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''' | A '''buff''' is an [[effect]] that can modify an entity's statistics, and can be identified by a green border around its icon.<ref name="IdentifyBuffs" /> Buffs with primarily detrimental effects are ''debuffs'' and have a red border.<ref name="FlaskBuff" /> | ||
==Identifying a buff== | ==Identifying a buff== | ||
[[File:Onslaught buff icon.png|thumb|upright|[[Onslaught]] Buff icon with green border]] | [[File:Onslaught buff icon.png|thumb|upright|[[Onslaught]] Buff icon with green border]] | ||
Each buff affecting the player will display an icon with green border in the top-left of the screen.<ref name="IdentifyBuffs" /><ref name="FlaskBuff" /> This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. | Each buff affecting the player will display an icon with a green border in the top-left of the screen.<ref name="IdentifyBuffs" /><ref name="FlaskBuff" /> This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player. | ||
[[Charge]]s and [[flask]] effects are not considered buffs. | |||
==The functioning of buffs== | ==The functioning of buffs== | ||
A buff | A buff adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of a affected creature, a buff itself cannot deliver [[hit]]s or take any action. A buff may include degeneration or [[damage over time]] effects. For example, if a monster is attacked by a player using the {{il|Wrath}} aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster: | ||
#Wrath is a [[spell]] that is cast by the player. | #Wrath is a [[spell]] that is cast by the player. | ||
#The spell creates an [[aura]] that applies a buff to any allies within range. | #The spell creates an [[aura]] that applies a buff to any allies within range. | ||
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==Buff duration== | ==Buff duration== | ||
All buffs have a [[duration]], which can be infinite (as in the case of [[aura]]s). This duration is affected by {{c|mod|Buff Duration}} modifiers, and | All buffs have a [[duration]], which can be infinite (as in the case of [[aura]]s). This duration is affected by {{c|mod|Buff Duration}} modifiers, and may be affected by {{c|mod|Skill Effect Duration}} modifiers if the buff is considered a skill effect. | ||
The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters. | The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters. | ||
'''Buff expiration''' - Being cursed with {{il|Temporal Chains}} and having the {{stl|Shaper's Presence}} buff can make {{c|mod|Other effects on Cursed enemies expire % slower}}. These 2 mods are additive with one another and capped at 75%. | |||
*'''Example''' At 50% {{c|mod|Other effects on Cursed enemies expire % slower}} all buffs expire 2 times slower. This is equivalent to 100% more buff duration for calculating total buff duration. | |||
==Buff effect== | ==Buff effect== | ||
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*The amount of {{c|mod|Fire Damage per second}} taken by the player using {{il|Righteous Fire}}. It does not increase the amount of {{c|mod|Fire Damage per second}} dealt to enemies since the mod specifies "on you". | *The amount of {{c|mod|Fire Damage per second}} taken by the player using {{il|Righteous Fire}}. It does not increase the amount of {{c|mod|Fire Damage per second}} dealt to enemies since the mod specifies "on you". | ||
*The spell damage bonus provided by a player using {{il|Righteous Fire}}. | *The spell damage bonus provided by a player using {{il|Righteous Fire}}. | ||
*{{il|Blood Rage}} increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost. | *{{il|Blood Rage}} increases the [[life leech]] amount as well as the [[attack speed]] on you, but also increases the total amount of Life and Energy Shields lost. | ||
{{anchor|Debuff}} | {{anchor|Debuff}} | ||
===Buff copies=== | ===Buff and debuff copies=== | ||
* Multiple copies of the same buff do | * Multiple copies of the same buff do not stack with each other. When multiple copies of the same buff are on one character, the game will only count the strongest buff as active. | ||
* Exceptions are stacking buffs and debuffs such as {{stl|withered}} (stacks upto a limit of 15). | |||
==Debuffs== | ==Debuffs== | ||
A debuff is an [[effect]] that primarily grants a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from {{stl|Bleeding}} or {{stl|Poison}} are considered debuffs.<ref name="PunctureDebuff" /> | |||
A debuff is | |||
==Related Effects== | ==Related Effects== | ||
The | The legacy [[Unique Jewel]] {{il|Mantra of Flames}} has the unique mods {{c|mod|Adds (3-5) to (8-12) Fire Attack Damage per Buff on You}} and {{c|mod|Adds (2-3) to (5-8) Fire Spell Damage per Buff on You}}. | ||
==List of buffs & debuffs== | ==List of buffs & debuffs== | ||
Note: not an exhaustive list. | |||
===Buffs=== | ===Buffs=== | ||
'''Skills:''' | '''Skills:''' | ||
* All [[aura]] | * All [[aura]] skills (excluding {{il|Pride}}) | ||
* The | * The damage modifiers from all [[Herald]]s. | ||
* | * Damage reduction and Freeze immunity from {{il|Arctic Armour}}. | ||
* The | * Block chance and Shock immunity from {{il|Tempest Shield}}. | ||
* | * {{il|Blood and Sand}}, {{il|Petrified Blood}}, [[Aspect]] skills (excluding [[Aspect of the Spider]]) | ||
* | * {{il|Flesh and Stone}}'s damage reduction against nearby enemies. | ||
* | * Immunity to Temporal Chains from {{il|Temporal Rift}} and its alternate quality effects | ||
* | * Damage reduction from [[Guard Skills]] | ||
** Additional armour from {{il|Molten Shell}}. | |||
** Bleed immunity from {{il|Steelskin}} and [[Bone Armour (skill)|Bone Armour]]. | |||
** Damage bonus from {{il|page=Arcane Cloak}}. | |||
* Additional effects from [[Warcry|Warcries]] (scales with Power) | |||
** Overwhelm effect from {{il|Intimidating Cry}} | |||
** Additional [[Armour]] and Melee Strike Range from {{il|Ancestral Cry}} | |||
** Reduced enemy stun threshold from {{il|Seismic Cry}} | |||
** Added attack damage based on the user's Main Hand Weapon damage from {{il|Rallying Cry}} | |||
** Increased [[Critical Strike Chance]] and Spell Damage modifier to Attacks from {{il|Battlemage's Cry}} | |||
** The [[life regeneration]] and additional damage reduction/[[resistance]]s from {{il|Enduring Cry}}. | |||
* [[Link skill]] effects | |||
* Lightning Damage aura from {{il|Smite}}, {{il|Sigil of Power}}, and {{il|Summon Lightning Golem}} | |||
* Totem buffs from {{il|Ancestral Protector}}, {{il|Ancestral Warchief}}, {{il|Vaal Ancestral Warchief}}, and {{il|Earthbreaker Support}} | |||
* {{il|Corrupting Fever}}'s buff that applies a stack of Corrupting Blood on hit | |||
* The [[life regeneration]] aura granted by {{il|Rejuvenation Totem}}. | |||
* Stacks of Reave from {{il|Reave}} and {{il|Vaal Reave}} | |||
* Block chance from Steel Ward from {{il|Shattering Steel}} | |||
* Movement Speed buff from {{il|Flicker Strike}} and {{il|Smoke Mine}} | |||
