Chill: Difference between revisions
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Revision as of 06:47, 18 July 2020
Chill is an elemental ailment inherent to cold that applies a slow effect to the character, reducing the animation speed at which the character plays.[1][2]
Mechanics
A hit of cold damage will attempt to inflict chill. This will occur regardless of whether or not the hit critically strikes. By default, only cold damage is able to inflict chill. Some skill effects and modifiers, such as Chilled ground and Summon Skitterbots, apply chill without dealing damage.
The base duration of chill is 2 seconds and its effect is determined based on to the amount of Cold damage dealt relative to the enemy's ailment threshold. Chill's effect is capped at 30% reduced action speed. Chill's minimum effect is 5%; any chill of lesser effect than that is discarded. The effect of chill is calculated using the following formula:[3]
where D is the cold damage dealt, T is the enemy's ailment threshold, and M is the sum of the attacker's increases to the effect of chill (normally 0%).
In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as The Shaper), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds.[4]
Example chill values
Resulting chill effect |
Percentage of enemy's ailment threshold dealt as cold damage |
---|---|
5% | 0.32% |
10% | 1.79% |
15% | 4.93% |
20% | 10.12% |
25% | 17.68% |
30% | 27.89% |
In-depth mechanics
When a target is frozen, it is also considered chilled. As the target becomes unfrozen, chill will remain on the target for an additional duration of 0.3 seconds.[5]
Some modifiers such as Chilling Conflux or the modifier found on The Three DragonsThe Three Dragons
Golden MaskEvasion: (96-103)
Energy Shield: (20-22)Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn can change which damage types are able to inflict chill. If the player is able to chill with multiple different damage types, the chill's effect is determined by the total damage dealt by all applicable damage types.
Modifiers to chill effect, such as X% increased Effect of Chill, apply to the effect of the chill before the minimum or maximum effect is enforced. This means that increases to the effect of chill effectively reduce the amount of damage needed to apply both a minimum and a maximum chill. For example, a total of 100% increased Effect of Chill would reduce required the amount of damage dealt to apply a minimum effect chill to 0.06% of the enemy's ailment threshold, and reduce the required damage dealt for a maximum chill to 4.93%.
Unless otherwise specified, all sources of chill that apply without dealing damage have a base effect of 10% reduced action speed and scale with any modifiers to chill effectiveness.[6] Some examples of chills that apply without dealing damage are Chilling Ground, Summon Skitterbots, and Elementalist's Beacon of Ruin.
The chill ailment is applied after the hit (not before), because the magnitude of the chill is based on damage dealt.[7][8]
Active skill gems
Related base stats
The following skill gems have stats related to chill:
Gem | ||||
---|---|---|---|---|
Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice Shot of PenetrationIce Shot of PenetrationAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 75% of base Attack Damage: (180-280)% of base Effectiveness of Added Damage: (180-280)%Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill Projectiles Pierce 3 additional Targets 60% of Physical Damage Converted to Cold Damage Base radius is (2.6-3.1) metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Impurity of IceVaal Impurity of IceAura, Spell, AoE, Duration, Vaal, Cold Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 50 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: InstantRequires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Base duration is 3.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(1.4-2) metres to radius (0-76)% increased effect of Aura You and nearby allies gain 5% additional maximum Cold Resistance You and nearby allies are Immune to Chill You and nearby allies are Immune to Freeze Nearby Enemies' Cold Resistance is Ignored by Hits Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | ||
Frostblink of Wintry BlastFrostblink of Wintry BlastSpell, Movement, Cold, Travel, AoE Level: (1-20) Cost: (12-30) Mana Cast Time: 0.85 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Deals (7-916) to (11-1374) Cold Damage +(0-0.3) metres to radius This Spell's Cast Time is added to its Cooldown if Triggered Cannot inflict Chill 15% more Damage with Hits per 5% Chill Effect on Enemy Removes Chill after Damaging Additional Effects From 1-20% Quality: (0.2-4)% more Damage with Hits per 5% Chill Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.(0-76)% increased Minion Movement Speed Minions have (0-19)% increased Chill Effect Minions have (0-19)% increased Shock Effect Maximum 1 Summoned Skitterbot of each type Chilling Skitterbot's Aura Chills Enemies near it Shocking Skitterbot's Aura Shocks Enemies near it Skitterbots grant 10% more Trap and Mine Damage Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Glacial Hammer of ShatteringGlacial Hammer of ShatteringCritical, Attack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage Every third successive strike is a Critical Strike +0.2 metres to Melee Strike Range Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects From 1-20% Quality: +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Glacial HammerVaal Glacial HammerAttack, Melee, Strike, Duration, AoE, Vaal, Cold Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Base duration is (3.40-4.35) seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Freezes enemies as though dealing (200-390)% more Damage Can't be Evaded +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects From 1-20% Quality: (2-40)% increased Duration of Cold AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A |
Related quality stats
The following skill gems have stats from quality related to chill:
Gem | ||||
---|---|---|---|---|
Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Frostblink of Wintry BlastFrostblink of Wintry BlastSpell, Movement, Cold, Travel, AoE Level: (1-20) Cost: (12-30) Mana Cast Time: 0.85 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Deals (7-916) to (11-1374) Cold Damage +(0-0.3) metres to radius This Spell's Cast Time is added to its Cooldown if Triggered Cannot inflict Chill 15% more Damage with Hits per 5% Chill Effect on Enemy Removes Chill after Damaging Additional Effects From 1-20% Quality: (0.2-4)% more Damage with Hits per 5% Chill Effect on EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Vaal Cold SnapVaal Cold SnapSpell, AoE, Duration, Vaal, Cold Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 350%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage Base duration is 4.00 seconds Deals (37.8-2454.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Always Freezes enemies Base radius is 3.2 metres Base secondary radius is 2 metres Base tertiary radius is 3.6 metres Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A |
Support skill gems
Related base stats
The following support gems have stats related to chill:
Gem | ||||
---|---|---|---|---|
Hypothermia SupportHypothermia SupportCold, Support Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled Supported Skills deal (20-29)% more Cold Damage Over Time Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies Additional Effects From 1-20% Quality: Supported Skills have +(1-20)% chance to Freeze Enemies which are ChilledThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Bonechill SupportBonechill SupportCold, Support Icon: B Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 38Supports any skill that can chill enemies or create chilling areas.(25-44)% increased Effect of Chill inflicted with Supported Skills Enemies Chilled by Supported Skills increase Cold Damage taken by Chill Effect Enemies in Chilling Areas from Supported Skills increase Cold Damage taken by Chill Effect Supported Skills deal (5-14)% more Cold Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Cold DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A |
Related quality stats
The following support gems have stats from quality related to chill:
Gem | ||||
---|---|---|---|---|
Hypothermia SupportHypothermia SupportCold, Support Icon: D Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that deals damage.Supported Skills have +20% chance to Freeze Enemies which are Chilled Supported Skills deal (20-29)% more Cold Damage Over Time Supported Skills deal (20-29)% more Damage with Hits and Ailments against Chilled Enemies Additional Effects From 1-20% Quality: Supported Skills have +(1-20)% chance to Freeze Enemies which are ChilledThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A |
Related modifiers
The following modifiers that have spawn weight are related to chill (not including chilled ground mods):
Item mods
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
The Shaper's | Prefix | 68 | Adds (17-23) to (35-41) Cold Damage against Chilled or Frozen Enemies | ring_shaper 800 |
Redeemer's | Prefix | 68 | Adds (17-23) to (35-41) Cold Damage against Chilled or Frozen Enemies | ring_eyrie 500 |
The Shaper's | Prefix | 75 | Adds (20-26) to (41-48) Cold Damage against Chilled or Frozen Enemies | ring_shaper 800 |
Redeemer's | Prefix | 75 | Adds (20-26) to (41-48) Cold Damage against Chilled or Frozen Enemies | ring_eyrie 500 |
Redeemer's | Prefix | 68 | (26-30)% increased Damage with Hits against Chilled Enemies | belt_eyrie 500 |
Redeemer's | Prefix | 75 | (31-35)% increased Damage with Hits against Chilled Enemies | belt_eyrie 500 |
Redeemer's | Prefix | 80 | (36-40)% increased Damage with Hits against Chilled Enemies | belt_eyrie 500 |
of Shaping | Suffix | 68 | (25-40)% chance to Chill Attackers for 4 seconds on Block | shield_shaper 800 |
of the Crusade | Suffix | 68 | (25-40)% chance to Chill Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of Shaping | Suffix | 75 | (41-50)% chance to Chill Attackers for 4 seconds on Block | shield_shaper 800 |
of the Crusade | Suffix | 75 | (41-50)% chance to Chill Attackers for 4 seconds on Block | shield_crusader 500 staff_crusader 500 warstaff_crusader 500 |
of Shaping | Suffix | 75 | Remove Chill and Freeze when you use a Flask | belt_shaper 400 |
of Redemption | Suffix | 75 | Remove Chill and Freeze when you use a Flask | belt_eyrie 500 |
FlaskEnchantmentInjectorOnAffectedByChill | Instilling Orb | 1 | Used when you become Chilled | flask 100 |
HellscapeUpsideChanceToAvoidFreezeAndChill2_ | Scourge Benefit | 45 | (26-30)% chance to Avoid being Chilled (26-30)% chance to Avoid being Frozen | ring 500 |
HellscapeUpsideChanceToAvoidFreezeAndChill3 | Scourge Benefit | 68 | (31-35)% chance to Avoid being Chilled (31-35)% chance to Avoid being Frozen | ring 500 |
HellscapeUpsideChanceToAvoidFreezeAndChill4 | Scourge Benefit | 68 | (36-40)% chance to Avoid being Chilled (36-40)% chance to Avoid being Frozen | ring 500 |
HellscapeUpsideChillOnBlock1 | Scourge Benefit | 1 | (14-16)% chance to Chill Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideChillOnBlock2 | Scourge Benefit | 45 | (17-19)% chance to Chill Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideChillOnBlock3 | Scourge Benefit | 68 | (20-22)% chance to Chill Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideChillOnBlock4 | Scourge Benefit | 68 | (23-25)% chance to Chill Attackers for 4 seconds on Block | shield 200 |
HellscapeUpsideChillEffectivenessOnSelf3_ | Scourge Benefit | 68 | (35-31)% reduced Effect of Chill on you | ring 500 |
HellscapeUpsideChillEffectivenessOnSelf4_ | Scourge Benefit | 68 | (40-36)% reduced Effect of Chill on you | ring 500 |
HellscapeUpsideChillEnemiesWhenHit3 | Scourge Benefit | 68 | Chill Enemy for 4 seconds when Hit, reducing their Action Speed by 30% | amulet 100 |
HellscapeUpsideChillEnemiesWhenHit4 | Scourge Benefit | 68 | Chill Enemy for 5 seconds when Hit, reducing their Action Speed by 30% | amulet 100 |
WeaponTreeBrittleChanceCannotFreezeChill1 | Crucible Passive Skill Tree | 25 | 6% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 |
WeaponTreeBrittleChanceCannotFreezeChill2h1 | Crucible Passive Skill Tree | 25 | 12% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 |
