Critical strike

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A critical strike is a hit which is intrinsically multiplied by your critical strike multiplier and has a chance to occur on any hit. The chance to critically strike is governed by your critical strike chance. By default, critical strikes of the appropriate elements will inflict elemental ailments.
Mechanics
At minimum two steps are required to determine a critical hit: a crit roll and a crit check.
Crit roll: A value between 0 and 99.99 is rolled when a skill is used or triggers, determining the critical strike chance required by hits to become critical strikes during the crit check. (Note: if critical strike chance is lucky, this value is rolled twice, and the lower number is used).
- Some skills that have unusual hit mechanics (such as channelling skills,
Blade VortexBlade VortexCritical, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
AoE Radius: 15Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-128) to (5-191) Physical Damage
Base duration is 4 seconds
+(0-0.2) metres to radius
35% increased Hit Rate for each blade
35% more Damage for each blade
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or
Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
Strikes every (3.5-2.55) seconds, and when you use a Lightning Skill near the Orb
Strikes every 0.5 seconds while Channelling a Lightning Skill near the Orb
Beams Split towards 3 additional targets
Orb disappears after (10-29) Strikes
Additional Effects per 1% Quality:
1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) do not roll once per use, and instead roll a new value per hit. Exceptions like these are made so players are not incentivized to reuse a skill until they get a good crit roll, and then keep that roll for the skill's whole uptime.
Crit check: Each hit's crit chance is calculated independently. This value is then checked against the crit roll; if the crit chance exceeds the crit roll, the hit will become a critical strike.[1] Due to conditional crit chance modifiers such as Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or
Brittle, critical strike chance can differ between enemies or hits.
- For example: A cast of
ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
15% more Damage for each remaining Chain
(10-29)% increased Effect of Lightning Ailments
Additional Effects per 1% Quality:
0.5% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.makes a crit roll of 12. The Arc skill has a character sheet crit chance of 10%. Hits from this cast will not crit monster A with no debuffs (10 < 12), but will crit monster B that has a 13% chance to be crit due to being cursed with
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.(13 > 12).
Attack crits: Attack skills which pass the crit check must also roll its chance to hit/evade check again (see accuracy/evasion) in order to successfully crit. Failing this second hit chance check does not cause the attack to be evaded; instead, it downgrades the crit to a non-crit. This roll does not affect your entropy value.
Critical strike chance
A hit's chance to crit is determined by calculating the following:
Base critical strike chance (i.e. base crit) is the default crit value of a skill before any additional crit chance modifiers.
- Most weapon attacks inherit the critical strike chance from the weapon used in the hit. Note that #% increased Critical Strike Chance on weapons is a local modifier that only directly multiplies the weapon's base crit and is included in this step. It is a separate modifier from other similar modifiers on non-weapon items or #% increased Global Critical Strike Chance. It also does not scale any sources of additional crit chance.
- Skills that use both weapons simultaneously (e.g.
Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects per 1% Quality:
0.5% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) calculate each hand's crit chance and damage separately, despite only dealing a single hit. If either hand would crit, the entire hit is considered a crit.
- Unarmed attacks have 0% base crit by default.
- Concoction skills have 0% base crit by default but have additional crit chance inherently as a stat in the gem.
- Shield attacks like
Shield CrushShield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius
Additional Effects per 1% Quality:
0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.have their base crit listed on the gem.
- Spells have their base crit listed on the gem.
- Minions have variable base crit depending on the minion type.
Additional critical strike chance (i.e. additional crit, additional base crit) adds to base crit before any percentage increases. Sources can include Brittle,
Assassin's MarkAssassin's MarkCritical, Spell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain
Hits against Cursed Enemies have +1.5% to Critical Strike Chance
Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier
Cursed enemies grant (65-600) Life when Killed
Cursed enemies grant (25-80) Mana when Killed
Additional Effects per 1% Quality:
Cursed Enemies have a 0.25% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.,
Increased Critical Strikes SupportIncreased Critical Strikes SupportCritical, Support
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike Chance
Supported Skills have +2% to Critical Strike Chance
Additional Effects per 1% Quality:
Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., Assassin's
Deadly Infusion,
Rigwald's CurseRigwald's Curse
Wereclaw TalismanTalisman Tier: 2Requires Level 28+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance
Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills
Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills
Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee SkillsCorruptedI once thought the First Ones were just
stories made to scare children.
But I've seen what they can do. I've felt it.
And now I must live with that terrible knowledge., or
Seething FurySeething Fury
Viridian JewelLimited to: 1(10-15)% increased Attack Damage while holding a Shield
+0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield
+4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on ShieldCorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth;
What kept them apart was just a fabrication.
Conjured rivalries from men who grew fat from the discord they sowed.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Finally, other modifiers such as increases to critical strike chance modify the total of the base and additional crit. For example, if the player is using a weapon with 5% chance to crit, and has +1% to Critical Strike Chance and 50% increased Critical Strike Chance, hits will have a 9% chance to crit.
Critical strike multiplier
Critical strikes cause hits to deal "extra damage" compared to a non-critical strike, the magnitude of which is determined by critical strike multiplier (i.e. crit multi). Extra damage dealt by the crit is calculated by simply subtracting 100% from the crit multi value. For example, a character with 350% Critical Strike Multiplier deals 250% extra damage, or 3.5x the damage of a non-critical strike. Player characters have a base crit multi value of 150%. Monsters have a base crit multi value of 130%.[2]
Take #% reduced Extra Damage from Critical Strikes modifiers are a multiplicative reduction to any Critical Strike Multiplier to hits against you exceeding the baseline damage (100%). For example, with 10% reduced Extra Damage from Crits, a monster with 130% Crit Multi will functionally deal damage to you as if they had 127% Crit Multi instead.[3]
Reduced extra damage from critical strikes
The opposite of crit multi, You take #% reduced Extra Damage from Critical Strikes or its boolean form Take no Extra Damage from Critical Strikes reduces a percentage of extra damage from critical strikes.[4] Similar numerical modifiers stack additively and are capped at 100% reduced extra damage from critical strikes, which is equivalent to no extra damage from critical strikes.
For example, a character with 30% reduced extra damage from critical strikes against a monster will be calculated as follows:
- The default critical strike multiplier for monsters is 130%[5], so the extra damage is 130% - 100% = 30%.
- The total reduced extra damage is 30%, so multiply the extra damage by 0.7.
- 30% * 0.7 = 21% extra damage. Therefore, critical strikes will be treated as if a monster has 121% crit multi instead of 130%, and will deal 21% more damage on critical strike instead of 30%.
Ailments
Critical strikes always inflict elemental ailments (ignite, freeze, and shock by default) if possible. These ailments can still be discarded if they do not reach the minimum ailment threshold.
Damaging ailments (bleeding, poison, and ignite) inflicted via critical strikes do not scale with crit multi by default, but inherently have +50% to Damage over Time Multiplier, which stacks additively with other sources of Damage over Time Multiplier stats.[6] Allocating the Perfect Agony Keystone allows critical strike multiplier to scale the Damage over Time Multiplier value.[7]
Weapon critical strike potential
An exhaustive list of weapon base Critical Strike Chances. Weapons may have a higher base Critical Strike Chance with the proper Item affix. The second column for min/max values includes increases by local implicit modifiers on the weapon.
Class | Range | Hands | Min Base |
Max Base |
Min +Implicit |
Max +Implicit |
---|---|---|---|---|---|---|
Abyss Jewel | Melee | 1 | ||||
Amulet | Melee | 1 | ||||
Belt | Melee | 1 | ||||
Blueprint | Melee | 1 | ||||
Body Armour | Melee | 1 | ||||
Boots | Melee | 1 | ||||
Bow | Ranged | 2 | 5% | 6.7% | 5% | 7.5% |
Breachstone | Melee | 1 | ||||
Captured Soul | Melee | 1 | ||||
Claw | Melee | 1 | 6% | 6.5% | 6% | 6.5% |
Contract | Melee | 1 | ||||
Cosmetic Item | Melee | 1 | ||||
Currency Item | Melee | 1 | ||||
Dagger | Melee | 1 | 6% | 6.5% | 6% | 6.5% |
Divination Card | Melee | 1 | ||||
Expedition Logbook | Melee | 1 | ||||
Fishing Rod | Melee | 2 | 5% | 5% | 5% | 5% |
Gloves | Melee | 1 | ||||
Harvest Seed | Melee | 1 | ||||
Heist Target | Melee | 1 | ||||
Helmet | Melee | 1 | ||||
Hideout Decoration | Melee | 1 | ||||
Hybrid Flask | Melee | 1 | ||||
Incubator | Melee | 1 | ||||
Incursion Item | Melee | 1 | ||||
Item Piece | Melee | 1 | ||||
Jewel | Melee | 1 | ||||
Labyrinth Key | Melee | 1 | ||||
Labyrinth Trinket | Melee | 1 | ||||
Leaguestone | Melee | 1 | ||||
Life Flask | Melee | 1 | ||||
Mana Flask | Melee | 1 | ||||
Map | Melee | 1 | ||||
Map Fragment | Melee | 1 | ||||
Memory | Melee | 1 | ||||
Miscellaneous Map Item | Melee | 1 | ||||
Monster Organ Sample | Melee | 1 | ||||
One-Handed Axe | Melee | 1 | 5% | 5% | 5% | 5% |
One-Handed Mace | Melee | 1 | 5% | 5% | 5% | 5% |
One-Handed Sword | Melee | 1 | 5% | 7% | 5% | 7% |
Quest Item | Melee | 1 | ||||
Quiver | Melee | 1 | ||||
Relic | Melee | 1 | ||||
Resonator | Melee | 1 | ||||
Ring | Melee | 1 | ||||
Rogue's Brooch | Melee | 1 | ||||
Rogue's Cloak | Melee | 1 | ||||
Rogue's Gear | Melee | 1 | ||||
Rogue's Tool | Melee | 1 | ||||
Rune Dagger | Melee | 1 | 6.3% | 6.5% | 6.3% | 6.5% |
Sanctified Relic | Melee | 1 | ||||
Sanctum Research | Melee | 1 | ||||
Sceptre | Melee | 1 | 6% | 6.5% | 6% | 6.5% |
Seed Enhancer | Melee | 1 | ||||
Sentinel | Melee | 1 | ||||
Shield | Melee | 1 | ||||
Skill Gem | Melee | 1 | ||||
Staff | Melee | 2 | 6% | 7% | 6% | 7% |
Support Gem | Melee | 1 | ||||
Thrusting One-Handed Sword | Melee | 1 | 5.5% | 6.5% | 5.5% | 6.5% |
Trinket | Melee | 1 | ||||
Two-Handed Axe | Melee | 2 | 5% | 6% | 5% | 7.5% |
Two-Handed Mace | Melee | 2 | 5% | 6% | 5% | 6% |
Two-Handed Sword | Melee | 2 | 5% | 7% | 5% | 7% |
Utility Flask | Melee | 1 | ||||
Vault Key | Melee | 1 | ||||
Voidstone | Melee | 1 | ||||
Wand | Ranged | 1 | 7% | 8% | 7% | 8% |
Warstaff | Melee | 2 | 6.1% | 7.3% | 6.1% | 7.3% |
Watchstone | Melee | 1 |
Skill critical strike potential
An exhaustive list of the base critical strike chances for spells and other skills with damage components that are not based on a weapon's critical strike chance.
