Accuracy: Difference between revisions

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Accuracy is a rating that measures a character's chance to hit with melee and ranged [[weapons]].
Accuracy is a rating that measures a character's chance to hit with melee and ranged [[weapons]].


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage.
These [[Passive_Skills|passives]] increase accuracy rating by a percentage.


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Accuracy (Passive skill)|view=row}}
! Name
{{:Eagle Eye|view=row}}
! Bonuses
{{:Amplify|view=row}}
|-
{{:Versatility|view=row}}
| [[Image:Passive-accuracy.png]]
{{:Precision|view=row}}
| Accuracy
{{:Deadeye|view=row}}
|
* 8% increased [[Accuracy|Accuracy Rating]]
----
* 10% increased [[Accuracy|Accuracy Rating]]
----
* 12% increased [[Accuracy|Accuracy Rating]]
|-
| [[Image:Passive-eagleeye.png]]
| Eagle Eye
|
* 30% increased [[Accuracy|Accuracy Rating]]
|-
| [[Image:Passive-versatility.png]]
| Versatility
|
* 5% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
* +20 to [[Intelligence]]
|-
| [[Image:Passive-precision.png]]
| Precision
|
* 10% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
|-
| [[Image:Passive-deadeye.png]]
| Deadeye
|
* 20% increased [[Accuracy|Accuracy Rating]]
* +20 to [[Dexterity]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while [[Dual Wielding|dual wielding]]. The type of weapon does not matter as long as a weapon is held in each hand.


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Dual Wield Accuracy|view=row}}
! Name
{{:Gemini|view=row}}
! Bonuses
|-
| [[Image:Passive-dualwieldaccuracy.png]]
| Dual Wield Accuracy
|
* 8% increased [[Accuracy|Accuracy Rating]] while [[Dual Wielding]]
|-
| [[Image:Passive-gemini.png]]
| Gemini
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Weapon Damage]] while [[Dual Wielding]]
* 8% increased [[Accuracy|Accuracy Rating]] while [[Dual Wielding]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[One-Handed|one-handed]] [[melee]] [[weapons]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:One Handed Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-onehandedaccuracy.png]]
| One-Handed Accuracy
|
* 8% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons
----
* 10% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons
----
* 12% increased [[Accuracy|Accuracy Rating]] with One-Handed Melee Weapons
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[Two-Handed|two-handed]] [[melee]] [[weapons]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Two Handed Weapon Accuracy|view=row}}
! Name
{{:Two Handed Weapon Damage and Accuracy|view=row}}
! Bonuses
{{:Executioner|view=row}}
|-
{{:Reaver|view=row}}
| [[Image:Passive-twohandedaccuracy.png]]
| Two-Handed Accuracy
|
* 12% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|-
| [[Image:Passive-twohandeddamageandaccuracy.png]]
| Two-Handed Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
* 8% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|-
| [[Image:Passive-executioner.png]]
| Executioner
|
* 8% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
* 20% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|-
| [[Image:Passive-reaver.png]]
| Reaver
|
* 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with Two-Handed Melee Weapons
* 20% increased [[Accuracy|Accuracy Rating]] with Two-Handed Melee Weapons
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[swords]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[swords]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Sword Accuracy|view=row}}
! Name
{{:Sword Damage and Accuracy|view=row}}
! Bonuses
{{:Razor's Edge|view=row}}
|-
{{:Legendary Swordsman|view=row}}
| [[Image:Passive-swordaccuracy.png]]
| Sword Accuracy
|
* 12% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|-
| [[Image:Passive-sworddamageandaccuracy.png]]
| Sword Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|-
| [[Image:Passive-razorsedge.png]]
| Razor's Edge
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
* 20% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|-
| [[Image:Passive-legendaryswordsman.png]]
| Legendary Swordsman
|
* 12% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Swords]]
* 20% increased [[Accuracy|Accuracy Rating]] with [[Swords]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[axes]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[axes]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Axe Accuracy|view=row}}
! Name
{{:Axe Damage and Accuracy|view=row}}
! Bonuses
{{:Slice and Dice|view=row}}
|-
{{:Headsman|view=row}}
| [[Image:Passive-axeaccuracy.png]]
{{:Timberwolf|view=row}}
| Axe Accuracy
|
* 24% increased [[Accuracy|Accuracy Rating]] with Axes
|-
| [[Image:Passive-axedamageandaccuracy.png]]
| Axe Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|-
| [[Image:Passive-sliceanddice.png]]
| Slice and Dice
|
* 6% increased [[Attack Speed]] with Axes
* 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|-
| [[Image:Passive-headsman.png]]
| Headsman
|
* 8% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 24% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|-
| [[Image:Passive-timberwolf.png]]
| Timberwolf
|
* 10% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Axes]]
* 20% increased [[Accuracy|Accuracy Rating]] with [[Axes]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[maces]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[maces]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Mace Damage and Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-macedamageandaccuracy.png]]
| Mace Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Maces]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Maces]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[daggers]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[daggers]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Dagger Damage and Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-daggerdamageandaccuracy.png]]
| Dagger Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Daggers]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Daggers]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[claws]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[claws]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Claw Damage and Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-clawdamageandaccuracy.png]]
| Claw Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Claws]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Claws]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[staves]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[staves]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Staff Damage and Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-staffdamageandaccuracy.png]]
| Staff Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Staves]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Staves]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[wands]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[wands]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Wand Damage and Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-wanddamageandaccuracy.png]]
| Wand Damage and Accuracy
|
* 4% increased [[Damage_Types#Physical_Damage|Physical Damage]] with [[Wands]]
* 8% increased [[Accuracy|Accuracy Rating]] with [[Wands]]
|}
|}