* Attack speed, life leech, and physical degeneration effects of {{il|Blood Rage}}. | |||
* Incubating buff from {{il|Plague Bearer}} | |||
* Movement Speed, [[Phasing]], and Stealth from {{il|Phase Run}} | |||
* Temporary consumable buff from {{il|Ambush}} (no inherent effects) | |||
* [[Combat Rush]] from {{il|Close Combat Support}} | |||
* Effects from all [[Offering]] skills | |||
* Life Regeneration from {{il|Summon Holy Relic}} | |||
* Life regeneration effect from {{il|Essence Drain}} | |||
* Lucky Lightning Damage effect from {{il|Vaal Arc}} | |||
* Spell Damage and Fire degeneration from {{il|Righteous Fire}} | |||
* Chance to shock and ability to create a Galvanic Field from {{il|Galvanic Field}} | |||
* An active {{il|Energy Blade}} | |||
* {{il|Convocation}}'s Life regeneration buff on minions | |||
* {{il|Frost Shield}}'s Critical Strike Chance bonus | |||
* {{il|Feeding Frenzy Support}}'s minion bonus is granted as a player buff. | |||
* {{il|Innervate Support}}'s Innervation | |||
* [[Golem]]s grant buffs as long as they are alive. | * [[Golem]]s grant buffs as long as they are alive. | ||
* The [[ | * The buffs of the same name from {{il|Lifetap Support}} and {{il|Arcane Surge Support}} | ||
* | * {{il|Berserk}} | ||
* | * {{stl|Glorious Madness}} granted by the {{sl|Embrace Madness}} Skill found on the unique {{il|Beacon of Madness|page=Beacon of Madness (Fire and Cold Resistance)}} | ||
* the | * {{stl|Insanity}} granted by the {{sl|Unhinge}} Skill found on the unique {{il|Doppelgänger Guise}} | ||
* {{stl|Phantasmal Might}} granted by having a Summoned [[Phantasm]] while having the unique {{il|The Black Cane}} equipped - each stack of Phantasmal Might counts as its own buff | |||
* [[Flame-Touched]] granted by the [[Approaching Flames]] Skill found on the unique {{il|Annihilation's Approach}} | |||
* [[Trauma]] stacks granted by hitting an enemy with {{il|Boneshatter}} - each stack counts as its own buff | |||
* [[Shattered Shield]] granted by triggering the {{sl|Shield Shatter}} Skill found on the unique {{il|Shattershard}} | |||
* [[The Unshattered Will Buff]] granted by the {{sl|Summon Harbinger of Focus}} Skill found on {{il|The Unshattered Will}} | |||
'''Others:''' | '''Others:''' | ||
* | * {{stl|Adrenaline (buff)|Adrenaline}} | ||
* | * {{stl|Fortify}} - each stack of Fortify counts as its own buff | ||
* | * {{stl|Onslaught}} | ||
* | * {{stl|Tailwind}} | ||
* | * {{stl|Phasing}} | ||
* [[ | * {{stl|Elusive}} | ||
* Auras from unique items such as {{il|Kingmaker}}, {{il|Dying Breath}}, {{il|Leer Cast}}, {{il|Victario's Flight}} and {{il|Shaper's Seed}} | * {{stl|Unholy Might}} | ||
* The effects granted by [[ | * {{stl|Soul Eater}} | ||
* | * {{stl|Shaper's Presence}} | ||
* {{stl|Maddening Presence}} | |||
* {{stl|Alchemist's Genius}} | |||
* [[Conflux]] such as {{stl|Elemental Conflux}} | |||
* {{stl|Slipstream}}s | |||
* {{stl|Consecrated Ground}} from skills such as {{il|Purifying Flame}} or the {{psl|Pious Path}} Ascendancy Notable | |||
* {{stl|Sacrificial Zeal}} from the unique {{il|Hand of the Fervent}} | |||
* Auras from unique items such as {{il|Kingmaker}}, {{il|Dying Breath}}, {{il|Leer Cast}}, {{il|Replica Leer Cast}}, {{il|Victario's Flight}} and {{il|Shaper's Seed}} | |||
* The effects granted by various [[Ascendancy skill tree|Ascendancy passive skills]] such as [[Guardian]]s {{stl|Radiant Faith}} | |||
* Buffs applied by {{il|Raise Spectre|Raised Spectres}} like [[They of Tul]] with its [[Snow Cloak]] Skill | |||
* Buff from [[Ritual Altar]] | |||
** {{stl|Speed Gale}} | |||
===Debuffs=== | ===Debuffs=== | ||
* [[ | '''Skills:''' | ||
* [[ | * All [[curse]] skills | ||
* [[Hinder]] | * {{il|Pride}}, {{il|Flesh and Stone}}, {{sl|Aspect of the Spider}}'s effects on enemies | ||
* [[ | * Charged debuffs from {{il|Infernal Blow}} | ||
* [[ | * Physical Damage over Time debuffs from {{il|Exsanguinate}}, {{il|Reap}} and {{il|Vaal Reap}} | ||
* | * The timed debuffs that summon [[Minion]]s on being killed if affected by {{il|Dominating Blow}} or {{il|Absolution}}. | ||
* Debuffs applied by monster skills: for example | * Movement speed and damage taken debuff from {{il|Bear Trap}} | ||
* Debuffs applied by environmental effects: for example | * Explosive Arrow charges from {{il|Explosive Arrow}}. | ||
* Varying {{stl|Hinder}} debuffs from {{il|Blight}}, {{il|Vaal Blight}}, {{il|Wither}}, {{il|Stormbind}}, and {{il|Void Sphere}} | |||
* Reduced Life/ES regeneration rate from {{il|Frost Bomb}} | |||
* Debuff granting {{stl|Power Charge}}s on being killed from {{il|Power Siphon}} or {{il|Vaal Power Siphon}} | |||
* Cold Damage over Time and {{stl|Chill}} debuffs from {{il|Wintertide Brand}}, {{il|Siphoning Trap}} | |||
* Fire Damage over Time from walking/firing [[projectile]]s through {{il|Flame Wall}} | |||
* Fire Damage over Time from {{il|Scorching Ray}} | |||
* Chaos Damage over Time from {{il|Blight}}, {{il|Vaal Blight}}, {{il|Essence Drain}}, {{il|Bane}} | |||
* {{sl|id=MinionFocusFire}} from {{il|Predator Support}} | |||
* [[Drenched]] from {{il|Hydrosphere}} | |||
* {{stl|Eroding Touch}} and other debuffs granted by the {{sl|Embrace Madness}} Skill found on the unique {{il|Beacon of Madness|page=Beacon of Madness (Fire and Cold Resistance)}} | |||
'''Others:''' | |||
* {{stl|Blind}} | |||
* {{stl|Maim}} and {{stl|Hinder}} | |||
* {{stl|Intimidate}} and {{stl|Unnerve}} | |||
* {{stl|Ash}} and [[Frost]] | |||
* [[Exposure]] such as {{stl|Fire Exposure}} | |||
* {{stl|Taunt}} | |||
* {{stl|Withered}} - each stack of withered counts as its own debuff | |||
* {{sl|id=GlimpseOfEternity}} | |||
* {{stl|Consecrated Ground}} which is applied via an enemy | |||
* {{stl|Profane Ground}} from sources such as {{il|Rational Doctrine}} | |||
* {{stl|Grasping Vines}} from sources such as {{il|Natural Affinity}} | |||
* [[Crushed]] | |||
* {{stl|Malediction}} | |||
* {{stl|Debilitate}} | |||
* {{stl|Impale}}d | |||
* {{stl|Malignant Madness}} | |||
* [[Corrosion]] from the unique {{il|Ceaseless Feast}} | |||
* Various Debuffs applied by monster skills: for example {{stl|Screech}}, {{stl|Suppressing Fire}}, {{stl|Corrupted Blood}}, {{stl|Gruthkul's Despair}}, {{stl|Infested}}, {{stl|Crystalised Fear}}, {{stl|Sprouting Madness}}, {{stl|Malignant Madness}}, {{stl|Covered in Spiders}}, {{stl|Coated in Azurite}}, {{stl|Omnitect's Thruster}}, {{stl|Corruption of the Awakener}}, {{stl|Dark Vortex}}, [[Effluent]]s, {{stl|Ethereal Tendrils}}, {{stl|Heretical Flare}}, {{stl|Galvanic Flare}}, {{stl|Divine Flare}} etc. | |||
