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  • Bow (category Bows) (section List of bows)
    strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands. Bows sometimes do not have implicit...
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  • Stun (section Stun threshold)
    42745098039215684}{\text{Damage }}={({\text{Melee Physical Damage}}\times 1.25)+{\text{Melee Non-Physical Damage}}+{\text{Non-Melee Physical Damage}}+({\text{Non-Melee...
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  • of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow Attacks Gain (25-35)% of Physical Attack Damage as Extra Fire Damage N/A...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped. Most quivers do not come with gem...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Physical Attack Damage)
    Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge...
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  • classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies...
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  • Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers. Many implicit modifiers provide base strength on items: Weapons and armour...
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  • outdoor areas of act 2. They are human opponents with either melee attacks or bow attacks. Resist Chaos...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • class of one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit modifier. Maraketh weapons with this item class...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item class have a Damage Penetrates...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary. The...
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  • List of unique jewels, Timeless Jewel, and Threshold Jewel There are several unique jewels. Some are dropped and others can be only be gained through corrupting...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Convert 100% of Physical Damage to Cold Damage Summoned Arbalists have (10-20)% chance to Freeze Summoned Arbalists Convert 100% of Physical Damage to Fire Damage...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh weapons with...
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  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
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  • where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6)...
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  • highest of any class. The Shadow and Duelist start with 23 Dexterity, the Scion with 20, and the Marauder, Templar, and Witch with 14. Dexterity can be...
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  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • gem tag. This tag applies to skills that affect movement speed or deals damage while moving. There are 33 skill gems with the Movement gem tag: In additions...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage Adds (10-20) to (30-40) Physical Damage 15% reduced Enemy Stun Threshold...
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  • Axes and Swords. You are in Blood Stance by default.(5-75) to (8-113) Added Attack Physical Damage +(0-0.9) metres to radius (50-88)% more Damage with...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Similar to support gems, skill gems can gain experience and level up increasing both their Attribute(s) and character level requirement as well as the effect...
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  • Dex(160-190)% increased Physical Damage Gain (200-300) Life per Ignited Enemy Killed Gain 20% of Physical Damage as Extra Fire Damage 10% chance to Ignite...
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  • increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • double maximum total energy shield recovery per second from Leech. Stun threshold and duration is calculated based off the your maximum life. Some low life...
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  • increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] Bow Damage and Accuracy 10% increased Damage with Bows 10%...
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  • metresRequires Level 59, 119 Str, 82 Dex(140-180)% increased Physical Damage Adds 30 to 40 Physical Damage (20-25)% increased Attack Speed +(20-25)% to Cold Resistance...
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  • Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased...
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  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • of skills: alternate quality gems, labyrinth helmet enchantments, and unique threshold jewels. It also took, or took inspiration, from prior league systems...
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  • granted by The Whispering IceThe Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon...
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  • of the some of the passive skills are not overlapped in terms of release and retired date, there may be some combo that is not possible to obtain. Other...
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  • Shocked Ground and Summon Skitterbots, apply shock without dealing damage. When non-lightning damage taken as lightning damage, the lightning damage can scale...
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  • the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage 25% of Physical Damage Converted to...
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  • to Maim on Hit(100-125)% increased Physical Damage Adds (7-10) to (15-25) Physical Damage 1% of Physical Attack Damage Leeched as Life 40% increased Attack...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • deals physical damage and inflicts a physical damage over time debuff to enemies, which can stack up to 3 times.Deals (4-268) to (5-401) Physical Damage...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • increased Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage...
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  • restricted to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery Socketed Travel Skills deal 80% more Damage (30-40)% increased Mana...
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  • Enemy Hit or x% of Physical Attack Damage Leeched as Life implicit modifier. Maraketh weapons with this item class have a Grants X Mana per Enemy Hit; Grants...
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  • Dex, 131 Int2% of Physical Attack Damage Leeched as Life(110-130)% increased Physical Damage Adds (15-20) to (30-40) Physical Damage (8-12)% increased...