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These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[bows]].
These [[Passive_Skills|passives]] increase accuracy rating by a percentage while using [[bows]].


{| class="wikitable" style="width: 800px; text-align: center;"
{{passive table header}}
! style="width: 118px;" | Icon
{{:Bow Accuracy|view=row}}
! Name
! Bonuses
|-
| [[Image:Passive-bowaccuracy.png]]
| Bow Accuracy
|
* 20% increased [[Accuracy|Accuracy Rating]] with [[Bows]]
|}
|}


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 04:57, 19 October 2013

This page needs additional citations for verification.

Accuracy is a rating that measures a character's chance to hit with melee and ranged weapons.

Dexterity grants implicit bonuses to accuracy. Every point of dexterity provides 2 additional accuracy.

Mechanics

Accuracy is weighed against the target's evasion when determining if an attack hits or misses. Chance to hit can never be lower than 5%, nor higher than 95%.

Chance to Hit = Attacker's Accuracy / ( Attacker's Accuracy + (Defender's Evasion / 4) ^ 0.8 )

Spells do not benefit from accuracy since evasion does not aid in avoiding them.

The Keystone passive Resolute Technique will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively, at the cost of reducing the attacker's global critical chance to 0%. The Unwavering Stance keystone does the same, in reverse; all attacks against the subject will hit regardless of accuracy.

Passives

There are passive skill nodes that grant additional accuracy or a combination of bonuses including accuracy.

Accuracy

These passives increase accuracy rating by a percentage.

Template:Passive table header Accuracy (Passive skill)

Eagle Eye
Notable Passive Skill
20% increased Global Accuracy Rating
20% increased Critical Strike Chance
+150 to Accuracy Rating [1]

Eagle Eye is a notable passive skill that grants increased and flat accuracy rating, as well as increased critical strike chance.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilClear OilOpalescent OilEagle Eye
20% increased Global Accuracy Rating
20% increased Critical Strike Chance
+150 to Accuracy Rating

Version history

Version Changes
3.16.0
  • Now grants +150 to Accuracy Ratings (up from 100%), 20% increased Global Accuracy Rating (up from 15%) and 20% increased Critical Strike Chance (down from 30%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.2.0
  • Eagle Eye also grants critical strike chance.
Amplify
Notable Passive Skill
10% increased Area of Effect
20% increased Area Damage [1]

Amplify is a notable passive skill that grants increased area of effect for skills. It also grants increased damage for any area of effect component of skills that deal damage.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilAzure OilOpalescent OilAmplify
10% increased Area of Effect
20% increased Area Damage

Version history

Version Changes
2.6.0
  • Amplify now grants 10% increased area of effect.
2.1.0
  • Changed from 12% increased Radius of Area Skills and 8% increased Area Damage to 5% increased Radius of Area Skills and 20% increased Area Damage.
Versatility
Notable Passive Skill
15% increased Global Accuracy Rating
+20 to Dexterity and Intelligence
5% increased Movement Speed [1]

Versatility is a notable passive skill that grants increased attack speed, accuracy rating and critical strike chance, as well as additional dexterity and intelligence.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilVerdant OilOpalescent OilVersatility
15% increased Global Accuracy Rating
+20 to Dexterity and Intelligence
5% increased Movement Speed

Version history

Version Changes
2.0.3
  • The Versatility passive notable now grants 4% increased Attack Speed.
1.3.0
  • Added 4% Reduced Mana Cost of Skills.
0.11.2
  • Accuracy on Versatility increased to 20%.

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For passive skill, see Precision (passive skill).

Precision is an aura skill gem that adds accuracy and critical strike chance to the caster and nearby allies.

A Ranger with the default Precision aura visual effect

Skill functions and interactions

As Precision reserves a flat amount of mana (whereas most Auras reserve a percentage), it can often be used at a low level without overly compromising the mana available for active skills.