** Debuffs applied by monster auras: {{stl|Degeneration Aura}}, {{stl|Slow Aura}}, {{stl|Endless Pain}}, {{stl|Covered in Webs}}, {{stl|Webbed}} etc. | |||
** Monsters possessed by essences would sometimes apply a debuff of the same name: {{stl|Essence of Anger}}, {{stl|Essence of Hatred}}, {{stl|Essence of Wrath}}, {{stl|Essence of Misery}} etc. | |||
** Monsters from [[Delirium league]] can trigger various debuffs: {{stl|Diluting Touch}}, {{stl|Eroding Touch}}, {{stl|Paralysing Touch}}, {{stl|Wasting Touch}}, {{stl|Explosive Retch}}, etc. | |||
* Debuffs applied by environmental effects: for example {{stl|Whakawairua Tuahu#Buff|Creeping Darkness}}, {{stl|Arc Trap}}, {{stl|Creeping Ice}}, Inner/Outer [[Eye of the Storm#Deatomization Storms|Deatomization Storm]], [[Fearful]], {{stl|Corrosive Hunger}}, {{stl|Sewage Toxins}}, {{stl|Shrink}}, {{stl|Tidal Wave}} etc. | |||
* Reduced resistance to nearby enemy modifiers (e.g. {{il|Crown of the Tyrant}}, Influenced Helmet modifiers) | |||
==Unique Items== | |||
The following [[unique item]]s are related to buffs or debuffs: | |||
{{Query unique items | |||
|tables=item_stats | |||
|join=items._pageID=item_stats._pageID | |||
|where=item_stats.id LIKE "%buff%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related passive skills== | |||
===Passive skills=== | |||
The following [[passive skill]]s are related to buffs or debuffs: | |||
{{Query base passive skills | |||
|where=passive_skill_stats.id LIKE "%buff%" | |||
OR passive_skill_stats.id LIKE "%debuff%" | |||
}} | |||
===Passive masteries=== | |||
The following passive masteries are related to buffs or debuffs: | |||
{| class="wikitable sortable" | |||
|- | |||
! Name !! Stats | |||
|- | |||
| [[Duration Mastery]] || {{c|mod|Debuffs on you expire 15% faster}} | |||
|} | |||
===Ascendancy passive skills=== | |||
The following [[Ascendancy passive skill]]s are related to rage: | |||
{{Query ascendancy passive skills | |||
|where=( | |||
passive_skills.stat_text LIKE "%buff%" | |||
or passive_skills.stat_text LIKE "%grants%" | |||
or passive_skills.stat_text LIKE "%nearby%" | |||
or passive_skills.stat_text LIKE "%gain%every%" | |||
or passive_skills.stat_text LIKE "%Arcane Surge%" | |||
or passive_skills.stat_text LIKE "%Consecrated Ground%" | |||
or passive_skills.stat_text LIKE "%Onslaught%" | |||
or passive_skills.stat_text LIKE "%Fortif%" | |||
or passive_skills.stat_text LIKE "%Hinder%" | |||
or passive_skills.stat_text LIKE "%Elusive%" | |||
or passive_skills.stat_text LIKE "%Ash%" | |||
or passive_skills.stat_text LIKE "%Offering%" | |||
or passive_skills.stat_text LIKE "%Tailwind%" | |||
or passive_skills.stat_text LIKE "%Action Speed%" | |||
OR passive_skills.name LIKE "%Heartstopper%" | |||
OR passive_skills.name LIKE "%Unnatural Strength%" | |||
OR passive_skills.name LIKE "%Malediction%" | |||
OR passive_skills.name LIKE "%Unwavering Faith%" | |||
OR passive_skills.name LIKE "%Ngamahu, Flame's Advance%" | |||
OR passive_skills.name LIKE "%Hinekora, Death's Fury%" | |||
OR passive_skills.name LIKE "%Blitz%" | |||
OR passive_skills.name LIKE "%Violent Retaliation%" | |||
OR passive_skills.name LIKE "%Arena Challenger%" | |||
OR passive_skills.name LIKE "%First to Strike, Last to Fall%" | |||
OR passive_skills.name LIKE "%Hinekora, Death's Fury%" | |||
OR passive_skills.name LIKE "%Rupture%" | |||
OR passive_skills.name LIKE "%Hinekora, Death's Fury%" | |||
) | |||
AND passive_skills.name NOT LIKE "%Master Toxicist%" | |||
AND passive_skills.name NOT LIKE "%Fury of Nature%" | |||
AND passive_skills.name NOT LIKE "%Chain Reaction%" | |||
AND passive_skills.name NOT LIKE "%Juggernaut%" | |||
AND passive_skills.name NOT LIKE "%Pathfinder%" | |||
AND passive_skills.name NOT LIKE "%Opportunistic%" | |||
AND passive_skills.name NOT LIKE "%Valako, Storm's Embrace%" | |||
AND passive_skills.name NOT LIKE "%Unflinching%" | |||
AND passive_skills.name NOT LIKE "%Nature's Boon%" | |||
}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|3.16.2b| | |||
* Most buff effect modifiers can no longer invert the effect of buffs. This fixes a bug where the effect of Shock could be inverted, causing players to be completely immune to damage. | |||
}} | |||
{{Version history table row|3.10.1c| | |||
* All sources of "{{c|mod|x% increased Effect of Auras on you}}" now instead grant "{{c|mod|x% increased Effect of Non-Curse Auras from your Skills on you}}".{{efn|name=aura}} | |||
* The [[Purposeful Harbinger]] notable now grants "{{c|mod|Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you}}".{{efn|name=aura}} | |||
}} | |||
{{Version history table row|3.10.1| | |||
* {{c|mod|x% increased Effect of Auras on You}} modifiers no longer apply to enemy '''debuff''' [[aura]]s. | |||
}} | |||
{{Version history table row|0.5.10| | |||
* Made buff display prettier | |||
}} | |||
{{Version history table row|?| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
== | ==Notes== | ||
{{Notelist|notes= | |||
{{efn|name=aura|It was not stated explicitly in the patch notes. But before the mid-league change, GGG has stated that {{c|mod|x% increased Effect of Auras on You}} found in [[Purposeful Harbinger]], some [[Influenced item|Influence]] mods, legacy [[List of delve modifiers|Delve mods]], some [[List of synthesis implicit modifiers|Synthesis implicit mods]] and the {{il|Matua Tupuna}} unique shield, etc., were unintentionally also applies to non-aura buff.<ref name=PHarbinger/>}} | |||
}} | |||
==References== | ==References== | ||
Line 88: | Line 272: | ||
<ref name="PunctureDebuff">{{cite web|author=Mark_GGG|date=October 17, 2012|title=Is Puncture affected by buff/debuff duration passives?|url=https://www.pathofexile.com/forum/view-thread/53899|publisher=Path of Exile forums|accessdate=October 23, 2015}}</ref> | <ref name="PunctureDebuff">{{cite web|author=Mark_GGG|date=October 17, 2012|title=Is Puncture affected by buff/debuff duration passives?|url=https://www.pathofexile.com/forum/view-thread/53899|publisher=Path of Exile forums|accessdate=October 23, 2015}}</ref> | ||
<ref name="FlaskBuff">{{cite web|author=Mark_GGG|date=October 5, 2015|title=Why flasks aren't considered as buffs ?|url=https://www.pathofexile.com/forum/view-thread/1441411/page/1#p11798605|publisher=Path of Exile forums|accessdate=November 17, 2015}}</ref> | <ref name="FlaskBuff">{{cite web|author=Mark_GGG|date=October 5, 2015|title=Why flasks aren't considered as buffs ?|url=https://www.pathofexile.com/forum/view-thread/1441411/page/1#p11798605|publisher=Path of Exile forums|accessdate=November 17, 2015}}</ref> | ||
<ref name=PHarbinger>{{cite web|url=https://www.pathofexile.com/forum/view-thread/2815906|title=Changes to the Purposeful Harbinger Notable Passive|date=March 31, 2020|accessdate=April 12, 2020|author=Bex_GGG|publisher=Official Path of Exile forums}}</ref> | |||
}} | }} | ||
Revision as of 12:30, 28 February 2024
A buff is an effect that can modify an entity's statistics, and can be identified by a green border around its icon.[1] Buffs with primarily detrimental effects are debuffs and have a red border.[2]
Identifying a buff
Each buff affecting the player will display an icon with a green border in the top-left of the screen.[1][2] This is one way to determine whether or not an effect is a buff - if it does not show an icon, it is not a buff that is attached to the player.