WeaponTreeBrittleChanceCannotFreezeChill2 | Crucible Passive Skill Tree | 68 | 10% chance to inflict Brittle Cannot inflict Freeze or Chill | one_hand_weapon 250 |
WeaponTreeBrittleChanceCannotFreezeChill2h2 | Crucible Passive Skill Tree | 68 | 20% chance to inflict Brittle Cannot inflict Freeze or Chill | two_hand_weapon 250 |
WeaponTreeAddedColdHighCannotChill4 | Crucible Passive Skill Tree | 62 | Adds 26 to 39 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 250 |
WeaponTreeAddedCold2hHighCannotChill4 | Crucible Passive Skill Tree | 62 | Adds 47 to 73 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 250 |
WeaponTreeAddedColdHighCannotChill5 | Crucible Passive Skill Tree | 82 | Adds 52 to 78 Cold Damage Your Cold Damage cannot Chill | one_hand_weapon 125 |
WeaponTreeAddedCold2hHighCannotChill5 | Crucible Passive Skill Tree | 82 | Adds 95 to 144 Cold Damage Your Cold Damage cannot Chill | two_hand_weapon 125 |
WeaponTreeSpellAddedColdHighCannotChill4 | Crucible Passive Skill Tree | 62 | Adds 18 to 28 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 125 attack_dagger 0 wand 125 sceptre 125 dagger 125 |
WeaponTreeSpellAddedCold2hHighCannotChill4 | Crucible Passive Skill Tree | 62 | Adds 34 to 52 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 125 attack_staff 0 staff 125 |
WeaponTreeSpellAddedColdHighCannotChill5 | Crucible Passive Skill Tree | 82 | Adds 37 to 56 Cold Damage to Spells Your Cold Damage cannot Chill | two_hand_weapon 0 caster_unique_weapon 63 attack_dagger 0 wand 63 sceptre 63 dagger 63 |
WeaponTreeSpellAddedCold2hHighCannotChill5 | Crucible Passive Skill Tree | 82 | Adds 68 to 103 Cold Damage to Spells Your Cold Damage cannot Chill | one_hand_weapon 0 caster_unique_weapon 63 attack_staff 0 staff 63 |
WeaponTreeChillEffect1 | Crucible Passive Skill Tree | 1 | 30% increased Effect of Chill 15% increased Effect of Chill on you | one_hand_weapon 300 shield 300 |
WeaponTreeChillEffect2h1 | Crucible Passive Skill Tree | 1 | 60% increased Effect of Chill 30% increased Effect of Chill on you | two_hand_weapon 300 |
WeaponTreeChillEffect2 | Crucible Passive Skill Tree | 45 | 40% increased Effect of Chill 20% increased Effect of Chill on you | one_hand_weapon 300 shield 300 |
WeaponTreeChillEffect2h2 | Crucible Passive Skill Tree | 45 | 80% increased Effect of Chill 40% increased Effect of Chill on you | two_hand_weapon 300 |
WeaponTreeChillOnBlock1 | Crucible Passive Skill Tree | 1 | 50% chance to Chill Attackers for 4 seconds on Block | shield 750 |
WeaponTreeChillOnBlock2 | Crucible Passive Skill Tree | 50 | Chill Attackers for 4 seconds on Block | shield 750 |
WeaponTreeSkillBaneContagion | Crucible Passive Skill Tree | 1 | Enemies inflicted with Bane or Contagion are Chilled | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillCreepingFrostColdSnap | Crucible Passive Skill Tree | 1 | 25% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas All Damage from Cold Snap and Creeping Frost can Sap | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillCreepingFrostColdSnap2H | Crucible Passive Skill Tree | 1 | 50% chance for Cold Snap and Creeping Frost to Sap Enemies in Chilling Areas All Damage from Cold Snap and Creeping Frost can Sap | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillElementalHitWildStrike | Crucible Passive Skill Tree | 1 | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 |
UniqueTreeWeaponTreeSupportBonechill | Crucible Passive Skill Tree | 1 | Socketed Gems are Supported by Level 30 Bonechill | crucible_unique_staff 1000 |
WeaponTreeUnaffectedByChillWhileChannelling | Crucible Passive Skill Tree | 1 | Unaffected by Chill while Channelling 30% increased Effect of Chill on you | one_hand_weapon 300 two_hand_weapon 300 |
Enchantments
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Creeping Frost Chilling Area Movement Velocity 1 | Enchantment | 75 | Creeping Frost's Chilling Area has 38% increased Movement Speed | helmet 75 |
Enchantment Ice Nova Minimum Chill 1 | Enchantment | 66 | Chills from Ice Nova Hits always reduce Action Speed by at least 6% | helmet 75 |
Enchantment Ice Nova Minimum Chill 2 | Enchantment | 75 | Chills from Ice Nova Hits always reduce Action Speed by at least 8% | helmet 75 |
Enchantment Ice Siphon Trap Chill Effect 1 | Enchantment | 66 | Siphoning Trap has 25% increased Chill Effect | helmet 67 |
Enchantment Ice Siphon Trap Chill Effect 2 | Enchantment | 75 | Siphoning Trap has 40% increased Chill Effect | helmet 67 |
Enchantment Winter Brand Chill Efffect 1 | Enchantment | 66 | Wintertide Brand has 25% increased Chill Effect | helmet 100 |
Enchantment Winter Brand Chill Efffect 2 | Enchantment | 75 | Wintertide Brand has 40% increased Chill Effect | helmet 100 |
Abyss Jewel mods
No results found
Veil mod
No results found
Delve fossil-only item mod
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Underground | Suffix | 1 | Cannot be Chilled or Frozen while moving | abyss_jewel 0 jewel 0 amulet 2000 |
Misc
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
of the Orca | Flask | Suffix | 4 | (31-35)% chance to Avoid being Chilled during Effect (31-35)% chance to Avoid being Frozen during Effect | utility_flask 600 |
of the Sea Lion | Flask | Suffix | 23 | (36-40)% chance to Avoid being Chilled during Effect (36-40)% chance to Avoid being Frozen during Effect | utility_flask 600 |
of the Narwhal | Flask | Suffix | 42 | (41-45)% chance to Avoid being Chilled during Effect (41-45)% chance to Avoid being Frozen during Effect | utility_flask 600 |
of the Beluga | Flask | Suffix | 61 | (46-50)% chance to Avoid being Chilled during Effect (46-50)% chance to Avoid being Frozen during Effect | utility_flask 600 |
of the Seal | Flask | Suffix | 80 | (51-55)% chance to Avoid being Chilled during Effect (51-55)% chance to Avoid being Frozen during Effect | utility_flask 600 |
of the Rabbit | Flask | Suffix | 4 | (41-36)% reduced Effect of Chill on you during Effect (41-36)% reduced Freeze Duration on you during Effect | utility_flask 600 |
of the Cat | Flask | Suffix | 23 | (47-42)% reduced Effect of Chill on you during Effect (47-42)% reduced Freeze Duration on you during Effect | utility_flask 600 |
