Projectile: Difference between revisions
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{{redirect|Projectile Damage|the passive skill|Projectile Damage (passive skill)}} | {{redirect|Projectile Damage|the passive skill|Projectile Damage (passive skill)}} | ||
'''Projectiles''' are entities | '''Projectiles''' are entities that travel independently of their creator until they collide with an enemy or obstacle, or reach their travel [[distance]] limit of 150 Units.<ref name="MechanicalQs" /> [[Skill gem]]s that create projectiles usually have the [[:Category:Projectile (gem tag)|Projectile]] or [[:Category:Bow (gem tag)|Bow]] [[gem tag]]. | ||
== | ==Mechanics== | ||
===Speed and duration=== | |||
All projectiles have a speed, which can be altered by {{c|mod|Projectile Speed}} modifiers. Reduced projectile speed has a maximum of 99%<ref>https://discord.com/channels/174993814845521922/174994219390337024/962098615675945091</ref><ref>https://www.reddit.com/r/PathOfExileBuilds/comments/p2dnvh/negative_projectile_speed_shenanigans_fireball/h8mep0q/</ref>, but there is no limit for increased projectile speed. | |||
All projectiles also have a duration (which can be infinite). In most cases, this duration is not mentioned on the skill itself and cannot be modified. Some skills, such as {{il|Spark}}, do have an explicit duration which can be modified. | |||
Increasing the {{c|mod|Projectile Speed}} of limited duration projectiles will allow them to travel a further distance before they expire. | The speed and duration will determine the [[distance]] a projectile will travel, up to its maximum range (at most 150 units).<ref>https://www.pathofexile.com/forum/view-thread/1676002/page/81#p13504526</ref> Increasing the {{c|mod|Projectile Speed}} of limited-duration projectiles will allow them to travel a further distance before they expire. For example, {{il|Freezing Pulse}} creates projectiles that initially deal full damage but deal less damage progressively throughout its total distance ("{{c|mod|by the time they dissipate}}"). Increasing the {{c|mod|Projectile Speed}} of Freezing Pulse will cause the projectiles to hit the target sooner in its total distance, and therefore deal more damage than a slower-moving Freezing Pulse that travelled the same distance to the target. | ||
However, | However, note that projectile speed does not affect the [[distance]] at which specific projectile effects occur. For example: | ||
*{{il|Ice Spear}} will always | *{{il|Ice Spear}} will always change into its second form at a fixed distance. | ||
*The damage modifiers from [[Point Blank]] and {{il|Chin Sol}} are based the projectile's total distance | *The damage modifiers from sources like [[Far Shot]], [[Point Blank]], and {{il|Chin Sol}} are based on the projectile's total distance travelled. This is unrelated to the projectile's distance from the player, and in the case of {{il|Spectral Throw}} or other "Projectiles Return" mechanics, the total distance travelled may be greater than the current distance from the player. | ||
==Ground and airborne projectiles== | ===Ground and airborne projectiles=== | ||
Most projectiles | Most projectiles travel through the air. However, some travel along the ground. | ||
Airborne projectiles can be aimed up and down cliffs and other height transitions | Airborne projectiles can be aimed up and down cliffs and other height transitions and can impact the ground or ceiling. This can sometimes cause the projectile to miss a target's vertical hitbox when dealing with a steep angle, as they may fly over the heads of enemies or harmlessly impact the ground at the enemy's feet.{{citation needed}} Airborne projectiles will pass through most low obstacles such as small chests and rocks. | ||
Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down | Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down cliffs or ledges, and will instead collide with the edge. Skills that create ground projectiles include {{il|Spark}} and {{il|Lightning Strike}}. | ||
== | ==Projectile Behaviours== | ||
When a projectile collides with an enemy or obstacle, | When a projectile successfully collides with an enemy or obstacle, the projectile either ends, or continues with one of the projectile behaviours described below. If an attack projectile misses a target (due to insufficient [[accuracy]]) it will continue through the target without colliding. | ||
Whenever a projectile collides, it will attempt each of its remaining behaviors,<ref>https://www.reddit.com/r/pathofexile/comments/itkdg7/mark_ggg_questions_about_return_changes/g5f4xn0/</ref> prioritized in this order: [[Split]], [[Pierce]], [[Fork]], [[Chain]], [[Return]]. Only a single behaviour can occur per collision. For example, a projectile with a remaining Chain and Return will Chain if a target exists to Chain to, but it will Return immediately against a single enemy. A projectile with Pierce and Chain will Pierce enemies, but can Chain from terrain with {{c|mod|% chance to be able to Chain when colliding with terrain}} (as terrain cannot be pierced). | |||
==== Split ==== | ==== Split ==== | ||
{{Redirect|Split|the item modifier|Split (item modifier)}} | {{Redirect|Split|the item modifier|Split (item modifier)}} | ||
On collision, the projectile splits into ({{c|mod|X}}) number of auto-targeting projectiles. The auto-targeting [[radius]] limitations are similar to chain: ~6 metres. A projectile can only split once. | |||
Split | Split projectiles are considered the same projectile after splitting and therefore will not target the same monster twice. For most skills, split will not increase the number of hits against a single target, but exceptions are possible when a secondary part of the skill has a different target list (e.g. {{il|Tornado Shot}}) or does not need to directly collide to deal damage (e.g. {{il|Splitting Steel}}). | ||
Sources of split include: | Sources of split include: | ||
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{{main|Pierce}} | {{main|Pierce}} | ||
The projectile passes through the enemy and continues along its previous trajectory. | The projectile passes through the enemy after hitting it and continues along its previous trajectory. It is possible to disable "{{c|mod|Projectiles Pierce all Targets}}" behaviour on skills via {{il|Snakepit}}, allowing a projectile to Fork/Chain/Return instead. | ||
==== Fork ==== | ==== Fork ==== | ||
The projectile splits into two identical projectiles which each travel at a 60 degree angle from the projectile's original path. | {{main|Fork}} | ||
The projectile splits into two identical projectiles which each travel at a 60-degree angle from the projectile's original path. This angle can be modified via passive skills. Certain items and passives can also add additional projectiles to a fork. Similar to Split, the two projectiles are considered continuations of the original projectile. | |||
{{il|Kinetic Bolt}} has a unique behaviour which causes it to change directions in a zig-zag motion, and additional forks will cause it to change direction additional times instead. Hitting an enemy does not cause it to disappear. | |||
Sources of fork include: | Sources of fork include: | ||
* {{il|Fork}} | * {{il|Fork}} | ||
* {{il|Awakened Fork Support}} (adds an additional projectile) | |||
* {{il|Rigwald's Quills}} | * {{il|Rigwald's Quills}} | ||
* {{il|Snakepit}} (For spell projectiles when worn in the left ring slot) | * {{il|Snakepit}} (For spell projectiles when worn in the left ring slot) | ||
==== Chain ==== | ==== Chain ==== | ||
{{main|Chain}} | |||
Chain is a behavior of both projectiles and certain skills that have chaining targeting, such as {{il|Arc}}. Regular projectiles have a targeting range of approximately 6 metres. Unlike other projectile behaviors, chain requires an enemy within range to occur. | |||
A chaining projectile chooses a target within a certain radius, and travels in the direction of that target. If a skill produces multiple projectiles at once and chains, none of the projectiles may collide with an enemy that has already been struck. If there are no valid targets in range of the original enemy, chain may aim at an enemy that was already hit, but the projectile will pass through without colliding. | |||
{{il|Rolling Magma}} has a unique behaviour which causes it to bounce in the same direction several times, and additional chains cause it to bounce additional times instead. Hitting an enemy does not cause it to disappear. | |||
Sources of chain include: | Sources of chain that apply to projectiles include: | ||
* {{il|Chain}} | * {{il|Cobra Lash}} | ||
* {{il|Chain Support}} | |||
* {{il|Awakened Chain Support}} | |||
* {{il|Ewar's Mirage}} (For attack projectiles when in main hand) | * {{il|Ewar's Mirage}} (For attack projectiles when in main hand) | ||
* {{il|Gloomfang}} | * {{il|Gloomfang}} | ||
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* {{il|Touch of Anguish}} (While at maximum [[frenzy charge]]s) | * {{il|Touch of Anguish}} (While at maximum [[frenzy charge]]s) | ||
==== Return ==== | |||
{{main|Return}} | |||
The projectile returns in the direction of its creator. Unlike other behaviours, returns allows one additional collision (per simultaneous set) against targets that were already hit.<ref>Mark_GGG (October 16, 2017). "[https://www.reddit.com/r/pathofexile/comments/76n7f3/question_powerful_precision/dofg7d6/ <nowiki>[QUESTION] powerful precision</nowiki>]". ''Path of Exile Reddit''. Retrieved October 16, 2017.</ref> If a projectile returns directly from an enemy, that enemy cannot be hit by other returning projectiles in the same set.<ref>https://discord.com/channels/174993814845521922/174994219390337024/1046965956628463699</ref> A projectile can normally only return once. | |||
Return has the lowest priority among projectile behaviours.<ref>{{cite web|author=windzqt|date=September 10, 2014|title=GGG Mark explains Projectiles return to you (Tora's lvl 7 mod)|url=http://www.reddit.com/r/pathofexile/comments/2g2k3s/ggg_mark_explains_projectiles_return_to_you_toras/|publisher=Path of Exile Reddit|accessdate=October 13, 2014}}</ref> | |||
Sources of returning projectiles include: | Sources of returning projectiles include: | ||
* {{il|Spectral Throw}} | * {{il|Spectral Throw}} | ||
* | * {{il|Venom Gyre}} | ||
* {{il|Relic of the Cycle}} ([[ | * {{il|Nimis}} | ||
* {{il|Returning Projectiles Support}} | |||
* {{il|Relic of the Cycle}} ([[Race]]-exclusive) | |||
=='Shotgunning'== | |||
The game normally prevents 'shotgunning'. When multiple projectiles are created simultaneously, only ''one'' of those projectiles can collide with the same target. Projectiles after the first will pass through without colliding. This prevents standing inside an enemy and [[hit]]ting the same enemy 9 times from a single {{il|Split Arrow}} attack. Similarly, it prevents multiple collisions from Forked or Split projectiles (that Return).<ref name="SplitShotgun"/> | |||
* {{il|Shrapnel Ballista}} and {{il|Kinetic Bolt of Fragmentation}} are explicit exceptions and can shotgun traditionally. | |||
* Some skills have their own unique mechanics that govern collisions, such as {{il|Spectral Throw}} or {{il|Spark}}. | |||
* Sequential projectiles are unaffected by shotgun prevention. Projectiles fired in sequence like {{il|Ice Spear}}, {{il|Vaal Fireball}}, or skills supported by {{il|Barrage Support}} can all collide with the same enemy. (Non-sequential projectiles created by e.g. Forking or Splitting are affected normally.) | |||
Shotgun prevention only interacts with '''collisions''', not all [[hit]]s. | |||
The following skills | ===Non-collision hits=== | ||
Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor. These skills can directly collide with enemies (normally once), ''and'' hit enemies without colliding, by dealing area damage when projectiles explode or stop existing. Their damage is often balanced to account for this mechanic. For example: | |||
* {{il|Blazing Salvo}} | |||
* {{il|Caustic Arrow}} | |||
* {{il|Vaal Burning Arrow}} | |||
* {{il|Splitting Steel}} | |||
There is also a variation of ground-targeted projectiles which can never collide with enemies. For example: | |||
* {{il|Poisonous Concoction}} | |||
* {{il|Molten Strike}} | |||
* {{il|Cremation}} | |||
* {{il|Rolling Magma}} | |||
* {{il|Rain of Arrows}} | |||
* {{il|Toxic Rain}} | |||
Normally, there is no limit on the number of times a projectile skill can hit a single enemy through area effects. However, {{il|Unearth}} and {{il|Rolling Magma}} have non-standard behaviour. | |||
===On-collision effects=== | |||
Some projectiles explode or have an area component on every collision, while other projectiles only explode when the projectile is destroyed by exhausting all projectile behaviours or hitting an obstacle. Explosions are generally projectile area damage, while non-exploding hits are only projectile damage. | |||
The following skills have an area component on every collision: | |||
* {{il|Caustic Arrow}} | * {{il|Caustic Arrow}} | ||
* {{il|Ice Shot}} | * {{il|Ice Shot}} | ||
* {{il|Kinetic Blast}} | * {{il|Kinetic Blast}} | ||
* {{il|Lightning Arrow}} | * {{il|Lightning Arrow}} (not area damage) | ||
* {{il|Vaal Burning Arrow}} | * {{il|Vaal Burning Arrow}} | ||
The following skills only explode when the projectile is destroyed: | The following skills only explode when the projectile is destroyed: | ||
* {{il|Explosive Arrow}} | * {{il|Explosive Arrow}} | ||
* {{il|Fireball}} | * {{il|Fireball}} | ||
*{{ | * {{il|Essence Drain}} (debuff application only, no hit damage) | ||
| | * {{il|Creeping Frost}} | ||
}} | * {{il|Blazing Salvo}} | ||
{{ | |||
* | |||
{{ | |||
==Unique items== | ==Unique items== | ||
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====Threshold jewels==== | ====Threshold jewels==== | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
|where= | |where= | ||
items. | items.class_id = "Jewel" | ||
AND item_stats.id LIKE "%with%in%radius%" | AND item_stats.id LIKE "%with%in%radius%" | ||
AND item_stats.id LIKE "%additional_projectiles%" | AND item_stats.id LIKE "%additional_projectiles%" | ||
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====Local additional projectiles==== | ====Local additional projectiles==== | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
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====Global additional projectiles==== | ====Global additional projectiles==== | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
|where= | |where= | ||
items. | items.class_id != "Jewel" | ||
AND item_stats.id LIKE "%additional_projectiles%" | AND item_stats.id LIKE "%additional_projectiles%" | ||
AND item_stats.id != "base_number_of_additional_arrows" | AND item_stats.id != "base_number_of_additional_arrows" | ||
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===Additional Chains=== | ===Additional Chains=== | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
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===Active attack skill gems=== | ===Active attack skill gems=== | ||
A list of active skill [[gem]]s with the [[gem tag]]: [[:Category:Projectile (gem tag)|Projectile]] and [[:Category:Attack (gem tag)|Attack]] or [[:Category:Bow (gem tag)|Bow]] | A list of active skill [[gem]]s with the [[gem tag]]: [[:Category:Projectile (gem tag)|Projectile]] and [[:Category:Attack (gem tag)|Attack]] or [[:Category:Bow (gem tag)|Bow]] | ||
{{ | {{Drop enabled gem table | ||
|where= | |where= | ||
items. | items.class_id = "Active Skill Gem" | ||
AND (skill_gems.gem_tags HOLDS "Projectile" AND skill_gems.gem_tags HOLDS "Attack" OR skill_gems.gem_tags HOLDS "Projectile" AND skill_gems.gem_tags HOLDS "Bow") | AND (skill_gems.gem_tags HOLDS "Projectile" AND skill_gems.gem_tags HOLDS "Attack" OR skill_gems.gem_tags HOLDS "Projectile" AND skill_gems.gem_tags HOLDS "Bow") | ||
}} | }} | ||
===Active spell skill gems=== | ===Active spell skill gems=== | ||
A list of active skill [[gem]]s with the [[gem tag]]: [[:Category:Projectile (gem tag)|Projectile]] and [[:Category: | A list of active skill [[gem]]s with the [[gem tag]]: [[:Category:Projectile (gem tag)|Projectile]] and [[:Category:Spell (gem tag)|Spell]] | ||