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  • Projectile (redirect from Projectile damage) (section Threshold jewels)
    Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14)...
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  • 113 Dex+460 to Accuracy Rating(80-100)% increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One...
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  • 51 to 4 Added Physical Damage with Bow Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    remove from a socket.(Alt Art), Lightning Thorns Aura) Physical Damage Fire Damage Cold Damage Chaos Damage ru:Урон от молнии...
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  • Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Critical...
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  • increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat., and the spirit...
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  • deal splash damage around each target hit.Supported Skills deal Splash Damage to surrounding targets Supported Skills deal 40% less Splash Damage to surrounding...
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  • completed. At the end of the leagues, all characters and stashes will be moved to Standard league and Hardcore league. Characters that die in the Hardcore...
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  • applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost...
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  • Hillock does physical damage with melee attacks. Hungry Corpse is a zombie lying next to the Dying Exile. The Hungry Corpse deals physical damage with melee...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • taken as Fire Damage (Prefix) (helmets) Renegades: Betrayer's: Damage Penetrates (6 to 10)% Fire Resistance (weapons) Deceiver's: Damage Penetrates (6...
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  • weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased Global Physical Damage implicit. Experimented base...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    Also see "The list of enemies using chaos damage" Poison Physical Damage Fire Damage Cold Damage Lightning Damage ru:Урон от хаоса...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken...
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  • game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a stun, the blocking animation is played,...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+%...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • NPCs sell items and grants various quest rewards after a quest is completed. As more quests are completed they will open up their shop and sell more of their...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • There's a fine line between man and monster. Brutus, the Warden of Axiom Prison… he crossed that line long ago. A big lad, and as you know from Hillock, big...
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  • increased Spell Damage(300-350)% increased Physical Damage Gain (10-30)% of Physical Damage as Extra Fire Damage Gain (10-30)% of Physical Damage as Extra Cold...
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  • more Elemental Damage per Inspiration Charge Lose all Inspiration Charges after Spending a total of (122-800) Mana on Upfront Costs and Effects of Supported...
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  • applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • escape Oriath, and if not for my incomparable skill as a sea captain, we’d have met the same fate. But now the drowned dead are washing ashore, and they ain’t...
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  • charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • The physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • increase to physical melee damage from strength also increase their physical projectile damage.Strength's Damage bonus applies to Projectile Attack Damage as well...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • Improved all of the Duelist's animations. The Unique bow Death's HarpDeath's Harp Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike...
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  • grant a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • 51 to 4 Added Physical Damage with Bow Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies...
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  • 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage (10-15)% reduced Enemy Stun Threshold (20-30)% increased Stun Duration on EnemiesSeeing...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • longer grants 30% of Physical Damage as extra Chaos Damage. It instead now provides 100% of Physical Damage Converted to Chaos Damage, and 25% chance to Apply...
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  • 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking...
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  • reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon...
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  • of elemental damage mods on items and physical damage mods on non-weapon items. Prevented high level elemental and non-weapon physical damage mods from appearing...
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  • see more than I. Go east and find these warriors in black. If there is danger to us, I need to learn of it. Kill Fidelitas and rescue the girl from the...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-0.9)...
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  • sword it is on. It won't affect the damage on an off-hand weapon when dual-wielding, and won't increase physical damage granted from other items like rings...
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  • Death's Harp (category Unique bows)
    Chance(90-105)% increased Physical Damage Adds (6-12) to (20-25) Physical Damage 10% increased Attack Speed +50% to Global Critical Strike Multiplier Bow Attacks fire...
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  • the first.Deals (4-437) to (6-655) Physical Damage Trap lasts 4 seconds 50% of Physical Damage Converted to Fire Damage Base explosion radius is (1.2-1.8)...
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  • is an item class of one-handed melee weapons that require only dexterity and usually have a x% to Global Critical Strike Multiplier implicit modifier....
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  • this Skill's Damage Over Time effect 60% of Physical Damage Converted to Chaos Damage Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to...
