Sword

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Swords are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords.

One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Global Accuracy Rating or +X to Accuracy Rating as an implicit modifier.

Thrusting One-Handed Swords require dexterity, and provide +x% to Global Critical Strike Multiplier as an implicit modifier.

Local modifiers only affect the item they appear on, for instance, Local Accuracy will only affect the sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings. Global modifiers increase your stats across the board, unlike Local modifiers.

Different item classes may have different corrupted modifiers.

Mechanics

A list of benefits that only affect swords:

  • Sword specific implicit modifiers. See list below.

A list of benefits that only affect swords and axes.

  • Gems
    • LacerateLacerateAttack, AoE, Physical, Melee
      Level: (1-20)
      Cost: (10-17) Mana
      Attack Speed: 60% of base
      Attack Damage: (171-393)% of base
      Effectiveness of Added Damage: (171-393)%
      AoE Radius: 38
      Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
      (50-88)% more Damage with Bleeding while in Blood Stance
      25% chance to cause Bleeding while in Blood Stance
      50% increased angle while in Sand Stance

      Additional Effects From 1-20% Quality:
      (1-20)% increased Attack Speed if you've changed Stance Recently
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Lancing SteelLancing SteelAttack, Projectile, Physical
      Level: (1-20)
      Cost: (9-13) Mana
      Attack Speed: 80% of base
      Attack Damage: (110-175)% of base
      Effectiveness of Added Damage: (110-175)%
      Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
      Fires 50% more Projectiles per Steel Shard consumed
      20% chance to Impale Enemies on Hit
      Hits after the first on each Enemy deal 60% less Damage
      Consumes up to 4 Steel Shards

      Additional Effects From 1-20% Quality:
      Fires +(0.05-1) Projectiles
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
      Level: (1-20)
      Cost: (7-12) Mana
      Attack Speed: 85% of base
      Attack Damage: (170-265)% of base
      Effectiveness of Added Damage: (170-265)%
      Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
      40% chance to Impale Enemies on Hit

      Additional Effects From 1-20% Quality:
      (2-40)% increased Impale Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    • Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
      Level: (1-20)
      Cost: (6-11) Mana
      Attack Speed: 90% of base
      Attack Damage: (120-330)% of base
      Effectiveness of Added Damage: (120-330)%
      Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
      the number of targets Projectile Splits towards
      Projectiles Split towards (2-5) targets
      Base radius is (0.6-1) metre
      40% chance to Impale Enemies on Hit
      Projectiles can Split without hitting a target

      Additional Effects From 1-20% Quality:
      (2-40)% increased Impale Effect
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
  • Support gems
    • Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
      Icon: s
      Level: (1-20)
      Cost & Reservation Multiplier: 140%
      Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
      Supported Skills grant Combat Rush on Hit
      Combat Rush lasts 2 seconds or until you use a Travel Skill
      Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
      Supported Skills can only be used with Axes or Swords

      Additional Effects From 1-20% Quality:
      (0.5-10)% increased Damage with Hits to Close Range Enemies
      This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.

One-handed swords

Main page: One-handed sword

List of one-handed sword base types

One-handed swords (generic)

There are 28 one-handed sword base types that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
Charan's SwordCharan's SwordOne Handed Sword
Physical Damage: 5-11
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
1995-111.455.00%11.640% increased Global Accuracy Rating
Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
1884-91.555.00%10.140% increased Global Accuracy Rating
Copper SwordCopper SwordOne Handed Sword
Physical Damage: 6-14
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 5+45 to Accuracy Rating
514146-141.505.00%15.0+45 to Accuracy Rating
SabreSabreOne Handed Sword
Physical Damage: 5-22
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating
1018265-221.555.00%20.940% increased Global Accuracy Rating
Broad SwordBroad SwordOne Handed Sword
Physical Damage: 15-21
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 15, 30 Str, 30 Dex40% increased Global Accuracy Rating
15303015-211.455.00%26.140% increased Global Accuracy Rating
War SwordWar SwordOne Handed Sword
Physical Damage: 16-30
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy Rating
20413516-301.405.00%32.240% increased Global Accuracy Rating
Ancient SwordAncient SwordOne Handed Sword
Physical Damage: 18-33
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 24, 44 Str, 44 Dex+165 to Accuracy Rating
24444418-331.455.00%37.0+165 to Accuracy Rating
Elegant SwordElegant SwordOne Handed Sword
Physical Damage: 20-33
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy Rating
28465520-331.505.00%39.8+190 to Accuracy Rating
Dusk BladeDusk BladeOne Handed Sword
Physical Damage: 19-54
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating
32575719-541.305.00%47.540% increased Global Accuracy Rating
Hook SwordHook SwordOne Handed Sword
Physical Damage: 28-60
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 34, 64 Str, 64 Dex15% chance to Maim on Hit
34646428-601.155.00%50.615% chance to Maim on Hit
Variscite BladeVariscite BladeOne Handed Sword
Physical Damage: 25-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 35, 62 Str, 62 Dex+240 to Accuracy Rating
35626225-531.305.00%50.7+240 to Accuracy Rating
CutlassCutlassOne Handed Sword
Physical Damage: 13-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 38, 55 Str, 79 Dex40% increased Global Accuracy Rating
38557913-531.555.00%51.140% increased Global Accuracy Rating
BaselardBaselardOne Handed Sword
Physical Damage: 37-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 41, 72 Str, 72 Dex40% increased Global Accuracy Rating
41727237-531.305.00%58.540% increased Global Accuracy Rating
Battle SwordBattle SwordOne Handed Sword
Physical Damage: 38-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 44, 83 Str, 70 Dex40% increased Global Accuracy Rating
44837038-701.205.00%64.840% increased Global Accuracy Rating
Elder SwordElder SwordOne Handed Sword
Physical Damage: 36-66
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating
47818136-661.305.00%66.3+330 to Accuracy Rating
Capricious SpiritbladeCapricious SpiritbladeOne Handed Sword
Physical Damage: 27-51
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 50, 94 Str, 94 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
50949427-511.606.50%62.4100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Graceful SwordGraceful SwordOne Handed Sword
Physical Damage: 34-55
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating
50789434-551.505.00%66.8+350 to Accuracy Rating
Twilight BladeTwilight BladeOne Handed Sword
Physical Damage: 30-86
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating
53919130-861.305.00%75.440% increased Global Accuracy Rating
GrapplerGrapplerOne Handed Sword
Physical Damage: 44-94
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 55, 99 Str, 99 Dex15% chance to Maim on Hit
55999944-941.155.00%79.315% chance to Maim on Hit
Gemstone SwordGemstone SwordOne Handed Sword
Physical Damage: 39-83
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating
56969639-831.305.00%79.3+400 to Accuracy Rating
Corsair SwordCorsair SwordOne Handed Sword
Physical Damage: 20-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating
588111720-801.555.00%77.540% increased Global Accuracy Rating
GladiusGladiusOne Handed Sword
Physical Damage: 54-78
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating
6011311354-781.305.00%85.840% increased Global Accuracy Rating
Legion SwordLegion SwordOne Handed Sword
Physical Damage: 53-98
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy Rating
6212210453-981.205.00%90.640% increased Global Accuracy Rating
Vaal BladeVaal BladeOne Handed Sword
Physical Damage: 46-86
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating
6411311346-861.305.00%85.8+460 to Accuracy Rating
Eternal SwordEternal SwordOne Handed Sword
Physical Damage: 41-68
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating
6610412241-681.505.00%81.8+475 to Accuracy Rating
Midnight BladeMidnight BladeOne Handed Sword
Physical Damage: 35-99
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating
6811311335-991.305.00%87.140% increased Global Accuracy Rating
Anarchic SpiritbladeAnarchic SpiritbladeOne Handed Sword
Physical Damage: 34-63
Critical Strike Chance: 6.50%
Attacks per Second: 1.60
Weapon Range: 1.1 metres
Requires Level 70, 121 Str, 121 Dex100% of Physical Damage from Hits with this Weapon is Converted to a random Element
7012112134-631.606.50%77.6100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Tiger HookTiger HookOne Handed Sword
Physical Damage: 37-80
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.1 metres
Requires Level 70, 119 Str, 119 Dex20% chance to Maim on Hit
7011911937-801.405.00%81.920% chance to Maim on Hit

Thrusting one-handed swords

There are 25 thrusting one-handed sword base types that can drop.