{{ | {{Drop enabled gem table | ||
|where= | |where= | ||
items. | items.class_id = "Active Skill Gem" | ||
AND (skill_gems.gem_tags HOLDS "Projectile" AND skill_gems.gem_tags HOLDS "Spell") | AND (skill_gems.gem_tags HOLDS "Projectile" AND skill_gems.gem_tags HOLDS "Spell") | ||
}} | }} | ||
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===Support skill gems=== | ===Support skill gems=== | ||
A list of support [[gem]]s with the [[gem tag]]: [[:Category:Projectile (gem tag)|Projectile]] or [[:Category:Bow (gem tag)|Bow]] | A list of support [[gem]]s with the [[gem tag]]: [[:Category:Projectile (gem tag)|Projectile]] or [[:Category:Bow (gem tag)|Bow]] | ||
{{ | {{Drop enabled gem table | ||
|where= | |where= | ||
items. | items.class_id = "Support Skill Gem" | ||
AND (skill_gems.gem_tags HOLDS "Projectile" OR skill_gems.gem_tags HOLDS "Bow") | AND (skill_gems.gem_tags HOLDS "Projectile" OR skill_gems.gem_tags HOLDS "Bow") | ||
}} | }} | ||
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==Active skill gems with stats related to projectiles== | ==Active skill gems with stats related to projectiles== | ||
{{main|List of projectile related skill gems}} | {{main|List of projectile related skill gems}} | ||
==Support skill gems with stats related to projectiles== | ==Support skill gems with stats related to projectiles== | ||
{{main|List of projectile related skill gems}} | {{main|List of projectile related skill gems}} | ||
==Passive skills== | ==Passive skills== | ||
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passive_skill_stats.id = "projectile_base_number_of_targets_to_pierce" | passive_skill_stats.id = "projectile_base_number_of_targets_to_pierce" | ||
}} | }} | ||
===Miscellany=== | ===Miscellany=== | ||
These passive skills are related to projectiles, but do not fit into any other category. | These passive skills are related to projectiles, but do not fit into any other category. | ||
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passive_skill_stats.id LIKE "%projectile%" | passive_skill_stats.id LIKE "%projectile%" | ||
AND passive_skill_stats.id NOT IN ("projectile_damage_+%", "base_projectile_speed_+%", "projectile_base_number_of_targets_to_pierce") | AND passive_skill_stats.id NOT IN ("projectile_damage_+%", "base_projectile_speed_+%", "projectile_base_number_of_targets_to_pierce") | ||
AND passive_skills.id NOT LIKE "%affliction%" | |||
}} | }} | ||
===Ascendancy passive skills=== | ===Ascendancy passive skills=== | ||
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|where= | |where= | ||
passive_skills.stat_text LIKE "%projectile%" | passive_skills.stat_text LIKE "%projectile%" | ||
}} | |||
===Cluster Jewel Passives=== | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "%affliction%" | |||
AND passive_skills.stat_text LIKE "%projectile%" AND passive_skills.id NOT LIKE "%kineticism%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
===Tattoos=== | |||
{{Drop enabled item table | |||
|tables = tattoos | |||
|join = items._pageID = tattoos._pageID | |||
|where = items.class_id="StackableCurrency" | |||
AND tattoos.target IS NOT NULL | |||
AND items.description LIKE "%projectile%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
==Item Modifiers== | |||
{{Modifier table | |||
|q_tables=mod_stats, mod_spawn_weights | |||
|q_join=mods._pageID=mod_stats._pageID, mods._pageID=mod_spawn_weights._pageID | |||
|q_where= | |||
mod_stats.id LIKE "%projectile%" | |||
AND mod_spawn_weights.value > 0 | |||
AND domain = 1 | |||
AND mods.id NOT LIKE "%enchantment%" | |||
|stat_text=1 | |||
|level=1 | |||
|spawn_weights=1 | |||
|generation_type=1 | |||
}} | }} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.21.0| | ||
* Simplified projectile [[return]]ing. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Now all effects that cause projectiles to return do so in any case that they can. | |||
* Projectiles which explode or otherwise destroy themselves only when they cannot move further, such as {{il|Fireball|fireball}}, which return will now consistently not do so until after they have returned, just like they don't do so before piercing, forking, or chaining if they have those behaviours. Previously this was inconsistent. As a general rule, if a projectile wouldn't do something when it pierces or chains from an enemy and continues on, it also won't do that when it hits an enemy and returns from them. | |||
* Projectiles from skills which force them to explode or otherwise destroy the projectile before checking for other behaviours, such as the [[Concoction]] skills, will now consistently prevent returning, just like this prevents other projectile behaviours. | |||
* Projectiles which initially fire at a specific location rather than in a direction, such as {{il|Caustic Arrow}}, now ignore this when returning, so they will continue past you until they hit something. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Replaced all sources of Arrow Speed with the same value of Projectile Speed | |||
}} | |||
{{Version history table row|3.12.0| | |||
* Changed the behavior of projectiles. Projectile modifiers will now behave in the following order: Split, Pierce, Fork, Chain, and Return. | * Changed the behavior of projectiles. Projectile modifiers will now behave in the following order: Split, Pierce, Fork, Chain, and Return. | ||
* For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behavior the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. | * For specific mechanics that had chances to occur or not occur, you'll now be able to fall back on another behavior the projectile has. Previously if a projectile had a chain remaining, the skill couldn't return until it had chained the last time even if there were no enemies in range to chain to. Now the projectile will return, and could still make use of the remaining chain if it hits an enemy during that return. | ||
{{Version history table row|3.11.0 | }} | ||
{{Version history table row|3.11.0| | |||
* Fixed an instance crash related to projectiles and [[Kineticism]]. | * Fixed an instance crash related to projectiles and [[Kineticism]]. | ||
{{Version history table row|3.0.0 | }} | ||
{{Version history table row|3.0.0| | |||
* Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further. | * Pierce has been reworked. Items and skills that used to use or provide pierce chance now instead use or provide a number of pierces. Once a projectile has reached its pierce limit, it will not pierce further. | ||
{{Version history table row|2.2.2 | }} | ||
{{Version history table row|2.2.2| | |||
* Fixed a bug where 100% pierce chance would not grant increased damage for appropriate skills. | * Fixed a bug where 100% pierce chance would not grant increased damage for appropriate skills. | ||
* Fixing an issue where projectiles did not appear to pierce on the client. | * Fixing an issue where projectiles did not appear to pierce on the client. | ||
|} | }} | ||
{{Version history table row|0.8.0| | |||
* Entities don't continue to accumulate arrows past 10 now. | |||
}} | |||
{{Version history table row|0.8.0| | |||
* Entities don't continue to accumulate arrows past 10 now. | |||
}} | |||
{{Version history table row|0.6.13| | |||
* Major fix to projectile/fireball code (fixed crashes and strange behaviour). | |||
}} | |||
{{Version history table row|0.6.0| | |||
* Multiple shot projectiles possible. | |||
* Fixes to firing projectiles up/down elevation. | |||
}} | |||
{{Version history table row|0.8.4| | |||
* Fixed a client crash if an arrow was in the air when you left the area. | |||
}} | |||
{{Version history table row|0.5.2| | |||
* Projectiles have proper heights now. | |||
}} | |||
{{Version history table row|0.5.1| | |||
* Increased the speed of [[fireball]]s by 1/3. | |||
}} | |||
{{Version history table end}} | |||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="MechanicalQs">{{cite web|author=Mark_GGG|date=July 19, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/82#p13504526|publisher=Official Path of Exile Forums|accessdate=July 19, 2016}}</ref> | <ref name="MechanicalQs">{{cite web|author=Mark_GGG|date=July 19, 2016|title=Mechanical Questions Thread|url=https://www.pathofexile.com/forum/view-thread/1676002/page/82#p13504526|publisher=Official Path of Exile Forums|accessdate=July 19, 2016}}</ref> | ||
<ref name="SplitShotgun">{{cite web|author=Yohsene|date=January 16, 2024|title=Split projectiles are simultaneous and limited to one collision after returning (tf Ice Spear)|url=https://www.youtube.com/watch?v=95MTwvz7A4Y|publisher=Youtube|accessdate=January 16, 2024}}</ref> | |||
}} | }} | ||
[[Category:Keywords]] | [[Category:Keywords]] | ||
[[ru:Снаряд]] | [[ru:Снаряд]] |
Revision as of 09:12, 15 May 2024
Projectiles are entities that travel independently of their creator until they collide with an enemy or obstacle, or reach their travel distance limit of 150 Units.[1] Skill gems that create projectiles usually have the Projectile or Bow gem tag.
Mechanics
Speed and duration
All projectiles have a speed, which can be altered by Projectile Speed modifiers. Reduced projectile speed has a maximum of 99%[2][3], but there is no limit for increased projectile speed.
All projectiles also have a duration (which can be infinite). In most cases, this duration is not mentioned on the skill itself and cannot be modified. Some skills, such as SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., do have an explicit duration which can be modified.
The speed and duration will determine the distance a projectile will travel, up to its maximum range (at most 150 units).[4] Increasing the Projectile Speed of limited-duration projectiles will allow them to travel a further distance before they expire. For example, Freezing PulseFreezing PulseSpell, Projectile, Cold
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
Projectiles Pierce all Targets
Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From 1-20% Quality:
(2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. creates projectiles that initially deal full damage but deal less damage progressively throughout its total distance ("by the time they dissipate"). Increasing the Projectile Speed of Freezing Pulse will cause the projectiles to hit the target sooner in its total distance, and therefore deal more damage than a slower-moving Freezing Pulse that travelled the same distance to the target.
However, note that projectile speed does not affect the distance at which specific projectile effects occur. For example:
- Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will always change into its second form at a fixed distance. - The damage modifiers from sources like Far Shot, Point Blank, and Chin SolChin Sol
Assassin BowBow
Physical Damage: (86-103.2) to (260-312)
Elemental Damage: 25-50
Critical Strike Chance: 6.70%
Attacks per Second: (1.38-1.43)Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier+(10-20) to Dexterity
(100-140)% increased Physical Damage
Adds 25 to 50 Fire Damage
(10-14)% increased Attack Speed
50% more Damage with Arrow Hits at Close Range
Bow Knockback at Close RangeAs a soldier you want to get close to enemy archers.
That is not the case when fighting the Maraketh. are based on the projectile's total distance travelled. This is unrelated to the projectile's distance from the player, and in the case of Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or other "Projectiles Return" mechanics, the total distance travelled may be greater than the current distance from the player.
Ground and airborne projectiles
Most projectiles travel through the air. However, some travel along the ground.
Airborne projectiles can be aimed up and down cliffs and other height transitions and can impact the ground or ceiling. This can sometimes cause the projectile to miss a target's vertical hitbox when dealing with a steep angle, as they may fly over the heads of enemies or harmlessly impact the ground at the enemy's feet.[citation needed] Airborne projectiles will pass through most low obstacles such as small chests and rocks.
Projectiles that travel along the ground are subject to the same restrictions as a walking player. This means they cannot be fired up or down cliffs or ledges, and will instead collide with the edge. Skills that create ground projectiles include SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Projectile Behaviours
When a projectile successfully collides with an enemy or obstacle, the projectile either ends, or continues with one of the projectile behaviours described below. If an attack projectile misses a target (due to insufficient accuracy) it will continue through the target without colliding.
Whenever a projectile collides, it will attempt each of its remaining behaviors,[5] prioritized in this order: Split, Pierce, Fork, Chain, Return. Only a single behaviour can occur per collision. For example, a projectile with a remaining Chain and Return will Chain if a target exists to Chain to, but it will Return immediately against a single enemy. A projectile with Pierce and Chain will Pierce enemies, but can Chain from terrain with % chance to be able to Chain when colliding with terrain (as terrain cannot be pierced).
Split
On collision, the projectile splits into (X) number of auto-targeting projectiles. The auto-targeting radius limitations are similar to chain: ~6 metres. A projectile can only split once.
Split projectiles are considered the same projectile after splitting and therefore will not target the same monster twice. For most skills, split will not increase the number of hits against a single target, but exceptions are possible when a secondary part of the skill has a different target list (e.g. Tornado ShotTornado ShotAttack, Projectile, Bow
Level: (1-20)
Cost: (10-12) Mana
Attack Speed: 80% of base
Attack Damage: (100-120)% of base
Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles
Additional Effects From 1-20% Quality:
(2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) or does not need to directly collide to deal damage (e.g. Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).
Sources of split include:
- Sniper's MarkSniper's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 secRequires Level 4Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. You can only have one Mark at a time.Cursed enemies take (10-29)% increased Damage from Projectile Hits
Projectiles which Hit Cursed Enemies Split towards 2 additional targets
Additional Effects From 1-20% Quality:
Cursed enemies take (0.25-5)% increased Damage from Projectile HitsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Fury ValveFury Valve
Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating
+(15-20)% to all Elemental Resistances
Skills fire 2 additional Projectiles
(20-30)% increased Projectile Speed
Modifiers to number of Projectiles instead apply
to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction.
Pierce
The projectile passes through the enemy after hitting it and continues along its previous trajectory. It is possible to disable "Projectiles Pierce all Targets" behaviour on skills via SnakepitSnakepit
Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs., allowing a projectile to Fork/Chain/Return instead.
Fork
The projectile splits into two identical projectiles which each travel at a 60-degree angle from the projectile's original path. This angle can be modified via passive skills. Certain items and passives can also add additional projectiles to a fork. Similar to Split, the two projectiles are considered continuations of the original projectile.
Kinetic BoltKinetic BoltAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (140-175)% of base
Effectiveness of Added Damage: (140-175)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
Projectile changes direction (5-8) times
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Additional Effects From 1-20% Quality:
Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has a unique behaviour which causes it to change directions in a zig-zag motion, and additional forks will cause it to change direction additional times instead. Hitting an enemy does not cause it to disappear.