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  • as they travel. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed while being knocked back. Main...
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  • increased Stun Duration on Enemies+10 to Strength (140-200)% increased Physical Damage 15% reduced Enemy Stun Threshold 1% of Physical Attack Damage Leeched...
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  • maximum Life (10-14) to (19-24) Added Physical Damage with Bow Attacks Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce"Why...
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  • (30-20)% less Attack Damage First Repeat of Supported Skills deals 22% more Damage Second Repeat of Supported Skills deals 44% more Damage Additional Effects...
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  • Storm Cloud (category Unique bows)
    0-83.9) Total: (76.0-83.9)Metadata Item class: Bow Storm Cloud is a unique Long BowLong BowBow Physical Damage: 8-33 Critical Strike Chance: 6.00% Attacks...
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  • 1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike...
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  • a 5-slot Map Device, and Timeless Jewels that greatly alter passive skills around it - even Keystone passives. All characters and stashes were moved to...
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  • melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects...
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  • gain (10-29)% of Physical Damage as Extra Lightning Damage Supported Skills have 50% of Physical Damage Converted to Lightning Damage Additional Effects...
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  • Storm Rain of the Fence (category Bow (gem tag)) (section Skill functions and interactions)
    between them.50% of Physical Damage Converted to Lightning Damage 50% reduced Enemy Stun Threshold Modifiers to number of Projectiles do not apply to this...
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  • reduced Enemy Stun Threshold(150-200)% increased Physical Damage Adds (5-10) to (15-23) Physical Damage (15-25)% reduced Enemy Stun Threshold with this Weapon...
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  • Boots: 5% reduced Elemental Damage Taken while stationary Body Armour: 15% of Physical Damage from Hits taken as Cold Damage Helmet: Socketed Gems deal...
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  • Rating(20-40)% increased Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have...
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  • also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have a x%...
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  • nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through...
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  • Silverbranch (category Unique bows)
    Socketed Gems +1 to Level of Socketed Bow Gems (80-100)% increased Physical Damage Adds (15-25) to (50-60) Physical Damage 10% increased Attack Speed Gain 10...
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  • Hit (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds Gloves: Socketed Gems deal 30% more Damage over Time Boots: Cannot be Poisoned Body...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • Unarmed (category Damage)
    Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600-800)% more Physical Damage with Unarmed Melee Attacks Extra goreFly like a Storm...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Snipe (category Physical (gem tag)) (section Skill functions and interactions)
    (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • Spell (redirect from Spell Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    spell damage is one of four damage sources. Most spells that can deal damage with hits deal spell damage unless stated otherwise. Spell damage can be...
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  • keyword and refers to the speed of using skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time...
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  • cooperate and use synergistic skills to take you down. At higher levels, elite and leader enemies were present, who directed their Warband in combat and could...
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  • Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted...
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  • increased Global Accuracy Rating(80-95)% increased Physical Damage Adds (5-10) to (13-20) Physical Damage (20-25)% increased Attack Speed 10% increased Effect...
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  • Bleeding (section Damage)
    Damage Physical Damage (including physical damage over time multiplier) Damage over Time Bleeding Damage Trap, mine, minion or totem damage modifiers will...
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  • 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life(60-80)% increased Physical Damage Adds (25-35) to (50-65) Physical Damage 25% chance to cause...
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  • 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage (10-15)% reduced Enemy Stun Threshold (20-30)% increased Stun Duration on EnemiesSeeing...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per LevelSoon...
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  • Invasion league ended, Invasion Bosses were not implemented into the core game, and are mostly inaccessible. However, a few sources still exist: Maps with the...
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  • (Hidden) Monsters deal 50% extra Physical Damage as Lightning Monsters are Immune to randomly chosen Elemental Ailments or Stun Monsters' Melee Attacks apply...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible...
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  • against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket...
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  • Full Life at the end of the Effect"Kaom fought and killed for his people. Kaom bled for his people. And so the people gave, the people bled, So their King...