Gem | ![]() | ![]() | ![]() | ![]() | Crit |
---|---|---|---|---|---|
![]() Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage Traps do not Trigger at the end of their Duration Trap lasts 4 seconds Base duration is 3 seconds Locks enemy in place Enemies take 25% increased Damage from Trap or Mine Hits Enemies have 80% less Movement Speed when the Debuff starts Additional Effects per 1% Quality: 1% increased Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 4 | 6% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Deals (11-309) to (17-464) Physical Damage 80% more Area of Effect per Blade Vortex blade detonated Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 16 | 6% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30% AoE Radius: 15Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-128) to (5-191) Physical Damage Base duration is 4 seconds +(0-0.2) metres to radius 35% increased Hit Rate for each blade 35% more Damage for each blade Can have up to 10 active spinning blades 10% increased Critical Strike Chance for each blade Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 6% |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself 100% increased Critical Strike Chance 6% less Damage per Volley 20% reduced Critical Strike Chance per Volley Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 | 6% |
![]() Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash exploding projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1 seconds Base duration is 8 seconds Deals (49-434) to (74-651) Fire Damage Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Maximum of 3 Geysers at a time +(0-0.3) metres to radius Fires 3 additional Projectiles Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.4) metres to radius Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | 6% |
![]() Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives in front of the caster which deals physical damage.Deals (7-949) to (10-1423) Physical Damage Base duration is 6 seconds Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself Leaves a Lingering Blade in the ground for every 3 Projectiles fired (0-19)% increased Projectile Speed Fires (9-12) additional Projectiles Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 6% |
![]() Level: (1-20) Cost: (6-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00%Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Deals (4-437) to (6-655) Physical Damage Trap lasts 4 seconds +(0-0.6) metres to radius 50% of Physical Damage Converted to Fire Damage Causes (3-7) smaller explosions Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 6% |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 260% AoE Radius: 15Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Trap lasts 4 seconds Deals (32.5-3018.8) Base Fire Damage per second Base duration is 1.75 seconds Deals (10-915) to (15-1373) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over Time effect +(0-0.8) metres to radius (3-286) to (5-429) added Fire Damage against Burning Enemies Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 30%Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds Base duration is 3.5 seconds Deals (6-243) to (9-366) Fire Damage Has 4 Flames 25% more Damage with Hits and Ailments against Burning Enemies Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (13-22) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 290%Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage Trap lasts 4 seconds Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 190%Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to trap throwing speed affects how frequently it releases waves.Deals (46-597) to (68-896) Physical Damage Trap lasts 4 seconds Base duration is 3.5 seconds Releases waves every 0.9 seconds Releases 5 waves Additional Effects per 1% Quality: 1% increased Physical DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 | 5% |
![]() Level: (1-20) Cost: (15-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 95%Requires Level 34Create a Tornado that hinders and repeatedly damages enemies around it. It will move forward for a duration, during which your projectiles can collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage.Deals (31-414) to (46-620) Physical Damage Base duration is 1.5 seconds Base secondary duration is 4 seconds During initial Duration, can be hit by your Projectiles up to 20 times Deals Damage every 0.25 seconds Reflects 10% of Damage Taken to Enemies Tornado has (0-57)% increased Movement Speed Maximum 1 Tornado Additional Effects per 1% Quality: Tornado has 0.5% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 | 5% |
![]() Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | 6% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage Base duration is 5 seconds Hits Enemies every 0.2 Seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0.8-1.2) metres to radius 100% increased Critical Strike Chance Has 10 blades Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 | 6% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Deals (23-1395) to (33-2092) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.4) metres to radius Additional Effects per 1% Quality: 1% increased Area DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 4 | 5% |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Deals (20-753) to (30-1129) Fire Damage Explosion deals base Fire Damage equal to (3-4)% of the corpse's Maximum Life Consumes up to 3 corpses Maximum of 60 Orbs at a time Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 5% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Deals (6-198) to (32-1122) Lightning Damage 10% chance to Shock enemies Chains +(4-7) Times 15% more Damage for each remaining Chain (10-29)% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 0.5% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.40 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 200%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Your Skills can have an additional Brand Attached to an Enemy Activates every 1.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Deals (69-924) to (104-1386) Fire Damage Can be Detached for a total Duration of 6 seconds Can be Attached for a total Duration of 5 seconds Deals (10-29)% more Damage with Hits against Branded Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (4-6) additional Projectiles Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00%Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210) to (5-315), plus 4% of your maximum Life, as base Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life +(0-0.2) metres to radius 200% more Area of Effect if Consuming a corpse Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 10 | 6% |
![]() Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect (0-19)% increased Effect of Chill 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | 6% |
![]() Level: (1-20) Cost: (11-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 165%Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport This Spell gains Intensity when you Cast it, to a maximum of 3 +0.3 metres to Beam Width Per Intensity 33% less branching angle per Intensity 35% more Damage with Hits and Ailments per Intensity Additional Effects per 1% Quality: 0.5% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Can have up to 10 Chilling Areas Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (7-13) Mana Cast Time: 0.50 sec Critical Strike Chance: 5.00%Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Deals (24-241) to (36-362) Chaos Damage Sacrifices 8% of Skeleton's Life to deal that much Chaos Damage Chains +2 Times Uses your Life if no Skeletons in range (56-136)% more Damage with Hits and Ailments if using your Life Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments 20% increased Area of Effect per charge consumed Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 7% |
![]() Level: (1-20) Cost: (3-5) Mana Cast Time: 0.22 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 45%Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Deals (17-203) to (25-305) Physical Damage 50% of Physical Damage Converted to Lightning Damage Damages 5 nearby Enemies when you gain Stages Beam deals 30% more Damage with Ailments per Stage after the first 50% less Damage while Channelling Beam deals 110% more Damage with Hits per Stage after the first 40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy Gains an additional Stage when Hitting a Rare or Unique Enemy Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.8 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.5% of Debuff Damage as Life Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 5% |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% |
![]() Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.4 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 3.50 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second Base duration is 4 seconds Deals (7-659) to (11-988) Fire Damage (0-19)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | 6% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4 seconds Deals (26-832) to (40-1247) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 | 6% |
![]() Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight (0-19)% increased Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% |
![]() Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 310%Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage 4% more Damage with Hits per 0.1 seconds Duration Base duration is 2 seconds Base secondary duration is 5 seconds +(0-0.7) metres to radius 75% reduced Life Regeneration rate 75% reduced Energy Shield Regeneration rate Cold Exposure applies -15% to Cold Resistance Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 6% |
![]() Level: (1-20) Cost: (12-22) Mana Cooldown Time: (3.00 sec-2.60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage Base duration is 3 seconds +(0-0.3) metres to radius (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area (0-38)% increased maximum travel distance Additional Effects per 1% Quality: 1% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 5% |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 360% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage Projectiles Pierce all Targets Additional Effects per 1% Quality: 1% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 5% |
![]() Level: (1-20) Cost: (9-18) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage Cannot inflict Shock Base duration is 6 seconds Fires a beam every 0.1 seconds Can target each enemy only once every (0.7-0.5) seconds Buff Grants 20% chance to Shock enemies Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created Maximum 1 Field Additional Effects per 1% Quality: Buff grants 1.5% increased Shock DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 16 | 6% |
![]() Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage Knocks Enemies Back on Hit 100% of Physical Damage Converted to Cold Damage Final Burst Deals 200% more Damage Causes 4 Bursts Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (16-30) Mana Cast Time: 1.00 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 340%Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage This Spell's Cast Time is added to its Cooldown if Triggered All Damage can Ignite, Freeze, and Shock Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed Removes a Hex after Damaging Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 4% |
![]() Level: (1-20) Cost: (12-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage Base duration is 8 seconds Base secondary duration is 4 seconds Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped Can only be Hit once every 1 second Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances 100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments 100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped 100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle Additional Effects per 1% Quality: 0.5% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | 5% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18-769) to (26-1130) Cold Damage +(0-0.4) metres to radius 20% less Area of Effect when Cast on Frostbolt Can expand from up to 2 Frostbolt Projectiles Adds (3-118) to (4-172) Cold Damage against Chilled Enemies Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires an additional Projectile Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 7% |
![]() Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.3 seconds Fires Projectiles in a circle Fires 4 additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% |
![]() Icon: X Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.15 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Requires Level 31Deals chaos damage in an area.Trigger Doom Blast when a Hex from Supported Curse Skills ends Deals (102-1654) to (154-2481) Chaos Damage Trigger This Skill when a Hex from Supported Skills ends Additional Effects per 1% Quality: 0.5% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 31 | 5% |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.5 seconds Strikes every (0.55-0.36) seconds (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (1-5) Mana Cast Time: 0.23 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130% AoE Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage +(0-0.7) metres to radius Releases a Stronger Pulse every 3 Pulses Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires Projectiles in a circle 20% chance to Shock enemies Fires 8 additional Projectiles (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects per 1% Quality: 1% increased Lightning Damage 0.5% increased Effect of Lightning AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90% AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage +(0-0.4) metres to radius (30-49)% reduced Duration Can queue up to 50 uses Additional Effects per 1% Quality: 1% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 10 | 5% |
![]() Level: (1-20) Cost: 5% Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 12Deals lightning damage based upon your missing mana in a circular area around the targeted location, as well as in four rectangular extensions whose lengths depend upon your remaining mana.Deals (7-263) to (39-1488) Lightning Damage Deals base Lightning Damage equal to (25-44)% of missing Unreserved Mana +6 to length per 25% of Unreserved maximum Mana you have Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110%Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage Strikes every (3.5-2.55) seconds, and when you use a Lightning Skill near the Orb Strikes every 0.5 seconds while Channelling a Lightning Skill near the Orb Beams Split towards 3 additional targets Orb disappears after (10-29) Strikes Additional Effects per 1% Quality: 1% increased Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 4 | 5% |
![]() Level: (1-20) Cost: (15-27) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 40%Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Deals (18-170) to (27-254) Physical Damage Your Skills can have an additional Brand Attached to an Enemy 50% of Physical Damage Converted to Lightning Damage Activates every 0.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6 seconds Can be Attached for a total Duration of 2.5 seconds Explosions deal 90% more Damage with Ailments per Energy after the first Explosions deal 150% more Damage with Hits per Energy after the first +0.1 metres to Explosion radius per Energy Pulse deals 50% more Damage with Hits and Ailments Up to +(0-0.9) metres to Energy spread radius, scaled by distance from Brand Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 6% |
![]() Icon: J Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.80 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.Supported Skills will Trigger Prismatic Burst on Hit Deals (3-1224) to (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each unchosen Damage Type (0-57)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 1% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 5% |
![]() Level: (1-20) Cost: (6-25) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 300%A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage Base duration is 4 seconds +(0-0.2) metres to radius +(0-0.6) metres to radius of Consecrated Ground 50% of Physical Damage Converted to Fire Damage Shockwave deals 25% less Damage Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 1 | 5.5% |
![]() Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (26-240) to (39-361) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 2 additional Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 | 5.5% |
![]() Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 5% |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects per 1% Quality: 2% increased Shock Duration on enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.6 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 4% of Spell Damage Leeched as Energy Shield Additional Effects per 1% Quality: 1% increased Chaos DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2 seconds (0-19)% increased Projectile Speed Fires (3-7) additional Projectiles Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% |