Sources of fork include:
- Fork SupportFork SupportSupport, Projectile
Icon: Y
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
Supported Skills deal (-10-9)% more Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Awakened Fork SupportAwakened Fork SupportSupport, Projectile
Icon: Y
Level: (1-5)
Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork
Projectiles from Supported Skills can Fork an additional Time
Supported Skills deal (10-14)% more Projectile Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. (adds an additional projectile) - Rigwald's QuillsRigwald's Quills
Two-Point Arrow QuiverRequires Level 56(20-30)% increased Global Accuracy Rating-10% to Fire Resistance
+(20-30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30-50)% increased Projectile Damage
Arrows ForkThe fortunate inscribe their legacy
in the pages of history books.
The rest of us must leave our mark with our blood
or the blood of others. - SnakepitSnakepit
Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. (For spell projectiles when worn in the left ring slot)
Chain
Chain is a behavior of both projectiles and certain skills that have chaining targeting, such as ArcArcSpell, Chaining, Lightning
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage
Chains +(4-7) Times
15% more Damage with Hits and Ailments for each remaining Chain
Additional Effects From 1-20% Quality:
Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. Regular projectiles have a targeting range of approximately 6 metres. Unlike other projectile behaviors, chain requires an enemy within range to occur.
A chaining projectile chooses a target within a certain radius, and travels in the direction of that target. If a skill produces multiple projectiles at once and chains, none of the projectiles may collide with an enemy that has already been struck. If there are no valid targets in range of the original enemy, chain may aim at an enemy that was already hit, but the projectile will pass through without colliding.
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality:
Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. has a unique behaviour which causes it to bounce in the same direction several times, and additional chains cause it to bounce additional times instead. Hitting an enemy does not cause it to disappear.
Sources of chain that apply to projectiles include:
- Cobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage
8% more Damage with Hits and Ailments for each remaining Chain
Chains +(3-5) Times
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Additional Effects From 1-20% Quality:
Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with Hits
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Awakened Chain SupportAwakened Chain SupportSupport, Chaining, Projectile
Icon: c
Level: (1-5)
Cost & Reservation Multiplier: 150%Requires Level 72Supports projectile skills, and any other skills that chain.Supported Skills Chain +3 times
Supported Skills deal (10-6)% less Damage with Hits
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Ewar's MirageEwar's Mirage
Antique RapierOne Handed Sword
Physical Damage: 12-46
Elemental Damage: 1 to (45-55)
Critical Strike Chance: 6.50%
Attacks per Second: (1.51-1.59)
Weapon Range: 1.4 metresRequires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks fire an additional Projectile when in Off Hand
(40-55)% increased Elemental Damage with Attack SkillsA single breeze blows
A hundred blades dance (For attack projectiles when in main hand) - GloomfangGloomfang
Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
Lose (15-10) Life per Enemy Hit with Spells
Lose (25-20) Life per Enemy Hit with Attacks
Skills Chain +1 times
(30-40)% increased Projectile Speed
Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. - MjölnerMjölner
GavelOne Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect. - Ricochet passive for the Deadeye ascendancy.
- Roth's ReachRoth's Reach
Recurve BowBow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest - SnakepitSnakepit
Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage
(5-10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. (For spell projectiles when worn in the right ring slot) - Touch of AnguishTouch of Anguish
Imperial ClawClaw
Physical Damage: (65-75) to (195-215)
Critical Strike Chance: (7.80-8.40)%
Attacks per Second: 1.60
Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage
30% increased Cold Damage
(30-40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you.
Wield the cold touch of death like
a splinter of your own shattered heart. (While at maximum frenzy charges)
Return
The projectile returns in the direction of its creator. Unlike other behaviours, returns allows one additional collision (per simultaneous set) against targets that were already hit.[6] If a projectile returns directly from an enemy, that enemy cannot be hit by other returning projectiles in the same set.[7] A projectile can normally only return once.
Return has the lowest priority among projectile behaviours.[8]
Sources of returning projectiles include:
- Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Venom GyreVenom GyreAttack, Projectile, Chaos, Duration
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds
60% of Physical Damage Converted to Chaos Damage
Projectiles Return to you
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage with Hits and Ailments
Returning Projectiles Pierce all Targets
Maximum 30 caught Projectiles
40% chance to keep each caught Projectile fired with Whirling Blades
Additional Effects From 1-20% Quality:
Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - NimisNimis
Topaz RingRequires Level 48+(20-30)% to Lightning Resistance+(30-50) to Dexterity
(25-35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directionsToo much of something is bad enough;
too much of nothing is just as tough. - Returning Projectiles SupportReturning Projectiles SupportSupport, Projectile
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
Projectiles from Supported Skills Pierce all Targets while Returning
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Relic of the CycleRelic of the Cycle
Crude BowBow
Physical Damage: 10-26
Critical Strike Chance: 5.00%
Attacks per Second: 1.54100% increased Physical Damage
10% increased Attack Speed
+30 to Accuracy Rating
Projectiles Return to youInto darkness, horror, madness...
So goes the descent. (Race-exclusive)
'Shotgunning'
The game normally prevents 'shotgunning'. When multiple projectiles are created simultaneously, only one of those projectiles can collide with the same target. Projectiles after the first will pass through without colliding. This prevents standing inside an enemy and hitting the same enemy 9 times from a single Split ArrowSplit ArrowAttack, Projectile, Physical, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Speed: 110% of base
Attack Damage: (100-119)% of base
Effectiveness of Added Damage: (100-119)%
Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage
Fires (5-9) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. attack. Similarly, it prevents multiple collisions from Forked or Split projectiles (that Return).[9]
- Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow
Level: (1-20)
Cost: (5-11) Mana
Attack Speed: 50% of base
Attack Damage: (38-44)% of base
Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
+(2-3) to maximum number of Summoned Ballista Totems
(2-56) to (3-85) Added Attack Physical Damage
Fires 3 Arrows
Summons a Ballista Totem which uses this Skill
Additional Effects From 1-20% Quality:
(2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-70)% of base
Effectiveness of Added Damage: (55-70)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 2 times
Fires 2 additional Projectiles
Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
Additional Effects From 1-20% Quality:
Projectile changes direction (0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. are explicit exceptions and can shotgun traditionally. - Some skills have their own unique mechanics that govern collisions, such as Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or SparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage
Base duration is 2.00 seconds
Fires (4-8) Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Sequential projectiles are unaffected by shotgun prevention. Projectiles fired in sequence like Ice SpearIce SpearCritical, Spell, Projectile, Cold
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 130%
Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage
Fires 2 Projectiles
Second form has 600% increased Critical Strike Chance
Second form has +(30-49)% to Critical Strike Multiplier
Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality:
Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., or skills supported by Barrage SupportBarrage SupportBow, Attack, Support, Projectile
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage
Supported Skills Fire Projectiles sequentially
Supported Skills fire 3 additional Projectiles
Supported Skills have 5% more Attack Time per Projectile
Supported Skills have 5% more Trap and Mine Throwing Time per Projectile
Supported Skills can only be used with Bows or Wands
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. can all collide with the same enemy. (Non-sequential projectiles created by e.g. Forking or Splitting are affected normally.)
Shotgun prevention only interacts with collisions, not all hits.
Non-collision hits
Certain skills have a "ground-targeted" aim, firing projectiles at the ground near the player's cursor. These skills can directly collide with enemies (normally once), and hit enemies without colliding, by dealing area damage when projectiles explode or stop existing. Their damage is often balanced to account for this mechanic. For example:
- Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (5-7) Projectiles
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 90% of base
Attack Damage: (70-210)% of base
Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage
Modifiers to number of Projectiles instead apply to
the number of targets Projectile Splits towards
Projectiles Split towards (2-5) targets
Base radius is (0.6-1) metre
40% chance to Impale Enemies on Hit
Projectiles can Split without hitting a target
Additional Effects From 1-20% Quality:
(2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
There is also a variation of ground-targeted projectiles which can never collide with enemies. For example:
- Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage
40% chance to Poison on Hit
+6% to Critical Strike Chance
Base radius is 1.8 metres
Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask
Additional Effects From 1-20% Quality:
(1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb
Level: (1-20)
Cost: (11-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds
Base duration is 8.00 seconds
Deals (49-434) to (74-651) Fire Damage
Fires 4 Projectiles
Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life
Maximum of 3 Geysers at a time
+(0-0.3) metres to radius
Additional Effects From 1-20% Quality:
Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality:
Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (48-60)% of base
Effectiveness of Added Damage: (48-60)%
AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows
Additional Effects From 1-20% Quality:
Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second
Base duration is 1.00 seconds
Fires 5 Arrows
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Normally, there is no limit on the number of times a projectile skill can hit a single enemy through area effects. However, UnearthUnearthSpell, Projectile, AoE, Physical
Level: (1-20)
Cost: (4-10) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage
Projectiles Pierce all Targets
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Additional Effects From 1-20% Quality:
Corpses Spawned have (1-20)% increased Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining
Level: (1-20)
Cost: (6-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage
+(0-0.4) metres to radius
Chains +(2-3) Times
Projectiles can Chain when impacting the ground
Projectiles do not change direction when Chaining
Additional Effects From 1-20% Quality:
Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have non-standard behaviour.
On-collision effects
Some projectiles explode or have an area component on every collision, while other projectiles only explode when the projectile is destroyed by exhausting all projectile behaviours or hitting an obstacle. Explosions are generally projectile area damage, while non-exploding hits are only projectile damage.
The following skills have an area component on every collision:
- Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage
Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Kinetic BlastKinetic BlastAttack, Projectile, AoE
Level: (1-20)
Cost: (15-16) Mana
Attack Damage: (140-155)% of base
Effectiveness of Added Damage: (140-155)%
AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
35% less Area Damage
Base explosion radius is 1.4 metres
Base secondary radius is 2 metres
Additional Effects From 1-20% Quality:
Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Hits up to 3 additional enemies near the target
Shocks Enemies as though dealing (100-290)% more Damage
Additional Effects From 1-20% Quality:
Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (not area damage) - Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded
Additional Effects From 1-20% Quality:
(1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The following skills only explode when the projectile is destroyed:
- Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres
Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (debuff application only, no hit damage) - Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Level: (1-20)
Cost: (7-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 844
AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
Base duration is 5.00 seconds
Deals (18.4-2225.7) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is 1.5 metres
Base secondary radius is 1.8 metres
Can have up to 10 Chilling Areas
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (5-7) Projectiles
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unique items
Additional projectiles
Threshold jewels
Item | Stats |
---|
Local additional projectiles
Item | # Projectiles | |
---|---|---|
TwyzelTwyzel Sage WandWand Physical Damage: (50.4-68.2) to (99-129.8) Critical Strike Chance: (8.80-9.60)% Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell DamageSocketed Gems fire an additional Projectile (80-120)% increased Physical Damage Adds (5-8) to (13-17) Physical Damage (5-10)% increased Attack Speed (10-20)% increased Critical Strike ChanceLife persisted, hardened, twisted. | 30 | 1 |
Sire of ShardsSire of Shards Serpentine StaffWarstaff Physical Damage: 56-117 Critical Strike Chance: 6.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles Socketed Gems fire Projectiles in a circle +(15-20) to all Attributes +(5-7)% to all Elemental Resistances (60-100)% increased Projectile Damage 20% increased Light RadiusThat which was broken may yet break. | 49 | 4 |
Global additional projectiles
Item | Stats | ||
---|---|---|---|
Ewar's MirageEwar's Mirage Antique RapierOne Handed Sword Physical Damage: 12-46 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 1.4 metresRequires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills | ||
Replica TwyzelReplica Twyzel Sage WandWand Physical Damage: 23-42 Critical Strike Chance: (9.60-11.20)% Attacks per Second: (1.26-1.32)Requires Level 30, 119 Int(17-21)% increased Spell Damage(5-10)% increased Attack Speed (20-40)% increased Critical Strike Chance Attacks fire an additional Projectile"Energy redirected is energy imbalanced. Prototype #78 serves as a prime example." | (17-21)% increased Spell Damage(5-10)% increased Attack Speed (20-40)% increased Critical Strike Chance Attacks fire an additional Projectile | ||
Fury ValveFury Valve Turquoise AmuletRequires Level 40+(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towardsA single act of anger travels countless paths of destruction. | +(16-24) to Dexterity and Intelligence(15-25)% increased Evasion Rating +(15-20)% to all Elemental Resistances Skills fire 2 additional Projectiles (20-30)% increased Projectile Speed Modifiers to number of Projectiles instead apply to the number of targets Projectiles Split towards | ||
SteelwormSteelworm Broadhead Arrow QuiverRequires Level 52(8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel ShardsThe dance of metal and flesh never ends. | (8-10)% increased Attack SpeedGrants Call of Steel (30-60)% increased Evasion Rating and Armour Deal no Non-Physical Damage Attacks that Fire Projectiles Consume up to 1 additional Steel Shard Skills Fire 3 additional Projectiles for 4 seconds after you consume a total of 12 Steel Shards | ||
Glimpse of ChaosGlimpse of Chaos Vaal MaskEvasion: (207-239) Energy Shield: (37-43)Requires Level 62, 79 Dex, 72 Int<Can roll a special implicit when corrupted>Can be modified while Corrupted (30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorruptedMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. |
(30-40)% increased maximum Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced Lightning Resistance Chaos Resistance is ZeroCorrupted | ||
Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake. | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far Shot | ||
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh. | +475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been Hit Recently Point Blank Iron Reflexes while stationary | ||
Dying SunDying Sun Ruby FlaskLasts (3.20-4.80) Seconds Consumes (45-50) of 50 Charges on use +40% to Fire Resistance +5% to maximum Fire ResistanceRequires Level 68(125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during EffectAll things must die. Whether you burn out or explode is up to you.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | (125-150)% increased Charges per use (60-40)% less Duration (10-20)% increased Area of Effect during Effect Skills fire 2 additional Projectiles during Effect | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
| ||
Black ZenithBlack Zenith Fingerless Silk GlovesEnergy Shield: (108-145)Requires Level 70, 95 Int(12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy ShieldHe reached for his home one last time, a shining jewel among the stars... Only to watch in horror as it ruptured and shattered under a tide of limbs. | (12-16)% increased Spell DamageSocketed Projectile Spells deal 150% more Damage with Hits Socketed Projectile Spells have +4 seconds to Cooldown Socketed Projectile Spells fire 4 additional Projectiles Socketed Projectile Spells fire Projectiles in a circle Socketed Projectile Spells have 80% less Skill Effect Duration (140-180)% increased Energy Shield |
Additional Chains
Item | Stats | ||
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Roth's ReachRoth's Reach Recurve BowBow Physical Damage: (24-27) to (72-81) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke. I'm more free than I've ever been." - Captain Weylam "Rot-tooth" Roth of the Black Crest | +(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage Skills Chain +2 times 30% increased Projectile Speed (60-80)% increased Elemental Damage with Attack Skills | ||
Ewar's MirageEwar's Mirage Antique RapierOne Handed Sword Physical Damage: 12-46 Elemental Damage: 1 to (45-55) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.59) Weapon Range: 1.4 metresRequires Level 26, 89 Dex+25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack SkillsA single breeze blows A hundred blades dance | +25% to Global Critical Strike MultiplierAdds 1 to (45-55) Lightning Damage (16-22)% increased Attack Speed Attacks Chain an additional time when in Main Hand Attacks fire an additional Projectile when in Off Hand (40-55)% increased Elemental Damage with Attack Skills | ||
Ulaman's GazeUlaman's Gaze Searching Eye JewelAbyssRequires Level 40+(10-20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20%The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | +(10-20) to Dexterity Projectiles have 4% chance to be able to Chain when colliding with terrain per Searching Eye Jewel affecting you, up to a maximum of 20% | ||
MjölnerMjölner GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical Strike Chance: 5.00% Attacks per Second: 1.15 Weapon Range: 1.1 metresRequires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning DamageLook the storm in the eye and you will have its respect. | 15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown Socketed Lightning Spells have no Cost if Triggered +300 Intelligence Requirement +200 Strength Requirement (80-120)% increased Physical Damage Skills Chain +1 times (80-100)% increased Lightning Damage | ||
