Wand

From Path of Exile Wiki
(Redirected from Wands)
Jump to navigation Jump to search

Wands is an item class of one-handed ranged weapons that require intelligence, have a very high base critical strike chance, low base physical damage. While wands are more obviously suited for spells, they can be used and crafted for attacks.

Wands may be dual wielded or equipped with a shield, but cannot be equipped alongside other one-handed weapons such as sceptres or rune daggers.

Implicit

Wands can be broken down to subclass by their implicit. In the past, most of them have x% increased Spell Damage implicit modifier, but now only Sage WandSage WandWand
Physical Damage: 17-32
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 30, 119 Int(17-21)% increased Spell Damage
and its sister variants, as well as the starting wand Driftwood WandDriftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 8.30%
Attacks per Second: 1.50
(8-12)% increased Spell Damage
have this implicit. Some legacy wand basetypes also have this implicit.

Except for legacy variants, Tornado WandTornado WandWand
Physical Damage: 22-65
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
and its inferior act variants have Adds # to # Lightning Damage to Spells and Attacks implicit, while Opal WandOpal WandWand
Physical Damage: 30-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
(and its inferior variants) has cold and Demon's HornDemon's HornWand
Physical Damage: 31-57
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Requires Level 56, 179 IntAdds (18-36) to (53-59) Fire Damage to Spells and Attacks
has fire implicit, respectively.

Kinetic WandKinetic WandWand
Physical Damage: 29-54
Critical Strike Chance: 8.50%
Attacks per Second: 1.60
Requires Level 59, 188 IntCannot roll Caster Modifiers
and its inferior variants have Cannot roll Caster Modifiers, making them intended to be used by wand attack builds. Convoking WandsConvoking WandWand
Physical Damage: 28-52
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
(and its inferior act variants) have the Minions deal #% increased Damage implicit. Despite not stated in the implicit, that basetype also able to roll minion mod that only that basetype can roll, making the basetype intended to be used by minion build. Some wand minion mod can also appears in minion ring (e.g. Bone RingBone RingRequires Level 25Minions have +(10-15)% to all Elemental Resistances) and shield (e.g. Fossilised Spirit ShieldFossilised Spirit ShieldChance to Block: 22%
Energy Shield: (49-55)
Movement Speed: -3%
Requires Level 59, 141 IntMinions deal (5-10)% increased Damage
) anyway.

Lastly, Maraketh weapons with this item class have a x% increased Cast Speed implicit. Experimented base types with this item class have the Gain an Endurance, Frenzy or Power Charge every 6 seconds implicit.

List of wand base types

There are 24 wand base types that can drop.