![]() Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 30%Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage Your Skills can have an additional Brand Attached to an Enemy Activates every 0.5 seconds while Attached Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Can be Detached for a total Duration of 6 seconds Can be Attached for a total Duration of 5 seconds Sends beams to 3 Enemies, including the Branded Enemy Deals (80-130)% more Damage with Hits against Branded Enemy Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (2-5) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 35%Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.2 seconds +(0-0.4) metres to radius Orbs jump every 0.4 seconds Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage Base duration is 1.5 seconds +(0-0.6) metres to radius (10-29)% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (3-5) Mana Cast Time: 0.12 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160%Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movement speed.Deals (36-444) to (107-1332) Lightning Damage Base duration is 12 seconds 50% reduced Movement Speed Runes have 30% more Area of Effect for each time they have been Improved Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved A Rune is Improved for each (5-24) Mana Spent Runes can be improved 3 times Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (2-6) Mana Reservation: (2-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Throws a mine that deals damage in an area when detonated.Deals (2-334) to (7-1002) Lightning Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.25 seconds +(0-0.5) metres to radius 20% chance to Shock enemies (20-39)% increased Effect of Lightning Ailments Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150% Additional Effects per 1% Quality: 0.5% chance to Shock enemies 0.5% increased Effect of Lightning AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 | 6% |
![]() Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | 6% |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 180%Requires Level 12A shocking arc of lightning stretches from the caster to a targeted enemy and chains to other nearby enemies. Each time the beam chains it will also chain simultaneously to a second enemy, but no enemy can be hit twice by the beams. Also grants a buff making you lucky when damaging enemies with Arc for a short duration.Deals (38-924) to (64-1539) Lightning Damage 100% increased Duration of Lightning Ailments Base duration is 4 seconds 100% chance to Shock enemies Chains +(5-9) Times 15% more Damage for each remaining Chain 100% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 1.5% increased Duration of Lightning AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 5% |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 350%Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Deals (46-1571) to (69-2356) Cold Damage Base duration is 4 seconds Deals (37.8-2454.5) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Always Freezes enemies (0-19)% increased Effect of Chill Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 | 6% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Projectiles gain radius as they travel farther, up to a maximum of +(0-0.9) metres to radius Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 6% |
![]() Level: (1-20) Souls Per Use: 35 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 760%Requires Level 28A fixed number of flaming bolts rain down in a spiral, culminating in the central one impacting the targeted location. They explode when landing, dealing damage to nearby enemies and leaving burning ground, which deals fire damage over time.Deals (256.8-3995.2) Base Fire Damage per second Burning Ground lasts 4 seconds Deals (224-3487) to (336-5230) Fire Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 16 Bolts Impacts have 20% more Area of Effect Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 3 sec Cast Time: 0.50 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60%Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage 50% chance to Ignite enemies 200% more Spell Damage for each stage 110% more Damage with Ailments for each stage -0.2 metres to radius per Stage Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 5% |
![]() Level: (1-20) Souls Per Use: 25 Can Store 2 Use(s) Soul Gain Prevention: 2 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12A chilling circle of ice expands from the caster, repeating from every enemy it hits.Deals (18-518) to (26-762) Cold Damage Causes smaller novas up to 5 times on enemies hit 20% reduced Area of Effect each repeat Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Fires 8 additional Projectiles Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects per 1% Quality: Shocked Ground causes 0.25% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage Base duration is 2 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in random directions (0-19)% increased Projectile Speed Additional Effects per 1% Quality: 1% increased Projectile SpeedCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 1 | 5% |
![]() Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 7 sec Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.Deals (21-510) to (38-947) Lightning Damage Base duration is 6 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Strikes an Enemy every 0.25 seconds (10-29)% increased Effect of Lightning Ailments Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 75%Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Deals (27-344) to (40-516) Physical Damage Base duration is 5 seconds Pulses every 0.4 seconds 40% of Physical Damage Converted to Chaos Damage Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 34 | 5% |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.50% Effectiveness of Added Damage: 230%Requires Level 12Each cast of this spell waits for a short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly after, will explode. The explosions of the corpses are not affected by modifiers to spell damage, and cannot be reflected.Deals (20-906) to (38-1683) Lightning Damage Base duration is 2.5 seconds Explosion deals base Lightning Damage equal to 6% of corpse's Maximum Life +(0-0.3) metres to radius 40% of Lightning Damage Converted to Chaos Damage 1% more Damage with Hits and Ailments for each Cast of this Spell currently waiting Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 | 6.5% |
![]() Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1.80 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 270%Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (41-1209) to (62-1813) Cold Damage Base duration is 3 seconds Deals (116-2317.2) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 20% less Area of Effect when Cast on Frostbolt (0-76)% increased Cooldown Recovery Rate Can explode from up to 5 Frostbolt Projectiles Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (9-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330%Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to Lightning Damage Base duration is 0.5 seconds Base secondary duration is 4 seconds (0-38)% increased Skill Effect Duration 25% of Physical Damage Converted to Fire Damage Exposure applies -15% to Elemental Resistance matching highest Damage taken Additional Effects per 1% Quality: 1% increased Elemental DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 16 | 6% |
![]() Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage Base duration is 1.6 seconds Increases and Reductions to Cast Speed also apply to Projectile Frequency Fires projectiles every 1.6 seconds 25% increased Duration per Stage 150% more Projectile Frequency while Channelling 15% increased Projectile Frequency per Stage Maximum 10 Stages Additional Effects per 1% Quality: 0.5% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: (9-26) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed to summon a Sentinel of Absolution for a longer secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage Base duration is 1 seconds Base secondary duration is 10 seconds +(0-0.6) metres to radius 25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy This Spell and Minions Convert 50% of Physical Damage to Lightning Damage Maximum 3 Summoned Sentinels of Absolution Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 6% |
![]() Level: (1-20) Cost: (16-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 270%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage Deals (23.4-1121) Base Physical Damage per second Base duration is 1 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Fires tendrils at up to (7-9) Targets Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 12 | 6% |
![]() Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Requires Level 8Launches a fiery projectile high into the air, to drop on a target and deal area damage where it lands.Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life Totems with this Skill Trigger it when Hit by an Enemy Additional Effects per 1% Quality: 1% increased Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.File:Avenging Flame skill icon.png ![]() | ![]() | N/A | ![]() | 8 | 5% |
![]() Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Fires 2 additional Projectiles 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 4 | 5% |
![]() Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 210%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 6% |
![]() Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5.00% AoE Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.(12-134) to (18-200) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge distance 100% more Damage with Hits at Maximum Charge Distance (90-109)% increased Movement Speed Additional Effects per 1% Quality: 1% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 10 | 5% |
![]() Level: (1-20) Cost: 8 Mana Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 | 5% |
![]() Level: (1-20) Cost: (21-39) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 110% AoE Radius: 24Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesDeals (33-412) to (65-765) Physical Damage Totem lasts 8 seconds 25% chance to Knock Enemies Back on hit Summons a Totem which uses this Skill Additional Effects per 1% Quality: Supported Skills have 1% increased Totem LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 28 | 5% |
![]() Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 420%Requires Level 28Bloody scythes swipe around a selected area, hitting enemies with physical damage. An area of boiling blood is left beneath them for a duration which deals physical damage over time. Also gives a bonus to maximum Blood Charges for a secondary duration.Deals (115-1886) to (172-2828) Physical Damage Deals (179.1-2946.2) Base Physical Damage per second Base duration is 5 seconds Base secondary duration is 8 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Effects of Boiling Blood Linger for 2 seconds Grants +4 to maximum Blood Charges Grants up to maximum Blood Charges Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 | 6% |
Related base stats
The following skill gems have stats related to critical strikes:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.5 seconds Base secondary duration is 3 seconds Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills Exerted Attacks have +25% to Critical Strike Chance Exerted Attacks have +(100-138)% to Critical Strike Multiplier Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 |
![]() Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140% AoE Radius: 12Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Deals (43-595) to (65-893) Physical Damage Base duration is 6 seconds Leaves a Lingering Blade in the ground for every Volley 5 Volleys Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself 100% increased Critical Strike Chance 6% less Damage per Volley 20% reduced Critical Strike Chance per Volley Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage 40% chance to Poison on Hit +6% to Critical Strike Chance Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Reservation: (22-186) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (20-58)% increased Critical Strike Chance You and nearby allies gain +(93-701) to Accuracy Rating Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 10 |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.(0-10)% increased Character Size Maximum 1 Summoned Golem (0-38)% increased Minion Maximum Life Golems Grant (20-30)% increased Critical Strike Chance Golems Grant (20-30)% increased Accuracy Additional Effects per 1% Quality: Minions deal 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 |
![]() Level: (1-20) Souls Per Use: 30 Can Store 2 Use(s) Soul Gain Prevention: 6 sec Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Deals (11-276) to (17-413) Physical Damage Base duration is 5 seconds Hits Enemies every 0.2 Seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention +(0.8-1.2) metres to radius 100% increased Critical Strike Chance Has 10 blades Additional Effects per 1% Quality: 0.5% increased Area of EffectCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects per 1% Quality: Cursed Enemies have a 0.25% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8-9.9) seconds Linked target has +(30-49)% to Critical Strike Multiplier Linked target's Main Hand Critical Strike Chance is equal to yours Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 |
![]() Level: (1-20) Cost: (30-54) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10 seconds 20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield 60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area Frost Shield has (190-910) maximum Life per Stage Maximum 4 Stages Gains 1 Stage every 0.3 seconds while you are losing Energy Shield You lose (150-730) Energy Shield per second Additional Effects per 1% Quality: 1% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 |
![]() Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires an additional Projectile Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8.00 sec Can Store 3 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 85%Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to trap throwing speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Deals (15-238) to (45-713) Lightning Damage Trap lasts 4 seconds Base duration is 3.5 seconds Strikes every (0.55-0.36) seconds (100-138)% increased Critical Strike Chance against Shocked Enemies Strikes 3 Areas Additional Effects per 1% Quality: 1% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 28 |
![]() Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires Projectiles in a circle 20% chance to Shock enemies Fires 8 additional Projectiles (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects per 1% Quality: 1% increased Lightning Damage 0.5% increased Effect of Lightning AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 20% increased Critical Strike Chance per Power Charge +10% to Critical Strike Multiplier per Power Charge Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5 seconds Additional 1 seconds Base Duration per extra corpse Consumed Grants Minions (110-148)% increased Critical Strike Chance Grants Minions +(30-39)% to Critical Strike Multiplier Additional Effects per 1% Quality: 0.5% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy Culling Strike Can't be Evaded Gain a Power Charge when Projectile Hits a Rare or Unique Enemy 50% increased Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge Additional Effects per 1% Quality: 1% increased DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-1.9) metres to radius You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby allies deal (10-15)% more Spell Damage Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: (15-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5-5.9) seconds (0-38)% increased Warcry Speed Counts total Power of Enemies in Range Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30% Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150% Exerts the next 5 Melee Attacks you perform Exerted Attacks Trigger a Supported Spell with their first Melee Hit Supported Skills deal (44-38)% less Damage Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry Additional Effects per 1% Quality: 1% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 24 |
![]() Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casting once reserves mana to carry a banner which increases the armour and evasion of nearby allies, and reduces the critical strike chance of nearby enemies. Gains stages over time while carrying the banner near enemies. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby Allies have (15-24)% increased Armour and Evasion Rating Nearby Enemies have (30-40)% reduced Critical Strike Chance Gain 1 Stage every 0.2 seconds while an Enemy is Nearby Taunt nearby Enemies for 0.15 seconds per Stage on Placing the Banner Enemies Taunted this way deal 15% less Damage Base Duration of 10 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage Additional Effects per 1% Quality: 0.5% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 16 |
Related quality stats
The following skill gems have quality stats related to critical strikes:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.5 seconds Base secondary duration is 3 seconds Buff is removed to Exert the next Melee Attack you perform Attacks Exerted by this Skill cannot be Exerted by other Skills Exerted Attacks have +25% to Critical Strike Chance Exerted Attacks have +(100-138)% to Critical Strike Multiplier Additional Effects per 1% Quality: 0.5% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 |
![]() Level: (1-20) Cost: (8-20) Mana Attack Damage: (76-96)% of base Effectiveness of Added Damage: (76-96)%Requires Level 12Throws a trap which, once triggered, swings two copies of your equipped Dagger, Claw or One Handed Sword around it in a circle, each repeatedly damaging enemies they spin through.Trap lasts 4 seconds Rotates 4 times +(0-0.6) metres to radius 25% increased rotation speed if Dual Wielding Rotates +1 times if Dual Wielding Additional Effects per 1% Quality: 1.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects per 1% Quality: 1% increased Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Projectiles deal 5% more Damage with Hits for each remaining Chain +50% to Damage over Time Multiplier for Poison from Critical Strikes Additional Effects per 1% Quality: 1.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.(50-107)% increased Critical Strike Chance 100% more Critical Strike Chance against Enemies that are on Full Life 30% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects per 1% Quality: 1% increased Critical Strike Chance +0.5% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 1 |
![]() Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects per 1% Quality: 1% chance to Ignite enemies 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage 40% chance to Poison on Hit +6% to Critical Strike Chance Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | N/A | 12 |
