplicitPinnaclePresence6ItemEater of Worlds75Attacks always Maim on Hitno_tier_1_eldritch_implicit 0
gloves 120
GlobalMaimOnHitEldritchImplicitPinnaclePresence5ItemEater of Worlds75Attacks have 95% chance to Maim on Hitno_tier_2_eldritch_implicit 0
gloves 120
SpellsHinderOnHitChanceEldritchImplicit1ItemEater of Worlds7515% chance to Hinder Enemies on Hit with Spellsno_tier_6_eldritch_implicit 0
gloves 600
SpellsHinderOnHitChanceEldritchImplicit2ItemEater of Worlds7520% chance to Hinder Enemies on Hit with Spellsno_tier_5_eldritch_implicit 0
gloves 600
SpellsHinderOnHitChanceEldritchImplicit3ItemEater of Worlds7525% chance to Hinder Enemies on Hit with Spellsno_tier_4_eldritch_implicit 0
gloves 600
SpellsHinderOnHitChanceEldritchImplicit4ItemEater of Worlds7530% chance to Hinder Enemies on Hit with Spellsno_tier_3_eldritch_implicit 0
gloves 600
SpellsHinderOnHitChanceEldritchImplicit5ItemEater of Worlds7535% chance to Hinder Enemies on Hit with Spellsno_tier_2_eldritch_implicit 0
gloves 600
SpellsHinderOnHitChanceEldritchImplicit6ItemEater of Worlds7540% chance to Hinder Enemies on Hit with Spellsno_tier_1_eldritch_implicit 0
gloves 600
SpellsHinderOnHitChanceEldritchImplicitUniquePresence1ItemEater of Worlds7545% chance to Hinder Enemies on Hit with Spellsno_tier_6_eldritch_implicit 0
gloves 0
SpellsHinderOnHitChanceEldritchImplicitUniquePresence2ItemEater of Worlds7550% chance to Hinder Enemies on Hit with Spellsno_tier_5_eldritch_implicit 0
gloves 300
SpellsHinderOnHitChanceEldritchImplicitUniquePresence4ItemEater of Worlds7560% chance to Hinder Enemies on Hit with Spellsno_tier_3_eldritch_implicit 0
gloves 300
SpellsHinderOnHitChanceEldritchImplicitUniquePresence3ItemEater of Worlds7555% chance to Hinder Enemies on Hit with Spellsno_tier_4_eldritch_implicit 0
gloves 300
SpellsHinderOnHitChanceEldritchImplicitUniquePresence5ItemEater of Worlds7565% chance to Hinder Enemies on Hit with Spellsno_tier_2_eldritch_implicit 0
gloves 300
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence1ItemEater of Worlds7575% chance to Hinder Enemies on Hit with Spellsno_tier_6_eldritch_implicit 0
gloves 0
SpellsHinderOnHitChanceEldritchImplicitUniquePresence6ItemEater of Worlds7570% chance to Hinder Enemies on Hit with Spellsno_tier_1_eldritch_implicit 0
gloves 300
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence2ItemEater of Worlds7580% chance to Hinder Enemies on Hit with Spellsno_tier_5_eldritch_implicit 0
gloves 0
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence3ItemEater of Worlds7585% chance to Hinder Enemies on Hit with Spellsno_tier_4_eldritch_implicit 0
gloves 120
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence4ItemEater of Worlds7590% chance to Hinder Enemies on Hit with Spellsno_tier_3_eldritch_implicit 0
gloves 120
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence5ItemEater of Worlds7595% chance to Hinder Enemies on Hit with Spellsno_tier_2_eldritch_implicit 0
gloves 120
SpellsHinderOnHitChanceEldritchImplicitPinnaclePresence6ItemEater of Worlds75Hinder Enemies on Hit with Spellsno_tier_1_eldritch_implicit 0
gloves 120
PoisonOnHitEldritchImplicit2ItemEater of Worlds7510% chance to Poison on Hitno_tier_5_eldritch_implicit 0
gloves 700
PoisonOnHitEldritchImplicit1ItemEater of Worlds755% chance to Poison on Hitno_tier_6_eldritch_implicit 0
gloves 700
PoisonOnHitEldritchImplicit3ItemEater of Worlds7515% chance to Poison on Hitno_tier_4_eldritch_implicit 0
gloves 700
PoisonOnHitEldritchImplicit4ItemEater of Worlds7520% chance to Poison on Hitno_tier_3_eldritch_implicit 0
gloves 700
PoisonOnHitEldritchImplicit5ItemEater of Worlds7525% chance to Poison on Hitno_tier_2_eldritch_implicit 0
gloves 700
PoisonOnHitEldritchImplicit6ItemEater of Worlds7530% chance to Poison on Hitno_tier_1_eldritch_implicit 0
gloves 700
PoisonOnHitEldritchImplicitUniquePresence1ItemEater of Worlds7515% chance to Poison on Hitno_tier_6_eldritch_implicit 0
gloves 0
PoisonOnHitEldritchImplicitUniquePresence2ItemEater of Worlds7520% chance to Poison on Hitno_tier_5_eldritch_implicit 0
gloves 350
PoisonOnHitEldritchImplicitUniquePresence3ItemEater of Worlds7525% chance to Poison on Hitno_tier_4_eldritch_implicit 0
gloves 350
PoisonOnHitEldritchImplicitUniquePresence4ItemEater of Worlds7530% chance to Poison on Hitno_tier_3_eldritch_implicit 0
gloves 350
PoisonOnHitEldritchImplicitUniquePresence5ItemEater of Worlds7535% chance to Poison on Hitno_tier_2_eldritch_implicit 0
gloves 350
PoisonOnHitEldritchImplicitUniquePresence6ItemEater of Worlds7540% chance to Poison on Hitno_tier_1_eldritch_implicit 0
gloves 350
PoisonOnHitEldritchImplicitPinnaclePresence2ItemEater of Worlds7530% chance to Poison on Hitno_tier_5_eldritch_implicit 0
gloves 0
PoisonOnHitEldritchImplicitPinnaclePresence1ItemEater of Worlds7525% chance to Poison on Hitno_tier_6_eldritch_implicit 0
gloves 0
PoisonOnHitEldritchImplicitPinnaclePresence3ItemEater of Worlds7535% chance to Poison on Hitno_tier_4_eldritch_implicit 0
gloves 140
PoisonOnHitEldritchImplicitPinnaclePresence4ItemEater of Worlds7540% chance to Poison on Hitno_tier_3_eldritch_implicit 0
gloves 140
PoisonOnHitEldritchImplicitPinnaclePresence5ItemEater of Worlds7545% chance to Poison on Hitno_tier_2_eldritch_implicit 0
gloves 140
PoisonOnHitEldritchImplicitPinnaclePresence6ItemEater of Worlds7550% chance to Poison on Hitno_tier_1_eldritch_implicit 0
gloves 140
ChanceToBleedEldritchImplicit1ItemEater of Worlds75Attacks have 5% chance to cause Bleedingno_tier_6_eldritch_implicit 0
gloves 700
ChanceToBleedEldritchImplicit2ItemEater of Worlds75Attacks have 10% chance to cause Bleedingno_tier_5_eldritch_implicit 0
gloves 700
ChanceToBleedEldritchImplicit4ItemEater of Worlds75Attacks have 20% chance to cause Bleedingno_tier_3_eldritch_implicit 0
gloves 700
ChanceToBleedEldritchImplicit6ItemEater of Worlds75Attacks have 30% chance to cause Bleedingno_tier_1_eldritch_implicit 0
gloves 700
ChanceToBleedEldritchImplicitUniquePresence6ItemEater of Worlds75Attacks have 40% chance to cause Bleedingno_tier_1_eldritch_implicit 0
gloves 350
ChanceToBleedEldritchImplicit3ItemEater of Worlds75Attacks have 15% chance to cause Bleedingno_tier_4_eldritch_implicit 0
gloves 700
ChanceToBleedEldritchImplicitPinnaclePresence1ItemEater of Worlds75Attacks have 25% chance to cause Bleedingno_tier_6_eldritch_implicit 0
gloves 0
ChanceToBleedEldritchImplicit5ItemEater of Worlds75Attacks have 25% chance to cause Bleedingno_tier_2_eldritch_implicit 0
gloves 700
ChanceToBleedEldritchImplicitPinnaclePresence2ItemEater of Worlds75Attacks have 30% chance to cause Bleedingno_tier_5_eldritch_implicit 0
gloves 0
ChanceToBleedEldritchImplicitUniquePresence2ItemEater of Worlds75Attacks have 20% chance to cause Bleedingno_tier_5_eldritch_implicit 0
gloves 350
ChanceToBleedEldritchImplicitUniquePresence1ItemEater of Worlds75Attacks have 15% chance to cause Bleedingno_tier_6_eldritch_implicit 0
gloves 0
ChanceToBleedEldritchImplicitUniquePresence5ItemEater of Worlds75Attacks have 35% chance to cause Bleedingno_tier_2_eldritch_implicit 0
gloves 350
ChanceToBleedEldritchImplicitUniquePresence4ItemEater of Worlds75Attacks have 30% chance to cause Bleedingno_tier_3_eldritch_implicit 0
gloves 350
ChanceToBleedEldritchImplicitPinnaclePresence4ItemEater of Worlds75Attacks have 40% chance to cause Bleedingno_tier_3_eldritch_implicit 0
gloves 140
ChanceToBleedEldritchImplicitPinnaclePresence3ItemEater of Worlds75Attacks have 35% chance to cause Bleedingno_tier_4_eldritch_implicit 0
gloves 140
ChanceToBleedEldritchImplicitUniquePresence3ItemEater of Worlds75Attacks have 25% chance to cause Bleedingno_tier_4_eldritch_implicit 0
gloves 350
ChanceToBleedEldritchImplicitPinnaclePresence5ItemEater of Worlds75Attacks have 45% chance to cause Bleedingno_tier_2_eldritch_implicit 0
gloves 140
ChanceToBleedEldritchImplicitPinnaclePresence6ItemEater of Worlds75Attacks have 50% chance to cause Bleedingno_tier_1_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicit1ItemEater of Worlds755% chance to Impale Enemies on Hit with Attacksno_tier_6_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit3ItemEater of Worlds7515% chance to Impale Enemies on Hit with Attacksno_tier_4_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit2ItemEater of Worlds7510% chance to Impale Enemies on Hit with Attacksno_tier_5_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit5ItemEater of Worlds7525% chance to Impale Enemies on Hit with Attacksno_tier_2_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit4ItemEater of Worlds7520% chance to Impale Enemies on Hit with Attacksno_tier_3_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicitUniquePresence1ItemEater of Worlds7515% chance to Impale Enemies on Hit with Attacksno_tier_6_eldritch_implicit 0
gloves 0
AttackImpaleChanceEldritchImplicit6ItemEater of Worlds7530% chance to Impale Enemies on Hit with Attacksno_tier_1_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicitUniquePresence2ItemEater of Worlds7520% chance to Impale Enemies on Hit with Attacksno_tier_5_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence3ItemEater of Worlds7525% chance to Impale Enemies on Hit with Attacksno_tier_4_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence4ItemEater of Worlds7530% chance to Impale Enemies on Hit with Attacksno_tier_3_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence5ItemEater of Worlds7535% chance to Impale Enemies on Hit with Attacksno_tier_2_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence6ItemEater of Worlds7540% chance to Impale Enemies on Hit with Attacksno_tier_1_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitPinnaclePresence1ItemEater of Worlds7525% chance to Impale Enemies on Hit with Attacksno_tier_6_eldritch_implicit 0
gloves 0
