These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.
Accuracy is weighed against the target's evasion when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.
Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )
Spells do not benefit from accuracy since evasion does not aid in avoiding them.
The Keystone passiveResolute Technique will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively, at the cost of reducing the attacker's global critical chance to 0%. The Unwavering Stance keystone does the same, in reverse; all attacks against the subject will hit regardless of accuracy.
Passives
There are passive skill nodes that grant additional accuracy or a combination of bonuses including accuracy.
Accuracy
These passives increase accuracy rating by a percentage.
Now grants +150 to Accuracy Ratings (up from 100%), 20% increased Global Accuracy Rating (up from 15%) and 20% increased Critical Strike Chance (down from 30%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
As Precision reserves a flat amount of mana (whereas most Auras reserve a percentage), it can often be used at a low level without overly compromising the mana available for active skills.
Gem level progression
Lua error in Module:Skill at line 257: bad argument #3 to 'format' (string expected, got nil).
Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
No results found
Related unique items
The following unique items are related to Precision:
Item
Base Item
Stats
Sublime VisionSublime Vision Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her, so I will make a better one. Nothing matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Always Scorch while affected by Anger Aura Skills other than Anger are Disabled Auras from your Skills have (20-40)% increased Effect on you80% increased Effect of Arcane Surge on you while affected by Clarity Aura Skills other than Clarity are Disabled Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Endurance Charges while affected by Determination Aura Skills other than Determination are Disabled Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Power Charges while affected by Discipline Aura Skills other than Discipline are Disabled Auras from your Skills have (20-40)% increased Effect on you+1 to Maximum Frenzy Charges while affected by Grace Aura Skills other than Grace are Disabled Auras from your Skills have (20-40)% increased Effect on you10% increased Action Speed while affected by Haste Aura Skills other than Haste are Disabled Auras from your Skills have (20-40)% increased Effect on youAlways inflict Brittle while affected by Hatred Aura Skills other than Hatred are Disabled Auras from your Skills have (20-40)% increased Effect on youYou can apply an additional Curse while affected by Malevolence Aura Skills other than Malevolence are Disabled Auras from your Skills have (20-40)% increased Effect on you25% more Critical Strike chance while affected by Precision Aura Skills other than Precision are Disabled Auras from your Skills have (20-40)% increased Effect on youEnemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage Aura Skills other than Pride are Disabled (20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies+3% to all maximum Elemental Resistances while affected by Purity of Elements Aura Skills other than Purity of Elements are Disabled Auras from your Skills have (20-40)% increased Effect on you30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire Aura Skills other than Purity of Fire are Disabled Auras from your Skills have (20-40)% increased Effect on you30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice Aura Skills other than Purity of Ice are Disabled Auras from your Skills have (20-40)% increased Effect on you30% of Fire and Cold Damage taken as Lightning Damage while affected by Purity of Lightning Aura Skills other than Purity of Lightning are Disabled Auras from your Skills have (20-40)% increased Effect on youRegenerate 15% Life over one second when hit while affected by Vitality Aura Skills other than Vitality are Disabled Auras from your Skills have (20-40)% increased Effect on youAlways Sap while affected by Wrath Aura Skills other than Wrath are Disabled Auras from your Skills have (20-40)% increased Effect on youUnaffected by Curses while affected by Zealotry Aura Skills other than Zealotry are Disabled Auras from your Skills have (20-40)% increased Effect on you
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Your aura effect becomes a circling, burning skull.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Updated descriptions for skills which grant critical strike chance through a buff, such as PrecisionPrecisionAura, Critical, Spell, AoE Level: (1-20) Reservation: (22-186) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (20-58)% increased Critical Strike Chance You and nearby allies gain +(93-701) to Accuracy Rating
Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Aspect of the Cat.
Divergent Precision now grants you and nearby allies 0.1% increased damage per 1% gem quality (from 0.5% per 1% gem quality), and no longer causes you and nearby allies to have less area of effect.
The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.
Passive skills
Minor skills
This class has the following minor passive skills:
75% increased Effect of your Marks 25% less Damage taken from other Enemies near your Marked Enemy Your Mark Transfers to another Enemy when Marked Enemy dies
These passives increase accuracy rating by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.
The Vampirism cluster has moved location on the Passive Tree to make space for a new Curse cluster, and to become more accessible to the Witch starting location.
Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
[Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Now grants 60% increased Damage with Hits against Enemies that are on Low Life (up from 50%).
Now grants 15% increased Area of Effect if you've Killed Recently (up from 12%).
No longer grants 24% increased Physical Damage with Two Handed Melee Weapons.
No longer grants Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments.
Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
[Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
Now grants 12% increased Area of Effect if you've Killed Recently (up from 8%).
Executioner no longer grants accuracy. It now grants stun duration and damage against enemies on low life.
The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
The area surrounding the Witch, Shadow and Ranger has been redesigned.
There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
Razor's Edge
Notable Passive Skill
35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1]
Razor's Edge no longer grants life; it now grants additional chance to inflict bleed with melee attacks.
The Templar, Marauder, and Duelist starting areas have been reworked significantly.
Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills [1]
Headsman is a notable Ascendancy passive skill for the Slayer that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to Culling Strike. It also grants increased movement speed when you kill any enemy and increased attack speed if you killed a rare or unique enemy.
Ruthless mode
Headsman (Ruthless)
Ascendancy Notable Passive Skill
Kill Enemies that have 20% or lower Life when Hit by your Skills
Headsman in Ruthless mode does not grant increased attack speed or movement speed after killing an enemy.
[Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
The Nightstalker cluster now only contains a total of three passive skills.
The area surrounding the Witch, Shadow and Ranger has been redesigned.
There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
|}
Accuracy with Claws
These passives increase accuracy rating by a percentage while using claws.