Gem level progression

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Related helmet enchantments

The following helmet enchantments affect Accuracy.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

No results found

Related unique items

The following unique items are related to Precision:

ItemBase ItemRequired levelStats
Sublime VisionSublime Vision
Prismatic Jewel
Limited to: 1<Aura bonus modifier>This world is not good enough for her,
so I will make a better one. Nothing
matters but the pursuit of perfection.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1
<Aura bonus modifier>
Always Scorch while affected by Anger
Aura Skills other than Anger are Disabled
Auras from your Skills have (20-40)% increased Effect on you
80% increased Effect of Arcane Surge on you while affected by Clarity
Aura Skills other than Clarity are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Endurance Charges while affected by Determination
Aura Skills other than Determination are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Power Charges while affected by Discipline
Aura Skills other than Discipline are Disabled
Auras from your Skills have (20-40)% increased Effect on you
+1 to Maximum Frenzy Charges while affected by Grace
Aura Skills other than Grace are Disabled
Auras from your Skills have (20-40)% increased Effect on you
10% increased Action Speed while affected by Haste
Aura Skills other than Haste are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always inflict Brittle while affected by Hatred
Aura Skills other than Hatred are Disabled
Auras from your Skills have (20-40)% increased Effect on you
You can apply an additional Curse while affected by Malevolence
Aura Skills other than Malevolence are Disabled
Auras from your Skills have (20-40)% increased Effect on you
25% more Critical Strike chance while affected by Precision
Aura Skills other than Precision are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Enemies you Kill while using Pride have 25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage
Aura Skills other than Pride are Disabled
(20-40)% increased Effect of Non-Curse Auras from your Skills on Enemies
+3% to all maximum Elemental Resistances while affected by Purity of Elements
Aura Skills other than Purity of Elements are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Cold and Lightning Damage taken as Fire Damage while affected by Purity of Fire
Aura Skills other than Purity of Fire are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Lightning Damage taken as Cold Damage while affected by Purity of Ice
Aura Skills other than Purity of Ice are Disabled
Auras from your Skills have (20-40)% increased Effect on you
30% of Fire and Cold Damage taken as Lightning Damage while
affected by Purity of Lightning
Aura Skills other than Purity of Lightning are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Regenerate 15% Life over one second when hit while affected by Vitality
Aura Skills other than Vitality are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Always Sap while affected by Wrath
Aura Skills other than Wrath are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Unaffected by Curses while affected by Zealotry
Aura Skills other than Zealotry are Disabled
Auras from your Skills have (20-40)% increased Effect on you
Watcher's EyeWatcher's Eye
Prismatic Jewel
Limited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Prismatic Jewel1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
(1-1.5)% of Fire Damage Leeched as Life while affected by Anger
Damage Penetrates (10-15)% Fire Resistance while affected by Anger
+(30-50)% to Critical Strike Multiplier while affected by Anger
(40-60)% increased Fire Damage while affected by Anger
Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger
(25-40)% of Physical Damage Converted to Fire Damage while affected by Anger
(6-10)% of Damage taken from Mana before Life while affected by Clarity
(15-20)% of Damage taken while affected by Clarity Recouped as Mana
Gain (6-10)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity
(10-15)% increased Mana Recovery Rate while affected by Clarity
(10-15)% chance to Recover 10% of Mana when you use a Skill while affected by Clarity
Non-Channelling Skills have -(10-5) to Total Mana Cost while affected by Clarity
+(600-1000) to Armour while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(50-40)% reduced Reflected Physical Damage taken while affected by Determination
Unaffected by Vulnerability while affected by Determination
+(5-8)% Chance to Block Spell Damage while affected by Discipline
Gain (20-30) Energy Shield per Enemy Hit while affected by Discipline
(10-15)% increased Energy Shield Recovery Rate while affected by Discipline
Regenerate (1.50-2.50)% of Energy Shield per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
+(5-8)% chance to Evade Attack Hits while affected by Grace
(30-50)% chance to Blind Enemies which Hit you while affected by Grace
+(12-15)% chance to Suppress Spell Damage while affected by Grace
(10-15)% increased Movement Speed while affected by Grace
Unaffected by Enfeeble while affected by Grace
(30-50)% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste
Debuffs on you expire (20-15)% faster while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
You have Phasing while affected by Haste
Unaffected by Temporal Chains while affected by Haste
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
+(1.2-1.8)% to Critical Strike Chance while affected by Hatred
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
(40-60)% increased Cold Damage while affected by Hatred
(25-40)% of Physical Damage Converted to Cold Damage while affected by Hatred
+(18-22)% to Damage over Time Multiplier while affected by Malevolence
(8-12)% increased Recovery rate of Life and Energy Shield while affected by Malevolence
Unaffected by Bleeding while affected by Malevolence
Unaffected by Poison while affected by Malevolence
Damaging Ailments you inflict deal Damage (10-15)% faster while affected by Malevolence
Cannot be Blinded while affected by Precision
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
(40-60)% increased Attack Damage while affected by Precision
(10-15)% increased Attack Speed while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
(8-12)% chance to deal Double Damage while using Pride
25% chance to Impale Enemies on Hit with Attacks while using Pride
Impales you inflict last 2 additional Hits while using Pride
(40-60)% increased Physical Damage while using Pride
Your Hits Intimidate Enemies for 4 seconds while you are using Pride
+(30-50)% to Chaos Resistance while affected by Purity of Elements
(50-40)% reduced Reflected Elemental Damage taken while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
(8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
Unaffected by Elemental Weakness while affected by Purity of Elements
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
Unaffected by Flammability while affected by Purity of Fire
Immune to Freeze while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
Unaffected by Chilled Ground while affected by Purity of Ice
Unaffected by Frostbite while affected by Purity of Ice
Immune to Shock while affected by Purity of Lightning
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Unaffected by Conductivity while affected by Purity of Lightning
Unaffected by Shocked Ground while affected by Purity of Lightning
(0.8-1.2)% of Damage leeched as Life while affected by Vitality
Gain (20-30) Life per Enemy Hit while affected by Vitality
(50-70)% increased Life Recovery from Flasks while affected by Vitality
(10-15)% increased Life Recovery Rate while affected by Vitality
Regenerate (1.00-1.50)% of Life per second while affected by Vitality
(70-100)% increased Critical Strike Chance while affected by Wrath
(40-60)% increased Lightning Damage while affected by Wrath
(1-1.5)% of Lightning Damage is Leeched as Energy Shield while affected by Wrath
Damage Penetrates (10-15)% Lightning Resistance while affected by Wrath
Gain (15-25)% of Physical Damage as Extra Lightning Damage while affected by Wrath
(25-40)% of Physical Damage Converted to Lightning Damage while affected by Wrath
(10-15)% increased Cast Speed while affected by Zealotry
Effects of Consecrated Ground you create while affected by Zealotry Linger for 2 seconds
Consecrated Ground you create while affected by Zealotry causes enemies to take (8-10)% increased Damage
(100-120)% increased Critical Strike Chance against Enemies on Consecrated Ground while affected by Zealotry
Critical Strikes Penetrate (8-10)% of Enemy Elemental Resistances while affected by Zealotry
Gain Arcane Surge for 4 seconds when you create Consecrated Ground while affected by Zealotry
30% increased Maximum total Energy Shield Recovery per second from Leech while affected by Zealotry
Hyrri's TruthHyrri's Truth
Jade Amulet
Requires Level 64+(20-30) to DexterityGrants Level 30 Precision Skill
+(40-80) to Dexterity
+(25-50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency
Strike true, strike hard, and leave no survivors to retaliate.
Jade Amulet64+(20-30) to DexterityGrants Level 30 Precision Skill
+(40-80) to Dexterity
+(25-50)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Precision has 100% increased Mana Reservation Efficiency

