Projectile

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"Projectile Damage" redirects here. For the passive skill, see Projectile Damage (passive skill).

Projectiles are entities that travel independently of their creator until they collide with an enemy or obstacle, or reach their travel distance limit of 150 Units.[1] Skill gems that create projectiles usually have the Projectile or Bow gem tag.

Mechanics

Speed and duration

All projectiles have a speed, which can be altered by Projectile Speed modifiers. Reduced projectile speed has a maximum of 99%[2][3], but there is no limit for increased projectile speed.

All projectiles also have a duration (which can be infinite). In most cases, this duration is not mentioned on the skill itself and cannot be modified. Some skills, such as SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, do have an explicit duration which can be modified.

The speed and duration will determine the distance a projectile will travel, up to its maximum range (at most 150 units).[4] Increasing the Projectile Speed of limited-duration projectiles will allow them to travel a further distance before they expire. For example, Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
creates projectiles that initially deal full damage but deal less damage progressively throughout its total distance ("by the time they dissipate"). Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to hit the target sooner in its total distance, and therefore deal more damage than a slower-moving Freezing Pulse that travelled the same distance to the target.

However, note that projectile speed does not affect the distance at which specific projectile effects occur. For example:

  • Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    will always change into its second form at a fixed distance.
  • The damage modifiers from sources like Far Shot, Point Blank, and Chin SolChin Sol
    Assassin Bow
    Bow
    Physical Damage: (86-103.2) to (260-312)
    Elemental Damage: 25-50
    Critical Strike Chance: 6.70%
    Attacks per Second: (1.38-1.43)
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
    (100-140)% increased Physical Damage
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% more Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    are based on the projectile's total distance travelled. This is unrelated to the projectile's distance from the player, and in the case of Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or other "Projectiles Return" mechanics, the total distance travelled may be greater than the current distance from the player.

Ground and airborne projectiles

Most projectiles travel through the air. However, some travel along the ground.

Airborne projectiles can be aimed up and down cliffs and other height transitions and can impact the ground or ceiling. This can sometimes cause the projectile to miss a target's vertical hitbox when dealing with a steep angle, as they may fly over the heads of enemies or harmlessly impact the ground at the enemy's feet.[citation needed] Airborne projectiles will pass through most low obstacles such as small chests and rocks.

Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down cliffs or ledges, and will instead collide with the edge. Skills that create ground projectiles include SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Projectile Behaviours

When a projectile successfully collides with an enemy or obstacle, the projectile either ends, or continues with one of the projectile behaviours described below. If an attack projectile misses a target (due to insufficient accuracy) it will continue through the target without colliding.

Only a single behaviour can occur per collision, and are applied in order of priority as follows:

Split

"Split" redirects here. For the item modifier, see Split (item modifier).

On collision, the projectile splits into (X) number of auto-targeting projectiles. The auto-targeting radius limitations are similar to chain.

Split projectiles are considered the same projectile after splitting and therefore will not target the same monster twice. For most skills, split will not increase the number of hits against a single target, but exceptions are possible when a secondary part of the skill has a different target list (e.g. Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) secondary Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
) or does not need to directly collide to deal damage (e.g. Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
).

Sources of split include:

  • Sniper's MarkSniper's MarkSpell, Curse, Mark
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    Requires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-35)% increased Damage from Projectile Hits
    Projectiles which Hit Cursed Enemies Split towards (2-4) additional targets

    Additional Effects From 1-20% Quality:
    Cursed enemies take (0.25-5)% increased Damage from Projectile Hits
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Fury ValveFury Valve
    Turquoise Amulet
    Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
    +(15-20)% to all Elemental Resistances
    Skills fire 2 additional Projectiles
    (20-30)% increased Projectile Speed
    Modifiers to number of Projectiles instead apply
    to the number of targets Projectiles Split towards
    A single act of anger travels countless paths of destruction.

Pierce

Main page: Pierce

The projectile passes through the enemy after hitting it and continues along its previous trajectory. It is possible to disable "Projectiles Pierce all Targets" behaviour on skills via SnakepitSnakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
, allowing a projectile to Fork/Chain/Return instead.

Fork

Main page: Fork

The projectile splits into two identical projectiles which each travel at a 60-degree angle from the projectile's original path. This angle can be modified via passive skills. Certain items and passives can also add additional projectiles to a fork. Similar to Split, the two projectiles are considered continuations of the original projectile.

Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
has a unique behaviour which causes it to change directions in a zig-zag motion, and additional forks will cause it to change direction additional times instead. Hitting an enemy does not cause it to disappear.

Sources of fork include:

  • Fork SupportFork SupportSupport, Projectile
    Icon: Y
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
    Supported Skills deal (-10-9)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Awakened Fork SupportAwakened Fork SupportSupport, Projectile
    Icon: Y
    Level: (1-5)
    Cost & Reservation Multiplier: 130%
    Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
    Projectiles from Supported Skills can Fork an additional Time
    Supported Skills deal (10-14)% more Projectile Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    (adds an additional projectile)
  • Rigwald's QuillsRigwald's Quills
    Two-Point Arrow Quiver
    Requires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
    +(20-30)% to Lightning Resistance
    Gain 7 Life per Enemy Hit with Attacks
    20% reduced Projectile Speed
    (30-50)% increased Projectile Damage
    Arrows Fork
    The fortunate inscribe their legacy
    in the pages of history books.
    The rest of us must leave our mark with our blood
    or the blood of others.
  • SnakepitSnakepit
    Sapphire Ring
    Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
    (5-10)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    Projectiles from Spells cannot Pierce
    They wrap around you until your blood turns as cold as theirs.
    (For spell projectiles when worn in the left ring slot)

Chain

Main page: Chain

Chain is a behavior of both projectiles and certain skills that have chaining targeting, such as ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain

Additional Effects From 1-20% Quality:
Chains +(0.05-1) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

A chaining projectile chooses a target within a certain radius, and travels in the direction of that target. If a skill produces multiple projectiles at once and chains, none of the projectiles may collide with an enemy that has already been struck. If there are no valid targets in range of the original enemy, chain may aim at an enemy that was already hit, but the projectile will pass through without colliding.

Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
has a unique behaviour which causes it to bounce in the same direction several times, and additional chains cause it to bounce additional times instead. Hitting an enemy does not cause it to disappear.

Sources of chain that apply to projectiles include:

  • Cobra LashCobra LashAttack, Projectile, Chaos
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (75-125)% of base
    Effectiveness of Added Damage: (75-125)%
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
    8% more Damage with Hits and Ailments for each remaining Chain
    Chains +(3-5) Times
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Chain SupportChain SupportSupport, Chaining, Projectile
    Icon: c
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
    Supported Skills deal (30-11)% less Damage with Hits

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Chaining range
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Awakened Chain SupportAwakened Chain SupportSupport, Chaining, Projectile
    Icon: c
    Level: (1-5)
    Cost & Reservation Multiplier: 150%
    Requires Level 72Supports projectile skills, and any other skills that chain.Supported Skills Chain +3 times
    Supported Skills deal (10-6)% less Damage with Hits

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Chaining range
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Ewar's MirageEwar's Mirage
    Antique Rapier
    One Handed Sword
    Physical Damage: 12-46
    Elemental Damage: 1 to (45-55)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.59)
    Weapon Range: 1.4 metres
    Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
    (16-22)% increased Attack Speed
    Attacks Chain an additional time when in Main Hand
    Attacks fire an additional Projectile when in Off Hand
    (40-55)% increased Elemental Damage with Attack Skills
    A single breeze blows
    A hundred blades dance
    (For attack projectiles when in main hand)
  • GloomfangGloomfang
    Blue Pearl Amulet
    Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
    Lose (15-10) Life per Enemy Hit with Spells
    Lose (25-20) Life per Enemy Hit with Attacks
    Skills Chain +1 times
    (30-40)% increased Projectile Speed
    Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
    Darkness never stops feeding.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
  • Ricochet passive for the Deadeye ascendancy.
  • Roth's ReachRoth's Reach
    Recurve Bow
    Bow
    Physical Damage: (24-27) to (72-81)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
    Skills Chain +2 times
    30% increased Projectile Speed
    (60-80)% increased Elemental Damage with Attack Skills
    "Exiled to the sea; what a joke.
    I'm more free than I've ever been."
    - Captain Weylam "Rot-tooth" Roth of the Black Crest
  • SnakepitSnakepit
    Sapphire Ring
    Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
    (5-10)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    Projectiles from Spells cannot Pierce
    They wrap around you until your blood turns as cold as theirs.
    (For spell projectiles when worn in the right ring slot)
  • Touch of AnguishTouch of Anguish
    Imperial Claw
    Claw
    Physical Damage: (65-75) to (195-215)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: 1.60
    Weapon Range: 1.1 metres
    Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
    30% increased Cold Damage
    (30-40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain an additional time while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    Grip the frozen steel, feel it numb you.
    Wield the cold touch of death like
    a splinter of your own shattered heart.
    (While at maximum frenzy charges)

Return

Main page: Return

The projectile returns in the direction of its creator. Unlike other behaviours, returns allows one additional collision (per simultaneous set) against targets that were already hit.[5] If a projectile returns directly from an enemy, that enemy cannot be hit by other returning projectiles in the same set.[6]

Return has the lowest priority among projectile behaviours.[7]

Sources of returning projectiles include:

  • Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
    Level: (1-20)
    Cost: (5-7) Mana
    Attack Speed: 120% of base
    Attack Damage: (125-165)% of base
    Effectiveness of Added Damage: (125-165)%
    Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    Projectiles Return to you
    40% chance to Poison on Hit
    Returning Projectiles deal 75% less Damage with Hits and Ailments
    Returning Projectiles Pierce all Targets
    Maximum 30 caught Projectiles
    40% chance to keep each caught Projectile fired with Whirling Blades

    Additional Effects From 1-20% Quality:
    Maximum +(0.5-10) caught Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • NimisNimis
    Topaz Ring
    Requires Level 48+(20-30)% to Lightning Resistance+(30-50) to Dexterity
    (25-35)% increased Projectile Damage
    Projectiles Return to you
    Projectiles are fired in random directions
    Too much of something is bad enough;
    too much of nothing is just as tough.
  • Returning Projectiles SupportReturning Projectiles SupportSupport, Projectile
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
    Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
    Projectiles from Supported Skills Pierce all Targets while Returning

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Projectile Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
  • Relic of the CycleRelic of the Cycle
    Crude Bow
    Bow
    Physical Damage: 10-26
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.54
    100% increased Physical Damage
    10% increased Attack Speed
    +30 to Accuracy Rating
    Projectiles Return to you
    Into darkness, horror, madness...
    So goes the descent.
    (Race-exclusive)

'Shotgunning'

The game normally prevents 'shotgunning'. When multiple projectiles are created simultaneously, only one of those projectiles can collide with the same target. Projectiles after the first will pass through without colliding. This prevents standing inside an enemy and hitting the same enemy 9 times from a single Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
attack. Similarly, it prevents multiple collisions from Forked or Split projectiles (that Return).[8]

  • Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
    Level: (1-20)
    Cost: (5-11) Mana
    Attack Speed: 50% of base
    Attack Damage: (38-44)% of base
    Effectiveness of Added Damage: (38-44)%
    Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    (2-56) to (3-85) Added Attack Physical Damage
    Fires 3 Arrows
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (65-85)% of base
    Effectiveness of Added Damage: (65-85)%
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
    Projectile changes direction 2 times
    Fires 2 additional Projectiles
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

    Additional Effects From 1-20% Quality:
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    are explicit exceptions and can shotgun traditionally.
  • Some skills have their own unique mechanics that govern collisions, such as Spectral ThrowSpectral ThrowAttack, Projectile
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 110% of base
    Attack Damage: (80-125)% of base
    Effectiveness of Added Damage: (80-125)%
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (0.5-10)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or SparkSparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Projectile Speed: 420
    Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
    Base duration is 2.00 seconds
    Fires (4-8) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Sequential projectiles are unaffected by shotgun prevention. Projectiles fired in sequence like Ice SpearIce SpearCritical, Spell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 130%
    Projectile Speed: 1000
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
    Fires 2 Projectiles
    Second form has 600% increased Critical Strike Chance
    Second form has +(30-49)% to Critical Strike Multiplier
    Second form has 300% more Projectile Speed

    Additional Effects From 1-20% Quality:
    Second form has +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 4 sec
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
    Fires 32 Projectiles in a spiral
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , or skills supported by Barrage SupportBarrage SupportBow, Attack, Support, Projectile
    Icon: N
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage
    Supported Skills Fire Projectiles sequentially
    Supported Skills fire 3 additional Projectiles
    Supported Skills have 5% more Attack Time per Projectile
    Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
    Supported Skills can only be used with Bows or Wands

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    can all collide with the same enemy. (Non-sequential projectiles created by e.g. Forking or Splitting are affected normally.)

Shotgun prevention only interacts with collisions, not all hits.

Non-collision hits

Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor. These skills can directly collide with enemies (normally once), and hit enemies without colliding, by dealing area damage when projectiles explode or stop existing. Their damage is often balanced to account for this mechanic. For example:

  • Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
    Fires (5-7) Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 70% of base
    Attack Damage: (280-400)% of base
    Effectiveness of Added Damage: (280-400)%
    Projectile Speed: 3260
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    50% chance to Ignite enemies
    Projectiles Pierce 3 additional Targets
    100% of Physical Damage Converted to Fire Damage
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 90% of base
    Attack Damage: (70-210)% of base
    Effectiveness of Added Damage: (70-210)%
    Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
    Modifiers to number of Projectiles instead apply to
    the number of targets Projectile Splits towards
    Projectiles Split towards (2-5) targets
    Base radius is (0.6-1) metre
    40% chance to Impale Enemies on Hit
    Projectiles can Split without hitting a target

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

There is also a variation of ground-targeted projectiles which can never collide with enemies. For example:

  • Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 115% of base
    Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (110-185)% of base
    Effectiveness of Added Damage: (110-185)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
    Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    +(0.2-0.6) metres to Melee Strike Range
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
    Level: (1-20)
    Cost: (11-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
    Base duration is 8.00 seconds
    Deals (49-434) to (74-651) Fire Damage
    Fires 4 Projectiles
    Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
    Maximum of 3 Geysers at a time
    +(0-0.3) metres to radius

    Additional Effects From 1-20% Quality:
    Fires Projectiles (0.5-10)% faster
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
    Level: (1-20)
    Cost: (6-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 280%
    Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
    +(0-0.4) metres to radius
    Chains +(2-3) Times
    Projectiles can Chain when impacting the ground
    Projectiles do not change direction when Chaining

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (50-72)% of base
    Effectiveness of Added Damage: (50-73)%
    Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Fires 5 Arrows
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    60% of Physical Damage Converted to Chaos Damage
    Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Normally, there is no limit on the number of times a projectile skill can hit a single enemy through area effects. However, UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed

Additional Effects From 1-20% Quality:
Corpses Spawned have (1.5-30)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
have non-standard behaviour.

On-collision effects

Some projectiles explode or have an area component on every collision, while other projectiles only explode when the projectile is destroyed by exhausting all projectile behaviours or hitting an obstacle. Explosions are generally projectile area damage, while non-exploding hits are only projectile damage.

The following skills have an area component on every collision:

  • Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (130-174)% of base
    Effectiveness of Added Damage: (130-174)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
    60% of Physical Damage Converted to Cold Damage
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (3-60)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (15-16) Mana
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Creates 4 explosions
    35% less Area Damage

    Additional Effects From 1-20% Quality:
    Creates (0.05-1) explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (7-11) Mana
    Attack Damage: (130-154)% of base
    Effectiveness of Added Damage: (130-154)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    (1-9) to (13-179) Added Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to +(0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (not area damage)
  • Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
    Level: (1-20)
    Souls Per Use: 15
    Can Store 3 Use(s)
    Soul Gain Prevention: 2 sec
    Attack Speed: 70% of base
    Attack Damage: (280-400)% of base
    Effectiveness of Added Damage: (280-400)%
    Projectile Speed: 3260
    Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
    50% chance to Ignite enemies
    Projectiles Pierce 3 additional Targets
    100% of Physical Damage Converted to Fire Damage
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.

The following skills only explode when the projectile is destroyed:

  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (8-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
    Deals (31.2-1509.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    (debuff application only, no hit damage)
  • Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 120%
    Projectile Speed: 844
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
    Fires (5-7) Projectiles

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.

Unique items

Additional projectiles

Threshold jewels

ItemStats

Local additional projectiles

ItemRequired level# Projectiles
TwyzelTwyzel
Sage Wand
Wand
Physical Damage: (50.4-68.2) to (99-129.8)
Critical Strike Chance: (8.80-9.60)%
Attacks per Second: (1.26-1.32)
Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile
(80-120)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Life persisted,
hardened, twisted.
301
Sire of ShardsSire of Shards
Serpentine Staff
Warstaff
Physical Damage: 56-117
Critical Strike Chance: 6.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metres
Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
Socketed Gems fire Projectiles in a circle
+(15-20) to all Attributes
+(5-7)% to all Elemental Resistances
(60-100)% increased Projectile Damage
20% increased Light Radius
That which was broken may yet break.
494

Global additional projectiles

ItemStats
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Physical Damage: 12-46
Elemental Damage: 1 to (45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 1.4 metres
Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
A single breeze blows
A hundred blades dance
+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
Replica TwyzelReplica Twyzel
Sage Wand
Wand
Physical Damage: 23-42
Critical Strike Chance: (9.60-11.20)%
Attacks per Second: (1.26-1.32)
Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
"Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example."
(17-21)% increased Spell Damage(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
Fury ValveFury Valve
Turquoise Amulet
Requires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
A single act of anger travels countless paths of destruction.
+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towards
SteelwormSteelworm
Broadhead Arrow Quiver
Requires Level 52(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
The dance of metal and flesh never ends.
(8-10)% increased Attack SpeedGrants Call of Steel
(30-60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 12 Steel Shards
Glimpse of ChaosGlimpse of Chaos
Vaal Mask
Evasion: (207-239)
Energy Shield: (37-43)
Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is Zero
CorruptedMan retains sanity and strives toward civilisation
only under the blessed veil of ignorance.
<Can roll a special implicit when corrupted>
Skills fire an additional Projectile
+1 to Minimum Endurance, Frenzy and Power Charges
(15-25)% increased Area of Effect
(10-15)% increased effect of Non-Curse Auras from your Skills
(8-12)% increased Cooldown Recovery Rate
(10-15)% increased Effect of your Curses
(5-7)% increased Quantity of Items found
Nearby Enemies are Blinded
Nearby Enemies are Crushed
Nearby Enemies have Malediction
(15-25)% increased Skill Effect Duration
+2 to Level of Socketed Gems
Socketed Skill Gems get a 80% Cost & Reservation Multiplier
Can be modified while Corrupted
(30-40)% increased maximum Life and reduced Fire Resistance
(30-40)% increased maximum Mana and reduced Cold Resistance
(30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance
Chaos Resistance is ZeroCorrupted
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Dying SunDying Sun
Ruby Flask
Lasts (3.20-4.80) Seconds
Consumes (45-50) of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 68(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
All things must die.
Whether you burn out or explode is up to you.
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
(125-150)% increased Charges per use
(60-40)% less Duration
(10-20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets
Black ZenithBlack Zenith
Fingerless Silk Gloves
Energy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy Shield
He reached for his home one last time, a shining jewel among the stars...
Only to watch in horror as it ruptured and shattered under a tide of limbs.
(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits
Socketed Projectile Spells have +4 seconds to Cooldown
Socketed Projectile Spells fire 4 additional Projectiles
Socketed Projectile Spells fire Projectiles in a circle
Socketed Projectile Spells have 80% less Skill Effect Duration
(140-180)% increased Energy Shield

