List of unique maps: Difference between revisions

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Acton's Nightmare
Overgrown Shrine Map
Map Level: 70
Map Tier: 3
Guild Character: Ô
Item Quantity: +(80-100)%
Item Rarity: +(220-250)%
Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large Chest
Curious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Map
Acton's Nightmare
Map area, Unique Map area
No Waypoint
IdMapWorldsOvergrownShrineUnique
Act11
Area level79
BossesRose
Thorn
Area type tagstemple
Tagsindoors_area, unique_map, map, limited_tempests, area_with_water, necromancer_area, map_drops_can_upgrade_to_abomination
Curious, she shook it then,

And tiny screams emerged. Curiouser, she shook again,

And an eerie silence purred.

Acton's Nightmare is a unique Overgrown Shrine MapOvergrown Shrine MapMap Level: 70
Map Tier: 3
Guild Character: ¾
A once great monument,
now a forgotten memorial.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.


Modifiers

  • Area has patches of Burning Ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 14 (Hidden)
This mod deals base 1,600 fire damage per second, this does not take into account player character's fire resistance, as well as other such scaling.
  • This map has its own unique mods, Restless Dead and Undead Monsters resurrect after 10 seconds (Hidden). Monsters will come back to life 10 seconds after being killed, unless the corpse is removed by the time it would resurrect, for example by being shattered from cold damage, or by removal from using Detonate Dead/Devouring Totem/Raise Zombie/Inpulsa explosions etc. Killing the bosses also stops them from resurrecting.



Encounters

Bosses

ItemRequired level
I See BrothersI See Brothers22x Fracturing Orb"Where does the light go
when it is dark?"
1
The CravingThe Craving4Unending HungerWhat was once a passing thought tickling the back of the mind is now a desperate, driving desire.1


Boss Video

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
The Wilted RoseThe Wilted Rose7Level 21 Aura Gem
Corrupted
Though the path to divinity is fraught with peril, hope may bloom from within.
72
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.68

Achievement

Name Description
Golden Touch
Open a Large Chest.

Trivia

This map has its own unique soundtrack.

Design attribution

Acton's Nightmare was created by supporter IronCageSkirt.[1]

Legacy variants

Acton's Nightmare has legacy variants.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.17.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.16.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 69
Map Tier: 2
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.15.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.13.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.12.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 80
Map Tier: 13
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.11.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 80
Map Tier: 13
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 80/83

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.10.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 80
Map Tier: 13
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 80/83

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.9.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 73
Map Tier: 6
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 73

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.8.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 74
Map Tier: 7
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 74

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.7.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 73
Map Tier: 6
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 73

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.6.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 79
Map Tier: 12
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 79

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.5.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 79
Map Tier: 12
Guild Character: ¾
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 79

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

3.1.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: J
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 76

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

2.4.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 71
Map Tier: 4
Guild Character: J
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 71

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

2.0.0 Overgrown Shrine MapOvergrown Shrine MapMap Level: 69
Map Tier: 4
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 69

Item Quantity: (+80%-+100%)
Item Rarity: (+220%-+250%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest

1.1.4 Overgrown Shrine MapOvergrown Shrine MapMap Level: 69
Map Tier: 4
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 69

Item Quantity: (?)
Item Rarity: (+120%-+150%)
Area has patches of burning ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest


Version history

Version Changes
3.15.0
  • Map tiers and locations have been shuffled (though the "pin" locations for maps have not changed). Most maps are now initially found at a different tier.
3.14.0
  • (In item filter announcement) There has not been a shuffle of the Atlas for Ultimatum. Map tiers are unchanged from Ritual.
3.13.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.12.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.11.0
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier.
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league, unless otherwise stated. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.3.0c
  • Fixed a bug where Acton's Nightmare unique map completion was not granted if a boss was revived, unless a boss corpse was detonated.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.1.4
  • Increased the rewards from Olmec's Sanctum and Acton's Nightmare, to help bring them in line with the rewards gained from other unique maps.
0.11.0d
  • Fixed an issue where Restless Dead and the music would continue after the deaths of the bosses of Acton's Nightmare.
0.10.7
  • Introduced to the game.


