Version 0.5.2
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Version History | ||
---|---|---|
← 0.5.1 January 1, 2010 | 0.5.2 April 21, 2010 | 0.5.3 → January 1, 2010 |
Patch notes
These are the official patch notes for version 0.5.2 released by Grinding Gear Games.[1]
- Improved various monster and player animations
- Added deep water and allowed players to run through shallow water
- Fixed crash on dropping some armours
- Adjusted monster sizes/attack distances/speeds
- Modified boss mods to scale by level properly
- Accuracy/Evasion balance changes
- Blood effects on hit
- Improved scrollbars
- Environment mapping
- Projectiles have proper heights now
- Fixed tag affinity stuff for item mods
- Asset preload
- Fixed lag with area of effect damage
- Server now reaps crashed instances
- Fixed problem with particles vanishing sometimes
- Allowed allocation of skills on passive skills screen
- Area transitions spawned from tiles correctly
- Increased safety radius around spawn points
- The last used / created character is now selected when the character selection screen is shown.
- Made it possible to clear skills from the Skill Bar
- Added realm shutdown message
- Fixed font scaling issue
- Fixed several calculation problems in damage chain
References
- ↑ Qarl (January 4, 2017). "Legacy Patch Notes - Part Two". Official Path of Exile Forums. Retrieved November 11, 2020.