Charges and flask effects are not considered buffs.
The functioning of buffs
A buff adds statistics and modifiers to the creature it is attached to. Although a buff may increase the damage of a affected creature, a buff itself cannot deliver hits or take any action. A buff may include degeneration or damage over time effects. For example, if a monster is attacked by a player using the Module Error: No results found for item using search term "item_name = Wrath" aura, the monster is not "hit" by the aura, or the buff, it is the player that hits the monster:
- Wrath is a spell that is cast by the player.
- The spell creates an aura that applies a buff to any allies within range.
- The buff contains a modifier that adds lightning damage to the player's attacks
- The player hits the monster, dealing the added lightning damage
Buff duration
All buffs have a duration, which can be infinite (as in the case of auras). This duration is affected by Buff Duration modifiers, and may be affected by Skill Effect Duration modifiers if the buff is considered a skill effect.
The passive skills which increase buff and debuff duration apply not to buffs on you but to buffs (including debuffs) you create, either on yourself or other entities. This includes all the above as well as such things as the debuffs placed on cursed monsters.
Buff expiration - Being cursed with Module Error: No results found for item using search term "item_name = Temporal Chains" and having the Shaper's Presence buff can make Other effects on Cursed enemies expire % slower. These 2 mods are additive with one another and capped at 75%.
- Example At 50% Other effects on Cursed enemies expire % slower all buffs expire 2 times slower. This is equivalent to 100% more buff duration for calculating total buff duration.
Buff effect
The effect of a buff can also be increased or reduced. Modifiers that increases Buff Effect increase the bonuses from buffs that affect yourself, that includes both positive and negative bonuses. Therefore one has to be careful when amplifying two-sided buffs.
Currently, the only source of #% increased Effect of Buffs on you comes from Module Error: No results found for item using search term "item_name = Ichimonji". This will for example increase:
- The amount of mana regeneration granted by the ClarityClarityAura, Spell, AoE
Level: (1-20)
Reservation: (34-279) Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius
You and nearby Allies Regenerate (2.9-33) Mana per second
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. aura. - The amount of Fire Damage per second taken by the player using Module Error: No results found for item using search term "item_name = Righteous Fire". It does not increase the amount of Fire Damage per second dealt to enemies since the mod specifies "on you".
- The spell damage bonus provided by a player using Module Error: No results found for item using search term "item_name = Righteous Fire".
- Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. increases the life leech amount as well as the attack speed on you, but also increases the total amount of Life and Energy Shields lost.
Buff and debuff copies
- Multiple copies of the same buff do not stack with each other. When multiple copies of the same buff are on one character, the game will only count the strongest buff as active.
- Exceptions are stacking buffs and debuffs such as withered (stacks upto a limit of 15).
Debuffs
A debuff is an effect that primarily grants a detrimental effect to the debuffed creature and can be identified by having a specific red border around the icon. For instance the damage over time from Bleeding or Poison are considered debuffs.[3]
Related Effects
The legacy Unique Jewel Module Error: No results found for item using search term "item_name = Mantra of Flames" has the unique mods Adds (3-5) to (8-12) Fire Attack Damage per Buff on You and Adds (2-3) to (5-8) Fire Spell Damage per Buff on You.
List of buffs & debuffs
Note: not an exhaustive list.
Buffs
Skills:
- All aura skills (excluding PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.) - The damage modifiers from all Heralds.
- Damage reduction and Freeze immunity from Arctic ArmourArctic ArmourSpell, Duration, Cold
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds
Buff grants (11-21)% less Physical Damage taken from Hits while stationary
Buff grants (11-20)% less Fire Damage taken from Hits while stationary
Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30%
Buff grants Immunity to Freeze
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Block chance and Shock immunity from Module Error: No results found for item using search term "item_name = Tempest Shield".
- Blood and SandBlood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Petrified BloodPetrified BloodSpell
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Your life cannot be raised above low life other than by flasks, and while above low life, skills will cost life as well as mana.Life Recovery other than Flasks cannot Recover Life to above Low Life
When taking Damage from Hits, 40% of Life loss below half Life is Prevented, then (100-81)% of Life loss prevented this way is lost over 4 seconds
Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life
Additional Effects From 1-20% Quality:
-(0.25-5)% of Life loss prevented is lost over 4 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Aspect skills (excluding Aspect of the Spider) - Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
(0-50)% increased Cooldown Recovery Rate
Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s damage reduction against nearby enemies. - Immunity to Temporal Chains from Module Error: No results found for item using search term "item_name = Temporal Rift" and its alternate quality effects
- Damage reduction from Guard Skills
- Additional armour from Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Level: (1-20)
Cost: (8-12) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
This Skill's Cooldown does not recover during its effect
Buff grants +(50-858) to Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Bleed immunity from Module Error: No results found for item using search term "item_name = Steelskin" and Bone Armour.
- Damage bonus from Arcane CloakArcane CloakSpell, Duration, Guard, Lightning, Arcane
Level: (1-20)
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
Spends (45-64)% of current Mana
75% of Damage from Hits is taken from Buff before your Life or Energy Shield
Buff can take Damage equal to Mana Spent by this Skill's effect
Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
This Skill's Cooldown does not recover during its effect
Additional Effects From 1-20% Quality:
(1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Additional armour from Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
- Additional effects from Warcries (scales with Power)
- Overwhelm effect from Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Enemies Taunted by this Warcry are Intimidated
Counts total Power of Enemies in Range
Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
Exerts the next 2 Melee Attacks you perform
Exerted Attacks deal Double Damage
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Additional Armour and Melee Strike Range from Ancestral CryAncestral CryWarcry, AoE, Duration
Level: (1-20)
Cost: (14-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Base duration is (4.00-4.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
Buff grants +0.2 metres to Melee Strike Range per 5 Power, up to a maximum of +0.6
Exerts the next 8 Melee Strike Attacks you perform
Exerted Strikes target 2 additional Enemies
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Reduced enemy stun threshold from Module Error: No results found for item using search term "item_name = Seismic Cry"
- Added attack damage based on the user's Main Hand Weapon damage from Module Error: No results found for item using search term "item_name = Rallying Cry"
- Increased Critical Strike Chance and Spell Damage modifier to Attacks from Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies in Range
Buff grants 10% increased Critical Strike Chance per 5 power, up to a maximum of 30%
Buff makes Increases and Reductions to Spell Damage also apply to Attacks at 25% of their value per 5 power, up to a maximum of 150%
Exerts the next 5 Melee Attacks you perform
Exerted Attacks Trigger a Supported Spell with their first Melee Hit
Supported Skills deal (44-38)% less Damage
Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - The life regeneration and additional damage reduction/resistances from Enduring CryEnduring CryWarcry, AoE, Duration
Level: (1-20)
Cost: (13-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds
Regenerate (120-1976) Life over 1 second
(0-38)% increased Warcry Speed
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Buff grants +2% to all Elemental Resistances per Endurance Charge
Counts total Power of Enemies in Range
Gain 1 Endurance Charge per 5 Power
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
- Overwhelm effect from Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
- Link skill effects
- Lightning Damage aura from Module Error: No results found for item using search term "item_name = Smite", Module Error: No results found for item using search term "item_name = Sigil of Power", and Module Error: No results found for item using search term "item_name = Summon Lightning Golem"
- Totem buffs from Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range
Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Module Error: No results found for item using search term "item_name = Vaal Ancestral Warchief", and Earthbreaker SupportEarthbreaker SupportAttack, Melee, Slam, AoE, Support, Totem
Icon: |
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 8Supports slam skills, causing them to summon an ancestor totem that uses the skill for you while you're near it. Being near it grants you increased area of effect for melee skills.Supported Skills deal (19-0)% less Damage
Supported Skills will summon a Totem which uses that Skill
Totem lasts 12 seconds
(10-19)% increased Area of Effect with Melee Skills while Totem is Active
Supported Skills have 50% increased Totem Placement speed
Supported Skills have 30% less Attack Speed
Additional Effects From 1-20% Quality:
(0.5-10)% increased Totem DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s buff that applies a stack of Corrupting Blood on hit - The life regeneration aura granted by Module Error: No results found for item using search term "item_name = Rejuvenation Totem".