References

  1. ignarsoll (July 24, 2013 (Last edited on July 16, 2015)). "Unique Item List - 300 of 419". Official Path of Exile Forums. Retrieved October 2, 2021.
The Coward's Trial
Cursed Crypt Map
Map Level: 74
Map Tier: 7
Guild Character: Å
Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>
Area contains additional waves of Ghosts
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Phantasms
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Ravager Maws
Area contains additional waves of Zombies
For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Map
The Coward's Trial
Map area, Unique Map area
No Waypoint
IdMapWorldsCursedCryptUnique
Act11
Area level77
BossesInfector of Dreams
Area type tagsdungeon
Tagsindoors_area, unique_map, map, limited_tempests, no_monster_packs, no_strongboxes, cowards_trial, anarchy_leaguestone, torment_leaguestone, warbands_leaguestone, ambush_leaguestone, domination_leaguestone, talisman_leaguestone, perandus_leaguestone, prophecy_leaguestone, essence_leaguestone, breach_leaguestone, crypt_area, necromancer_area, map_drops_can_upgrade_to_ziggurat
For his sins

he was hunted in his sleep, judgement wrought of twisted nightmare. The Coward bound his dreams to stone, awaiting another to walk

the path of true atonement.
Area does not contain Rogue Exiles (Hidden)

The Coward's Trial is a unique Cursed Crypt MapCursed Crypt MapMap Level: 74
Map Tier: 7
Guild Character: }
Saints and heathens look the same
once the rot takes hold.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Layout

This map contains the initial spawn room and four sequentially connected floors. Each floor must be fully cleared to spawn the stairs to the next area.

The second, third, and fourth floors are inspired by the tilesets of the Crypt, the Temple of Atzoatl/Vaal Outpost, and Abyssal Depths/Abyssal City respectively.

Mechanics

Coward's Trial does not benefit from map quality and will not grant additional item quantity. The map can still benefit from the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations's item quantity mod.

The area level increases by 1 each time the player enters the next area starting from the second floor, up to +3 in the last room. The map is one of the few unique maps that can potentially reach an area level of 84 (or higher) which is important for finding item level 86 base types, the others being Oba's Cursed TroveOba's Cursed Trove
Underground Sea Map
Map Level: 77
Map Tier: 10
Item Quantity: +40%
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 10 (Hidden)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Area becomes fatal after some time
"Here the soil is more deadly than any swing of the axe."
- Oba of the Karui, Conqueror of Corruption.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
, Uber CortexCortex
Synthesised Map
Map Level: 83
Map Tier: 11
Item Quantity: +100%
Monster Pack Size: +25%
25% increased Pack size
100% increased Experience gain
Monster Level: 83
Map has (3-5) additional random Modifiers
Map has (2-4) additional Synthesis Global Modifiers
CorruptedThough my life is gone, my purpose is not.
My will remains, emboldened and empowered by the righteousness of my cause.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
and Replica CortexReplica Cortex
Synthesised Map
Map Level: 84
Map Tier: 11
Item Quantity: +100%
Monster Pack Size: +25%
25% increased Pack size
200% increased Experience gain
Monster Level: 84
Map has (6-8) additional random Modifiers
Map has (4-6) additional Synthesis Global Modifiers
Corrupted"Did nobody think to report that we had acquired some sort of free-floating
Memory? Cease testing and lock this away immediately!"
- Administrator Qotra
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Each floor contains several waves of monsters, with additional waves of specific types of monsters depending on the modifiers on the map itself. The number of magic and rare monsters increase with every wave, and at the end of every wave a rare Necromancer spawns[1].[confirmation needed because of 3.7.0 changes]. The final wave is the exception to this, where Infector of Dreams is accompanied by monster types that can only appear during the final wave.

Several flavour/hint messages appear in the chat window during the map:

  • When a new wave begins: The darkness looms forebodingly...
  • When the current room has been fully cleared: The room grows still and quiet...
  • When the last room has been fully cleared: The oppressive atmosphere slowly dissipates...

Except the mods Contains waves of Monsters and Contains additional waves of Undead Monsters, the rest of the mods are "optional" which can be rerolled with a Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. to switch them "on" or "off" (1 or 0), or dropped naturally as "on" or "off". Thus, the map can have zero additional waves except the base waves of Monsters and waves of Undead Monsters, or have all 7 optional waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively). There are 2^7 = 128 combinations of map mods. The chance to have zero optional waves or all 7 optional waves, were 1/128 respectively, assuming equal chance to roll the mod value as 0 and roll as 1.


Boss

Items found from this monster

ItemDrop
Level
Required level
The CravingThe Craving4Unending HungerWhat was once a passing thought tickling the back of the mind is now a desperate, driving desire.231

In the last sub-area, the map contains several Abyss themed monsters:

Other monsters of the map:

Note that only the last sub-area contain monsters that leave corpses.


Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Grave KnowledgeGrave Knowledge6Summon Raging Spirit
Quality: +20%
The dead tell me great insights. They've had nothing but time to sit and think.
23
The Celestial JusticarThe Celestial Justicar6Six-Link Astral PlateWrapped in the glory of the heavens, she comes to mete out justice for the fallen.47
The ForsakenThe Forsaken7Umbilicus ImmortalisYou gave us life and love, more than you could spare. Now you're gone, and we are stranded, alone, cold and without purpose.23
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.68
The Rabbit's FootThe Rabbit's Foot810x Incursion VialIt is said anyone who bears this trinket is the luckiest exile in all of Wraeclast. The gods would disagree, and forever curse any whom give it away.50

Infector of Dreams will always drop an additional random item level 100 unique item, regardless of map level.[2][3]

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Legacy variants

The Coward's Trial has legacy variants.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.21.0 Cursed Crypt MapCursed Crypt MapMap Level: 79
Map Tier: 12
Guild Character: }
Saints and heathens look the same
once the rot takes hold.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.20.0 Cursed Crypt MapCursed Crypt MapMap Level: 79
Map Tier: 12
Guild Character: }
Saints and heathens look the same
once the rot takes hold.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.19.0 Cursed Crypt MapCursed Crypt MapMap Level: 82
Map Tier: 15
Guild Character: }
Saints and heathens look the same
once the rot takes hold.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 82/?

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.18.0 Cursed Crypt MapCursed Crypt MapMap Level: 82
Map Tier: 15
Guild Character: }
Saints and heathens look the same
once the rot takes hold.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 82/?

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.17.0 Cursed Crypt MapCursed Crypt MapMap Level: 70
Map Tier: 3
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 70/?/?

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.16.0 Cursed Crypt MapCursed Crypt MapMap Level: 70
Map Tier: 3
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 70/?/?

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.15.0 Cursed Crypt MapCursed Crypt MapMap Level: 80
Map Tier: 13
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 80/?

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.13.0 Cursed Crypt MapCursed Crypt MapMap Level: 80
Map Tier: 13
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.12.0 Cursed Crypt MapCursed Crypt MapMap Level: 69
Map Tier: 2
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level:

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.11.0 Cursed Crypt MapCursed Crypt MapMap Level: 69
Map Tier: 2
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 69/73/76/78/81

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.10.0 Cursed Crypt MapCursed Crypt MapMap Level: 69
Map Tier: 2
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 69/73/76/78/81

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.9.0 Cursed Crypt MapCursed Crypt MapMap Level: 71
Map Tier: 4
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 71

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.8.0 Cursed Crypt MapCursed Crypt MapMap Level: 71
Map Tier: 4
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 71

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>

3.7.0 Cursed Crypt MapCursed Crypt MapMap Level: 68
Map Tier: 1
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 68

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0* random additional waves modifiers>

3.6.0 Cursed Crypt MapCursed Crypt MapMap Level: 70
Map Tier: 3
Guild Character: }
Saints and heathens look the same once the rot takes hold.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 70

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0* random additional waves modifiers>

3.5.0 Cursed Crypt MapCursed Crypt MapMap Level: 77
Map Tier: 10
Guild Character: }
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 77

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0* random additional waves modifiers>

3.1.0 Cursed Crypt MapCursed Crypt MapMap Level: 76
Map Tier: 9
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 76

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0* random additional waves modifiers>

2.4.0 Cursed Crypt MapCursed Crypt MapMap Level: 68
Map Tier: 1
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 68

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0* random additional waves modifiers>

2.0.0 Cursed Crypt MapCursed Crypt MapMap Level: 66
Map Tier: 1
Guild Character: A
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: 66

Contains waves of Monsters
Contains additional waves of Undead Monsters
<0* random additional waves modifiers>

Pre-3.7.0 legacy variants use the mods WaveTimeUndeadSiegeWaveTimeUndeadSiege
Intrinsic
Contains additional waves of Undead Monsters
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Ravager Maws
and NumWavesUndeadSiegeNumWavesUndeadSiege
Intrinsic
Contains waves of Monsters
Area contains additional waves of Ghosts
Area contains additional waves of Phantasms
Area contains additional waves of Zombies
instead. They function the same as the current variant if using Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. to reroll the item. The additional "optional" waves (Ghosts, Oriathan Zombies, Phantasms, Raging Spirits, Bone Rhoas, Ravager Maws and Zombies respectively) are default as "off" ("0") in the legacy variant, however.