of the Fox | Flask | Suffix | 42 | (52-48)% reduced Effect of Chill on you during Effect (52-48)% reduced Freeze Duration on you during Effect | utility_flask 600 |
of the Sable | Flask | Suffix | 61 | (59-52)% reduced Effect of Chill on you during Effect (59-52)% reduced Freeze Duration on you during Effect | utility_flask 600 |
of the Bear | Flask | Suffix | 80 | (65-60)% reduced Effect of Chill on you during Effect (65-60)% reduced Freeze Duration on you during Effect | utility_flask 600 |
of Convection | Flask | Suffix | 4 | Grants Immunity to Chill for (6-8) seconds if used while Chilled Grants Immunity to Freeze for (6-8) seconds if used while Frozen | utility_flask 0 default 750 |
of Thermodynamics | Flask | Suffix | 28 | Grants Immunity to Chill for (9-11) seconds if used while Chilled Grants Immunity to Freeze for (9-11) seconds if used while Frozen | utility_flask 0 default 750 |
of Entropy | Flask | Suffix | 52 | Grants Immunity to Chill for (12-14) seconds if used while Chilled Grants Immunity to Freeze for (12-14) seconds if used while Frozen | utility_flask 0 default 750 |
of Thawing | Flask | Suffix | 76 | Grants Immunity to Chill for (15-17) seconds if used while Chilled Grants Immunity to Freeze for (15-17) seconds if used while Frozen | utility_flask 0 default 750 |
of the Deer | Flask | Suffix | 4 | Immunity to Freeze and Chill during Effect (49-45)% less Duration | utility_flask 1000 |
of the Walrus | Flask | Suffix | 38 | Immunity to Freeze and Chill during Effect (44-40)% less Duration | utility_flask 1000 |
of the Penguin | Flask | Suffix | 72 | Immunity to Freeze and Chill during Effect (39-35)% less Duration | utility_flask 1000 |
of the Ice | Monster | Suffix | 1 | +75% to Cold Resistance (Hidden) 80% reduced Effect of Chill on you (Hidden) 80% increased Freeze Duration on you (Hidden) | default 5000 |
Elemental | Monster | Intrinsic | 24 | +50% to all Elemental Resistances (Hidden) Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | rare 0 default 800 |
Elemental | Monster | Intrinsic | 46 | Hits always Ignite (Hidden) Hits always Shock (Hidden) All Damage can Ignite (Hidden) All Damage can Shock (Hidden) All Damage with Hits can Chill (Hidden) | no_common_monster_mods 0 magic 0 default 800 |
of Frost-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Frost-striding | Monster | Intrinsic | 13 | 50% of Physical Damage Converted to Cold Damage (Hidden) 30% increased Cold Damage (Hidden) Gain 25% of Physical Damage as Extra Cold Damage (Hidden) +40% to Cold Resistance (Hidden) 200% increased Effect of Chill (Hidden) | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
Aurora Cultist's Touch | Monster | Torment | 1 | Your Physical Damage can Chill (Hidden) 50% increased Chill Duration on Enemies (Hidden) +25% to Cold Resistance (Hidden) | default 1000 |
of Winter | Leaguestone | Suffix | 1 | Monsters near Shrines in next Area will be Chilled | domination_leaguestone 500 |
ExpeditionRelicModifierImmuneStatusAilments_ | Expedition Remnant | Prefix | 1 | 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen 100% chance to Avoid being Ignited 100% chance to Avoid being Shocked | default 1000 |
Rin's | Unveiled | Prefix | 60 | 100% chance to Avoid being Frozen (20-30)% chance to Avoid being Chilled | boots 2000 |
Chosen | Unveiled | Prefix | 60 | (25-30)% increased Movement Speed 100% chance to Avoid being Chilled | boots 1500 |
TangledAltarDownsideBossPhysToAddAsCold | Eldritch Altar | Intrinsic | 1 | Gain (70-130)% of Physical Damage as Extra Cold Damage All Damage with Hits can Chill | primordial_altar_upside 0 tangle_altar 1000 |
TangledAltarDownsideMonsterChilledGroundOnDeath | Eldritch Altar | Intrinsic | 1 | Drops Chilled Ground on Death, lasting 3 seconds | primordial_altar_upside 0 tangle_altar 1000 |
TangledAltarDownsidePlayerChilledGroundWhenHit | Eldritch Altar | Intrinsic | 1 | (25-35)% chance for Enemies to drop Chilled Ground when Hitting you, no more than once every 2 seconds | primordial_altar_upside 0 tangle_altar 1000 |
Frigid | Tincture | Prefix | 70 | Chills from your Hits always reduce Action Speed by at least (10-12)% | tincture 100 |
Subzero | Tincture | Prefix | 81 | Chills from your Hits always reduce Action Speed by at least (13-15)% | tincture 50 |
of the Elementalist | Charm | Suffix | 45 | Chills from your Hits always reduce Action Speed by at least (3-4)% | int_animal_charm 500 |
of the Elementalist | Charm | Suffix | 72 | Chills from your Hits always reduce Action Speed by at least (5-6)% | int_animal_charm 250 |
of the Occultist | Charm | Suffix | 70 | Nearby Enemies are Chilled | int_animal_charm 100 |
NecropolisChill1 | Necropolis Monster | Necropolis Downside | 9 | All Damage with Hits can Chill | default 300 |
NecropolisChill2 | Necropolis Monster | Necropolis Downside | 38 | All Damage with Hits can Chill 100% increased Effect of Chill | default 200 |
NecropolisChill3 | Necropolis Monster | Necropolis Downside | 68 | All Damage with Hits can Chill 200% increased Effect of Chill | default 100 |
Unique items
Item | Stats | |||
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MegalomaniacMegalomaniac Medium Cluster JewelAdds 4 Passive Skills Added Small Passive Skills grant Nothing <3 Random notable mods>CorruptedIf you're going to act like you're better than everyone else, make sure you are.Place into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. | 1 | Adds 4 Passive Skills Added Small Passive Skills grant Nothing
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Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
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Shackles of the WretchedShackles of the Wretched Chain GlovesArmour: (14-20) Energy Shield: (4-6)Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. | 7 | Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on Death | ||
Call of the VoidCall of the Void Sapphire RingRequires Level 16+(20-30)% to Cold Resistance+(20-30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill EffectOnly when the mind is empty of ambition can the cold truth of existence take hold. | 16 | +(20-30)% to Cold Resistance+(20-30)% to Cold Resistance All Damage with Hits can Chill All Damage Taken from Hits can Chill you Enemies Chilled by your Hits can be Shattered as though Frozen Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect | ||