Related modifiers

The following modifiers are related to Precision:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
WeaponTreePrecisionEffectAndReservation1Crucible Passive Skill Tree8Precision has 20% increased Aura Effect
Precision has 25% increased Reservation
wand 37
one_hand_weapon 150
shield 150
WeaponTreePrecisionEffectAndReservation2h1Crucible Passive Skill Tree8Precision has 40% increased Aura Effect
Precision has 50% increased Reservation
staff 37
two_hand_weapon 150
WeaponTreePrecisionEffectAndReservation2Crucible Passive Skill Tree56Precision has 25% increased Aura Effect
Precision has 25% increased Reservation
wand 37
one_hand_weapon 150
shield 150
WeaponTreePrecisionEffectAndReservation2h2Crucible Passive Skill Tree56Precision has 50% increased Aura Effect
Precision has 50% increased Reservation
staff 37
two_hand_weapon 150
WeaponTreePrecisionEffectAndReservation3Crucible Passive Skill Tree82Precision has 30% increased Aura Effect
Precision has 25% increased Reservation
wand 37
one_hand_weapon 150
shield 150
WeaponTreePrecisionEffectAndReservation2h3Crucible Passive Skill Tree82Precision has 60% increased Aura Effect
Precision has 50% increased Reservation
staff 37
two_hand_weapon 150

Monster versions

The monster version of this gem is Accuracy and Crits Aura

Alternate skill effects

Accuracy has the following alternate skill effects:

ItemEffect(s)
Angelic Aura EffectAngelic Aura EffectSkill Gem EffectYour Aura becomes an Angelic Effect.Your Aura becomes an Angelic Effect.
Archon Aura EffectArchon Aura EffectSkill Gem EffectYour aura effect becomes the archon effect.Your aura effect becomes the archon effect.
Arctic Skull Aura EffectArctic Skull Aura EffectSkill Gem EffectYour aura effect becomes a circling, freezing skull.Your aura effect becomes a circling, freezing skull.
Balefire Aura EffectBalefire Aura EffectSkill Gem EffectYour Aura becomes a Balefire Effect.Your Aura becomes a Balefire Effect.
Betrayal Aura EffectBetrayal Aura EffectSkill Gem EffectYour Aura becomes a Betrayal Effect.Your Aura becomes a Betrayal Effect.
Black Aura EffectBlack Aura EffectSkill Gem EffectYour Aura becomes a Black Effect.Your Aura becomes a Black Effect.
Blue Dragon Aura EffectBlue Dragon Aura EffectSkill Gem EffectYour Aura becomes a Blue Dragon Effect.Your Aura becomes a Blue Dragon Effect.
Carnage Aura EffectCarnage Aura EffectSkill Gem EffectYour aura effect becomes the red carnage effect.Your aura effect becomes the red carnage effect.
Celestial Aura EffectCelestial Aura EffectSkill Gem EffectYour Aura becomes a Celestial Effect.Your Aura becomes a Celestial Effect.
Chaotic Ethercraft Aura EffectChaotic Ethercraft Aura EffectSkill Gem EffectYour Aura becomes a Chaotic Ethercraft Effect.Your Aura becomes a Chaotic Ethercraft Effect.
Corsair Aura EffectCorsair Aura EffectSkill Gem EffectYour Aura becomes a Corsair Effect.Your Aura becomes a Corsair Effect.
Dark Magic Aura EffectDark Magic Aura EffectSkill Gem EffectYour Aura becomes a Dark Magic Effect.Your Aura becomes a Dark Magic Effect.
Darkshard Aura EffectDarkshard Aura EffectSkill Gem EffectYour Aura becomes a Darkshard Effect.Your Aura becomes a Darkshard Effect.
Darkwood Aura EffectDarkwood Aura EffectSkill Gem EffectYour Aura becomes a Darkwood Effect.Your Aura becomes a Darkwood Effect.
Deepwater Aura EffectDeepwater Aura EffectSkill Gem EffectYour Aura becomes a Deepwater Effect.Your Aura becomes a Deepwater Effect.
Demonic Aura EffectDemonic Aura EffectSkill Gem EffectYour Aura becomes a Demonic Effect.Your Aura becomes a Demonic Effect.
Divergence Aura EffectDivergence Aura EffectSkill Gem EffectYour Aura becomes a Divergence Effect.Your Aura becomes a Divergence Effect.
Dragon Aura EffectDragon Aura EffectSkill Gem EffectYour Aura becomes a Dragon Effect.Your Aura becomes a Dragon Effect.
Dragon Hunter Aura EffectDragon Hunter Aura EffectSkill Gem EffectYour Aura becomes a Dragon Hunter Effect.Your Aura becomes a Dragon Hunter Effect.
Dual Dragon Aura EffectDual Dragon Aura EffectSkill Gem EffectYour Aura becomes a Dual Dragon Effect.Your Aura becomes a Dual Dragon Effect.
Enraged Ethercraft Aura EffectEnraged Ethercraft Aura EffectSkill Gem EffectYour Aura becomes an Enraged Ethercraft Effect.Your Aura becomes an Enraged Ethercraft Effect.
Force Field Aura EffectForce Field Aura EffectSkill Gem EffectYour aura effect becomes a force field bubble.Your aura effect becomes a force field bubble.
Frost Viking Aura EffectFrost Viking Aura EffectSkill Gem EffectYour Aura becomes a Frost Viking effect.Your Aura becomes a Frost Viking effect.
Ghoulish Precision EffectGhoulish Precision EffectSkill Gem EffectYour Precision becomes a Ghoulish Effect.Your Precision becomes a Ghoulish Effect.
Harlequin Aura EffectHarlequin Aura EffectSkill Gem EffectYour Aura becomes a Harlequin Effect.Your Aura becomes a Harlequin Effect.
Heritage Aura EffectHeritage Aura EffectSkill Gem EffectYour Aura becomes a Heritage Effect.Your Aura becomes a Heritage Effect.
Huntsman Aura EffectHuntsman Aura EffectSkill Gem EffectYour Aura becomes a Huntsman Effect.Your Aura becomes a Huntsman Effect.
Illusionist Aura EffectIllusionist Aura EffectSkill Gem EffectYour Aura becomes a Illusionist Effect.Your Aura becomes a Illusionist Effect.
Imp Aura EffectImp Aura EffectSkill Gem EffectYour aura effect becomes the green imp demon effect.Your aura effect becomes the green imp demon effect.
Infernal Skull Aura EffectInfernal Skull Aura EffectSkill Gem EffectYour aura effect becomes a circling, burning skull.Your aura effect becomes a circling, burning skull.
Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague bearer, phase run, petrified blood, withering step, any aura, any blasphemied curse, or any herald gem.
Lava Aura EffectLava Aura EffectSkill Gem EffectYour Aura becomes a Lava Effect.Your Aura becomes a Lava Effect.
Lich Aura EffectLich Aura EffectSkill Gem EffectYour Aura becomes a Lich Effect.Your Aura becomes a Lich Effect.
Lightbringer Aura EffectLightbringer Aura EffectSkill Gem EffectYour Aura becomes a Lightbringer Effect.Your Aura becomes a Lightbringer Effect.
Lightning Skull Aura EffectLightning Skull Aura EffectSkill Gem EffectYour aura effect becomes a circling, sparking skull.Your aura effect becomes a circling, sparking skull.
Madcap Aura EffectMadcap Aura EffectSkill Gem EffectYour Aura becomes a Madcap Effect.Your Aura becomes a Madcap Effect.
Merchant Aura EffectMerchant Aura EffectSkill Gem EffectYour Aura becomes a Merchant Effect.Your Aura becomes a Merchant Effect.
Misery Aura EffectMisery Aura EffectSkill Gem EffectYour Aura becomes a Misery Effect.Your Aura becomes a Misery Effect.
Monolith Aura EffectMonolith Aura EffectSkill Gem EffectYour Aura becomes a Monolith Effect.Your Aura becomes a Monolith Effect.
Mystic Aura EffectMystic Aura EffectSkill Gem EffectYour Aura becomes a Mystic Effect.Your Aura becomes a Mystic Effect.
Nightfall Aura EffectNightfall Aura EffectSkill Gem EffectYour Aura becomes a Nightfall Effect.Your Aura becomes a Nightfall Effect.
Overseer Aura EffectOverseer Aura EffectSkill Gem EffectYour Aura becomes an Overseer Effect.Your Aura becomes an Overseer Effect.
Project Aura EffectProject Aura EffectSkill Gem EffectYour Aura becomes a Project Effect.Your Aura becomes a Project Effect.
Ringmaster Aura EffectRingmaster Aura EffectSkill Gem EffectYour Aura becomes a Ringmaster Effect.Your Aura becomes a Ringmaster Effect.
Savage Ethercraft Aura EffectSavage Ethercraft Aura EffectSkill Gem EffectYour Aura becomes a Savage Ethercraft Effect.Your Aura becomes a Savage Ethercraft Effect.
Scavenger Aura EffectScavenger Aura EffectSkill Gem EffectYour Aura becomes a Scavenger Effect.Your Aura becomes a Scavenger Effect.
Scientist Aura EffectScientist Aura EffectSkill Gem EffectYour Aura becomes a Scientist Effect.Your Aura becomes a Scientist Effect.
Siren Aura EffectSiren Aura EffectSkill Gem EffectYour Aura becomes a Siren Effect.Your Aura becomes a Siren Effect.
Soul Nexus Aura EffectSoul Nexus Aura EffectSkill Gem EffectYour aura effect becomes a vortex of swirling spirits.Your aura effect becomes a vortex of swirling spirits.
Stygian Aura EffectStygian Aura EffectSkill Gem EffectYour Aura becomes a Stygian Effect.Your Aura becomes a Stygian Effect.
Suffering Aura EffectSuffering Aura EffectSkill Gem EffectYour Aura becomes a Suffering Effect.Your Aura becomes a Suffering Effect.
Sun Aura EffectSun Aura EffectSkill Gem EffectYour Aura becomes a Sun Effect.Your Aura becomes a Sun Effect.
Sunrise Aura EffectSunrise Aura EffectSkill Gem EffectYour Aura becomes a Sunrise Effect.Your Aura becomes a Sunrise Effect.
Tranquil Ethercraft Aura EffectTranquil Ethercraft Aura EffectSkill Gem EffectYour Aura becomes a Tranquil Ethercraft Effect.Your Aura becomes a Tranquil Ethercraft Effect.
Trinity Aura EffectTrinity Aura EffectSkill Gem EffectYour aura effect becomes the elemental trinity effect.Your aura effect becomes the elemental trinity effect.
Void Emperor Aura EffectVoid Emperor Aura EffectSkill Gem EffectYour Aura becomes a Void Emperor Effect.Your Aura becomes a Void Emperor Effect.
White Aura EffectWhite Aura EffectSkill Gem EffectYour Aura becomes a White Effect.Your Aura becomes a White Effect.
Wild Aura EffectWild Aura EffectSkill Gem EffectYour Aura becomes a Wild Effect.Your Aura becomes a Wild Effect.
Wrangler Aura EffectWrangler Aura EffectSkill Gem EffectYour Aura becomes a Wrangler Effect.Your Aura becomes a Wrangler Effect.
Zenith Aura EffectZenith Aura EffectSkill Gem EffectYour Aura becomes a Zenith Effect.Your Aura becomes a Zenith Effect.