ItemRequired levelRequired dexterityDamageAPSCritDPSStats
Rusted SpikeRusted SpikeOne Handed Sword
Physical Damage: 5-11
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires 20 Dex+25% to Global Critical Strike Multiplier
1205-111.555.50%12.4+25% to Global Critical Strike Multiplier
Whalebone RapierWhalebone RapierOne Handed Sword
Physical Damage: 4-17
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier
7324-171.605.50%16.8+25% to Global Critical Strike Multiplier
Battered FoilBattered FoilOne Handed Sword
Physical Damage: 11-20
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 12, 47 Dex+25% to Global Critical Strike Multiplier
124711-201.506.00%23.2+25% to Global Critical Strike Multiplier
Basket RapierBasket RapierOne Handed Sword
Physical Damage: 11-25
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier
176211-251.555.50%27.9+25% to Global Critical Strike Multiplier
Jagged FoilJagged FoilOne Handed Sword
Physical Damage: 12-29
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 22, 77 Dex+25% to Global Critical Strike Multiplier
227712-291.605.50%32.8+25% to Global Critical Strike Multiplier
Antique RapierAntique RapierOne Handed Sword
Physical Damage: 12-46
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 26, 89 Dex+25% to Global Critical Strike Multiplier
268912-461.306.50%37.7+25% to Global Critical Strike Multiplier
Elegant FoilElegant FoilOne Handed Sword
Physical Damage: 18-33
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 30, 101 Dex+25% to Global Critical Strike Multiplier
3010118-331.605.50%40.8+25% to Global Critical Strike Multiplier
Thorn RapierThorn RapierOne Handed Sword
Physical Damage: 19-44
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 1.4 metres
Requires Level 34, 113 Dex+35% to Global Critical Strike Multiplier
3411319-441.405.70%44.1+35% to Global Critical Strike Multiplier
SmallswordSmallswordOne Handed Sword
Physical Damage: 19-40
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 36, 124 Dex15% chance to cause Bleeding on Hit
3612419-401.556.00%45.715% chance to cause Bleeding on Hit
Wyrmbone RapierWyrmbone RapierOne Handed Sword
Physical Damage: 13-51
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 37, 122 Dex+25% to Global Critical Strike Multiplier
3712213-511.505.50%48.0+25% to Global Critical Strike Multiplier
Burnished FoilBurnished FoilOne Handed Sword
Physical Damage: 25-46
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.4 metres
Requires Level 40, 131 Dex+25% to Global Critical Strike Multiplier
4013125-461.406.00%49.7+25% to Global Critical Strike Multiplier
EstocEstocOne Handed Sword
Physical Damage: 21-50
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 43, 140 Dex+25% to Global Critical Strike Multiplier
4314021-501.505.50%53.2+25% to Global Critical Strike Multiplier
Serrated FoilSerrated FoilOne Handed Sword
Physical Damage: 21-49
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 46, 149 Dex+25% to Global Critical Strike Multiplier
4614921-491.605.50%56.0+25% to Global Critical Strike Multiplier
Primeval RapierPrimeval RapierOne Handed Sword
Physical Damage: 18-73
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 49, 158 Dex+25% to Global Critical Strike Multiplier
4915818-731.306.50%59.1+25% to Global Critical Strike Multiplier
Fancy FoilFancy FoilOne Handed Sword
Physical Damage: 28-51
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 52, 167 Dex+25% to Global Critical Strike Multiplier
5216728-511.605.50%63.2+25% to Global Critical Strike Multiplier
Apex RapierApex RapierOne Handed Sword
Physical Damage: 29-67
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 1.4 metres
Requires Level 55, 176 Dex+35% to Global Critical Strike Multiplier
5517629-671.405.70%67.2+35% to Global Critical Strike Multiplier
Courtesan SwordCourtesan SwordOne Handed Sword
Physical Damage: 29-60
Critical Strike Chance: 6.00%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 57, 190 Dex15% chance to cause Bleeding on Hit
5719029-601.556.00%69.015% chance to cause Bleeding on Hit
Dragonbone RapierDragonbone RapierOne Handed Sword
Physical Damage: 19-75
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 58, 185 Dex+25% to Global Critical Strike Multiplier
5818519-751.505.50%70.5+25% to Global Critical Strike Multiplier
Tempered FoilTempered FoilOne Handed Sword
Physical Damage: 35-65
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 1.4 metres
Requires Level 60, 212 Dex+25% to Global Critical Strike Multiplier
6021235-651.406.00%70.0+25% to Global Critical Strike Multiplier
PecoraroPecoraroOne Handed Sword
Physical Damage: 29-69
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 62, 212 Dex+25% to Global Critical Strike Multiplier
6221229-691.505.50%73.5+25% to Global Critical Strike Multiplier
Spiraled FoilSpiraled FoilOne Handed Sword
Physical Damage: 27-64
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 64, 212 Dex+25% to Global Critical Strike Multiplier
6421227-641.605.50%72.8+25% to Global Critical Strike Multiplier
Vaal RapierVaal RapierOne Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike Multiplier
6621222-871.306.50%70.9+25% to Global Critical Strike Multiplier
Jewelled FoilJewelled FoilOne Handed Sword
Physical Damage: 32-60
Critical Strike Chance: 5.50%
Attacks per Second: 1.60
Weapon Range: 1.4 metres
Requires Level 68, 212 Dex+25% to Global Critical Strike Multiplier
6821232-601.605.50%73.6+25% to Global Critical Strike Multiplier
Harpy RapierHarpy RapierOne Handed Sword
Physical Damage: 31-72
Critical Strike Chance: 5.70%
Attacks per Second: 1.40
Weapon Range: 1.4 metres
Requires Level 70, 212 Dex+35% to Global Critical Strike Multiplier
7021231-721.405.70%72.1+35% to Global Critical Strike Multiplier
Dragoon SwordDragoon SwordOne Handed Sword
Physical Damage: 32-66
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 72, 220 Dex20% chance to cause Bleeding on Hit
7222032-661.506.00%73.520% chance to cause Bleeding on Hit

List of unique one-handed swords

One-handed swords (generic)

There are 32 unique one-handed swords that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
Oni-GoroshiOni-Goroshi
Charan's Sword
One Handed Sword
Physical Damage: 5-11
Critical Strike Chance: (8.50-9.50)%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
40% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Has 6 Linked Sockets (Hidden)
Uses goddess player audio (Hidden)
"Your name is Demon Slayer? Really? Good name for rotgut, that."
She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
"Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
1995-111.45(8.50-9.50)%11.640% increased Global Accuracy RatingUses both hand slots
(70-90)% increased Critical Strike Chance
Adds 2 to 3 Physical Damage to Attacks per Level
Gain Her Embrace for 3 seconds when you Ignite an Enemy
While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
Has 6 Linked Sockets (Hidden)
Uses goddess player audio (Hidden)
RedbeakRedbeak
Rusted Sword
One Handed Sword
Physical Damage: 9-22.5
Critical Strike Chance: 5.00%
Attacks per Second: 1.71
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
As battle calms, blood turns to rust.
1889-22.51.715.00%26.940% increased Global Accuracy Rating100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
Grants 2 Life per Enemy Hit
The PrincessThe Princess
Sabre
One Handed Sword
Physical Damage: (9.6-13.5) to (32.4-45)
Critical Strike Chance: 5.00%
Attacks per Second: 1.78
Weapon Range: 1.1 metres
Requires Level 10, 18 Str, 26 Dex40% increased Global Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
"She's pretty, aye. So pretty you'll
want to be with her long after you're dead."
101826(9.6-13.5) to (32.4-45)1.785.00%(37.4-52.1)40% increased Global Accuracy Rating(20-50)% increased Physical Damage
Adds (3-4) to (5-8) Physical Damage
15% increased Attack Speed
Gain (25-30)% of Physical Damage as Extra Cold Damage
10% increased Damage taken from Skeletons
10% increased Damage taken from Ghosts
Replica Tempestuous SteelReplica Tempestuous Steel
War Sword
One Handed Sword
Physical Damage: (21-24) to (45-50)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 1.1 metres
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
"Test subjects were unable to strike even a motionless target.
However, when a trained guard tried it..."
204135(21-24) to (45-50)(1.51-1.60)5.00%(49.9-59.1)40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60-100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
The Tempestuous SteelThe Tempestuous Steel
War Sword
One Handed Sword
Physical Damage: (21-24) to (45-50)
Critical Strike Chance: 5.00%
Attacks per Second: (1.51-1.60)
Weapon Range: 1.1 metres
Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
The blade thrums with wild energy
Eager for vengeance against all who walk free.
204135(21-24) to (45-50)(1.51-1.60)5.00%(49.9-59.1)40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
(8-14)% increased Attack Speed
Hits can't be Evaded
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Lakishu's BladeLakishu's Blade
Elegant Sword
One Handed Sword
Physical Damage: (40-50.4) to (68.8-84.6)
Critical Strike Chance: 5.00%
Attacks per Second: (1.65-1.72)
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
"May the Blessed Lakishu watch our backs and our wives."
- Legionnaire Battle Blessing
284655(40-50.4) to (68.8-84.6)(1.65-1.72)5.00%(89.8-116.4)+190 to Accuracy RatingSocketed Gems are supported by Level 1 Multistrike
(60-80)% increased Physical Damage
Adds (5-8) to (10-14) Physical Damage
(10-15)% increased Attack Speed
20% chance to Avoid being Stunned
(40-30)% reduced Stun and Block Recovery
The Goddess ScornedThe Goddess Scorned
Elegant Sword
One Handed Sword
Physical Damage: (70-80) to (115.5-132)
Critical Strike Chance: (9.50-10.50)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Her purpose seems done; the oath is fulfilled.
Rust dulls her smirk with the last demon killed.
The embers grow dim and yet hope burns her lips:
"An old flame renewed can define our eclipse!"
284655(70-80) to (115.5-132)1.50(9.50-10.50)%(139.1-159.0)+190 to Accuracy RatingUses both hand slots
(250-300)% increased Physical Damage
(90-110)% increased Critical Strike Chance
+(20-30)% to Global Critical Strike Multiplier
+(40-50)% to Fire Resistance
Cannot be Ignited
100% of Physical Damage Converted to Fire Damage
Ignites you inflict deal Damage 50% faster
You can only deal Damage with this Weapon or Ignite
Ephemeral EdgeEphemeral Edge
Dusk Blade
One Handed Sword
Physical Damage: 19-54
Elemental Damage: 1-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
In the rift between future and past,
life passes quickly.
32575719-54
1-75
1.305.00%96.940% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
Innsbury EdgeInnsbury Edge
Elder Sword
One Handed Sword
Physical Damage: (72-86.4) to (132-158.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.52-1.62)
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
A sword he brought, his foes to maim and rend,
from places dark behind forbidden doors,
but night by night he woke with frighten'd roars
from ghoulish dreams, too strange to comprehend.
478181(72-86.4) to (132-158.4)(1.52-1.62)5.00%(155.1-198.9)+330 to Accuracy Rating(100-140)% increased Physical Damage
(17-25)% increased Attack Speed
0.2% of Chaos Damage Leeched as Life
25% of Physical Damage Converted to Chaos Damage
Attacks with this Weapon Maim on hit
Replica Innsbury EdgeReplica Innsbury Edge
Elder Sword
One Handed Sword
Physical Damage: (72-86.4) to (132-158.4)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind.
I hear the silent whispers of their wings as they descend, for me, for me..."
- Researcher Arn
478181(72-86.4) to (132-158.4)1.305.00%(132.6-159.1)+330 to Accuracy Rating(100-140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
NametakerNametaker
Graceful Sword
One Handed Sword
Physical Damage: 34-55
Critical Strike Chance: (6.00-7.00)%
Attacks per Second: 1.50
Weapon Range: 1.1 metres
Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
It need not know your True Name. Our most
dearly held secrets spill forth in our blood.
50789434-551.50(6.00-7.00)%66.8+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
5% of Leech from Hits with this Weapon is Instant per Enemy Power
Prismatic EclipsePrismatic Eclipse
Twilight Blade
One Handed Sword
Physical Damage: (90-100) to (157-166)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
"A raging Solaris seared and contorted the orb's surface.
A despairing Lunaris filled the scars with her tears.
Yet Viridi remained, trapped within, forever more."
- Azmerian Creation Myth
539191(90-100) to (157-166)1.305.00%(160.6-172.9)40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
Adds (60-70) to (71-80) Physical Damage
25% increased Global Physical Damage with Weapons per Red Socket
12% increased Global Attack Speed per Green Socket
0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
+0.2 metres to Melee Strike Range per White Socket
Fate of the VaalFate of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Doryani promises immortality, yet we build great structures, carve magnificent works into stone, so a part of us lives onward.
A sign of faithlessness through action.
569696(109.2-120.9) to (232.4-257.3)(1.43-1.49)5.00%(244.2-282.7)+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon deal (30-60)% increased Damage to Ignited Enemies
Hits with this Weapon deal (30-60)% increased Damage to Frozen Enemies
Hits with this Weapon deal (30-60)% increased Damage to Shocked Enemies
Story of the VaalStory of the Vaal
Gemstone Sword
One Handed Sword
Physical Damage: (109.2-120.9) to (232.4-257.3)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.49)
Weapon Range: 1.1 metres
Requires Level 56, 96 Str, 96 Dex+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
Through war we found peace.
Through death we found advancement.
Our ancestors did not know where their actions would take them.
Are we any better?