ItemRequired levelRequired intelligenceDamageAPSCritDPSStats
Driftwood WandDriftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 8.30%
Attacks per Second: 1.50
(8-12)% increased Spell Damage
1145-91.508.30%10.5(8-12)% increased Spell Damage
Goat's HornGoat's HornWand
Physical Damage: 7-13
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks
6297-131.408.00%14.0Adds (1-2) to (3-4) Fire Damage to Spells and Attacks
Somatic WandSomatic WandWand
Physical Damage: 9-18
Critical Strike Chance: 8.50%
Attacks per Second: 1.60
Requires Level 12, 47 IntCannot roll Caster Modifiers
12479-181.608.50%21.6Cannot roll Caster Modifiers
Quartz WandQuartz WandWand
Physical Damage: 12-23
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 18, 65 IntAdds (2-3) to (4-7) Cold Damage to Spells and Attacks
186512-231.458.00%25.4Adds (2-3) to (4-7) Cold Damage to Spells and Attacks
Calling WandCalling WandWand
Physical Damage: 13-23
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Requires Level 20, 81 IntMinions deal (12-16)% increased Damage
208113-231.508.00%27.0Minions deal (12-16)% increased Damage
Spiraled WandSpiraled WandWand
Physical Damage: 11-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks
248311-321.458.00%31.2Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks
Sage WandSage WandWand
Physical Damage: 17-32
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 30, 119 Int(17-21)% increased Spell Damage
3011917-321.508.70%36.8(17-21)% increased Spell Damage
Pagan WandPagan WandWand
Physical Damage: 20-37
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 34, 118 Int10% increased Cast Speed
3411820-371.458.00%41.310% increased Cast Speed
Faun's HornFaun's HornWand
Physical Damage: 21-38
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and Attacks
3511621-381.408.00%41.3Adds (5-10) to (11-13) Fire Damage to Spells and Attacks
Blasting WandBlasting WandWand
Physical Damage: 21-39
Critical Strike Chance: 8.50%
Attacks per Second: 1.60
Requires Level 40, 131 IntCannot roll Caster Modifiers
4013121-391.608.50%48.0Cannot roll Caster Modifiers
Crystal WandCrystal WandWand
Physical Damage: 24-45
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 45, 146 IntAdds (4-8) to (10-12) Cold Damage to Spells and Attacks
4514624-451.458.00%50.0Adds (4-8) to (10-12) Cold Damage to Spells and Attacks
Coiled WandCoiled WandWand
Physical Damage: 18-55
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 49, 158 IntAdds (1-2) to (22-24) Lightning Damage to Spells and Attacks
4915818-551.458.00%52.9Adds (1-2) to (22-24) Lightning Damage to Spells and Attacks
Congregator WandCongregator WandWand
Physical Damage: 23-43
Critical Strike Chance: 8.50%
Attacks per Second: 1.50
Requires Level 50, 168 IntGain an Endurance, Frenzy or Power Charge every 6 seconds
5016823-431.508.50%49.5Gain an Endurance, Frenzy or Power Charge every 6 seconds
Convening WandConvening WandWand
Physical Damage: 25-47
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Requires Level 50, 183 IntMinions deal (20-24)% increased Damage
5018325-471.508.00%54.0Minions deal (20-24)% increased Damage
Omen WandOmen WandWand
Physical Damage: 24-45
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 53, 200 Int(27-31)% increased Spell Damage
5320024-451.508.70%51.8(27-31)% increased Spell Damage
Heathen WandHeathen WandWand
Physical Damage: 28-52
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 55, 184 Int10% increased Cast Speed
5518428-521.458.00%58.010% increased Cast Speed
Demon's HornDemon's HornWand
Physical Damage: 31-57
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Requires Level 56, 179 IntAdds (18-36) to (53-59) Fire Damage to Spells and Attacks
5617931-571.408.00%61.6Adds (18-36) to (53-59) Fire Damage to Spells and Attacks
Kinetic WandKinetic WandWand
Physical Damage: 29-54
Critical Strike Chance: 8.50%
Attacks per Second: 1.60
Requires Level 59, 188 IntCannot roll Caster Modifiers
5918829-541.608.50%66.4Cannot roll Caster Modifiers
Opal WandOpal WandWand
Physical Damage: 30-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks
6221230-561.458.00%62.4Adds (14-29) to (42-47) Cold Damage to Spells and Attacks
Tornado WandTornado WandWand
Physical Damage: 22-65
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks
6521222-651.458.00%63.1Adds (3-5) to (70-82) Lightning Damage to Spells and Attacks
Prophecy WandProphecy WandWand
Physical Damage: 26-48
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 68, 245 Int(36-40)% increased Spell Damage
6824526-481.508.70%55.5(36-40)% increased Spell Damage
Accumulator WandAccumulator WandWand
Physical Damage: 27-50
Critical Strike Chance: 8.50%
Attacks per Second: 1.50
Requires Level 70, 237 IntGain 2 Endurance, Frenzy or Power Charges every 6 seconds
7023727-501.508.50%57.8Gain 2 Endurance, Frenzy or Power Charges every 6 seconds
Profane WandProfane WandWand
Physical Damage: 30-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 70, 237 Int14% increased Cast Speed
7023730-561.458.00%62.414% increased Cast Speed
Convoking WandConvoking WandWand
Physical Damage: 28-52
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Requires Level 72, 242 IntMinions deal (26-30)% increased Damage
7224228-521.508.00%60.0Minions deal (26-30)% increased Damage

List of unique wands

Main article: List of unique wands

There are 25 unique wands that can drop.