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  • Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique...
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  • player and help him survive on Wraeclast Complete missions and earn master experience Claim and customize a hideout Master crafting New support and skill...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge...
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  • monster's physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage...
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  • Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20%...
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  • Rating +(10-30) to maximum Mana 50% of Physical Damage Converted to Fire Damage 5 to 10 Added Fire Damage with Bow AttacksMolten feathers, veiled spark,...
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  • attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0...
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  • (disambiguation). Serrated Arrow QuiverRequires Level 4Adds 1 to 4 Physical Damage to Attacks Acquisition Drop level: 4Vendor Offer 1x Scroll FragmentMetadata...
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  • Slam to Stun Duration (rather than Reduced Stun Threshold). Increased the damage of Viper Strike, Poison Arrow, Explosive Arrow. Reduced the damage of Discharge...
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  • Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies...
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  • Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30%...
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  • 1 metresRequires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage 45% increased Attack Speed 25% increased Critical Strike...
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  • Chaos Damage 8% more Damage with Hits and Ailments for each remaining Chain Chains +(3-5) Times 60% of Physical Damage Converted to Chaos Damage 40% chance...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • second area in the Descent league. This area is connected to Phrecia Outskirts and Lost Cathedral. Massier Callow Thug Highwayman Shadow Archer Skeletal Beast...
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  • MediumMelee and Melee Weapon Type modifiers in Radius are Transformed to Bow ModifiersThe shield crab does not leave his shell unless it is forced to, and even...
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  • Fire Damage from Physical. This damage is affected by all Fire and Physical Damage modifiers: 80 + 30 + 20 = 130% increased damage 30% more (physical) damage...
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  • Doedre, Maligaro, and Shavronne in Sepulchre MapSepulchre MapMap Level: 76 Map Tier: 9 Guild Character: ŸLives come and go. Only bones and dust remain.Travel...
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  • less Damage Supported Skills deal 1% more Damage with Hits and Ailments per 1 Mana Cost Supported Skills Trigger once total Mana Spent on other Bow Attacks...
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  • targets and has increased projectile speed and critical strike chance and multiplier. This unique feature of Ice Spear makes it ideal for damaging distant...
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  • (40-60)% increased Physical Damage Adds (60-68) to (90-102) Chaos Damage 1% increased Chaos Damage per Level Adds 1 to 2 Physical Damage to Attacks per LevelSoon...
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  • fifth area in the Descent league. This area is connected to Capricious Tomb and Tomb of Statues. Cave Skitterer Corrupted Arach Ink Spinner Leaping Spider...
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  • effects like Labyrinth helmet enchantments, alternate quality gems, and threshold jewels and consolidating them into one system. The Divine Font at the end...
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  • Widowhail (category Unique bows)
    ShardWeapon DPS Physical: 12.6 Phys+Chaos: 12.6 Total: 12.6Metadata Item class: Bow Widowhail is a unique Crude BowCrude BowBow Physical Damage: 5-13 Critical...
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  • enemies.Supported Skills gain (40-44)% of Physical Damage as Extra Fire Damage +(0-1) to Level of Supported Physical Skill Gems Additional Effects From 1-20%...
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  • 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage Adds 25 to 30 Physical Damage 5% increased Attack Speed...
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  • has one extra damage phase before the boss arena portal, similar to the first Encounter of Piety in The Crematorium. Player need to damage the boss to a...
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  • deals Physical Damage, and converts 50% of Physical Damage to Fire Damage. Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up...
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  • Level 4Adds 1 to 4 Physical Damage to Attacks(20-25)% reduced Enemy Stun Threshold 25% reduced Projectile Speed (140-200)% increased Stun Duration on Enemies...
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  • unique will wipe the two Level (15-25) and the random Support Gem, into current Level (1-10), Level (25-35) and new two pairs of random Support Gems (which...
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  • Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge...
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  • Ledge. Players progress through narrow and linear levels that become increasingly difficult. Like the Descent and Descent: Champions race types, there is...