This item can be transformed on the Altar of Sacrifice along with Vial of Fate
569696(109.2-120.9) to (232.4-257.3)(1.43-1.49)5.00%(244.2-282.7)+400 to Accuracy Rating(180-210)% increased Physical Damage
(10-15)% increased Attack Speed
50% of Physical Damage from Hits with this Weapon is Converted to a random Element
Hits with this Weapon always Ignite, Freeze, and Shock
Hits with this Weapon Freeze Enemies as though dealing (150-200)% more Damage
Hits with this Weapon Shock Enemies as though dealing (150-200)% more Damage
Ignites inflicted with this Weapon deal (50-75)% more Damage
IchimonjiIchimonji
Corsair Sword
One Handed Sword
Physical Damage: (45-58.5) to (167.4-195)
Critical Strike Chance: 5.00%
Attacks per Second: (1.86-1.94)
Weapon Range: 1.1 metres
Requires Level 58, 81 Str, 117 Dex40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
Master yourself before you seek to master others.
5881117(45-58.5) to (167.4-195)(1.86-1.94)5.00%(197.5-245.6)40% increased Global Accuracy Rating(80-95)% increased Physical Damage
Adds (5-10) to (13-20) Physical Damage
(20-25)% increased Attack Speed
10% increased Effect of Buffs on you
10% increased Mana Reservation Efficiency of Skills
Allies' Aura Buffs do not affect you
Your Aura Buffs do not affect allies
ScaevaScaeva
Gladius
One Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
Even from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood.
60113113(129-146) to (203-232)1.30(5.75-6.25)%(215.8-245.7)40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off Hand
The Iron MassThe Iron Mass
Gladius
One Handed Sword
Physical Damage: (148.5-162) to (214.5-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.53)
Weapon Range: 1.1 metres
Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(175-200)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Lead by example.
60113113(148.5-162) to (214.5-234)(1.48-1.53)5.00%(269.0-303.7)40% increased Global Accuracy Rating(175-200)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon Recently
Hyaon's FuryHyaon's Fury
Legion Sword
One Handed Sword
Physical Damage: 53-98
Elemental Damage: 1 to (550-650)
Critical Strike Chance: 5.00%
Attacks per Second: (1.28-1.32)
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
"Hyaon the 'Red Wolf'
Howling mad
Cloaked in blood
A banner to his legion
A terror to his foes."
- Garivaldi, Chronicler to the Empire
6212210453-98
1 to (550-650)
(1.28-1.32)5.00%(450.7-529.3)40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
(7-10)% increased Attack Speed
1% increased Damage taken per Frenzy Charge
(15-20)% increased Lightning Damage per Frenzy Charge
20 Life gained on Kill per Frenzy Charge
Plays Wolf Call sound on Kill (Hidden)
The Rippling ThoughtsThe Rippling Thoughts
Legion Sword
One Handed Sword
Physical Damage: (127.2-137.8) to (235.2-254.8)
Elemental Damage: 1 to (60-70)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect



62122104(127.2-137.8) to (235.2-254.8)
1 to (60-70)
1.205.00%(254.0-278.2)40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect
The SaviourThe Saviour
Legion Sword
One Handed Sword
Physical Damage: (158.7-187.5) to (317.4-357.5)
Critical Strike Chance: (5.40-5.60)%
Attacks per Second: (1.30-1.34)
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike Chance
On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
But which one am I?
62122104(158.7-187.5) to (317.4-357.5)(1.30-1.34)(5.40-5.60)%(308.5-366.2)40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
(130-150)% increased Physical Damage
Adds (16-22) to (40-45) Physical Damage
(8-12)% increased Attack Speed
(8-12)% increased Critical Strike Chance
The Surging ThoughtsThe Surging Thoughts
Legion Sword
One Handed Sword
Physical Damage: (127.2-137.8) to (235.2-254.8)
Elemental Damage: 1 to (60-70)
Critical Strike Chance: 5.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect


62122104(127.2-137.8) to (235.2-254.8)
1 to (60-70)
1.205.00%(254.0-278.2)40% increased Global Accuracy RatingGrants Summon Greater Harbinger of the Arcane Skill
Trigger Level 20 Storm Cascade when you Attack
(75-90)% increased Spell Damage
(140-160)% increased Physical Damage
Adds 1 to (60-70) Lightning Damage
Adds 1 to (60-70) Lightning Damage to Spells
10% increased Area of Effect
Rebuke of the VaalRebuke of the Vaal
Vaal Blade
One Handed Sword
Physical Damage: (95-144) to (187-226)
Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250)
Chaos Damage: (49-98) to (101-140)
Critical Strike Chance: 5.00%
Attacks per Second: (1.43-1.56)
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack Speed
Though the Vaal revered peace, it would have
been suicide for any culture to rouse them to war.
- Icius Perandus, Scholar to the Empire.
64113113(95-144) to (187-226)
(49-98) to (101-140)
(49-98) to (101-140)
1 to (210-250)
(49-98) to (101-140)
(1.43-1.56)5.00%(674.2-1041.3)+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
Adds (49-98) to (101-140) Fire Damage
Adds (49-98) to (101-140) Cold Damage
Adds 1 to (210-250) Lightning Damage
Adds (49-98) to (101-140) Chaos Damage
(10-20)% increased Attack Speed
VarunastraVarunastra
Vaal Blade
One Handed Sword
Physical Damage: (136.8-182) to (298.8-372)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 64, 113 Str, 113 Dex+460 to Accuracy Rating(80-100)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
Grants (2-3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
"Painful suicide in the hands of a fool,
Creative death in the hands of a master."
- Icius Perandus, Antiquities Collection, Item 2992
64113113(136.8-182) to (298.8-372)1.305.00%(283.1-360.1)+460 to Accuracy Rating(80-100)% increased Physical Damage
Adds (30-45) to (80-100) Physical Damage
Grants (2-3) Mana per Enemy Hit
Counts as all One Handed Melee Weapon Types
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
66104122(116.85-129.15) to (193.8-214.2)(1.72-1.80)5.00%(267.9-309.0)+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
DreamfeatherDreamfeather
Eternal Sword
One Handed Sword
Physical Damage: (71-91) to (133-148)
Critical Strike Chance: 5.00%
Attacks per Second: (1.80-1.88)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
She dances a dance beneath the shade,
The twilight shroud her only blade,
Who now hears her feathersteps flowing?
Beneath the stars, the moondrops glowing.
66104122(71-91) to (133-148)(1.80-1.88)5.00%(183.6-224.1)+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
(20-25)% increased Attack Speed
+(180-200) to Evasion Rating
3% increased Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Evasion Rating
Grelwood ShankGrelwood Shank
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Through countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.
66104122(116.85-129.15) to (193.8-214.2)(1.72-1.80)5.00%(267.9-309.0)+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationary
Replica DreamfeatherReplica Dreamfeather
Eternal Sword
One Handed Sword
Physical Damage: (81-106) to (138-168)
Critical Strike Chance: 5.00%
Attacks per Second: (1.58-1.65)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage
(5-10)% increased Attack Speed
+(180-200) to Armour
3% reduced Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
"Once we armoured the test subject heavily enough to test Prototype #502, he proceeded
to fight his way out. I don't know what we expected."
- Researcher Graven
66104122(81-106) to (138-168)(1.58-1.65)5.00%(172.5-226.1)+475 to Accuracy RatingAdds (40-65) to (70-100) Physical Damage
(5-10)% increased Attack Speed
+(180-200) to Armour
3% reduced Movement Speed
+(280-300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Ahn's MightAhn's Might
Midnight Blade
One Handed Sword
Physical Damage: (115-150) to (249-304)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
"Impossibly heavy, yet the ancient edge is keen as any modern blade.
A reminder that, in the end, when we lie in the bellies of worms,
it is what we make that makes us."
- Icius Perandus, Antiquities Collection, Item 47
68213113(115-150) to (249-304)1.30(5.75-6.25)%(236.6-295.1)40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage
(15-25)% increased Critical Strike Chance
-1 to Maximum Frenzy Charges
10% increased Area of Effect
+100 Strength Requirement
+50% Global Critical Strike Multiplier while you have no Frenzy Charges
+(400-500) to Accuracy Rating while at Maximum Frenzy Charges
Razor of the Seventh SunRazor of the Seventh Sun
Midnight Blade
One Handed Sword
Physical Damage: (125-145) to (244-269)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Quickly cooled the steel,
but never could it forget
the heat of the forge.
68113113(125-145) to (244-269)1.305.00%(239.8-269.1)40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
Rigwald's CommandRigwald's Command
Midnight Blade
One Handed Sword
Physical Damage: (95-115) to (249-279)
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
Fear not death. Turn to him, face him.
And smile as he sinks his teeth
into the throats of our oppressors.
68113113(95-115) to (249-279)1.305.00%(223.6-256.1)40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
Adds (60-80) to (150-180) Physical Damage
+(350-400) to Accuracy Rating
Each Rage also grants +2% to Damage over Time Multiplier for Bleeding while wielding an Axe
Severed in SleepSevered in Sleep
Cutlass
One Handed Sword
Physical Damage: 13-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
His lucky thralls dream eternal,
but we must crawl on our own.