Additional Chains

ItemStats
Roth's ReachRoth's Reach
Recurve Bow
Bow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25
Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest
+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Physical Damage: 12-46
Elemental Damage: 1 to (45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 1.4 metres
Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
A single breeze blows
A hundred blades dance
+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
Ulaman's GazeUlaman's Gaze
Searching Eye Jewel
AbyssRequires Level 40+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
+(10-20) to Dexterity
Projectiles have 4% chance to be able to Chain when colliding with terrain per
Searching Eye Jewel affecting you, up to a maximum of 20%
MjölnerMjölner
Gavel
One Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage
Look the storm in the eye and you will have its respect.
15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage
Reach of the CouncilReach of the Council
Spine Bow
Bow
Physical Damage: (72-94.5) to (240-306.25)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.57)
Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
We stand together. We strike together.
Socketed Gems are Supported by Level 20 Greater Volley
(50-75)% increased Physical Damage
Adds (10-16) to (45-60) Physical Damage
(8-12)% increased Attack Speed
20% reduced Projectile Speed
Arrows fired from the first firing points always Pierce
Arrows fired from the second firing points Fork
Arrows fired from the third firing points Return to you
Arrows fired from the fourth firing points Chain +2 times
SnakepitSnakepit
Sapphire Ring
Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
They wrap around you until your blood turns as cold as theirs.
+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
Touch of AnguishTouch of Anguish
Imperial Claw
Claw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Grip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart.
Grants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
Replica VoidwalkerReplica Voidwalker
Murder Boots
Evasion: (444-596)
Energy Shield: (43-58)
Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
"Test subject was able to walk into the walls of his chamber after breaking a rabbit's neck.
He was not fast enough, however. Suggest we begin excavation to retrieve prototype."
+(30-50) to Dexterity
(140-180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
Vorana's MarchVorana's March
Runic Sabatons
Ward: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
In their hour of desperate need, the Knights of the Sun
called out for aid... and the Black Scythe answered.
Has no Sockets
Triggers Level 20 Summon Arbalists when Equipped
25% increased Movement Speed
<Four random Summoned Arbalists modifiers>
Summoned Arbalists have (30-40)% increased Attack Speed
Summoned Arbalists' Projectiles Chain +2 times
Summoned Arbalists' Attacks have (40-60)% chance to inflict Bleeding
Summoned Arbalists have (10-20)% chance to Crush on Hit
Summoned Arbalists have (25-35)% chance to deal Double Damage
Summoned Arbalists have (15-25)% chance to Freeze, Shock, and Ignite
Summoned Arbalists have (10-20)% chance to inflict Cold Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Fire Exposure on Hit
Summoned Arbalists have (10-20)% chance to inflict Lightning Exposure on Hit
Summoned Arbalists have (20-30)% chance to Intimidate for 4 seconds on Hit
Summoned Arbalists have (20-30)% chance to Maim for 4 seconds on Hit
Summoned Arbalists have (40-60)% chance to Poison
Summoned Arbalists have (20-30)% chance to Unnerve for 4 seconds on Hit
Summoned Arbalists fire (2-4) additional Projectiles
+1 to number of Summoned Arbalists
Summoned Arbalists' Projectiles Split into 3
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Cold Damage
Summoned Arbalists have 20% chance to inflict Cold Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Fire Damage
Summoned Arbalists have 20% chance to inflict Fire Exposure on Hit
Summoned Arbalists gain (30-40)% of Physical Damage as Extra Lightning Damage
Summoned Arbalists have 20% chance to inflict Lightning Exposure on Hit
Summoned Arbalists Convert 100% of Physical Damage to Cold Damage
Summoned Arbalists have (10-20)% chance to Freeze
Summoned Arbalists Convert 100% of Physical Damage to Fire Damage
Summoned Arbalists have (10-20)% chance to Ignite
Summoned Arbalists Convert 100% of Physical Damage to Lightning Damage
Summoned Arbalists have (10-20)% chance to Shock
Summoned Arbalists' Projectiles Fork
Summoned Arbalists' Projectiles Pierce (2-4) additional Targets
GloomfangGloomfang
Blue Pearl Amulet
Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
Darkness never stops feeding.
(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage

Skill gems with Projectile gem tag

Active attack skill gems

A list of active skill gems with the gem tag: Projectile and Attack or Bow

GemStr.Dex.Int.Required level
Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Speed: 50% of base
Attack Damage: (50-65)% of base
Effectiveness of Added Damage: (50-65)%
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
Summons a Ballista Totem which uses this Skill
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%
Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-60)% of base
Effectiveness of Added Damage: (50-60)%
Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles
Fires Projectiles sequentially
The first and final shots of the sequence fire 6 additional Projectiles simultaneously

Additional Effects From 1-20% Quality:
The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneously
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (30-35)% of base
Effectiveness of Added Damage: (30-36)%
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Penetrates (20-30)% Fire Resistance

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Fires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Caustic Arrow of PoisonCaustic Arrow of PoisonAttack, Projectile, AoE, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-70)% of base
Effectiveness of Added Damage: (55-70)%
Fires a poisonous arrow which deals chaos damage in an area on impact.(3-113) to (5-169) Added Chaos Damage
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Cobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes1
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%
Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy

Additional Effects From 1-20% Quality:
(1-20)% increased Debuff Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15
Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy

Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Base radius is 1.8 metres
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects From 1-20% Quality:
(0.75-15)% reduced Flask Charges used
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Explosive Concoction of DestructionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(77-799) to (115-1199) Added Fire Damage
+8% to Critical Strike Chance
Base radius is 1.8 metres
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask

Additional Effects From 1-20% Quality:
(0.75-15)% reduced Flask Charges used
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A16
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (80-99)% of base
Effectiveness of Added Damage: (80-99)%
Projectile Speed: 3260
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
(1-9) to (5-179) Added Lightning Damage
Fires 3 Arrows
+(0-0.5) metres to radius
Increases and Reductions to Projectile Speed also apply to
this Skill's Area of Effect

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Galvanic Arrow of SurgingGalvanic Arrow of SurgingLightning, Attack, Projectile, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (80-99)% of base
Effectiveness of Added Damage: (80-99)%
Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target50% of Physical Damage Converted to Lightning Damage
(1-9) to (5-179) Added Lightning Damage
Fires 3 Arrows

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100-195)% more Damage

Additional Effects From 1-20% Quality:
(3-60)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
(20-113) to (30-169) Added Attack Physical Damage
Fires (6-10) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage

Additional Effects From 1-20% Quality:
Hits up to +(0.1-2) additional enemies near the target
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Lightning Arrow of ElectrocutionLightning Arrow of ElectrocutionAttack, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (65-75)% of base
Effectiveness of Added Damage: (65-75)%
Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Arrows deal Damage final target 3 additional times after sticking in
Lightning bolts strike every 0.5 seconds
10 Maximum Lightning Arrows stuck in an Enemy

Additional Effects From 1-20% Quality:
Arrows deal Damage final target (0.05-1) additional times after sticking in
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-200)% of base
Effectiveness of Added Damage: (110-200)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Base radius is 1.8 metres
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

Additional Effects From 1-20% Quality:
(1-20)% chance to inflict Withered for 2 seconds on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes4
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (36-45)% of base
Effectiveness of Added Damage: (36-45)%
Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Rain of Arrows of SaturationRain of Arrows of SaturationAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (25-35)% of base
Effectiveness of Added Damage: (25-35)%
Requires Level 12Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.4-8) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (30-40)% of base
Effectiveness of Added Damage: (30-40)%
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
150% more Damage with Hits and Ailments per Stage
Maximum 5 Stages
Leaves 1 Spore Pod per Stage
Each Spore Pod fires 9 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.1-2) Thorn Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Scourge Arrow of MenaceScourge Arrow of MenaceAttack, Projectile, Chaos, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 80% of base
Attack Damage: (90-125)% of base
Effectiveness of Added Damage: (90-125)%
Requires Level 28Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Arrows Pierce all Targets
(20-113) to (30-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
Each Arrow leaves 1 Spore Pod
Each Spore Pod fires 5 Thorn Arrows
Thorn Arrows deal 50% less Damage

Additional Effects From 1-20% Quality:
Each Spore Pod fires +(0.05-1) Thorn Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%
Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage
Fires 3 Projectiles
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A12
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds
(5-123) to (7-185) Added Attack Physical Damage
Fires 3 Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +8% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A12
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (38-44)% of base
Effectiveness of Added Damage: (38-44)%
Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Fires 3 Arrows
Summons a Ballista Totem which uses this Skill