AttackImpaleChanceEldritchImplicitPinnaclePresence3ItemEater of Worlds7535% chance to Impale Enemies on Hit with Attacksno_tier_4_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitPinnaclePresence4ItemEater of Worlds7540% chance to Impale Enemies on Hit with Attacksno_tier_3_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitPinnaclePresence5ItemEater of Worlds7545% chance to Impale Enemies on Hit with Attacksno_tier_2_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitPinnaclePresence2ItemEater of Worlds7530% chance to Impale Enemies on Hit with Attacksno_tier_5_eldritch_implicit 0
gloves 0
AttackImpaleChanceEldritchImplicitPinnaclePresence6ItemEater of Worlds7550% chance to Impale Enemies on Hit with Attacksno_tier_1_eldritch_implicit 0
gloves 140
EnemyLifeRegenerationRateEldritchImplicit1ItemEater of Worlds75Enemies you've Hit Recently have (67-65)% reduced Life Regeneration rateno_tier_6_eldritch_implicit 0
helmet 700
EnemyLifeRegenerationRateEldritchImplicit2ItemEater of Worlds75Enemies you've Hit Recently have (70-68)% reduced Life Regeneration rateno_tier_5_eldritch_implicit 0
helmet 700
EnemyLifeRegenerationRateEldritchImplicit3ItemEater of Worlds75Enemies you've Hit Recently have (73-71)% reduced Life Regeneration rateno_tier_4_eldritch_implicit 0
helmet 700
EnemyLifeRegenerationRateEldritchImplicit4ItemEater of Worlds75Enemies you've Hit Recently have (76-74)% reduced Life Regeneration rateno_tier_3_eldritch_implicit 0
helmet 700
EnemyLifeRegenerationRateEldritchImplicit5ItemEater of Worlds75Enemies you've Hit Recently have (79-77)% reduced Life Regeneration rateno_tier_2_eldritch_implicit 0
helmet 700
EnemyLifeRegenerationRateEldritchImplicit6ItemEater of Worlds75Enemies you've Hit Recently have (82-80)% reduced Life Regeneration rateno_tier_1_eldritch_implicit 0
helmet 700
EnemyLifeRegenerationRateEldritchImplicitUniquePresence2ItemEater of Worlds75Enemies you've Hit Recently have (79-77)% reduced Life Regeneration rateno_tier_5_eldritch_implicit 0
helmet 350
EnemyLifeRegenerationRateEldritchImplicitUniquePresence3ItemEater of Worlds75Enemies you've Hit Recently have (82-80)% reduced Life Regeneration rateno_tier_4_eldritch_implicit 0
helmet 350
EnemyLifeRegenerationRateEldritchImplicitUniquePresence1ItemEater of Worlds75Enemies you've Hit Recently have (76-74)% reduced Life Regeneration rateno_tier_6_eldritch_implicit 0
helmet 0
EnemyLifeRegenerationRateEldritchImplicitUniquePresence4ItemEater of Worlds75Enemies you've Hit Recently have (85-83)% reduced Life Regeneration rateno_tier_3_eldritch_implicit 0
helmet 350
EnemyLifeRegenerationRateEldritchImplicitUniquePresence5ItemEater of Worlds75Enemies you've Hit Recently have (88-86)% reduced Life Regeneration rateno_tier_2_eldritch_implicit 0
helmet 350
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence1ItemEater of Worlds75Enemies you've Hit Recently have (85-83)% reduced Life Regeneration rateno_tier_6_eldritch_implicit 0
helmet 0
EnemyLifeRegenerationRateEldritchImplicitUniquePresence6ItemEater of Worlds75Enemies you've Hit Recently have (91-89)% reduced Life Regeneration rateno_tier_1_eldritch_implicit 0
helmet 350
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence2ItemEater of Worlds75Enemies you've Hit Recently have (88-86)% reduced Life Regeneration rateno_tier_5_eldritch_implicit 0
helmet 0
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence3ItemEater of Worlds75Enemies you've Hit Recently have (91-89)% reduced Life Regeneration rateno_tier_4_eldritch_implicit 0
helmet 140
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence4ItemEater of Worlds75Enemies you've Hit Recently have (94-92)% reduced Life Regeneration rateno_tier_3_eldritch_implicit 0
helmet 140
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence6ItemEater of Worlds75Enemies you've Hit Recently have (100-98)% reduced Life Regeneration rateno_tier_1_eldritch_implicit 0
helmet 140
EnemyLifeRegenerationRateEldritchImplicitPinnaclePresence5ItemEater of Worlds75Enemies you've Hit Recently have (97-95)% reduced Life Regeneration rateno_tier_2_eldritch_implicit 0
helmet 140
FortifyOnMeleeHitEldritchImplicit1ItemEater of Worlds75Melee Hits have (6-7)% chance to Fortifyno_tier_6_eldritch_implicit 0
body_armour 500
FortifyOnMeleeHitEldritchImplicit2ItemEater of Worlds75Melee Hits have (8-9)% chance to Fortifyno_tier_5_eldritch_implicit 0
body_armour 500
FortifyOnMeleeHitEldritchImplicit3ItemEater of Worlds75Melee Hits have (10-11)% chance to Fortifyno_tier_4_eldritch_implicit 0
body_armour 500
FortifyOnMeleeHitEldritchImplicit4ItemEater of Worlds75Melee Hits have (12-13)% chance to Fortifyno_tier_3_eldritch_implicit 0
body_armour 500
FortifyOnMeleeHitEldritchImplicit5ItemEater of Worlds75Melee Hits have (14-15)% chance to Fortifyno_tier_2_eldritch_implicit 0
body_armour 500
FortifyOnMeleeHitEldritchImplicit6ItemEater of Worlds75Melee Hits have (16-17)% chance to Fortifyno_tier_1_eldritch_implicit 0
body_armour 500
FortifyOnMeleeHitEldritchImplicitUniquePresence1ItemEater of Worlds75Melee Hits have (12-13)% chance to Fortifyno_tier_6_eldritch_implicit 0
body_armour 0
FortifyOnMeleeHitEldritchImplicitUniquePresence2ItemEater of Worlds75Melee Hits have (14-15)% chance to Fortifyno_tier_5_eldritch_implicit 0
body_armour 250
FortifyOnMeleeHitEldritchImplicitUniquePresence3ItemEater of Worlds75Melee Hits have (16-17)% chance to Fortifyno_tier_4_eldritch_implicit 0
body_armour 250
FortifyOnMeleeHitEldritchImplicitUniquePresence4ItemEater of Worlds75Melee Hits have (18-19)% chance to Fortifyno_tier_3_eldritch_implicit 0
body_armour 250
FortifyOnMeleeHitEldritchImplicitUniquePresence5ItemEater of Worlds75Melee Hits have (20-21)% chance to Fortifyno_tier_2_eldritch_implicit 0
body_armour 250
FortifyOnMeleeHitEldritchImplicitUniquePresence6ItemEater of Worlds75Melee Hits have (22-23)% chance to Fortifyno_tier_1_eldritch_implicit 0
body_armour 250
FortifyOnMeleeHitEldritchImplicitPinnaclePresence1ItemEater of Worlds75Melee Hits have (18-19)% chance to Fortifyno_tier_6_eldritch_implicit 0
body_armour 0
FortifyOnMeleeHitEldritchImplicitPinnaclePresence2ItemEater of Worlds75Melee Hits have (20-21)% chance to Fortifyno_tier_5_eldritch_implicit 0
body_armour 0
FortifyOnMeleeHitEldritchImplicitPinnaclePresence3ItemEater of Worlds75Melee Hits have (22-23)% chance to Fortifyno_tier_4_eldritch_implicit 0
body_armour 100
FortifyOnMeleeHitEldritchImplicitPinnaclePresence4ItemEater of Worlds75Melee Hits have (24-25)% chance to Fortifyno_tier_3_eldritch_implicit 0
body_armour 100
FortifyOnMeleeHitEldritchImplicitPinnaclePresence5ItemEater of Worlds75Melee Hits have (26-27)% chance to Fortifyno_tier_2_eldritch_implicit 0
body_armour 100
FortifyOnMeleeHitEldritchImplicitPinnaclePresence6ItemEater of Worlds75Melee Hits have (28-29)% chance to Fortifyno_tier_1_eldritch_implicit 0
body_armour 100
of VenomAbyss JewelSuffix60Minions have (10-15)% chance to Poison Enemies on Hitabyss_jewel_summoner 400
of BloodlettingAbyss JewelSuffix60Minions have (10-15)% chance to cause Bleeding with Attacksabyss_jewel_summoner 400
OverwhelmingMonsterPrefix6Overwhelm 30% Physical Damage Reduction (Hidden)default 5000
of RimeMonsterSuffix1Gain 50% of Physical Damage as Extra Cold Damage (Hidden)
Inflict Cold Exposure on Hit, applying -25% to Cold Resistance (Hidden)
fire_affinity 0
lightning_affinity 0
default 5000
of FlamesMonsterSuffix1Gain 50% of Physical Damage as Extra Fire Damage (Hidden)
Inflict Fire Exposure on Hit, applying -25% to Fire Resistance (Hidden)
cold_affinity 0
lightning_affinity 0
default 5000
of ElectricityMonsterSuffix1Gain 50% of Physical Damage as Extra Lightning Damage (Hidden)
Inflict Lightning Exposure on Hit, applying -25% to Lightning Resistance (Hidden)
fire_affinity 0
cold_affinity 0
default 5000
of VenomMonsterSuffix34Poison on Hit (Hidden)physical_affinity 2500
of BloodlettingMonsterSuffix34Attacks cause Bleeding (Hidden)caster 0
default 2500
of EnduranceMonsterSuffix24Gain 1 Endurance Charge every second if you've been Hit Recently (Hidden)default 2000
of FrenzyMonsterSuffix24100% chance to gain a Frenzy Charge on Hit (Hidden)default 2000
of BlindingMonsterSuffix24100% Global chance to Blind Enemies on hit (Hidden)
100% increased Blind Effect (Hidden)
default 1500
Executioner'sMonsterPrefix34N/Acaster 0
default 1500
of EnervationMonsterSuffix34Always removes Charges on Hit (Hidden)default 800
CorruptingMonsterPrefix46N/Adefault 500
ExtinguishingSanctified RelicPrefix75(30-35)% chance to Extinguish Enemies on Hitstr_special_relic 200
default 50
EnragingSanctified RelicPrefix82Gain 1 Rage on Hit with Attacks, no more than once every 0.8 secondsstr_special_relic 200
default 50
of UnnervingSanctified RelicSuffix75(30-35)% chance to Unnerve Enemies for 4 seconds on Hitint_special_relic 600
default 150
of IntimidationSanctified RelicSuffix75(30-35)% chance to Intimidate Enemies for 4 seconds on Hitstr_special_relic 600
default 150
of DehydrationSanctified RelicSuffix82Inflict Fire Exposure on Hit, applying -15% to Fire Resistancestr_special_relic 200
default 50
of PotentialSanctified RelicSuffix82Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistanceint_special_relic 200
default 50
of HypothermiaSanctified RelicSuffix82Inflict Cold Exposure on Hit, applying -15% to Cold Resistancedex_special_relic 200
default 50
of OverwhelmingSanctified RelicSuffix82Overwhelm (15-20)% Physical Damage Reductionstr_special_relic 200
default 50
of Arcane HindranceSanctified RelicSuffix75(30-35)% chance to Hinder Enemies on Hit with Spellsint_special_relic 600
default 150
of MaimingSanctified RelicSuffix75Attacks have (30-35)% chance to Maim on Hitstr_special_relic 600
default 150
of ToxicitySanctified RelicSuffix75(20-30)% chance to Poison on Hitdex_special_relic 600
default 150
of BleedingSanctified RelicSuffix75Attacks have (20-30)% chance to cause Bleedingstr_special_relic 600
default 150
of ImpalingSanctified RelicSuffix75(20-30)% chance to Impale Enemies on Hit with Attacksdex_special_relic 600
default 150
FesteringSanctified RelicPrefix75Enemies you've Hit Recently have (80-70)% reduced Life Regeneration rateint_special_relic 600
default 150