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  • Attack Damage: (155-250)% of base Effectiveness of Added Damage: (155-250)%Hits enemies, converting some of your physical damage to cold damage. It traps...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • skill that grants increased physical damage and stun duration with bows. It also grants increased damage over time with bow skills Blight anointment to...
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  • sells Sceptres and Staffs when in a hideout, rather than swords and axes. Stun Threshold Reduction now applies to spells and secondary damage, as well as...
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  • tumultuous past. in the Vastiri Desert and deliver it to Petarus and Vanja in Highgate. Petarus: You must’ve encountered men and women like us before... Vanja:...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • 42745098039215684}\left({\frac {D}{T*90}}\right)^{.57}*90*T} for physical and chaos damage, and ( D T ∗ 150 ) .55 ∗ 150 ∗ T {\displaystyle \color [rgb]{0.6392156862745098...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • skill use. Double damage is currently hit-only and does not apply to Ailment damage or Damage over time. Triple damage overrides double damage; a hit that does...
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  • Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires...
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  • about Utula and his cult of Kitava. Enough to know what Utula’s got planned. Bring about the fall of one god so he can raise up one of this own. And this Kitava...
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  • Hit (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • Hand Maces and Staves (2) only for sharp weapons (Claws, Daggers, One Hand Swords, One Hand Axes, Thrusting One Hand Swords, Two Hand Swords and Two Hand...
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  • extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra...
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  • the increase to physical melee damage from strength also increase their spell damage.Strength's Damage bonus applies to all Spell Damage as well for Supported...
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  • Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius...
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  • Helmet: (31-35)% increased Warcry Speed Other Armour: (29-34)% increased Stun and Block Recovery Quiver: (13-15)% increased Attack Speed Amulet: (17-20)%...
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  • explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage...
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  • quest reward after completing the A Fixture of Fate, Death to Purity, and Death and Rebirth quests in Ruthless mode. A list of gems offered by Siosa in Ruthless...
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  • is an item class of two-handed melee weapons that require strength and dexterity and have a x% increased increased Accuracy Rating implicit modifier. Maraketh...
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  • Helmet: (26-30)% increased Warcry Speed Other Armour: (26-28)% increased Stun and Block Recovery Quiver: (10-12)% increased Attack Speed Amulet: (13-16)%...
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  • (18-20)% increased Global Critical Strike Chance Belt: (26-30)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare...
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  • Helmet: (21-25)% increased Warcry Speed Other Armour: (23-25)% increased Stun and Block Recovery Quiver: (8-9)% increased Attack Speed Amulet: (9-12)% increased...
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  • (377-522)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum...
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  • all have one of the following power sets: Cold Damage and Freezing Fire Damage and Burning Extra Damage and Poison on hit Explodes on Death...
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  • (21-23)% increased Global Critical Strike Chance Belt: (31-35)% increased Stun Duration on EnemiesRight click this item then left click a normal or rare...
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  • or large damage modifiers. Damage effectiveness exists for both base damage and added damage. It does not directly affect Gain #% of X damage as extra...
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  • some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60%...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 8% Lightning Resistance Two Handed Weapon: Damage Penetrates (15-16)% Lightning Resistance Other...
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  • Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield 75% increased Stun Threshold reduction on enemies at Maximum charge...
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  • from minions they summon. For example, Melee Physical Damage SupportMelee Physical Damage SupportMelee, Physical, Support, Attack Icon: M Level: (1-20) Cost...
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  • page if you can. Ranged skills use ranged weapons (bows and wands), to perform attacks. The damage of these attacks is based on the weapons equipped. Not...
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  • 25% of Physical Damage Converted to Fire Damage gloves 200 HellscapeUpsidePhysicalConvertedToLightning1 68 25% of Physical Damage Converted to Lightning...
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  • as #% chance to Avoid X Damage from Hits, is a form of damage mitigation against hits that reduces the damage of certain damage types to 0. It is considered...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage (80-100)% increased Chaos Damage 10% increased Area of Effect Chaos Skills...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 7% Lightning Resistance Two Handed Weapon: Damage Penetrates (13-14)% Lightning Resistance Other...