The legacy version has hidden values in the mods: (30-50) for Contains additional waves of Undead Monsters and (22-25) for Contains waves of Monsters, while the new version of the mods, Contains waves of MonstersDisplayCowardsTrialWavesOfMonsters
Intrinsic
Contains waves of Monsters
and Contains additional waves of Undead MonstersDisplayCowardsTrialWavesOfUndeadMonsters
Intrinsic
Contains additional waves of Undead Monsters
, does not have numeric value other than 1. It is purely a cosmetic, as the value (30-50) which was used to be for Area has (30-50) seconds between monster waves and the value (22-25) was used to be for Area has (22-25) waves of monsters, which both mod texts (and stat id behind) were converted to match new version due to 3.7.0 change, but the numeric value were retained. These values are still displayed in the official trade site search result as a relic. Such values will be "deleted" by using Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. and does not affect the function of the map, but the orb will most likely add more waves to a legacy map.

Player can sell the legacy item to a NPC in exchange for a new "The Coward's Trial" map from the current map series, but retain the aforementioned legacy mods.

Design attribution

The Coward's Trial was created by supporter OverUsedChewToy.[2]


Version history

Version Changes
3.19.0
  • Lowered the number of Rare and Magic Monsters spawned in The Coward's Trial.
3.14.0
  • The atlas was not shuffled so that this patch still uses the Ritual map series. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.7.0
  • The entirety of The Coward's Trial map has been redone. If you're lucky enough to get one, make sure you use it!
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.11.2
  • Further fixes have been made to monster count, to cover rare cases of inaccurate counts related to Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: 8 Mana
    Attack Damage: (165-238)% of base
    Effectiveness of Added Damage: (165-238)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and The Coward's Trial map.
0.10.8c
  • Fixed the interaction between Dominating Blow and the kill count of The Coward's Trial.
0.10.8b
  • Fixed a bug where if you used Dominating Blow on The Coward's Trial unique map, and portaled out or died, the door to the next room would fail to open.
0.10.6
  • Introduced to the game.


References

  1. OverUsedChewToy (April 12, 2013). "Re: New Unique map: The Coward's Trial, Crypt Map". Official Path of Exile subreddit. Retrieved April 12, 2013.
  2. 2.0 2.1 OverUsedChewToy (April 12, 2013). "Re: Unique Items List". Official Path of Exile Forums. Retrieved April 16, 2013.
  3. Rhys (August 20, 2013). "Re: The Coward's Trial - Unique map garbage". Official Path of Exile Forums. Retrieved August 20, 2013.
Maelström of Chaos
Atoll Map
Map Level: 72
Map Tier: 5
Guild Character: Ç
Item Quantity: +(40-60)%
Item Rarity: +(200-400)%
Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
Whispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Map
Maelström of Chaos
Map area, Unique Map area
No Waypoint
IdMapWorldsAtollUnique
Act11
Area level73
BossesMerveil, the Returned
Merveil, the Reflection
Area type tagsmountain
Tagsunique_map, map, limited_tempests, area_with_water, map_area_with_open_water, ocean_area, gold_pile_area, merveil_area, sea_witch_boss_area, map_drops_can_upgrade_to_citadel
Whispers from

a world apart Speak my name beyond the tomb; Bound within the Maelström's heart, Will they grant me

strength or doom?

Maelström of Chaos is a unique Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious
volcanoes to hollow shells.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Map Type

Outdoors. Based on The Ledge.

Boss

ItemDrop
Level
Divine BeautyDivine Beauty127x Divine OrbIn a land far away lived
a maiden most fair.
Her smile melted the coldest
of hearts, her song made
men and beast cry,
her beauty unparalleled;
Divine.
68
The AwakenedThe Awakened6Jewellery
Item Level: 86
Double-Influenced Item
Some seek to change the world. Others change the world as a consequence of what they seek.
80
The CacophonyThe Cacophony83x Deafening EssenceNothing can be heard above the din or seen amongst the turmoil. The senses are shattered. All is left to fate.68
The TransformationThe Transformation5Tainted Mythic OrbEven the most beautiful of transformations can still have a dark side.68

