Claw
(Redirected from Claws)
Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a Grants X Life per Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier.
Maraketh weapons with this item class have a Grants X Mana per Enemy Hit; Grants X Life per Enemy Hit implicit instead.
List of claw base types
Main page: List of claw base types
There are 27 claw base types that can drop.
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Nailed FistNailed FistClaw Physical Damage: 4-11 Critical Strike Chance: 7.30% Attacks per Second: 1.60 Weapon Range: 1.1 metresGrants 3 Life per Enemy Hit | 1 | 11 | 11 | 4-11 | 1.60 | 7.30% | 12.0 | Grants 3 Life per Enemy Hit |
Sharktooth ClawSharktooth ClawClaw Physical Damage: 6-17 Critical Strike Chance: 8.00% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 7, 20 IntGrants 6 Life per Enemy Hit | 7 | 14 | 20 | 6-17 | 1.50 | 8.00% | 17.2 | Grants 6 Life per Enemy Hit |
AwlAwlClaw Physical Damage: 7-23 Critical Strike Chance: 7.50% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit | 12 | 25 | 25 | 7-23 | 1.55 | 7.50% | 23.2 | Grants 7 Life per Enemy Hit |
Cat's PawCat's PawClaw Physical Damage: 12-22 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 17, 39 Dex, 27 IntGrants 8 Life per Enemy Hit | 17 | 39 | 27 | 12-22 | 1.60 | 7.00% | 27.2 | Grants 8 Life per Enemy Hit |
BlinderBlinderClaw Physical Damage: 12-31 Critical Strike Chance: 7.50% Attacks per Second: 1.55 Weapon Range: 1.1 metresRequires Level 22, 41 Dex, 41 IntGrants 12 Life per Enemy Hit | 22 | 41 | 41 | 12-31 | 1.55 | 7.50% | 33.3 | Grants 12 Life per Enemy Hit |
Timeworn ClawTimeworn ClawClaw Physical Damage: 16-43 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit | 26 | 39 | 56 | 16-43 | 1.30 | 8.00% | 38.4 | Grants 19 Life per Enemy Hit |
Sparkling ClawSparkling ClawClaw Physical Damage: 14-38 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 30, 64 Dex, 44 IntGrants 15 Life per Enemy Hit | 30 | 64 | 44 | 14-38 | 1.60 | 7.00% | 41.6 | Grants 15 Life per Enemy Hit |
Fright ClawFright ClawClaw Physical Damage: 12-46 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit | 34 | 61 | 61 | 12-46 | 1.50 | 7.50% | 43.5 | Grants 20 Life per Enemy Hit |
Double ClawDouble ClawClaw Physical Damage: 15-44 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 36, 67 Dex, 67 IntGrants 6 Mana per Enemy Hit Grants 15 Life per Enemy Hit | 36 | 67 | 67 | 15-44 | 1.50 | 7.50% | 44.2 | Grants 6 Mana per Enemy Hit Grants 15 Life per Enemy Hit |
Thresher ClawThresher ClawClaw Physical Damage: 20-53 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 37, 53 Dex, 77 IntGrants 25 Life per Enemy Hit | 37 | 53 | 77 | 20-53 | 1.30 | 8.00% | 47.5 | Grants 25 Life per Enemy Hit |
GougerGougerClaw Physical Damage: 15-51 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 40, 70 Dex, 70 IntGrants 24 Life per Enemy Hit | 40 | 70 | 70 | 15-51 | 1.50 | 7.50% | 49.5 | Grants 24 Life per Enemy Hit |
Tiger's PawTiger's PawClaw Physical Damage: 23-43 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 43, 88 Dex, 61 Int1.6% of Physical Attack Damage Leeched as Life | 43 | 88 | 61 | 23-43 | 1.60 | 7.00% | 52.8 | 1.6% of Physical Attack Damage Leeched as Life |
Gut RipperGut RipperClaw Physical Damage: 20-53 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit | 46 | 80 | 80 | 20-53 | 1.50 | 7.50% | 54.8 | Grants 44 Life per Enemy Hit |