Version history

Version Changes
3.20.2
  • Updated descriptions for skills which grant critical strike chance through a buff, such as PrecisionPrecisionAura, Critical, Spell, AoE
    Level: (1-20)
    Reservation: (22-186) Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (20-58)% increased Critical Strike Chance
    You and nearby allies gain +(93-701) to Accuracy Rating

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Aspect of the Cat.
3.13.0
  • Divergent Precision now grants you and nearby allies 0.1% increased damage per 1% gem quality (from 0.5% per 1% gem quality), and no longer causes you and nearby allies to have less area of effect.
3.12.0
  • No longer has a Strength requirement.
  • Now requires 22 Dexterity at gem level 1, up to 119 Dexterity at gem level 20.
  • Now has alternative gem quality:
Anomalous: 0.5% reduced Mana Reserved (per 1% quality)
Divergent: You and nearby Allies deal 0.5% increased Damage and You and nearby Allies have 0.5% less Area of Effect (both per 1% quality)
3.10.0
  • Now grants 20% increased Critical Strike Chance to you and nearby allies at gem level 1 (from 40%), up to 58% at gem level 20 (from 59%).
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Introduced to the game as skill gem
3.6.0

References

ru:Точность

Deadeye
A woman can change the world with a single, well-placed arrow.
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).
For the monster mods "Deadeye", see Archnemesis modifier.