- Stacks of Reave from Module Error: No results found for item using search term "item_name = Reave" and Module Error: No results found for item using search term "item_name = Vaal Reave"
- Block chance from Steel Ward from Module Error: No results found for item using search term "item_name = Shattering Steel"
- Movement Speed buff from Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-210)% of base
Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Additional Effects From 1-20% Quality:
(0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Module Error: No results found for item using search term "item_name = Smoke Mine" - Attack speed, life leech, and physical degeneration effects of Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Incubating buff from Plague BearerPlague BearerSpell, Chaos, AoE
Level: (1-20)
Cost: (6-13) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.+(0-0.3) metres to radius
20% less Damage with Poison while Incubating and not at Maximum Plague Value
When you inflict Poison while Incubating, adds 40% of the Expected Poison
Damage to Plague Value
Maximum Plague Value is (4000-1000000)
While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
Additional Effects From 1-20% Quality:
Plague Bearer deals Damage based on an additional +(0.2-4)% of Plague ValuePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Movement Speed, Phasing, and Stealth from Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Level: (1-20)
Cost: (8-13) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Base duration is 1.80 seconds
Base secondary duration is 0.20 seconds
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
100% increased Stealth
Additional Effects From 1-20% Quality:
(0.5-10)% increased Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Temporary consumable buff from AmbushAmbushCritical, Spell, Movement, Duration, Travel
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.30 secRequires Level 34Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Performing a melee attack with a One-Handed Weapon removes the buff to exert that attack.Base duration is 1.50 seconds
Base secondary duration is 3.00 seconds
Buff is removed to Exert the next Melee Attack you perform
Attacks Exerted by this Skill cannot be Exerted by other Skills
Exerted Attacks have +25% to Critical Strike Chance
Exerted Attacks have +(100-138)% to Critical Strike Multiplier
Additional Effects From 1-20% Quality:
Exerted Attacks have +(0.5-10)% to Critical Strike ChancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. (no inherent effects) - Combat Rush from Close Combat SupportClose Combat SupportSupport, Melee, Attack, Duration
Icon: s
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Supported Skills deal up to (25-39)% more Melee Damage to Enemies, based on proximity
Supported Skills grant Combat Rush on Hit
Combat Rush lasts 2 seconds or until you use a Travel Skill
Combat Rush grants 20% more Attack Speed to Travel Skills not Supported by Close Combat
Supported Skills can only be used with Axes or Swords
Additional Effects From 1-20% Quality:
(0.5-10)% increased Damage with Hits to Close Range EnemiesThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Effects from all Offering skills
- Life Regeneration from Module Error: No results found for item using search term "item_name = Summon Holy Relic"
- Life regeneration effect from Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Lucky Lightning Damage effect from Module Error: No results found for item using search term "item_name = Vaal Arc"
- Spell Damage and Fire degeneration from Module Error: No results found for item using search term "item_name = Righteous Fire"
- Chance to shock and ability to create a Galvanic Field from Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
Level: (1-20)
Cost: (9-18) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
Cannot inflict Shock
Base duration is 6.00 seconds
Fires a beam every 0.10 seconds
Can target each enemy only once every (0.70-0.50) seconds
Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
Buff Grants 20% chance to Shock enemies
Maximum 1 Field
Additional Effects From 1-20% Quality:
Buff grants +(1-20)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - An active Energy BladeEnergy BladeSpell, Lightning
Level: (1-20)
Cost: (136-624) Energy Shield
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 24Grants a buff which significantly lowers your maximum Energy Shield to transform your equipped weapons into Swords formed from that energy. Casting the spell again removes the buff. Requires a Non-Bow weapon. This skill cannot be triggered.Energy Blades have minimum Lightning Damage equal to 2% of Energy Shield, plus (2-12)
Energy Blades have maximum Lightning Damage equal to 40% of Energy Shield, plus (40-235)
Two Handed Energy Blades have 70% more Lightning Damage
Buff grants 50% less Maximum Energy Shield
Additional Effects From 1-20% Quality:
Buff grants (0.25-5)% more Maximum Energy ShieldPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - ConvocationConvocationSpell, Duration, Minion
Level: 1
Cost: 6 Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 31Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Base duration is 2.00 seconds
Regenerate 2% of Life per second
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Life regeneration buff on minions - Frost ShieldFrost ShieldCritical, Spell, AoE, Duration, Cold
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 secRequires Level 34Place a Frost Shield that drains your energy shield for one second or until you run out, gaining stages while this drain occurs. The Frost Shield takes some damage from hits in place of you and allies while in its area. Enemies in the area are Chilled. You can only have one Frost Shield active at once.Base duration is 10.00 seconds
20% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
60% of Damage dealt to you or Allies in Area with Hits by Enemies outside Area is taken from Frost Shield's Life before your Life or Energy Shield
You gain +(0.1-0.38)% to Spell Critical Strike Chance per Stage while in Area
Frost Shield has (190-910) maximum Life per Stage
Maximum 4 Stages
Gains 1 Stage every 0.3 seconds while you are losing Energy Shield
You lose (150-730) Energy Shield per second
Additional Effects From 1-20% Quality:
(1-20)% increased Effect of Cold AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Critical Strike Chance bonus - Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports skills which create Minions.Feeding Frenzy base Duration is (4-5.9) seconds
Minions from Supported Skills have (25-44)% chance to grant Feeding Frenzy to you on Hit
Minions from Supported Skills are Aggressive
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Minion Movement SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s minion bonus is granted as a player buff. - Innervate SupportInnervate SupportLightning, Support, Duration
Icon: K
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Gain Innervation on Killing a Shocked Enemy with Supported Skills
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Supported Skills have 20% chance to Shock
Supported Skills have (2-14) to (29-251) added Lightning Damage
Additional Effects From 1-20% Quality:
Innervation lasts (0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.'s Innervation - Golems grant buffs as long as they are alive.