Prehistoric ClawPrehistoric ClawClaw Physical Damage: 26-68 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 49, 69 Dex, 100 Int2% of Physical Attack Damage Leeched as Life | 49 | 69 | 100 | 26-68 | 1.30 | 8.00% | 61.1 | 2% of Physical Attack Damage Leeched as Life |
Malign FangsMalign FangsClaw Physical Damage: 20-37 Chaos Damage: (43-55) to (81-104) Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 50, 86 Dex, 86 IntAdds (43-55) to (81-104) Chaos Damage | 50 | 86 | 86 | 20-37 (43-55) to (81-104) | 1.60 | 7.00% | (144.8-172.8) | Adds (43-55) to (81-104) Chaos Damage |
Noble ClawNoble ClawClaw Physical Damage: 21-56 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 52, 105 Dex, 73 IntGrants 40 Life per Enemy Hit | 52 | 105 | 73 | 21-56 | 1.60 | 7.00% | 61.6 | Grants 40 Life per Enemy Hit |
Eagle ClawEagle ClawClaw Physical Damage: 17-69 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 55, 94 Dex, 94 Int2% of Physical Attack Damage Leeched as Life | 55 | 94 | 94 | 17-69 | 1.50 | 7.50% | 64.5 | 2% of Physical Attack Damage Leeched as Life |
Twin ClawTwin ClawClaw Physical Damage: 21-64 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 57, 103 Dex, 103 IntGrants 10 Mana per Enemy Hit Grants 28 Life per Enemy Hit | 57 | 103 | 103 | 21-64 | 1.50 | 7.50% | 63.8 | Grants 10 Mana per Enemy Hit Grants 28 Life per Enemy Hit |
Great White ClawGreat White ClawClaw Physical Damage: 30-78 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 58, 81 Dex, 117 IntGrants 46 Life per Enemy Hit | 58 | 81 | 117 | 30-78 | 1.30 | 8.00% | 70.2 | Grants 46 Life per Enemy Hit |
Throat StabberThroat StabberClaw Physical Damage: 21-73 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit | 60 | 113 | 113 | 21-73 | 1.50 | 7.50% | 70.5 | Grants 40 Life per Enemy Hit |
Hellion's PawHellion's PawClaw Physical Damage: 29-55 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life | 62 | 131 | 95 | 29-55 | 1.60 | 7.00% | 67.2 | 1.6% of Physical Attack Damage Leeched as Life |
Eye GougerEye GougerClaw Physical Damage: 26-68 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 64, 113 Dex, 113 IntGrants 50 Life per Enemy Hit | 64 | 113 | 113 | 26-68 | 1.50 | 7.50% | 70.5 | Grants 50 Life per Enemy Hit |
Vaal ClawVaal ClawClaw Physical Damage: 29-76 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life | 66 | 95 | 131 | 29-76 | 1.30 | 8.00% | 68.2 | 2% of Physical Attack Damage Leeched as Life |
Imperial ClawImperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit | 68 | 131 | 95 | 25-65 | 1.60 | 7.00% | 72.0 | Grants 46 Life per Enemy Hit |
Terror ClawTerror ClawClaw Physical Damage: 18-71 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life | 70 | 113 | 113 | 18-71 | 1.50 | 7.50% | 66.8 | 2% of Physical Attack Damage Leeched as Life |
Void FangsVoid FangsClaw Physical Damage: 22-41 Chaos Damage: (46-63) to (92-113) Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 IntAdds (46-63) to (92-113) Chaos Damage | 70 | 113 | 113 | 22-41 (46-63) to (92-113) | 1.60 | 7.00% | (160.8-191.2) | Adds (46-63) to (92-113) Chaos Damage |
Gemini ClawGemini ClawClaw Physical Damage: 23-68 Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 72, 121 Dex, 121 IntGrants 14 Mana per Enemy Hit Grants 38 Life per Enemy Hit | 72 | 121 | 121 | 23-68 | 1.50 | 7.50% | 68.2 | Grants 14 Mana per Enemy Hit Grants 38 Life per Enemy Hit |
List of unique claws
Main page: List of unique claws
There are 20 unique claws that can drop.