of FortificationSanctified RelicSuffix82Melee Hits have (10-15)% chance to Fortifystr_special_relic 200
default 50
ProfaneAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (21-25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
mid_tier_map 500
expedition_logbook 0
primordial_map 0
ProfaneAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 500
maven_map 0
expedition_logbook 0
primordial_map 0
ProfaneAreaPrefix7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (21-25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 0
expedition_logbook 500
ProfaneAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 0
maven_map 500
primordial_map 500
ProfaneAreaPrefix7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 0
expedition_logbook 500
of BatteringCrucible AreaSuffix1Monsters Overwhelm 50% Physical Damage Reductioncrucible_map_low 500
of BatteringCrucible AreaSuffix1Monsters Overwhelm 100% Physical Damage Reductioncrucible_map_high 500
of MiringCrucible AreaSuffix1Monsters' Hits can't be Evadedcrucible_map_low 1000
crucible_map_high 1000
of BleedingCrucible AreaSuffix1Monsters' Attack Hits inflict Bleedingcrucible_map_low 400
of BleedingCrucible AreaSuffix1Monsters' Attack Hits inflict Bleeding
Monsters have 100% increased Bleeding Duration
crucible_map_high 400
of VenomCrucible AreaSuffix1All Damage from Monsters' Hits can Poison
Monsters Poison on Hit
crucible_map_low 400
of VenomCrucible AreaSuffix1All Damage from Monsters' Hits can Poison
Monsters Poison on Hit
Monsters have 100% increased Poison Duration
crucible_map_high 400
MapMonsterChaosDamageDelve1Delve AreaDelve Area9216% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (21-25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
default 500
MapMonsterChaosDamageDelve2Delve AreaDelve Area17316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
default 500
ProfaneHeist Contract/BlueprintPrefix73Monsters deal (21-25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
default 500
ProfaneHeist Contract/BlueprintPrefix78Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
default 500
WeaponTreeAddedPhysicalLowBleedChance1ItemCrucible Passive Skill Tree1Adds 1 to 3 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
WeaponTreeAddedPhysicalLowBleedChance2ItemCrucible Passive Skill Tree21Adds 1 to 4 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
WeaponTreeAddedPhysicalLowBleedChance3ItemCrucible Passive Skill Tree46Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 250
WeaponTreeAddedPhysicalLowBleedChance4ItemCrucible Passive Skill Tree65Adds 3 to 7 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 125
WeaponTreeAddedPhysicalLowBleedChance5ItemCrucible Passive Skill Tree77Adds 5 to 8 Physical Damage
15% chance to cause Bleeding on Hit
one_hand_weapon 63
WeaponTreeAddedPhysical2hLowBleedChance1ItemCrucible Passive Skill Tree1Adds 2 to 6 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
WeaponTreeAddedPhysical2hLowBleedChance2ItemCrucible Passive Skill Tree21Adds 3 to 8 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
WeaponTreeAddedPhysical2hLowBleedChance3ItemCrucible Passive Skill Tree46Adds 3 to 10 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 250
WeaponTreeAddedPhysical2hLowBleedChance4ItemCrucible Passive Skill Tree65Adds 5 to 13 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 125
WeaponTreeAddedPhysical2hLowBleedChance5ItemCrucible Passive Skill Tree77Adds 6 to 15 Physical Damage
15% chance to cause Bleeding on Hit
two_hand_weapon 63
WeaponTreeAddedPhysicalLowImpaleChance1ItemCrucible Passive Skill Tree1Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
WeaponTreeAddedPhysicalLowImpaleChance2ItemCrucible Passive Skill Tree21Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
WeaponTreeAddedPhysicalLowImpaleChance3ItemCrucible Passive Skill Tree46Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
WeaponTreeAddedPhysicalLowImpaleChance4ItemCrucible Passive Skill Tree65Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 125
WeaponTreeAddedPhysicalLowImpaleChance5ItemCrucible Passive Skill Tree77Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 63
WeaponTreeAddedPhysical2hLowImpaleChance1ItemCrucible Passive Skill Tree1Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
WeaponTreeAddedPhysical2hLowImpaleChance2ItemCrucible Passive Skill Tree21Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
WeaponTreeAddedPhysical2hLowImpaleChance4ItemCrucible Passive Skill Tree65Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 125
WeaponTreeAddedPhysical2hLowImpaleChance5ItemCrucible Passive Skill Tree77Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 63
WeaponTreeAddedPhysical2hLowImpaleChance3ItemCrucible Passive Skill Tree46Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
WeaponTreeAddedChaosLowPoisonChance1ItemCrucible Passive Skill Tree8Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
WeaponTreeAddedChaosLowPoisonChance2ItemCrucible Passive Skill Tree28Adds 3 to 6 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
WeaponTreeAddedChaosLowPoisonChance3ItemCrucible Passive Skill Tree44Adds 7 to 9 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 125
WeaponTreeAddedChaosLowPoisonChance5ItemCrucible Passive Skill Tree85Adds 18 to 28 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 31
WeaponTreeAddedChaosLowPoisonChance4ItemCrucible Passive Skill Tree70Adds 8 to 15 Chaos Damage
15% chance to Poison on Hit
one_hand_weapon 63
WeaponTreeAddedChaos2hLowPoisonChance1ItemCrucible Passive Skill Tree8Adds 1 to 5 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
WeaponTreeAddedChaos2hLowPoisonChance2ItemCrucible Passive Skill Tree28Adds 5 to 8 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
WeaponTreeAddedChaos2hLowPoisonChance3ItemCrucible Passive Skill Tree44Adds 9 to 14 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 125
WeaponTreeAddedChaos2hLowPoisonChance4ItemCrucible Passive Skill Tree70Adds 15 to 24 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 63
WeaponTreeAddedChaos2hLowPoisonChance5ItemCrucible Passive Skill Tree85Adds 31 to 46 Chaos Damage
15% chance to Poison on Hit
two_hand_weapon 31
WeaponTreeSpellAddedPhysicalLowOverwhelm1ItemCrucible Passive Skill Tree13Adds 1 to 3 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedPhysicalLowOverwhelm2ItemCrucible Passive Skill Tree27Adds 2 to 4 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedPhysicalLowOverwhelm3ItemCrucible Passive Skill Tree57Adds 4 to 6 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 250
attack_dagger 0
wand 250
sceptre 250
dagger 250
WeaponTreeSpellAddedPhysicalLowOverwhelm4ItemCrucible Passive Skill Tree74Adds 6 to 10 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedPhysicalLowOverwhelm5ItemCrucible Passive Skill Tree85Adds 13 to 20 Physical Damage to Spells
Overwhelm 5% Physical Damage Reduction
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
WeaponTreeSpellAddedPhysical2hLowOverwhelm1ItemCrucible Passive Skill Tree13Adds 1 to 3 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedPhysical2hLowOverwhelm2ItemCrucible Passive Skill Tree27Adds 3 to 6 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedPhysical2hLowOverwhelm3ItemCrucible Passive Skill Tree57Adds 7 to 10 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 250
attack_staff 0
staff 250
WeaponTreeSpellAddedPhysical2hLowOverwhelm4ItemCrucible Passive Skill Tree74Adds 11 to 17 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedPhysical2hLowOverwhelm5ItemCrucible Passive Skill Tree85Adds 22 to 33 Physical Damage to Spells
Overwhelm 10% Physical Damage Reduction
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
WeaponTreeSpellAddedChaosLowPoisonChance1ItemCrucible Passive Skill Tree8Adds 1 to 3 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedChaosLowPoisonChance2ItemCrucible Passive Skill Tree28Adds 2 to 4 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedChaosLowPoisonChance3ItemCrucible Passive Skill Tree44Adds 4 to 6 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 125
attack_dagger 0
wand 125
sceptre 125
dagger 125
WeaponTreeSpellAddedChaosLowPoisonChance4ItemCrucible Passive Skill Tree70Adds 6 to 10 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 63
attack_dagger 0
wand 63
sceptre 63
dagger 63
WeaponTreeSpellAddedChaosLowPoisonChance5ItemCrucible Passive Skill Tree85Adds 13 to 20 Chaos Damage to Spells
10% chance to Poison on Hit with Spell Damage
two_hand_weapon 0
caster_unique_weapon 32
attack_dagger 0
wand 32
sceptre 32
dagger 32
WeaponTreeSpellAddedChaos2hLowPoisonChance1ItemCrucible Passive Skill Tree8Adds 1 to 3 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedChaos2hLowPoisonChance2ItemCrucible Passive Skill Tree28Adds 3 to 6 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedChaos2hLowPoisonChance4ItemCrucible Passive Skill Tree70Adds 11 to 17 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 63
attack_staff 0
staff 63
WeaponTreeSpellAddedChaos2hLowPoisonChance3ItemCrucible Passive Skill Tree44Adds 7 to 10 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 125
attack_staff 0
staff 125
WeaponTreeSpellAddedChaos2hLowPoisonChance5ItemCrucible Passive Skill Tree85Adds 22 to 33 Chaos Damage to Spells
20% chance to Poison on Hit with Spell Damage
one_hand_weapon 0
caster_unique_weapon 32
attack_staff 0
staff 32
WeaponTreeMinionAddedChaosLowMinionPoisonChance1ItemCrucible Passive Skill Tree8Minions deal 1 to 3 additional Chaos Damage
Minions have 8% chance to Poison Enemies on Hit
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedChaosLowMinionPoisonChance2ItemCrucible Passive Skill Tree28Minions deal 2 to 4 additional Chaos Damage
Minions have 8% chance to Poison Enemies on Hit
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedChaosLowMinionPoisonChance3ItemCrucible Passive Skill Tree44Minions deal 4 to 6 additional Chaos Damage
Minions have 8% chance to Poison Enemies on Hit
