Accuracy and Crits Aura

From Path of Exile Wiki
Jump to navigation Jump to search
For the player skill, see Precision.
Accuracy and Crits Aura
Buff
Precision skill icon.png

Allies have increased Accuracy and Critical Strike Chance

#% increased Global Accuracy Rating
#% increased Global Critical Strike Chance

Accuracy and Crits Aura is a monster aura. It is granted by a monster modifier of Precision (known as "Precision Aura" under the monster nameplate).

Unique monster's mod may also grant the monster with this aura.


The aura is mostly the same function as PrecisionPrecisionAura, Critical, Spell, AoE
Level: (1-20)
Reservation: (22-186) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (20-58)% increased Critical Strike Chance
You and nearby allies gain +(93-701) to Accuracy Rating

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
aura uses by the player, but the monster version is introduced to the game much earlier than the gem variant. Also note that the gem version grants flat Accuracy Rating, while the monster aura grants increased Accuracy Rating.

The mod Precision Aura can be stolen by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
, or Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
to grant the player the aura as well as player's allies.

Player can also affected by this aura when converting any non-unique monsters with this aura skill as friendlies temporarily by using Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is (5.30-10.00) seconds

Additional Effects From 1-20% Quality:
Base duration is (0.2-4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.


Not to be confused with Speed Aura, which has a similar-looking visual effect.

Gallery

Version history

It is originally granted from monster modifier Accuracy and Crits Aura but the mod is spawn disabled since version 3.18.0. The aura was then granted by new Archnemesis monster mod of Accuracyof Accuracy
Intrinsic
20% increased Damage (Hidden)
(rare rarity version only; also known as Deadeye in the text under the monster nameplate) from version 3.18 to 3.19 (the Deadeye version as league mechanic during game ver.3.17 (Archnemesis league) does not grants aura). The totem version probably introduced at the same time as the initial version, and later forked to be a mod for totem that spawn from sextant only. Sextants and their mod pool are removed from version 3.24.0.

The Archnemesis version was much stronger than sextant totem version, which the Archnemesis' (Deadeye's) Accuracy and Crits Aura grants 100% increased Global Accuracy Rating and 100% increased Global Critical Strike Chance, as well as other effect that grant to the mod owner of the Deadeye mod.[2] While the totem spawned the sextant mod, only grant 45% increased Global Accuracy Rating and 100% increased Global Critical Strike Chance, despite the totem also grants Speed Aura buff. The current value of Accuracy and Crits Aura from the monster mod is not publicly announced and rely on datamining game files to deduce the values.

Version Changes
3.24.0
  • As sextant is removed from the game, it is not possible to acquire the mod Areas contain # additional packs of Monsters that Convert when Killed so that unable to spawn enemy-turn-friendlies totems that grant this aura to player character.
3.20.0
  • Monster mods now only do one specific thing. Monster mods now say exactly what they do.
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
Before 0.10.0
  • Introduced to the game.

References

  1. https://web.archive.org/web/20120608140904/http://www.pathofexile.com/monsterauras
  2. Chris (May 15, 2022). "What's Next for Archnemesis Modifiers". Official Path of Exile Forums. Retrieved June 18, 2023.