Item | Damage | APS | Crit | DPS | Stats | |||
---|---|---|---|---|---|---|---|---|
Last ResortLast Resort Nailed FistClaw Physical Damage: (10.8-12) to (37.8-42) Critical Strike Chance: 7.30% Attacks per Second: 1.60 Weapon Range: 1.1 metresGrants 3 Life per Enemy Hit25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low LifeDesperate times demand desperate measures. | 1 | 11 | 11 | (10.8-12) to (37.8-42) | 1.60 | 7.30% | (38.9-43.2) | Grants 3 Life per Enemy Hit25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage Adds 2 to 10 Physical Damage 100% increased Claw Physical Damage when on Low Life 100% increased Accuracy Rating when on Low Life |
Replica Last ResortReplica Last Resort Nailed FistClaw Physical Damage: (7.2-8) to (19.8-22) Critical Strike Chance: 7.30% Attacks per Second: 1.60 Weapon Range: 1.1 metresGrants 3 Life per Enemy Hit25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life"An absurdly vicious weapon in the hands of our test subjects. It seems to channel the desperate will to live. Intriguing." - Researcher Olesya | 1 | 11 | 11 | (7.2-8) to (19.8-22) | 1.60 | 7.30% | (21.6-24.0) | Grants 3 Life per Enemy Hit25% increased Attack Speed when on Low Life (80-100)% increased Physical Damage 100% increased Accuracy Rating when on Low Life 200% increased Damage with Claws while on Low Life Deal no Damage when not on Low Life |
WildslashWildslash AwlClaw Physical Damage: (9-13) to (39-45) Critical Strike Chance: 7.50% Attacks per Second: (1.71-1.78) Weapon Range: 1.1 metresRequires Level 12, 25 Dex, 25 IntGrants 7 Life per Enemy Hit+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy RatingThere are two things to know about fighting: When to swing like crazy, and when to run. | 12 | 25 | 25 | (9-13) to (39-45) | (1.71-1.78) | 7.50% | (40.9-51.7) | Grants 7 Life per Enemy Hit+(10-15) to Strength +(10-15) to Dexterity Adds (2-6) to (16-22) Physical Damage (10-15)% increased Attack Speed 20% increased Damage with Movement Skills 15% increased Attack Speed with Movement Skills 15% reduced Global Accuracy Rating |
Al DhihAl Dhih Timeworn ClawClaw Physical Damage: (32-35.2) to (86-94.6) Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice death is sure to follow." -Maraketh Wisdom | 26 | 39 | 56 | (32-35.2) to (86-94.6) | 1.30 | 8.00% | (76.7-84.4) | Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds |
Mortem MorsuMortem Morsu Fright ClawClaw Physical Damage: (21-24) to (80.5-92) Critical Strike Chance: 9.38% Attacks per Second: 1.80 Weapon Range: 1.1 metresRequires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on HitFear blisters the heart and thins the blood. Fear squeezes lungs and sets the guts to fester. Fear is the wound left untended. | 34 | 61 | 61 | (21-24) to (80.5-92) | 1.80 | 9.38% | (91.3-104.4) | Grants 20 Life per Enemy Hit(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on Hit |
Cybil's PawCybil's Paw Thresher ClawClaw Physical Damage: 20-53 Critical Strike Chance: 8.00% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 37, 53 Dex, 77 IntGrants 25 Life per Enemy Hit(15-20)% increased Cast Speed +(30-40) to maximum Mana Gain (15-20) Life per Enemy Hit with Spells 8% increased Spell Damage per 5% Chance to Block Attack DamageTread lightly, lest their vigil find you. Speak softly, lest their reason fend you. Cut gently, lest their spirit haunt you. | 37 | 53 | 77 | 20-53 | 1.30 | 8.00% | 47.5 | Grants 25 Life per Enemy Hit(15-20)% increased Cast Speed +(30-40) to maximum Mana Gain (15-20) Life per Enemy Hit with Spells 8% increased Spell Damage per 5% Chance to Block Attack Damage |
Advancing FortressAdvancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116.6) Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers"A man cowers behind his walls. A woman carries her fortress with her. In heart, in mind, in hand." - Sekhema Deshret | 46 | 80 | 80 | (40-44) to (106-116.6) | 1.50 | 7.50% | (109.5-120.5) | Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Fortify 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +110 to Evasion Rating +35 to maximum Energy Shield +(30-50) to maximum Life Reflects (71-90) Physical Damage to Melee Attackers |