Reach of the CouncilReach of the Council Spine BowBow Physical Damage: (72-94.5) to (240-306.25) Critical Strike Chance: 6.50% Attacks per Second: (1.51-1.57)Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 timesWe stand together. We strike together. | Socketed Gems are Supported by Level 20 Greater Volley (50-75)% increased Physical Damage Adds (10-16) to (45-60) Physical Damage (8-12)% increased Attack Speed 20% reduced Projectile Speed Arrows fired from the first firing points always Pierce Arrows fired from the second firing points Fork Arrows fired from the third firing points Return to you Arrows fired from the fourth firing points Chain +2 times | ||
SnakepitSnakepit Sapphire RingRequires Level 68+(20-30)% to Cold Resistance(20-40)% increased Spell Damage (5-10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot PierceThey wrap around you until your blood turns as cold as theirs. | +(20-30)% to Cold Resistance(20-40)% increased Spell Damage (5-10)% increased Cast Speed Left ring slot: Projectiles from Spells cannot Chain Left ring slot: Projectiles from Spells Fork Right ring slot: Projectiles from Spells Chain +1 times Right ring slot: Projectiles from Spells cannot Fork Projectiles from Spells cannot Pierce | ||
Touch of AnguishTouch of Anguish Imperial ClawClaw Physical Damage: (65-75) to (195-215) Critical Strike Chance: (7.80-8.40)% Attacks per Second: 1.60 Weapon Range: 1.1 metresRequires Level 68, 131 Dex, 95 IntGrants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently FreezeGrip the frozen steel, feel it numb you. Wield the cold touch of death like a splinter of your own shattered heart. | Grants 46 Life per Enemy HitAdds (40-50) to (130-150) Physical Damage 30% increased Cold Damage (30-40)% increased Critical Strike Chance 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy Skills Chain an additional time while at maximum Frenzy Charges 10% chance to Freeze Critical Strikes do not inherently Freeze | ||
Replica VoidwalkerReplica Voidwalker Murder BootsEvasion: (444-596) Energy Shield: (43-58)Requires Level 69, 82 Dex, 42 Int+(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints"Test subject was able to walk into the walls of his chamber after breaking a rabbit's neck. He was not fast enough, however. Suggest we begin excavation to retrieve prototype." | +(30-50) to Dexterity (140-180)% increased Evasion and Energy Shield 30% increased Movement Speed 10% increased Damage taken while Phasing You have Phasing if you've Killed Recently Projectiles Chain +1 times while you have Phasing Celestial Footprints | ||
Vorana's MarchVorana's March Runic SabatonsWard: (102-117)Requires Level 69, 46 Str, 46 Dex, 46 IntHas no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed <Four random Summoned Arbalists modifiers>In their hour of desperate need, the Knights of the Sun called out for aid... and the Black Scythe answered. | Has no Sockets Triggers Level 20 Summon Arbalists when Equipped 25% increased Movement Speed
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GloomfangGloomfang Blue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. | (48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life Lose (15-10) Life per Enemy Hit with Spells Lose (25-20) Life per Enemy Hit with Attacks Skills Chain +1 times (30-40)% increased Projectile Speed Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage |
Skill gems with Projectile gem tag
Active attack skill gems
A list of active skill gems with the gem tag: Projectile and Attack or Bow
Gem | ||||
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Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Artillery Ballista of Cross StrafeArtillery Ballista of Cross StrafeAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (50-65)% of base Effectiveness of Added Damage: (50-65)%Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires 6 Arrows Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Arrows fall in two perpendicular lines Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Artillery Ballista of Focus FireArtillery Ballista of Focus FireAttack, Totem, AoE, Fire, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Speed: 50% of base Attack Damage: (80-120)% of base Effectiveness of Added Damage: (80-120)%Requires Level 28Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems Fires up to 5 Arrows at different targets Summons a Ballista Totem which uses this Skill 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-60)% of base Effectiveness of Added Damage: (50-60)%Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles Fires Projectiles sequentially The first and final shots of the sequence fire 6 additional Projectiles simultaneously Additional Effects From 1-20% Quality: The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneouslyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Blast RainBlast RainFire, Attack, AoE, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (30-35)% of base Effectiveness of Added Damage: (30-36)%Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows 100% of Physical Damage Converted to Fire Damage Penetrates (20-30)% Fire Resistance Additional Effects From 1-20% Quality: Fires +(0.05-1) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of baseFires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Caustic Arrow of PoisonCaustic Arrow of PoisonAttack, Projectile, AoE, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-70)% of base Effectiveness of Added Damage: (55-70)%Fires a poisonous arrow which deals chaos damage in an area on impact.(3-113) to (5-169) Added Chaos Damage +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Cobra LashCobra LashAttack, Projectile, Chaos Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (75-125)% of base Effectiveness of Added Damage: (75-125)%Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.(3-113) to (5-169) Added Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow Level: (1-20) Cost: (7-11) ManaRequires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-136) to (11-252) Added Cold Damage (8-166) to (14-309) Added Fire Damage (1-26) to (23-509) Added Lightning Damage (30-49)% chance to Freeze, Shock and Ignite Base radius is 1.5 metres Deals no Non-Elemental Damage 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits Each Snare applies 40% less Movement Speed to Normal or Magic Enemies Each Snare applies 30% less Movement Speed to Rare Enemies Each Snare applies 25% less Movement Speed to Unique Enemies Maximum 3 Snares per Enemy Additional Effects From 1-20% Quality: (1-20)% increased Debuff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage +6% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Explosive Concoction of DestructionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(77-799) to (115-1199) Added Fire Damage +10% to Critical Strike Chance Base radius is 1.8 metres Can consume Charges from Ruby, Sapphire, and Topaz Flasks Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible Deals (30-310) to (45-469) Added Cold Damage if Charges were consumed from a Sapphire Flask Deals (7-70) to (69-719) Added Lightning Damage if Charges were consumed from a Topaz Flask +(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask Additional Effects From 1-20% Quality: (0.75-15)% reduced Flask Charges usedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Frenzy of OnslaughtFrenzy of OnslaughtAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed 5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Attack Damage: (110-225)% of base Effectiveness of Added Damage: (110-225)% Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee Strike Range Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)% Projectile Speed: 3260Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 3 Arrows +(0-0.5) metres to radius Increases and Reductions to Projectile Speed also apply to this Skill's Area of Effect Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Galvanic Arrow of SurgingGalvanic Arrow of SurgingLightning, Attack, Projectile, AoE, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (80-99)% of base Effectiveness of Added Damage: (80-99)%Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target50% of Physical Damage Converted to Lightning Damage (1-9) to (5-179) Added Lightning Damage Fires 3 Arrows Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice Shot of PenetrationIce Shot of PenetrationAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 75% of base Attack Damage: (180-280)% of base Effectiveness of Added Damage: (180-280)%Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill Projectiles Pierce 3 additional Targets 60% of Physical Damage Converted to Cold Damage Base radius is (2.6-3.1) metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (160-220)% of base Effectiveness of Added Damage: (160-220)%Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets (20-113) to (30-169) Added Attack Physical Damage Fires (6-8) Projectiles Hits after the first on each Enemy deal 90% less Damage Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Lightning Arrow of ElectrocutionLightning Arrow of ElectrocutionAttack, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (65-75)% of base Effectiveness of Added Damage: (65-75)%Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Arrows Damage final target 4 additional times after sticking in Lightning bolts strike every 0.5 seconds 10 Maximum Lightning Arrows stuck in an Enemy Additional Effects From 1-20% Quality: Arrows Damage final target (0.05-1) additional times after sticking inPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-200)% of base Effectiveness of Added Damage: (110-200)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Chains +(4-7) Times 10% more Damage for each time this Skill has Chained Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 115% of baseRequires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage 40% chance to Poison on Hit +6% to Critical Strike Chance Base radius is 1.8 metres Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects From 1-20% Quality: (1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Poisonous Concoction of BouncingPoisonous Concoction of BouncingAttack, AoE, Chaos, Projectile, Chaining Level: (1-20) Cost: (6-10) ManaRequires Level 12Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(26-622) to (39-933) Added Chaos Damage Modifiers to number of Projectiles instead apply to the number of times this Skill Chains Chains +2 Times 40% chance to Poison on Hit +6% to Critical Strike Chance Base radius is 1.8 metres Projectiles can Chain when impacting the ground Projectiles Chain in random directions Consumes 8 Charges per Projectile Fired from 1 Life Flask, if possible Added Chaos Damage equal to (5-15)% of Flask's Recovery Amount if Charges were consumed from a Life Flask Additional Effects From 1-20% Quality: (1-20)% chance to inflict Withered for 2 seconds on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (40-49)% of base Effectiveness of Added Damage: (40-49)%Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Rain of Arrows of SaturationRain of Arrows of SaturationAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (25-35)% of base Effectiveness of Added Damage: (25-35)%Requires Level 12Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) Arrows Additional Effects From 1-20% Quality: Fires +(0.4-8) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)%Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be divided between those arrows.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 150% more Damage with Hits and Ailments per Stage Maximum 5 Stages Leaves 1 Spore Pod per Stage Each Spore Pod fires 9 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.1-2) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Scourge Arrow of MenaceScourge Arrow of MenaceAttack, Projectile, Chaos, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 80% of base Attack Damage: (90-125)% of base Effectiveness of Added Damage: (90-125)%Requires Level 28Fire an arrow that leaves a spore pod in its wake. The spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, each of which leaves its own spore pod.Arrows Pierce all Targets (20-113) to (30-169) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage Each Arrow leaves 1 Spore Pod Each Spore Pod fires 4 Thorn Arrows Thorn Arrows deal 50% less Damage Additional Effects From 1-20% Quality: Each Spore Pod fires +(0.05-1) Thorn ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Shattering SteelShattering SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter.(5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles 40% chance to Impale Enemies on Hit Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +8% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)%Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 3 Arrows Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Shrapnel Ballista of SteelShrapnel Ballista of SteelAttack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (49-57)% of base Effectiveness of Added Damage: (49-57)%Requires Level 4Summons a ballista totem that consumes your Steel Shards to fire multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow. Steel Shards are gained with the Call of Steel Skill.Totem lasts 8 seconds +(2-3) to maximum number of Summoned Ballista Totems (2-56) to (3-85) Added Attack Physical Damage Fires 3 Arrows Summons a Ballista Totem which uses this Skill 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Totem Attacks consume up to 1 of your Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Siege BallistaSiege BallistaAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (100-145)% of base Effectiveness of Added Damage: (100-145)% Projectile Speed: 3260Requires Level 12Summons a ballista totem that attacks with piercing arrows. Requires a Bow.Arrows Pierce (6-9) additional Targets +(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: (0.25-5)% increased Attack Speed per maximum TotemPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Siege Ballista of SplinteringSiege Ballista of SplinteringAttack, Projectile, Totem, Bow Level: (1-20) Cost: (6-11) Mana Attack Speed: 50% of base Attack Damage: (90-130)% of base Effectiveness of Added Damage: (90-130)%Requires Level 12Summons a ballista totem that attacks with forking arrows. Requires a Bow.+(2-3) to maximum number of Summoned Totems Totem lasts 8 seconds Projectiles Fork Projectiles can Fork 1 additional Time Summons a Ballista Totem which uses this Skill Additional Effects From 1-20% Quality: Projectiles have (2-40)% chance for an additional Projectile when ForkingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
SnipeSnipeAttack, Projectile, Channelling, Physical, Bow Level: (1-20) Cost: (4-5) Mana Cost & Reservation Multiplier: 50% Cooldown Time: 0.05 sec Can Store 1 Use(s) Attack Speed: 180% of baseRequires Level 34Channel to charge up your bow, gaining stages. Release to trigger one supported bow skill for each stage gained. If there are no supported skills, but at least one stage was gained, this skill will fire its own arrow instead. Cannot be used by Totems.Maximum 6 Stages This Skill's Arrows deal (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported Skills deal (70-108)% more Damage with Hits per Snipe Stage Supported Skills deal (50-80)% more Damage with Ailments per Snipe Stage Additional Effects From 1-20% Quality: +(0.05-1) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | N/A | |
Spectral HelixSpectral HelixAttack, Projectile Level: (1-20) Cost: (7-9) Mana Attack Speed: 110% of base Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 12Throws a spectral copy of your melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.Bounces up to 3 times Modifiers to number of Projectiles instead apply to the number of Bounces Spirals through 4.25 rotations Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Attack Time: 0.65 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Primary Projectile Chains +3 Times Additional Effects From 1-20% Quality: Fires (0.1-2) additional ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Spectral Shield Throw of ShatteringSpectral Shield Throw of ShatteringAttack, Projectile, Cold Level: (1-20) Cost: (8-12) Mana Attack Time: 0.75 sec Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the evasion of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Shard Projectiles Deal 25% less Damage (57-248) to (86-372) Base Off Hand Cold Damage (4-7) to (5-9) Added Cold Damage per 15 Evasion Rating on Shield Fires (6-12) additional Projectiles Additional Effects From 1-20% Quality: (1-20)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Spectral Throw of MaterialisingSpectral Throw of MaterialisingAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (200-280)% of base Effectiveness of Added Damage: (200-280)%Throws an intangible spectral copy of your melee weapon. It flies out and then becomes tangible as it returns to you, in a spinning attack that only hits and damages enemies while returning.30% reduced Projectile Deceleration Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Split ArrowSplit ArrowAttack, Projectile, Physical, Bow Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Attack Damage: (100-119)% of base Effectiveness of Added Damage: (100-119)% Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage Fires (5-9) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Split Arrow of SplittingSplit Arrow of SplittingAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (110-160)% of base Effectiveness of Added Damage: (110-160)%Fires an arrow that splits to hit different targets.Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (3-6) targets Projectiles can Split without hitting a target Additional Effects From 1-20% Quality: Projectiles Split towards (0.1-2) targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Splitting SteelSplitting SteelAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) Mana Attack Speed: 90% of base Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe.(1-101) to (2-151) Added Attack Physical Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets Base radius is (0.6-1) metre 40% chance to Impale Enemies on Hit Projectiles can Split without hitting a target Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Splitting Steel of AmmunitionSplitting Steel of AmmunitionAttack, Projectile, AoE, Physical Level: (1-20) Cost: (5-8) Mana Attack Damage: (70-210)% of base Effectiveness of Added Damage: (70-210)%Consume Steel Shards to fire a single projectile that splits on impact or at the targeted location, dealing area damage when it splits and again when the split projectiles explode at the end of their flight. Requires a Sword or Axe. Steel Shards are gained with the Call of Steel Skill.(1-101) to (2-151) Added Attack Physical Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (4-7) targets Base radius is (1.2-1.6) metres If you have no Steel Shards, Projectile counts as already having Split 60% chance to Impale Enemies on Hit Projectiles can Split without hitting a target Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Storm RainStorm RainAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (46-58)% of base Effectiveness of Added Damage: (46-58)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 100 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Storm Rain of the ConduitStorm Rain of the ConduitAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (65-90)% of base Effectiveness of Added Damage: (65-90)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to you, dealing area damage between the arrow and you.50% of Physical Damage Converted to Lightning Damage Arrows fire Beams every (0.50-0.41) seconds Maximum 10 Arrows in the ground Each Arrow can fire 4 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.05-1) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Storm Rain of the FenceStorm Rain of the FenceAttack, AoE, Lightning, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (110-170)% of base Effectiveness of Added Damage: (110-170)%Requires Level 28Fires an arrow into the air to land at a targeted location, dealing area damage. The arrow sticks in the ground where it lands, and periodically fires a beam of lightning to another arrow near it, dealing area damage between them.50% of Physical Damage Converted to Lightning Damage 50% reduced Enemy Stun Threshold Modifiers to number of Projectiles do not apply to this Skill Arrows fire Beams every 0.20 seconds Maximum 2 Arrows in the ground Each Arrow can fire 14 Beams Additional Effects From 1-20% Quality: Each Arrow can fire +(0.1-2) BeamsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (10-12) Mana Attack Speed: 80% of base Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Tornado Shot of CloudburstTornado Shot of CloudburstAttack, Projectile, Bow Level: (1-20) Cost: (8-10) Mana Attack Damage: (175-210)% of base Effectiveness of Added Damage: (175-210)%Requires Level 28Fires a single payload arrow into the air to land at a targeted location. It will then fire arrows out in all directions from that point.Fires 9 Arrows Fires Projectiles in a circle Fires a Payload Arrow into the air Projectiles Fire from where the Payload Arrow lands Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Toxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 1.00 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Toxic Rain of SporeburstToxic Rain of SporeburstAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (60-85)% of base Effectiveness of Added Damage: (60-85)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod slows the movement speed of nearby enemies. The pods last for a duration before bursting, dealing area damage.Base duration is 1.00 seconds (8-113) to (12-169) Added Chaos Damage Fires 5 Arrows 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30% Additional Effects From 1-20% Quality: Fires +(0.1-2) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Toxic Rain of WitheringToxic Rain of WitheringAttack, AoE, Chaos, Duration, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (50-72)% of base Effectiveness of Added Damage: (50-73)%Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and withers them, causing them to take increased chaos damage. The pods last for a duration before bursting, dealing area damage.Deals (8-238) Base Chaos Damage per second Base duration is 0.40 seconds Fires 5 Arrows Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod inflicts 1 Withered Debuff on nearby Enemies Additional Effects From 1-20% Quality: Base duration is (0.005-0.1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)% Projectile Speed: 3260Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 50% chance to Ignite enemies Projectiles Pierce 3 additional Targets 100% of Physical Damage Converted to Fire Damage Can't be Evaded Additional Effects From 1-20% Quality: (1-20)% more Damage with IgniteCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Caustic ArrowVaal Caustic ArrowAttack, Projectile, AoE, Duration, Chaos, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Speed: 70% of base Attack Damage: (280-400)% of base Effectiveness of Added Damage: (280-400)%Fires a slow-moving serpentine arrow which deals chaos damage while piercing enemies, and leaves a trail of caustic ground. Enemies standing on the caustic ground take chaos damage over time.Projectiles Pierce all Targets Deals (21.1-4622.5) Base Chaos Damage per second Base duration is 6.