ItemRequired levelRequired intelligenceDamageAPSCritDPSStats
LifesprigLifesprig
Driftwood Wand
Wand
Physical Damage: 5-9
Critical Strike Chance: 8.30%
Attacks per Second: 1.50
(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
From the smallest seeds
To the tallest redwoods,
Life endures in Wraeclast.
1145-91.508.30%10.5(8-12)% increased Spell Damage+1 to Level of Socketed Spell Gems
(20-28)% increased Spell Damage
(5-8)% increased Cast Speed
+(15-20) to maximum Life
+(15-20) to maximum Mana
Regenerate (6-8) Life over 1 second when you Cast a Spell
Abberath's HornAbberath's Horn
Goat's Horn
Wand
Physical Damage: 7-13
Critical Strike Chance: 9.00%
Attacks per Second: 1.40
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
The Goat King drank the smoke and ate the flames
as his ruin spread across the land.
6297-131.409.00%14.0Adds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
Adds (4-6) to (8-12) Fire Damage to Spells
(40-60)% increased Global Critical Strike Chance
Gain 10 Life per Ignited Enemy Killed
25% reduced Ignite Duration on Enemies
AshcallerAshcaller
Goat's Horn
Wand
Physical Damage: 7-13
Elemental Damage: (20-24) to (38-46)
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
"We do not command fire.
Ngamahu lends it, and Hinekora returns it."
- Lavianga, advisor to Kaom
6297-13
(20-24) to (38-46)
1.408.00%(54.6-63.0)Adds (1-2) to (3-4) Fire Damage to Spells and Attacks25% chance to Trigger Level 10 Summon Raging Spirit on Kill
Adds (20-24) to (38-46) Fire Damage
Adds (20-24) to (38-46) Fire Damage to Spells
10% chance to Cover Enemies in Ash on Hit
The Poet's PenThe Poet's Pen
Somatic Wand
Wand
Physical Damage: 9-18
Critical Strike Chance: 8.50%
Attacks per Second: (1.73-1.79)
Requires Level 12, 47 IntCannot roll Caster Modifiers+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack Speed
In every piece of prose, lies a tiny spark of magic.
12479-18(1.73-1.79)8.50%(23.3-24.2)Cannot roll Caster Modifiers+1 to Level of Socketed Skill Gems per 25 Player Levels
Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown
Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
(8-12)% increased Attack Speed
Midnight BargainMidnight Bargain
Calling Wand
Wand
Physical Damage: 13-23
Critical Strike Chance: 8.00%
Attacks per Second: 1.50
Requires Level 20, 81 IntMinions deal (12-16)% increased Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
208113-231.508.00%27.0Minions deal (12-16)% increased Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Replica Midnight BargainReplica Midnight Bargain
Calling Wand
Wand
Physical Damage: 13-23
Critical Strike Chance: 8.30%
Attacks per Second: 1.50
Requires Level 20, 81 IntMinions deal (12-16)% increased Damage+(10-20) to Intelligence
Minions have (40-50)% increased Movement Speed
Minions deal (50-70)% increased Damage
+6 to maximum number of Raging Spirits
+3 to maximum number of Summoned Phantasms
Reserves 30% of Life
Cannot be used with Chaos Inoculation
"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!"
- Researcher Olesya
208113-231.508.30%27.0Minions deal (12-16)% increased Damage+(10-20) to Intelligence
Minions have (40-50)% increased Movement Speed
Minions deal (50-70)% increased Damage
+6 to maximum number of Raging Spirits
+3 to maximum number of Summoned Phantasms
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Reverberation RodReverberation Rod
Spiraled Wand
Wand
Physical Damage: 11-32
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
Socketed Gems are Supported by Level 10 Arcane Surge
+(10-30) to Intelligence
If it's worth doing once, it's worth doing twice.
248311-321.458.00%31.2Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks+2 to Level of Socketed Gems