- The buffs of the same name from Lifetap SupportLifetap SupportSupport, Duration
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 300%Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
Gain Lifetap after Spending a total of (23-273) Life on Upfront
Costs and Effects of a Supported Skill
Supported Skills deal (10-19)% more Damage while you have Lifetap
Lifetap lasts 4 seconds
Additional Effects From 1-20% Quality:
Lifetap lasts +(0.1-2) secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and Arcane Surge SupportArcane Surge SupportArcane, Support, Spell, Duration
Icon: N
Level: (1-20)
Cost & Reservation Multiplier: 130%Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.Gain Arcane Surge after Spending a total of (15-400) Mana on
Upfront Costs and Effects of a Supported Skill
Arcane Surge grants (10-20)% increased Cast Speed
Arcane Surge grants (30-58)% increased Mana Regeneration rate
Arcane Surge lasts 4 seconds
Supported Skills deal (10-25)% more Spell Damage while you have Arcane Surge
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - BerserkBerserkSpell
Level: (1-20)
Cost: (10-16) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Lose 5 Rage per second
At least 5 Rage required to start Berserking
(15-20)% more Damage with Attacks
(15-20)% more Attack Speed
(25-30)% more Movement Speed
(15-19)% less Damage taken
Each second, 20% more Rage loss Rate
This Skill's Cooldown does not recover during its effect
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Glorious Madness granted by the Embrace Madness Skill found on the unique Module Error: No results found for item using search term "page = Beacon of Madness (Fire and Cold Resistance)"
- Insanity granted by the Unhinge Skill found on the unique Module Error: No results found for item using search term "item_name = Doppelgänger Guise"
- Phantasmal Might granted by having a Summoned Phantasm while having the unique Module Error: No results found for item using search term "item_name = The Black Cane" equipped - each stack of Phantasmal Might counts as its own buff
- Flame-Touched granted by the Approaching Flames Skill found on the unique Module Error: No results found for item using search term "item_name = Annihilation's Approach"
- Trauma stacks granted by hitting an enemy with BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - each stack counts as its own buff - Shattered Shield granted by triggering the Shield Shatter Skill found on the unique Module Error: No results found for item using search term "item_name = Shattershard"
- The Unshattered Will Buff granted by the Summon Harbinger of Focus Skill found on Module Error: No results found for item using search term "item_name = The Unshattered Will"
Others:
- Adrenaline
- Fortify - each stack of Fortify counts as its own buff
- Onslaught
- Tailwind
- Phasing
- Elusive
- Unholy Might
- Soul Eater
- Shaper's Presence
- Maddening Presence
- Alchemist's Genius
- Conflux such as Elemental Conflux
- Slipstreams
- Consecrated Ground from skills such as Module Error: No results found for item using search term "item_name = Purifying Flame" or the Pious Path Ascendancy Notable
- Sacrificial Zeal from the unique Module Error: No results found for item using search term "item_name = Hand of the Fervent"
- Auras from unique items such as Module Error: No results found for item using search term "item_name = Kingmaker", Module Error: No results found for item using search term "item_name = Dying Breath", Module Error: No results found for item using search term "item_name = Leer Cast", Module Error: No results found for item using search term "item_name = Replica Leer Cast", Module Error: No results found for item using search term "item_name = Victario's Flight" and Module Error: No results found for item using search term "item_name = Shaper's Seed"
- The effects granted by various Ascendancy passive skills such as Guardians Radiant Faith
- Buffs applied by Module Error: No results found for item using search term "item_name = Raise Spectre" like They of Tul with its Snow Cloak Skill
- Buff from Ritual Altar
Debuffs
Skills:
- All curse skills
- PridePrideSpell, AoE, Aura, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 24Casts an aura that causes nearby enemies to take more physical damage.+(0-1) metre to radius
Nearby Enemies take at least (15-19)% more Physical Damage,
raising up to (30-39)% as they stay in the Aura for 4 seconds
Additional Effects From 1-20% Quality:
(2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
(0-50)% increased Cooldown Recovery Rate
Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Aspect of the Spider's effects on enemies - Charged debuffs from Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (104-166)% of base
Effectiveness of Added Damage: (104-166)%
AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
(5-75) to (8-113) Added Fire Damage
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
60% of Physical Damage Converted to Fire Damage
Base radius is 2.4 metres
Base explosion radius is 1.8 metres
Debuff deals 66% of Damage per Charge
Additional Effects From 1-20% Quality:
Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Physical Damage over Time debuffs from ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
Level: (1-20)
Cost: (16-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 270%Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
Deals (23.4-1121) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Fires tendrils at up to (7-9) Targets
Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Module Error: No results found for item using search term "item_name = Reap" and Module Error: No results found for item using search term "item_name = Vaal Reap" - The timed debuffs that summon Minions on being killed if affected by Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (165-238)% of base
Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
Base secondary duration is 20.00 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
Level: (1-20)
Cost: (9-26) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
Base duration is 1.00 seconds
Base secondary duration is 10.00 seconds
+(0-0.6) metres to radius
25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
Maximum 3 Summoned Sentinels of Absolution
Additional Effects From 1-20% Quality:
Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Movement speed and damage taken debuff from Bear TrapBear TrapTrap, Spell, Duration, Physical
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to (22-2026) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is 3.00 seconds
Locks enemy in place
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Additional Effects From 1-20% Quality:
Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Explosive Arrow charges from Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
Level: (1-20)
Cost: (8-10) Mana
Projectile Speed: 3260
AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
Explosion deals 50% less Base Damage
Explosion will have (47-522) to (71-783) added Fire Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
Maximum 20 Explosive Arrows stuck in an Enemy
Additional Effects From 1-20% Quality:
+(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. - Varying Hinder debuffs from BlightBlightSpell, Chaos, AoE, Channelling, Duration
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.30 sec
AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
Base duration is 2.00 seconds
Base secondary duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Additional Effects From 1-20% Quality:
Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Module Error: No results found for item using search term "item_name = Vaal Blight", Module Error: No results found for item using search term "item_name = Wither", Module Error: No results found for item using search term "item_name = Stormbind", and Module Error: No results found for item using search term "item_name = Void Sphere" - Reduced Life/ES regeneration rate from Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
Level: (1-20)
Cost: (4-16) Mana
Cooldown Time: 2.50 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 310%Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
Base duration is 2.00 seconds
Base secondary duration is 5.00 seconds
75% reduced Life Regeneration rate
Base radius is (2.4-3.1) metres
Cold Exposure applies -15% to Cold Resistance
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Debuff granting Power Charges on being killed from Power SiphonPower SiphonCritical, Attack, Projectile
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (140-159)% of base
Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets
Modifiers to number of Projectiles instead apply to number of targets fired at
Culling Strike
20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
10% more Critical Strike Chance per Power Charge
+20% to Critical Strike Multiplier per Power Charge
Additional Effects From 1-20% Quality:
+(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Module Error: No results found for item using search term "item_name = Vaal Power Siphon" - Cold Damage over Time and Chill debuffs from Module Error: No results found for item using search term "item_name = Wintertide Brand", Module Error: No results found for item using search term "item_name = Siphoning Trap"