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage Can't be Evaded Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Ice ShotVaal Ice ShotAttack, Projectile, AoE, Cold, Vaal, Duration, Bow Level: (1-20) Souls Per Use: 40 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (65-87)% of base Effectiveness of Added Damage: (65-87)%Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. When you use this skill, it summons a squad of Mirage Sharpshooters for a duration. Cannot be used by Totems, Traps, or Mines.Base duration is 6.00 seconds (2-75) to (3-113) Added Cold Damage Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Cold Damage Maximum 6 Summoned Mirage Sharpshooters Summons 6 Mirage Sharpshooters which use this Skill Mirage Sharpshooters fire at your target when you use Ice Shot Modifiers to number of Projectiles do not apply to this Skill when used by Mirage Sharpshooters Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect angleCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Lightning ArrowVaal Lightning ArrowAttack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (62-78)% of base Effectiveness of Added Damage: (62-78)%Requires Level 12Fires charged arrows, which repeatedly travel for a short time before changing direction. When they hit enemies, they are struck by a bolt of lightning which damages a number of surrounding enemies.Projectiles Pierce all Targets 50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 5 Arrows Fires Projectiles sequentially Projectiles change direction 9 times Projectiles can Hit targets each time they change direction Modifiers which would cause Projectiles to Fork or Chain instead cause them to change direction additional times Hits up to 3 additional enemies near the target Projectiles cannot Split Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Lightning StrikeVaal Lightning StrikeAttack, Melee, Strike, Duration, Vaal, Lightning, Projectile Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (105-163)% of base Effectiveness of Added Damage: (105-163)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.50% of Physical Damage Converted to Lightning Damage Base duration is 6.00 seconds (1-9) to (13-179) Added Lightning Damage Fires (5-9) Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Can't be Evaded Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Vaal Rain of ArrowsVaal Rain of ArrowsAttack, AoE, Projectile, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 5 sec Attack Damage: (80-100)% of base Effectiveness of Added Damage: (80-100)%Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (28-34) Arrows Fires 4 additional sequences of arrows Can't be Evaded Maim on Hit 150% increased Effect of Maim Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Spectral ThrowVaal Spectral ThrowAttack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Attack Speed: 110% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Throws several spectral copies of your melee weapon. They fly out and then return to you, in a spinning attack that damages enemies in their path.Fires 8 Projectiles in each of two mirrored spirals Can't be Evaded Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamageCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Vaal Venom GyreVaal Venom GyreAttack, Projectile, Chaos, Duration, Vaal Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds Base secondary duration is 6.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention 60% of Physical Damage Converted to Chaos Damage 40% chance to Poison on Hit Maximum 50 caught Projectiles Creates up to 50 caught Projectiles immediately Creates 15 caught Projectiles per second 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: (1-20)% increased Poison DurationCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Venom GyreVenom GyreAttack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Base duration is 12.00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to you 40% chance to Poison on Hit Returning Projectiles deal 75% less Damage with Hits and Ailments Returning Projectiles Pierce all Targets Maximum 30 caught Projectiles 40% chance to keep each caught Projectile fired with Whirling Blades Additional Effects From 1-20% Quality: Maximum +(0.5-10) caught ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: 6 Mana Attack Damage: (160-231)% of base Effectiveness of Added Damage: (160-231)% Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic Level: (1-20) Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana Attack Damage: (130-240)% of base Effectiveness of Added Damage: (130-240)%Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets Beams Chain (4-7) Times Fires 3 Projectiles (0-19)% increased Area of Effect 100% of Physical Damage Converted to Fire, Cold or Lightning Damage Hits treat Enemy Monster Elemental Resistance values as inverted Additional Effects From 1-20% Quality: (1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions 35% less Area Damage Base explosion radius is 1.4 metres Base secondary radius is 2 metres Additional Effects From 1-20% Quality: Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Kinetic Blast of ClusteringKinetic Blast of ClusteringAttack, Projectile, AoE, Physical Level: (1-20) Cost: (15-16) ManaRequires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 3 additional explosions Deals Added Physical Damage equal to (8-15)% of Maximum Mana Modifiers to number of Projectiles instead apply to the number of Explosions Base explosion radius is 1.9 metres Base secondary radius is 2.8 metres Projectiles cannot Split Additional Effects From 1-20% Quality: Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Kinetic BoltKinetic BoltAttack, Projectile Level: (1-20) Cost: (6-10) Mana Attack Damage: (140-175)% of base Effectiveness of Added Damage: (140-175)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value Projectile changes direction (5-8) times Modifiers which would cause projectiles to Fork instead cause them to change direction additional times Additional Effects From 1-20% Quality: Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their valuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-70)% of base Effectiveness of Added Damage: (55-70)%Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 2 times Fires 2 additional Projectiles Modifiers which would cause projectiles to Fork instead cause them to change direction additional times Additional Effects From 1-20% Quality: Projectile changes direction (0.05-1) timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Power SiphonPower SiphonCritical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets Modifiers to number of Projectiles instead apply to number of targets fired at Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 10% more Critical Strike Chance per Power Charge +20% to Critical Strike Multiplier per Power Charge Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Power Siphon of the ArchmagePower Siphon of the ArchmageAttack, Projectile, Lightning Level: (1-20) Cost: (7-11) ManaRequires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Deals Added Lightning Damage equal to (15-24)% of maximum Mana Fires a Projectile at up to (4-7) targets Modifiers to number of Projectiles instead apply to number of targets fired at Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy Additional Effects From 1-20% Quality: Deals Added Lightning Damage equal to (0.15-3)% of maximum ManaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Vaal Power SiphonVaal Power SiphonCritical, Attack, Projectile, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Damage: (150-184)% of base Effectiveness of Added Damage: (150-184)%Requires Level 12Fires your wand simultaneously at all nearby enemies, culling those close to death and granting you a power charge for each. Cannot be supported by Volley.Fires Projectiles at each nearby Enemy Culling Strike Can't be Evaded Gain a Power Charge when Projectile Hits a Rare or Unique Enemy 20% more Critical Strike Chance per Power Charge +25% to Critical Strike Multiplier per Power Charge Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargeCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Molten Strike of the ZenithMolten Strike of the ZenithAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 10 Mana Attack Speed: 80% of base Attack Damage: (85-130)% of base Effectiveness of Added Damage: (85-130)%Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Every fifth Attack fires 5 additional Projectiles Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments Additional Effects From 1-20% Quality: Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Molten StrikeVaal Molten StrikeAttack, Projectile, AoE, Melee, Strike, Fire, Chaining, Vaal Level: (1-20) Souls Per Use: 15 Can Store 3 Use(s) Soul Gain Prevention: 3 sec Attack Speed: 70% of base Attack Damage: (70-110)% of base Effectiveness of Added Damage: (70-110)%Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth causing area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 9 Projectiles +0.4 metres to radius Chains +8 Times 60% of Physical Damage Converted to Fire Damage Can't be Evaded Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Volcanic FissureVaal Volcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire, Vaal Level: (1-20) Souls Per Use: 25 Can Store 1 Use(s) Soul Gain Prevention: 6 sec Attack Speed: 80% of base Attack Damage: (150-220)% of base Effectiveness of Added Damage: (150-220)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. After erupting, the fissure continues moving towards enemies to cause further eruptions. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 9 Projectiles 50% more Area of Effect 60% of Physical Damage Converted to Fire Damage Fissure erupts 5 additional times Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Volcanic FissureVolcanic FissureMelee, Attack, Projectile, AoE, Slam, Fire Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (130-185)% of base Effectiveness of Added Damage: (130-185)%Requires Level 12Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts, releasing a burst of molten projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Fires 5 Projectiles 60% of Physical Damage Converted to Fire Damage Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A |
Active spell skill gems
A list of active skill gems with the gem tag: Projectile and Spell
Gem | ||||
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CremationCremationSpell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4 Projectiles Explosion deals base Fire Damage equal to (4-5)% of the corpse's Maximum Life Maximum of 3 Geysers at a time +(0-0.3) metres to radius Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Cremation of ExhumingCremation of ExhumingSpell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00%Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area and detonate nearby corpses for a duration. Corpse explosions are not affected by modifiers to spell damage, and cannot be reflected.Fires Projectiles every 1.0 seconds Base duration is 8.00 seconds Deals (49-434) to (74-651) Fire Damage Fires 4 Projectiles Explosion deals base Fire Damage equal to (5-6)% of the corpse's Maximum Life Maximum of 1 Geysers at a time +(0-0.3) metres to radius Explode a nearby Corpse when Firing Projectiles Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Cremation of the VolcanoCremation of the VolcanoSpell, AoE, Fire, Duration, Projectile, Orb Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 70%Requires Level 28Creates a volcanic geyser at a location, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration.Fires Projectiles every 1.0 seconds Base duration is 2.50 seconds Deals (34-303) to (52-454) Fire Damage Fires 4 Projectiles Maximum of 6 Geysers at a time Additional Effects From 1-20% Quality: Fires Projectiles (0.5-10)% fasterPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Ethereal Knives of Lingering BladesEthereal Knives of Lingering BladesSpell, Projectile, Physical, Duration Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Fires an arc of knives down into the ground in front of the caster which deal physical damage. Cannot be supported by Volley.Deals (7-949) to (10-1423) Physical Damage Base duration is 6.00 seconds Fires (6-8) Projectiles Each Projectile fired remains in the ground as a Lingering Blade Maximum 40 Lingering Blades can be left in the ground at a time Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
Ethereal Knives of the MassacreEthereal Knives of the MassacreSpell, Projectile, Physical Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Fires a circle of knives outwards around the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (12-16) Projectiles Fires Projectiles in a circle Additional Effects From 1-20% Quality: Fires +(0.15-3) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | ||
UnearthUnearthSpell, Projectile, AoE, Physical Level: (1-20) Cost: (4-10) Mana Cast Time: 0.30 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 140%Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Deals (15-607) to (22-911) Physical Damage Projectiles Pierce all Targets Spawns corpses with Level (12-80) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: Corpses Spawned have (1-20)% increased Maximum LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 10 | N/A | ||
Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Base radius is 1.8 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Ball Lightning of OrbitingBall Lightning of OrbitingSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (11-19) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 28Fires a single projectile which moves in a spiral while damaging each enemy in an area around it repeatedly with bolts of lightning.Deals (2-27) to (39-511) Lightning Damage Modifiers to number of Projectiles do not apply to this Skill Base radius is 2 metres 100% more Projectile Speed Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Blazing SalvoBlazing SalvoSpell, AoE, Fire, Projectile Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage Fires (5-7) Projectiles Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage Deals (67.7-3287.2) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Lose Life and Energy Shield equal to 0.3% of Debuff Damage Additional Effects From 1-20% Quality: Base duration is (0.02-0.4) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 310%Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (20-1409) to (30-2133) Chaos Damage Projectiles Pierce all Targets Deals (23.4-1129.3) Base Chaos Damage per second Base duration is 1.90 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Regenerate 0.50% of Debuff Damage as Life Additional Effects From 1-20% Quality: Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Eye of WinterEye of WinterSpell, Projectile, Cold Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 55%Requires Level 28Fires a single eye projectile which constantly releases shard projectiles in a spiral. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies. When the eye dissipates or collides with terrain, it releases a faster spiral of extra shards.Deals (16-245) to (25-367) Cold Damage Fires 8 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 200% more Damage by the time they dissipate Additional Effects From 1-20% Quality: Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile endsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Eye of Winter of FinalityEye of Winter of FinalitySpell, Projectile, Cold Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 70%Requires Level 28Fires a single eye projectile which cannot damage enemies. When the eye dissipates or collides with terrain, it releases a fast spiral of shards. The shards will deal cold damage to enemies they impact.Deals (21-315) to (32-473) Cold Damage Fires 12 Shard Projectiles in a Spiral when Projectile ends Modifiers to number of Projectiles only apply to the final Spiral Projectiles continuously gain Damage, up to 100% more Damage by the time they dissipate Additional Effects From 1-20% Quality: Fires +(0.1-2) Shard Projectiles in a Spiral when Projectile endsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Eye of Winter of TransienceEye of Winter of TransienceSpell, Projectile, Cold Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 6.00%Requires Level 28Fires a single eye projectile which releases a number shard projectiles in a spiral before dissipating. The shards will damage enemies they impact, dealing cold damage. The eye cannot damage enemies.Deals (31-458) to (46-687) Cold Damage Fires 12 Shard Projectiles in a Spiral while flying, then ends Modifiers to number of Projectiles only apply to the Shards 50% more Projectile Speed Additional Effects From 1-20% Quality: Projectiles gain up to +(0.75-15)% more Damage by the time they dissipatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (8-21) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 5% of your maximum Energy Shield as base Chaos Damage Deals 12% of your maximum Life as base Chaos Damage Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Forbidden Rite of Soul SacrificeForbidden Rite of Soul SacrificeSpell, AoE, Chaos, Projectile Level: (1-20) Cost: (18-45) Life Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage Deals 15% of your maximum Energy Shield as base Chaos Damage Take 40% of maximum Energy Shield as Chaos Damage Fires extra Projectiles at up to (6-7) surrounding Enemies Additional Effects From 1-20% Quality: Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | N/A | |
Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