This item can be transformed with a Blessing of Chayula
69557913-531.555.00%51.140% increased Global Accuracy RatingGrants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to inflict Withered on Hit
Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy
United in DreamUnited in Dream
Cutlass
One Handed Sword
Physical Damage: 13-53
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy
They grow fat and ripe in slumber.
To be fed upon when he wakes.
69557913-531.555.00%51.140% increased Global Accuracy RatingGrants Level 25 Envy Skill
Minions have +29% to Chaos Resistance
Minions have 60% chance to Poison Enemies on Hit
Minions Recover 10% of Life on Killing a Poisoned Enemy

Thrusting one-handed swords

There are 8 unique thrusting one-handed swords that can drop.

ItemRequired levelRequired dexterityDamageAPSCritDPSStats
The Goddess BoundThe Goddess Bound
Whalebone Rapier
One Handed Sword
Physical Damage: (14-16) to (59.5-68)
Elemental Damage: 3-7
Critical Strike Chance: 5.50%
Attacks per Second: 1.92
Weapon Range: 1.4 metres
Requires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
She paints her offer in wicked hues
An off-white grin, an elegant bruise.
To the nascent scourge she sings the ruse:
"With me in hand, what else need you use?"
732(14-16) to (59.5-68)
3-7
1.925.50%(80.2-90.2)+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems
Uses both hand slots
(250-300)% increased Physical Damage
Adds 3 to 7 Fire Damage
20% increased Attack Speed
30% increased Global Critical Strike Chance
+(20-40) to Evasion Rating
20% reduced Rarity of Items found
30% increased Movement Speed when on Low Life
AurumvoraxAurumvorax
Basket Rapier
One Handed Sword
Physical Damage: (24.2-27.5) to (55-62.5)
Critical Strike Chance: 5.50%
Attacks per Second: 1.55
Weapon Range: 1.4 metres
Requires Level 17, 62 Dex+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
Many a collector of rarities discovered to his dismay
that the intelligent spirit in this sword
does not like to share its master's attention
1762(24.2-27.5) to (55-62.5)1.555.50%(61.4-69.8)+25% to Global Critical Strike Multiplier(120-150)% increased Physical Damage
20% reduced Rarity of Items found
+(40-60)% to all Elemental Resistances
Grants 3 Life per Enemy Hit
Fidelitas' SpikeFidelitas' Spike
Jagged Foil
One Handed Sword
Elemental Damage: 1 to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: (2.00-2.08)
Weapon Range: 1.4 metres
Requires Level 22, 77 Dex+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Maligaro was transformed by Raulo's love.
Thaumaturgy allowed Maligaro to return the favour.
22771 to (40-50)(2.00-2.08)5.50%(41.0-53.0)+25% to Global Critical Strike MultiplierNo Physical Damage
Adds 1 to (40-50) Lightning Damage
(25-30)% increased Attack Speed
Grants 2 Life per Enemy Hit
(15-20)% chance to Shock
Herald of Thunder has 50% increased Buff Effect
Ewar's MirageEwar's Mirage
Antique Rapier
One Handed Sword
Physical Damage: 12-46
Elemental Damage: 1 to (45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 1.4 metres
Requires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
A single breeze blows
A hundred blades dance
268912-46
1 to (45-55)
(1.51-1.59)6.50%(78.4-90.4)+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack Skills
Daresso's PassionDaresso's Passion
Estoc
One Handed Sword
Physical Damage: (51-59) to (90-100)
Elemental Damage: (30-38) to (40-50)
Critical Strike Chance: 5.50%
Attacks per Second: 1.50
Weapon Range: 1.4 metres
Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
It doesn't matter how well the young swordsman trains.
All form and finesse are forgotten when blood first hits the ground.
43140(51-59) to (90-100)
(30-38) to (40-50)
1.505.50%(158.2-185.2)+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
Adds (30-38) to (40-50) Cold Damage
20% reduced Frenzy Charge Duration
25% chance to gain a Frenzy Charge on Kill
(60-80)% increased Damage while you have no Frenzy Charges
ParadoxicaParadoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it.
6621222-871.306.50%70.9+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage
Veiled Prefix
Veiled Suffix
<veiled mod pool>
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
+(24-28)% to Physical Damage over Time Multiplier
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Replica ParadoxicaReplica Paradoxica
Vaal Rapier
One Handed Sword
Physical Damage: 22-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.4 metres
Requires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
"This is one riddle I can't solve."
- Researcher Graven
Take this item to Jun Ortoi to have her Unveil it.
6621222-871.306.50%70.9+25% to Global Critical Strike MultiplierVeiled Prefix
Veiled Prefix
Veiled Suffix
Veiled Suffix
Veiled Suffix
Veiled Prefix
<veiled mod pool>
Hits can't be Evaded
(12-15)% increased Attack Speed while a Rare or Unique Enemy is Nearby
Adds (12-14) to (18-20) Physical Damage
40% chance to cause Bleeding on Hit
(18-22)% increased Cast Speed
15% chance to gain Arcane Surge when you Kill an Enemy
(18-20)% chance to deal Double Damage while Focused
(60-69)% increased Chaos Damage
Chaos Skills have (13-15)% increased Skill Effect Duration
+(24-28)% to Chaos Damage over Time Multiplier
Attacks with this Weapon Penetrate (14-16)% Chaos Resistance
Gain (9-10)% of Cold Damage as Extra Chaos Damage
(70-79)% increased Cold Damage
(21-23)% chance to Freeze
+(24-28)% to Cold Damage over Time Multiplier
+(36-40)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby
(5-6)% increased Damage per Endurance Charge
(5-6)% increased Damage per Frenzy Charge
(5-6)% increased Damage per Power Charge
(6-7)% chance to deal Double Damage
Attacks with this Weapon Penetrate (14-16)% Elemental Resistances
Gain (9-10)% of Fire Damage as Extra Chaos Damage
(70-79)% increased Fire Damage
(21-23)% chance to Ignite
+(24-28)% to Fire Damage over Time Multiplier
Gain (9-10)% of Lightning Damage as Extra Chaos Damage
(70-79)% increased Lightning Damage
(21-23)% chance to Shock
+(311-350) to Accuracy Rating
+(25-28) to Strength and Dexterity
(18-22)% increased Attack Speed
15% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(18-22)% increased Attack Speed
+(25-28) to Dexterity and Intelligence
(28-32)% increased Critical Strike Chance
+(25-28) to Strength and Intelligence
(120-139)% increased Physical Damage
(21-25)% chance to cause Bleeding on Hit
(120-139)% increased Physical Damage
(21-25)% chance to Blind Enemies on hit
(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
(120-139)% increased Physical Damage
(21-25)% chance to Poison on Hit
+2 to Level of Socketed Support Gems
+(5-8)% to Quality of Socketed Support Gems
Minions have (18-20)% increased Attack Speed
Minions have (18-20)% increased Cast Speed
Minions deal (34-38)% increased Damage
Minions have (34-38)% increased maximum Life
Gain (9-10)% of Physical Damage as Extra Chaos Damage
+(24-28)% to Physical Damage over Time Multiplier
+(9-10)% to Quality of Socketed Gems
(70-79)% increased Spell Damage
(18-20)% increased Mana Regeneration Rate
(60-69)% increased Spell Damage
Gain 5% of Non-Chaos Damage as extra Chaos Damage
Cospri's MaliceCospri's Malice
Jewelled Foil
One Handed Sword
Elemental Damage: (80-100) to (160-200)
Critical Strike Chance: 5.50%
Attacks per Second: (1.73-1.82)
Weapon Range: 1.4 metres
Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies
Breathe deep, my child.
Let the frigid air engulf your soul.
Embrace the eternal cold,
And it will embrace you back.
68212(80-100) to (160-200)(1.73-1.82)5.50%(207.4-273.6)+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
No Physical Damage
Adds (80-100) to (160-200) Cold Damage
Adds (40-60) to (90-110) Cold Damage to Spells
(8-14)% increased Attack Speed
+257 Intelligence Requirement
60% increased Critical Strike Chance against Chilled Enemies