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Lantador's Lost LoveLantador's Lost Love7Two-Stone RingThey fought the storm together as one,
Until the longest of days was done.
Their love grew stronger
with every breath,
Until it was broken apart in death.
23
Lysah's RespiteLysah's Respite6Agate Amulet
Corrupted
So many memories,
so much pain in
such a small token.
Drown it in blood
so you can forget.
23
ProsperityProsperity10Perandus' Gold RingAccumulating wealth has its own costs.61
The AvengerThe Avenger12Mjölner
Corrupted
Justice comes swift
Equal to the crime
Revenge is a gift
Life for a life
Eye for an eye
45
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny
Dusty or glittering, huge or tiny
Secured within a chest
or unearthed from your mining
Find jewellery everywhere,
no need for divining!
So why is it so hard
to figure out which one to wear?
This one makes me stronger,
but does it match my hair?
23
The HoarderThe Hoarder12Exalted Orb"More! I want more!" - Faendris, the Insatiable68
The JourneyThe Journey3Harbinger's OrbOh the places you will go, the sights you will see, the things you will meet.68
The LoverThe Lover2Jewellery
Item Level: 79
"I wanted to give you three things. I've given you my eternal love. I've sung to you my most beautiful song. I'd have given you the moon last, but it couldn't be found. I hope you'll accept this instead."
23
The SirenThe Siren7The Whispering Ice
Corrupted
At the beck and call
of The Siren's hand,
winter ravages
the trembling land,
and the weight of ice that binds
will break the strongest of minds.
25
The CatchThe Catch18Fishing Rod
Incubated
Item Level: 99
The largest hooks offer the greatest catch, but often the catch is the hook.
68
The LeviathanThe Leviathan7Maven Item
Two-Implicit
Corrupted
Ancient behemoths swam the
depths of the oceans long
before Man walked these lands.
81

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Design attribution

Maelström of Chaos was created by supporter Skivverus.[citation needed]

Legacy variants

Maelström of Chaos has legacy variants.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.17.0 Atoll MapAtoll MapMap Level: 70
Map Tier: 3
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 3/?/?/14
Map Level: 70/?/?/81

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.16.0 Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 5/?/?/14
Map Level: 72/?/?/81

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.15.0 Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 5/?/?/16
Map Level: 72/?/?/83

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.13.0 Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 5/?/?/16
Map Level: 72/?/?/83

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.12.0 Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 5/9/11/14
Map Level: 72/76/78/81

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.11.0 Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 5/9/11/14
Map Level: 72/76/78/81

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.10.0 Atoll MapAtoll MapMap Level: 72
Map Tier: 5
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 5/9/11/14
Map Level: 72/76/78/81

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.9.0 Atoll MapAtoll MapMap Level: 75
Map Tier: 8
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 8
Map Level: 75

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.8.0 Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 6
Map Level: 73

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.7.0 Atoll MapAtoll MapMap Level: 70
Map Tier: 3
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 3
Map Level: 70

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.6.0 Atoll MapAtoll MapMap Level: 68
Map Tier: 1
Guild Character: Í
Time turns even the vicious volcanoes to hollow shells.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 1
Map Level: 68

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.5.0 Atoll MapAtoll MapMap Level: 73
Map Tier: 6
Guild Character: Í
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 6
Map Level: 73

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

3.1.0 Atoll MapAtoll MapMap Level: 75
Map Tier: 8
Guild Character: D
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 8
Map Level: 75

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

2.4.0 Atoll MapAtoll MapMap Level: 69
Map Tier: 2
Guild Character: D
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 2
Map Level: 69

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

2.0.0 Atoll MapAtoll MapMap Level: 67
Map Tier: 2
Guild Character: L
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Tier: 2
Map Level: 67

Area has patches of chilled ground
Monsters deal 50% extra Damage as Lightning
Monsters are immune to randomly chosen elemental ailments or stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes

Version history

Maelström of Chaos was originally a waypoint that characters could travel to after reaching the Dark Altar at the top of the Ancient Pyramid in Act 2 on Merciless difficulty and speaking to Eramir.[1] Entering an instance of the Maelström of Chaos would bring the character to a random high level area.[2][3][4] This served as Path of Exile's first endgame system before maps were introduced during the Closed Beta in version 0.9.11.

Maelström of Chaos was introduced to the game as a unique map in version 0.10.3.