![]() Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times Additional Effects per 1% Quality: 2% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | ![]() | N/A | 28 |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 0.50 secRequires Level 16Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.Cursed enemies have a 100% chance to grant a Power Charge when slain Hits against Cursed Enemies have +1.5% to Critical Strike Chance Hits against Cursed Enemies have +(30-49)% to Critical Strike Multiplier Cursed enemies grant (65-600) Life when Killed Cursed enemies grant (25-80) Mana when Killed Additional Effects per 1% Quality: Cursed Enemies have a 0.25% chance to grant a Power Charge when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 16 |
![]() Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they use your main hand critical strike chance. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8-9.9) seconds Linked target has +(30-49)% to Critical Strike Multiplier Linked target's Main Hand Critical Strike Chance is equal to yours Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects per 1% Quality: 1% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 34 |
![]() Level: (1-20) Cost: (136-624) Energy Shield Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12) Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235) Two Handed Energy Blades have 70% more Lightning Damage Buff grants 50% less Maximum Energy Shield Additional Effects per 1% Quality: Energy Blades have 0.5% increased Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearingDeals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.3 seconds Fires Projectiles in a circle Fires 4 additional Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects per 1% Quality: 1% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 12 |
![]() Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 28Lightning strikes all Shocked enemies around a targeted location, then removes Shock from those enemies. Shocks cannot expire on enemies in range while casting this spell. Cannot be supported by Spell Cascade or Unleash.Deals (33-387) to (98-1161) Lightning Damage Cannot inflict Shock This Spell's Cast Time is added to its Cooldown if Triggered (10-20)% more Damage with Hits per 5% Shock Effect on Enemy Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to unleash projectiles that fire toward enemies in front of you or to your sides, dealing increased damage and granting you a power charge if an enemy is killed by, or soon after, the hit.Fires (4-7) additional Projectiles Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 20% increased Critical Strike Chance per Power Charge +10% to Critical Strike Multiplier per Power Charge Additional Effects per 1% Quality: 1% increased DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5 seconds Additional 1 seconds Base Duration per extra corpse Consumed Grants Minions (110-148)% increased Critical Strike Chance Grants Minions +(30-39)% to Critical Strike Multiplier Additional Effects per 1% Quality: 0.5% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 12 |
![]() Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.+(0-1.9) metres to radius You and nearby Non-Minion Allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds You and nearby allies have (20-39)% increased Spell Critical Strike Chance You and nearby allies deal (10-15)% more Spell Damage Additional Effects per 1% Quality: 2% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 24 |
![]() Level: (1-20) Cost: (25-46) Life Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 210%Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Gain a Blood Charge if this Skill Hits Enemies and none of them Die Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff Costs 20% more Life per Blood Charge Deals 15% more Damage per Blood Charge Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | ![]() | 28 |
![]() Level: (1-20) Cost: 8 Mana Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius Additional Effects per 1% Quality: 0.5% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. ![]() ![]() | ![]() | N/A | N/A | 1 |
Related base stats
The following support gems have stats related to critical strikes:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: F Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which throw traps.Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Trap DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 31 |
![]() Icon: o Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes Additional Effects per 1% Quality: Supported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: u Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive (0-38)% increased Effect of Elusive from Supported Skills Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for Skills Supported by Nightblade Supported Skills can only be used with Claws or Daggers Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 18 |
![]() Icon: C Level: (1-5) Cost & Reservation Multiplier: 140%Requires Level 72Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance Supported Skills deal (40-44)% more Spell Damage Supported Skills have (0-10)% chance to Unnerve Enemies for 4 seconds on Hit Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 72 |
![]() Icon: - Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which throw mines.Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge Supported Skills have 25% increased Critical Strike Chance per Power Charge when used by Mines (20-30)% chance to gain a Frenzy Charge when a Mine from Supported Skills is Detonated targeting an Enemy (20-30)% chance to gain a Power Charge when a Mine from Supported Skills is Detonated targeting an Enemy Additional Effects per 1% Quality: 0.5% increased Mine DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 31 |
![]() Icon: C Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance Supported Skills deal (25-39)% more Spell Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: f Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports skills that create minions.Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds Wakened Fury grants +(2-3.9)% to Critical Strike Chance Wakened Fury grants +(50-69)% to Critical Strike Multiplier Additional Effects per 1% Quality: Minions from Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: c Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike Multiplier Additional Effects per 1% Quality: Supported Skills have +0.5% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: s Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike Chance Supported Skills have +2% to Critical Strike Chance Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 8 |
![]() Icon: P Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike Supported Skills deal 4% more Damage per Power Charge Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: r Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills Additional Effects per 1% Quality: Supported Skills have 1% increased Inspiration Charge DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 31 |
Related quality stats
The following support gems have quality stats related to critical strikes:
Gem | ![]() | ![]() | ![]() | ![]() |
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![]() Icon: a Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports attack skills.Supported Skills have +(74-1034) to Accuracy Rating Additional Effects per 1% Quality: Supported Skills have 1% increased Accuracy RatingThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | ![]() | N/A | 8 |
![]() Icon: & Level: (1-5) Cost & Reservation Multiplier: 120% Cooldown Time: 0.15 sec Can Store 1 Use(s)Requires Level 72Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy Supported Skills deal (9-7)% less Spell Damage You cannot Cast Supported Triggerable Spells directly Supported Spells have (10-22)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: Supported Skills have 1% increased Attack Critical Strike Chance Supported Skills have 1% increased Spell Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 72 |
![]() Icon: x Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit Supported Skills have (0-38)% increased Blinding duration Additional Effects per 1% Quality: Supported Skills have 1% increased Blinding durationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 8 |
![]() Icon: & Level: (1-20) Cost & Reservation Multiplier: 120% Cooldown Time: 0.15 sec Can Store 1 Use(s)Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.Supported Attacks will Trigger a Supported Spell when you Crit an Enemy Supported Skills deal (19-10)% less Spell Damage You cannot Cast Supported Triggerable Spells directly Additional Effects per 1% Quality: Supported Skills have 1% increased Attack Critical Strike Chance Supported Skills have 1% increased Spell Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 38 |
![]() Icon: ! Level: (1-20) Cost & Reservation Multiplier: 0%Requires Level 38Each supported spell skill will be triggered when you die. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.(0-152)% more Damage while Dead You cannot Cast Supported Triggerable Spells directly 100% chance to Trigger Supported Non-Minion Spells on Death Supported Skills Cost nothing Additional Effects per 1% Quality: Supported Skills have 3% increased Area of Effect while DeadThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 38 |
![]() Icon: o Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports any skill that hits enemies.Supported Skills have +(70-98)% Damage over Time Multiplier for Ailments from Critical Strikes Additional Effects per 1% Quality: Supported Skills have +0.5% Damage over Time Multiplier for Ailments from Critical StrikesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | N/A | 31 |
![]() Icon: u Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills. Cannot support skills which create minions.Supported Skills grant Elusive on Critical Strike Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive (0-38)% increased Effect of Elusive from Supported Skills Elusive from Supported Skills also grants +(100-138)% to Critical Strike Multiplier for Skills Supported by Nightblade Supported Skills can only be used with Claws or Daggers Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 18 |
![]() Icon: L Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (1-19) to (8-358) added Lightning Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Lightning DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 8 |
![]() Icon: C Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports attack skills, or spell skills that deal damage.Supported Skills have 80% less Critical Strike Chance Supported Skills deal (25-39)% more Spell Damage Additional Effects per 1% Quality: Supported Skills deal 0.5% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: f Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports skills that create minions.Minions created by Supported Skills gain Wakened Fury and Adrenaline for 10% of their Duration, up to a maximum of 10 seconds Wakened Fury grants +(2-3.9)% to Critical Strike Chance Wakened Fury grants +(50-69)% to Critical Strike Multiplier Additional Effects per 1% Quality: Minions from Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: Y Level: (1-20) Cost & Reservation Multiplier: 50%Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Mine lasts 5 seconds Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Supported Skills have a Base Mine Detonation Time of 0.25 seconds Supported Skills deal (56-50)% less Damage Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100% Additional Effects per 1% Quality: Supported Skills have 0.5% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | ![]() | ![]() | 31 |
![]() Icon: c Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports any skill that hits enemies.Supported Skills have +(100-138)% to Critical Strike Multiplier Additional Effects per 1% Quality: Supported Skills have +0.5% to Critical Strike MultiplierThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: s Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any skill that hits enemies.Supported Skills have (60-117)% increased Critical Strike Chance Supported Skills have +2% to Critical Strike Chance Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 8 |
![]() Icon: Z Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have 50% chance to Shock Supported Skills deal 25% less Damage Supported Skills Shock Enemies as though dealing (500-690)% more Damage Additional Effects per 1% Quality: Supported Skills have 1.5% increased Shock Duration on EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: P Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 18Supports any skill that hits enemies.Supported Skills have (35-54)% chance to gain a Power Charge on Critical Strike Supported Skills deal 4% more Damage per Power Charge Additional Effects per 1% Quality: Supported Skills have 1% increased Critical Strike ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: h Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.80 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 18Applies a debuff to a specific enemy which signals your minions to consider that enemy to be the Prey. All minions from skills supported by any Predator Support will target that enemy. Only one enemy can be the Prey at a time. This skill cannot be used by Totems, Traps, or Mines.Minions from Supported Skills deal (6-12)% more Damage Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments Minions from Supported Skills always target the Prey if possible Base duration is 8 seconds Additional Effects per 1% Quality: Minions from Supported Skills deal 0.5% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | N/A | N/A | ![]() | 18 |
![]() Icon: J Level: (1-20) Cost & Reservation Multiplier: 130% Cooldown Time: 0.80 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Chooses an element at random and deals damage of that type in an area. Having higher strength makes it more likely to choose fire, higher dexterity makes it more likely to choose cold, and higher intelligence makes it more likely to choose lightning.Supported Skills will Trigger Prismatic Burst on Hit Deals (3-1224) to (5-1836) Cold Damage Deals (1-153) to (7-2907) Lightning Damage Deals (3-1224) to (5-1836) Fire Damage +(0-0.9) metres to radius Deals 100% less Damage of each unchosen Damage Type (0-57)% increased Cooldown Recovery Rate Additional Effects per 1% Quality: 1% increased Elemental DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() ![]() | N/A | ![]() | ![]() | 1 |
![]() Icon: Y Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 18Supports any skill that hits enemies. Minions cannot gain Cruelty.Supported Skills deal (15-24)% more Damage with Hits Cruelty has a Base Duration of 4 seconds Hits from Supported Skills grant Cruelty (0-19)% increased Effect of Cruelty granted by Supported Skills Additional Effects per 1% Quality: 0.25% increased Effect of Cruelty granted by Supported SkillsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 18 |
![]() Icon: r Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill. Minions, Totems, Traps and Mines cannot gain Inspiration Charges.Supported Skills have (25-34)% reduced Mana Cost Gain an Inspiration Charge when you Spend Mana on Upfront Costs or Effects of Supported Skills Supported Skills have (6-8)% increased Critical Strike Chance per Inspiration Charge Supported Skills deal (3-5)% more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported Skills Additional Effects per 1% Quality: Supported Skills have 1% increased Inspiration Charge DurationThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. ![]() | ![]() | N/A | ![]() | 31 |
Unique items
Local critical strike chance
Items that have increases to their local critical strike chance.
Item | Item Class | ![]() | Crit | % crit chance |
---|---|---|---|---|
![]() Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50%-9.50%) Attacks per Second: 1.45 Weapon Range: 11.0 metres40% increased Global Accuracy RatingUses both hand slots (70-90)% increased Critical Strike Chance Adds 2 to 3 Physical Damage to Attacks per Level Gain Her Embrace for 3 seconds when you Ignite an Enemy While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden)"Your name is Demon Slayer? Really? Good name for rotgut, that." She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate. "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?" She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't. ![]() | One-Handed Sword | 1 | (8.50%-9.50%) | (70-90)% |
![]() Skinning KnifeDagger Physical Damage: (7.5-10.2) to (30-37.4) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek ![]() | Dagger | 5 | 7.80% | 30% |
![]() War HammerOne Handed Mace Physical Damage: (19.5-22.75) to (46.5-54.25) Critical Strike Chance: 6.25% Attacks per Second: 2.10 Weapon Range: 1.1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike Chance +(20-30)% to Fire Resistance +(20-30)% to Lightning Resistance"I know how to say 'faster' and 'attack' in Karui, Marak and Ezo." - Voll of Thebrus ![]() | One-Handed Mace | 20 | 6.25% | 25% |
![]() Ritual SceptreSceptre Physical Damage: (34.8-40.8) to (91.2-97.2) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: (1.38-1.44) Weapon Range: 11.0 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom ![]() | Sceptre | 28 | (7.80%-8.40%) | (30-40)% |
![]() Elegant SwordOne Handed Sword Physical Damage: (70-80) to (115.5-132) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 11.0 metresRequires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" ![]() | One-Handed Sword | 28 | (9.50%-10.50%) | (90-110)% |
![]() Royal StaffStaff Physical Damage: (48.6-54) to (145.8-162) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80%-8.78%) Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance 100% chance to Avoid being Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. ![]() | Staff | 28 | (7.80%-8.78%) | (20-35)% |
![]() Sage WandWand Physical Damage: 23-42 Critical Strike Chance: (9.60%-11.20%) Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed (20-40)% increased Critical Strike Chance Attacks fire an additional Projectile"Energy redirected is energy imbalanced. Prototype #78 serves as a prime example." ![]() | Wand | 30 | (9.60%-11.20%) | (20-40)% |