Two-handed swords

Main page: Two-handed sword

List of two-handed sword base types

There are 24 two-handed sword base types that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
Corroded BladeCorroded BladeTwo Hand Sword
Physical Damage: 8-16
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
40% increased Global Accuracy Rating
111118-161.455.00%17.440% increased Global Accuracy Rating
LongswordLongswordTwo Hand Sword
Physical Damage: 11-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 8, 20 Str, 17 Dex+60 to Accuracy Rating
8201711-261.405.00%25.9+60 to Accuracy Rating
Bastard SwordBastard SwordTwo Hand Sword
Physical Damage: 17-29
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 12, 21 Str, 30 Dex60% increased Global Accuracy Rating
12213017-291.455.00%33.460% increased Global Accuracy Rating
Two-Handed SwordTwo-Handed SwordTwo Hand Sword
Physical Damage: 20-38
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 17, 33 Str, 33 Dex+120 to Accuracy Rating
17333320-381.405.00%40.6+120 to Accuracy Rating
Etched GreatswordEtched GreatswordTwo Hand Sword
Physical Damage: 23-48
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating
22453823-481.405.00%49.760% increased Global Accuracy Rating
Ornate SwordOrnate SwordTwo Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 45 Str, 54 Dex+185 to Accuracy Rating
27455430-501.405.00%56.0+185 to Accuracy Rating
Spectral SwordSpectral SwordTwo Hand Sword
Physical Damage: 31-65
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 32, 57 Str, 57 Dex45% increased Global Accuracy Rating
32575731-651.355.00%64.845% increased Global Accuracy Rating
Curved BladeCurved BladeTwo Hand Sword
Physical Damage: 41-68
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 35, 62 Str, 73 Dex+40% to Global Critical Strike Multiplier
35627341-681.356.00%73.6+40% to Global Critical Strike Multiplier
Butcher SwordButcher SwordTwo Hand Sword
Physical Damage: 34-79
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 36, 69 Str, 58 Dex+250 to Accuracy Rating
36695834-791.305.00%73.5+250 to Accuracy Rating
Footman SwordFootman SwordTwo Hand Sword
Physical Damage: 39-65
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 40, 57 Str, 83 Dex60% increased Global Accuracy Rating
40578339-651.455.00%75.460% increased Global Accuracy Rating
Highland BladeHighland BladeTwo Hand Sword
Physical Damage: 45-84
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating
44777745-841.355.00%87.1+305 to Accuracy Rating
Engraved GreatswordEngraved GreatswordTwo Hand Sword
Physical Damage: 49-102
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 48, 91 Str, 76 Dex60% increased Global Accuracy Rating
48917649-1021.305.00%98.260% increased Global Accuracy Rating
Blasting BladeBlasting BladeTwo Hand Sword
Physical Damage: 47-87
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances
50868647-871.406.50%93.8Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Tiger SwordTiger SwordTwo Hand Sword
Physical Damage: 54-89
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating
51809654-891.405.00%100.1+360 to Accuracy Rating
Wraith SwordWraith SwordTwo Hand Sword
Physical Damage: 52-109
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 54, 93 Str, 93 Dex45% increased Global Accuracy Rating
54939352-1091.355.00%108.745% increased Global Accuracy Rating
Lithe BladeLithe BladeTwo Hand Sword
Physical Damage: 63-104
Critical Strike Chance: 6.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 56, 96 Str, 113 Dex+40% to Global Critical Strike Multiplier
569611363-1041.356.00%112.7+40% to Global Critical Strike Multiplier
Headman's SwordHeadman's SwordTwo Hand Sword
Physical Damage: 55-128
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 57, 106 Str, 89 Dex+400 to Accuracy Rating
571068955-1281.305.00%119.0+400 to Accuracy Rating
Reaver SwordReaver SwordTwo Hand Sword
Physical Damage: 62-104
Critical Strike Chance: 5.00%
Attacks per Second: 1.50
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating
598211962-1041.505.00%124.560% increased Global Accuracy Rating
Ezomyte BladeEzomyte BladeTwo Hand Sword
Physical Damage: 62-115
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier
6111311362-1151.406.50%123.9+25% to Global Critical Strike Multiplier
Vaal GreatswordVaal GreatswordTwo Hand Sword
Physical Damage: 68-142
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 63, 122 Str, 104 Dex+470 to Accuracy Rating
6312210468-1421.305.00%136.5+470 to Accuracy Rating
Lion SwordLion SwordTwo Hand Sword
Physical Damage: 69-115
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 65, 104 Str, 122 Dex+50 to Strength and Dexterity
6510412269-1151.455.00%133.4+50 to Strength and Dexterity
Infernal SwordInfernal SwordTwo Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills
6711311362-1291.355.00%128.930% increased Elemental Damage with Attack Skills
Banishing BladeBanishing BladeTwo Hand Sword
Physical Damage: 55-102
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 DexAttack Critical Strikes ignore Enemy Monster Elemental Resistances
7013013055-1021.406.50%109.9Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Exquisite BladeExquisite BladeTwo Hand Sword
Physical Damage: 67-112
Critical Strike Chance: 5.70%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 119 Str, 131 Dex+50% to Global Critical Strike Multiplier
7011913167-1121.355.70%120.8+50% to Global Critical Strike Multiplier

List of unique two-handed swords

There are 16 unique two-handed swords that can drop.