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  • confused with Damage taken as. Damage taken refers to the amount of damage taken after all mitigations have taken place. It is a synonym of 'damage dealt', but...
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  • Converted to Chaos Damage 25% reduced Enemy Stun Threshold with this Weapon 60% chance to Poison on HitFear blisters the heart and thins the blood. Fear...
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  • Block Attack Damage while wielding a Staff 100% increased Physical Damage (5-10)% increased Attack Speed Reflects (22-44) Physical Damage to Attackers...
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  • In a Descent: Champions race, special chests named Curious Chest and Alluring Chest can be encountered. These contain predetermined items for each class...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • guaranteeing one property One Handed Weapon: Damage Penetrates 6% Lightning Resistance Two Handed Weapon: Damage Penetrates (11-12)% Lightning Resistance Other...
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  • Str10% reduced Enemy Stun ThresholdAdds (45-60) to (100-120) Physical Damage Gain (30-40)% of Physical Attack Damage as Extra Fire Damage +4% to Chaos Resistance...
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  • The Hungry Corpse's only ability is a basic Melee attack, dealing physical damage. Undead Zombie Unlike most non-unique monsters, the Hungry Corpse does...
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  • (98-115) Fire Damage to Spells Two Handed Weapon: Adds (66-88) to (132-155) Fire Damage to Spells Gloves: Adds (11-15) to (23-27) Fire Damage to Attacks Body...
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  • The wing will be blocked and players cannot enter the wing again. However, Adiyah's portal remains up and players may enter and loot other wings (if any)...
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  • In a Descent race, the end of each area contains a Curious Chest and an Alluring Chest. These contain predetermined items for each class that will greatly...
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  • Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green...
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  • (7-8)% of Physical Damage as Extra Damage of a random Element bow_crusader 400 of the Crusade 73 Gain (9-11)% of Physical Damage as Extra Damage of a random...
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  • two modifiers that affect drop rates in the game: increased item rarity, and increased item quantity. The Item Rarity stat affects the rarity between normal...
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  • (64-73) Fire Damage to Spells Two Handed Weapon: Adds (42-56) to (85-99) Fire Damage to Spells Gloves: Adds (7-10) to (15-18) Fire Damage to Attacks Body...
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  • Explosion Deals 1585 to 2378 Cold Damage Frost Slam Deals 101% of Damage 75% of Physical Damage Converted to Cold Damage This list may be incomplete. Feel free...
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  • only), and can be used as target slam or removal by using harvest crafting. See also: List of jewel prefix mods, List of jewel suffix mods, and Jewel The...
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  • are only available from the Cluster Jewels. Some notables are drop disabled and can only be obtained in permanent leagues. The associated mods of the following...
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  • Animate Weapon (category Physical (gem tag)) (section Calculating damage)
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  • Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • modifiers that have both "physical" and "damage" mod tags. The spawn rate of these mod may affected by Fossil that affect "physical" mod tag: Corroded FossilCorroded...
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  • Burning (redirect from Burning Damage) (section Burning damage)
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  • stats related to stun. The following skill gems have stats related to stun: The following skill gems have stats from quality related to stun: The following...
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  • AoE Radius is a keyword and refers to the area the skill being used. This page is about the keyword. For the mechanic, see Area of Effect....
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  • Armour and Energy Shield Minions convert 25% of Physical Damage to Fire Damage per Red Socket Minions convert 25% of Physical Damage to Cold Damage per Green...
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  • 11(12-24)% increased Global Physical DamageAdds 5 to 10 Physical Damage to Attacks +(20-40) to maximum Life 0.2% of Physical Attack Damage Leeched as Life 50%...
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  • 00% 17.2 4.5 21.8 Adds 2 to 4 Physical Damage Adds 2 to 4 Cold Damage 50% chance to Avoid being Chilled Your Physical Damage can Chill Scar of FateScar of...
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