Gem tag: Difference between revisions

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===Bow===  
===Bow===  
These skills require a bow to be used. They implicitly have the [[Keyword#Projectile|projectile]] keyword (see [[Projectile Damage]]).
These skills require a bow to be used. They implicitly have the [[Keyword#Projectile|projectile]] keyword (see [[Projectile Damage]]).
*Dexterity: [[Barrage]], [[Blink Arrow]], [[Burning Arrow]], [[Elemental Hit]], [[Explosive Arrow]], [[Frenzy]], [[Ice Shot]], [[Lightning Arrow]], [[Mirror Arrow]], [[Poison Arrow]], [[Puncture]], [[Rain of Arrows]], [[Split Arrow]], [[Tornado Shot]]
*Dexterity: {{sl|Barrage}}, {{sl|Blink Arrow}}, {{sl|Burning Arrow}}, {{sl|Elemental Hit}}, {{sl|Explosive Arrow}}, {{sl|Frenzy}}, {{sl|Ice Shot}}, {{sl|Lightning Arrow}}, {{sl|Mirror Arrow}}, {{sl|Caustic Arrow}}, {{sl|Puncture}}, {{sl|Rain of Arrows}}, {{sl|Shrapnel Shot}}, {{sl|Split Arrow}}, {{sl|Tornado Shot}}


===Cast===
===Cast===

Revision as of 12:59, 28 January 2016

All skill gems have keywords listed in the first line of the mouseover description. In addition to dividing the skills into groups, keywords largely determine which support gems and modifiers can modify a certain skill. The relationship is not strict, however.

Support Skill Keywords

While you can technically link any support gem to any skill gem, some combinations will have no effect. If a support gem contains one of the following keywords, the skill must have the keyword as well to be affected. Note that any skill with the Bow keyword counts as having Projectile.

For example, Freezing Pulse and Ethereal Knives get no benefit from being linked to Point Blank: although they are Projectiles, they are not Attacks.

Active Skill Keywords

AoE

See Area Damage.

Attack

See Attack Damage.

Aura

An aura is a permanent effect focused on your character that also affects nearby party members and minions. Auras reserve a portion of your mana pool. Most of them reserve a percentage of your Mana, only Clarity reserves a flat amount. See Aura.

Bow

These skills require a bow to be used. They implicitly have the projectile keyword (see Projectile Damage).

  • Dexterity: Module Error: Too many skills found with q_where = skill.active_skill_name="Barrage". Please choose only one of the following ids:
    ExileBarrageStrDexMasterAlly - Deals 50% less Damage, Fires Projectiles sequentially, Fires 12 additional Projectiles, 40% less Attack Speed (page)
    ExileBarrageStrDexMasterAlly2 - Deals 50% less Damage, Fires Projectiles sequentially, Fires 45 additional Projectiles, 75% less Attack Speed (page)
    , Blink Arrow, Burning Arrow, Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    , Frenzy, Ice Shot, Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Arrow". Please choose only one of the following ids:
    LightningArrowRoyale - 50% of Physical Damage Converted to Lightning Damage, (1-2) to (5-39) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-145)% more Damage, (10-19)% increased Effect of Lightning Ailments (page)
    LightningArrow - 50% of Physical Damage Converted to Lightning Damage, (1-9) to (13-179) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-290)% more Damage (page)
    , Mirror Arrow, Module Error: Too many skills found with q_where = skill.active_skill_name="Caustic Arrow". Please choose only one of the following ids:
    ExileCausticArrow - Deals (0.9-241.3) Base Chaos Damage per second, Base duration is 4.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Projectiles Return to you, Gain 25% of your Physical Damage as Extra Chaos Damage (page)
    MonsterCausticArrow - Deals (1.5-219.3) Base Chaos Damage per second, Base duration is (1.20-3.00) seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Gain 34% of your Physical Damage as Extra Chaos Damage (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
    MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Rain of Arrows". Please choose only one of the following ids:
    AzmeriBarrageDemonRainOfSpines - N/A (page)
    BetrayalMassSkeletonRainOfArrows - +5 metres to Melee Strike Range (page)
    , Module Error: No skills found with q_where = skill.active_skill_name="Shrapnel Shot", Split Arrow, Module Error: Too many skills found with q_where = skill.active_skill_name="Tornado Shot". Please choose only one of the following ids:
    BeyondDemonTornadoShot - Deals (-10-30)% less Damage, Fires (0-2) additional Projectiles, Fires +3 secondary Projectiles (page)
    WbTornadoShot - Deals (20-60)% less Damage, Fires (0-4) additional Projectiles, Fires +3 secondary Projectiles (page)

Cast

Skills marked with the Cast keyword deal secondary damage. Cast gems are not spells, and are therefore not affected by modifiers that would normally only modify spells.

Chaining

Arc effectively has the Chain support built in, but can be linked to Chain for additional chains.

Chaos

Chaos is one of the five damage types; see Chaos Damage.

Cold

Cold is one of the five damage types; see Cold Damage.

Curse

These skills weaken enemies to make them less dangerous or easier to kill. See Curse.

Duration

Certain skills have an effect over time. In some cases, such as curses, reusing the skill will reset the timer.

Fire

Fire is one of the five damage types; see Fire Damage.

Lightning

Lightning is one of the five damage types; see Lightning Damage.

Melee

Some melee skills require certain weapons; see Melee Skills. These skills all deal melee damage.

Mine

See Mine Damage.

Minion

These skills let characters raise monsters to fight enemies; see minion damage.

Movement

Skills that move the character.

Projectile

See Projectile Damage.

Spell

See Spell Damage.

Totem

Totems are stationary summons that assist in battle. Note that many other skills can be turned into a totem with the Spell Totem or Ranged Attack Totem support gems. See totem damage.

Trap

Traps are skills that trigger when an enemy walks over it. Note that many other skills can be turned into a trap with the Module Error: No skills found with q_where = skill.active_skill_name="Trap" support gem. See trap damage.

Trigger

Certain gems can't be activated manually, and happen automatically when specific conditions are met.

Getting hit by these skills does not activate any trigger effects, like Reckoning or the energy shield recovery of Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
.

Vaal

Vaal Skills are special, more powerful versions of existing skills. They can be obtained from Vaal Vessels in Corrupted Areas or by using a Vaal Orb on a normal skill gem. Vaal Skills can only be used if they are fuelled with the souls of killed enemies.

Warcry

Warcries are active skills that provide situational benefits to players and are typically aligned with melee characters, because they only affect nearby enemies and allies. Warcries are not spells can therefore cannot be supported by support gems that specifically link with spells, such as Cast when Damage Taken. They all share a cooldown.