Socketed Gems are Supported by Level 10 Spell Echo
Socketed Gems are Supported by Level 10 Controlled Destruction
Socketed Gems are Supported by Level 10 Arcane Surge
+(10-30) to Intelligence
Storm PrisonStorm Prison
Spiraled Wand
Wand
Physical Damage: (15.4-17.6) to (44.8-51.2)
Elemental Damage: 1 to (35-45)
Critical Strike Chance: 9.00%
Attacks per Second: 1.45
Requires Level 24, 83 IntAdds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill
You can never truly tame the tempest.
You can barely even leash it.
2483(15.4-17.6) to (44.8-51.2)
1 to (35-45)
1.459.00%(69.7-83.2)Adds (1-2) to (9-11) Lightning Damage to Spells and Attacks(40-60)% increased Physical Damage
Adds 1 to (35-45) Lightning Damage
(15-25)% increased Mana Regeneration Rate
+1 to Maximum Power Charges
(25-35)% chance to gain a Power Charge on Kill
Relic of the PactRelic of the Pact
Sage Wand
Wand
Physical Damage: 18-34
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 30, 119 Int(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Crush your enemies with your essence, so that you may drink of theirs.
3011918-341.4010.00%36.4(17-21)% increased Spell DamageGrants Level 1 Blood Sacrament Skill
Your Critical Strike Chance is Lucky while on Low Life
Shade of SolarisShade of Solaris
Sage Wand
Wand
Physical Damage: 18-34
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Without light, there can be no shadow.
3011918-341.4010.00%36.4(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
Unlight ExtantUnlight Extant
Sage Wand
Wand
Physical Damage: 17-32
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 30, 119 Int(17-21)% increased Spell Damage(31-43)% increased Chaos Damage
(7-13)% increased Cast Speed
+1 to Level of all Chaos Spell Skill Gems
Chaos Skills inflict up to 15 Withered Debuffs on Hit for (5-7) seconds
Cannot Inflict Wither on targets that are not on Full Life
Beyond the edge of existence, there
shines violet, naught but pain...
one lantern carries a single flame.
3011917-321.508.70%36.8(17-21)% increased Spell Damage(31-43)% increased Chaos Damage
(7-13)% increased Cast Speed
+1 to Level of all Chaos Spell Skill Gems
Chaos Skills inflict up to 15 Withered Debuffs on Hit for (5-7) seconds
Cannot Inflict Wither on targets that are not on Full Life
Mystic RefractorMystic Refractor
Pagan Wand
Wand
Physical Damage: 20-37
Critical Strike Chance: 8.50%
Attacks per Second: 1.45
Requires Level 34, 118 Int10% increased Cast SpeedSkills fire (2-3) additional Projectiles
(10-20)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot continue after colliding with targets
Motion, purpose... craft. The fruits of my mind laboured
to build my wildest imaginings, never tiring, never faltering.
Life... or something like it, engineered in its image.
3411820-371.458.50%41.310% increased Cast SpeedSkills fire (2-3) additional Projectiles
(10-20)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot continue after colliding with targets
Eclipse SolarisEclipse Solaris
Faun's Horn
Wand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 8.00%
Attacks per Second: (1.68-1.76)
Requires Level 35, 116 IntAdds (5-10) to (11-13) Fire Damage to Spells and AttacksAdds (30-45) to (60-80) Fire Damage
(20-26)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
(15-20)% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value
Every decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew.
3511621-38
(30-45) to (60-80)
(1.68-1.76)8.00%(125.2-162.3)Adds (5-10) to (11-13) Fire Damage to Spells and AttacksAdds (30-45) to (60-80) Fire Damage
(20-26)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
(15-20)% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded Enemies