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A4
Shrapnel Ballista of SteelShrapnel Ballista of SteelAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 40% of base
Attack Damage: (49-57)% of base
Effectiveness of Added Damage: (49-57)%
Requires Level 4Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Fires 3 Arrows
Summons a Ballista Totem which uses this Skill
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Totem Attacks consume up to 1 of your Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A4
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (100-145)% of base
Effectiveness of Added Damage: (100-145)%
Projectile Speed: 3260
Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets
+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Summons a Ballista Totem which uses this Skill

Additional Effects From 1-20% Quality:
(0.25-5)% increased Attack Speed per maximum Totem
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Siege Ballista of SplinteringSiege Ballista of SplinteringAttack, Projectile, Totem, Bow
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 50% of base
Attack Damage: (90-130)% of base
Effectiveness of Added Damage: (90-130)%
Requires Level 12Summons a ballista totem that attacks with forking arrows. Requires a Bow.+(2-3) to maximum number of Summoned Totems
Totem lasts 8 seconds
Projectiles Fork
Projectiles can Fork 1 additional Time
Summons a Ballista Totem which uses this Skill

Additional Effects From 1-20% Quality:
Projectiles have (2-40)% chance for an additional Projectile when Forking
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow
Level: (1-20)
Cost: (4-5) Mana
Cost & Reservation Multiplier: 50%
Cooldown Time: 0.05 sec
Can Store 1 Use(s)
Attack Speed: 180% of base
Requires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages
This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage
This Skill's Arrows deal (70-108)% more Damage with Hits per Stage
Supported Skills deal 40% less Damage
Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage
Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage

Additional Effects From 1-20% Quality:
+(0.05-1) Maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A34
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A12
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Attack Time: 0.65 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage
(47-203) to (70-304) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Primary Projectile Chains +3 Times

Additional Effects From 1-20% Quality:
Fires (0.1-2) additional Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold
Level: (1-20)
Cost: (8-12) Mana
Attack Time: 0.75 sec
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage
(57-248) to (86-372) Base Off Hand Cold Damage
(4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield
Fires (6-12) additional Projectiles

Additional Effects From 1-20% Quality:
(1-20)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (160-240)% of base
Effectiveness of Added Damage: (160-240)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260
Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Split Arrow of SplittingSplit Arrow of SplittingAttack, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-160)% of base
Effectiveness of Added Damage: (110-160)%
Fires an arrow that splits to hit different targets.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (3-6) targets
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
Projectiles Split towards (0.1-2) targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (46-58)% of base
Effectiveness of Added Damage: (46-58)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.50-0.41) seconds
Maximum 100 Arrows in the ground
Each Arrow can fire 4 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.05-1) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Storm Rain of the ConduitStorm Rain of the ConduitAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (65-90)% of base
Effectiveness of Added Damage: (65-90)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.50% of Physical Damage Converted to Lightning Damage
Arrows fire Beams every (0.50-0.41) seconds
Maximum 10 Arrows in the ground
Each Arrow can fire 4 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.05-1) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (110-170)% of base
Effectiveness of Added Damage: (110-170)%
Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage
50% reduced Enemy Stun Threshold
Modifiers to number of Projectiles do not apply to this Skill
Arrows fire Beams every 0.20 seconds
Maximum 2 Arrows in the ground
Each Arrow can fire 14 Beams

Additional Effects From 1-20% Quality:
Each Arrow can fire +(0.1-2) Beams
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%
Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) secondary Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Tornado Shot of CloudburstTornado Shot of CloudburstAttack, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (175-210)% of base
Effectiveness of Added Damage: (175-210)%
Requires Level 28Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires 9 Arrows
Fires Projectiles in a circle
Fires a Payload Arrow into the air
Projectiles Fire from where the Payload Arrow lands

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A28
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Toxic Rain of SporeburstToxic Rain of SporeburstAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (60-85)% of base
Effectiveness of Added Damage: (60-85)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Base duration is 1.00 seconds
(8-113) to (12-169) Added Chaos Damage
Fires 5 Arrows
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Toxic Rain of WitheringToxic Rain of WitheringAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 0.40 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies

Additional Effects From 1-20% Quality:
Base duration is (0.005-0.1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets
Deals (21.1-4622.5) Base Chaos Damage per second
Base duration is 6.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow
Level: (1-20)
Souls Per Use: 40
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (65-87)% of base
Effectiveness of Added Damage: (65-87)%
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds
(2-75) to (3-113) Added Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Cold Damage
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters

Additional Effects From 1-20% Quality:
(3-60)% increased Area of Effect angle
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A1
Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (62-78)% of base
Effectiveness of Added Damage: (62-78)%
Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets
50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 5 Arrows
Fires Projectiles sequentially
Projectiles change direction 9 times
Projectiles can Hit targets each time they change direction
Modifiers which would cause Projectiles to Fork or
Chain instead cause them to change direction additional times
Hits up to 3 additional enemies near the target
Projectiles cannot Split

Additional Effects From 1-20% Quality:
Hits up to +(0.1-2) additional enemies near the target
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
(1-9) to (13-179) Added Lightning Damage
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 5 sec
Attack Damage: (80-100)% of base
Effectiveness of Added Damage: (80-100)%
Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows
Fires 4 additional sequences of arrows
Can't be Evaded
Maim on Hit
150% increased Effect of Maim

Additional Effects From 1-20% Quality:
Fires +(0.2-4) Arrows
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AyesN/A12
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A1
Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
Base secondary duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Maximum 50 caught Projectiles
Creates up to 50 caught Projectiles immediately
Creates 15 caught Projectiles per second
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
(1-20)% increased Poison Duration
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades

Additional Effects From 1-20% Quality:
Maximum +(0.5-10) caught Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesyesN/A28
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area.Creates 4 explosions
35% less Area Damage

Additional Effects From 1-20% Quality:
Creates (0.05-1) explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (65-85)% of base
Effectiveness of Added Damage: (65-85)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 250% of their value
Projectile changes direction 2 times
Fires 2 additional Projectiles
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge

Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Power Siphon of the ArchmagePower Siphon of the ArchmageCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Deals Added Lightning Damage equal to (10-17)% of maximum Mana
Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

Additional Effects From 1-20% Quality:
Deals Added Lightning Damage equal to (0.15-3)% of maximum Mana
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy
Culling Strike
Can't be Evaded
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% more Critical Strike Chance per Power Charge
+25% to Critical Strike Multiplier per Power Charge

Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power Charge
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1
Molten Strike of the ZenithMolten Strike of the ZenithAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (85-130)% of base
Effectiveness of Added Damage: (85-130)%
Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Every fifth Attack fires 5 additional Projectiles
Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (70-110)% of base
Effectiveness of Added Damage: (70-110)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 9 Projectiles
+0.4 metres to radius
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A1
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 80% of base
Attack Damage: (150-220)% of base
Effectiveness of Added Damage: (150-220)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles
50% more Area of Effect
60% of Physical Damage Converted to Fire Damage
Fissure erupts 5 additional times

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (130-185)% of base
Effectiveness of Added Damage: (130-185)%
Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/AN/A12

Active spell skill gems

A list of active skill gems with the gem tag: Projectile and Spell

GemStr.Dex.Int.Required level
CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Maximum of 3 Geysers at a time
+(0-0.3) metres to radius

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28
Cremation of ExhumingCremation of ExhumingSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life
Maximum of 1 Geysers at a time
+(0-0.3) metres to radius
Explode a nearby Corpse when Firing Projectiles

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28
Cremation of the VolcanoCremation of the VolcanoSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 70%
Requires Level 28Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Fires Projectiles every 1.0 seconds
Base duration is 2.50 seconds
Deals (34-303) to (52-454) Fire Damage
Fires 4 Projectiles
Maximum of 6 Geysers at a time

Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% faster
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 1300
Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (10-13) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes1
Ethereal Knives of Lingering BladesEthereal Knives of Lingering BladesSpell, Projectile, Physical, Duration
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Deals (7-949) to (10-1423) Physical Damage
Base duration is 6.00 seconds
Fires (6-8) Projectiles
Each Projectile fired remains in the ground as a Lingering Blade
Maximum 40 Lingering Blades can be left in the ground at a time

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes1
Ethereal Knives of the MassacreEthereal Knives of the MassacreSpell, Projectile, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Fires a circle of knives outwards around the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
Fires (12-16) Projectiles
Fires Projectiles in a circle

Additional Effects From 1-20% Quality:
Fires +(0.15-3) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes1
UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed

Additional Effects From 1-20% Quality:
Corpses Spawned have (1.5-30)% increased Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes10
Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Projectile Speed: 400
AoE Radius: 22
Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage
Base radius is 1.8 metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Ball Lightning of OrbitingBall Lightning of OrbitingSpell, Projectile, AoE, Lightning
Level: (1-20)
Cost: (11-19) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 28Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Deals (2-27) to (39-511) Lightning Damage
Modifiers to number of Projectiles do not apply to this Skill
Base radius is 2 metres
100% more Projectile Speed

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (5-7) Projectiles

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (45.2-2191.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Lose Life and Energy Shield equal to 0.2% of Debuff Damage