FrostboltFrostboltSpell, Projectile, Cold Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 360% Projectile Speed: 375Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage Projectiles Pierce all Targets Additional Effects From 1-20% Quality: (1-20)% increased Cold DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Ice Spear of SplittingIce Spear of SplittingSpell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 330%Requires Level 12Launches a shard of ice that splits on hitting terrain or enemies. After splitting, the projectiles are in second form, which moves much faster and pierces through enemies.Deals (57-1465) to (86-2197) Cold Damage Modifiers to number of Projectiles instead apply to the number of targets Projectile Splits towards Projectiles Split towards (2-5) targets Second form has 300% more Projectile Speed Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Projectiles Split towards (0.1-2) targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Icicle MineIcicle MineMine, Critical, Spell, Projectile, Cold, Aura, AoE Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 110%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (16-514) to (24-771) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires 5 Projectiles Fires Projectiles in a circle Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Icicle Mine of FanningIcicle Mine of FanningMine, Critical, Spell, Projectile, Cold, Aura, AoE Level: (1-20) Cost: (3-6) Mana Reservation: (3-6) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130%Requires Level 12Throws a mine that fires projectiles at enemies when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (18-591) to (28-886) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires 3 Projectiles Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Icicle Mine of SabotageIcicle Mine of SabotageMine, Critical, Spell, Projectile, Cold, Aura, AoE Level: (1-20) Cost: (3-6) Mana Reservation: 15 Mana Cast Time: 0.75 sec Critical Strike Chance: 4.00% Effectiveness of Added Damage: 90%Requires Level 12Throws a mine that fires projectiles around it when detonated. These projectiles quickly dissipate as they travel, before disappearing.Deals (12-388) to (18-583) Cold Damage Mine lasts 5 seconds Base Mine Detonation Time is 0.30 seconds Fires 5 Projectiles Fires Projectiles in a circle Fires an additional Projectile for every 2 prior Mines in Detonation Sequence Each Mine applies 40% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500% Additional Effects From 1-20% Quality: (1-20)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Lightning TrapLightning TrapTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240% Projectile Speed: 960Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (15-659) to (46-1978) Lightning Damage Trap lasts 4 seconds Fires 9 Projectiles Fires Projectiles in a circle 20% chance to Shock enemies (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Lightning Trap of SparkingLightning Trap of SparkingTrap, Critical, Spell, Projectile, Lightning Level: (1-20) Cost: (8-20) Mana Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 285%Requires Level 12Throws a trap that launches projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Deals (19-791) to (56-2374) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Fires 5 Projectiles 20% chance to Shock enemies Chains +2 Times Projectiles can Chain when colliding with terrain (80-118)% increased Critical Strike Chance against Shocked Enemies (0-19)% increased Effect of Shock Additional Effects From 1-20% Quality: (0.75-15)% Chance for Trap to Trigger an additional timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (4-6) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50% Effectiveness of Added Damage: 80% AoE Radius: 30Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (26-240) to (39-361) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 3 Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901) Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Pyroclast Mine of SabotagePyroclast Mine of SabotageMine, Spell, Projectile, Fire, AoE, Aura, Nova Level: (1-20) Cost: (4-6) Mana Reservation: (16-24) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.50%Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each exploding to deal damage in a smaller area.Mine lasts 5 seconds Deals (7-62) to (10-94) Fire Damage Base Mine Detonation Time is 0.35 seconds Fires 3 Projectiles Fires an additional Projectile for every 4 prior Mines in Detonation Sequence Each Mine Adds (4-37) to (6-56) Fire Damage to Hits against Enemies near it, up to a maximum of (133-1249) to (200-1873) Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Rolling MagmaRolling MagmaSpell, AoE, Fire, Projectile, Chaining Level: (1-20) Cost: (6-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 280%Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.Deals (9-1245) to (12-1868) Fire Damage +(0-0.4) metres to radius Chains +(2-3) Times Projectiles can Chain when impacting the ground Projectiles do not change direction when Chaining Additional Effects From 1-20% Quality: Chains +(0.1-2) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.60 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect 4% of Spell Damage Leeched as Energy Shield Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Soulrend of ReapingSoulrend of ReapingChaos, Spell, Projectile Level: (1-20) Cost: (14-26) Mana Cast Time: 0.80 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 400%Requires Level 28Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Deals (42-1784) to (62-2676) Chaos Damage 4% of Spell Damage Leeched as Energy Shield Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Soulrend of the SpiralSoulrend of the SpiralChaos, Spell, AoE, Duration, Projectile Level: (1-20) Cost: (34-64) Mana Cast Time: 0.90 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 170%Requires Level 28Fires a series of projectiles in a spiral that turn towards enemies in front of them, damaging and piercing through those they hit, and leeching some of that damage as energy shield. As the projectiles travel, they repeatedly apply a short but powerful chaos damage over time debuff to each enemy in an area around them.Deals (21-885) to (31-1327) Chaos Damage Projectiles Pierce all Targets Deals (180.8-2642.5) Base Chaos Damage per second Base duration is 0.50 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Fires 5 Projectiles in a spiral Additional Effects From 1-20% Quality: Base duration is (0.01-0.2) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Spark of the NovaSpark of the NovaSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 200%Launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (2-111) to (30-2113) Lightning Damage Base duration is 2.00 seconds Fires (8-12) Projectiles Fires Projectiles in a circle Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Spark of UnpredictabilitySpark of UnpredictabilitySpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190%Launches unpredictable sparks with that move randomly with large differences in speed and distance until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.50 seconds Fires (3-6) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 4 sec Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 240%Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage Fires 32 Projectiles in a spiral 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Vaal Lightning TrapVaal Lightning TrapTrap, Critical, Spell, Projectile, Duration, Vaal, Lightning Level: (1-20) Souls Per Use: 20 Can Store 3 Use(s) Soul Gain Prevention: 4 sec Cast Time: 1.00 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Deals (26-686) to (79-2057) Lightning Damage Projectiles Pierce all Targets Trap lasts 4 seconds Base duration is 4.00 seconds Fires 9 Projectiles Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in a circle Projectiles leave Shocked Ground Shocked Ground causes 15% increased Damage taken Additional Effects From 1-20% Quality: Shocked Ground causes (0.25-5)% increased Damage takenCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Vaal SparkVaal SparkSpell, Projectile, Duration, Vaal, Lightning Level: (1-20) Souls Per Use: 30 Can Store 1 Use(s) Soul Gain Prevention: 5 sec Cast Time: 0.65 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 40%Continuously launches unpredictable sparks in all directions that move randomly until they hit an enemy or expire.Deals (1-24) to (11-454) Lightning Damage Base duration is 2.00 seconds Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention Fires Projectiles in random directions Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 1 | N/A | N/A | |
Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile, Orb Level: (1-20) Cost: (2-4) Mana Cast Time: 0.25 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 60%Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Deals (30-270) to (37-337) Cold Damage Base duration is 1.60 seconds Increases and Reductions to Cast Speed also apply to Projectile Frequency Fires projectiles every 1.6 seconds 25% increased Duration per Stage 150% more Projectile Frequency while Channelling 15% increased Projectile Frequency per Stage Maximum 10 Stages Additional Effects From 1-20% Quality: +(0.1-2) Maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | N/A | |
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Cast Time: 0.25 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35% Projectile Speed: 750Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Fires 3 Projectiles Summons a Totem which uses this Skill 50% of Physical Damage Converted to Fire Damage Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | ||
Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical Level: (1-20) Cost: (11-39) Mana Cast Time: 0.18 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 35%Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage Projectiles Pierce all Targets Totem lasts 8 seconds Summons a Totem which uses this Skill Modifiers to number of Projectiles do not apply to this Skill 50% of Physical Damage Converted to Fire Damage (50-88)% more Projectile Speed Consecrated Ground grants Immunity to Curses to you and Allies Additional Effects From 1-20% Quality: (2-40)% more Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A |
Support skill gems
A list of support gems with the gem tag: Projectile or Bow
Gem | ||||
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Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile Icon: G Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (30-16)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 4 additional Projectiles Supported Skills can only be used with Bows Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | N/A | |
Awakened Arrow Nova SupportAwakened Arrow Nova SupportBow, Attack, Support, Projectile Icon: G Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Supported Skills deal (15-11)% less Projectile Damage Supported Skills fire a Payload Arrow into the air Projectiles from the Supported Skill Fire from where the Payload Arrow lands Supported Skills Fire Projectiles in a circle Supported Skills fire 5 additional Projectiles Supported Skills can only be used with Bows Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Chain SupportAwakened Chain SupportSupport, Chaining, Projectile Icon: c Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports projectile skills, and any other skills that chain.Supported Skills Chain +3 times Supported Skills deal (10-6)% less Damage with Hits Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Fork SupportAwakened Fork SupportSupport, Projectile Icon: Y Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork Projectiles from Supported Skills can Fork an additional Time Supported Skills deal (10-14)% more Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Greater Multiple Projectiles SupportAwakened Greater Multiple Projectiles SupportSupport, Projectile Icon: P Level: (1-5) Cost & Reservation Multiplier: 150%Requires Level 72Supports projectile skills.Supported Skills deal (25-21)% less Projectile Damage Supported Skills fire 5 additional Projectiles Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Awakened Vicious Projectiles SupportAwakened Vicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-5) Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time Supported Skills deal (50-59)% more Physical Damage over Time Supported Skills deal (50-59)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 72 | N/A | N/A | |
Barrage SupportBarrage SupportBow, Attack, Support, Projectile Icon: N Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile attack skills that use bows or wands. Cannot support triggered skills, channelled skills, or skills that create Minions.Supported Skills deal (68-62)% less Damage Supported Skills Fire Projectiles sequentially Supported Skills fire 3 additional Projectiles Supported Skills have 5% more Attack Time per Projectile Supported Skills have 5% more Trap and Mine Throwing Time per Projectile Supported Skills can only be used with Bows or Wands Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A | N/A | |
Chain SupportChain SupportSupport, Chaining, Projectile Icon: c Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills, and any other skills that chain.Supported Skills Chain +2 times Supported Skills deal (30-11)% less Damage with Hits Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Chaining rangeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A | N/A | |
Faster Projectiles SupportFaster Projectiles SupportSupport, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (50-69)% increased Projectile Speed Supported Skills deal (20-29)% increased Projectile Damage Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Focused Ballista SupportFocused Ballista SupportProjectile, Support, Totem Icon: ^ Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports skills that summon ballista totems. Cannot modify the skills of minions.Ballista Totems from Supported Skills only Attack when you fire an Attack Projectile Supported Skills have (40-68)% increased Totem Placement speed Supported Skills have (25-35)% more Attack Speed Supported Skills deal (0-9)% more Damage Additional Effects From 1-20% Quality: (0.5-10)% increased Totem DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Fork SupportFork SupportSupport, Projectile Icon: Y Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Projectiles from Supported Skills Fork Supported Skills deal (-10-9)% more Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile Icon: P Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Supported Skills deal (35-26)% less Projectile Damage Supported Skills fire 4 additional Projectiles Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A | N/A | |
Greater Volley SupportGreater Volley SupportSupport, Projectile Icon: ≣ Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 4 additional Projectiles Supported Skills also fire Projectiles from up to 4 points on each side of you Supported Skills deal (30-21)% less Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (1-20)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A | N/A | |
Lesser Multiple Projectiles SupportLesser Multiple Projectiles SupportSupport, Projectile Icon: l Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 8Supports projectile skills.Supported Skills deal (15-6)% less Projectile Damage Supported Skills fire 2 additional Projectiles Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | N/A | |
Locus Mine SupportLocus Mine SupportBow, Attack, Support, Projectile, Mine Icon: * Level: (1-20) Cost & Reservation Multiplier: 50%Requires Level 8Supports attack skills that use bows or wands and fire projectiles ahead. Instead of using that skill, you will throw mines that will use the skill for you when you detonate them, targeting your location. Mines cannot use channelling skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills always fire at least 1 Projectile Supported Skills throw up to 2 additional Mines Supported Skills fire 30% less Projectiles Supported Skills gain a Base Reservation equal to Base Mana and Life Cost Mine lasts 5 seconds Mines from Supported Skills can't be Detonated while within 3 metres of you Supported Skills deal (30-11)% less Damage Mines using Supported Skills always target your location Supported Skills throw Mines in an Arc Supported Skills have a Base Mine Detonation Time of 0.25 seconds Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Mine Throwing SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | ||
Manaforged Arrows SupportManaforged Arrows SupportBow, Support, Trigger Icon: U Level: (1-20) Cost & Reservation Multiplier: 200% Cooldown Time: 0.50 sec Can Store 1 Use(s)Requires Level 8Supports bow attack skills, causing them to trigger when you've spent enough mana in total on other bow attacks. Cannot modify the skills of minions. Cannot support totems, traps, mines, Vaal skills, or channelling skillsSupported Skills deal (40-31)% less Damage Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost Supported Skills Trigger once total Mana Spent on other Bow Attacks exceeds 300% of their Mana Cost Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | ||
Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration Icon: M Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Maximum 1 Summoned Mirage Archer When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill Mirage Archer can use Triggered Attacks as though they were not Triggered Mirage Archer uses Supported Skill with 60% less Attack Speed Mirage Archer lasts 4 seconds Mirage Archer deals (40-31)% less Damage with Supported Skills Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 4 | N/A | N/A | |
Pierce SupportPierce SupportSupport, Projectile Icon: p Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 4Supports projectile skills.Projectiles from Supported Skills Pierce (2-4) additional Targets Supported Skills deal (0-19)% more Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 4 | N/A | N/A | |
Point Blank SupportPoint Blank SupportProjectile, Attack, Support Icon: b Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports projectile skills.Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Supported Skills deal (0-38)% increased Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A | N/A | |
Returning Projectiles SupportReturning Projectiles SupportSupport, Projectile Icon: R Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 38 | N/A | N/A | |
Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile Icon: J Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 31Supports projectile skills.Supported Skills have (20-30)% less Projectile Speed Supported Skills deal (10-19)% more Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | N/A | |
Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support Icon: d Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time Supported Skills deal (30-49)% more Physical Damage over Time Supported Skills deal (30-49)% more Physical Projectile Attack Damage Supported Skills have 10% less Projectile Attack Speed Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A | N/A | |
Volley SupportVolley SupportSupport, Projectile Icon: = Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects. Does not support skills that fire projectiles in a spiral.Supported Skills fire 2 additional Projectiles Supported Skills also fire Projectiles from up to 2 points on each side of you Supported Skills deal (12-3)% less Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 4 | N/A | N/A | |
Pinpoint SupportPinpoint SupportSupport, Projectile, Spell Icon: « Level: (1-20) Cost & Reservation Multiplier: 140%Requires Level 31Supports projectile spells you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills with a reservation or which create minions, or skills used by totems, traps, or mines.Supported Spells gain Intensity when you Cast them, to a maximum of 3 Supported Skills fire 1 fewer Projectile per Intensity Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport Projectiles from Supported Skills deal 20% more Damage with Hits per Intensity Supported Skills fire 3 additional Projectiles Supported Skills deal (25-16)% less Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A | ||
Ballista Totem SupportBallista Totem SupportBow, Projectile, Support, Totem Icon: R Level: (1-20) Cost & Reservation Multiplier: 120%Requires Level 8Supports any bow or wand attack skill, causing it to summon a ballista totem that uses the skill for you.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less Damage Supported Skills will summon a Ballista Totem which uses that Skill Totem lasts 8 seconds Supported Skills have +2 to maximum number of Summoned Ballista Totems Supported Skills have 50% less Attack Speed Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem Placement speedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | ||
Flamewood SupportFlamewood SupportSupport, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 5.00%Requires Level 8Supports skills which summon totems. Cannot modify the skills of minions.Totems from Supported Skills gain the Avenging Flame Skill and Trigger it when Hit by an Enemy Base radius is (1.3-1.8) metres Deals base Fire Damage equal to (80-137)% of Totem's Maximum Life Totems with this Skill Trigger it when Hit by an Enemy Additional Effects From 1-20% Quality: Supported Skills have (0.5-10)% increased Totem LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 8 | N/A | ||
Iron Grip SupportIron Grip SupportProjectile, Physical, Support Icon: i Level: (1-20) Cost & Reservation Multiplier: 110%Requires Level 18Supports attack skills that fire projectiles, making the increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well for Supported Skills Supported Skills deal (0-38)% increased Projectile Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Projectile DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A | N/A |
Passive skills
There are passive skills that grant projectile bonuses.