Adds 2 to 5 Fire Damage to Attacks for every 1% your Light Radius is above base value
Replica TwyzelReplica Twyzel
Blasting Wand
Wand
Physical Damage: (44.1-56.7) to (81.9-105.3)
Critical Strike Chance: (10.20-11.90)%
Attacks per Second: (1.68-1.76)
Requires Level 40, 131 IntCannot roll Caster Modifiers(110-170)% increased Physical Damage
(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
"Energy redirected is energy imbalanced.
Prototype #78 serves as a prime example."
40131(44.1-56.7) to (81.9-105.3)(1.68-1.76)(10.20-11.90)%(105.8-142.6)Cannot roll Caster Modifiers(110-170)% increased Physical Damage
(5-10)% increased Attack Speed
(20-40)% increased Critical Strike Chance
Attacks fire an additional Projectile
TwyzelTwyzel
Blasting Wand
Wand
Physical Damage: (46.8-69.6) to (93.6-134.4)
Critical Strike Chance: (9.35-10.20)%
Attacks per Second: (1.68-1.76)
Requires Level 40, 131 IntCannot roll Caster Modifiers(80-140)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Attacks have (40-60)% increased Area of Effect when in Main Hand
Attacks fire (1-2) additional Projectiles when in Off Hand
Life persisted,
hardened, twisted.
40131(46.8-69.6) to (93.6-134.4)(1.68-1.76)(9.35-10.20)%(117.9-179.5)Cannot roll Caster Modifiers(80-140)% increased Physical Damage
Adds (5-8) to (13-17) Physical Damage
(5-10)% increased Attack Speed
(10-20)% increased Critical Strike Chance
Attacks have (40-60)% increased Area of Effect when in Main Hand
Attacks fire (1-2) additional Projectiles when in Off Hand
Apep's RageApep's Rage
Omen Wand
Wand
Physical Damage: 24-45
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 53, 200 Int(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% faster
Apep's poison entraps, encircles,
and engulfs the leaking mind of Man.
5320024-451.508.70%51.8(27-31)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
(25-30)% increased Cast Speed
+(5-10)% to Chaos Resistance
Lose 40 Mana when you use a Skill
Poisons you inflict deal Damage (30-50)% faster
ObliterationObliteration
Omen Wand
Wand
Physical Damage: 26-49
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 53, 200 Int(27-31)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
We forge order from the world around us
Wielding anarchy and destruction as our tools of genesis.
5320026-491.4010.00%52.5(27-31)% increased Spell DamageGain (30-40)% of Physical Damage as Extra Chaos Damage
Enemies you Kill have a 20% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
MoonsorrowMoonsorrow
Kinetic Wand
Wand
Physical Damage: (101.5-108.75) to (189-202.5)
Critical Strike Chance: 8.50%
Attacks per Second: 1.60
Requires Level 59, 188 IntCannot roll Caster ModifiersSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Cast into darkness
And trapped for a thousand years,
The lonely moon weeps
59188(101.5-108.75) to (189-202.5)1.608.50%(232.4-249.0)Cannot roll Caster ModifiersSocketed Gems are supported by Level 20 Blind
+10 to Intelligence
(30-40)% increased Spell Damage
(250-275)% increased Physical Damage
(20-30)% increased Lightning Damage
10% increased Cast Speed
10% chance to Blind Enemies on hit
Piscator's VigilPiscator's Vigil
Kinetic Wand
Wand
Critical Strike Chance: (10.20-11.05)%
Attacks per Second: (1.76-1.89)
Requires Level 59, 188 IntCannot roll Caster ModifiersNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
"Stone still, amidst the reeds,
breath fogging in the iron cold air.
he sits, he waits, he watches.
A piscatorial vigil, sat by the river,
his cathedral, his patience his unanswered prayer."
- Jojoba Mansell, bard, angler, adventurer
59188(1.76-1.89)(10.20-11.05)%Cannot roll Caster ModifiersNo Physical Damage
(10-18)% increased Attack Speed
(20-30)% increased Critical Strike Chance