ItemRequired levelRequired strengthRequired dexterityDamageAPSCritDPSStats
ShiverstingShiversting
Bastard Sword
Two Hand Sword
Physical Damage: (30.6-34) to (52.2-58)
Elemental Damage: 35-70
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Stoic visage, icy heart.
Life of sorrow, lived apart.
142130(30.6-34) to (52.2-58)
35-70
1.455.00%(136.2-142.8)60% increased Global Accuracy Rating(80-100)% increased Physical Damage
Adds 35 to 70 Cold Damage
0.6% of Physical Attack Damage Leeched as Mana
Cannot be Frozen
Edge of MadnessEdge of Madness
Etched Greatsword
Two Hand Sword
Physical Damage: (32.2-36.8) to (67.2-76.8)
Chaos Damage: (60-68) to (90-102)
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Soon, the pleas for mercy were muted.
Only one voice remained.
Laughing.
224538(32.2-36.8) to (67.2-76.8)
(60-68) to (90-102)
1.405.00%(174.6-198.5)60% increased Global Accuracy Rating+1 to Level of Socketed Skill Gems
(40-60)% increased Physical Damage
Adds (60-68) to (90-102) Chaos Damage
1% increased Chaos Damage per Level
Adds 1 to 2 Physical Damage to Attacks per Level
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
27565430-501.405.00%56.0+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Rigwald's ChargeRigwald's Charge
Highland Blade
Two Hand Sword
Physical Damage: (99-112.5) to (184.8-210)
Critical Strike Chance: 5.00%
Attacks per Second: 1.62
Weapon Range: 1.3 metres
Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300-350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
"Today, clansmen, my sword is my voice!"
- Rigwald, at the Battle of Glarryn
447777(99-112.5) to (184.8-210)1.625.00%(229.9-261.2)+305 to Accuracy Rating(120-150)% increased Physical Damage
20% increased Attack Speed
10% increased Movement Speed
+(300-350) to Accuracy Rating
15% increased Movement Speed if you've Killed Recently
Rakiata's DanceRakiata's Dance
Engraved Greatsword
Two Hand Sword
Physical Damage: 49-102
Elemental Damage: (150-200) to (300-350), 1 to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.56)
Weapon Range: 1.3 metres
Requires Level 48, 91 Str, 76 Dex60% increased Global Accuracy RatingAdds (150-200) to (300-350) Cold Damage
Adds 1 to (550-600) Lightning Damage
(15-20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
In the shifting reflections of the sea, the truth of the soul can be seen.
48917649-102
(150-200) to (300-350)
1 to (550-600)
(1.49-1.56)5.00%(861.1-1015.6)60% increased Global Accuracy RatingAdds (150-200) to (300-350) Cold Damage
Adds 1 to (550-600) Lightning Damage
(15-20)% increased Attack Speed
Treats Enemy Monster Elemental Resistance values as inverted
Terminus EstTerminus Est
Tiger Sword
Two Hand Sword
Physical Damage: (151.2-172.8) to (249.2-284.8)
Critical Strike Chance: (7.50-8.75)%
Attacks per Second: 1.68
Weapon Range: 1.3 metres
Requires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
His final sensation was of the executioner's blade.
It was not cold, instead warm and reassuring,
murmuring a promise of better times ahead.
Smiling, he returned death's embrace.
518096(151.2-172.8) to (249.2-284.8)1.68(7.50-8.75)%(336.3-384.4)+360 to Accuracy Rating(180-220)% increased Physical Damage
20% increased Attack Speed
(50-75)% increased Critical Strike Chance
Gain 10 Mana per Enemy Killed
10% increased Movement Speed
Gain a Frenzy Charge on Critical Strike
HiltlessHiltless
Reaver Sword
Two Hand Sword
Physical Damage: (152-177) to (334-364)
Critical Strike Chance: (7.00-7.50)%
Attacks per Second: 1.50
Weapon Range: 1.5 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
The cuts on my hands are a small price to pay
for the opportunity to drive my steel
beyond the flesh and into the demon's soul.
5982119(152-177) to (334-364)1.50(7.00-7.50)%(364.5-405.8)60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap
Adds (90-115) to (230-260) Physical Damage
(40-50)% increased Critical Strike Chance
Enemies you Attack Reflect 100 Physical Damage to you
+0.2 metres to Weapon Range
The Dancing DervishThe Dancing Dervish
Reaver Sword
Two Hand Sword
Physical Damage: (142.6-161.2) to (239.2-270.4)
Critical Strike Chance: 5.00%
Attacks per Second: (1.88-1.95)
Weapon Range: 1.3 metres
Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Take your partner by the hand,
Keep your steps in time.
Swing together, spin apart,
And dance with death sublime.
5982119(142.6-161.2) to (239.2-270.4)(1.88-1.95)5.00%(357.9-420.8)60% increased Global Accuracy Rating(130-160)% increased Physical Damage
(25-30)% increased Attack Speed
5% increased Movement Speed
Triggers Level 15 Manifest Dancing Dervishes on Rampage
Manifested Dancing Dervishes disables both weapon slots
Manifested Dancing Dervishes die when Rampage ends
Melee Hits count as Rampage Kills
Rampage
Kondo's PrideKondo's Pride
Ezomyte Blade
Two Hand Sword
Physical Damage: (198.4-217) to (368-402.5)
Critical Strike Chance: 6.50%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
Faintly gleaming in the moonlit night,
Kondo's Pride was primed to fight.
Driven by an inner fire,
bloodlust, spite and ill desire.
He swiftly moved to strike them all,
wreaking havoc like a steel squall.
61113113(198.4-217) to (368-402.5)1.406.50%(396.5-433.6)+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
The Living BladeThe Living Blade
Ezomyte Blade
Two Hand Sword
Physical Damage: (124-148.8) to (230-276)
Critical Strike Chance: 6.50%
Attacks per Second: (1.75-1.89)
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(100-140)% increased Physical Damage
(25-35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
Green-cloaked travelers emerged from the mists, planted a tree,
and named it Lorrata. Its strongest root became a weapon...
61113113(124-148.8) to (230-276)(1.75-1.89)6.50%(309.8-401.4)+25% to Global Critical Strike Multiplier(100-140)% increased Physical Damage
(25-35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
DoomsowerDoomsower
Lion Sword
Two Hand Sword
Physical Damage: (174.2-216) to (279.5-337.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.54-1.62)
Weapon Range: 1.3 metres
Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
(30-50)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
So the seed of hate was born,
Evil forged and Hope forsworn.
65104122(174.2-216) to (279.5-337.5)(1.54-1.62)5.00%(348.7-449.4)+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
(30-50)% increased Physical Damage
Adds (65-75) to (100-110) Physical Damage
(6-12)% increased Attack Speed
Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
You have Vaal Pact while all Socketed Gems are Red
EchoforgeEchoforge
Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Chaos Damage: (600-650) to (750-800)
Critical Strike Chance: 5.00%
Attacks per Second: (1.13-1.57)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage
(-16-16)% increased Attack Speed
+(-200-200) to maximum Life
Your Chaos Damage can Shock
(-40-40)% increased Area of Effect for Attacks
Deal no Physical or Elemental Damage
Witness the emergence of a new cosmic power.
6711311362-129
(600-650) to (750-800)
(1.13-1.57)5.00%(873.7-1284.9)30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage
(-16-16)% increased Attack Speed
+(-200-200) to maximum Life
Your Chaos Damage can Shock
(-40-40)% increased Area of Effect for Attacks
Deal no Physical or Elemental Damage
Oro's SacrificeOro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (425-475) to (550-600)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Give yourself to the flames and your name
will burn in the minds of men forever.
67113113(425-475) to (550-600)(1.49-1.55)5.00%(723.9-834.5)30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (425-475) to (550-600) Fire Damage
(10-15)% increased Attack Speed
20% chance to Ignite
10% increased Physical Damage taken
10% increased Fire Damage taken
Culling Strike against Burning Enemies
Gain a Frenzy Charge if an Attack Ignites an Enemy
Replica Oro's SacrificeReplica Oro's Sacrifice
Infernal Sword
Two Hand Sword
Elemental Damage: (385-440) to (490-545)
Critical Strike Chance: 5.00%
Attacks per Second: (1.49-1.55)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
"Ice and flame antagonized in the essence of a prototype.
What once burned now chills the soul."
- Researcher Arn
67113113(385-440) to (490-545)(1.49-1.55)5.00%(649.7-764.6)30% increased Elemental Damage with Attack SkillsNo Physical Damage
Adds (385-440) to (490-545) Cold Damage
(10-15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
StarforgeStarforge
Infernal Sword
Two Hand Sword
Physical Damage: (310-341) to (645-709.5)
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
The end is written into the beginning.
67113113(310-341) to (645-709.5)(1.42-1.46)5.00%(676.9-765.8)30% increased Global Physical Damage(400-450)% increased Physical Damage
(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
VoidforgeVoidforge
Infernal Sword
Two Hand Sword
Physical Damage: 62-129
Critical Strike Chance: 5.00%
Attacks per Second: (1.42-1.46)
Weapon Range: 1.3 metres
Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage
A weapon born of nothingness,
can only create more nothingness.
6711311362-129(1.42-1.46)5.00%(135.4-139.2)30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
+(90-100) to maximum Life
Your Elemental Damage can Shock
Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
20% increased Area of Effect for Attacks
Deal no Non-Elemental Damage

Swords Passives

There are passive skills that grant sword bonuses.

NameStats
Sword Accuracy and Critical Strike Chance
20% increased Critical Strike Chance with Swords
6% increased Accuracy Rating with Swords [1]
Sword Critical Strike Chance
25% increased Critical Strike Chance with Swords [1]
Sword Critical Strike Chance and Multiplier
+10% to Critical Strike Multiplier with Swords
20% increased Critical Strike Chance with Swords [1] [2] [3]
Sword Critical Strike Multiplier
+12% to Critical Strike Multiplier with Swords [1] [2]
Sword Damage
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments [2]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [5] [6]

Sword Attacks deal 14% increased Damage with Hits and Ailments [4]
Sword Damage and Attack Speed
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Block
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Melee Range
Sword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 metres to Melee Strike Range with Swords [1]
Blade Master
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]
Blade of Cunning
45% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
15% increased Accuracy Rating with Swords [1]
Bladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Fatal Blade
+25% to Critical Strike Multiplier with Swords
50% increased Critical Strike Chance with Swords [1]
Razor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction [1]

Other Passives Affecting Swords

Other Passives affecting Swords include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives, One Handed Melee Weapons Passives and Two-Handed Melee Weapons Passives.

Active attack skill gems

One-handed swords

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 14 / 17 / 19
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
Maximum 6 Stages

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes
Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (57-98)% of base
Effectiveness of Added Damage: (57-98)%
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.35% more Critical Strike Chance for each Stage
Maximum 6 Stages

Additional Effects From 1-20% Quality:
(0.25-5)% more Critical Strike Chance for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes
Blade TrapBlade TrapTrap, Attack, AoE
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (76-96)% of base
Effectiveness of Added Damage: (76-96)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in circles, each repeatedly damaging enemies it spins through.Trap lasts 4 seconds
Rotates 4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6-2.2) metres

Additional Effects From 1-20% Quality:
Trap lasts +(0.05-1) seconds
Rotates +(0.05-1) times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Blade Trap of LacerationBlade Trap of LacerationTrap, Attack, AoE, Physical
Level: (1-20)
Cost: (8-20) Mana
Attack Damage: (140-180)% of base
Effectiveness of Added Damage: (140-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each damaging enemies it spins through.Trap lasts 4 seconds
Rotates 1 time
Base radius is (1.6-2.2) metres
(40-59)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (143-264)% of base
Effectiveness of Added Damage: (143-264)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
20% more Attack Speed per Stage
Gains 1 Stage every 0.5 seconds while Channelling
Maximum 6 Stages
+0.1 metres to radius per Stage
10% less Movement Speed per Stage
Lose 1 Stage every 0.5 seconds while not Channelling

Additional Effects From 1-20% Quality:
(0.25-5)% more Attack Speed per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (104-298)% of base
Effectiveness of Added Damage: (104-298)%
Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (69-196)% of base
Effectiveness of Added Damage: (69-196)%
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
Gain a Stage at the start of each pair of swings
Maximum 10 Stages

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Speed for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Dual StrikeDual StrikeCritical, Attack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
60% more Damage with Hits and Ailments against Enemies that are on Full Life

Additional Effects From 1-20% Quality:
+(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (126-360)% of base
Effectiveness of Added Damage: (126-360)%
Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon
Uses Off Hand Weapon Attack Time

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Main Hand Weapon
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (162-353)% of base
Effectiveness of Added Damage: (162-353)%
Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (10-17) Mana
Attack Speed: 60% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (8-13) Mana
Attack Speed: 80% of base
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (110-175)% of base
Effectiveness of Added Damage: (110-175)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (260-360)% of base
Effectiveness of Added Damage: (260-360)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
Fires (6-8) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (198-456)% of base
Effectiveness of Added Damage: (198-456)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (170-437)% of base
Effectiveness of Added Damage: (170-437)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds
(80-118)% increased Critical Strike Chance against Bleeding Enemies
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
ReaveReaveAttack, AoE, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (232-534)% of base
Effectiveness of Added Damage: (232-534)%
AoE Radius: 20
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Reave of RefractionReave of RefractionAttack, AoE, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (232-534)% of base
Effectiveness of Added Damage: (232-534)%
Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
+(0-0.2) metres to radius
50% more Area of Effect for each stage
Converts 100% of Physical Damage to a random Element