Taste of HateTaste of Hate Sapphire FlaskLasts 8.00 Seconds Consumes 20 of 50 Charges on use +40% to Cold Resistance +5% to maximum Cold ResistanceRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during EffectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | (10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Effect 30% chance to Avoid being Frozen during Effect | ||
Asphyxia's WrathAsphyxia's Wrath Feathered Arrow QuiverRequires Level 20(20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill (8-12)% increased Attack Speed +(30-40)% to Cold Resistance (30-40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7-10)% chance to Freeze Hexes Transfer to all Enemies within 3 metres when Hexed Enemy diesMist of breath Icing to lips and throat As the warm ones choke and fall Upon the frozen wasteland. | 20 | (20-30)% increased Projectile SpeedGrants Level 5 Frostbite Skill (8-12)% increased Attack Speed +(30-40)% to Cold Resistance (30-40)% increased Chill Duration on Enemies Gain 20% of Physical Damage as Extra Cold Damage (7-10)% chance to Freeze Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies | ||
HeatshiverHeatshiver Leather HoodEvasion: (181-254)Requires Level 20, 46 Dex(80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen EnemiesGive of your heated passions. Give of your cold resolve. You will be repaid. | 20 | (80-100)% increased Evasion Rating 60% increased Mana Regeneration Rate +(20-30)% to Fire Resistance +(20-30)% to Cold Resistance Gain 1% of Cold Damage as Extra Fire Damage per 1% Chill Effect on Enemy Gain 30% of Cold Damage as Extra Fire Damage against Frozen Enemies | ||
Replica Tasalio's SignReplica Tasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies"Likely our closest to the original, yet Prototype #22 still falls short. Are these objects actually somehow resisting our efforts?" | 20 | +(20-30)% to Cold ResistanceAdds (15-20) to (25-35) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating Your Cold Damage cannot Freeze Immune to Chill Adds 60 to 80 Cold Damage against Chilled Enemies | ||
Replica Ungil's GaucheReplica Ungil's Gauche Boot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 6.30% Attacks per Second: 1.59 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"Recommend further production of Prototype #122. It makes an ideal weapon for our suppression troops and guards." | 20 | 30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block | ||
Tasalio's SignTasalio's Sign Sapphire RingRequires Level 20+(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled EnemiesA gift from Tasalio, God of Water, to the chieftain Rakiata. Kaom took Rakiata's head and hand so that his warriors' axes might rise and fall like the waves. | 20 | +(20-30)% to Cold ResistanceAdds (7-10) to (15-20) Cold Damage to Spells and Attacks +(200-300) to Evasion Rating 50% chance to Avoid being Chilled 10% chance to Freeze Adds 40 to 60 Cold Damage against Chilled Enemies | ||
Dream FragmentsDream Fragments Sapphire RingRequires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be FrozenDoryani stumbled into a realm of madness And awoke its Master. | 24 | +(20-30)% to Cold Resistance20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be Frozen | ||
WinterweaveWinterweave Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversedFury fuels defiance. | 24 | +(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks Adds (12-15) to (25-30) Cold Damage to Attacks +(20-40) to maximum Life +(25-30)% to Cold Resistance 10% increased Movement Speed while Ignited The Effect of Chill on you is reversed | ||
The StormheartThe Stormheart Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80-8.78)% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. | 28 | +18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled Enemies | ||
Relentless FuryRelentless Fury Decorative AxeOne Handed Axe Physical Damage: (48-57.6) to (91.2-108) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during OnslaughtRelentless fury Sunder my every foe Fuel my boiling blood | 29 | (60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike 100% chance to Avoid being Chilled during Onslaught | ||
BitterdreamBitterdream Shadow SceptreSceptre Physical Damage: 29-44 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 InspirationFight not the cold Forsake hope Be still. | 32 | 22% increased Elemental DamageSocketed Gems are Supported by Level 15 Bonechill Socketed Gems are Supported by Level 15 Hypothermia Socketed Gems are Supported by Level 15 Ice Bite Socketed Gems are Supported by Level 15 Cold Penetration Socketed Gems are Supported by Level 15 Added Cold Damage Socketed Gems are Supported by Level 15 Inspiration | ||
IcetombIcetomb Latticed RingmailArmour: (518-644) Energy Shield: (108-135) Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit youWhen Solaris closes his burning eye At the end of time, the world will perish in ice. | 39 | +(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% chance to Freeze Enemies for 1 second when they Hit you | ||
Replica AllelopathyReplica Allelopathy Satin GlovesEnergy Shield: (56-72)Requires Level 41, 60 IntGrants Level 22 Wintertide Brand Skill (100-120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20-30)% increased Chill Effect"There seems to be some innate relationship between the forces of chaos and cold. Perhaps we should consult an occultist." | 41 | Grants Level 22 Wintertide Brand Skill (100-120)% increased Energy Shield 10% increased Area of Effect Immune to Chill Wintertide Brand has (20-30)% increased Chill Effect | ||
Mutewind WhisperstepsMutewind Whispersteps Serpentscale BootsArmour: (76-90) Evasion: (152-225)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells (50-70)% increased Critical Strike Chance for Spells (100-150)% increased Evasion Rating +(20-30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled GroundCorruption sweeps across this land, but our bloodline is clear. It is our duty to keep it so. | 42 | Adds (25-30) to (40-50) Cold Damage to Spells (50-70)% increased Critical Strike Chance for Spells (100-150)% increased Evasion Rating +(20-30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled Ground | ||