+(340-400) to Accuracy Rating
Attacks with this Weapon have (100-115)% increased Elemental Damage
Damage with Weapons Penetrates 5% Elemental Resistances
Replica TulfallReplica Tulfall
Opal Wand
Wand
Physical Damage: 30-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn
6221230-561.458.00%62.4Adds (14-29) to (42-47) Cold Damage to Spells and Attacks(15-25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15-20)% increased Cold Damage per Frenzy Charge
Gain a Power Charge on Killing a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
TulbornTulborn
Opal Wand
Wand
Physical Damage: 30-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold Resistance
We remember the stillness.
Then the great fall.
The pain of separation.
We return once more.
6221230-561.458.00%62.4Adds (14-29) to (42-47) Cold Damage to Spells and AttacksGain a Power Charge on Killing a Frozen Enemy
+(20-25) Mana gained on Killing a Frozen Enemy
Adds (120-140) to (150-170) Cold Damage to Spells
Cold Exposure you inflict applies an extra -12% to Cold Resistance
TulfallTulfall
Opal Wand
Wand
Physical Damage: 30-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.45
Requires Level 62, 212 IntAdds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
We fracture and splinter.
We pierce our sides.
But in the great freeze we are forged anew.
6221230-561.458.00%62.4Adds (14-29) to (42-47) Cold Damage to Spells and Attacks(10-20)% increased Cast Speed
Gain a Power Charge on Killing a Frozen Enemy
Adds 50 to 70 Cold Damage to Spells per Power Charge
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
ShimmeronShimmeron
Tornado Wand
Wand
Physical Damage: 22-65
Critical Strike Chance: 9.00%
Attacks per Second: 1.45
Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
All at once, a calmness would encompass them,
and all at once, it would be torn away,
unveiling forms no sound mind could grasp.
6521222-651.459.00%63.1Adds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage
Adds (26-35) to (95-105) Lightning Damage to Spells
+(6-10)% to Critical Strike Multiplier per Power Charge
+0.3% Critical Strike Chance per Power Charge
+2% Chance to Block Spell Damage per Power Charge
Adds 3 to 9 Lightning Damage to Spells per Power Charge
200 Lightning Damage taken per second per Power Charge if
your Skills have dealt a Critical Strike Recently
Grace of the GoddessGrace of the Goddess
Prophecy Wand
Wand
Physical Damage: (112-126) to (208-234)
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Requires Level 68, 245 Int(36-40)% increased Spell Damage(300-350)% increased Physical Damage
Gain (10-50)% of Physical Damage as Extra Fire Damage
Gain (10-50)% of Physical Damage as Extra Cold Damage
Gain (10-50)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
In a time of darkness, know that the Draíocht will bring you light.
68245(112-126) to (208-234)1.4010.00%(224.0-252.0)(36-40)% increased Spell Damage(300-350)% increased Physical Damage
Gain (10-50)% of Physical Damage as Extra Fire Damage
Gain (10-50)% of Physical Damage as Extra Cold Damage
Gain (10-50)% of Physical Damage as Extra Lightning Damage
+1 to maximum number of Sacred Wisps
+1 to number of Sacred Wisps Summoned
Void BatteryVoid Battery
Prophecy Wand
Wand
Physical Damage: 26-48
Critical Strike Chance: 8.70%
Attacks per Second: 1.50
Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge
"The trick is to give nothingness,
and to receive everything in return."
- Inquisitor Maligaro
6824526-481.508.70%55.5(36-40)% increased Spell Damage80% reduced Spell Damage
(10-20)% increased Cast Speed
(50-65)% increased Global Critical Strike Chance
+(40-50) to maximum Mana
+1 to Maximum Power Charges
25% increased Spell Damage per Power Charge