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds
Fires 3 Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +8% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 110% of base
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (240-340)% of base
Effectiveness of Added Damage: (240-340)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Vaal, Melee
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 320% of base
Attack Damage: (403-690)% of base
Effectiveness of Added Damage: (403-690)%
Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.100% chance to Blind enemies on hit
Can't be Evaded
(30-68)% increased Blind Effect
50% less Damage Taken while Channelling
Base Circle Radius is 1 metre
+0.5 metres to Circle Radius per Stage
Channelling stops when Total Circle Radius reaches 9 metres

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage with Hits and Ailments for each stage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesYes
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (108-184)% of base
Effectiveness of Added Damage: (108-184)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (174-362)% of base
Effectiveness of Added Damage: (174-362)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (114-237)% of base
Effectiveness of Added Damage: (114-237)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage
Base duration is 6.00 seconds
Fires (5-9) Projectiles
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Vaal ReaveVaal ReaveAttack, AoE, Vaal, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 250% of base
Attack Damage: (295-613)% of base
Effectiveness of Added Damage: (295-613)%
AoE Radius: 12
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius
50% more Area of Effect for each stage
Can't be Evaded
+4 to maximum Stages

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 110% of base
Attack Damage: (85-135)% of base
Effectiveness of Added Damage: (85-135)%
Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals
Can't be Evaded

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
Base duration is 4.00 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit

Additional Effects From 1-20% Quality:
Base duration is (0.05-1) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Viper Strike of the MambaViper Strike of the MambaAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (155-442)% of base
Effectiveness of Added Damage: (155-442)%
Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, deals the damage of both weapons in one strike. Requires a claw, dagger or sword.Base duration is 2.00 seconds
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
200% more Damage with Poison
Cannot inflict Poison on Poisoned Enemies

Additional Effects From 1-20% Quality:
+(2-40)% more Damage with Poison
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.When Dual Wielding, Deals 75% Damage from each Weapon combined
+0.6 seconds to Attack Time

Additional Effects From 1-20% Quality:
(0.5-10)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesYes
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (219-403)% of base
Effectiveness of Added Damage: (219-403)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (178-328)% of base
Effectiveness of Added Damage: (178-328)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Requires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield

Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24NoNoYes
BladestormBladestormAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (159-291)% of base
Effectiveness of Added Damage: (159-291)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
(70-108)% more Damage with Bleeding while in Blood Stance
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Bladestorm of UncertaintyBladestorm of UncertaintyAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (189-347)% of base
Effectiveness of Added Damage: (189-347)%
Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds
(50-88)% more Damage with Bleeding
(10-12)% more Attack Speed while you're in a Blood Bladestorm
Maximum of 3 Bladestorms at a time
Sand Bladestorms grant (30-38)% increased Movement Speed to you
Bladestorm deals 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum number of Bladestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Chain HookChain HookAttack, AoE, Movement, Melee
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 120% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage
Gain 2 Rage on Attack Hit

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage on Attack Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
CleaveCleaveAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
AoE Radius: 20
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-1) metre to radius

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Cleave of RageCleave of RageAttack, AoE, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (179-511)% of base
Effectiveness of Added Damage: (179-511)%
The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.When Dual Wielding, Deals 60% Damage from each Weapon combined
+0.1 metres to Radius per 5 Rage
Gain 2 Rage on Attack Hit

Additional Effects From 1-20% Quality:
Gain (0.05-1) Rage on Attack Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (227-417)% of base
Effectiveness of Added Damage: (227-417)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 80% of base
Attack Damage: (166-305)% of base
Effectiveness of Added Damage: (166-305)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
10% more Area of Effect per Endurance Charge
10% more Attack Damage per Endurance Charge

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
Level: (1-20)
Cost: (8-14) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 70% of base
Attack Damage: (1003-2193)% of base
Effectiveness of Added Damage: (1003-2193)%
Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
60% less Damage with Ailments
Base radius is (2-2.8) metres

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoNo
Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at 250% of their value
Maximum 6 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

Additional Effects From 1-20% Quality:
Increases and Reductions to Minion Damage also apply
to this Skill's Damage at (2.5-50)% of their value
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Attack Damage: (674-1345)% of base
Effectiveness of Added Damage: (674-1345)%
Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
Base wave length is 10 metres
Base wave width is (2.8-3.2) metres
Causes Bleeding

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesYesNo
Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (224-552)% of base
Effectiveness of Added Damage: (224-552)%
Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
(20-39)% chance to deal Double Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (10-14) Mana
Attack Speed: 70% of base
Attack Damage: (332-611)% of base
Effectiveness of Added Damage: (332-611)%
AoE Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Base radius is 1.1 metres
Base secondary radius is 2.1 metres
Base tertiary radius is 3.1 metres

Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Ice Crash of CadenceIce Crash of CadenceAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: (8-11) Mana
Attack Speed: 90% of base
Attack Damage: (249-458)% of base
Effectiveness of Added Damage: (249-458)%
Requires Level 28Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.100% of Physical Damage Converted to Cold Damage
80% more Damage with Main Hand Weapon
Main Hand Base radius is 1.1 metres
Off Hand Base radius is 3.1 metres

Additional Effects From 1-20% Quality:
Gain (0.75-15)% of Physical Damage as Extra Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
AoE Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Infernal Blow of ImmolationInfernal Blow of ImmolationAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds
60% of Physical Damage Converted to Fire Damage
Base radius is (2.6-2.9) metres
Debuff deals 80% of Damage per Charge

Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoNo
Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds
Base secondary duration is (2.50-3.40) seconds
(0-38)% increased Warcry Speed
Damage cannot be Reflected
Counts total Power of Enemies in Range
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24YesNoNo
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (136-314)% of base
Effectiveness of Added Damage: (136-314)%
AoE Radius: 15
Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10YesNoNo
Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
Level: (1-20)
Cost: (9-14) Mana
Attack Speed: 70% of base
Attack Damage: (286-660)% of base
Effectiveness of Added Damage: (286-660)%
Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
Base radius is 2.5 metres
Damaging Hits always Stun Enemies that are on Full Life

Additional Effects From 1-20% Quality:
(2-40)% increased Stun Duration against Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10YesNoNo
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (126-329)% of base
Effectiveness of Added Damage: (126-329)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
PerforatePerforateAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (86-245)% of base
Effectiveness of Added Damage: (86-245)%
Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
Requires a Sword or Axe.
Creates 5 Spikes
(50-88)% more Damage with Bleeding
25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
Creates +(0.05-1) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (218-622)% of base
Effectiveness of Added Damage: (218-622)%
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently
Creates 3 Spikes
75% less Damage while in Blood Stance
(0-76)% more Area of Effect while in Sand Stance

Additional Effects From 1-20% Quality:
Creates +(0.1-2) Spikes
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Rage VortexRage VortexAttack, AoE, Duration, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
Base radius is 1.8 metres
Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
Ragestorm deals 10% more Damage per 1 Rage Sacrificed
Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm

Additional Effects From 1-20% Quality:
Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Rage Vortex of BerserkingRage Vortex of BerserkingAttack, AoE, Melee
Level: (1-20)
Cost: (25-46) Life
Attack Speed: 70% of base
Attack Damage: (42-69)% of base
Effectiveness of Added Damage: (42-69)%
Requires Level 28Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.Base radius is 2.2 metres
Ragestorm Hits 250% more Frequently
Maximum 1 Ragestorm
Lose 3 Rage per second
Each second, 20% more Rage loss Rate

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (225-488)% of base
Effectiveness of Added Damage: (225-488)%
Performs a melee attack, and causes lightning to strike a nearby enemy, dealing damage in an area. Each target can only be hit once by this skill. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 4.00 seconds
(30-20)% less Area Damage
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 1 target within 5 metres
Aura grants (1-12) to (4-220) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
-(0.5-10)% less Area Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Smite of Divine JudgementSmite of Divine JudgementLightning, Attack, AoE, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (201-369)% of base
Effectiveness of Added Damage: (201-369)%
Performs a melee attack, and causes lightning to strike nearby enemies, dealing damage in an area. Each target can only be hit once by this skill. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
(0-38)% more Area Damage
Base radius is (1.5-2.1) metres
Lightning strikes 3 targets within 5 metres

Additional Effects From 1-20% Quality:
Lightning strikes targets within +(0.1-2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (150-346)% of base
Effectiveness of Added Damage: (150-346)%
AoE Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage
Base duration is 3.00 seconds
Beams Hit Enemies every (0.40-0.32) seconds
Chains +1 Times
Beams deal 40% less Damage
(4-6) maximum Beam Targets

Additional Effects From 1-20% Quality:
(1-20)% increased Beam frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesNoYes
SwordstormSwordstormAttack, AoE, Retaliation, Melee
Level: (1-20)
Cost: (7-10) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Attack Damage: (123-247)% of base
Effectiveness of Added Damage: (123-247)%
Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default
Becomes Usable once for 2 seconds when you Block a Hit
Can't be Evaded
Base radius is (1.8-2.3) metres
Damages Enemies 8 times

Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16YesYesNo
Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (295-542)% of base
Effectiveness of Added Damage: (295-542)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
+5% fissure branching chance per Endurance Charge

Additional Effects From 1-20% Quality:
+(1.5-30)% Fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Tectonic Slam of CataclysmTectonic Slam of CataclysmFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (257-472)% of base
Effectiveness of Added Damage: (257-472)%
Requires Level 28Slam the ground, consuming all Endurance Charges and unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.60% of Physical Damage Converted to Fire Damage
15% more Damage per Endurance Charge removed
10% more Area of Effect per Endurance Charge removed
10% fissure branching chance per Endurance Charge removed

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Endurance Charge removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoNo
Vaal CleaveVaal CleaveAttack, AoE, Vaal, Duration, Melee
Level: (1-20)
Souls Per Use: 25
Can Store 3 Use(s)
Soul Gain Prevention: 4 sec
Attack Speed: 80% of base
Attack Damage: (287-726)% of base
Effectiveness of Added Damage: (287-726)%
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
Base duration is 20.00 seconds
Base secondary duration is 20.00 seconds
+0.8 seconds to Attack Time
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.5-2.4) metres to radius
Culling Strike
Can't be Evaded
Buff grants Culling Strike with Cleave
Buff grants 60% more Cleave Area of Effect
Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