Ornament of the EastOrnament of the East Gut RipperClaw Physical Damage: (52-56) to (137.8-148.4) Critical Strike Chance: 7.50% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160-180)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be EvadedTo the Maraketh, death is as intimate as love. | 46 | 80 | 80 | (52-56) to (137.8-148.4) | (1.65-1.72) | 7.50% | (156.6-176.3) | Grants 44 Life per Enemy Hit+1 to Level of Socketed Dexterity Gems Socketed Gems are Supported by Level 15 Faster Attacks (160-180)% increased Physical Damage (10-15)% increased Attack Speed 25% increased Stun and Block Recovery Hits can't be Evaded |
Replica Advancing FortressReplica Advancing Fortress Gut RipperClaw Physical Damage: (40-44) to (106-116.6) Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 46, 80 Dex, 80 IntGrants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +(30-50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently"Additional test subjects approved. Determine exactly how many wounds need to be endured to activate Prototype #612's energies." | 46 | 80 | 80 | (40-44) to (106-116.6) | 1.50 | 7.50% | (109.5-120.5) | Grants 44 Life per Enemy HitSocketed Gems are Supported by Level 12 Cast when Damage Taken 15% Chance to Block Attack Damage (100-120)% increased Physical Damage +(30-50) to maximum Life 50% increased Defences from Equipped Shield Adds 45 to 75 Fire Damage if you've Blocked Recently |
The Wasp NestThe Wasp Nest Throat StabberClaw Physical Damage: (52.5-56.7) to (182.5-197.1) Critical Strike Chance: (9.00-9.38)% Attacks per Second: (1.80-1.88) Weapon Range: 1.1 metresRequires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 PoisonsTo discover how cruel nature can be, you need only shake the wrong branch. | 60 | 113 | 113 | (52.5-56.7) to (182.5-197.1) | (1.80-1.88) | (9.00-9.38)% | (211.5-237.9) | Grants 40 Life per Enemy Hit(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 Poisons |
BloodseekerBloodseeker Hellion's PawClaw Physical Damage: (162-172.8) to (255-272) Critical Strike Chance: 7.00% Attacks per Second: 1.68 Weapon Range: 1.1 metresRequires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant"For the life of the flesh will always be in the blood." - Atalui, Vaal Priestess | 62 | 131 | 95 | (162-172.8) to (255-272) | 1.68 | 7.00% | (350.3-373.6) | 1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed 1.2% of Physical Attack Damage Leeched as Life 5% increased Movement Speed Life Leech from Hits with this Weapon is instant |
Law of the WildsLaw of the Wilds Hellion's PawClaw Physical Damage: 29-55 Critical Strike Chance: (8.54-8.96)% Attacks per Second: (1.84-1.92) Weapon Range: 1.1 metresRequires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15-20)% increased Attack Speed (22-28)% increased Critical Strike Chance +(15-25)% to Global Critical Strike MultiplierThe strong survive. The strongest thrive. | 62 | 131 | 95 | 29-55 | (1.84-1.92) | (8.54-8.96)% | (77.3-80.6) | 1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15-20)% increased Attack Speed (22-28)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier |
AllureAllure Vaal ClawClaw Physical Damage: (92.4-112.7) to (222.6-266.8) Critical Strike Chance: 8.00% Attacks per Second: (1.40-1.46) Weapon Range: 1.1 metresRequires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal SkillWhat drives us to kill, to carve and to shred? What drives us to drink the seething souls of the dead? What drives us to love and to hold, but still go amiss? What drives us to leave this world for the Abyss? | 66 | 95 | 131 | (92.4-112.7) to (222.6-266.8) | (1.40-1.46) | 8.00% | (221.1-276.3) | 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed 15% increased Movement Speed while Phasing You gain Phasing for 10 seconds on using a Vaal Skill |