Passive skills

There are passive skills that grant wand bonuses.

Ascendancy
Class
NameStats
Wand Attack Speed and Accuracy
5% increased Attack Speed with Wands
8% increased Accuracy Rating with Wands [1] [2]

4% increased Attack Speed with Wands
8% increased Accuracy Rating with Wands [4] [5] [6]
Wand Critical Strike Chance and Multiplier
30% increased Critical Strike Chance with Wands
+12% to Critical Strike Multiplier with Wands [1] [2] [3]
Wand Damage
14% increased Damage while wielding a Wand [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Attacks deal 12% increased Damage with Hits and Ailments [5] [6]
Wand Damage and Attack Speed
10% increased Damage while wielding a Wand
4% increased Attack Speed with Wands [1]
Wand Elemental Damage
12% increased Elemental Damage with Wands [1]
Wand Elemental Damage and Penetration
10% increased Elemental Damage with Wands
Damage with Weapons Penetrates 2% Elemental Resistances [1] [2]
Wand Lightning Damage
Gain 5% of Wand Physical Damage as Extra Lightning Damage [1] [2]
Wand Physical Damage
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]
Disintegration
60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence [1]
Elder Power
10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill [1]
Explosive Force
Gain 10% of Wand Physical Damage as Extra Chaos Damage
Enemies Killed with Wand Hits have a 10% chance to Explode, dealing a quarter of their Life as Chaos Damage [1]
Fusillade
15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands [1]
Opportunistic Fusilade
35% increased Damage with Wands if you've dealt a Critical Strike Recently
50% increased Critical Strike Chance with Wands [1]
Prism Weave
24% increased Elemental Damage with Wands
6% increased Attack Speed with Wands
Damage with Weapons Penetrates 5% Elemental Resistances [1]
Storm's Hand
Gain 10% of Wand Physical Damage as Extra Lightning Damage
25% of Wand Physical Damage converted to Lightning Damage [1]
Tempest Blast
Gain 20% of Wand Physical Damage as Extra Lightning Damage [1]
Wandslinger
30% increased Damage while wielding a Wand
10% increased Attack Speed with Wands [1]

List of skill gems usable with wands

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
BarrageBarrageAttack, Projectile, Bow
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of base
Attack Damage: (47-54)% of base
Effectiveness of Added Damage: (47-55)%
Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
Fires Projectiles sequentially

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of base
Attack Damage: (50-60)% of base
Effectiveness of Added Damage: (50-60)%
Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles
Fires Projectiles sequentially
The first and final shots of the sequence fire 6 additional Projectiles simultaneously

Additional Effects From 1-20% Quality:
The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneously
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage
(8-182) to (14-337) Added Fire Damage
(1-29) to (23-555) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1.5 metres
Deals no Non-Elemental Damage
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
FrenzyFrenzyAttack, Projectile, Bow
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%
Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 115% of base
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14
Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres

Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Kinetic Blast of ClusteringKinetic Blast of ClusteringAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 115% of base
Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 3 additional explosions
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Deals Added Physical Damage equal to (10-17)% of Maximum Mana
Modifiers to number of Projectiles instead apply to the number of Explosions
Base explosion radius is 1.9 metres
Base secondary radius is 2.8 metres
Projectiles cannot Split

Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosions
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes
Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 115% of base
Attack Damage: (70-95)% of base
Effectiveness of Added Damage: (70-95)%
Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 3 times
Fires 2 additional Projectiles
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

Additional Effects From 1-20% Quality:
Projectile changes direction (0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoNoYes
Kinetic FusilladeKinetic FusilladeAttack, Projectile, Duration, AoE
Level: (1-20)
Cost: (4-6) Mana
Attack Speed: 200% of base
Attack Damage: (93-107)% of base
Effectiveness of Added Damage: (93-107)%
Requires Level 12Wave your wand to create a hovering kinetic projectile. After a short duration, the projectile is fired at an enemy, dealing area damage on impact and chaining to further targets. Using this attack again will reset the duration for all hovering projectiles. Multiple projectiles fired in sequence will attempt to target different enemies. Cannot be directly used by traps or mines.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Base duration is 0.70 seconds
Chains +3 Times
Base radius is 1.2 metres
Projectiles deal (3-8)% more Damage per previous Projectile fired in sequence
Maximum 12 hovering Projectiles

Additional Effects From 1-20% Quality:
Projectiles deal +(0.2-4)% more Damage per previous Projectile fired in sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes
Kinetic RainKinetic RainAttack, AoE, Projectile, Duration, Trigger
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (20-25)% of base
Effectiveness of Added Damage: (20-25)%
Requires Level 28Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage and triggering Kinetic Anomaly. Cannot be used by Totems, Traps, or Mines.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires 8 Projectiles
Base targeting area length is 9 metres
Base targeting area width is 4.5 metres
Base explosion radius is 1.2 metres
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Base duration is 6.00 seconds
Base explosion radius is 1.2 metres
Maximum 30 Anomalies
This Skill is Triggered when Projectiles from Kinetic Rain explode