Version Changes
3.14.2b
  • Fixed a bug where monsters in the Maelström of Chaos unique map were incorrectly reflecting Marks.
3.12.0
  • The map now has Monsters Reflect Hexes mod and affects all versions. However, due to bug, the map still reflects Mark. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
  • The Atlas will now be shuffled every league. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.3.0d
  • Incursions can no longer spawn in the Maelström of Chaos unique map.
3.1.0
2.4.0
2.3.0
  • Fixing a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.
2.0.0
1.2.4
  • Fixed a bug where rocks could spawn in the boss room in the Maelstrom of Chaos unique map. Merveil could teleport inside of them and become trapped.
1.2.0
  • Updated to the new Merveil fight.
0.10.3
  • Introduced to the game as unique item.
0.9.11
  • Removed the Maelstrom of Chaos. It has been replaced by our Maps end-game. For more information about Maps, please read the development diary entry on our site.
0.9.5g
  • Changed all Maelstrom of Chaos levels to be level 58.
0.9.5e
  • Added the new Ancient Pyramid monsters to the Maelstrom of Chaos.
0.9.5
  • We're now biasing towards higher item base types extremely strongly for most item types. This means that it's much easier to stay up to date with the current highest item type for each slot. For example, if a bow drops in the Maelstrom of Chaos, there's a ~40% chance that it's the level 58 bow.
0.9.3f
  • Fixed some more problems with the beach levels
0.9.3e
  • Reduced the frequency of rare monsters by 20%.
  • Slightly increased the difficulty of monsters
0.9.2b
  • Removed Mud Flats ambient sounds from all Maelstrom of Chaos areas.
0.9.1
  • Fixed a crash that occurred if you kill a Shield Crab on level 6-20 of the Maelström of Chaos.
0.8.6
  • Added a new end-game. After completing Merciless difficulty, you can talk to an Act Two NPC who will give you access to the Maelstrom of Chaos via a waypoint. The Maelstrom is a highly experimental work in progress, and will grow substantially with each patch. There are currently eight different level templates in it.

References

  1. Perusoe (March 16, 2012). "Path of Exile Beta - Maelström of Chaos (patch 0.9.6)". Youtube. Retrieved April 24, 2023.
  2. SwedishTavern (March 26, 2012). "Path Of Exile - Beta 0.9.7 - Chakatys take a new look at Maelström Of Chaos ! Part 1". Youtube. Retrieved April 24, 2023.
  3. ioncuff (July 6, 2012). "Maelström of Chaos (beta 0.9.10f)". Youtube. Retrieved April 24, 2023.
  4. Stukkie (August 31, 2011). "Closed Beta Path of exile : lvl66 marauder in Maelstrom of Chaos.". Youtube. Retrieved April 24, 2023.
Poorjoy's Asylum
Temple Map
Map Level: 81
Map Tier: 14
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%
150% increased Experience gain
(140-160)% more Monster Life
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare <Item Class>
Laughs of all the twisted
Echo through these halls of gold.
In this cold forgotten void
They wander, forever uncontrolled.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
12x Alchemy Shard
Metadata
Item class: Map
Poorjoy's Asylum
Map area, Unique Map area
No Waypoint
IdMapWorldsTempleUnique
Act11
Area level76
BossesMistress Hyseria
Area type tagstemple, urban
Tagsindoors_area, unique_map, map, limited_tempests, area_with_water, thaumaturgy_area, lunaris_blood_area, map_drops_can_upgrade_to_sanctuary
Laughs of all the twisted

Echo through these halls of gold. In this cold forgotten void

They wander, forever uncontrolled.

Poorjoy's Asylum is a unique Temple MapTemple MapMap Level: 81
Map Tier: 14
Guild Character: -
Immaculate white stone rises
from the abyss. Perfection.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Map Type

Indoors. Based on The Lunaris Temple Level 1 (Act 3).

Boss

Mechanics

Unique Boss drops (10-15) additional Rare <Item Class>: The <Item Class> placeholder is replaced by one of 24 possible item classes, chosen randomly: Amulets, belts, body armours, boots, bows, claws, daggers, rune daggers, gloves, helmets, one-handed axes, one-handed maces, one-handed swords, one-handed thrusting swords, quivers, rings, sceptres, shields, staves, warstaves, two-handed axes, two-handed maces, two-handed swords, and wands.[1] For example, a Poorjoy's Asylum could roll with Unique Boss drops (10-15) additional Rare Amulets, which causes the map boss, Mistress Hyseria, to drop a random assortment of rare amulets in addition to any other loot drops. A Divine OrbDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. can be used to reroll the item class.