Essentia SanguisEssentia Sanguis Vaal ClawClaw Physical Damage: 29-76 Elemental Damage: 1 to (600-700) Critical Strike Chance: 8.00% Attacks per Second: (1.56-1.69) Weapon Range: 1.1 metresRequires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased Attack Speed +(30-40) to maximum Energy Shield Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost ReaverThe darkest clouds clashed and coupled, giving birth to four lightning children of hate. | 66 | 95 | 131 | 29-76 1 to (600-700) | (1.56-1.69) | 8.00% | (550.7-681.1) | 2% of Physical Attack Damage Leeched as Life+8% Chance to Block Attack Damage while Dual Wielding Claws Adds 1 to (600-700) Lightning Damage (20-30)% increased Attack Speed +(30-40) to maximum Energy Shield Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield Ghost Reaver |
Replica AllureReplica Allure Vaal ClawClaw Physical Damage: (92.4-112.7) to (222.6-266.8) Critical Strike Chance: 8.00% Attacks per Second: (1.40-1.46) Weapon Range: 1.1 metresRequires Level 66, 95 Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage"Test subject was able to survive the entire process simply by shouting epithets at the researcher. Researcher's feelings were slightly injured." - Researcher Graven | 66 | 95 | 131 | (92.4-112.7) to (222.6-266.8) | (1.40-1.46) | 8.00% | (221.1-276.3) | 2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased Attack Speed Gain +50 Life when you Taunt an Enemy You gain Onslaught for 1 seconds on Killing Taunted Enemies Enemies Taunted by you take 10% increased Damage |
Hand of Thought and MotionHand of Thought and Motion Imperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence Recover 1% of Life on KillShe carries us and nurtures us until we must feed upon each other. This item can be transformed with a Blessing of Esh | 68 | 131 | 95 | 25-65 | 1.60 | 7.00% | 72.0 | Grants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence Recover 1% of Life on Kill |
Hand of Wisdom and ActionHand of Wisdom and Action Imperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 7.00% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity 1% of Attack Damage Leeched as LifeShe thinks and we act. She acts and we think. Fragments of the whole that washes clean the skies. | 68 | 131 | 95 | 25-65 | 1.60 | 7.00% | 72.0 | Grants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Intelligence 1% increased Attack Speed per 25 Dexterity 1% of Attack Damage Leeched as Life |
Touch of AnguishTouch of Anguish Imperial ClawClaw Physical Damage: (65-75) to (195-215) Critical Strike Chance: (9.10-9.80)% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. | 68 | 131 | 95 | (65-75) to (195-215) | 1.60 | (9.10-9.80)% | (208.0-232.0) | Grants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze |
RiveRive Terror ClawClaw Physical Damage: (68.8-95.4) to (193.6-244.8) Critical Strike Chance: 7.50% Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hitTerror doesn't make you jump. Terror makes you run. | 70 | 113 | 113 | (68.8-95.4) to (193.6-244.8) | 1.50 | 7.50% | (196.8-255.2) | 2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause Bleeding on Hit 2% increased Physical Damage Over Time per 10 Dexterity 1% increased Bleeding Duration per 12 Intelligence 30% Chance to cause Bleeding Enemies to Flee on hit |
The ScourgeThe Scourge Terror ClawClaw Physical Damage: (53-68) to (171-196) Critical Strike Chance: 7.50% Attacks per Second: (1.65-1.72) Weapon Range: 1.1 metresRequires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit RecentlyWith increasing mastery over death comes an increasing desire for it. | 70 | 113 | 113 | (53-68) to (171-196) | (1.65-1.72) | 7.50% | (184.8-227.7) | 2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage (10-15)% increased Attack Speed Minions have (10-15)% increased Attack Speed Increases and Reductions to Minion Damage also affect you at 150% of their value Minions deal 70% increased Damage if you've Hit Recently |
Passive skills
There are passive skills that grant claw bonuses.