Additional Effects From 1-20% Quality:
+0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal DominationVaal DominationSpell, Minion, Duration, Vaal, Attack, Melee, Strike
Level: (1-20)
Souls Per Use: 30
Can Store 3 Use(s)
Soul Gain Prevention: 20 sec
Cast Time: 0.50 sec
Requires Level 28This spell causes one of your existing Sentinels of Dominance to Ascend, becoming more powerful, gaining new attacks, and overriding its duration, while maintaining its monster modifiers and other bonuses, including from support gems. If you cannot have more Ascended Sentinels of Dominance, an existing one will be refreshed instead.Base duration is 30.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 3 Ascended Sentinels of Dominance
Ascended Sentinels do not count towards the regular limits
Ascended Sentinels deal 200% more Damage
Ascended Sentinels take 70% less Damage

Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery Rate
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesNoYes
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 3 sec
Attack Speed: 70% of base
Attack Damage: (86-199)% of base
Effectiveness of Added Damage: (86-199)%
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.Fires 9 Projectiles
+0.4 metres to radius
Chains +8 Times
60% of Physical Damage Converted to Fire Damage
Can't be Evaded
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoNo
Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 50% of base
Attack Damage: (345-753)% of base
Effectiveness of Added Damage: (345-753)%
Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
Base duration is 8.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Can't be Evaded
Base radius is (1.5-2.1) metres
Base Aura radius is (3.6-4.2) metres
Lightning strikes 30 targets within 10 metres
Aura makes Smite strike +1 target with lightning
Aura grants (1-17) to (7-330) added Lightning Damage
Aura grants (10-19)% chance to Shock

Additional Effects From 1-20% Quality:
+(0.5-10)% more Area Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesNoYes
Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: (7-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (290-745)% of base
Effectiveness of Added Damage: (290-745)%
Requires Level 4Attacks enemies with a powerful melee strike which grants Fortification, reducing damage you take from hits. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Melee Hits Fortify for 8 seconds

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Damage per Endurance Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4YesNoYes

Two Hand Swords

GemRequired character level at gem level 1Gem requires strengthGem requires dexterityGem requires intelligence
Animate Weapon of Self ReflectionAnimate Weapon of Self ReflectionDuration, Minion, Spell
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a copy of your main hand Melee Weapon to fight by your side. Cannot be used by Totems, Traps or Mines.Base duration is 15.00 seconds
Can use Items requiring up to Level (9-100)
Minions deal (0-38)% more Damage
Maximum 6 Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
Blade Trap of GreatswordsBlade Trap of GreatswordsTrap, Attack, AoE, Duration
Level: (1-20)
Cost: (13-25) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%
Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Two Handed Sword around it in circles for a duration, each repeatedly damaging enemies it spins throughTrap lasts 4 seconds
Base duration is 3.50 seconds
Base radius is (2.2-2.8) metres

Additional Effects From 1-20% Quality:
Base duration is (0.025-0.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (143-264)% of base
Effectiveness of Added Damage: (143-264)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
Deals 150% more Damage while Channelling if Illusion has finished moving
Hits from Final wave deal 75% of Damage per stage
Illusion moves at 130% of your Movement Speed

Additional Effects From 1-20% Quality:
Illusion moves at an additional +(1-20)% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28NoYesNo
CycloneCycloneAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (2-3) Mana
Attack Speed: 300% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
AoE Radius: 1.6
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% more Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
Level: (1-20)
Cost: (5-6) Mana
Attack Speed: 160% of base
Attack Damage: (60-111)% of base
Effectiveness of Added Damage: (60-111)%
Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
20% more Attack Speed per Stage
Gains 1 Stage every 0.5 seconds while Channelling
Maximum 6 Stages
+0.1 metres to radius per Stage
10% less Movement Speed per Stage
Lose 1 Stage every 0.5 seconds while not Channelling

Additional Effects From 1-20% Quality:
(0.25-5)% more Attack Speed per Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (104-298)% of base
Effectiveness of Added Damage: (104-298)%
Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
Level: (1-20)
Cost: (7-13) Mana
Attack Speed: 80% of base
Attack Damage: (69-196)% of base
Effectiveness of Added Damage: (69-196)%
Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
Gain a Stage at the start of each pair of swings
Maximum 10 Stages

Additional Effects From 1-20% Quality:
(0.2-4)% more Attack Speed for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
Level: (1-20)
Cost: (6-10) Mana
AoE Radius: 10
Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
(26-748) to (49-1389) Added Fire Damage
(4-118) to (80-2287) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage for each type of Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesNo
Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: (5-8) Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (177-408)% of base
Effectiveness of Added Damage: (177-408)%
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
30% chance to gain a Power Charge on Critical Strike
50% increased Critical Strike Chance per Power Charge
Buff grants 20% increased Movement Speed

Additional Effects From 1-20% Quality:
(1-20)% chance to gain a Power Charge on Critical Strike
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike
Level: (1-20)
Cost: (7-10) Mana
Attack Damage: (162-353)% of base
Effectiveness of Added Damage: (162-353)%
Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge

Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16NoYesNo
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (143-409)% of base
Effectiveness of Added Damage: (143-409)%
Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
Deals (9.6-3344.4) Base Cold Damage per second
This Skill's Area of Effect cannot be modified
60% of Physical Damage Converted to Cold Damage
+5 metres to Melee Strike Range

Additional Effects From 1-20% Quality:
+(0.05-1) metres to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
LacerateLacerateAttack, AoE, Physical, Melee
Level: (1-20)
Cost: (10-17) Mana
Attack Speed: 60% of base
Attack Damage: (171-393)% of base
Effectiveness of Added Damage: (171-393)%
AoE Radius: 38
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
50% increased angle while in Sand Stance

Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed if you've changed Stance Recently
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lacerate of ButcheringLacerate of ButcheringAttack, AoE, Melee
Level: (1-20)
Cost: (16-25) Mana
Attack Speed: 40% of base
Attack Damage: (273-629)% of base
Effectiveness of Added Damage: (273-629)%
Requires Level 12Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.+(0.4-2.3) metres to radius
50% increased angle

Additional Effects From 1-20% Quality:
+(0.025-0.5) metre to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (110-175)% of base
Effectiveness of Added Damage: (110-175)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile
Level: (1-20)
Cost: (9-13) Mana
Attack Speed: 80% of base
Attack Damage: (260-360)% of base
Effectiveness of Added Damage: (260-360)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
Fires (6-8) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (198-456)% of base
Effectiveness of Added Damage: (198-456)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (164-377)% of base
Effectiveness of Added Damage: (164-377)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
Chains +(4-7) Times
10% more Damage for each time this Skill has Chained

Additional Effects From 1-20% Quality:
Chains +(0.1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12NoYesYes
Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical
Level: (1-20)
Cost: (8-14) Mana
Attack Speed: 70% of base
Attack Damage: (170-437)% of base
Effectiveness of Added Damage: (170-437)%
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds
(80-118)% increased Critical Strike Chance against Bleeding Enemies
(30-49)% more Damage with Bleeding
Causes Bleeding

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4NoYesYes
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.Fires 3 Projectiles
40% chance to Impale Enemies on Hit

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 85% of base
Attack Damage: (170-265)% of base
Effectiveness of Added Damage: (170-265)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds
Fires 3 Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +8% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral HelixSpectral HelixAttack, Projectile
Level: (1-20)
Cost: (6-9) Mana
Attack Speed: 110% of base
Attack Damage: (120-180)% of base
Effectiveness of Added Damage: (120-180)%
Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Spirals through 4.25 rotations

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12YesYesNo
Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (100-150)% of base
Effectiveness of Added Damage: (100-150)%
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile
Level: (1-20)
Cost: (5-9) Mana
Attack Speed: 110% of base
Attack Damage: (240-340)% of base
Effectiveness of Added Damage: (240-340)%
Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration

Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-11) Mana
Attack Speed: 90% of base
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (120-330)% of base
Effectiveness of Added Damage: (120-330)%
Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (4-7) targets
Base radius is (1.2-1.6) metres
If you have no Steel Shards, Projectile counts as already having Split
60% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1YesYesNo
Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
Level: (1-20)
Souls Per Use: 25
Can Store 1 Use(s)
Soul Gain Prevention: 5 sec
Attack Speed: 300% of base
Attack Damage: (108-184)% of base
Effectiveness of Added Damage: (108-184)%
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
Can't be Evaded

Additional Effects From 1-20% Quality:
(0.5-10)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28YesYesNo
Vaal Double StrikeVaal Double StrikeAttack, Melee, Strike, Duration, Vaal, Physical
Level: (1-20)
Souls Per Use: 30
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (40-101)% of base
Effectiveness of Added Damage: (40-101)%
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Base duration is 6.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
Can't be Evaded
25% chance to cause Bleeding
Maximum 8 Summoned Doubles

Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding Enemies
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1NoYesNo
Vaal Flicker StrikeVaal Flicker StrikeAttack, Melee, Strike, Movement, Vaal, Duration
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Attack Speed: 300% of base
Attack Damage: (174-362)% of base
Effectiveness of Added Damage: (174-362)%
Requires Level 10Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.This Attack Repeats 25 additional times
10% increased Attack Speed per Frenzy Charge
70% less Damage with Ailments
30% chance to gain a Frenzy Charge on Hit

Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on Hit
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
10NoYesNo
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 2 Use(s)
Soul Gain Prevention: 8 sec
Attack Damage: (114-237)% of base
Effectiveness of Added Damage: (114-237)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will a