![]() Sage WandWand Physical Damage: (50.4-68.2) to (99-129.8) Critical Strike Chance: (8.80%-9.60%) Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile (80-120)% increased Physical Damage Adds (5-8) to (13-17) Physical Damage (5-10)% increased Attack Speed (10-20)% increased Critical Strike ChanceLife persisted, hardened, twisted. ![]() | Wand | 30 | (8.80%-9.60%) | (10-20)% |
![]() Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.32Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire 2 additional ArrowsThe mournful music of the strings, The creaking arch, the arrow sings. A choking cry, a rattled breath, The Reaper's Song, the Harp of Death. ![]() | Bow | 32 | (6.50%-7.50%) | 0% |
![]() Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Siege Ballista has +1 to maximum number of Summoned Totems per 200 Dexterity Adds 1 to 3 Physical Damage to Attacks per 25 DexterityThe Eternals commanded an army that need not eat, sleep, or breathe without the usual depravities of necromancy. ![]() | Bow | 32 | (6.50%-7.50%) | 0% |
![]() Death BowBow Physical Damage: (36-40) to (89-97) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.37-1.44)Requires Level 32, 107 Dex(30-50)% increased Critical Strike ChanceAdds (8-12) to (16-24) Physical Damage (14-20)% increased Attack Speed (14-20)% increased Totem Life (14-20)% increased Totem Placement speed Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength Adds 1 to 3 Physical Damage to Attacks per 25 Strength"Admittedly lacking the finesse of the fabled original, Prototype #4 achieved identical results through brute force alone." ![]() | Bow | 32 | (6.50%-7.50%) | 0% |
![]() Fright ClawClaw Physical Damage: (21-24) to (80.5-92) Critical Strike Chance: 7.88% Attacks per Second: 1.80 Weapon Range: 11.0 metresRequires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage 20% increased Attack Speed 25% increased Critical Strike Chance +40% to Global Critical Strike Multiplier (10-20)% of Physical Damage Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on HitFear blisters the heart and thins the blood. Fear squeezes lungs and sets the guts to fester. Fear is the wound left untended. ![]() | Claw | 34 | 7.88% | 25% |
![]() TomahawkOne Handed Axe Physical Damage: (32.5-37.5) to (59.8-69) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.50 Weapon Range: 11.0 metresRequires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon (30-50)% increased Physical Damage (30-50)% increased Critical Strike Chance Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning DamageBeneath the cold light of the moon, the wing moves faster than the eye. ![]() | One-Handed Axe | 39 | (6.50%-7.50%) | (30-50)% |
![]() Boot BladeRune Dagger Physical Damage: (50-55) to (114-119) Critical Strike Chance: (7.69%-8.19%) Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage (22-30)% increased Critical Strike Chance +(30-40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical StrikeLove only death For she shall never let you go. ![]() | Rune Dagger | 44 | (7.69%-8.19%) | (22-30)% |
![]() Tiger SwordTwo Hand Sword Physical Damage: (151.2-172.8) to (249.2-284.8) Critical Strike Chance: (7.50%-8.75%) Attacks per Second: 1.68 Weapon Range: 13.0 metresRequires Level 51, 80 Str, 96 Dex+360 to Accuracy Rating(180-220)% increased Physical Damage 20% increased Attack Speed (50-75)% increased Critical Strike Chance Gain 10 Mana per Enemy Killed 10% increased Movement Speed Gain a Frenzy Charge on Critical StrikeHis final sensation was of the executioner's blade. It was not cold, instead warm and reassuring, murmuring a promise of better times ahead. Smiling, he returned death's embrace. ![]() | Two-Handed Sword | 51 | (7.50%-8.75%) | (50-75)% |
![]() Decimation BowBow Physical Damage: (117.3-142.2) to (258.4-289.8) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Arrows Pierce all TargetsMark us with mercy, then press on with care, Execute us steadily, notch away at our despair. ![]() | Bow | 53 | (6.50%-7.50%) | 0% |
![]() Decimation BowBow Physical Damage: (117.3-142.2) to (258.4-289.8) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity (70-80)% increased Physical Damage Adds (25-35) to (36-45) Physical Damage 10% increased Movement Speed +(350-400) to Accuracy Rating Cannot Leech Life Projectiles from Attacks Fork Projectiles from Attacks Fork an additional timeHow did you manage to lodge arrows in every single test subject and researcher in Lab Three simultaneously... again?" - Doctor Bircus ![]() | Bow | 53 | (6.50%-7.50%) | 0% |
![]() Karui SceptreSceptre Physical Damage: (72-83) to (140-183) Critical Strike Chance: (7.50%-9.00%) Attacks per Second: 1.50 Weapon Range: 11.0 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage (25-50)% increased Critical Strike Chance 30% chance to gain a Power Charge when you Stun Gain Unholy Might for 4 seconds on Critical Strike"All are welcome in Hinekora's eternal home." - Karui Proverb ![]() | Sceptre | 56 | (7.50%-9.00%) | (25-50)% |
![]() Karui SceptreSceptre Physical Damage: 37-55 Critical Strike Chance: (7.50%-9.00%) Attacks per Second: 1.50 Weapon Range: 1.1 metresRequires Level 56, 96 Str, 96 Int26% increased Elemental Damage+(30-40) to Intelligence (25-50)% increased Critical Strike Chance +(1-2) to Level of all Minion Skill Gems Minions' Base Attack Critical Strike Chance is equal to the Critical Strike Chance of your Main Hand WeaponWhat we give to others, we also give to ourselves. ![]() | Sceptre | 56 | (7.50%-9.00%) | (25-50)% |
![]() Steelwood BowBow Physical Damage: (92.8-104.4) to (137.6-154.8) Critical Strike Chance: (6.88%-7.43%) Attacks per Second: 1.40Requires Level 57, 190 Dex6% increased Movement Speed(60-80)% increased Physical Damage (25-35)% increased Critical Strike Chance 50% chance to inflict Bleeding on Critical Strike with Attacks Enemies you inflict Bleeding on grant (60-100)% increased Flask Charges Adds (100-120) to (150-165) Physical Damage against Bleeding Enemies 50% chance to Maim Enemies on Critical Strike with Attacks Veiled Suffix"There were no survivors. It had only been fired twice." - Order of the Djinn inscriptionTake this item to Jun Ortoi to have her Unveil it. ![]() | Bow | 57 | (6.88%-7.43%) | (25-35)% |
![]() Reaver SwordTwo Hand Sword Physical Damage: (152-177) to (334-364) Critical Strike Chance: (7.00%-7.50%) Attacks per Second: 1.50 Weapon Range: 15.0 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy RatingSocketed Gems are Supported by Level 1 Lifetap Adds (90-115) to (230-260) Physical Damage (40-50)% increased Critical Strike Chance Enemies you Attack Reflect 100 Physical Damage to you +2 to Weapon RangeThe cuts on my hands are a small price to pay for the opportunity to drive my steel beyond the flesh and into the demon's soul. ![]() | Two-Handed Sword | 59 | (7.00%-7.50%) | (40-50)% |
![]() Imbued WandWand Critical Strike Chance: (8.40%-9.10%) Attacks per Second: (1.65-1.77)Requires Level 59, 188 Int(33-37)% increased Spell DamageNo Physical Damage (10-18)% increased Attack Speed (20-30)% increased Critical Strike Chance +(340-400) to Accuracy Rating Attacks with this Weapon have (100-115)% increased Elemental Damage Damage with Weapons Penetrates 5% Elemental Resistances"Stone still, amidst the reeds, breath fogging in the iron cold air. he sits, he waits, he watches. A piscatorial vigil, sat by the river, his cathedral, his patience his unanswered prayer." - Jojoba Mansell, bard, angler, adventurer ![]() | Wand | 59 | (8.40%-9.10%) | (20-30)% |
![]() GavelOne Handed Mace Physical Damage: (156-190.4) to (283.2-341.6) Critical Strike Chance: (5.75%-7.00%) Attacks per Second: 1.15 Weapon Range: 11.0 metresRequires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy (140-180)% increased Physical Damage Adds (11-14) to (17-21) Physical Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"Please, take whatever you want. Just don't kill me" "But then I wouldn't have everything I want, would I?" ![]() | One-Handed Mace | 60 | (5.75%-7.00%) | (15-40)% |
![]() GavelOne Handed Mace Physical Damage: (129.6-151.2) to (242.4-282.8) Elemental Damage: (10-20) to (30-50) Critical Strike Chance: (5.75%-7.00%) Attacks per Second: 1.15 Weapon Range: 11.0 metresRequires Level 60, 212 Str15% reduced Enemy Stun Threshold(140-180)% increased Physical Damage Adds (10-20) to (30-50) Cold Damage (15-40)% increased Critical Strike Chance 40% increased Rarity of Items Dropped by Frozen Enemies (30-40)% increased Cold Damage with Attack Skills"You'll have my riches when you pry them from my cold, dead hands!" "That's how I prefer it." ![]() | One-Handed Mace | 60 | (5.75%-7.00%) | (15-40)% |
![]() GladiusOne Handed Sword Physical Damage: (129-146) to (203-232) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. ![]() | One-Handed Sword | 60 | (5.75%-6.25%) | (15-25)% |
![]() Throat StabberClaw Physical Damage: (52.5-56.7) to (182.5-197.1) Critical Strike Chance: (7.56%-7.88%) Attacks per Second: (1.80-1.88) Weapon Range: 11.0 metresRequires Level 60, 113 Dex, 113 IntGrants 40 Life per Enemy Hit(150-170)% increased Physical Damage (20-25)% increased Attack Speed (20-25)% increased Critical Strike Chance +(330-350) to Accuracy Rating 20% chance to Poison on Hit Attacks with this Weapon deal 80 to 120 added Chaos Damage against Enemies affected by at least 5 PoisonsTo discover how cruel nature can be, you need only shake the wrong branch. ![]() | Claw | 60 | (7.56%-7.88%) | (20-25)% |
![]() Hellion's PawClaw Physical Damage: 29-55 Critical Strike Chance: (7.32%-7.68%) Attacks per Second: (1.84-1.92) Weapon Range: 1.1 metresRequires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 25 Summon Spectral Wolf on Critical Strike with this Weapon (15-20)% increased Attack Speed (22-28)% increased Critical Strike Chance +(15-25)% to Global Critical Strike MultiplierThe strong survive. The strongest thrive. ![]() | Claw | 62 | (7.32%-7.68%) | (22-28)% |
![]() Legion SwordOne Handed Sword Physical Damage: (158.7-187.5) to (317.4-357.5) Critical Strike Chance: (5.40%-5.60%) Attacks per Second: (1.30-1.34) Weapon Range: 11.0 metresRequires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped (130-150)% increased Physical Damage Adds (16-22) to (40-45) Physical Damage (8-12)% increased Attack Speed (8-12)% increased Critical Strike ChanceOn the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. But which one am I? ![]() | One-Handed Sword | 62 | (5.40%-5.60%) | (8-12)% |
![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: (9.52%-10.20%) Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (40-50)% increased Critical Strike Chance Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Elemental Damage if you've dealt a Critical Strike Recently"Lab Two suffered significant structural damage in the process of creating Prototype #77. It is, however, the closest we've come to perfection." ![]() | Warstaff | 64 | (9.52%-10.20%) | (40-50)% |
![]() Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82%-9.45%) Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible. ![]() | Rune Dagger | 65 | (8.82%-9.45%) | (40-50)% |
![]() Despot AxeTwo Handed Axe Physical Damage: (360-414) to (488-561.2) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.50-1.57) Weapon Range: 1.3 metresRequires Level 66, 140 Str, 86 Dex(300-360)% increased Physical Damage (7-12)% increased Attack Speed (30-40)% increased Critical Strike Chance Nearby Allies have 30% increased Item Rarity Nearby Allies have Culling Strike Insufficient Mana doesn't prevent your Melee Attacks Nearby Allies have +50% to Critical Strike Multiplier Nearby Allies have +10 FortificationA King and his people are linked together like a soul and a beating heart. Both can be severed by a same edge, then forged anew. ![]() | Two-Handed Axe | 66 | (6.50%-7.00%) | (30-40)% |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14.0 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierAttacks with this Weapon deal Double Damage Veiled Prefix Veiled Suffix <veiled mod pool>What has no siblings but is always a twin?Take this item to Jun Ortoi to have her Unveil it. ![]() | Thrusting One-Handed Sword | 66 | 6.50% | (28-32)% |
![]() Vaal RapierOne Handed Sword Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 14.0 metresRequires Level 66, 212 Dex+25% to Global Critical Strike MultiplierVeiled Prefix Veiled Prefix Veiled Suffix Veiled Suffix Veiled Suffix Veiled Prefix <veiled mod pool>"This is one riddle I can't solve." - Researcher GravenTake this item to Jun Ortoi to have her Unveil it. ![]() | Thrusting One-Handed Sword | 66 | 6.50% | (28-32)% |
![]() Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance Enemies Frozen by you take 20% increased Damage +(90-120) Energy Shield gained on Killing a Shocked Enemy"Beware. Prototype #91 is haunted by a strange miasma, an odour of evil. Nothing can shield the senses." - Researcher Arn ![]() | Bow | 66 | (6.50%-7.00%) | (30-40)% |
![]() Imperial StaffStaff Physical Damage: (217-242) to (371-396) Critical Strike Chance: (9.10%-9.80%) Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance ![]() | Staff | 66 | (9.10%-9.80%) | (30-40)% |
![]() Imperial StaffStaff Physical Damage: (217-242) to (371-396) Critical Strike Chance: (9.10%-9.80%) Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed Grants Summon Greater Harbinger of Brutality Skill +5% Chance to Block Attack Damage while wielding a Staff +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes Adds (160-185) to (200-225) Physical Damage (30-40)% increased Critical Strike Chance ![]() | Staff | 66 | (9.10%-9.80%) | (30-40)% |
![]() Imperial BowBow Physical Damage: 29-117 Elemental Damage: (48-60) to (72-90), 1 to (120-150) Critical Strike Chance: (6.50%-7.00%) Attacks per Second: (1.59-1.67)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage Adds 1 to (120-150) Lightning Damage (10-15)% increased Attack Speed (30-40)% increased Critical Strike Chance 15% increased Quantity of Items Dropped by Slain Frozen Enemies 30% increased Rarity of Items Dropped by Slain Shocked EnemiesIt hunts; as silent as falling snow, as deadly as the tempest. ![]() | Bow | 66 | (6.50%-7.00%) | (30-40)% |
![]() Terror MaulTwo Hand Mace Physical Damage: (144-157) to (467-537) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage You gain Onslaught for 4 seconds on Critical StrikeCommand like a king and nothing will stand in your way. ![]() | Two-Handed Mace | 67 | (7.80%-8.40%) | (30-40)% |
![]() Terror MaulTwo Hand Mace Physical Damage: (144-157) to (467-537) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 67, 212 Str25% chance to double Stun DurationAdds (43-56) to (330-400) Physical Damage (30-40)% increased Critical Strike Chance +(15-20)% to all Elemental Resistances Hits can't be Evaded Your Critical Strikes do not deal extra Damage Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently"Prototype #599 offers an incredible defensive power, but at a cost. What underlying physics are at play here, I wonder?" ![]() | Two-Handed Mace | 67 | (7.80%-8.40%) | (30-40)% |
![]() Midnight BladeOne Handed Sword Physical Damage: (115-150) to (249-304) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 68, 213 Str, 113 Dex40% increased Global Accuracy RatingAdds (80-115) to (150-205) Physical Damage (15-25)% increased Critical Strike Chance -1 to Maximum Frenzy Charges 10% increased Area of Effect +100 Strength Requirement +50% Global Critical Strike Multiplier while you have no Frenzy Charges +(400-500) to Accuracy Rating while at Maximum Frenzy Charges"Impossibly heavy, yet the ancient edge is keen as any modern blade. A reminder that, in the end, when we lie in the bellies of worms, it is what we make that makes us." - Icius Perandus, Antiquities Collection, Item 47 ![]() | One-Handed Sword | 68 | (5.75%-6.25%) | (15-25)% |
![]() Void SceptreSceptre Physical Damage: (140-160) to (212.8-243.2) Critical Strike Chance: (11.16%-12.40%) Attacks per Second: (1.38-1.44) Weapon Range: 11.0 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. ![]() | Sceptre | 68 | (11.16%-12.40%) | (80-100)% |
![]() Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 68, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a Staff(60-90)% increased Unveiled Modifier magnitudes Veiled Prefix Veiled Suffix <Veiled Prefix or Veiled Suffix> <veiled mod pool>Stolen power is still power.Take this item to Jun Ortoi to have her Unveil it. ![]() | Warstaff | 68 | 6.30% | (28-32)% |
![]() Judgement StaffWarstaff Physical Damage: (208-218) to (296-311) Critical Strike Chance: (7.15%-7.80%) Attacks per Second: (1.46-1.51) Weapon Range: 13.0 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff Adds (135-145) to (160-175) Physical Damage (12-16)% increased Attack Speed (10-20)% increased Critical Strike Chance +1 to Maximum Power Charges 10% chance to gain a Power Charge if you Knock an Enemy Back with Melee DamageThe right to rule demands mental acuity, a strong arm, And a tenacious sense of justice. ![]() | Warstaff | 68 | (7.15%-7.80%) | (10-20)% |
![]() Harbinger BowBow Elemental Damage: (120-140) to (180-210) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: (1.32-1.38)Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceNo Physical Damage Adds (120-140) to (180-210) Cold Damage (10-15)% increased Attack Speed (10-30)% increased Light Radius 15% chance to create Chilled Ground when you Freeze an Enemy Create Consecrated Ground when you Shatter an Enemy 40% increased Effect of Chilled GroundNight's frost becomes morning's dew Darkness cleansed, pure and new. ![]() | Bow | 68 | (6.50%-7.50%) | 0% |
![]() Harbinger BowBow Physical Damage: (130-145) to (353-373) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. ![]() | Bow | 68 | (6.50%-7.50%) | 0% |
![]() Imperial ClawClaw Physical Damage: (65-75) to (195-215) Critical Strike Chance: (7.80%-8.40%) Attacks per Second: 1.60 Weapon Range: 11.0 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. ![]() | Claw | 68 | (7.80%-8.40%) | (30-40)% |
Global critical strike chance
Items that have global critical strike chance or other interactions with global critical strike chance.
