Expedition's End

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Expedition's End
Sentinel Jacket
Evasion: (660-925)
Energy Shield: (134-190)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield
(5-10)% increased maximum Life
All Damage can Freeze
Freeze Chilled Enemies as though dealing (50-100)% more Damage
Nearby Enemies are Chilled
He may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them.
Acquisition
Drop restricted
Expedition's End can be obtained from Curio Displays in the final reward rooms of any Grand Heist.
Vendor Offer
16x Alchemy Shard
8x Alteration Shard
Metadata
Item class: Body Armour

Expedition's End is a unique Sentinel JacketSentinel JacketEvasion: (330-370)
Energy Shield: (67-76)
Movement Speed: -3%
Requires Level 59, 86 Dex, 86 Int
.

Mechanics

All Damage can Freeze: This mod allows non-cold damage to be able to contribute to freeze; it does not grant any chance to freeze itself. This mod allows builds using Avatar of Fire or Original SinOriginal Sin
Amethyst Ring
Requires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage
Nearby Enemies' Chaos Resistance is 0
Innocence rose to godhood not on inspired faith,
but on the vilification and hatred of another.
to be able to freeze despite not being able to deal cold damage.

Nearby Enemies are Chilled: This stat causes the player to chill enemies within a distance of 3 meters, with a base effect of 10%. As a chill from the player, its effect scales with ailment effect modifiers, it can apply chilled by you stats, counts as having chilled recently, cannot chill with Cannot Chill, and can be reflected by The FulcrumThe Fulcrum
Ezomyte Staff
Warstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 8.50%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 60, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited
To stand at the confluence of the elements,
the master must achieve perfect balance.
. It is not a chilling area.

Item acquisition

Expedition's End has restrictions on where or how it can drop. It cannot be chanced.

Expedition's End can be obtained from Curio Displays in the final reward rooms of any Grand Heist.

Gallery

Version history

Version Changes
3.12.0
  • Introduced to the game.