Strategy

Due to the massive bonus to monster damage, the risk of getting killed in a fraction of a second in this map is severe. Enemies to beware of include:

  • Whipping Miscreations can deal upwards of 2000 damage per hit in this map, more if they are able to curse you with VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical, Hex
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 0.50 sec
    AoE Radius: 22
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.Base duration is (8.00-11.80) seconds
    +(0-1) metre to radius
    Cursed enemies take (15-30)% increased Physical Damage
    Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% increased Duration of Bleeding on Cursed Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    beforehand or have damage-increasing affixes. Try not to be attacked by more than one at a time.
  • Burned Miscreations deal upwards of 2000 damage per second with their Unrighteous Fire.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Chaotic DispositionChaotic Disposition15x Chaos OrbLife isn't what you make of it, it's already been made for you.23
Deadly JoyDeadly Joy6Torrent's Reclamation
Two-Implicit
Corrupted
"Be fast. That is all that matters."
- Rita of the Asylum
68
The Army of BloodThe Army of Blood6BloodbondI gave my mind without a fight,
The twelfth hour I lost control.
The day is gone but there is light,
eyes that glow like red-hot coal.
26
The FiendThe Fiend11Headhunter
Corrupted
Your era is now,
your power unwavered,
soon we will see
who the gods truly favoured.
68
The Last SupperThe Last Supper6Bino's Kitchen Knife"Bino's brief career as a chef at Axiom saved the executioner a lot of work."58
The ThaumaturgistThe Thaumaturgist8Shavronne's Revelation
Corrupted
"Mastery of thaumaturgy is like any other pursuit; it requires dedication and sacrifice. Sometimes several sacrifices."
- Shavronne of Umbra
23

Design attribution

Poorjoy's Asylum was created by supporter PoorJoy.[citation needed]

Legacy variants

Poorjoy's Asylum has legacy variants.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

2.4.0 Temple Map
Map Level: 73

(140 to 160)% increased Monster Life
(140 to 160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
250% increased Rarity of Items found in this Area
Area is a Large Maze
150% increased Experience gain
Unique Boss drops (10 to 15) additional Rare <Item Class>

2.0.0 Temple Map
Map Level: 71

(140 to 160)% increased Monster Life
(140 to 160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
250% increased Rarity of Items found in this Area
Area is a Large Maze
150% increased Experience gain
Unique Boss drops (10 to 15) additional Rare <Item Class>

Related items

  • Replica Poorjoy's AsylumReplica Poorjoy's Asylum
    Temple Map
    Map Level: 81
    Map Tier: 14
    Guild Character: ß
    Item Quantity: +100%
    Item Rarity: +250%
    Monster Pack Size: +50%
    200% increased Experience gain
    (140-160)% more Monster Life
    50% increased Pack size
    Monsters have (500-1000)% increased Critical Strike Chance
    +(60-100)% to Monster Critical Strike Multiplier
    (140-160)% increased Monster Damage
    25% increased Monster Movement Speed
    25% increased Monster Attack Speed
    25% increased Monster Cast Speed
    Area is a large Maze
    Unique Boss drops (10-15) additional Rare <Item Class>
    "Suppression troop two, the 'Martyrs for Science,' were able to seal the portals before Outpost Four was overrun. Only three men survived."Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Version history

Version Changes
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.11.5
  • Introduced to the game.

References

  1. Mark_GGG (September 6, 2013). "Unique Item List - 299 of 300". Official Path of Exile Forums. Retrieved May 3, 2015.
Vaults of Atziri
Vaal Pyramid Map
Map Level: 71
Map Tier: 4
Guild Character: g
Chests have (2500-3500)% increased Item Rarity
Area contains no monsters
Chest drop scaling is disabled. (Hidden)
Found Items have (20-40)% chance to drop Corrupted in Area
"Should I depart this mortal coil,
so shall all of my treasures."
- Atziri, Queen of the Vaal
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Vendor Offer
6x Alchemy Shard
Metadata
Item class: Map
Vaults of Atziri
Map area, Unique Map area
No Waypoint
IdMapWorldsVaalPyramidUnique
Act11
Area level75
Area type tagsdungeon
Tagsindoors_area, unique_map, map, no_tempests, no_boss, no_monster_packs, vaults_of_atziri, no_leaguestone, vaal_pyramid_area, wealthy_area, gold_pile_area, map_drops_can_upgrade_to_ziggurat
"Should I depart this mortal coil,

so shall all of my treasures."

- Atziri, Queen of the Vaal

Vaults of Atziri is a unique Vaal Pyramid MapVaal Pyramid MapMap Level: 71
Map Tier: 4
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
.

Layout

This map consists entirely of rooms filled with gold pots, chests, large chests, and the Atziri's Vessel chest, which contains 8 Sacrifice fragments and/or Vaal skill gems. There are no monsters, although Rogue Exiles and Tormented Spirits may occasionally still spawn. This map can be completed by activating the Vaal Vessel in the middle of the second room.