two_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedChaosLowMinionPoisonChance4ItemCrucible Passive Skill Tree70Minions deal 6 to 10 additional Chaos Damage
Minions have 8% chance to Poison Enemies on Hit
two_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedChaosLowMinionPoisonChance5ItemCrucible Passive Skill Tree85Minions deal 13 to 20 additional Chaos Damage
Minions have 8% chance to Poison Enemies on Hit
two_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance1ItemCrucible Passive Skill Tree8Minions deal 1 to 3 additional Chaos Damage
Minions have 16% chance to Poison Enemies on Hit
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance2ItemCrucible Passive Skill Tree28Minions deal 3 to 6 additional Chaos Damage
Minions have 16% chance to Poison Enemies on Hit
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance3ItemCrucible Passive Skill Tree44Minions deal 7 to 10 additional Chaos Damage
Minions have 16% chance to Poison Enemies on Hit
one_hand_weapon 0
weapon_can_roll_minion_modifiers 1250
minion_unique_weapon 1250
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance4ItemCrucible Passive Skill Tree70Minions deal 11 to 17 additional Chaos Damage
Minions have 16% chance to Poison Enemies on Hit
one_hand_weapon 0
weapon_can_roll_minion_modifiers 630
minion_unique_weapon 630
WeaponTreeMinionAddedChaos2hLowMinionPoisonChance5ItemCrucible Passive Skill Tree85Minions deal 22 to 33 additional Chaos Damage
Minions have 16% chance to Poison Enemies on Hit
one_hand_weapon 0
weapon_can_roll_minion_modifiers 320
minion_unique_weapon 320
WeaponTreeLocalAlwaysHitReducedAttackSpeedItemCrucible Passive Skill Tree Mutation60Hits can't be Evaded
50% reduced Attack Speed
weapon 625
WeaponTreeLocalAlwaysHitReducedCriticalStrikeChanceItemCrucible Passive Skill Tree Mutation60Hits can't be Evaded
-5% to Critical Strike Chance
weapon 625
WeaponTreeMinionAlwaysHitMinionCannotCritItemCrucible Passive Skill Tree60Minions' Hits can't be Evaded
Minions never deal Critical Strikes
two_hand_weapon 0
weapon_can_roll_minion_modifiers 2500
minion_unique_weapon 2500
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm1ItemCrucible Passive Skill Tree12+12% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
one_hand_weapon 250
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm2ItemCrucible Passive Skill Tree75+16% to Physical Damage over Time Multiplier
Hits against you Overwhelm 6% of Physical Damage Reduction
one_hand_weapon 250
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm2h1ItemCrucible Passive Skill Tree12+24% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
two_hand_weapon 250
WeaponTreePhysicalDoTMultiplierEnemyOverwhelm2h2ItemCrucible Passive Skill Tree75+32% to Physical Damage over Time Multiplier
Hits against you Overwhelm 12% of Physical Damage Reduction
two_hand_weapon 250
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect2h1ItemCrucible Passive Skill Tree2412% chance to gain a Frenzy Charge when you Hit your Marked Enemy
20% reduced Effect of your Marks
staff 50
two_hand_weapon 250
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect1ItemCrucible Passive Skill Tree246% chance to gain a Frenzy Charge when you Hit your Marked Enemy
15% reduced Effect of your Marks
wand 50
one_hand_weapon 250
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect2ItemCrucible Passive Skill Tree7610% chance to gain a Frenzy Charge when you Hit your Marked Enemy
15% reduced Effect of your Marks
wand 50
one_hand_weapon 250
WeaponTreeFrenzyOnHittingMarkedEnemyReducedMarkEffect2h2ItemCrucible Passive Skill Tree7620% chance to gain a Frenzy Charge when you Hit your Marked Enemy
20% reduced Effect of your Marks
staff 50
two_hand_weapon 250
WeaponTreeFireExposureOnHitItemCrucible Passive Skill Tree34Inflict Fire Exposure on Hit
25% chance to be inflicted with Fire Exposure when you take Fire Damage from a Hit
weapon 300
WeaponTreeColdExposureOnHitItemCrucible Passive Skill Tree34Inflict Cold Exposure on Hit
25% chance to be inflicted with Cold Exposure when you take Cold Damage from a Hit
weapon 300
WeaponTreeLightningExposureOnHitItemCrucible Passive Skill Tree34Inflict Lightning Exposure on Hit
25% chance to be inflicted with Lightning Exposure when you take Lightning Damage from a Hit
weapon 300
WeaponTreeWitherOnHitChance1ItemCrucible Passive Skill Tree386% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
one_hand_weapon 150
WeaponTreeAllExposureOnHitItemCrucible Passive Skill Tree75Inflict Fire, Cold, and Lightning Exposure on Hit
25% chance to be inflicted with a random Exposure when you take Elemental Damage from a Hit
weapon 300
WeaponTreeWitherOnHitChance2ItemCrucible Passive Skill Tree7610% chance to inflict Withered for 2 seconds on Hit
25% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
one_hand_weapon 150
WeaponTreeWitherOnHitChance2h1ItemCrucible Passive Skill Tree3810% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
two_hand_weapon 150
WeaponTreeWitherOnHitChance2h2ItemCrucible Passive Skill Tree7615% chance to inflict Withered for 2 seconds on Hit
50% chance to be Withered for 2 seconds when you take Chaos Damage from a Hit
two_hand_weapon 150
WeaponTreeOverwhelm1ItemCrucible Passive Skill Tree20Overwhelm 15% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
one_hand_weapon 500
WeaponTreeOverwhelm2ItemCrucible Passive Skill Tree68Overwhelm 20% Physical Damage Reduction
Hits against you Overwhelm 5% of Physical Damage Reduction
one_hand_weapon 500
WeaponTreeOverwhelm2h1ItemCrucible Passive Skill Tree25Overwhelm 24% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
two_hand_weapon 500
WeaponTreeOverwhelm2h2ItemCrucible Passive Skill Tree68Overwhelm 32% Physical Damage Reduction
Hits against you Overwhelm 10% of Physical Damage Reduction
two_hand_weapon 500
WeaponTreeImpaleEffect1ItemCrucible Passive Skill Tree110% increased Impale Effect
Attack Hits against you have 15% chance to Impale
wand 75
one_hand_weapon 300
shield 300
WeaponTreeImpaleEffect2ItemCrucible Passive Skill Tree4515% increased Impale Effect
Attack Hits against you have 20% chance to Impale
wand 75
one_hand_weapon 300
shield 300
WeaponTreeImpaleEffect2h1ItemCrucible Passive Skill Tree118% increased Impale Effect
Attack Hits against you have 30% chance to Impale
staff 75
two_hand_weapon 300
WeaponTreeImpaleEffect2h2ItemCrucible Passive Skill Tree4524% increased Impale Effect
Attack Hits against you have 40% chance to Impale
staff 75
two_hand_weapon 300
WeaponTreeStealChargesOnHit1ItemCrucible Passive Skill Tree245% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
WeaponTreeStealChargesOnHit2ItemCrucible Passive Skill Tree5510% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
WeaponTreeStealChargesOnHit3ItemCrucible Passive Skill Tree7815% chance to Steal Power, Frenzy, and Endurance Charges on Hitone_hand_weapon 300
shield 300
WeaponTreeStealChargesOnHit2h1ItemCrucible Passive Skill Tree2415% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
WeaponTreeStealChargesOnHit2h2ItemCrucible Passive Skill Tree5520% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
WeaponTreeStealChargesOnHit2h3ItemCrucible Passive Skill Tree7825% chance to Steal Power, Frenzy, and Endurance Charges on Hittwo_hand_weapon 300
WeaponTreeExposureImmunityChanceToBeMaimed1ItemCrucible Passive Skill Tree40Immune to Exposure
Attack Hits have 20% chance to Maim you for 4 seconds
shield 750
WeaponTreeMinionBlindOnHitChance1ItemCrucible Passive Skill Tree20Minions have 10% chance to Blind on Hit with Attackstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionBlindOnHitChance2ItemCrucible Passive Skill Tree73Minions have 15% chance to Blind on Hit with Attackstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionBlindOnHitChance2h1ItemCrucible Passive Skill Tree20Minions have 20% chance to Blind on Hit with Attacksone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionBlindOnHitChance2h2ItemCrucible Passive Skill Tree73Minions have 30% chance to Blind on Hit with Attacksone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionHinderOnHitChance1ItemCrucible Passive Skill Tree20Minions have 10% chance to Hinder Enemies on Hit with Spellstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionHinderOnHitChance2ItemCrucible Passive Skill Tree73Minions have 15% chance to Hinder Enemies on Hit with Spellstwo_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionHinderOnHitChance2h1ItemCrucible Passive Skill Tree20Minions have 20% chance to Hinder Enemies on Hit with Spellsone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionHinderOnHitChance2h2ItemCrucible Passive Skill Tree73Minions have 30% chance to Hinder Enemies on Hit with Spellsone_hand_weapon 0
weapon_can_roll_minion_modifiers 1000
minion_unique_weapon 1000
WeaponTreeMinionBleedChanceBleedDurationOnSelf1ItemCrucible Passive Skill Tree25Minions have 8% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionBleedChanceBleedDurationOnSelf2ItemCrucible Passive Skill Tree78Minions have 12% chance to cause Bleeding with Attacks
20% increased Bleed Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionBleedChanceBleedDurationOnSelf2h1ItemCrucible Passive Skill Tree25Minions have 16% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionBleedChanceBleedDurationOnSelf2h2ItemCrucible Passive Skill Tree78Minions have 24% chance to cause Bleeding with Attacks
40% increased Bleed Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionPoisonChancePoisonDurationOnSelf1ItemCrucible Passive Skill Tree25Minions have 8% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionPoisonChancePoisonDurationOnSelf2ItemCrucible Passive Skill Tree78Minions have 12% chance to Poison Enemies on Hit
20% increased Poison Duration on you
two_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionPoisonChancePoisonDurationOnSelf2h1ItemCrucible Passive Skill Tree25Minions have 16% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionPoisonChancePoisonDurationOnSelf2h2ItemCrucible Passive Skill Tree78Minions have 24% chance to Poison Enemies on Hit