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Kinetic Rain of ImpactKinetic Rain of ImpactAttack, AoE, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 120% of base
Attack Damage: (120-135)% of base
Effectiveness of Added Damage: (120-135)%
Requires Level 28Swing your wand to cause a number of projectiles to rain down within a large area in front of you, directly targeting the locations of enemies in the area. The locations where each projectile will land are shown with markers before they fall. Each projectile explodes when hitting the ground, dealing area damage.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires 10 Projectiles
Base targeting area length is 9 metres
Base targeting area width is 4.5 metres
Base explosion radius is 1.2 metres

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 150% of base
Attack Damage: (90-105)% of base
Effectiveness of Added Damage: (90-105)%
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge

Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes
Power Siphon of the ArchmagePower Siphon of the ArchmageAttack, Projectile, Lightning
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 150% of base
Attack Damage: 60% of base
Effectiveness of Added Damage: 60%
Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Deals Added Lightning Damage equal to (15-24)% of maximum Mana
Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

Additional Effects From 1-20% Quality:
Deals Added Lightning Damage equal to (0.15-3)% of maximum Mana
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes
Somatic ShellSomatic ShellDuration, Physical, Attack, AoE, Projectile
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (20-50)% of base
Effectiveness of Added Damage: (20-50)%
Requires Level 28Fire a damaging projectile from your wand which aims itself towards an enemy and applies a shell to the first enemy struck. Damage from hits against that target is taken from the shell first. If fully depleted, the shell will explode, dealing area damage and firing a projectile at another target to apply a new shell to it. If multiple projectiles are fired by an exploding shell, only the first one to hit a target can apply a shell.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Base duration is 5.00 seconds
Damage from this Skill cannot be taken from Shells
750% more Area Damage
Base explosion radius is 1.5 metres
Damage from Hits is taken from Shell before target's Life or Energy Shield
Shell can take (168-6214) Damage before exploding
Shell cannot be reapplied to same target for 0.2 seconds after explosion
Maximum (3-6) Somatic Shells
Projectiles fired from explosion can apply no more than 1 new Shell

Additional Effects From 1-20% Quality:
Base radius is (0.015-0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoNoYes
Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 115% of base
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
Fires Projectiles at each nearby Enemy
Culling Strike
Can't be Evaded
Gain a Power Charge when Projectile Hits a Rare or Unique Enemy
20% more Critical Strike Chance per Power Charge
+25% to Critical Strike Multiplier per Power Charge

Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power Charge
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoNoYes

Version history

Version Changes
3.27.0
  • Added 3 new Wand base types, Blasting Wand, Kinetic Wand, and Somatic Wand. These all share the same implicit modifier, Cannot roll Caster Modifiers.
  • The Carved WandCarved WandWand
    Physical Damage: 9-16
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 12, 47 Int(11-15)% increased Spell Damage
    , Engraved WandEngraved WandWand
    Physical Damage: 19-36
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 40, 131 Int(22-26)% increased Spell Damage
    , and Imbued WandImbued WandWand
    Physical Damage: 27-50
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.60
    Requires Level 59, 188 Int(33-37)% increased Spell Damage
    base types can no longer be obtained, existing items are not affected by this change.
3.26.0
  • Sceptres, Staves, Rune Daggers and Wands now roll Attack Modifiers less often (Warstaves and Attack Daggers are unaffected by this change).
  • The chance to Ignite, chance to Freeze, and chance to Shock Modifiers on Staves, Sceptres, and Wands have had the values they provide increased. They now have up to 55% chance on Staves, and 40% chance on Sceptres and Wands.
0.8.3
0.6.13
  • Updated wand effect.
0.6.11
  • Added wand particle effects.