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Atziri's ArsenalAtziri's Arsenal4Weapon
Corrupted
In the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
23
The AdmirerThe Admirer9Atziri ItemLucian lost himself in ancient scrolls and found in those scrolls a love whose power bridged a millennium.70
The Adventuring SpiritThe Adventuring Spirit6Victario's InfluenceDost thou lead my men to victory, my child?39
The CacheThe Cache6JewelleryVintage or crafted, Glittering and shiny
Dusty or glittering, huge or tiny
Secured within a chest
or unearthed from your mining
Find jewellery everywhere,
no need for divining!
So why is it so hard
to figure out which one to wear?
This one makes me stronger,
but does it match my hair?
23
The CatalystThe Catalyst3Vaal OrbSimple actions can lead the world to an early grave.23
The DamnedThe Damned6Soul RipperSouls along a conduit of blood,
from one vessel to the next.
54
The HoarderThe Hoarder12Exalted Orb"More! I want more!" - Faendris, the Insatiable68
The InventorThe Inventor610x Vaal OrbJump right in,
But beware
Of things broken
Or beyond compare.
23
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration
Shaper Item
Though they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
23
The QueenThe Queen16Atziri's AcuityThe power of the world,
lies upon your hands.
80
Unrequited LoveUnrequited Love1619x Mirror ShardThe pale flame of his heart disappeared in his azure reflection.
The work of a life.
Ambitious, and unfinished.
35

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Legacy variants

Vaults of Atziri has legacy variants.

Version discontinued Base item Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

3.21.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 71
Map Tier: 4
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 4/?/?/16
Map Level: 71/?/?/83
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.20.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 71
Map Tier: 4
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 4/?/?/16
Map Level: 71/?/?/83
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.19.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 79
Map Tier: 12
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 12/?/?/16
Map Level: 79/?/?/83
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.18.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 79
Map Tier: 12
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 12/?/?/16
Map Level: 79/?/?/83
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.17.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 71
Map Tier: 4
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 4/?/?/15
Map Level: 71/?/?/82
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.16.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 69
Map Tier: 2
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 2/?/?/14
Map Level: 69/?/?/81
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.15.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 3/?/?/14
Map Level: 70/?/?/81
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.13.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 3/?/?/14
Map Level: 70/?/?/81
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.12.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 3/?/?/14
Map Level: 70/?/?/81
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.11.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 3/?/?/14
Map Level: 70/?/?/81
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.10.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Tier: 3/?/?/14
Map Level: 70/?/?/81
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.9.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 78
Map Tier: 11
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Map Level: ?
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.8.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 79
Map Tier: 12
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: ?
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.7.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 76
Map Tier: 9
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: ?
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.6.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 72
Map Tier: 5
Guild Character: ~
A good slave is driven by
only two thoughts:
service and sacrifice.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 72
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.5.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 75
Map Tier: 8
Guild Character: ~
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 75
  • Chests have (2500-3500)% increased Item Rarity
  • Area contains no monsters
  • Found Items have a (20-40)% chance to drop Corrupted in Area
3.3.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 75
Map Tier: 8
Guild Character: ~
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 75

Chests have (1800-2000)% increased Item Rarity
Area contains no monsters

3.1.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: G
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 70

Chests have (1800-2000)% increased Item Rarity
Area contains no monsters

2.4.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 70
Map Tier: 3
Guild Character: G
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: ?

Chests have (1800-2000)% increased Item Rarity
Area contains no monsters

2.0.0 Vaal Pyramid MapVaal Pyramid MapMap Level: 68
Map Tier: 3
Guild Character: Y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Map Level: 68

Chests have (1800-2000)% increased Item Rarity
Area contains no monsters

See also

Version history

Version Changes
3.17.0
  • Watchstones are replaced by Voidstones. Any map can be upgraded to T16, including Vaults of Atziri.
  • Map tiers and locations have been shuffled. Most maps are now initially found at a different tier.
3.9.0
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
  • Unique maps can now drop with varied tiers based on the state of your Atlas. Maps that previously had monster level overrides (such as Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    +(-2-2) to Monster Level of Area
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    ) now instead rely on the variable tier.
  • The Atlas of Worlds has been reworked. You now start at the centre.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • The Atlas will now be shuffled every league, unless otherwise stated. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.3.0
  • Now has Chests have (2500-3500)% increased Item Rarity (up from 1800-2000%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
  • Now has Found Items have a (20-40)% chance to drop Corrupted in Area (new mod). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
3.1.0
2.4.0
2.0.0
1.1.1
  • Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
1.1.0
  • Vaal items can now also be found in the Vaults of Atziri.
0.10.0g
  • Changed the world area of the Vaults of Atziri Unique Map to the same level as its base item type.
0.9.11c
  • Introduced to the game.

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