40% increased Poison Duration on you
one_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeSupportLifeGainOnHitItemCrucible Passive Skill Tree38Socketed Gems are Supported by Level 15 Life Gain On Hitone_hand_weapon 100
shield 100
WeaponTreeSupportLifeGainOnHit2HItemCrucible Passive Skill Tree38Socketed Gems are Supported by Level 15 Life Gain On Hittwo_hand_weapon 100
WeaponTreeSupportLifeGainOnHitHardModeItemCrucible Passive Skill Tree38Socketed Gems are Supported by Level 15 Life Gain On Hitone_hand_weapon 25
shield 25
WeaponTreeSupportLifeGainOnHit2HHardModeItemCrucible Passive Skill Tree38Socketed Gems are Supported by Level 15 Life Gain On Hittwo_hand_weapon 25
WeaponTreeSkillElementalHitWildStrikeItemCrucible Passive Skill Tree1Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits
Cannot Ignite, Chill, Freeze or Shock
shield 500
weapon 500
WeaponTreeSkillBladeVortexBladeBlastItemCrucible Passive Skill Tree130% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillBladeVortexBladeBlast2HItemCrucible Passive Skill Tree160% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillSummonCarrionGolemSummonStoneGolemSummonChaosGolemItemCrucible Passive Skill Tree1Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
WeaponTreeSkillDecoyTotemRejuvenationTotemDevouringTotemItemCrucible Passive Skill Tree1Decoy, Devouring and Rejuvenation Totems Reflect 100% of their maximum Life as Fire Damage to nearby Enemies when Hittwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillDecoyTotemRejuvenationTotemDevouringTotem2HItemCrucible Passive Skill Tree1Decoy, Devouring and Rejuvenation Totems Reflect 200% of their maximum Life as Fire Damage to nearby Enemies when Hitone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
BatteringAreaPrefix6920% increased Quantity of Items found in this Area
Found Items have 3% chance to drop Corrupted in Area
Monsters Overwhelm (35-50)% Physical Damage Reduction
secret_area 600
AgileRelicPrefix1(5-6)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 30
FleetRelicPrefix77(7-8)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 30
BlurredRelicPrefix84(9-10)% increased chance to Avoid Resolve Loss from Enemy Melee Hitsmedium_sanctum_relic 15
Dancer'sRelicPrefix1(5-6)% increased chance to Avoid Resolve Loss from Enemy Projectile Hitsmedium_sanctum_relic 30
Acrobat'sRelicPrefix77(7-8)% increased chance to Avoid Resolve Loss from Enemy Projectile Hitsmedium_sanctum_relic 30
Tumbler'sRelicPrefix84(9-10)% increased chance to Avoid Resolve Loss from Enemy Projectile Hitsmedium_sanctum_relic 15
of the ShadeRelicSuffix1(2-3)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recentlymedium_sanctum_relic 60
of the SpectreRelicSuffix77(4-5)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recentlymedium_sanctum_relic 60
of the PhantasmRelicSuffix84(6-7)% chance to Avoid Resolve loss from Enemy Hits if you've been Hit recentlymedium_sanctum_relic 30
of the BeastRelicSuffix77(4-5)% chance for Resolve Mitigation to be doubled when Hit by an Enemymedium_sanctum_relic 60
of the BoarRelicSuffix1(2-3)% chance for Resolve Mitigation to be doubled when Hit by an Enemymedium_sanctum_relic 60
of the TitanRelicSuffix84(6-7)% chance for Resolve Mitigation to be doubled when Hit by an Enemymedium_sanctum_relic 30
of PoachingTinctureSuffix1Hits Steal Frenzy Chargestincture 1000
of SabotageTinctureSuffix1Hits Steal Endurance Chargestincture 1000
of EnervationTinctureSuffix1Hits Steal Power Chargestincture 1000
AshfallTincturePrefix45Cover Enemies in Ash on Hit for (4-5) seconds against Enemies that are on Full Lifetincture 500
EmberTincturePrefix45Cover Enemies in Ash on Hit for (6-7) seconds against Enemies that are on Full Lifetincture 500
CinderedTincturePrefix72Cover Enemies in Ash on Hit for (8-12) seconds against Enemies that are on Full Lifetincture 250
FrostfallTincturePrefix45Cover Enemies in Frost on Hit for (4-5) seconds against Enemies that are on Full Lifetincture 500
SnowdriftTincturePrefix45Cover Enemies in Frost on Hit for (6-7) seconds against Enemies that are on Full Lifetincture 500
BlizzardTincturePrefix72Cover Enemies in Frost on Hit for (8-12) seconds against Enemies that are on Full Lifetincture 250
CrushingTincturePrefix45Crush Enemies for (4-5) seconds when you Hit them while they are on Full Lifetincture 500
SmashingTincturePrefix45Crush Enemies for (6-7) seconds when you Hit them while they are on Full Lifetincture 500
PulverisingTincturePrefix72Crush Enemies for (8-12) seconds when you Hit them while they are on Full Lifetincture 250
AngryTincturePrefix70(5-10)% chance to gain 1 Rage when you Hit a Rare or Unique Enemytincture 100
OutragedTincturePrefix70(11-15)% chance to gain 1 Rage when you Hit a Rare or Unique Enemytincture 100
ApoplecticTincturePrefix81(16-20)% chance to gain 1 Rage when you Hit a Rare or Unique Enemytincture 50
NeedlingTincturePrefix70(9-13)% chance to refresh Bleeding Duration on Hittincture 100
SkeweringTincturePrefix70(14-18)% chance to refresh Bleeding Duration on Hittincture 100
LaceratingTincturePrefix81(19-25)% chance to refresh Bleeding Duration on Hittincture 50
SingingTincturePrefix70(9-13)% chance to refresh Ignite Duration on Hittincture 100
CharringTincturePrefix70(14-18)% chance to refresh Ignite Duration on Hittincture 100
RoastingTincturePrefix81(19-25)% chance to refresh Ignite Duration on Hittincture 50
of DesperationTinctureSuffix81Your hits can't be Evaded while you are on Low Lifetincture 20
GraspingTincturePrefix70(6-8)% chance to inflict a Grasping Vine on Hittincture 100
ClutchingTincturePrefix70(9-11)% chance to inflict a Grasping Vine on Hittincture 100
EnsnaringTincturePrefix81(12-14)% chance to inflict a Grasping Vine on Hittincture 50
of RainTinctureSuffix81Weapon Attacks fire an additional Projectile if you've been Hit Recentlytincture 20
of HailTinctureSuffix83Weapon Attacks fire 2 additional Projectiles if you've been Hit Recentlytincture 10
HolyTincturePrefix45(3-5)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondstincture 500
PiousTincturePrefix45(6-8)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondstincture 500
ConsecratedTincturePrefix72(9-11)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondstincture 250
HexingTincturePrefix45(6-8)% chance to Curse Enemies with a random Hex on Hittincture 500
ProfaneTincturePrefix45(9-11)% chance to Curse Enemies with a random Hex on Hittincture 500
VileTincturePrefix72(12-14)% chance to Curse Enemies with a random Hex on Hittincture 250
Juggernaut'sCharmPrefix1(10-19)% chance to gain an Endurance Charge when you are Hitstr_animal_charm 1000
Chieftain'sCharmPrefix45(5-10)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hitstr_animal_charm 500
Chieftain'sCharmPrefix72(11-20)% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hitstr_animal_charm 250
Champion'sCharmPrefix1(10-19)% chance to Taunt on Hitdex_animal_charm 500
str_animal_charm 500
Champion'sCharmPrefix60(20-30)% chance to Taunt on Hitdex_animal_charm 250
str_animal_charm 250
Juggernaut'sCharmPrefix60(20-30)% chance to gain an Endurance Charge when you are Hitstr_animal_charm 500
of the ChampionCharmSuffix45Melee Hits have (5-10)% chance to Fortifydex_animal_charm 250
str_animal_charm 250
of the ChampionCharmSuffix72Melee Hits have (11-20)% chance to Fortifydex_animal_charm 125
str_animal_charm 125
Gladiator'sCharmPrefix1Attack Hits against Bleeding Enemies have (10-19)% chance to Blinddex_animal_charm 500
str_animal_charm 500
Gladiator'sCharmPrefix60Attack Hits against Bleeding Enemies have (20-30)% chance to Blinddex_animal_charm 250
str_animal_charm 250
Gladiator'sCharmPrefix1Attack Hits against Blinded Enemies have (10-19)% chance to Maimdex_animal_charm 500
str_animal_charm 500
Gladiator'sCharmPrefix60Attack Hits against Blinded Enemies have (20-30)% chance to Maimdex_animal_charm 250
str_animal_charm 250
of the GladiatorCharmSuffix45Cannot be Stunned by Hits you Blockdex_animal_charm 250
str_animal_charm 250
Gladiator'sCharmPrefix1Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
Champion'sCharmPrefix81Impales you inflict last 1 additional Hitdex_animal_charm 10
str_animal_charm 10
Slayer'sCharmPrefix45Culling Strikedex_animal_charm 250
str_animal_charm 250
of the InquisitorCharmSuffix1(10-19)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondsint_animal_charm 500
str_animal_charm 500
of the InquisitorCharmSuffix60(20-30)% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 secondsint_animal_charm 250
str_animal_charm 250
Hierophant'sCharmPrefix70Gain Arcane Surge when you or your Totems Hit an Enemy with a Spellint_animal_charm 50
str_animal_charm 50
of the OccultistCharmSuffix60(20-30)% chance to Hinder Enemies on Hit with Spellsint_animal_charm 500
of the SaboteurCharmSuffix60(11-15)% Global chance to Blind Enemies on hitint_animal_charm 250
dex_animal_charm 250
of the SaboteurCharmSuffix45(5-6)% chance to take 50% less Area Damage from Hitsint_animal_charm 250
dex_animal_charm 250
of the SaboteurCharmSuffix72(7-10)% chance to take 50% less Area Damage from Hitsint_animal_charm 125
dex_animal_charm 125
of the OccultistCharmSuffix1(10-19)% chance to Hinder Enemies on Hit with Spellsint_animal_charm 1000
of the SaboteurCharmSuffix1(5-10)% Global chance to Blind Enemies on hitint_animal_charm 500
dex_animal_charm 500
of the DeadeyeCharmSuffix1Gain (6-10) Life per Bleeding Enemy Hitdex_animal_charm 1000
of the DeadeyeCharmSuffix60Gain (11-20) Life per Bleeding Enemy Hitdex_animal_charm 500
Raider'sCharmPrefix45(3-5)% chance to gain a Frenzy Charge on Hitdex_animal_charm 500
Pathfinder'sCharmPrefix72(11-15)% chance to inflict Withered for 2 seconds on Hitdex_animal_charm 250
Raider'sCharmPrefix72(6-8)% chance to gain a Frenzy Charge on Hitdex_animal_charm 250
Pathfinder'sCharmPrefix45(6-10)% chance to inflict Withered for 2 seconds on Hitdex_animal_charm 500