Additional Effects From 1-20% Quality:
Base duration is (0.02-0.4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 310%
Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (20-1409) to (30-2133) Chaos Damage
Projectiles Pierce all Targets
Deals (23.4-1129.3) Base Chaos Damage per second
Base duration is 1.90 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Eye of WinterEye of WinterSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 55%
Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage
Fires 8 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Eye of Winter of FinalityEye of Winter of FinalitySpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 28Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Deals (21-315) to (32-473) Cold Damage
Fires 12 Shard Projectiles in a Spiral when Projectile ends
Modifiers to number of Projectiles only apply to the final Spiral
Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile ends
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Eye of Winter of TransienceEye of Winter of TransienceSpell, Projectile, Cold
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Requires Level 28Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Deals (31-458) to (46-687) Cold Damage
Fires 12 Shard Projectiles in a Spiral while flying, then ends
Modifiers to number of Projectiles only apply to the Shards
50% more Projectile Speed

Additional Effects From 1-20% Quality:
Projectiles gain up to +(0.75-15)% more Damage by the time they dissipate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes16
Forbidden Rite of Soul SacrificeForbidden Rite of Soul SacrificeSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (18-45) Life
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 15% of your maximum Energy Shield as base Chaos Damage
Take 40% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies

Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes16
Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
FrostboltFrostboltSpell, Projectile, Cold
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 360%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
Projectiles Pierce all Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed

Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Ice Spear of SplittingIce Spear of SplittingSpell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 330%
Requires Level 12Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.Deals (57-1465) to (86-2197) Cold Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Second form has 300% more Projectile Speed
Projectiles can Split from hitting terrain

Additional Effects From 1-20% Quality:
Projectiles Split towards (0.1-2) targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes12
Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.30 seconds
Fires 5 Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Icicle Mine of FanningIcicle Mine of FanningMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: (3-6) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 130%
Requires Level 12Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (18-591) to (28-886) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.30 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Icicle Mine of SabotageIcicle Mine of SabotageMine, Critical, Spell, Projectile, Cold, Aura, AoE
Level: (1-20)
Cost: (3-6) Mana
Reservation: 15 Mana
Cast Time: 0.75 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 90%
Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (12-388) to (18-583) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.30 seconds
Fires 5 Projectiles
Fires Projectiles in a circle
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Each Mine applies 40% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%

Additional Effects From 1-20% Quality:
(1-20)% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage
Trap lasts 4 seconds
Fires 9 Projectiles
Fires Projectiles in a circle
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning
Level: (1-20)
Cost: (8-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 285%
Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage
Projectiles can Chain when colliding with terrain
Projectiles Pierce all Targets
Trap lasts 4 seconds
Fires 5 Projectiles
20% chance to Shock enemies
Chains +2 Times
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock

Additional Effects From 1-20% Quality:
(0.75-15)% Chance for Trap to Trigger an additional time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (4-6) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
AoE Radius: 30
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
Deals (26-240) to (39-361) Fire Damage
Base Mine Detonation Time is 0.35 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28
Pyroclast Mine of SabotagePyroclast Mine of SabotageMine, Spell, Projectile, Fire, AoE, Aura, Nova
Level: (1-20)
Cost: (4-6) Mana
Reservation: (16-24) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.50%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds
Deals (7-62) to (10-94) Fire Damage
Base Mine Detonation Time is 0.35 seconds
Fires 3 Projectiles
Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
Each Mine Adds (4-37) to (6-56) Fire Damage to Hits against Enemies near it, up
to a maximum of (133-1249) to (200-1873)

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes28
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%
Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Soulrend of ReapingSoulrend of ReapingChaos, Spell, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 400%
Requires Level 28Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Deals (42-1784) to (62-2676) Chaos Damage
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Soulrend of the SpiralSoulrend of the SpiralChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (34-64) Mana
Cast Time: 0.90 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.50 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires 5 Projectiles in a spiral

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Spark of the NovaSpark of the NovaSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (2-111) to (30-2113) Lightning Damage
Base duration is 2.00 seconds
Fires (8-12) Projectiles
Fires Projectiles in a circle

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Spark of UnpredictabilitySpark of UnpredictabilitySpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Deals (1-90) to (24-1705) Lightning Damage
Base duration is 2.50 seconds
Fires (3-6) Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 250%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage
Projectiles Pierce all Targets
Trap lasts 4 seconds
Base duration is 4.00 seconds
Fires 9 Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Shocked Ground causes 15% increased Damage taken

Additional Effects From 1-20% Quality:
Shocked Ground causes (0.25-5)% increased Damage taken
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/Ayesyes12
Vaal SparkVaal SparkSpell, Projectile, Duration, Vaal, Lightning
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Cast Time: 0.65 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage
Base duration is 2.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Fires Projectiles in random directions

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes1
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage
Base duration is 1.60 seconds
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
150% more Projectile Frequency while Channelling
15% increased Projectile Frequency per Stage
Maximum 10 Stages

Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
N/AN/Ayes28
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
Summons a Totem which uses this Skill
50% of Physical Damage Converted to Fire Damage
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes4
Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Summons a Totem which uses this Skill
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
(50-88)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
yesN/Ayes4

Support skill gems

A list of support gems with the gem tag: Projectile or Bow

GemStr.Dex.Int.Required level
Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 4 additional Projectiles
Supported Skills can only be used with Bows

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Awakened Arrow Nova SupportAwakened Arrow Nova SupportBow, Attack, Support, Projectile
Icon: G
Level: (1-5)
Cost & Reservation Multiplier: 150%
Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (15-11)% less Projectile Damage
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 5 additional Projectiles
Supported Skills can only be used with Bows

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Chain SupportAwakened Chain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-5)
Cost & Reservation Multiplier: 150%
Requires Level 72Supports projectile skills, and any other skills that chain.Supported Skills Chain +3 times
Supported Skills deal (10-6)% less Damage with Hits

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Chaining range
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Fork SupportAwakened Fork SupportSupport, Projectile
Icon: Y
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
Projectiles from Supported Skills can Fork an additional Time
Supported Skills deal (10-14)% more Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Greater Multiple Projectiles SupportAwakened Greater Multiple Projectiles SupportSupport, Projectile
Icon: P
Level: (1-5)
Cost & Reservation Multiplier: 150%
Requires Level 72Supports projectile skills.Supported Skills deal (25-21)% less Projectile Damage
Supported Skills fire 5 additional Projectiles

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 130%
Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time
Supported Skills deal (50-59)% more Physical Damage over Time
Supported Skills deal (50-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A72
Barrage SupportBarrage SupportBow, Attack, Support, Projectile
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage
Supported Skills Fire Projectiles sequentially
Supported Skills fire 3 additional Projectiles
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills can only be used with Bows or Wands

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with Hits

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Chaining range
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile
Icon: j
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed
Supported Skills deal (20-29)% increased Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Focused Ballista SupportFocused Ballista SupportProjectile, Support, Totem
Icon: ^
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports skills that summon ballista totems. Cannot modify the skills of minions.Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile
Supported Skills have (40-68)% increased Totem Placement speed
Supported Skills have (25-35)% more Attack Speed
Supported Skills deal (0-9)% more Damage

Additional Effects From 1-20% Quality:
(0.5-10)% increased Totem Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Fork SupportFork SupportSupport, Projectile
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
Supported Skills deal (-10-9)% more Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
Icon: P
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage
Supported Skills fire 4 additional Projectiles

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Greater Volley SupportGreater Volley SupportSupport, Projectile
Icon:
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 4 additional Projectiles
Supported Skills also fire Projectiles from up to 4 points on each side of you
Supported Skills deal (30-21)% less Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (1-20)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage
Supported Skills fire 2 additional Projectiles

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A8
Locus Mine SupportLocus Mine SupportBow, Attack, Support, Projectile, Mine
Icon: *
Level: (1-20)
Cost & Reservation Multiplier: 50%
Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills always fire at least 1 Projectile
Supported Skills throw up to 2 additional Mines
Supported Skills fire 30% less Projectiles
Supported Skills gain a Base Reservation equal to Base Mana and Life Cost
Mine lasts 5 seconds
Mines from Supported Skills can't be Detonated while within 3 metres of you
Supported Skills deal (30-11)% less Damage
Mines using Supported Skills always target your location
Supported Skills throw Mines in an Arc
Supported Skills have a Base Mine Detonation Time of 0.25 seconds

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Mine Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8
Manaforged Arrows SupportManaforged Arrows SupportBow, Support, Trigger
Icon: U
Level: (1-20)
Cost & Reservation Multiplier: 200%
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage
Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost
Supported Skills Trigger once total Mana Spent on other Bow
Attacks exceeds 300% of their Mana Cost

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes8
Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
Mirage Archer deals (40-31)% less Damage with Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Pierce SupportPierce SupportSupport, Projectile
Icon: p
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets
Supported Skills deal (0-19)% more Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Point Blank SupportPoint Blank SupportProjectile, Attack, Support
Icon: b
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Supported Skills deal (0-38)% increased Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Returning Projectiles SupportReturning Projectiles SupportSupport, Projectile
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 150%
Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
Projectiles from Supported Skills Pierce all Targets while Returning

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A38
Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile
Icon: J
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed
Supported Skills deal (10-19)% more Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A31
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A18
Volley SupportVolley SupportSupport, Projectile
Icon: =
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles
Supported Skills also fire Projectiles from up to 2 points on each side of you
Supported Skills deal (12-3)% less Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/AyesN/A4
Pinpoint SupportPinpoint SupportSupport, Projectile, Spell
Icon: «
Level: (1-20)
Cost & Reservation Multiplier: 140%
Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3
Supported Skills fire 1 fewer Projectile per Intensity
Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity
Supported Skills fire 3 additional Projectiles
Supported Skills deal (25-16)% less Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
N/Ayesyes31
Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons
Supported Skills deal (32-24)% less Damage
Supported Skills will summon a Ballista Totem which uses that Skill
Totem lasts 8 seconds
Supported Skills have +2 to maximum number of Summoned Ballista Totems
Supported Skills have 50% less Attack Speed

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Placement speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesyesN/A8
Flamewood SupportFlamewood SupportSupport, Totem, Spell, AoE, Fire, Projectile, Trigger
Icon: f
Level: (1-20)
Cost & Reservation Multiplier: 140%
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Requires Level 8Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.Totems from Supported Skills gain the Avenging Flame
Skill and Trigger it when Hit by an Enemy
Base radius is (1.3-1.8) metres
Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life
Totems with this Skill Trigger it when Hit by an Enemy

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Totem Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/Ayes8
Iron Grip SupportIron Grip SupportProjectile, Physical, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills
Supported Skills deal (0-38)% increased Projectile Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
yesN/AN/A18

Active skill gems with stats related to projectiles

Support skill gems with stats related to projectiles

Passive skills

There are passive skills that grant projectile bonuses.