WinterheartWinterheart Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while FrozenThose who dwell in the deep freeze enjoy a special kind of madness. | 42 | (12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 10% of Life per second while Frozen | ||
StormseekerStormseeker Ambush MittsEvasion: (81-91) Energy Shield: (57-79)Requires Level 45, 35 Dex, 35 Int+(40-60) to maximum Energy Shield +(40-60) to maximum Mana (60-100)% increased Effect of Chills you inflict while Leeching Mana (60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy ShieldA Karui settlement within the far reaches of the Atlas Was devastated by lightning sparked by tempests At the hands of their storm-god, Valako. | 45 | +(40-60) to maximum Energy Shield +(40-60) to maximum Mana (60-100)% increased Effect of Chills you inflict while Leeching Mana (60-100)% increased Effect of Shocks you inflict while Leeching Energy Shield Unaffected by Chill while Leeching Mana Unaffected by Shock while Leeching Energy Shield | ||
Icefang OrbitIcefang Orbit Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity 25% chance to Poison on Hit (40-60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits ShatterThose members of the Brotherhood who employ the venom of Trarthan ice snakes must take great care with the volatile substance. | 49 | Adds 1 to 4 Physical Damage to Attacks+(20-30) to Dexterity 25% chance to Poison on Hit (40-60)% increased Damage with Poison You are Chilled when you are Poisoned Non-Chilled Enemies you Poison are Chilled Poisoned Enemies you Kill with Hits Shatter | ||
VenopunctureVenopuncture Iron RingRequires Level 49Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits ShatterThere is a way to survive the bite of an ice snake, but few have the resolve to attempt it. | 49 | Adds 1 to 4 Physical Damage to Attacks+(20-30) to Strength Attacks have 25% chance to cause Bleeding (40-60)% increased Damage with Bleeding You are Chilled while you are Bleeding Non-Chilled Enemies you inflict Bleeding on are Chilled Bleeding Enemies you Kill with Hits Shatter | ||
Algor MortisAlgor Mortis Carnal MittsEvasion: (90-101) Energy Shield: (69-91)Requires Level 50, 39 Dex, 39 Int+(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging AilmentsWinter's white blanket swaddles all. | 50 | +(50-70) to maximum Energy Shield +(15-20)% to Cold and Lightning Resistances (20-30)% chance to Sap Enemies in Chilling Areas Enemies in your Chilling Areas take (25-35)% increased Lightning Damage (15-20)% increased Effect of Non-Damaging Ailments | ||
FrostbreathFrostbreath Ornate MaceOne Handed Mace Physical Damage: (79-85) to (103-109) Elemental Damage: (26-32) to (36-42) Critical Strike Chance: 5.00% Attacks per Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage (8-14)% increased Attack Speed +(40-50)% to Fire Resistance (35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled EnemiesA merciful murderer swept through the streets of Sarn Robbing breath from the weak and worthless. | 50 | 15% reduced Enemy Stun ThresholdAdds (26-32) to (36-42) Physical Damage Adds (26-32) to (36-42) Cold Damage (8-14)% increased Attack Speed +(40-50)% to Fire Resistance (35-50)% increased Chill Duration on Enemies Attacks with this Weapon deal Double Damage to Chilled Enemies | ||
Replica FrostbreathReplica Frostbreath Ornate MaceOne Handed Mace Physical Damage: 53-67 Chaos Damage: (53-67) to (71-89) Critical Strike Chance: 5.00% Attacks per Second: (1.30-1.37) Weapon Range: 1.1 metresRequires Level 50, 161 Str15% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage (8-14)% increased Attack Speed +(23-31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies"Three test subjects confirmed Prototype #495 creates an additional debilitating effect from poisons. This could be very useful." | 50 | 15% reduced Enemy Stun ThresholdAdds (53-67) to (71-89) Chaos Damage (8-14)% increased Attack Speed +(23-31)% to Chaos Resistance Your Chaos Damage can Chill Attacks with this Weapon deal Double Damage to Chilled Enemies | ||
Dyadian DawnDyadian Dawn Heavy BeltRequires Level 52+(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical DamageWith her cold resolve And burning sacrifice The Eternal twins arose. | 52 | +(25-35) to Strength+(70-85) to maximum Life +(20-40)% to Fire Resistance +(20-40)% to Cold Resistance 1% of Attack Damage Leeched as Life against Chilled Enemies Ignites you inflict with Attacks deal Damage 35% faster Deal no Physical Damage | ||
Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins. | 52 | +18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while Ignited | ||
Profane ProxyProfane Proxy Unset RingRequires Level 52Has 1 Socket+3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse insteadThe machines do not hate. They merely serve one who does. | 52 | Has 1 Socket+3 to Level of Socketed Curse Gems +(20-30)% to Cold Resistance +(20-30)% to Lightning Resistance Left Ring Slot: Your Chilling Skitterbot's Aura applies Socketed Hex Curse instead Right Ring Slot: Your Shocking Skitterbot's Aura applies Socketed Hex Curse instead | ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
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Hrimnor's ResolveHrimnor's Resolve Samnite HelmetArmour: (552-715)Requires Level 55, 114 Str(30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice, but his heart burned for vengeance. | 55 | (30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance 100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently | ||
Ahuana's BiteAhuana's Bite Sharktooth Arrow QuiverRequires Level 56Gain (6-8) Life per Enemy Hit with AttacksAdds (30-40) to (60-70) Cold Damage to Attacks +(20-30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60-100)% more DamageThe last Queen of the Karui gave up power willingly. | 56 | Gain (6-8) Life per Enemy Hit with AttacksAdds (30-40) to (60-70) Cold Damage to Attacks +(20-30)% to Cold Resistance Enemies Chilled by your Hits have Damage taken increased by Chill Effect Chill Enemies as though dealing (60-100)% more Damage | ||