Name | Stats |
---|---|
Claw Ailment Damage and Poison Chance | 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] |
Claw Ailment Damage and Poison Duration | Claw Attacks deal 15% increased Damage with Ailments 5% increased Poison Duration [1] |
Claw Attack Speed | 5% increased Attack Speed with Claws [1] [2] |
Claw Attack Speed and Poison Chance | 10% chance to Poison on Hit with Attacks 4% increased Attack Speed with Claws [1] |
Claw Critical Strike Chance | 20% increased Critical Strike Chance with Claws [1] |
Claw Critical Strike Chance and Accuracy | 20% increased Critical Strike Chance with Claws 8% increased Accuracy Rating with Claws [1] |
Claw Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Claws +10% to Critical Strike Multiplier with Claws [1] [2] [3] |
Claw Critical Strike Multiplier | +15% to Critical Strike Multiplier with Claws [1] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] |
Claws of the Falcon | +40% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
Claws of the Hawk | 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws [1] |
Claws of the Magpie | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Life Raker | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks [1] |
Poisonous Fangs | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws [1] |
Masteries
The following Masteries relate to claws:
Mastery | Effects |
---|---|
Claw Mastery |
|
List of skill gems usable with claws
Main page: List of skill gems usable with claws
Gem | ||||
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Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds Can use Items requiring up to Level (9-100) Minions deal (0-38)% more Damage Maximum 6 Animated Weapons Minions have (0-38)% more Attack Speed Additional Effects From 1-20% Quality: +(0.05-1) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 14 / 17 / 19Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (57-98)% of base Effectiveness of Added Damage: (57-98)%Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.35% more Critical Strike Chance for each Stage Maximum 6 Stages Additional Effects From 1-20% Quality: (0.25-5)% more Critical Strike Chance for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Blade TrapBlade TrapTrap, Attack, AoE Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds Rotates 4 times 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Base radius is (1.6-2.2) metres Additional Effects From 1-20% Quality: Trap lasts +(0.05-1) seconds Rotates +(0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical Level: (1-20) Cost: (8-20) Mana Attack Damage: (140-180)% of base Effectiveness of Added Damage: (140-180)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds Rotates 1 time Base radius is (1.6-2.2) metres (40-59)% more Damage with Bleeding 25% chance to cause Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (143-264)% of base Effectiveness of Added Damage: (143-264)%Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage Deals 150% more Damage while Channelling if Illusion has finished moving Hits from Final wave deal 75% of Damage per stage Illusion moves at 130% of your Movement Speed Additional Effects From 1-20% Quality: Illusion moves at an additional +(1-20)% of your Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-8) Mana Attack Speed: 120% of base Attack Damage: (125-205)% of base Effectiveness of Added Damage: (125-205)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
CycloneCycloneAttack, AoE, Movement, Channelling, Melee Level: (1-20) Cost: (2-3) Mana Attack Speed: 300% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee Level: (1-20) Cost: (5-6) Mana Attack Speed: 160% of base Attack Damage: (60-111)% of base Effectiveness of Added Damage: (60-111)%Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range 20% more Attack Speed per Stage Gains 1 Stage every 0.5 seconds while Channelling Maximum 6 Stages +0.1 metres to radius per Stage 10% less Movement Speed per Stage Lose 1 Stage every 0.5 seconds while not Channelling Additional Effects From 1-20% Quality: (0.25-5)% more Attack Speed per StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (104-298)% of base Effectiveness of Added Damage: (104-298)%Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike Level: (1-20) Cost: (7-13) Mana Attack Speed: 80% of base Attack Damage: (69-196)% of base Effectiveness of Added Damage: (69-196)%Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage Gain a Stage at the start of each pair of swings Maximum 10 Stages Additional Effects From 1-20% Quality: (0.2-4)% more Attack Speed for each StagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (126-360)% of base Effectiveness of Added Damage: (126-360)%Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon Uses Off Hand Weapon Attack Time Additional Effects From 1-20% Quality: (1-20)% more Damage with Main Hand WeaponPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic Level: (1-20) Cost: (6-10) Mana AoE Radius: 10Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage (26-748) to (49-1389) Added Fire Damage (4-118) to (80-2287) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage for each type of Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage for each type of Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | |||