Projectile damage
These passive skills grant increased projectile damage.
Name | Stats |
---|---|
Projectile Damage | 4% increased Projectile Damage [1] [2] 12% increased Projectile Damage [6] [7] [8] [9] [10] 8% increased Projectile Damage [7] [8] [9] 10% increased Projectile Damage [10] [11] [12] |
Projectile Damage and Accuracy | 16% increased Projectile Damage +30 to Accuracy Rating [1] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Projectile Damage and Dexterity | 10% increased Projectile Damage +5 to Dexterity [1] |
Projectile Damage and Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] 10% reduced Projectile Speed 10% increased Projectile Damage [2] |
Ballistics | 20% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Path of the Hunter | +20 to Dexterity 16% increased Projectile Damage +100 to Accuracy Rating [1] |
Projectile speed
These passive skills grant increased projectile speed.
Name | Stats |
---|---|
Projectile Damage and Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] 10% reduced Projectile Speed 10% increased Projectile Damage [2] |
Adjacent Animosity | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
Ballistics | 20% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Longshot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets 30% increased Projectile Speed [1] |
Projectile piercing
These passive skills grant additional pierces.
Name | Stats |
---|---|
Pierce | Projectiles Pierce an additional Target [1] |
Piercing Shots | Projectiles Pierce 2 additional Targets [1] |
Miscellany
These passive skills are related to projectiles, but do not fit into any other category.
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Chance for Extra Fork Projectile | Projectiles have 25% chance for an additional Projectile when Forking [1] |
N/A | Projectile Attack Critical Strike Chance | Projectile Attack Skills have 25% increased Critical Strike Chance [1] Projectile Attack Skills have 20% increased Critical Strike Chance [2] |
N/A | Projectile Attack Critical Strike Chance and Multiplier | Projectile Attack Skills have 10% increased Critical Strike Chance Projectile Attack Skills have +10% to Critical Strike Multiplier [1] [2] |
N/A | Adjacent Animosity | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
N/A | Lethality | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier [1] |
N/A | Longshot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets 30% increased Projectile Speed [1] |
N/A | Multishot | Attacks fire an additional Projectile [1] |
N/A | Split Shot | Projectiles have 50% chance for an additional Projectile when Forking [1] |
Ascendant | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Deadeye | Endless Munitions | Skills fire 2 additional Projectiles [1] |
Deadeye | Far Shot | Far Shot Projectile Barrages have no spread [1] |
Deadeye | Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain [1] |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Deadeye | Projectile Damage, Accuracy | 10% increased Projectile Damage 10% increased Global Accuracy Rating [1] [2] |
Deadeye | Projectile Damage, Attack Speed | 10% increased Projectile Damage 5% increased Attack Speed [1] [2] |
Deadeye | Projectile Damage, Critical Strike Chance | 10% increased Projectile Damage 10% increased Critical Strike Chance [1] [2] |
Deadeye | Projectile Damage, Mark Cast Speed | 10% increased Projectile Damage Mark Skills have 25% increased Cast Speed [1] |
Deadeye | Projectile Damage, Mirage Archer Duration | 10% increased Projectile Damage 15% increased Mirage Archer Duration [1] [2] |
Deadeye | Projectile Damage, Projectile Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] [2] |
Deadeye | Endless Munitions | Skills fire 2 additional Projectiles [1] |
Deadeye | Far Shot | Far Shot Projectile Barrages have no spread [1] |
Deadeye | Ricochet | Skills Chain +1 times Projectiles have 30% chance to be able to Chain when colliding with terrain [1] |
Keystones
Name | Stats |
---|---|
Arrow Dancing | Evasion Rating is Doubled against Projectile Attacks 25% less Evasion Rating against Melee Attacks [1] |
Iron Grip | Strength's Damage bonus applies to Projectile Attack Damage as well as Melee Damage [1] |
Kineticism | Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] |
Point Blank | Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther [1] |
Cluster Jewel Passives
Name | Stats |
---|---|
Aerodynamics | 10% increased Projectile Damage 10% increased Projectile Speed Projectiles Pierce an additional Target [1] |
Eye to Eye | 25% increased Projectile Damage Projectiles deal 35% increased Damage with Hits against nearby Enemies [1] |
Follow-Through | Projectiles deal 15% increased Damage with Hits and Ailments for each remaining Chain [1] |
Shrieking Bolts | 35% increased Projectile Damage 10% chance to Taunt Enemies on Projectile Hit [1] |
Streamlined | 20% increased Projectile Damage 20% increased Projectile Speed [1] |
Projectile Damage | 10% increased Projectile Damage [1] |
Fan of Blades | Attack Skills fire an additional Projectile while wielding a Claw or Dagger 20% increased Projectile Attack Damage with Claws or Daggers [1] |
Repeater | 30% increased Projectile Damage 8% increased Attack and Cast Speed [1] |
Tattoos
Item | Effect(s) |
---|---|
Tattoo of the Ramako SniperTattoo of the Ramako SniperStack Size: 10 Replaces a Small Dexterity Passive Skill5% increased Projectile SpeedRight click this item then left click a valid Passive Skill. Maximum 50 Tattoos. | 5% increased Projectile Speed |
Item Modifiers
Name | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|
of the Elder | Suffix | 82 | Skills fire an additional Projectile | 2h_sword_elder 500 2h_axe_elder 500 staff_elder 500 warstaff_elder 500 bow_elder 500 |
Hunter's | Prefix | 75 | Projectiles Pierce an additional Target | boots_basilisk 500 quiver_basilisk 500 amulet_basilisk 500 |
Hunter's | Prefix | 80 | Projectiles Pierce 2 additional Targets | boots_basilisk 500 |
of Shaping | Suffix | 68 | Projectiles Pierce an additional Target | bow_shaper 1000 wand_shaper 1000 |
of Shaping | Suffix | 75 | Projectiles Pierce 2 additional Targets | bow_shaper 1000 wand_shaper 1000 |
The Elder's | Prefix | 68 | Projectiles Pierce an additional Target | amulet_elder 800 quiver_elder 800 |
of the Conquest | Suffix | 82 | Skills fire an additional Projectile | 2h_sword_adjudicator 200 2h_axe_adjudicator 200 staff_adjudicator 200 warstaff_adjudicator 200 bow_adjudicator 200 |
of Redemption | Suffix | 68 | (6-9)% chance to avoid Projectiles | boots_eyrie 500 |
of Redemption | Suffix | 73 | (10-12)% chance to avoid Projectiles | boots_eyrie 500 |
of Shaping | Suffix | 68 | (6-9)% chance to avoid Projectiles | boots_shaper 500 |
of Shaping | Suffix | 84 | (10-12)% chance to avoid Projectiles | boots_shaper 500 |
of the Elder | Suffix | 68 | 1% increased Projectile Attack Damage per 200 Accuracy Rating | bow_elder 1000 |
Hunter's | Prefix | 68 | (25-34)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 500 bow_basilisk 500 |
Hunter's | Prefix | 71 | (35-44)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 250 bow_basilisk 250 |
Hunter's | Prefix | 74 | (45-54)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 150 bow_basilisk 150 |
Hunter's | Prefix | 77 | (55-64)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 100 bow_basilisk 100 |
Hunter's | Prefix | 80 | (65-69)% increased Physical Damage Projectiles Pierce an additional Target | wand_basilisk 50 bow_basilisk 50 |
Crusader's | Prefix | 68 | (25-34)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 500 bow_crusader 500 |
Crusader's | Prefix | 71 | (35-44)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 250 bow_crusader 250 |
Crusader's | Prefix | 74 | (45-54)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 150 bow_crusader 150 |
Crusader's | Prefix | 77 | (55-64)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 100 bow_crusader 100 |
Crusader's | Prefix | 80 | (65-69)% increased Physical Damage (20-25)% increased Projectile Speed | wand_crusader 50 bow_crusader 50 |
of Redemption | Suffix | 68 | (20-25)% increased Projectile Attack Damage during any Flask Effect | belt_eyrie 500 |
of Redemption | Suffix | 75 | (26-30)% increased Projectile Attack Damage during any Flask Effect | belt_eyrie 500 |
of Redemption | Suffix | 80 | (31-35)% increased Projectile Attack Damage during any Flask Effect | belt_eyrie 500 |
of the Elder | Suffix | 68 | (20-25)% increased Projectile Attack Damage during any Flask Effect | belt_elder 800 |
of the Elder | Suffix | 75 | (26-30)% increased Projectile Attack Damage during any Flask Effect | belt_elder 800 |
of the Elder | Suffix | 80 | (31-35)% increased Projectile Attack Damage during any Flask Effect | belt_elder 800 |
Warlord's | Prefix | 68 | (18-22)% increased Projectile Attack Damage | gloves_adjudicator 500 |
Warlord's | Prefix | 70 | (23-26)% increased Projectile Attack Damage | gloves_adjudicator 500 |
Warlord's | Prefix | 73 | (27-30)% increased Projectile Attack Damage | gloves_adjudicator 500 |
Redeemer's | Prefix | 68 | (15-17)% increased Projectile Attack Damage | ring_eyrie 500 |
Redeemer's | Prefix | 75 | (18-21)% increased Projectile Attack Damage | ring_eyrie 500 |
Redeemer's | Prefix | 80 | (22-25)% increased Projectile Attack Damage | ring_eyrie 500 |
of the Crusade | Suffix | 68 | Projectiles deal (15-20)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_crusader 500 |
of the Crusade | Suffix | 70 | Projectiles deal (21-25)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_crusader 500 |
of the Crusade | Suffix | 73 | Projectiles deal (26-30)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_crusader 500 |
of Shaping | Suffix | 68 | Projectiles deal (20-30)% increased Damage with Hits and Ailments for each Enemy Pierced | bow_shaper 1000 |
The Shaper's | Prefix | 68 | (15-18)% increased Projectile Damage Socketed Gems are Supported by Level 16 Slower Projectiles | gloves_shaper 800 |
The Shaper's | Prefix | 75 | (19-22)% increased Projectile Damage Socketed Gems are Supported by Level 18 Slower Projectiles | gloves_shaper 800 |
The Shaper's | Prefix | 83 | (23-25)% increased Projectile Damage Socketed Gems are Supported by Level 20 Slower Projectiles | gloves_shaper 800 |
of Darting | Suffix | 14 | (10-17)% increased Projectile Speed | ranged 1000 quiver 1000 |
of Flight | Suffix | 27 | (18-25)% increased Projectile Speed | ranged 1000 quiver 1000 |
of Propulsion | Suffix | 41 | (26-33)% increased Projectile Speed | ranged 1000 quiver 1000 |
of the Zephyr | Suffix | 55 | (34-41)% increased Projectile Speed | ranged 1000 quiver 1000 |
of the Gale | Suffix | 82 | (42-46)% increased Projectile Speed | ranged 1000 quiver 1000 |
The Elder's | Prefix | 68 | (15-20)% increased Projectile Speed Socketed Gems are supported by Level 16 Faster Projectiles | gloves_elder 800 |
The Elder's | Prefix | 75 | (21-25)% increased Projectile Speed Socketed Gems are supported by Level 18 Faster Projectiles | gloves_elder 800 |
The Elder's | Prefix | 82 | (26-30)% increased Projectile Speed Socketed Gems are supported by Level 20 Faster Projectiles | gloves_elder 800 |
of the Elder | Suffix | 68 | (15-20)% increased Projectile Damage Socketed Gems are Supported by Level 16 Lesser Multiple Projectiles | wand_elder 1000 |
of the Elder | Suffix | 75 | (21-25)% increased Projectile Damage Socketed Gems are Supported by Level 18 Lesser Multiple Projectiles | wand_elder 1000 |
of the Elder | Suffix | 80 | (26-30)% increased Projectile Damage Socketed Gems are Supported by Level 20 Lesser Multiple Projectiles | wand_elder 1000 |
of Shaping | Suffix | 68 | (15-18)% increased Projectile Speed Socketed Gems are Supported by Level 16 Volley | wand_shaper 1000 |
of Shaping | Suffix | 75 | (19-22)% increased Projectile Speed Socketed Gems are Supported by Level 18 Volley | wand_shaper 1000 |
of Shaping | Suffix | 80 | (23-25)% increased Projectile Speed Socketed Gems are Supported by Level 20 Volley | wand_shaper 1000 |
V2AdditionalProjectilesCorrupted | Corrupted | 1 | Skills fire an additional Projectile | rapier 1000 |
V2IncreasedProjectileDamageForEachChainCorrupted | Corrupted | 40 | Projectiles deal (20-25)% increased Damage with Hits and Ailments for each time they have Chained | quiver 1000 |
V2IncreasedProjectileDamageForEachPierceCorrupted | Corrupted | 40 | Projectiles deal (8-10)% increased Damage with Hits and Ailments for each Enemy Pierced | quiver 1000 |
V2ReducedDamageFromProjectilesCorrupted | Corrupted | 20 | (6-4)% reduced Damage taken from Projectile Hits | shield 1000 |
V2SocketedProjectileGemCorrupted_ | Corrupted | 20 | +2 to Level of Socketed Projectile Gems | armour 1000 |
V2SupportedByFasterProjectilesCorrupted | Corrupted | 1 | Socketed Gems are supported by Level 10 Faster Projectiles | bow 1000 |
HellscapeUpsideMonsterNemesisOndarsGuile1__ | Scourge Benefit | 68 | Arrow Dancing | body_armour 10 |
