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Dexterity

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This page is about the dexterity attribute. For the passive skill, see Dexterity (passive skill).

The dexterity attribute is a measure of a character's agility and expertise. Dexterity is required to use dexterity-based equipment and skills.

Dexterity also provides certain inherent bonuses:

  • Every 10 dexterity grants an additional 20 accuracy rating.
  • Every 10 dexterity grants 2% increased evasion rating.

Additional Dexterity Scaling

Additional stat per x dexterity

Certain unique items can impart additional scaling to dexterity:

ItemStats

Threshold jewel

Dexterity Threshold Unique Jewels provide additional benefits to specific skills when 40 Dexterity is allocated within the jewel's medium radius on the passive tree.

ItemStats

Other jewels

These other unique jewels provide additional scaling based on nearby allocated Dexterity on the passive tree:

ItemStats

Base Dexterity

The Ranger starts with 32 base Dexterity, the highest of any class.

The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14.

Modifying Dexterity

Dexterity can be increased by stacking base Dexterity and/or All Attributes and X% increased Dexterity and/or Attributes modifiers.

Implicit Dexterity on Items

Many implicit modifiers provide base dexterity on items:

ItemLvl.Dexterity

Dexterity on Equipment

Weapons and armour must have dexterity as an attribute requirement in order for dexterity to appear as an affix. Dexterity affixes can appear on the following base item categories:

The dexterity affixes range from +8 to 55 and are bracketed by item level. Dexterity as an affix is always a suffix. The highest dexterity suffix is of the Wind. The item level required for this affix is 82.

Crafting benches have recipes which allow adding dexterity to non-dexterity-based armour with a value from +15 to 30. The recipes area unlocked with game progress. More powerful hybrid variants can be unlocked by unveiling.

Jewels have their own suffixes which grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.

  • of Dexterity from +12 to 16
  • of Athletics from +8 to 10 (Dexterity and Strength)
  • of Cunning from +8 to 10 (Dexterity and Intelligence)
  • of Adaption from +6 to 8 (all Attributes)

In addition, Essences of Sorrow guarantee dexterity of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibility of dexterity on belts and non-dexterity armour.

All Attributes on Equipment

All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.

The game has an All Attributes crafting suffix mod that can be discovered in the lab trial in The Tunnel. The mod +(10 to 13) to all Attributes can be crafted onto the all items except flask, belt, jewel, and map.

Unique Items with Additional Dexterity

Certain unique items provide bonuses to base dexterity or all attributes.

ItemLvl.Dexterity

Increasing Dexterity

A number of unique items provide percent (%) increases and reductions to dexterity. All dexterity from equipment and passives will be scaled by these modifiers.

ItemLvl.Dexterity

Other Ways to Modify Dexterity

Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.

Attribute-transforming jewels
From/To Strength Dexterity Intelligence
Strength N/A Module Error: Item link: No results found for search parameter "Fluid Motion". Module Error: Item link: No results found for search parameter "Brute Force Solution".
Dexterity Module Error: Item link: No results found for search parameter "Inertia". N/A Module Error: Item link: No results found for search parameter "Fertile Mind".
Intelligence Module Error: Item link: No results found for search parameter "Efficient Training". Module Error: Item link: No results found for search parameter "Careful Planning". N/A

Passives

There are passive skill nodes that grant additional dexterity or a combination of bonuses including dexterity.

No results found for the given query.

Ascendancy Passives

There are a few Ascendancy passives for the Scion's Ascendant subclass which grant dexterity.

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