Passive skills

These passive skills below are related to hit:

NameStats
Axe Damage
Axe Attacks deal 12% increased Damage with Hits and Ailments [1]
Axe Damage and Accuracy
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [1]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [3] [4]
Axe Damage and Critical Strike Chance
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Axe Damage and Impale Chance
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Bleed Chance
Attacks have 15% chance to cause Bleeding [1] [2] [3] [4]
Bleed Damage and Chance
15% increased Damage with Bleeding
Attacks have 10% chance to cause Bleeding [1]
Blind Chance
10% chance to Blind Enemies on Hit with Attacks [1]
Chance to Poison with Spells
10% chance to Poison on Hit with Spell Damage [1]
15% chance to Poison on Hit with Spell Damage [2]
Claw Ailment Damage and Poison Chance
10% chance to Poison on Hit with Attacks
Claw Attacks deal 15% increased Damage with Ailments [1]
Claw Attack Speed and Poison Chance
10% chance to Poison on Hit with Attacks
4% increased Attack Speed with Claws [1]
Claw Damage
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]
Dagger Ailment Damage and Poison Chance
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Movement Speed
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Fortification Gain
Fortifying Hits grant 40% increased Fortification [1] [2]
Impale Chance
10% chance to Impale Enemies on Hit with Attacks [1] [2]
Impale Chance and Physical Attack Damage
5% chance to Impale Enemies on Hit with Attacks
10% increased Attack Physical Damage [1]
Impale Chance with Two Handed Weapons
10% chance to Impale Enemies on Hit with Two Handed Weapons [1]
Mace Damage
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [1]
Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [2]
Mace Damage and Area of Effect
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]
Mace Damage and Attack Speed
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Physical Damage and Overwhelm
10% increased Physical Damage
Overwhelm 5% Physical Damage Reduction [1] [2]
Poison Chance
15% chance to Poison on Hit with Attacks [1]
15% chance to Poison on Hit [2]
Poison Chance and Damage
10% chance to Poison on Hit with Attacks
+4% to Damage over Time Multiplier for Poison [1] [2]
Poison Chance and Duration
10% chance to Poison on Hit
5% increased Poison Duration [1]
Poison Damage and Chance
10% chance to Poison on Hit with Attacks
+4% to Damage over Time Multiplier for Poison [1]
Staff Damage and Armour
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Staff Damage and Block
Staff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff [2]
Staff Damage and Stun Duration
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Sword Damage
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Sword Attacks deal 14% increased Damage with Hits and Ailments [2]
Sword Damage and Block
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Melee Range
Sword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 metres to Melee Strike Range with Swords [1]
Wand Damage
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Bastion Breaker
30% increased Attack Physical Damage
Overwhelm 20% Physical Damage Reduction [1]
Bladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Claws of the Magpie
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Cleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Concussive Force
Ignites from Stunning Melee Hits deal 20% more Damage
Hits Stun as though dealing 50% more Melee Fire Damage [1]
Courage
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Dazzling Strikes
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
50% increased Critical Strike Chance against Blinded Enemies [1]
Detect Evil
Rare and Unique Enemies within 120 metres have Minimap Icons
Your Hits against Marked Enemy cannot be Blocked or Suppressed [1]
Excess Sustenance
15% chance to gain 200 Life on Hit with Attacks [1]
Feller of Foes
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Field Medicine
30% increased Life Recovery from Flasks
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]
Forceful Skewering
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1]
Harpooner
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
50% increased Impale Duration [1]
Hatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Inexorable
25% chance to gain an Endurance Charge when you are Hit
50% increased Armour while stationary [1]
Martial Experience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Master of Blades
30% increased Physical Damage
+30 to Strength
Overwhelm 10% Physical Damage Reduction [1]
Merciless Skewering
15% chance to Impale Enemies on Hit with Attacks
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
5% increased Impale Effect [1]
Nature's Concoction
Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently [1]
Primal Spirit
+20 to Strength and Intelligence
20% increased maximum Mana
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds [1]
Rampart
30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification [1]
Razor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction [1]
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Smashing Strikes
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves [1]
Steelwood Stance
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff [1]
Toxic Strikes
15% chance to Poison on Hit
+15% to Damage over Time Multiplier for Poison [1]
Unfaltering
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life [1]
Vanquisher
40% increased Physical Damage
Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1]
Wrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Cluster Jewel passive skills

The following Cluster Jewel passive skills are related to hit:

NameStats
Aggressive Defence
Fortifying Hits grant 60% increased Fortification
30% increased Fortification Duration
20% increased Damage with Attack Skills while Fortified [1]
Cremator
30% increased Fire Damage
Ignited Enemies Killed by your Hits are destroyed [1]
Eternal Suffering
25% increased Chaos Damage
50% chance to inflict Withered for two seconds on Hit if there are 5 or fewer Withered Debuffs on Enemy [1]
Expansive Might
Mace, Sceptre or Staff Attacks deal 20% increased Damage with Hits and Ailments
10% increased Area of Effect per second you've been stationary, up to a maximum of 50% [1]
Eye to Eye
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies [1]
Feast of Flesh
8% increased maximum Life
0.4% of Attack Damage Leeched as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Follow-Through
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1]
Hit and Run
Attack Skills deal 25% increased Damage while Dual Wielding
+10% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Hound's Mark
20% increased Effect of your Marks
20% increased Damage with Hits and Ailments against Marked Enemy [1]
Improvisor
6% increased Attack Speed
10% increased maximum Mana
Gain 3 Mana per Enemy Hit with Attacks [1]
Overlord
Melee Hits with Maces, Sceptres or Staves Fortify for 6 seconds
30% increased Damage with Maces, Sceptres or Staves [1]
Pure Guile
+20 to Dexterity
Purity of Ice has 80% increased Mana Reservation Efficiency
5% chance to Blind Enemies on Hit [1]
Raze and Pillage
Minions gain 6% of Physical Damage as Extra Fire Damage
Minions have 20% chance to Ignite
Minions deal 20% increased Damage with Hits and Ailments against Ignited Enemies [1]
Readiness
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled [1]
Septic Spells
20% chance to Poison on Hit with Spell Damage
Spell Skills have +5% to Damage over Time Multiplier for Poison
5% increased Cast Speed [1]
Shrieking Bolts
35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit [1]
Stormrider
10% chance to gain a Power Charge when you Shock a Chilled Enemy
25% increased Cold Damage with Hits against Shocked Enemies
25% increased Lightning Damage with Hits against Chilled Enemies [1]
Thaumophage
0.6% of Spell Damage Leeched as Energy Shield
25% increased Spell Damage while on Full Energy Shield
10% chance to Hinder Enemies on Hit with Spells [1]
Touch of Cruelty
Chaos Spells have 10% chance to Hinder Enemies on Hit
Enemies Hindered by you take 10% increased Chaos Damage [1]
Axe and Sword Damage
Axe Attacks deal 12% increased Damage with Hits and Ailments
Sword Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger and Claw Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Mace and Staff Damage
Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments
Staff Attacks deal 12% increased Damage with Hits and Ailments [1]
Wand Damage
Wand Attacks deal 12% increased Damage with Hits and Ailments [1]
Arcane Heroism
10% chance to gain Arcane Surge when you Hit a Unique enemy
30% increased Effect of Arcane Surge on you [1]
Arcing Shot
Arrows gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets
Arrows gain Critical Strike Chance as they travel farther, up to 100% increased Critical Strike Chance [1]
Astonishing Affliction
20% increased Effect of Non-Damaging Ailments
20% increased Damage with Hits and Ailments against Enemies affected by Ailments
20% increased Duration of Elemental Ailments on Enemies [1]
Battlefield Dominator
15% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
Attacks with Two Handed Weapons deal 25% increased Damage with Hits and Ailments
10% reduced Enemy Stun Threshold [1]
Bloodscent
Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second [1]
Bodyguards
Minions have 10% increased maximum Life
Minions have 10% chance to Knock Enemies Back on Hit with Attacks [1]
Brutal Infamy
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
40% increased Damage with Hits and Ailments against Unique Enemies [1]
Burden Projection
30% increased Spell Damage
8% chance to Knock Enemies Back on Hit with Spell Damage [1]
Combat Rhythm
10% increased Attack Speed if you've Hit with your Main Hand Weapon Recently
10% increased Movement Speed if you've Hit with your Off Hand Weapon Recently [1]
Corrosive Elements
Fire Skills have a 25% chance to apply Fire Exposure on Hit
Cold Skills have a 25% chance to apply Cold Exposure on Hit
Lightning Skills have a 25% chance to apply Lightning Exposure on Hit
15% increased Elemental Damage [1]
Deep Cuts
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit [1]
Devastator
20% increased Attack Damage
20% increased Damage with Ailments from Attack Skills
Enemies Killed with Attack Hits have a 15% chance to Explode, dealing a tenth of their Life as Physical Damage [1]
Disorienting Wounds
25% increased Damage with Bleeding
25% chance to Blind with Hits against Bleeding Enemies [1]
Drive the Destruction
0.8% of Attack Damage Leeched as Life
25% increased Attack Damage when on Full Life
Attacks have 10% chance to Maim on Hit [1]
Enduring Composure
30% increased Armour
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Fearsome Warrior
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
8% increased Area of Effect
25% chance to Intimidate nearby Enemies for 4 seconds on Melee Kill [1]
Hulking Corpses
Minions have 25% increased maximum Life
Raised Zombies have 5% chance to Taunt Enemies on Hit [1]
Powerful Assault
20% increased Area Damage
Area Skills have 10% chance to Knock Enemies Back on Hit [1]
Rotten Claws
Minions have a 12% chance to Impale on Hit with Attacks [1]
Run Through
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Savage Response
30% increased Critical Strike Chance
+30% to Critical Strike Multiplier if you've taken a Savage Hit Recently [1]
Shifting Shadow
+20 to Dexterity
10% chance to Blind Enemies on Hit
20% increased Evasion Rating [1]
Skeletal Atrophy
Summoned Skeletons have 30% of Physical Damage Converted to Chaos Damage
Summoned Skeletons have 10% chance to Wither Enemies for 2 seconds on Hit [1]
Smite the Weak
Attacks have 10% chance to Maim on Hit
40% increased Attack Damage against Maimed Enemies [1]
Vicious Skewering
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
10% chance to Impale Enemies on Hit with Attacks
Attacks have 10% chance to cause Bleeding [1]
Weight Advantage
+20 to Strength
Mace, Sceptre or Staff Attacks deal 30% increased Damage with Hits and Ailments
4% chance to deal Double Damage while wielding a Mace, Sceptre or Staff [1]
Wrapped in Flame
20% increased Fire Damage
5% chance to Cover Enemies in Ash on Hit while you are Burning
Cannot be Chilled while Burning [1]

Keystone passive skills

The following keystone passive skills are related to hit:

NameStats
Acrobatics
Modifiers to Chance to Suppress Spell Damage instead apply to Chance to Dodge Spell Hits at 50% of their value
Maximum Chance to Dodge Spell Hits is 75% [1]
Divine Shield
Cannot Recover Energy Shield to above Armour
3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1]
Elemental Equilibrium
Hits that deal Elemental Damage remove Exposure to those Elements and inflict Exposure to other Elements
Exposure inflicted this way applies -25% to Resistances [1]
Elemental Overload
Skills that have dealt a Critical Strike in the past 8 seconds deal 40% more Elemental Damage with Hits and Ailments
Your Critical Strikes do not deal extra Damage
Ailments never count as being from Critical Strikes [1]
Ghost Dance
Cannot Recover Energy Shield to above Evasion Rating
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1]
Glancing Blows
Chance to Block Attack Damage is doubled
Chance to Block Spell Damage is doubled
You take 65% of Damage from Blocked Hits [1]
Lone Messenger
You can only have one Herald
50% more Effect of Herald Buffs on you
100% more Damage with Hits from Herald Skills
50% more Damage Over Time with Herald Skills
Minions from Herald Skills deal 25% more Damage
Your Aura Skills are Disabled [1]
Perfect Agony
Modifiers to Critical Strike Multiplier also apply to Damage over Time Multiplier for Ailments from Critical Strikes at 50% of their value
30% less Damage with Hits [1]
Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1]
Resolute Technique
Your hits can't be Evaded
Never deal Critical Strikes [1]
Supreme Grandstanding
Nearby Allies and Enemies Share Charges with you
Enemies Hitting you have 10% chance to gain an Endurance,
Frenzy or Power Charge [1]
The Impaler
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1]
Transcendence
Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
-15% to all maximum Elemental Resistances [1]
Wind Dancer
20% less Attack Damage taken if you haven't been Hit by an Attack Recently
10% more chance to Evade Attacks if you have been Hit by an Attack Recently
20% more Attack Damage taken if you have been Hit by an Attack Recently [1]

Masteries

The following Masteries are related to hit:

Mastery Effects
Armour and Energy Shield Mastery
  • 10% of Armour also applies to Chaos Damage taken from Hits
  • Recover 5% of Energy Shield over 1 second when you take Physical Damage from an Enemy Hit
  • 10% of Physical Damage from Hits taken as Chaos Damage
Armour and Evasion Mastery
  • 40% increased Armour if you haven't been Hit Recently
    40% increased Evasion Rating if you have been Hit Recently
Axe Mastery
  • 10% more Damage with Hits and Ailments against Enemies that are on Low Life
  • Attacks with Axes or Swords grant 1 Rage on Hit, no more than once every second
  • Enemies Killed by your Hits are destroyed
Claw Mastery
  • Gain 25 Life per Enemy Hit with Main Hand Claw Attacks
    Gain 25 Mana per Enemy Hit with Off Hand Claw Attacks
  • 50% increased Stealth if you've Hit With a Claw Recently
Cold Mastery
  • 10% Chance to Inflict Cold Exposure on Hit with Cold Damage
  • Chills from your Hits always reduce Action Speed by at least 10%
Dagger Mastery
  • 8% more Damage with Hits and Ailments against Enemies affected by at least 5 Poisons
Dual Wielding Mastery
  • 20% chance to Maim Enemies with Main Hand Hits
    20% chance to Blind Enemies with Off Hand Hits
Elemental Mastery
  • Hits have 25% chance to treat Enemy Monster Elemental Resistance values as inverted
  • 3% chance for Hits to deal 300% of Physical Damage as Extra Damage of a random Element
Evasion and Energy Shield Mastery
  • 20% increased Energy Shield Recovery Rate if you haven't been Hit Recently
Evasion Mastery
  • Cannot be Stunned if you haven't been Hit Recently
  • 40% increased Evasion Rating if you have been Hit Recently
Fire Mastery
  • Critical Strikes do not inherently Ignite
    100% increased Damage with Hits against Ignited Enemies
Fortify Mastery
  • Melee Hits Fortify
    -3 to maximum Fortification
Impale Mastery
  • 10% chance on Hitting an Enemy for all Impales on that Enemy to last for an additional Hit
  • 20% chance on Hit to remove all Impales from Enemy
    Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
Leech Mastery
  • 25% more Damage with Hits against Enemies that cannot have Life Leeched from them
Lightning Mastery
  • Lightning Damage of Enemies Hitting you while you're Shocked is Unlucky
Mace Mastery
  • Crush Enemies on hit with Maces and Sceptres
  • Hits that Stun Enemies have Culling Strike
Mark Mastery
  • 10% chance to gain a Frenzy Charge when you Hit your Marked Enemy
Physical Mastery
  • Hits have 40% chance to ignore Enemy Monster Physical Damage Reduction
  • Cannot be Stunned by Hits that deal only Physical Damage
Projectile Mastery
  • Projectiles deal 20% increased Damage with Hits and Ailments for each Enemy Pierced
  • Projectiles deal 20% increased Damage with Hits and Ailments for each time they have Chained
Shield Mastery
  • Counterattacks have a 50% chance to Debilitate on Hit for 1 second
Spell Suppression Mastery
  • -2% chance to Suppress Spell Damage per Hit Suppressed Recently
    Prevent +1% of Suppressed Spell Damage per Hit Suppressed Recently
Stun Mastery
  • 20% chance to gain an Endurance Charge when you Stun an Enemy with a Melee Hit
  • Hits against you Cannot be Critical Strikes if you've been Stunned Recently
  • 25% chance to deal a Stunning Hit to Nearby Enemy Monsters when you're Stunned
Sword Mastery
  • 20% chance to Impale Enemies on Hit with Attacks
  • 8% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Totem Mastery
  • 5% of Damage from Hits is taken from your nearest Totem's Life before you
Two Hand Mastery
  • 40% increased Damage with Hits against Rare and Unique Enemies
  • Attacks with Two Handed Weapons deal 60% increased Damage with Hits and Ailments
    10% reduced Attack Speed
  • Ruthless Hits Intimidate Enemies for 4 seconds
Wand Mastery
  • Unnerve Enemies for 4 seconds on Hit with Wands