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is a offense-oriented class focused around projectile skills and modifying them to enhance their power. While bow builds have obvious synergies with the Deadeye, wand and projectile spell builds can also easily benefit from the utility the class provides. Ricochet and Endless Munitions gives the class convenient access to chain and additional projectiles, Occupying Force modifies Mirage Archer Support to give more damage potential, and Far Shot enhances long-range combat and makes Barrage shots effective at long range. They can also gain Tailwind to hasten themselves and their allies. They also have access to bonuses related to Marks and bleed damage for crit builds.

Passive skills

Deadeye skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2]
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Endless Munitions Skills fire 2 additional Projectiles Far Shot
Occupying Force
Ricochet
Projectile Damage, Projectile Speed
Projectile Damage, Mirage Archer Duration
Projectile Damage, Accuracy
Far Shot Far Shot
Projectile Barrages have no spread
Projectile Damage, Projectile Speed
Focal Point 75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies
Projectile Damage, Mark Cast Speed
Gathering Winds Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind
Projectile Damage, Attack Speed
Occupying Force Mirage Archers are not attached to you
+2 to maximum number of Summoned Mirage Archers
Cannot Summon Mirage Archers while near your Mirage Archers
Projectile Damage, Mirage Archer Duration
Ricochet Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain
Projectile Damage, Accuracy
Rupturing Critical Strikes which inflict Bleeding also inflict Rupture Projectile Damage, Critical Strike Chance
Wind Ward 3% less Damage taken per Gale Force
Lose all Gale Force when Hit
Gathering Winds Projectile Damage, Attack Speed

Version history

Version Changes
3.13.0
3.2.0
2.3.0

Accuracy while Dual Wielding

These passives increase accuracy rating by a percentage while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.

Template:Passive table header

Dual Wield Accuracy
Passive Skill
12% increased Accuracy Rating while Dual Wielding [1] [2]

Dual Wield Accuracy is a small passive skill that grants increased accuracy rating while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
Vampirism
Notable Passive Skill
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]

Vampirism is a notable passive skill.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilTeal OilViolet OilVampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life

Version history

Version Changes
3.20.0
  • The Vampirism cluster has moved location on the Passive Tree to make space for a new Curse cluster, and to become more accessible to the Witch starting location.
3.16.0
  • The Gemini notable has been removed from the game. Existing items anointed with that notable would have the new notable Vampirism instead.
1.3.0
  • Chance to block reduced from 4% to 2%; physical damage increased from 16% to 20%; and accuracy rating increased from 8% to 15%.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Gemini grants chance to block.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
0.11.2
  • The Gemini notable has increased to 16% damage while dual wielding.

|}

Accuracy with One-Handed Melee Weapons

These passives increase accuracy rating by a percentage while using one-handed melee weapons.

Template:Passive table header

One Handed Accuracy
Passive Skill
12% increased Accuracy Rating with One Handed Melee Weapons [1]

One Handed Accuracy is a small passive skill that grants increased accuracy rating with one-handed melee weapons.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.

|}

Accuracy with Two-Handed Melee Weapons

These passives increase accuracy rating by a percentage while using two-handed melee weapons.

Template:Passive table header Two Handed Weapon Accuracy

This article describes historical game content.

Two Handed Melee Damage and Accuracy is a small passive skill that grants increased physical damage and accuracy rating with two-handed melee weapons.

Version history

Version Changes
3.0.0
  • Ailment Damage added
Executioner
Notable Passive Skill
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently [1]

Executioner is a notable passive skill that grants increased damage with hits against enemies that are on low life, as well as increased Area of Effect if you have killed recently.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilVerdant OilAzure OilExecutioner
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently

Version history

Version Changes
3.16.0
  • Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 60% increased Damage with Hits against Enemies that are on Low Life (up from 50%).
    • Now grants 15% increased Area of Effect if you've Killed Recently (up from 12%).
    • No longer grants 24% increased Physical Damage with Two Handed Melee Weapons.
    • No longer grants Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments.


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 12% increased Area of Effect if you've Killed Recently (up from 8%).


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon.
      • Instead, it now grants Attacks with Two Handed Melee Weapons deal 24% increased Damage with Ailments.


3.7.0
  • We've changed virtually every weapon cluster to some degree.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 50% increased Damage with Hits against Enemies that are on Low Life (up from 20%).
    • Now grants 8% increased Area of Effect if you've Killed Recently.
    • No longer grants 20% increased Stun Duration with Two Handed melee Weapons on Enemies.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 24% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon.


1.3.0
  • Executioner no longer grants accuracy. It now grants stun duration and damage against enemies on low life.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 2, 2021.

Reaver |}

Accuracy with Swords

These passives increase accuracy rating by a percentage while using swords.