- Fire Damage over Time from walking/firing projectiles through Flame WallFlame WallSpell, AoE, Duration, Fire
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.50 secRequires Level 4Create a wall of fire for a duration, which deals burning damage to everything in its area. Each enemy that enters the wall also receives a secondary burning debuff which persists for a short duration after leaving the wall. Any projectiles fired through the wall by you and allies deal added fire damage and apply the wall's secondary debuff on hit.Deals (2.1-679.9) Base Fire Damage per second
Secondary Debuff Deals (7.2-2266.4) Base Fire Damage per second
Base duration is (3.00-4.90) seconds
Base secondary duration is (1.00-2.00) seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Wall will be (4-5.9) meters long
Projectiles which pass through the wall deal (3-78) to (5-117) Added Fire Damage
Maximum 3 Flame Walls at a time
Additional Effects From 1-20% Quality:
+(0.05-1) Maximum Flame Walls at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Fire Damage over Time from Module Error: No results found for item using search term "item_name = Scorching Ray"
- Chaos Damage over Time from BlightBlightSpell, Chaos, AoE, Channelling, Duration
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.30 sec
AoE Radius: 26Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (3.9-283.9) Base Chaos Damage per second
Base duration is 2.00 seconds
Base secondary duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-0.6) metres to radius
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Additional Effects From 1-20% Quality:
Base duration is (0.04-0.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Module Error: No results found for item using search term "item_name = Vaal Blight", Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life
Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 secRequires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
Deals (45.6-895.6) Base Chaos Damage per second
Base duration is 2.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Base radius is (2.1-2.4) metres
(28-42)% more Damage per Curse applied
50% increased Debuff Duration per Curse applied
Applied Curses have 25% less Effect
This Gem can only Support Skill Gems requiring Level (24-70) or lower
You cannot Cast Supported Curse Spells
25% less Effect of Supported Curses
Additional Effects From 1-20% Quality:
Applied Curses have (1-20)% increased Effect
(1-20)% increased Effect of Supported CursesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Signal Prey from Predator SupportPredator SupportSupport, Minion, Spell, Duration
Icon: h
Level: (1-20)
Cost & Reservation Multiplier: 130%
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 18Supports skills which create Minions.Minions from Supported Skills deal (6-12)% more Damage
Minions from Supported Skills deal (15-24)% more Damage to the Prey with Hits and Ailments
Minions from Supported Skills always target the Prey if possible
Base duration is 8.00 seconds
Additional Effects From 1-20% Quality:
Minions from Supported Skills deal (0.5-10)% increased DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Drenched from HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 110%Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
Base duration is 8.00 seconds
Base secondary duration is 4.00 seconds
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Can only be Hit once every 1 second
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Additional Effects From 1-20% Quality:
+(0.5-10)% increased Pulse FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Eroding Touch and other debuffs granted by the Embrace Madness Skill found on the unique Module Error: No results found for item using search term "page = Beacon of Madness (Fire and Cold Resistance)"
Others:
- Blind
- Maim and Hinder
- Intimidate and Unnerve
- Ash and Frost
- Exposure such as Fire Exposure
- Taunt
- Withered - each stack of withered counts as its own debuff
- Glimpse of Eternity
- Consecrated Ground which is applied via an enemy
- Profane Ground from sources such as Module Error: No results found for item using search term "item_name = Rational Doctrine"
- Grasping Vines from sources such as Module Error: No results found for item using search term "item_name = Natural Affinity"
- Crushed
- Malediction
- Debilitate
- Impaled
- Malignant Madness
- Corrosion from the unique Module Error: No results found for item using search term "item_name = Ceaseless Feast"
- Various Debuffs applied by monster skills: for example Screech, Suppressing Fire, Corrupted Blood, Gruthkul's Despair, Infested, Crystalised Fear, Sprouting Madness, Malignant Madness, Covered in Spiders, Coated in Azurite, Omnitect's Thruster, Corruption of the Awakener, Dark Vortex, Effluents, Ethereal Tendrils, Heretical Flare, Galvanic Flare, Divine Flare etc.
- Debuffs applied by monster auras: Degeneration Aura, Slow Aura, Endless Pain, Covered in Webs, Webbed etc.
- Monsters possessed by essences would sometimes apply a debuff of the same name: Essence of Anger, Essence of Hatred, Essence of Wrath, Essence of Misery etc.
- Monsters from Delirium league can trigger various debuffs: Diluting Touch, Eroding Touch, Paralysing Touch, Wasting Touch, Explosive Retch, etc.
- Debuffs applied by environmental effects: for example Creeping Darkness, Arc Trap, Creeping Ice, Inner/Outer Deatomization Storm, Fearful, Corrosive Hunger, Sewage Toxins, Shrink, Tidal Wave etc.
- Reduced resistance to nearby enemy modifiers (e.g. Module Error: No results found for item using search term "item_name = Crown of the Tyrant", Influenced Helmet modifiers)
Unique Items
The following unique items are related to buffs or debuffs:
Item | Base Item | Stats | |
---|---|---|---|
Al DhihAl Dhih Timeworn ClawClaw Physical Damage: (32-35.2) to (86-94.6) Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 1.1 metresRequires Level 26, 39 Dex, 56 IntGrants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice death is sure to follow." -Maraketh Wisdom | Timeworn Claw | 26 | Grants 19 Life per Enemy Hit(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds |
Related passive skills
Passive skills
The following passive skills are related to buffs or debuffs:
Name | Stats |
---|---|
Golem Life and Buff Effect | 20% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life [1] [2] |
Impale Effect | 6% increased Impale Effect [1] [2] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Link Effect | Link Skills have 5% increased Buff Effect [1] [2] [3] |
Warcry Buff Effect | 8% increased Warcry Buff Effect [1] [2] |
Warcry Duration and Buff Effect | 5% increased Warcry Buff Effect 10% increased Warcry Duration [1] |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Golem Commander | +1 to maximum number of Summoned Golems 40% increased Effect of Buffs granted by your Golems [1] |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Inspiring Bond | Link Skills have 20% increased Buff Effect if you have Linked to a target Recently 10% chance for Energy Shield Recharge to start when you Link to a target [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Natural Authority | 20% increased Warcry Buff Effect Enemies Taunted by your Warcries take 8% increased Damage [1] |
Panopticon | Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs your Ancestor Totems grant while Active 30% increased Totem Damage [1] |
Window of Opportunity | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster [1] |
Passive masteries
The following passive masteries are related to buffs or debuffs:
Name | Stats |
---|---|
Duration Mastery | Debuffs on you expire 15% faster |
Ascendancy passive skills
The following Ascendancy passive skills are related to rage:
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Champion | Your Hits permanently Intimidate Enemies that are on Full Life 100% chance to Taunt on Hit Enemies Taunted by you take 10% increased Damage Melee Hits have 50% chance to Fortify 15% increased effect of Non-Curse Auras from your Skills [1] |
Ascendant | Chieftain | 20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit Unaffected by Ignite Totems Taunt Enemies around them for 2 seconds when Summoned 10% increased Strength [1] |
Ascendant | Deadeye | Projectiles gain Damage as they travel farther, dealing up to 50% increased Damage with Hits to targets Skills fire an additional Projectile 25% increased Effect of your Marks You and nearby Allies have Tailwind [1] |
Ascendant | Guardian | Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Ascendant | Hierophant | 8% of Damage is taken from Mana before Life +1 to maximum number of Summoned Totems 25% increased maximum Mana Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 10% more Spell Damage to you [1] |
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Ascendant | Necromancer | Minions deal 30% increased Damage Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you Auras from your Skills grant 2% increased Attack and Cast Speed to you and Allies If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Ascendant | Raider | 10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy You have Onslaught while on full Frenzy Charges 10% increased Movement Speed +20% chance to Suppress Spell Damage Phasing [1] |