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration Level: (1-20) Cost: (5-8) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (177-408)% of base Effectiveness of Added Damage: (177-408)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds 30% chance to gain a Power Charge on Critical Strike 50% increased Critical Strike Chance per Power Charge Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (1-20)% chance to gain a Power Charge on Critical StrikePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | |||
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (162-353)% of base Effectiveness of Added Damage: (162-353)%Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: (6-10) Mana Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration Level: (1-20) Cost: (6-10) Mana Attack Damage: (143-409)% of base Effectiveness of Added Damage: (143-409)%Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds Deals (9.6-3344.4) Base Cold Damage per second This Skill's Area of Effect cannot be modified 60% of Physical Damage Converted to Cold Damage +5 metres to Melee Strike Range Additional Effects From 1-20% Quality: +(0.05-1) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: (6-10) Mana Attack Damage: (198-456)% of base Effectiveness of Added Damage: (198-456)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining Level: (1-20) Cost: (6-10) Mana Attack Damage: (164-377)% of base Effectiveness of Added Damage: (164-377)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage Chains +(4-7) Times 10% more Damage for each time this Skill has Chained Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos Level: (1-20) Cost: (7-10) Mana Attack Damage: (257-472)% of base Effectiveness of Added Damage: (257-472)%Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds Base secondary duration is 1.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 30% more Poison Duration Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage Additional Effects From 1-20% Quality: (1-20)% more Poison DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical Level: (1-20) Cost: (8-14) Mana Attack Speed: 70% of base Attack Damage: (170-437)% of base Effectiveness of Added Damage: (170-437)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds (80-118)% increased Critical Strike Chance against Bleeding Enemies (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (232-534)% of base Effectiveness of Added Damage: (232-534)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Reave of RefractionReave of RefractionAttack, AoE, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (232-534)% of base Effectiveness of Added Damage: (232-534)%Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Converts 100% of Physical Damage to a random Element Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Spectral HelixSpectral HelixAttack, Projectile Level: (1-20) Cost: (6-9) Mana Attack Speed: 110% of base Attack Damage: (120-180)% of base Effectiveness of Added Damage: (120-180)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile Level: (1-20) Cost: (5-9) Mana Attack Speed: 110% of base Attack Damage: (240-340)% of base Effectiveness of Added Damage: (240-340)%Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Vaal, Melee Level: (1-20) Cooldown Time: 0.50 sec Can Store 1 Use(s) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 320% of base Attack Damage: (403-690)% of base Effectiveness of Added Damage: (403-690)%Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.100% chance to Blind enemies on hit Can't be Evaded (30-68)% increased Blind Effect 50% less Damage Taken while Channelling Base Circle Radius is 1 metre +0.5 metres to Circle Radius per Stage Channelling stops when Total Circle Radius reaches 9 metres Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits and Ailments for each stageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Attack Speed: 300% of base Attack Damage: (108-184)% of base Effectiveness of Added Damage: (108-184)%Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 10% increased Area of Effect per 0.1 metre additional Melee Strike Range Can't be Evaded Additional Effects From 1-20% Quality: (0.5-10)% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (40-101)% of base Effectiveness of Added Damage: (40-101)%Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Doubles have (0-57)% increased Movement Speed Can't be Evaded 25% chance to cause Bleeding Maximum 8 Summoned Doubles Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 300% of base Attack Damage: (174-362)% of base Effectiveness of Added Damage: (174-362)%Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times 10% increased Attack Speed per Frenzy Charge 70% less Damage with Ailments 30% chance to gain a Frenzy Charge on Hit Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | |||