Template:Passive table header Sword Accuracy

Sword Damage and Accuracy
Passive Skill
12% increased Physical Damage with Swords
8% increased Accuracy Rating with Swords
Sword Attacks deal 12% increased Damage with Ailments [1] [2]

Sword Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Swords [1] [2]

Sword Attacks deal 12% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Swords [1]

Sword Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with swords.

Version history

Version Changes
2.6.0
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
Razor's Edge
Notable Passive Skill
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction [1]

Razor's Edge is a notable passive skill that grants increased physical damage with swords and increased damage with ailments from sword attacks. Its also grants reduced enemy physical damage reduction.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilTeal OilViolet OilRazor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 35% increased Physical Damage with Swords (up from 30%).
    • Now grants Sword Attacks deal 35% increased Damage with Ailments (up from 30%).
    • No longer grants Attacks have 15% chance to cause Bleeding or +10% to Damage over Time Multiplier for Bleeding.
      • Instead, it now grants Overwhelm 20% Physical Damage Reduction.


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 30% increased Damage with Ailments from Attack Skills while wielding a Sword.
      • Instead, it now grants Sword Attacks deal 30% increased Damage with Ailments.


3.8.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants Bleeding you inflicts deal Damage 15% faster
      • Instead, it now grants +10% to Damage over Time Multiplier for Bleeding.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants +1 to Melee Weapon and Unarmed range.
      • Instead, it now grants Bleeding you inflicts deal Damage 15% faster.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 30% increased Damage with Ailments from Attack Skills while wielding a Sword.


2.6.0
  • Now grants 30% increased Physical Damage with Swords (up from 20%).
  • Now grants Melee Attacks have 15% chance to cause Bleeding (up from 5%).
  • Now grants +1 to Melee Weapon and Unarmed range.


1.3.0
  • Razor's Edge no longer grants life; it now grants additional chance to inflict bleed with melee attacks.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.


1.2.0
  • Razor's Edge also grants life.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.

ru:Лезвие бритвы Legendary Swordsman |}

Accuracy with Axes

These passives increase accuracy rating by a percentage while using axes.

Template:Passive table header Axe Accuracy Axe Damage and Accuracy Slice and Dice

Headsman
Ascendancy Notable Passive Skill
Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy
Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy
Kill Enemies that have 20% or lower Life when Hit by your Skills [1]

Headsman is a notable Ascendancy passive skill for the Slayer that causes hits with your skills to kill enemies if they reach 20% or less life after being hit, similar to Culling Strike. It also grants increased movement speed when you kill any enemy and increased attack speed if you killed a rare or unique enemy.

Ruthless mode

Headsman (Ruthless)
Ascendancy Notable Passive Skill
Kill Enemies that have 20% or lower Life when Hit by your Skills

Headsman in Ruthless mode does not grant increased attack speed or movement speed after killing an enemy.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy" or "Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy" in Ruthless.
3.15.0
  • Headsman: Now called Bane of Legends.
  • Bane of Legends: Now called Headsman.
3.8.0
  • You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).
3.7.0
  • No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
2.3.0
  • Reworked:
    • Old: 50% increased Damage against Rare and Unique Enemies, 20% of Overkill Damage is Leeched as Life
    • New: Gain Onslaught for 20 seconds when you kill a Rare or Unique Enemy, Kill Enemies that have 20% or lower Life when Hit by your Skills
2.2.0
  • Added to the game.

Timberwolf |}

Accuracy with Maces

These passives increase accuracy rating by a percentage while using maces.

Template:Passive table header Mace Damage and Accuracy |}

Accuracy with Daggers

These passives increase accuracy rating by a percentage while using daggers.

Template:Passive table header

Dagger Damage and Accuracy
Passive Skill
Dagger Attacks deal 6% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Daggers [1]

Dagger Attacks deal 6% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Daggers [1]

Dagger Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with daggers.

Version history

Version Changes
2.6.0
  • The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • The Nightstalker cluster now only contains a total of three passive skills.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.

|}

Accuracy with Claws

These passives increase accuracy rating by a percentage while using claws.

Template:Passive table header

Claw Damage and Accuracy
Passive Skill
Claw Attacks deal 6% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Claws [1]

Claw Damage and Accuracy is a small passive skill that grants increased physical damage and accuracy rating with claws.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

|}

Accuracy with Staves

These passives increase accuracy rating by a percentage while using staves.

Template:Passive table header

Staff Damage and Accuracy
Passive Skill
6% increased Physical Damage with Staves
8% increased Accuracy Rating with Staves
Staff Attacks deal 6% increased Damage with Ailments [1]

Staff Damage and Accuracy is a small passive skill that grants increased physical damage and accuracy rating with staves. |}

Accuracy with Wands

These passives increase accuracy rating by a percentage while using wands.

Template:Passive table header Wand Damage and Accuracy |}

Accuracy with Bows

These passives increase accuracy rating by a percentage while using bows.

Template:Passive table header

Bow Accuracy
Passive Skill
15% increased Accuracy Rating with Bows [1] [2]
20% increased Accuracy Rating with Bows [1]

Bow Accuracy was a small passive skill that grants increased accuracy rating with bows.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.

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