Expedition's EndExpedition's End Sentinel JacketEvasion: (660-925) Energy Shield: (134-190) Movement Speed: -3%Requires Level 59, 86 Dex, 86 Int(100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are ChilledHe may have returned from the frozen southern reaches, but that doesn't mean he ever truly escaped them. | 59 | (100-150)% increased Evasion and Energy Shield (5-10)% increased maximum Life All Damage can Freeze Freeze Chilled Enemies as though dealing (50-100)% more Damage Nearby Enemies are Chilled | ||
GalesightGalesight Solaris CircletEnergy Shield: (204-258)Requires Level 59, 122 Int(240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or ChillSee creation as it will be, frozen and silent. | 59 | (240-280)% increased Energy Shield +(30-40)% to Cold Resistance (30-40)% increased Elemental Damage (25-50)% chance to inflict Brittle Cannot inflict Freeze or Chill | ||
Soul TakerSoul Taker Siege AxeOne Handed Axe Physical Damage: (163.2-190.4) to (264-308) Critical Strike Chance: 5.00% Attacks per Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can ChillIt is too easy for the soul to escape from an open heart. | 59 | (140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance Insufficient Mana doesn't prevent your Melee Attacks Your Physical Damage can Chill | ||
The FulcrumThe Fulcrum Ezomyte StaffWarstaff Physical Damage: (127.2-148.4) to (384-448) Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements, the master must achieve perfect balance. | 60 | +20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage (0-50)% of Physical Damage Converted to Fire Damage (0-50)% of Physical Damage Converted to Cold Damage (0-50)% of Physical Damage Converted to Lightning Damage Elemental Ailments you inflict are Reflected to you Elemental Damage with Hits is Lucky while you are Shocked Damage Penetrates (8-10)% Elemental Resistances while you are Chilled Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are Ignited | ||
Garukhan's FlightGarukhan's Flight Stealth BootsEvasion: (880-1113)Requires Level 62, 117 Dex+(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. | 62 | +(30-40) to Dexterity (300-340)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 Dexterity | ||
The Brine CrownThe Brine Crown Prophet CrownArmour: (761-1032) Energy Shield: (108-148)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain, and every day it grows a little greater, not through force, but patience. | 63 | (240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +3% to maximum Cold Resistance Cannot be Frozen +1500 Armour while stationary 15% chance to create Chilled Ground when Hit with an Attack | ||
Alpha's HowlAlpha's Howl Sinner TricorneEvasion: (664-850)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of SkillsNature respects the strong And paints the snow red With the blood of the weak | 64 | +2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 16% increased Mana Reservation Efficiency of Skills | ||
The PandemoniusThe Pandemonius Jade AmuletRequires Level 64+(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled EnemiesA single moment sets in motion an eternal fall, beneath which all are buried. | 64 | +(20-30) to Dexterity(20-30)% increased Cold Damage +(35-40)% to Cold Resistance Chill Enemy for 1 second when Hit, reducing their Action Speed by 30% Blind Chilled Enemies on Hit Damage Penetrates 20% Cold Resistance against Chilled Enemies | ||
Annihilation's ApproachAnnihilation's Approach Dragonscale BootsArmour: (193-278) Evasion: (193-278)Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill (60-100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 6000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-TouchedPray that the flames find fascination, for the true end follows when the great eye closes. | 65 | Grants Level 20 Approaching Flames Skill (60-100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 6000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched | ||
Hyrri's IreHyrri's Ire Zodiac LeatherEvasion: (2049-3142) Movement Speed: -3%Requires Level 65, 197 Dex+(40-50) to Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to Suppress Spell DamageHyrri loosed a barrage of arrows, tipped with a poisoned hatred only oppression can ferment. | 65 | +(40-50) to Dexterity (140-220)% increased Evasion Rating 25% increased Chill Duration on Enemies (105-145) to (160-200) Added Cold Damage with Bow Attacks +30% chance to Suppress Spell Damage | ||
Callinellus MalleusCallinellus Malleus Auric MaceOne Handed Mace Physical Damage: (175-225) to (242.5-315) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 1.1 metresRequires Level 66, 212 Str15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you StunTo neither ebb nor flow, but weather the rising tide, outlast, unshifting and unshifted, until the waters recede and we stand together. | 66 | 15% reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon Cannot Knock Enemies Back All Attack Damage Chills when you Stun | ||
Steppan EardSteppan Eard Sorcerer BootsEnergy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. | 67 | +(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated Ground | ||
Cospri's MaliceCospri's Malice Jewelled FoilOne Handed Sword Elemental Damage: (80-100) to (160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 1.4 metresRequires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back. | 68 | +25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled Enemies | ||
Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage." | 68 | +(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted | ||
Nuro's HarpNuro's Harp Harbinger BowBow Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50-7.50)% Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. | 68 | (30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled Ground | ||