Ascendancy passive skills

There are Ascendancy passive skills that affect hit:

Ascendancy
Class
NameStats
Ascendant
Berserker
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1]
Ascendant
Champion
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
Melee Hits have 50% chance to Fortify
15% increased effect of Non-Curse Auras from your Skills [1]
Ascendant
Chieftain
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
Unaffected by Ignite
Totems Taunt Enemies around them for 2 seconds when Summoned
10% increased Strength [1]
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Ascendant
Elementalist
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage [1]
Ascendant
Gladiator
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds
+5% to maximum Chance to Block Attack Damage
20% more Physical Damage over Time
25% chance to Blind Enemies on Hit with Attacks
+10% Chance to Block Attack Damage [1]
Ascendant
Hierophant
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 10% more Spell Damage to you [1]
Ascendant
Inquisitor
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Effects of Consecrated Ground you create Linger for 4 seconds
Nearby Enemies take 10% increased Elemental Damage [1]
Ascendant
Juggernaut
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned [1]
Ascendant
Raider
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
+20% chance to Suppress Spell Damage
Phasing [1]
Ascendant
Saboteur
25% chance to Blind Enemies on Hit
15% increased Cooldown Recovery Rate
30% increased Area of Effect
Hits have 15% chance to deal 50% more Area Damage [1]
Assassin
Ambush and Assassinate
+40% to Critical Strike Multiplier against Enemies that are on Full Life
100% more Critical Strike Chance against Enemies that are on Full Life
Critical Strikes have Culling Strike
15% more Damage with Hits and Ailments against Enemies that are on Low Life
100% more Critical Strike Chance against Enemies that are on Low Life [1]
Assassin
Noxious Strike
5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
Recover 0.5% of Life per Poison affecting Enemies you Kill
40% chance to Poison on Hit [1]
Berserker
Crave the Slaughter
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
+10 to Maximum Rage [1]
Berserker
Defy Pain
Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds
25% increased Armour per Defiance
50% increased Maximum total Life Recovery per second from Leech while you have Defiance
At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1]
Champion
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Champion
Conqueror
100% chance to Taunt on Hit
10% reduced Damage taken if you've Taunted an Enemy Recently
Enemies Taunted by you deal 20% less Damage with Hits and
Ailments against other targets [1]
Champion
First to Strike, Last to Fall
Your Hits permanently Intimidate Enemies that are on Full Life
Gain Adrenaline for 20 seconds when you reach Low Life
Remove all Ailments and Burning when you gain Adrenaline
Recover 25% of Life when you gain Adrenaline [1]
Champion
Master of Metal
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]
Deadeye
Wind Ward
3% less Damage taken per Gale Force
Lose all Gale Force when Hit [1]
Elementalist
Heart of Destruction
Gain Convergence (30% more elemental damage for 4 seconds) when you hit a Unique Enemy, no more than once every 8 seconds
60% increased Area of Effect while you don't have Convergence [1]
Elementalist
Shaper of Flames
All Damage can Ignite
Hits always Ignite
25% more Damage with Ignites you inflict with Hits for which the highest Damage Type is Fire [1]
Elementalist
Shaper of Storms
Hits always Shock
All Damage can Shock
25% more Effect of Lightning Ailments you inflict with Hits if the highest Damage Type is Lightning
Shocks from your Hits always increase Damage taken by at least 15% [1]
Elementalist
Shaper of Winter
All Damage with Hits can Chill
50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold
Chills from your Hits always reduce Action Speed by at least 15%
Your Chills can reduce Action Speed by up to a maximum of 40% [1]
Gladiator
Arena Challenger
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]
Gladiator
Blood in the Eyes
25% chance to Blind with Hits against Bleeding Enemies
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding [1]
Gladiator
Painforged
+10% Chance to Block Attack Damage
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage [1]
Gladiator
Violent Retaliation
Attack Damage is Lucky if you've Blocked in the past 20 seconds
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1]
Guardian
Radiant Crusade
Grants Level 20 Summon Sentinel of Radiance Skill
20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1]
Guardian
Unwavering Crusade
25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy [1]
Hierophant
Arcane Blessing
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
Arcane Surge grants 20% more Spell Damage to you [1]
Juggernaut
Unbreakable
Armour from Equipped Body Armour is doubled
8% of Armour applies to Fire, Cold and Lightning Damage taken from Hits [1]
Juggernaut
Unflinching
30% chance to gain an Endurance Charge when you are Hit
+1 to Maximum Endurance Charges
25% chance that if you would gain Endurance Charges, you instead gain up to maximum Endurance Charges
Gain 1 Endurance Charge every second if you've been Hit Recently [1]
Juggernaut
Untiring
1.5% of Physical Damage prevented from Hits in the past
10 seconds is Regenerated as Life per second
40% increased Life Regeneration rate
[1]
Occultist
Frigid Wake
15% more Cold Damage
Cannot be Chilled
Cannot be Frozen
Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds
Nearby Chilled Enemies deal 10% reduced Damage with Hits [1]
Pathfinder
Nature's Reprisal
50% increased Effect of Withered
25% chance to inflict Withered for 2 seconds on Hit [1]
Raider
Way of the Poacher
20% chance to gain a Frenzy Charge on Kill
20% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
+1 to Maximum Frenzy Charges [1]
Saboteur
Bomb Specialist
Hits have 20% chance to deal 50% more Area Damage
20% chance to take 50% less Area Damage from Hits [1]
Saboteur
Born in the Shadows
Cannot be Blinded
Blind Enemies on Hit
15% reduced Damage taken from Blinded Enemies
Nearby Enemies are Blinded
[1]
Shadow
Harness the Void
27% chance to gain 25% of Non-Chaos Damage with Hits as Extra Chaos Damage
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage [1]
Slayer
Bane of Legends
20% more Damage with Hits and Ailments against Unique Enemies
10% more Damage if you've Killed Recently
Cannot take Reflected Physical Damage [1]
Slayer
Headsman
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]
Trickster
Heartstopper
Every 10 seconds:
Take 40% less Damage from Hits for 5 seconds
Take 40% less Damage over Time for 5 seconds
[1]

Tattoos

ItemEffect(s)
Honoured Tattoo of the BerserkerHonoured Tattoo of the BerserkerStack Size: 10
Replaces a +30 to Dexterity Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
You gain Onslaught for 4 seconds on HitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
You gain Onslaught for 4 seconds on Hit
Honoured Tattoo of the FloodHonoured Tattoo of the FloodStack Size: 10
Replaces a +30 to Intelligence Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
Gain Arcane Surge on Hit with SpellsRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Gain Arcane Surge on Hit with Spells
Honoured Tattoo of the PaHonoured Tattoo of the PaStack Size: 10
Replaces a +30 to Strength Notable Passive Skill
Limited to: 1 Attribute Notable Tattoo
Melee Hits FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Melee Hits Fortify
Loyalty Tattoo of UtulaLoyalty Tattoo of UtulaStack Size: 10
Replaces a Small Strength Passive Skill
Limited to: 1 Loyalty Tattoo
Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique EnemyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Trigger Summon Spirit of Utula Skill on taking a Savage Hit from a Unique Enemy
Tattoo of the Tasalio BladedancerTattoo of the Tasalio BladedancerStack Size: 10
Replaces a Small Strength Passive Skill
Attacks have 5% chance to Maim on HitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Attacks have 5% chance to Maim on Hit
Tattoo of the Tasalio ShamanTattoo of the Tasalio ShamanStack Size: 10
Replaces a Small Intelligence Passive Skill
5% chance to Hinder Enemies on Hit with SpellsRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
5% chance to Hinder Enemies on Hit with Spells
Tattoo of the Tasalio WarriorTattoo of the Tasalio WarriorStack Size: 10
Replaces a Small Dexterity Passive Skill
5% chance to Blind Enemies on Hit with AttacksRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
5% chance to Blind Enemies on Hit with Attacks
Tattoo of the Tukohama BrawlerTattoo of the Tukohama BrawlerStack Size: 10
Replaces a Small Strength Passive Skill
10% chance to Knock Enemies Back on hitRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
10% chance to Knock Enemies Back on hit
Tattoo of the Tukohama WarriorTattoo of the Tukohama WarriorStack Size: 10
Replaces a Small Strength Passive Skill
Melee Hits which Stun have 5% chance to FortifyRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Melee Hits which Stun have 5% chance to Fortify

Language/Keyword Indicators

As of 3.20, terms such as "damage taken" "or "take [x] damage" are not consistent from a self-damage perspective and can go either way so they must be tested manually. Terms such as "Spend", "Lose" and "Sacrifice" (ex. Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos, Nova
Level: (1-20)
Cost: (7-13) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage
Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(56-136)% more Damage with Hits and Ailments if using your Life

Additional Effects From 1-20% Quality:
Sacrifices +(0.1-2)% of Skeleton's Life to deal that much Chaos Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Rathpith GlobeRathpith Globe
Titanium Spirit Shield
Chance to Block: 25%
Energy Shield: (147-200)
Movement Speed: -3%
Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage
(120-160)% increased Energy Shield
10% increased maximum Life
Sacrifice 10% of your Life when you Use or Trigger a Spell Skill
5% increased Critical Strike Chance for Spells per 100 Player Maximum Life
5% increased Spell Damage per 100 Player Maximum Life
The Vaal emptied their slaves of beating hearts,
and left a mountain of twitching dead.
) should always be non-hit, non-damage sources and thus cannot be used for effects relying on hits or damage to activate.

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved June 22, 2016.
  2. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Official Path of Exile Forums. Retrieved February 21, 2016.
  3. https://www.reddit.com/r/pathofexile/comments/h0z19u/comment/funpjve/?context=10
  4. Mark_GGG (October 9, 2015). "Poison Arrow's DoT + AA + Hypothermia works?". Official Path of Exile Forums. Retrieved January 15, 2017.
  5. Mark_GGG (June 9, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 05, 2016.
  6. https://www.pathofexile.com/forum/view-thread/3468698
  7. Prohibited Library (community): https://discord.com/channels/991073626721763429/991092346651287623/1080520011807985664
  8. https://www.reddit.com/r/pathofexile/comments/vg6ch1/announcements_game_mechanics_qa_answers_forum/id4o6pc/?context=1

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