Projectile damage

These passive skills grant increased projectile damage.

NameStats
Projectile Damage
4% increased Projectile Damage [1] [2]
12% increased Projectile Damage [6] [7] [8] [9] [10]
8% increased Projectile Damage [7] [8] [9]
10% increased Projectile Damage [10] [11] [12]
Projectile Damage and Accuracy
16% increased Projectile Damage
+30 to Accuracy Rating [1]
Projectile Damage and Attack Speed
10% increased Projectile Damage
4% increased Attack Speed [1]
Projectile Damage and Dexterity
10% increased Projectile Damage
+5 to Dexterity [1]
Projectile Damage and Speed
10% increased Projectile Damage
10% increased Projectile Speed [1]

10% reduced Projectile Speed
10% increased Projectile Damage [2]
Ballistics
20% increased Projectile Damage
+20 to Dexterity
20% increased Projectile Speed [1]
Fury Bolts
20% increased Projectile Damage
+20 to Strength
20% increased Projectile Speed [1]
Path of the Hunter
+20 to Dexterity
16% increased Projectile Damage
+100 to Accuracy Rating [1]

Projectile speed

These passive skills grant increased projectile speed.

NameStats
Projectile Damage and Speed
10% increased Projectile Damage
10% increased Projectile Speed [1]

10% reduced Projectile Speed
10% increased Projectile Damage [2]
Adjacent Animosity
10% reduced Projectile Speed
Projectiles deal 40% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther [1]
Ballistics
20% increased Projectile Damage
+20 to Dexterity
20% increased Projectile Speed [1]
Fury Bolts
20% increased Projectile Damage
+20 to Strength
20% increased Projectile Speed [1]
Longshot
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
30% increased Projectile Speed [1]

Projectile piercing

These passive skills grant additional pierces.

NameStats
Pierce
Projectiles Pierce an additional Target [1]
Piercing Shots
Projectiles Pierce 2 additional Targets [1]

Miscellany

These passive skills are related to projectiles, but do not fit into any other category.

Ascendancy
Class
NameStats
N/AChance for Extra Fork Projectile
Projectiles have 25% chance for an additional Projectile when Forking [1]
N/AProjectile Attack Critical Strike Chance
Projectile Attack Skills have 25% increased Critical Strike Chance [1]
Projectile Attack Skills have 20% increased Critical Strike Chance [2]
N/AProjectile Attack Critical Strike Chance and Multiplier
Projectile Attack Skills have 10% increased Critical Strike Chance
Projectile Attack Skills have +10% to Critical Strike Multiplier [1] [2]
N/AAdjacent Animosity
10% reduced Projectile Speed
Projectiles deal 40% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther [1]
N/ALethality
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]
N/ALongshot
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
30% increased Projectile Speed [1]
N/AMultishot
Attacks fire an additional Projectile [1]
N/ASplit Shot
Projectiles have 50% chance for an additional Projectile when Forking [1]
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye
Endless Munitions
Skills fire 2 additional Projectiles [1]
Deadeye
Far Shot
Far Shot
Projectile Barrages have no spread [1]
Deadeye
Ricochet
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]

Ascendancy passive skills

Ascendancy
Class
NameStats
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2]
Deadeye
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Deadeye
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]
Deadeye
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Deadeye
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Deadeye
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]
Deadeye
Endless Munitions
Skills fire 2 additional Projectiles [1]
Deadeye
Far Shot
Far Shot
Projectile Barrages have no spread [1]
Deadeye
Ricochet
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]

Keystones

NameStats
Arrow Dancing
Evasion Rating is Doubled against Projectile Attacks
25% less Evasion Rating against Melee Attacks [1]
Iron Grip
Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1]
Kineticism
Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
Projectiles cannot Pierce, Fork or Chain [1]
Point Blank
Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1]

Cluster Jewel Passives

NameStats
Aerodynamics
10% increased Projectile Damage
10% increased Projectile Speed
Projectiles Pierce an additional Target [1]
Eye to Eye
25% increased Projectile Damage
Projectiles deal 35% increased Damage with Hits against nearby Enemies [1]
Follow-Through
Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1]
Shrieking Bolts
35% increased Projectile Damage
10% chance to Taunt Enemies on Projectile Hit [1]
Streamlined
20% increased Projectile Damage
20% increased Projectile Speed [1]
Projectile Damage
10% increased Projectile Damage [1]
Fan of Blades
Attack Skills fire an additional Projectile while wielding a Claw or Dagger
20% increased Projectile Attack Damage with Claws or Daggers [1]
Repeater
30% increased Projectile Damage
8% increased Attack and Cast Speed [1]

Tattoos

ItemEffect(s)
Tattoo of the Ramako MakangaTattoo of the Ramako MakangaStack Size: 10
Replaces a Small Dexterity Passive Skill
Requires 7 adjacent Passive Skills AllocatedSkills fire an additional ProjectileRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
Skills fire an additional Projectile
Tattoo of the Ramako SniperTattoo of the Ramako SniperStack Size: 10
Replaces a Small Dexterity Passive Skill
8% increased Projectile SpeedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos.
8% increased Projectile Speed