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (114-237)% of base Effectiveness of Added Damage: (114-237)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6.00 seconds Fires (5-9) Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (295-613)% of base Effectiveness of Added Damage: (295-613)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (85-135)% of base Effectiveness of Added Damage: (85-135)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (150-200)% of base Effectiveness of Added Damage: (150-200)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: (1-20)% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-8) Mana Attack Speed: 120% of base Attack Damage: (150-200)% of base Effectiveness of Added Damage: (150-200)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: (6-10) Mana Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: (6-10) Mana Attack Damage: (155-442)% of base Effectiveness of Added Damage: (155-442)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit 200% more Damage with Poison Cannot inflict Poison on Poisoned Enemies Additional Effects From 1-20% Quality: +(2-40)% more Damage with PoisonPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: (6-10) Mana Attack Damage: (136-314)% of base Effectiveness of Added Damage: (136-314)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined +0.6 seconds to Attack Time Additional Effects From 1-20% Quality: (0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | |||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (7-10) Mana Attack Damage: (219-403)% of base Effectiveness of Added Damage: (219-403)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (178-328)% of base Effectiveness of Added Damage: (178-328)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Energy BladeEnergy BladeSpell, Lightning Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects From 1-20% Quality: Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | |||
Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee Level: (1-20) Cost: (8-14) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 70% of base Attack Damage: (1003-2193)% of base Effectiveness of Added Damage: (1003-2193)%Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded 60% less Damage with Ailments Base radius is (2-2.8) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | |||
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: (7-10) Mana Attack Damage: (249-458)% of base Effectiveness of Added Damage: (249-458)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Increases and Reductions to Minion Damage also apply to this Skill's Damage at 250% of their value Maximum 6 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Increases and Reductions to Minion Damage also apply to this Skill's Damage at (2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: (6-10) Mana Attack Damage: (126-329)% of base Effectiveness of Added Damage: (126-329)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: (6-10) Mana Attack Damage: (150-346)% of base Effectiveness of Added Damage: (150-346)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | |||
SwordstormSwordstormAttack, AoE, Retaliation, Melee Level: (1-20) Cost: (7-10) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Attack Damage: (123-247)% of base Effectiveness of Added Damage: (123-247)%Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default Becomes Usable once for 2 seconds when you Block a Hit Can't be Evaded Base radius is (1.8-2.3) metres Damages Enemies 8 times Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | |||
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike Level: (1-20) Souls Per Use: 30 Can Store 3 Use(s) Soul Gain Prevention: 20 sec Cast Time: 0.50 secRequires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Maximum 3 Ascended Sentinels of Dominance Ascended Sentinels do not count towards the regular limits Ascended Sentinels deal 200% more Damage Ascended Sentinels take 70% less Damage Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RateCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | |||
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (86-199)% of base Effectiveness of Added Damage: (86-199)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | |||
Vigilant StrikeVigilant StrikeAttack, Melee, Strike Level: (1-20) Cost: (7-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Attack Speed: 85% of base Attack Damage: (290-745)% of base Effectiveness of Added Damage: (290-745)%Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds Additional Effects From 1-20% Quality: (0.2-4)% more Attack Damage per Endurance ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 |