HellscapeUpsideProjectileSpeed1 | Scourge Benefit | 1 | (14-16)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileSpeed2 | Scourge Benefit | 45 | (17-19)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileSpeed3 | Scourge Benefit | 68 | (20-22)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileSpeed4 | Scourge Benefit | 68 | (23-25)% increased Projectile Speed | ranged 500 quiver 500 |
HellscapeUpsideProjectileDamagePercentage1 | Scourge Benefit | 1 | (8-9)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideProjectileDamagePercentage2 | Scourge Benefit | 45 | (10-11)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideProjectileDamagePercentage3 | Scourge Benefit | 68 | (12-13)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideProjectileDamagePercentage4 | Scourge Benefit | 68 | (14-15)% increased Projectile Damage | gloves 1000 |
HellscapeUpsideLocalIncreaseSocketedProjectileGemLevel_ | Scourge Benefit | 68 | +1 to Level of Socketed Projectile Gems | body_armour 25 |
HellscapeUpsideAdditionalPierceChance1__ | Scourge Benefit | 68 | Projectiles Pierce 2 additional Targets | quiver 5 |
HellscapeUpsideAdditionalSplitChance1_ | Scourge Benefit | 68 | Projectiles Split towards +1 targets | quiver 5 |
HellscapeUpsideAdditionalReturn1___ | Scourge Benefit | 68 | Attack Projectiles Return to you | quiver 5 |
HellscapeUpsideGrantsLevel1SnipersMark | Scourge Benefit | 1 | Grants Level 1 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel10SnipersMark | Scourge Benefit | 45 | Grants Level 10 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel20SnipersMark | Scourge Benefit | 68 | Grants Level 20 Sniper's Mark Skill | quiver 200 |
HellscapeUpsideGrantsLevel22SnipersMark | Scourge Benefit | 68 | Grants Level 22 Sniper's Mark Skill | quiver 200 |
HellscapeDownsideProjectileDamagePercentage0 | Scourge Detriment | 1 | (21-18)% reduced Projectile Damage | gloves 250 |
HellscapeDownsideProjectileDamagePercentage1__ | Scourge Detriment | 45 | (27-24)% reduced Projectile Damage | gloves 250 |
HellscapeDownsideProjectileDamagePercentage2_ | Scourge Detriment | 68 | (33-30)% reduced Projectile Damage | gloves 250 |
HellscapeDownsideProjectileDamagePercentage3_ | Scourge Detriment | 68 | (39-36)% reduced Projectile Damage | gloves 250 |
AdditionalPierceEldritchImplicit1 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_6_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit2 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_5_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit3 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_4_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit4 | Eater of Worlds | 75 | Projectiles Pierce an additional Target | no_tier_3_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit6 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_1_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicit5 | Eater of Worlds | 75 | Projectiles Pierce 2 additional Targets | no_tier_2_eldritch_implicit 0 gloves 500 |
AdditionalPierceEldritchImplicitUniquePresence2 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_5_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence3 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_4_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence4 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_3_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence5 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_2_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitUniquePresence6 | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_1_eldritch_implicit 0 gloves 250 |
AdditionalPierceEldritchImplicitPinnaclePresence3 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_4_eldritch_implicit 0 gloves 100 |
AdditionalPierceEldritchImplicitPinnaclePresence4 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_3_eldritch_implicit 0 gloves 100 |
AdditionalPierceEldritchImplicitPinnaclePresence5 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_2_eldritch_implicit 0 gloves 100 |
AdditionalPierceEldritchImplicitPinnaclePresence6 | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_1_eldritch_implicit 0 gloves 100 |
WeaponTreeKeystoneArrowDancing | Crucible Passive Skill Tree | 30 | Arrow Dancing | dagger 20 claw 20 sword 20 bow 40 axe 20 |
WeaponTreeProjectileSpeedReducedProjectileDamage1 | Crucible Passive Skill Tree | 10 | 25% increased Projectile Speed 15% reduced Projectile Damage | wand 500 |
WeaponTreeProjectileSpeedReducedProjectileDamage2h1 | Crucible Passive Skill Tree | 10 | 40% increased Projectile Speed 30% reduced Projectile Damage | bow 500 |
WeaponTreeProjectileSpeedReducedProjectileDamage2 | Crucible Passive Skill Tree | 65 | 35% increased Projectile Speed 15% reduced Projectile Damage | wand 500 |
WeaponTreeProjectileSpeedReducedProjectileDamage2h2 | Crucible Passive Skill Tree | 65 | 55% increased Projectile Speed 30% reduced Projectile Damage | bow 500 |
WeaponTreeAdditionalPierce1 | Crucible Passive Skill Tree | 78 | Projectiles Pierce an additional Target | two_hand_weapon 0 ranged 300 one_hand_weapon 75 |
WeaponTreeAdditionalPierce2h1 | Crucible Passive Skill Tree | 16 | Projectiles Pierce an additional Target | one_hand_weapon 0 ranged 300 two_hand_weapon 75 |
WeaponTreeAdditionalPierce2h2 | Crucible Passive Skill Tree | 78 | Projectiles Pierce 2 additional Targets | one_hand_weapon 0 ranged 300 two_hand_weapon 75 |
WeaponTreeForkExtraProjectileChance1 | Crucible Passive Skill Tree | 32 | Projectiles have 30% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
WeaponTreeForkExtraProjectileChance2 | Crucible Passive Skill Tree | 78 | Projectiles have 40% chance for an additional Projectile when Forking | two_hand_weapon 0 ranged 200 one_hand_weapon 50 |
WeaponTreeForkExtraProjectileChance2h1 | Crucible Passive Skill Tree | 32 | Projectiles have 50% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
WeaponTreeForkExtraProjectileChance2h2 | Crucible Passive Skill Tree | 78 | Projectiles have 75% chance for an additional Projectile when Forking | one_hand_weapon 0 ranged 200 two_hand_weapon 50 |
WeaponTreeSpellProjectileBlockReducedAttackProjectileBlock1 | Crucible Passive Skill Tree | 1 | +25% chance to Block Projectile Spell Damage -20% chance to Block Projectile Attack Damage | shield 500 |
WeaponTreeAttackProjectileBlockReducedSpellProjectileBlock1 | Crucible Passive Skill Tree | 1 | +25% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 |
WeaponTreeSpellProjectileBlockReducedAttackProjectileBlock2 | Crucible Passive Skill Tree | 65 | +30% chance to Block Projectile Spell Damage -20% chance to Block Projectile Attack Damage | shield 500 |
WeaponTreeAttackProjectileBlockReducedSpellProjectileBlock2 | Crucible Passive Skill Tree | 62 | +30% chance to Block Projectile Attack Damage -20% chance to Block Projectile Spell Damage | shield 500 |
WeaponTreeMinionProjectileSpeed1 | Crucible Passive Skill Tree | 1 | Minions have 15% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionProjectileSpeed2 | Crucible Passive Skill Tree | 76 | Minions have 20% increased Projectile Speed | two_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionProjectileSpeed2h1 | Crucible Passive Skill Tree | 1 | Minions have 30% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeMinionProjectileSpeed2h2 | Crucible Passive Skill Tree | 76 | Minions have 40% increased Projectile Speed | one_hand_weapon 0 weapon_can_roll_minion_modifiers 800 minion_unique_weapon 800 |
WeaponTreeSupportFasterProjectiles | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 100 shield 100 |
WeaponTreeSupportFasterProjectiles2H | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 100 |
WeaponTreeSupportLesserMultipleProjectiles | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 100 shield 100 |
WeaponTreeSupportLesserMultipleProjectiles2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 100 |
WeaponTreeSupportSlowerProjectiles | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 100 shield 100 |
WeaponTreeSupportSlowerProjectiles2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 100 |
WeaponTreeSupportVolley | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | one_hand_weapon 100 shield 100 |
WeaponTreeSupportVolley2H | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | two_hand_weapon 100 |
WeaponTreeSupportFasterProjectilesHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | one_hand_weapon 25 shield 25 |
WeaponTreeSupportFasterProjectiles2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are supported by Level 10 Faster Projectiles | two_hand_weapon 25 |
WeaponTreeSupportLesserMultipleProjectilesHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | one_hand_weapon 25 shield 25 |
WeaponTreeSupportLesserMultipleProjectiles2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Lesser Multiple Projectiles | two_hand_weapon 25 |
WeaponTreeSupportSlowerProjectilesHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | one_hand_weapon 25 shield 25 |
WeaponTreeSupportSlowerProjectiles2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Slower Projectiles | two_hand_weapon 25 |
WeaponTreeSupportVolleyHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | one_hand_weapon 25 shield 25 |
WeaponTreeSupportVolley2HHardMode | Crucible Passive Skill Tree | 38 | Socketed Gems are Supported by Level 10 Volley | two_hand_weapon 25 |
WeaponTreeSkillCausticArrowScourgeArrow | Crucible Passive Skill Tree | 1 | Caustic Arrow and Scourge Arrow fire 25% more projectiles | bow 1000 |
WeaponTreeSkillSpectralHelixSpectralThrow | Crucible Passive Skill Tree | 1 | Each Projectile from Spectral Helix or Spectral Throw has between 40% more and 40% less Projectile Speed at random | ranged 0 one_hand_weapon 1000 |
WeaponTreeSkillSpectralHelixSpectralThrow2H | Crucible Passive Skill Tree | 1 | Each Projectile from Spectral Helix or Spectral Throw has between 75% more and 75% less Projectile Speed at random | ranged 0 two_hand_weapon 1000 |
WeaponTreeSkillEtherealKnives | Crucible Passive Skill Tree | 1 | Ethereal Knives requires 1 fewer Projectile Fired to leave each Lingering Blade | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillEtherealKnives2H | Crucible Passive Skill Tree | 1 | Ethereal Knives requires 2 fewer Projectiles Fired to leave each Lingering Blade | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillFireballRollingMagma | Crucible Passive Skill Tree | 1 | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma Fireball and Rolling Magma have 100% more Area of Effect | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillFireballRollingMagma2H | Crucible Passive Skill Tree | 1 | Modifiers to number of Projectiles do not apply to Fireball and Rolling Magma Fireball and Rolling Magma have 200% more Area of Effect | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillIceSpearBallLightning | Crucible Passive Skill Tree | 1 | Ice Spear and Ball Lightning fire Projectiles in a circle Ice Spear and Ball Lightning Projectiles Return to you | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillEssenceDrainSoulrend | Crucible Passive Skill Tree | 1 | 25% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 2 additional Projectiles | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillEssenceDrainSoulrend2H | Crucible Passive Skill Tree | 1 | 50% reduced Essence Drain and Soulrend Projectile Speed Essence Drain and Soulrend fire 4 additional Projectiles | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillBlazingSalvoFlameWall | Crucible Passive Skill Tree | 1 | Blazing Salvo Projectiles Fork when they pass through a Flame Wall | caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
Version history
Version | Changes |
---|---|
3.21.0 |
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3.17.0 |
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3.12.0 |
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3.11.0 |
|
3.0.0 |
|
2.2.2 |
|
0.8.0 |
|
0.8.0 |
|
0.6.13 |
|
0.6.0 |
|
0.8.4 |
|
0.5.2 |
|
0.5.1 |
|
References
- ↑ Mark_GGG (July 19, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved July 19, 2016.
- ↑ https://discord.com/channels/174993814845521922/174994219390337024/962098615675945091
- ↑ https://www.reddit.com/r/PathOfExileBuilds/comments/p2dnvh/negative_projectile_speed_shenanigans_fireball/h8mep0q/
- ↑ https://www.pathofexile.com/forum/view-thread/1676002/page/81#p13504526
- ↑ https://www.reddit.com/r/pathofexile/comments/itkdg7/mark_ggg_questions_about_return_changes/g5f4xn0/
- ↑ Mark_GGG (October 16, 2017). "[QUESTION] powerful precision". Path of Exile Reddit. Retrieved October 16, 2017.
- ↑ https://discord.com/channels/174993814845521922/174994219390337024/1046965956628463699
- ↑ windzqt (September 10, 2014). "GGG Mark explains Projectiles return to you (Tora's lvl 7 mod)". Path of Exile Reddit. Retrieved October 13, 2014.
- ↑ Yohsene (January 16, 2024). "Split projectiles are simultaneous and limited to one collision after returning (tf Ice Spear)". Youtube. Retrieved January 16, 2024.