Item Modifiers

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the ElderSuffix82Skills fire an additional Projectile2h_sword_elder 500
2h_axe_elder 500
staff_elder 500
warstaff_elder 500
bow_elder 500
Hunter'sPrefix75Projectiles Pierce an additional Targetboots_basilisk 500
quiver_basilisk 500
amulet_basilisk 500
Hunter'sPrefix80Projectiles Pierce 2 additional Targetsboots_basilisk 500
of ShapingSuffix68Projectiles Pierce an additional Targetbow_shaper 1000
wand_shaper 1000
of ShapingSuffix75Projectiles Pierce 2 additional Targetsbow_shaper 1000
wand_shaper 1000
The Elder'sPrefix68Projectiles Pierce an additional Targetamulet_elder 800
quiver_elder 800
of the ConquestSuffix82Skills fire an additional Projectile2h_sword_adjudicator 200
2h_axe_adjudicator 200
staff_adjudicator 200
warstaff_adjudicator 200
bow_adjudicator 200
of RedemptionSuffix68(6-9)% chance to avoid Projectilesboots_eyrie 500
of RedemptionSuffix73(10-12)% chance to avoid Projectilesboots_eyrie 500
of ShapingSuffix68(6-9)% chance to avoid Projectilesboots_shaper 500
of ShapingSuffix84(10-12)% chance to avoid Projectilesboots_shaper 500
of the ElderSuffix681% increased Projectile Attack Damage per 200 Accuracy Ratingbow_elder 1000
Hunter'sPrefix68(25-34)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 500
bow_basilisk 500
Hunter'sPrefix71(35-44)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 250
bow_basilisk 250
Hunter'sPrefix74(45-54)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 150
bow_basilisk 150
Hunter'sPrefix77(55-64)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 100
bow_basilisk 100
Hunter'sPrefix80(65-69)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 50
bow_basilisk 50
Crusader'sPrefix68(25-34)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 500
bow_crusader 500
Crusader'sPrefix71(35-44)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 250
bow_crusader 250
Crusader'sPrefix74(45-54)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 150
bow_crusader 150
Crusader'sPrefix77(55-64)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 100
bow_crusader 100
Crusader'sPrefix80(65-69)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 50
bow_crusader 50
of RedemptionSuffix68(20-25)% increased Projectile Attack Damage during any Flask Effectbelt_eyrie 500
of RedemptionSuffix75(26-30)% increased Projectile Attack Damage during any Flask Effectbelt_eyrie 500
of RedemptionSuffix80(31-35)% increased Projectile Attack Damage during any Flask Effectbelt_eyrie 500
of the ElderSuffix68(20-25)% increased Projectile Attack Damage during any Flask Effectbelt_elder 800
of the ElderSuffix75(26-30)% increased Projectile Attack Damage during any Flask Effectbelt_elder 800
of the ElderSuffix80(31-35)% increased Projectile Attack Damage during any Flask Effectbelt_elder 800
Warlord'sPrefix68(18-22)% increased Projectile Attack Damagegloves_adjudicator 500
Warlord'sPrefix70(23-26)% increased Projectile Attack Damagegloves_adjudicator 500
Warlord'sPrefix73(27-30)% increased Projectile Attack Damagegloves_adjudicator 500
Redeemer'sPrefix68(15-17)% increased Projectile Attack Damagering_eyrie 500
Redeemer'sPrefix75(18-21)% increased Projectile Attack Damagering_eyrie 500
Redeemer'sPrefix80(22-25)% increased Projectile Attack Damagering_eyrie 500
of the CrusadeSuffix68Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Piercedbow_crusader 500
of the CrusadeSuffix70Projectiles deal (21-25)% increased Damage with Hits and Ailments for each Enemy Piercedbow_crusader 500
of the CrusadeSuffix73Projectiles deal (26-30)% increased Damage with Hits and Ailments for each Enemy Piercedbow_crusader 500
of ShapingSuffix68Projectiles deal (20-30)% increased Damage with Hits and Ailments for each Enemy Piercedbow_shaper 1000
The Shaper'sPrefix68(15-18)% increased Projectile Damage
Socketed Gems are Supported by Level 16 Slower Projectiles
gloves_shaper 800
The Shaper'sPrefix75(19-22)% increased Projectile Damage
Socketed Gems are Supported by Level 18 Slower Projectiles
gloves_shaper 800
The Shaper'sPrefix83(23-25)% increased Projectile Damage
Socketed Gems are Supported by Level 20 Slower Projectiles
gloves_shaper 800
of DartingSuffix14(10-17)% increased Projectile Speedranged 1000
quiver 1000
of FlightSuffix27(18-25)% increased Projectile Speedranged 1000
quiver 1000
of PropulsionSuffix41(26-33)% increased Projectile Speedranged 1000
quiver 1000
of the ZephyrSuffix55(34-41)% increased Projectile Speedranged 1000
quiver 1000
of the GaleSuffix82(42-46)% increased Projectile Speedranged 1000
quiver 1000
The Elder'sPrefix68(15-20)% increased Projectile Speed
Socketed Gems are supported by Level 16 Faster Projectiles
gloves_elder 800
The Elder'sPrefix75(21-25)% increased Projectile Speed
Socketed Gems are supported by Level 18 Faster Projectiles
gloves_elder 800
The Elder'sPrefix82(26-30)% increased Projectile Speed
Socketed Gems are supported by Level 20 Faster Projectiles
gloves_elder 800
of the ElderSuffix68(15-20)% increased Projectile Damage
Socketed Gems are Supported by Level 16 Lesser Multiple Projectiles
wand_elder 1000
of the ElderSuffix75(21-25)% increased Projectile Damage
Socketed Gems are Supported by Level 18 Lesser Multiple Projectiles
wand_elder 1000
of the ElderSuffix80(26-30)% increased Projectile Damage
Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles
wand_elder 1000
of ShapingSuffix68(15-18)% increased Projectile Speed
Socketed Gems are Supported by Level 16 Volley
wand_shaper 1000
of ShapingSuffix75(19-22)% increased Projectile Speed
Socketed Gems are Supported by Level 18 Volley
wand_shaper 1000
of ShapingSuffix80(23-25)% increased Projectile Speed
Socketed Gems are Supported by Level 20 Volley
wand_shaper 1000
V2AdditionalProjectilesCorruptedCorrupted1Skills fire an additional Projectilerapier 1000
V2IncreasedProjectileDamageForEachChainCorruptedCorrupted40Projectiles deal (20-25)% increased Damage with Hits and Ailments for each time they have Chainedquiver 1000
V2IncreasedProjectileDamageForEachPierceCorruptedCorrupted40Projectiles deal (8-10)% increased Damage with Hits and Ailments for each Enemy Piercedquiver 1000
V2ReducedDamageFromProjectilesCorruptedCorrupted20(6-4)% reduced Damage taken from Projectile Hitsshield 1000
V2SocketedProjectileGemCorrupted_Corrupted20+2 to Level of Socketed Projectile Gemsarmour 1000
V2SupportedByFasterProjectilesCorruptedCorrupted1Socketed Gems are supported by Level 10 Faster Projectilesbow 1000
HellscapeUpsideMonsterNemesisOndarsGuile1__Scourge Benefit68Arrow Dancingbody_armour 10
HellscapeUpsideProjectileSpeed1Scourge Benefit1(14-16)% increased Projectile Speedranged 500
quiver 500
HellscapeUpsideProjectileSpeed2Scourge Benefit45(17-19)% increased Projectile Speedranged 500
quiver 500
HellscapeUpsideProjectileSpeed3Scourge Benefit68(20-22)% increased Projectile Speedranged 500
quiver 500
HellscapeUpsideProjectileSpeed4Scourge Benefit68(23-25)% increased Projectile Speedranged 500
quiver 500
HellscapeUpsideProjectileDamagePercentage1Scourge Benefit1(8-9)% increased Projectile Damagegloves 1000
HellscapeUpsideProjectileDamagePercentage2Scourge Benefit45(10-11)% increased Projectile Damagegloves 1000
HellscapeUpsideProjectileDamagePercentage3Scourge Benefit68(12-13)% increased Projectile Damagegloves 1000
HellscapeUpsideProjectileDamagePercentage4Scourge Benefit68(14-15)% increased Projectile Damagegloves 1000
HellscapeUpsideLocalIncreaseSocketedProjectileGemLevel_Scourge Benefit68+1 to Level of Socketed Projectile Gemsbody_armour 25
HellscapeUpsideAdditionalPierceChance1__Scourge Benefit68Projectiles Pierce 2 additional Targetsquiver 5
HellscapeUpsideAdditionalSplitChance1_Scourge Benefit68Projectiles Split towards +1 targetsquiver 5
HellscapeUpsideAdditionalReturn1___Scourge Benefit68Attack Projectiles Return to youquiver 5
HellscapeUpsideGrantsLevel1SnipersMarkScourge Benefit1Grants Level 1 Sniper's Mark Skillquiver 200
HellscapeUpsideGrantsLevel10SnipersMarkScourge Benefit45Grants Level 10 Sniper's Mark Skillquiver 200
HellscapeUpsideGrantsLevel20SnipersMarkScourge Benefit68Grants Level 20 Sniper's Mark Skillquiver 200
HellscapeUpsideGrantsLevel22SnipersMarkScourge Benefit68Grants Level 22 Sniper's Mark Skillquiver 200
HellscapeDownsideProjectileDamagePercentage0Scourge Detriment1(21-18)% reduced Projectile Damagegloves 250
HellscapeDownsideProjectileDamagePercentage1__Scourge Detriment45(27-24)% reduced Projectile Damagegloves 250
HellscapeDownsideProjectileDamagePercentage2_Scourge Detriment68(33-30)% reduced Projectile Damagegloves 250
HellscapeDownsideProjectileDamagePercentage3_Scourge Detriment68(39-36)% reduced Projectile Damagegloves 250
AdditionalPierceEldritchImplicit1Eater of Worlds75Projectiles Pierce an additional Targetno_tier_6_eldritch_implicit 0
gloves 500
AdditionalPierceEldritchImplicit2Eater of Worlds75Projectiles Pierce an additional Targetno_tier_5_eldritch_implicit 0
gloves 500
AdditionalPierceEldritchImplicit3Eater of Worlds75Projectiles Pierce an additional Targetno_tier_4_eldritch_implicit 0
gloves 500
AdditionalPierceEldritchImplicit4Eater of Worlds75Projectiles Pierce an additional Targetno_tier_3_eldritch_implicit 0
gloves 500
AdditionalPierceEldritchImplicit6Eater of Worlds75Projectiles Pierce 2 additional Targetsno_tier_1_eldritch_implicit 0
gloves 500
AdditionalPierceEldritchImplicit5Eater of Worlds75Projectiles Pierce 2 additional Targetsno_tier_2_eldritch_implicit 0
gloves 500
AdditionalPierceEldritchImplicitUniquePresence2Eater of Worlds75Projectiles Pierce 2 additional Targetsno_tier_5_eldritch_implicit 0
gloves 250
AdditionalPierceEldritchImplicitUniquePresence3Eater of Worlds75Projectiles Pierce 2 additional Targetsno_tier_4_eldritch_implicit 0
gloves 250
AdditionalPierceEldritchImplicitUniquePresence4Eater of Worlds75Projectiles Pierce 2 additional Targetsno_tier_3_eldritch_implicit 0
gloves 250
AdditionalPierceEldritchImplicitUniquePresence5Eater of Worlds75Projectiles Pierce 3 additional Targetsno_tier_2_eldritch_implicit 0
gloves 250
AdditionalPierceEldritchImplicitUniquePresence6Eater of Worlds75Projectiles Pierce 3 additional Targetsno_tier_1_eldritch_implicit 0
gloves 250
AdditionalPierceEldritchImplicitPinnaclePresence3Eater of Worlds75Projectiles Pierce 3 additional Targetsno_tier_4_eldritch_implicit 0
gloves 100
AdditionalPierceEldritchImplicitPinnaclePresence4Eater of Worlds75Projectiles Pierce 3 additional Targetsno_tier_3_eldritch_implicit 0
gloves 100
AdditionalPierceEldritchImplicitPinnaclePresence5Eater of Worlds75Projectiles Pierce 4 additional Targetsno_tier_2_eldritch_implicit 0
gloves 100
AdditionalPierceEldritchImplicitPinnaclePresence6Eater of Worlds75Projectiles Pierce 4 additional Targetsno_tier_1_eldritch_implicit 0
gloves 100
WeaponTreeKeystoneArrowDancingCrucible Passive Skill Tree30Arrow Dancingdagger 20
claw 20
sword 20
bow 40
axe 20
WeaponTreeProjectileSpeedReducedProjectileDamage1Crucible Passive Skill Tree1025% increased Projectile Speed
15% reduced Projectile Damage
wand 500
WeaponTreeProjectileSpeedReducedProjectileDamage2h1Crucible Passive Skill Tree1040% increased Projectile Speed
30% reduced Projectile Damage
bow 500
WeaponTreeProjectileSpeedReducedProjectileDamage2Crucible Passive Skill Tree6535% increased Projectile Speed
15% reduced Projectile Damage
wand 500
WeaponTreeProjectileSpeedReducedProjectileDamage2h2Crucible Passive Skill Tree6555% increased Projectile Speed
30% reduced Projectile Damage
bow 500
WeaponTreeAdditionalPierce1Crucible Passive Skill Tree78Projectiles Pierce an additional Targettwo_hand_weapon 0
ranged 300
one_hand_weapon 75
WeaponTreeAdditionalPierce2h1Crucible Passive Skill Tree16Projectiles Pierce an additional Targetone_hand_weapon 0
ranged 300
two_hand_weapon 75
WeaponTreeAdditionalPierce2h2Crucible Passive Skill Tree78Projectiles Pierce 2 additional Targetsone_hand_weapon 0
ranged 300
two_hand_weapon 75
WeaponTreeForkExtraProjectileChance1Crucible Passive Skill Tree32Projectiles have 30% chance for an additional Projectile when Forkingtwo_hand_weapon 0
ranged 200
one_hand_weapon 50
WeaponTreeForkExtraProjectileChance2Crucible Passive Skill Tree78Projectiles have 40% chance for an additional Projectile when Forkingtwo_hand_weapon 0
ranged 200
one_hand_weapon 50
WeaponTreeForkExtraProjectileChance2h1Crucible Passive Skill Tree32Projectiles have 50% chance for an additional Projectile when Forkingone_hand_weapon 0
ranged 200
two_hand_weapon 50
WeaponTreeForkExtraProjectileChance2h2Crucible Passive Skill Tree78Projectiles have 75% chance for an additional Projectile when Forkingone_hand_weapon 0
ranged 200
two_hand_weapon 50
WeaponTreeSpellProjectileBlockReducedAttackProjectileBlock1Crucible Passive Skill Tree1+25% chance to Block Projectile Spell Damage
-20% chance to Block Projectile Attack Damage
shield 500
WeaponTreeAttackProjectileBlockReducedSpellProjectileBlock1Crucible Passive Skill Tree1+25% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
shield 500
WeaponTreeSpellProjectileBlockReducedAttackProjectileBlock2Crucible Passive Skill Tree65+30% chance to Block Projectile Spell Damage
-20% chance to Block Projectile Attack Damage
shield 500
WeaponTreeAttackProjectileBlockReducedSpellProjectileBlock2Crucible Passive Skill Tree62+30% chance to Block Projectile Attack Damage
-20% chance to Block Projectile Spell Damage
shield 500
WeaponTreeMinionProjectileSpeed1Crucible Passive Skill Tree1Minions have 15% increased Projectile Speedtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionProjectileSpeed2Crucible Passive Skill Tree76Minions have 20% increased Projectile Speedtwo_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionProjectileSpeed2h1Crucible Passive Skill Tree1Minions have 30% increased Projectile Speedone_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeMinionProjectileSpeed2h2Crucible Passive Skill Tree76Minions have 40% increased Projectile Speedone_hand_weapon 0
weapon_can_roll_minion_modifiers 800
minion_unique_weapon 800
WeaponTreeSupportFasterProjectilesCrucible Passive Skill Tree38Socketed Gems are supported by Level 10 Faster Projectilesone_hand_weapon 100
shield 100
WeaponTreeSupportFasterProjectiles2HCrucible Passive Skill Tree38Socketed Gems are supported by Level 10 Faster Projectilestwo_hand_weapon 100
WeaponTreeSupportLesserMultipleProjectilesCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Lesser Multiple Projectilesone_hand_weapon 100
shield 100
WeaponTreeSupportLesserMultipleProjectiles2HCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Lesser Multiple Projectilestwo_hand_weapon 100
WeaponTreeSupportSlowerProjectilesCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Slower Projectilesone_hand_weapon 100
shield 100
WeaponTreeSupportSlowerProjectiles2HCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Slower Projectilestwo_hand_weapon 100
WeaponTreeSupportVolleyCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Volleyone_hand_weapon 100
shield 100
WeaponTreeSupportVolley2HCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Volleytwo_hand_weapon 100
WeaponTreeSupportFasterProjectilesHardModeCrucible Passive Skill Tree38Socketed Gems are supported by Level 10 Faster Projectilesone_hand_weapon 25
shield 25
WeaponTreeSupportFasterProjectiles2HHardModeCrucible Passive Skill Tree38Socketed Gems are supported by Level 10 Faster Projectilestwo_hand_weapon 25
WeaponTreeSupportLesserMultipleProjectilesHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Lesser Multiple Projectilesone_hand_weapon 25
shield 25
WeaponTreeSupportLesserMultipleProjectiles2HHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Lesser Multiple Projectilestwo_hand_weapon 25
WeaponTreeSupportSlowerProjectilesHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Slower Projectilesone_hand_weapon 25
shield 25
WeaponTreeSupportSlowerProjectiles2HHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Slower Projectilestwo_hand_weapon 25
WeaponTreeSupportVolleyHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Volleyone_hand_weapon 25
shield 25
WeaponTreeSupportVolley2HHardModeCrucible Passive Skill Tree38Socketed Gems are Supported by Level 10 Volleytwo_hand_weapon 25
WeaponTreeSkillCausticArrowScourgeArrowCrucible Passive Skill Tree1Caustic Arrow and Scourge Arrow fire 25% more projectilesbow 1000
WeaponTreeSkillSpectralHelixSpectralThrowCrucible Passive Skill Tree1Each Projectile from Spectral Helix or Spectral Throw has
between 40% more and 40% less Projectile Speed at random
ranged 0
one_hand_weapon 1000
WeaponTreeSkillSpectralHelixSpectralThrow2HCrucible Passive Skill Tree1Each Projectile from Spectral Helix or Spectral Throw has
between 75% more and 75% less Projectile Speed at random
ranged 0
two_hand_weapon 1000
WeaponTreeSkillEtherealKnivesCrucible Passive Skill Tree1Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Bladetwo_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillEtherealKnives2HCrucible Passive Skill Tree1Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Bladeone_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillFireballRollingMagmaCrucible Passive Skill Tree1Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
Fireball and Rolling Magma have 100% more Area of Effect
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillFireballRollingMagma2HCrucible Passive Skill Tree1Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma
Fireball and Rolling Magma have 200% more Area of Effect
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillIceSpearBallLightningCrucible Passive Skill Tree1Ice Spear and Ball Lightning fire Projectiles in a circle
Ice Spear and Ball Lightning Projectiles Return to you
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillEssenceDrainSoulrendCrucible Passive Skill Tree125% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 2 additional Projectiles
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillEssenceDrainSoulrend2HCrucible Passive Skill Tree150% reduced Essence Drain and Soulrend Projectile Speed
Essence Drain and Soulrend fire 4 additional Projectiles
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillBlazingSalvoFlameWallCrucible Passive Skill Tree1Blazing Salvo Projectiles Fork when they pass through a Flame Wallcaster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500