Ascendant | Trickster | 2% of Damage Leeched as Energy Shield 2% more Damage for each different type of Mastery you have Allocated Prevent +6% of Suppressed Spell Damage while on Full Energy Shield Nearby Enemy Monsters' Action Speed is at most 92% of base value [1] |
Assassin | Critical Strike Chance, Elusive Effect | 15% increased Critical Strike Chance 10% increased Elusive Effect [1] |
Assassin | Mistwalker | 50% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive Gain Elusive on Critical Strike [1] |
Berserker | Blitz | Gain a Blitz Charge on Critical Strike 2% more Attack Speed per Blitz Charge 8% reduced Critical Strike Chance per Blitz Charge +20 to Maximum Blitz Charges [1] |
Berserker | Crave the Slaughter | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds +10 to Maximum Rage [1] |
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Champion | Armour and Evasion, Attack Damage while Fortified | 15% increased Evasion Rating and Armour 10% increased Damage with Attack Skills while Fortified [1] [2] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1] |
Champion | Fortitude | You have 20 Fortification [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Champion | Unstoppable Hero | 20% increased Attack Speed while Fortified Cannot be Stunned while Fortified +500 to Armour and Evasion Rating while Fortified [1] |
Chieftain | Hinekora, Death's Fury | Enemies you or your Totems Kill have 5% chance to Explode, dealing 500% of their maximum Life as Fire Damage [1] |
Chieftain | Ngamahu, Flame's Advance | Non-Unique Jewels cause Increases and Reductions to other Damage Types in a Large Radius to be Transformed to apply to Fire Damage Non-Unique Jewels cause Small and Notable Passive Skills in a Large Radius to also grant +3 to Strength [1] |
Chieftain | Ramako, Sun's Light | Nearby Enemy Monsters' Fire Resistance against Damage over Time is -20% while you are Stationary [1] |
Deadeye | Gathering Winds | Gain 1 Gale Force when you use a Skill 15% increased Effect of Tailwind on you per Gale Force You and nearby Allies have Tailwind [1] |
Elementalist | Elemancer | +1 to maximum number of Summoned Golems Summoned Golems are Immune to Elemental Damage 25% increased Effect of Buffs granted by your Golems per Summoned Golem [1] |
Elementalist | Heart of Destruction | Gain Convergence when you Hit a Unique Enemy, no more than once every 8 seconds 60% increased Area of Effect while you don't have Convergence [1] |
Elementalist | Liege of the Primordial | Summoned Golems are Resummoned 4 seconds after being Killed +1 to maximum number of Summoned Golems 100% increased Effect of Buffs granted by your Golems [1] |
Elementalist | Shaper of Winter | All Damage with Hits can Chill 50% more Effect of Cold Ailments you inflict with Hits for which the highest Damage Type is Cold Chills from your Hits always reduce Action Speed by at least 15% Your Chills can reduce Action Speed by up to a maximum of 40% [1] |
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1] |
Gladiator | Violent Retaliation | Attack Damage is Lucky if you've Blocked in the past 20 seconds Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1] |
Guardian | Armour and Energy Shield, Link Effect | 14% increased Armour 5% increased maximum Energy Shield Link Skills have 5% increased Buff Effect [1] |
Guardian | Bastion of Hope | If you've Attacked Recently, you and nearby Allies have +25% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +25% Chance to Block Spell Damage [1] |
Guardian | Radiant Crusade | Grants Level 20 Summon Sentinel of Radiance Skill 20% of Damage from Hits is taken from your Sentinel of Radiance's Life before you [1] |
Guardian | Radiant Faith | Grants maximum Energy Shield equal to 10% of your Reserved Mana to you and nearby Allies Grants Armour equal to 25% of your Reserved Mana to you and nearby Allies [1] |
Guardian | Unwavering Crusade | 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy [1] |
Guardian | Unwavering Faith | Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies [1] |
Hierophant | Mana Regeneration, Arcane Surge Effect | 20% increased Mana Regeneration Rate 20% increased Effect of Arcane Surge on you [1] [2] |
Hierophant | Arcane Blessing | Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell Arcane Surge grants 20% more Spell Damage to you [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge Non-Damaging Ailments have 50% reduced Effect on you while you have Arcane Surge [1] |
Inquisitor | Augury of Penitence | Nearby Enemies take 16% increased Elemental Damage Nearby Enemies deal 8% less Elemental Damage [1] |
Inquisitor | Instruments of Zeal | +4 to Maximum Fanatic Charges Gain 1 Fanatic Charge every second if you've Attacked in the past second Gain Fanaticism for 4 seconds on reaching Maximum Fanatic Charges Lose all Fanatic Charges on reaching Maximum Fanatic Charges [1] |
Inquisitor | Pious Path | Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies [1] |
Inquisitor | Sanctuary | You have Consecrated Ground around you while stationary Consecrated Ground you create applies 15% increased Damage taken to Enemies [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value 10% increased Movement Speed Cannot be Stunned [1] |
Necromancer | Commander of Darkness | Auras from your Skills grant 3% increased Attack and Cast Speed to you and Allies You and nearby Allies have +30% to Elemental Resistances You and nearby Allies deal 30% increased Damage [1] |
Necromancer | Essence Glutton | Regenerate 4% of Mana over 2 seconds when you Consume a corpse Regenerate 8% of Energy Shield over 2 seconds when you Consume a corpse For each nearby corpse, you and nearby Allies Regenerate 5 Mana per second, up to 50 per second For each nearby corpse, you and nearby Allies Regenerate 0.2% of Energy Shield per second, up to 2.0% per second [1] |
Necromancer | Mistress of Sacrifice | 40% increased Skill Effect Duration Your Offering Skills also affect you Your Offerings have 50% reduced Effect on you [1] |
Necromancer | Plaguebringer | With at least one nearby corpse, nearby Enemies deal 10% reduced Damage With at least one nearby corpse, you and nearby Allies deal 10% more Damage If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect [1] |
Necromancer | Unnatural Strength | Minions have Unholy Might [1] |
Occultist | Frigid Wake | 15% more Cold Damage Cannot be Chilled Cannot be Frozen Every 4 seconds, 50% chance to Freeze nearby Non-Frozen Enemies for 0.4 seconds Nearby Chilled Enemies deal 10% reduced Damage with Hits [1] |
Occultist | Void Beacon | Nearby Enemies have -20% to Chaos Resistance Nearby Enemies have 100% reduced Life Regeneration rate Nearby Enemies have -20% to Cold Resistance [1] |
Occultist | Withering Presence | 15% more Chaos Damage +60% to Chaos Resistance Every second, inflict Withered on nearby Enemies for 15 seconds Nearby Hindered Enemies deal 15% reduced Damage over Time [1] |
Pathfinder | Nature's Adrenaline | Flasks gain 3 Charges every 3 seconds [1] |
Raider | Evasion, Onslaught Effect | 15% increased Evasion Rating 15% increased Effect of Onslaught on you [1] [2] |
Raider | Avatar of the Chase | 10% more chance to Evade Attacks during Onslaught 100% increased Effect of Onslaught on you [1] |
Raider | Avatar of the Veil | Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances 50% chance to Avoid Elemental Ailments while Phasing [1] |
Raider | Rapid Assault | Onslaught [1] |
Saboteur | Born in the Shadows | Cannot be Blinded Blind Enemies on Hit 15% reduced Damage taken from Blinded Enemies Nearby Enemies are Blinded [1] |
Saboteur | Demolitions Specialist | 150% increased Effect of Auras from Mines Mines Hinder Enemies near them for 2 seconds when they Land [1] |
Saboteur | Like Clockwork | 30% increased Cooldown Recovery Rate Nearby Enemies have 10% reduced Cooldown Recovery Rate [1] |
Slayer | Overwhelm | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier [1] |
Trickster | Heartstopper | Every 10 seconds: Take 40% less Damage from Hits for 5 seconds Take 40% less Damage over Time for 5 seconds [1] |
Trickster | One Step Ahead | Your Action Speed is at least 108% of base value Nearby Enemy Monsters' Action Speed is at most 92% of base value [1] |
Version history
Version | Changes |
---|---|
3.16.2b |
|
3.10.1c |
|
3.10.1 |
|
0.5.10 |
|
Unknown |
|
Notes
- ↑ 1.0 1.1 It was not stated explicitly in the patch notes. But before the mid-league change, GGG has stated that x% increased Effect of Auras on You found in Purposeful Harbinger, some Influence mods, legacy Delve mods, some Synthesis implicit mods and the Module Error: No results found for item using search term "item_name = Matua Tupuna" unique shield, etc., were unintentionally also applies to non-aura buff.[4]
References
- ↑ 1.0 1.1 Mark_GGG (October 21, 2015). "Does Mantra of Flames only work with Buffs or anything?". Path of Exile subreddit. Retrieved October 23, 2015.
- ↑ 2.0 2.1 Mark_GGG (October 5, 2015). "Why flasks aren't considered as buffs ?". Path of Exile forums. Retrieved November 17, 2015.
- ↑ Mark_GGG (October 17, 2012). "Is Puncture affected by buff/debuff duration passives?". Path of Exile forums. Retrieved October 23, 2015.
- ↑ Bex_GGG (March 31, 2020). "Changes to the Purposeful Harbinger Notable Passive". Official Path of Exile forums. Retrieved April 12, 2020.