Item | ![]() | Generic Crit. Chance | Spell Crit. Chance | ||
---|---|---|---|---|---|
![]() Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 10% reduced Critical Strike Chance per Intensity Spells which have gained Intensity Recently gain 1 Intensity every 0.5 SecondsMaximum power fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Cobalt JewelLimited to: 130% increased Global Critical Strike Chance 3% increased Character Size (4-6)% increased IntelligenceThe greatest victories happen before the battle has begun.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 30% | 0% | ||
![]() Cobalt JewelLimited to: 325% increased Critical Strike Chance per Grand SpectrumThoughts that shimmer like light across the rain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Cobalt JewelLimited to: 1(20-25)% increased Spell Damage Spells have 30% increased Critical Strike Chance per Intensity Spells which have gained Intensity Recently lose 1 Intensity every 0.5 SecondsIndiscriminate destruction fueled by science gone mad.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Cobalt Jewel+(2-4)% Chance to Block Spell Damage +(2-4)% Chance to Block Attack Damage Hits have (140-200)% increased Critical Strike Chance against youCorruptedThere's no motivation for genius quite like desperation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Temple MapMap Level: 81 Map Tier: 14 Guild Character: ß Item Quantity: +100% Item Rarity: +250% Monster Pack Size: +50%200% increased Experience gain (140-160)% more Monster Life 50% increased Pack size Monsters have (500-1000)% increased Critical Strike Chance +(60-100)% to Monster Critical Strike Multiplier (140-160)% increased Monster Damage 25% increased Monster Movement Speed 25% increased Monster Attack Speed 25% increased Monster Cast Speed Area is a large Maze Unique Boss drops (10-15) additional Rare <Item Class>"Suppression troop two, the 'Martyrs for Science,' were able to seal the portals before Outpost Four was overrun. Only three men survived."Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() | 1 | 0% | 0% | ||
![]() Viridian JewelLimited to: 1(10-15)% increased Attack Damage while holding a Shield +0.15% to Off Hand Critical Strike Chance per 10 Maximum Energy Shield on Shield +4% to Off Hand Critical Strike Multiplier per 10 Maximum Energy Shield on ShieldCorruptedIt took the Bloody Flowers Rebellion to show the clans of Ezomyr the truth; What kept them apart was just a fabrication. Conjured rivalries from men who grew fat from the discord they sowed.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Cobalt JewelLimited to: 1+2 to maximum number of Spectres (50-40)% reduced Mana Cost of Raise Spectre Spectres have (800-1000)% increased Critical Strike Chance Spectres have a Base Duration of 20 seconds Spectres do not travel between AreasCorruptedCandles with the brightest light Bring life to death and day to night. But lovely as the glow may seem, Their light is fleeting, as a dream...Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Prismatic JewelLimited to: 1<Aura bonus modifier>This world is not good enough for her, so I will make a better one. Nothing matters but the pursuit of perfection.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 1 | 0% | 0% | ||
![]() Skinning KnifeDagger Physical Damage: (7.5-10.2) to (30-37.4) Critical Strike Chance: 7.80% Attacks per Second: 1.45 Weapon Range: 10.0 metresRequires Level 5, 16 Dex30% increased Global Critical Strike Chance+(10-15) to Dexterity (50-70)% increased Physical Damage Adds (1-2) to (3-5) Physical Damage 30% increased Critical Strike Chance 40% increased Attack Damage against Bleeding Enemies 50% chance to cause Bleeding on Critical StrikeA tap on the shoulder A peck on the cheek A sip of your wine So red and so sleek ![]() | 5 | 0% | 0% | ||
![]() Goat's HornWand Physical Damage: 9-16 Critical Strike Chance: 7.00% Attacks per Second: 1.20Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage Adds (4-6) to (8-12) Fire Damage to Spells (40-60)% increased Global Critical Strike Chance Gain 10 Life per Ignited Enemy Killed 25% reduced Ignite Duration on EnemiesThe Goat King drank the smoke and ate the flames as his ruin spread across the land. ![]() | 6 | (40-60)% | 0% | ||
![]() Whalebone RapierOne Handed Sword Physical Damage: (14-16) to (59.5-68) Elemental Damage: 3-7 Critical Strike Chance: 5.50% Attacks per Second: 1.92 Weapon Range: 14.0 metresRequires Level 7, 32 Dex+25% to Global Critical Strike Multiplier+1 to Level of Socketed Melee Gems Uses both hand slots (250-300)% increased Physical Damage Adds 3 to 7 Fire Damage 20% increased Attack Speed 30% increased Global Critical Strike Chance +(20-40) to Evasion Rating 20% reduced Rarity of Items found 30% increased Movement Speed when on Low LifeShe paints her offer in wicked hues An off-white grin, an elegant bruise. To the nascent scourge she sings the ruse: "With me in hand, what else need you use?" ![]() | 7 | 30% | 0% | ||
![]() Bronze SceptreSceptre Physical Damage: 15-29 Critical Strike Chance: 6.00% Attacks per Second: 1.10 Weapon Range: 11.0 metresRequires Level 10, 22 Str, 22 Int12% increased Elemental DamageAdds (2-3) to (5-6) Fire Damage to Spells Adds (2-3) to (5-6) Cold Damage to Spells Adds 1 to (10-12) Lightning Damage to Spells (4-6)% increased Cast Speed (100-140)% increased Critical Strike Chance for SpellsThe worst of Axiom were imprisoned by more than iron. ![]() | 10 | 0% | (100-140)% | ||
![]() StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 6.10% Attacks per Second: 1.65 Weapon Range: 10.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Dexterity (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 10% increased Attack Speed 30% chance to cause Bleeding on Hit Extra gore"I'm a painter, and crimson is my chosen hue." - Coralito, Brotherhood of Silence ![]() | 15 | 0% | 0% | ||
![]() StilettoDagger Physical Damage: (12-18.2) to (43.2-56) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10.0 metresRequires Level 15, 30 Dex, 30 Int30% increased Global Critical Strike Chance+20 to Strength (20-40)% increased Physical Damage Adds (3-6) to (9-13) Physical Damage 30% chance to cause Bleeding on Hit (100-150)% increased Critical Strike Chance against Bleeding Enemies Extra gore"Prototype #131 must never be allowed near anyone who bears a wound, no matter how slight. Even a tiny cut makes it exponentially more dangerous." ![]() | 15 | 0% | 0% | ||
![]() Boot KnifeRune Dagger Physical Damage: 8-34 Critical Strike Chance: 6.30% Attacks per Second: 1.59 Weapon Range: 10.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+18% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity 10% increased Attack Speed 50% increased Global Critical Strike Chance Chill Attackers for 4 seconds on Block Shock Attackers for 4 seconds on Block"Recommend further production of Prototype #122. It makes an ideal weapon for our suppression troops and guards." ![]() | 20 | 50% | 0% | ||
![]() Boot KnifeRune Dagger Physical Damage: (14.4-16) to (61.2-68) Elemental Damage: 3-30 Critical Strike Chance: 6.30% Attacks per Second: 1.59 Weapon Range: 1.0 metresRequires Level 20, 31 Dex, 45 Int30% increased Global Critical Strike Chance+12% Chance to Block Attack Damage while Dual Wielding +(10-20) to Dexterity (80-100)% increased Physical Damage Adds 3 to 30 Lightning Damage 10% increased Attack Speed 50% increased Global Critical Strike ChanceUnwieldy and garish became graceful and deadly in Ungil's nimble hands. ![]() | 20 | 50% | 0% | ||
![]() Deerskin GlovesEvasion: (113-158)Requires Level 21, 33 Dex+(20-30) to Dexterity 5% increased Attack Speed 50% increased Global Critical Strike Chance (60-80)% increased Evasion Rating Your Critical Strike Multiplier is 300%Maligaro operated effortlessly, with great speed and terrible consequences. ![]() | 21 | 50% | 0% | ||
![]() Turquoise AmuletRequires Level 23+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance Your Critical Strikes do not deal extra Damage +(30-50) to maximum Life +(30-50) to maximum Mana 40% increased Stun and Block RecoveryGentle anger, raging calm. ![]() | 23 | (250-350)% | 0% | ||
![]() Diamond RingRequires Level 28(20-30)% increased Global Critical Strike ChanceTrigger Level 10 Consecrate when you deal a Critical Strike (30-35)% increased Global Critical Strike Chance (10-15)% increased Light Radius (40-50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike 50% increased Damage while on Consecrated Ground +5% Chance to Block Attack Damage while on Consecrated GroundGod blesses those who bless themselves. ![]() | 28 | (30-35)% | 0% | ||
![]() Jingling Spirit ShieldChance to Block: (29%-33%) Energy Shield: (143-203) Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells (60-80)% increased Critical Strike Chance for Spells (475-600)% increased Energy Shield +(6-10)% Chance to Block +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike RecentlyWithout night, there can be no day. ![]() | 28 | 0% | (60-80)% | ||
![]() Wereclaw TalismanTalisman Tier: 2Requires Level 28+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Melee Attack Critical Strike Chance Modifiers to Claw Damage also apply to Unarmed Attack Damage with Melee Skills Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed with Melee Skills Modifiers to Claw Critical Strike Chance also apply to Unarmed Critical Strike Chance with Melee SkillsCorruptedI once thought the First Ones were just stories made to scare children. But I've seen what they can do. I've felt it. And now I must live with that terrible knowledge. ![]() | 28 | 0% | 0% | ||
![]() Flaying KnifeDagger Physical Damage: (41.4-46) to (124.2-138) Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 30, 64 Dex, 44 Int30% increased Global Critical Strike Chance+25 to Strength (80-100)% increased Physical Damage Adds 12 to 24 Physical Damage Grants 10 Life per Enemy HitA mighty beast, a lavish feast. ![]() | 30 | 0% | 0% | ||
![]() Clasped MittsEvasion: (114-149) Energy Shield: (24-32)Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier (100-130)% increased Evasion and Energy Shield 0.2% of Physical Attack Damage Leeched as Mana Creates a Smoke Cloud on Rampage Gain Unholy Might for 3 seconds on Rampage RampageWhat is fear but a snuffed torch and death in the wind? ![]() | 31 | (20-30)% | 0% | ||
![]() Dusk BladeOne Handed Sword Physical Damage: 19-54 Elemental Damage: 1-75 Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence 50% increased Global Critical Strike Chance (40-50)% increased maximum Energy Shield 25% reduced maximum Life Adds 1 to 75 Lightning Damage Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of your Maximum Energy ShieldIn the rift between future and past, life passes quickly. ![]() | 32 | 50% | 0% | ||
![]() Agate AmuletRequires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life +(50-70) to maximum Mana +1 to Maximum Power Charges 10% increased Mana Regeneration Rate per Power Charge (80-100)% increased Power Charge Duration 1% of Damage is taken from Mana before Life per Power Charge 40% reduced Critical Strike Chance per Power ChargeShackled fires dance about; Might within from force without. ![]() | 32 | 0% | 0% | ||
![]() Jasper ChopperTwo Handed Axe Physical Damage: (127.6-139.2) to (200.2-218.4) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain Elusive on Critical Strike"Why is Prototype #67 never in the vault it should be? Either we're keeping faulty logs, or..." - Researcher Graven ![]() | 37 | 0% | 0% | ||
![]() Jasper ChopperTwo Handed Axe Physical Damage: (127.6-139.2) to (200.2-218.4) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 13.0 metresRequires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage 1.2% of Damage Leeched as Life on Critical Strike 3% increased Global Critical Strike Chance per Level Gain a Flask Charge when you deal a Critical StrikeLet it grow and gather inside them, Let it flow through their veins. Don't waste a drop. ![]() | 37 | 0% | 0% | ||
![]() Lapis AmuletRequires Level 40+(20-30) to IntelligenceTrigger Level 30 Lightning Bolt when you deal a Critical Strike (10-20)% increased maximum Mana -30% to Lightning Resistance Critical Strike Chance is increased by Overcapped Lightning ResistanceBut the fool did not bow. The fool stood and questioned. And the fool was unwritten. ![]() | 40 | 0% | 0% | ||
![]() Engraved WandWand Physical Damage: 21-38 Elemental Damage: (30-45) to (60-80) Critical Strike Chance: 7.00% Attacks per Second: (1.59-1.65)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage (6-10)% increased Attack Speed +(27-33)% to Global Critical Strike Multiplier 20% increased Light Radius Nearby Enemies are Blinded (120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris Each time, Solaris emerges from Lunaris, born anew. ![]() | 40 | 0% | 0% | ||
![]() Lapis AmuletRequires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating +(210-240)% to Global Critical Strike Multiplier +(80-100) to Evasion Rating (10-15)% increased Light Radius 40% less Critical Strike Chance Critical Strikes have Culling Strike"Marylene stroked the medallion at her breast before every duel and every cast of the die." - Victario, the People's Poet ![]() | 40 | 0% | 0% | ||