Version history

Version Changes
3.21.0
  • Simplified projectile returning. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can.
  • Projectiles which explode or otherwise destroy themselves only when they cannot move further, such as fireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 370%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , which return will now consistently not do so until after they have returned, just like they don't do so before piercing, forking, or chaining if they have those behaviours. Previously this was inconsistent. As a general rule, if a projectile wouldn't do something when it pierces or chains from an enemy and continues on, it also won't do that when it hits an enemy and returns from them.
  • Projectiles from skills which force them to explode or otherwise destroy the projectile before checking for other behaviours, such as the Concoction skills, will now consistently prevent returning, just like this prevents other projectile behaviours.
  • Projectiles which initially fire at a specific location rather than in a direction, such as Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (55-64)% of base
    Effectiveness of Added Damage: (55-64)%
    Projectile Speed: 3260
    AoE Radius: 20
    Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , now ignore this when returning, so they will continue past you until they hit something.
3.17.0
  • Replaced all sources of Arrow Speed with the same value of Projectile Speed
3.12.0
  • Changed the behavior of projectiles. Projectile modifiers will now behave in the following order: Split, Pierce, Fork, Chain, and Return.
  • For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behavior the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return.
3.11.0
  • Fixed an instance crash related to projectiles and Kineticism.
3.0.0
  • Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further.
2.2.2
  • Fixed a bug where 100% pierce chance would not grant increased damage for appropriate skills.
  • Fixing an issue where projectiles did not appear to pierce on the client.
0.8.0
  • Entities don't continue to accumulate arrows past 10 now.
0.8.0
  • Entities don't continue to accumulate arrows past 10 now.
0.6.13
  • Major fix to projectile/fireball code (fixed crashes and strange behaviour).
0.6.0
  • Multiple shot projectiles possible.
  • Fixes to firing projectiles up/down elevation.
0.8.4
  • Fixed a client crash if an arrow was in the air when you left the area.
0.5.2
  • Projectiles have proper heights now.
0.5.1

References

ru:Снаряд