DyadusDyadus Infernal AxeOne Handed Axe Physical Damage: 51-85 Critical Strike Chance: 5.00% Attacks per Second: (1.43-1.49) Weapon Range: 1.1 metresRequires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off HandBorn of love, forged in blood He burned as a torch in the blackest night She shone as ice in the winter sun Proudly, fiercely At their mother's side, forever. | 69 | Adds (255-285) to (300-330) Fire Damage in Main Hand Adds (255-285) to (300-330) Cold Damage in Off Hand (10-15)% increased Attack Speed 25% chance to Ignite when in Main Hand 100% increased Damage with Ignite inflicted on Chilled Enemies Chill Enemies for 1 second on Hit with this Weapon when in Off Hand | ||
Beacon of MadnessBeacon of Madness Two-Toned BootsArmour: (126-145) Energy Shield: (26-30)Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious MadnessNothing spreads as quickly as an idea. | 70 | +(8-12)% to Fire and Lightning ResistancesGrants Level 1 Embrace Madness Skill 30% increased Movement Speed (20-40)% increased Effect of Non-Damaging Ailments You have Igniting, Chilling and Shocking Conflux while affected by Glorious Madness Immune to Elemental Ailments while affected by Glorious Madness | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
| ||
Zerphi's HeartZerphi's Heart Paua AmuletRequires Level 70(20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal SkillWe are incapable of change without sacrifice, for we are both the iron and the forge. | 70 | (20-30)% increased Mana Regeneration RateAdds (48-53) to (58-60) Chaos Damage Items and Gems have 50% increased Attribute Requirements Chaos Damage can Ignite, Chill and Shock Gain Soul Eater for 20 seconds when you use a Vaal Skill | ||
AuxiumAuxium Crystal BeltRequires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield +(45-55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power ChargeAs long as the soul is unfettered, so is the body. | 79 | +(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield +(45-55) to maximum Mana Chill Effect and Freeze Duration on you are based on 100% of Energy Shield (20-25)% increased Elemental Damage with Attack Skills per Power Charge 0.2% of Attack Damage Leeched as Mana per Power Charge |
Passive skills
These passive skills are related to Chill. Please note there are passives that apply to ailments or elemental status effects in general are not listed here.
Chill duration
No results found for the given query.
Chill effect
Name | Stats |
---|---|
Chill Effect | 20% increased Effect of Chill [1] [2] [3] [4] |
Season of Ice | +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill [1] |
Chance to avoid being Chilled
Name | Stats |
---|---|
Freeze and Chill Avoidance | 20% chance to Avoid being Frozen 20% chance to Avoid being Chilled [1] |
Miscellaneous
Passives related to chill include:
Name | Stats |
---|---|
Chill and Freeze Resistance | 20% reduced Effect of Chill on you 20% reduced Freeze Duration on you [1] |
Elemental Resistances | 10% reduced Elemental Ailment Duration on you 10% reduced Effect of Chill and Shock on you [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Fingers of Frost | 30% chance to Freeze Enemies which are Chilled Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1] |
Glacial Cage | Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% [1] |
Snowforged | Enemies Ignited or Chilled by you have -5% to Elemental Resistances 25% increased Fire Damage 25% increased Cold Damage [1] |
Cluster jewel passives
The following cluster jewel-only passives are related to chill:
Name | Stats |
---|---|
Blanketed Snow | Damage Penetrates 10% Cold Resistance against Chilled Enemies [1] |
Chilling Presence | Nearby Enemies are Chilled [1] |
Cold Conduction | 25% increased Effect of Lightning Ailments you inflict on Chilled Enemies 25% increased Effect of Cold Ailments you inflict on Shocked Enemies [1] |
Cold-Blooded Killer | +5% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy [1] |
Flexible Sentry | +3% Chance to Block Attack Damage 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you 25% reduced Effect of Chill and Shock on you [1] |
Hibernator | 30% reduced Freeze Duration on you 30% reduced Effect of Chill on you Unaffected by Chilled Ground You cannot be Frozen if you've been Frozen Recently [1] |
Sadist | 15% increased Elemental Damage if you've Chilled an Enemy Recently 25% increased Elemental Damage if you've Shocked an Enemy Recently 20% increased Elemental Damage if you've Ignited an Enemy Recently [1] |
Snowstorm | Gain 8% of Lightning Damage as Extra Cold Damage against Chilled Enemies [1] |
Stormrider | 10% chance to gain a Power Charge when you Shock a Chilled Enemy 25% increased Cold Damage with Hits against Shocked Enemies 25% increased Lightning Damage with Hits against Chilled Enemies [1] |
Wrapped in Flame | 20% increased Fire Damage 5% chance to Cover Enemies in Ash on Hit while you are Burning Cannot be Chilled while Burning [1] |
Secrets of Suffering | Cannot Ignite, Chill, Freeze or Shock Critical Strikes inflict Scorch, Brittle and Sapped [1] |
Ascendancy passives
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Necromancer | Corpse Pact | Enemies near corpses you Spawned Recently are Chilled and Shocked 2% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% [1] |
Occultist | Frigid Wake | 15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Saboteur | Explosives Expert | Damage Penetrates 10% Elemental Resistances against Chilled Enemies +40% to Critical Strike Multiplier against Burning Enemies 80% increased Critical Strike Chance against Shocked Enemies [1] |
Version history
Version | Changes |
---|---|
3.9.0 |
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3.0.0 |
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2.0.2 |
|
References
- ↑ Mark_GGG (November 18, 2015). "Item Development - Threshold Jewels". Official Path of Exile Forums. Retrieved November 18, 2015.
- ↑ Mark_GGG (November 24, 2015). "Unstoppable question". Official Path of Exile Forums. Retrieved February 9, 2016.
- ↑ https://pathofexile.gamepedia.com/Version_3.9.0
- ↑ https://pathofexile.gamepedia.com/Version_3.9.0
- ↑ Version 2.0.0 Patch note.
- ↑ https://www.reddit.com/r/pathofexile/comments/9ahcnj/question_about_chillshock_on_block_scaling/e4y3dal/?context=3
- ↑ Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
- ↑ Mark_GGG (September 4, 2014). "Does shock bonus apply to first hit?". Official Path of Exile Forums. Retrieved May 21, 2016.