![]() Murderous Eye JewelRequires Level 40+(10-20) to Strength 40% increased Main Hand Critical Strike Chance per Murderous Eye Jewel affecting you, up to a maximum of 200% +20% to Off Hand Critical Strike Multiplier per Murderous Eye Jewel affecting you, up to a maximum of +100%The Hated Slave seeks dominion over his own kind.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. ![]() | 40 | 0% | 0% | ||
![]() Serpentscale BootsArmour: (76-90) Evasion: (152-225)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells (50-70)% increased Critical Strike Chance for Spells (100-150)% increased Evasion Rating +(20-30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled GroundCorruption sweeps across this land, but our bloodline is clear. It is our duty to keep it so. ![]() | 42 | 0% | (50-70)% | ||
![]() Boot BladeRune Dagger Physical Damage: (50-55) to (114-119) Critical Strike Chance: (7.69%-8.19%) Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 44, 63 Dex, 90 Int30% increased Global Critical Strike ChanceAdds (35-40) to (55-60) Physical Damage (22-30)% increased Critical Strike Chance +(30-40)% to Global Critical Strike Multiplier 100% increased Critical Strike Chance against Enemies on Full Life 1% of Attack Damage Leeched as Life on Critical StrikeLove only death For she shall never let you go. ![]() | 44 | 0% | 0% | ||
![]() Steel CircletEnergy Shield: (147-192)Requires Level 48, 101 Int(60-80)% increased Critical Strike Chance for Spells (200-250)% increased Energy Shield +(50-70) to maximum Life Unaffected by Poison (10-20)% of Damage taken Recouped as LifeYoung Napuatzi was thrown into the pits, an unwilling sacrifice, but the offer of her blood was refused. She rose from the pit alive and anew. A Leader. A Conquerer. A Viper. ![]() | 48 | 0% | (60-80)% | ||
![]() Amber AmuletRequires Level 49+(20-30) to Strength(30-50)% increased Global Critical Strike Chance +(50-70) to maximum Life +(17-29)% to Chaos Resistance Every 10 seconds: Gain 2% of Life per Enemy Hit with Attacks for 5 seconds Gain 5% of Life per Enemy Killed for 5 seconds"Atziri ordained that we exploit the weaknesses inherent in our slaves. With relish, we did exactly as she instructed." - Guatelitzi, Architect of Flesh ![]() | 49 | (30-50)% | 0% | ||
![]() Ruby RingRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum Life <Three Endurance Charge mods>History teaches humility. ![]() | 49 | 0% | 0% | ||
![]() Prismatic RingRequires Level 49+(8-10)% to all Elemental Resistances+20 to all Attributes 5% increased maximum Energy Shield 5% increased maximum Life <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod>History teaches humility. ![]() | 49 | 0% | 0% | ||
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Cold Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Dexterity <Two Endurance Charge mods and one Frenzy Charge Mod> or <One Endurance Charge mod and Two Frenzy Charge ModsHistory teaches humility. ![]() | 49 | 0% | 0% | ||
![]() Sapphire RingRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum Life <Three Frenzy Charge mods>History teaches humility. ![]() | 49 | 0% | 0% | ||
![]() Two-Stone RingRequires Level 49+(12-16)% to Fire and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Strength and Intelligence <Two Endurance Charge mods and one Power Charge Mod> or <One Endurance Charge mod and Two Power Charge Mods>History teaches humility. ![]() | 49 | 0% | 0% | ||
![]() Two-Stone RingRequires Level 49+(12-16)% to Cold and Lightning Resistances5% increased maximum Energy Shield 5% increased maximum Life +20 to Dexterity and Intelligence <Two Frenzy Charge mods and one Power Charge Mod> or <One Frenzy Charge mod and Two Power Charge Mods>History teaches humility. ![]() | 49 | 0% | 0% | ||
![]() Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(60-100) to maximum Mana Your Spells have Culling StrikeA heart can be stabbed by thoughts, If your mind is sharp enough. ![]() | 50 | 0% | 0% | ||
![]() Royal SkeanRune Dagger Physical Damage: 16-64 Critical Strike Chance: 6.30% Attacks per Second: 1.45 Weapon Range: 10.0 metresRequires Level 50, 71 Dex, 102 Int30% increased Global Critical Strike Chance(60-70)% increased Spell Damage (40-80)% faster start of Energy Shield Recharge +(30-50) to maximum Life 20% increased Impale Effect 20% chance to Impale on Spell Hit"There is something incredibly satisfying about impaling test subjects with Ethereal Knives. Perhaps it is the sound - the spell, the screams, or both." - Researcher Olesya ![]() | 50 | 0% | 0% | ||
![]() Greatwolf TalismanTalisman Tier: 4Requires Level 52
It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. ![]() | 52 | 0% | 0% | ||
![]() Nubuck GlovesEvasion: (109-122)Requires Level 52, 50 Dex(30-40)% increased Global Accuracy Rating +(40-50) to maximum Life -(20-10)% to Chaos Resistance +(10-12)% chance to Suppress Spell Damage Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy and have no Mark 2% increased Attack Critical Strike Chance per 200 Accuracy RatingLand and sea did not dissuade, nor did the Kelpie's maw; the wild beast crossed half the world to sate his hungry claw. ![]() | 52 | 0% | 0% | ||
![]() Fiend DaggerRune Dagger Physical Damage: (81-105) to (288.9-351) Chaos Damage: 1-59 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat. ![]() | 53 | 0% | 0% | ||
![]() Fiend DaggerRune Dagger Physical Damage: 22-87 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60% chance to Poison EnemiesThe brightest flames cast the darkest shadows. ![]() | 53 | 0% | 0% | ||
![]() Necromancer CircletEnergy Shield: (165-224)Requires Level 54, 112 Int(8-10)% increased Cast Speed (200-250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with AttacksA fell wind brings death. ![]() | 54 | 0% | 0% | ||
![]() Onyx AmuletRequires Level 55+(10-16) to all Attributes+(20-30) to Intelligence (15-20)% increased maximum Energy Shield +(50-70) to maximum Life Hits against Nearby Enemies have 50% increased Critical Strike Chance <Random Intelligence aura> has no ReservationIt was not his fearlessness or ferocity, nor his tactical genius, it was his leadership that earned Aul, the Last King, his crown. ![]() | 55 | 0% | 0% | ||
![]() Samite GlovesEnergy Shield: (82-117)Requires Level 55, 68 IntSocketed Gems are Supported by Level 18 Faster Casting +(20-30) to Intelligence +(50-80) to maximum Energy Shield +(50-70) to maximum Life Gain +2% to Critical Strike Chance for 2 seconds after Spending a total of 800 Mana"You shall hang, in blissful agony, on my every note." - Kalisa, Prima Donna of Sarn ![]() | 55 | 0% | 0% | ||
![]() Ursine PeltEvasion: (690-812)Requires Level 55, 114 Dex15% increased Attack Speed (60-75)% increased Global Critical Strike Chance 150% increased Evasion Rating (20-25)% increased Rarity of Items found 10% increased Movement Speed 10% reduced Character SizeA lad with no fear of the pest Let rats fill his helmet in jest When they picked his skull clean Where his head should have been Was naught but a vermin-filled nest! ![]() | 55 | (60-75)% | 0% | ||
![]() Foul StaffWarstaff Physical Damage: (520-585) to (968-1089) Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 13.0 metresRequires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no DamageLife... Death... The whim of the cosmos. ![]() | 55 | 0% | 0% | ||
![]() Conjurer GlovesEnergy Shield: (103-154)Requires Level 55, 79 Int+1 to Level of Socketed Elemental Gems (125-150)% increased Critical Strike Chance for Spells (180-250)% increased Energy Shield Lose (40-80) Mana when you use a Skill Gain (15-20) Energy Shield per Enemy KilledAbsolute corruption empowers absolutely. ![]() | 55 | 0% | (125-150)% | ||
![]() Harlequin MaskEvasion: (439-592) Energy Shield: (89-121)Requires Level 57, 64 Dex, 64 IntGrants Level 20 Aspect of the Cat Skill (180-220)% increased Evasion and Energy Shield +(25-35)% to Cold Resistance +1% to Critical Strike Chance while affected by Aspect of the Cat Critical Strikes have (10-20)% chance to Blind Enemies while you have Cat's Stealth (40-50)% increased Damage with Hits and Ailments against Blinded EnemiesIt is a fool who strikes the turtle's shell. The First of the Plains teaches us to exploit weaknesses, and where no weakness can be found, to create one. ![]() | 57 | 0% | 0% | ||
![]() Teak Round ShieldChance to Block: 24% Armour: (524-730) Evasion: (524-730) Movement Speed: -3%Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems Triggers Level 20 Physical Aegis when Equipped (300-400)% increased Armour and Evasion Bleeding cannot be inflicted on you (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted (50-70)% increased Critical Strike Chance while Physical Aegis is depleted Nearby Enemies are Blinded while Physical Aegis is not depletedNever let the audience know your true form. Misdirect them, beguile them. Strike when they least expect it. ![]() | 58 | 0% | 0% | ||
![]() AmbusherDagger Physical Damage: (57-66.5) to (222-259) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(200-250)% increased Physical Damage (20-25)% increased Attack Speed if you haven't gained a Frenzy Charge Recently (60-80)% increased Critical Strike Chance if you haven't gained a Power Charge Recently +3 seconds to Duration of Frenzy and Power Charges on Culling Strike Gain (120-150) Life on Culling Strike Gain (10-20) Mana on Culling Strike"That bronze girl sure knows how to cut someone down to size!" – Bertrand the Plush ![]() | 60 | 0% | 0% | ||
![]() Diamond RingRequires Level 60(20-30)% increased Global Critical Strike Chance+333 to Accuracy Rating +(15-25)% to Global Critical Strike Multiplier +(40-60) to maximum Mana 0.4% of Physical Attack Damage Leeched as Mana Gain a Power Charge on Non-Critical Strike Lose all Power Charges on Critical StrikeThe Empress gave Romira two sons Born of his brother's seed Romira threw her a banquet A perfidious meal indeed. ![]() | 60 | 0% | 0% | ||
![]() GladiusOne Handed Sword Physical Damage: (129-146) to (203-232) Critical Strike Chance: (5.75%-6.25%) Attacks per Second: 1.30 Weapon Range: 11.0 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage (15-25)% increased Critical Strike Chance 0.3% of Physical Attack Damage Leeched as Life per Red Socket +10% to Global Critical Strike Multiplier per Green Socket 0.3% of Physical Attack Damage Leeched as Mana per Blue Socket 8% increased Global Defences per White Socket (60-80)% increased Global Critical Strike Chance when in Main Hand +8% Chance to Block Attack Damage when in Off HandEven from the back rows, the whistling steel was mesmerising. They watched the dance in the arena dust, silent as the dead. A spell only broken by the spilling of blood. ![]() | 60 | 0% | 0% | ||
![]() Silken HoodEvasion: (692-876)Requires Level 60, 138 Dex+(50-70) to Dexterity 50% reduced Damage when on Low Life 10% increased Attack Speed 25% increased Global Critical Strike Chance (100-130)% increased Evasion Rating +(80-100) to maximum Life 150% increased Global Evasion Rating when on Low LifeThere was no hero made out of Starkonja's death, but merely a long sleep made eternal. ![]() | 60 | 25% | 0% | ||
![]() AmbusherDagger Physical Damage: (53.2-57) to (207.2-222) Critical Strike Chance: 6.10% Attacks per Second: (1.65-1.72) Weapon Range: 10.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike Chance(180-200)% increased Physical Damage (10-15)% increased Attack Speed (15-20)% increased Poison Duration 0.5% of Attack Damage Leeched as Mana against Poisoned Enemies 0.5% of Attack Damage Leeched as Life against Maimed Enemies (15-20)% chance to Maim on Hit 20% chance to Poison on HitSome things must die so that others can live. ![]() | 60 | 0% | 0% | ||
![]() AmbusherDagger Physical Damage: (62.7-68.4) to (244.2-266.4) Critical Strike Chance: 6.10% Attacks per Second: 1.50 Weapon Range: 10.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing +(20-40) to Dexterity (230-260)% increased Physical Damage 30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind; his strikes land long after he is gone. ![]() | 60 | 0% | 0% | ||
![]() Ebony Tower ShieldChance to Block: 25% Armour: (357-411) Movement Speed: -3%Requires Level 61, 159 Str+(20-30) to maximum Life+(80-100) to maximum Life You can Cast an additional Brand 20% increased Critical Strike Chance per Brand 40% increased Brand Damage Blood Magic"As one of our few creations that did not cost any fatalities, Prototype #10 bore unexpectedly positive results." ![]() | 61 | 0% | 0% | ||
![]() Ezomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Physical Spell Skill Gems Deal no Elemental DamageThere is nothing more brutal than a simple blade wielded with rage. ![]() | 62 | 0% | 0% | ||
![]() Ezomyte DaggerRune Dagger Physical Damage: 20-79 Critical Strike Chance: 6.30% Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 62, 95 Dex, 131 Int30% increased Global Critical Strike Chance+3 to Level of all Cold Spell Skill Gems Deal no Cold Damage"Researchers will refrain from scaring each other by firing ice spears while holding Prototype #141. Sooner or later, someone's going to lose an eye." - Administrator Qotra ![]() | 62 | 0% | 0% | ||
![]() Ezomyte AxeTwo Handed Axe Physical Damage: (139.2-156.6) to (209.6-235.8) Critical Strike Chance: 5.70% Attacks per Second: 1.35 Weapon Range: 13.0 metresRequires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage +(8-12)% Chance to Block Attack Damage while Dual Wielding (60-80)% increased Physical Damage Counts as Dual Wielding +(8-10)% to Off Hand Critical Strike Chance (50-70)% more Main Hand attack speed"The remarkable imbalance of Prototype #848 leads to uncommon power or speed when striking." ![]() | 62 | 0% | 0% | ||
![]() Exquisite LeatherEvasion: (1619-2025) Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Snake Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Poison on Hit while you have a Bestial Minion Adds (13-19) to (23-29) Chaos Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. ![]() | 62 | 0% | 0% | ||
![]() Exquisite LeatherEvasion: (1619-2025) Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Rhoa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to Maim on Hit while you have a Bestial Minion (10-15)% increased Attack and Movement Speed while you have a Bestial MinionFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. ![]() | 62 | 0% | 0% | ||
![]() Exquisite LeatherEvasion: (1619-2025) Movement Speed: -3%Requires Level 62, 170 DexGrants Level 20 Summon Bestial Ursa Skill +(300-400) to Accuracy Rating (130-150)% increased Evasion Rating +(90-100) to maximum Life Projectile Attack Skills have (40-60)% increased Critical Strike Chance Projectiles from Attacks have 20% chance to inflict Bleeding on Hit while you have a Bestial Minion Adds (11-16) to (21-25) Physical Damage to Attacks while you have a Bestial MinionFeed a beast and it will not hunt. Protect it and it will not fight. Ferocity must be learned, not taught. It is suffering that forges the greatest warriors. ![]() | 62 | 0% | 0% | ||
![]() Vaal GauntletsArmour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence (40-60)% increased Global Critical Strike Chance (200-220)% increased Armour +(60-75) to maximum Life You have Vaal Pact if you've dealt a Critical Strike Recently"The heart is the herald. It will tell me when it is best to strike." - Atziri, Queen of the Vaal ![]() | 63 | (40-60)% | 0% | ||
![]() Vaal GauntletsArmour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence (40-60)% increased Global Critical Strike Chance (200-220)% increased Armour +(60-75) to maximum Life You have Perfect Agony if you've dealt a Critical Strike recently"One of our researchers cut himself on Prototype #2, and he has not stopped screaming for months..." ![]() | 63 | (40-60)% | 0% | ||
![]() Maelström StaffWarstaff Physical Damage: 71-147 Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 13.0 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff (60-80)% increased Critical Strike Chance for Spells Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently (120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white, it is not divided into good and evil. But black and white, good and evil, do exist, and we must know how to recognize them." - Archbishop Geofri ![]() | 64 | 0% | (60-80)% | ||
![]() Elegant RingmailArmour: (377-433) Energy Shield: (107-155) Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (20-60)% increased Global Critical Strike Chance +(15-50) to maximum Energy Shield +(20-60) to maximum Life +(20-50) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (76-78)%When it comes to finding a use for surplus, a rich man has within himself boundless creativity. ![]() | 64 | (20-60)% | 0% | ||
![]() Platinum KrisRune Dagger Physical Damage: (84-88.8) to (332.5-351.5) Critical Strike Chance: 6.50% Attacks per Second: 1.08 Weapon Range: 10.0 metresRequires Level 64, 76 Dex, 149 Int50% increased Global Critical Strike Chance+5% Chance to Block Attack Damage while Dual Wielding (250-270)% increased Physical Damage 10% reduced Attack Speed +(6-10)% to all Elemental Resistances 50% chance to Cause Bleeding on Critical Strike 50% chance to Cause Poison on Critical StrikeNothing is pure. Slice open the Innocent And spill a thousand Sins. ![]() | 64 | 0% | 0% | ||
![]() Elegant RingmailArmour: (377-433) Energy Shield: (242-305) Movement Speed: -5%Requires Level 64, 90 Str, 105 IntHas 6 Sockets +(8-24) to all Attributes Adds (4-10) to (14-36) Physical Damage to Attacks (120-160)% increased Global Critical Strike Chance +(150-200) to maximum Energy Shield +(120-160) to maximum Life +(120-160) to maximum Mana (6-30)% increased Rarity of Items found (15-50)% increased Elemental Damage Your Maximum Resistances are (70-72)%"Better... stronger... more vital... and then... failure. Always, failure. What key fundamental secret are we missing?" ![]() | 64 | (120-160)% | 0% | ||
![]() Spike-Point Arrow QuiverRequires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity Adds (13-18) to (26-32) Physical Damage to Attacks (8-12)% increased Attack Speed +(60-80) to maximum Life 80% reduced Maximum Recovery per Life Leech 40% increased Maximum total Life Recovery per second from Leech"The theft of another's vitality is short-lived, but sweet. It calls to me, bidding me abandon all other pursuits." - Researcher Arn ![]() | 64 | 0% | 0% | ||
![]() Spike-Point Arrow QuiverRequires Level 64(20-30)% increased Critical Strike Chance with Bows+30 to Dexterity Adds (13-18) to (26-32) Chaos Damage to Attacks (8-12)% increased Attack Speed +(100-120) to maximum Energy Shield 80% faster start of Energy Shield Recharge 40% reduced Energy Shield Recharge RateIn this chaotic world The rewards of the Soul Outlast the rewards of the Flesh. ![]() | 64 | 0% | 0% | ||
![]() Slaughter KnifeRune Dagger Physical Damage: (150-165) to (296-321) Critical Strike Chance: (8.82%-9.45%) Attacks per Second: 1.40 Weapon Range: 10.0 metresRequires Level 65, 81 Dex, 117 Int30% increased Global Critical Strike ChanceAdds (140-155) to (210-235) Physical Damage (40-50)% increased Critical Strike Chance +(15-25)% to Global Critical Strike Multiplier +(8-12)% to Chaos Resistance On Killing a Poisoned Enemy, nearby Enemies are Poisoned and nearby Allies Regenerate 200 Life per secondCalling it poison would imply that it was even edible. ![]() | 65 | 0% | 0% | ||
![]() Widowsilk RobeEnergy Shield: (345-470) Movement Speed: -3%Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems 100% increased Global Critical Strike Chance (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly, in the bones of my enemies. Eyes will burn, and souls wither, as they bask in my radiance. ![]() | 65 | 100% | 0% | ||
![]() Tornado WandWand Physical Damage: 25-75 Critical Strike Chance: 7.00% Attacks per Second: 1.30Requires Level 65, 212 IntAdds (3-5) to (70-82) Lightning Damage to Spells and Attacks(30-40)% increased Spell Damage Adds (26-35) to (95-105) Lightning Damage to Spells +(6-10)% to Critical Strike Multiplier per Power Charge +0.3% Critical Strike Chance per Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike RecentlyAll at once, a calmness would encompass them, and all at once, it would be torn away, unveiling forms no sound mind could grasp. ![]() | 65 | 0% | 0% | ||
![]() Imperial SkeanRune Dagger Physical Damage: 18-73 Critical Strike Chance: 6.30% Attacks per Second: 1.50 Weapon Range: 10.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(150-200)% increased Spell Damage Gain (100-200) Life per Enemy Killed Gain (50-100) Mana per Enemy Killed 30% increased Area of Effect (200-250)% increased Critical Strike Chance for Spells if you've Killed Recently +(60-100)% to Critical Strike Multiplier for Spells if you haven't Killed RecentlyDivine intervention feels better when you do it yourself. ![]() | 66 | 0% | 0% | ||
![]() Imperial SkeanRune Dagger Physical Damage: 18-73 Elemental Damage: (160-190) to (280-320) Critical Strike Chance: 6.30% Attacks per Second: (1.65-1.72) Weapon Range: 10.0 metresRequires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage (10-15)% increased Attack Speed +(1000-1500) to Evasion Rating +(30-40)% chance to Suppress Spell Damage while your Off Hand is empty (100-200)% increased Cold Damage while your Off Hand is emptyThe Maraketh fear very little, but they dare not whisper the name of the demon that flies on Winter's gales. ![]() | 66 | 0% | 0% | ||
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (187-246) Movement Speed: -3%Requires Level 68, 159 Int(30-50)% increased Spell Damage (180-220)% increased Energy Shield Spectres have (50-100)% increased maximum Life Gain Arcane Surge when you deal a Critical Strike Your Raised Spectres also gain Arcane Surge when you do (40-50)% increased Critical Strike Chance for Spells per Raised Spectre Veiled PrefixThough we live and act as individuals, in truth, we are tethered together. The barriers that divide us need not be broken for our spirits to become entangled.Take this item to Jun Ortoi to have her Unveil it. ![]() | 68 | 0% | 0% | ||
![]() Jewelled FoilOne Handed Sword Elemental Damage: (80-100) to (160-200) Critical Strike Chance: 5.50% Attacks per Second: (1.73-1.82) Weapon Range: 14.0 metresRequires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown No Physical Damage Adds (80-100) to (160-200) Cold Damage Adds (40-60) to (90-110) Cold Damage to Spells (8-14)% increased Attack Speed +257 Intelligence Requirement 60% increased Critical Strike Chance against Chilled EnemiesBreathe deep, my child. Let the frigid air engulf your soul. Embrace the eternal cold, And it will embrace you back. ![]() | 68 | 0% | 0% | ||
![]() Sadist GarbEvasion: (427-491) Energy Shield: (93-107) Movement Speed: -3%Requires Level 68, 103 Dex, 109 IntGrants Level 20 Unhinge Skill (40-60)% more Critical Strike Chance while Insane Enemies Killed by your Hits are destroyed while Insane (40-30)% less Physical and Chaos Damage Taken while Sane Regenerate 10% Life over one second when Hit while SaneWithin each of us exists a being of pure malice, held back only by the lies we tell ourselves. ![]() | 68 | 0% | 0% | ||
![]() Imperial ClawClaw Physical Damage: 25-65 Critical Strike Chance: 6.00% Attacks per Second: 1.60 Weapon Range: 11.0 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy Hit(8-12)% increased Dexterity (8-12)% increased Intelligence Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity 5% increased Critical Strike Chance per 25 Intelligence Recover 1% of Life on KillShe carries us and nurtures us until we must feed upon each other. This item can be transformed with a Blessing of Esh ![]() | 68 | 0% | 0% | ||
![]() Titanium Spirit ShieldChance to Block: 25% Energy Shield: (147-200) Movement Speed: -3%Requires Level 68, 159 Int(10-15)% Chance to Block Spell Damage (120-160)% increased Energy Shield 10% increased maximum Life Sacrifice 10% of your Life when you Use or Trigger a Spell Skill 5% increased Critical Strike Chance for Spells per 100 Player Maximum Life 5% increased Spell Damage per 100 Player Maximum LifeThe Vaal emptied their slaves of beating hearts, and left a mountain of twitching dead. ![]() | 68 | 0% | 0% | ||
![]() Harbinger BowBow Physical Damage: (130-145) to (353-373) Critical Strike Chance: (6.50%-7.50%) Attacks per Second: 1.20Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (80-95) to (220-240) Physical Damage (150-200)% increased Critical Strike Chance with arrows that Fork Arrows Pierce all Targets after Forking Arrows that Pierce have +50% to Critical Strike MultiplierA hundred blind heads, each seeking the taste of prey on the air. ![]() | 68 | 0% | 0% | ||
![]() Archon Kite ShieldChance to Block: 22% Armour: (156-179) Energy Shield: (32-37) Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental ResistancesTrigger Commandment of Inferno on Critical Strike (50-70)% increased Global Critical Strike Chance +(60-80) to maximum Life +(20-30)% to Fire Resistance (8-12)% increased Attack Speed if you've dealt a Critical Strike Recently (8-12)% increased Cast Speed if you've dealt a Critical Strike RecentlyAn Emperor must conquer his own darkness before he can act as a beacon of light. ![]() | 68 | (50-70)% | 0% | ||
![]() Prophecy WandWand Physical Damage: 35-64 Critical Strike Chance: 8.00% Attacks per Second: 1.20Requires Level 68, 245 Int(36-40)% increased Spell Damage80% reduced Spell Damage (10-20)% increased Cast Speed (50-65)% increased Global Critical Strike Chance +(40-50) to maximum Mana +1 to Maximum Power Charges 25% increased Spell Damage per Power Charge"The trick is to give nothingness, and to receive everything in return." - Inquisitor Maligaro ![]() | 68 | (50-65)% | 0% | ||
![]() Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 10.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab. ![]() | 68 | 0% | 0% | ||
![]() Bone HelmetArmour: (492-681) Energy Shield: (100-138)Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage(150-200)% increased Armour and Energy Shield Minions have (40-20)% reduced maximum Life Minions have (15-25)% increased Movement Speed Minions have 50% increased Critical Strike Chance per Maximum Power Charge you have Minions can hear the whispers for 5 seconds after they deal a Critical StrikePrimordial rage slumbers, waiting for the call of the stars to return and swallow the world. ![]() | 73 | 0% | 0% | ||
![]() Vaal SceptreSceptre Physical Damage: (102-122) to (170-230) Critical Strike Chance: 6.00% Attacks per Second: (1.55-1.61) Weapon Range: 11.0 metresRequires Level 75, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 20 Elemental Proliferation Adds (65-85) to (100-160) Physical Damage (11-15)% increased Attack Speed (6-10)% increased Cast Speed (30-40)% increased Global Critical Strike Chance 0.2% of Elemental Damage Leeched as Life (80-100)% increased Elemental DamageThe result of the catalytic reaction would be either immortality for all, or death for all. It was a risk Doryani was willing to take. ![]() | 75 | (30-40)% | 0% | ||