List of mods with physical mod tag

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List of modifiers that have "physical" mod tag.

The spawn rate of these mod may affected by Corroded FossilCorroded FossilStack Size: 20More Physical Ailment or Chaos Ailment modifiers
No Elemental modifiers
Place in a Resonator to influence item crafting.
(more physical mod) and Prismatic FossilPrismatic FossilStack Size: 20More Elemental modifiers
No Physical Ailment or Chaos Ailment modifiers
Place in a Resonator to influence item crafting.
(no physical mod) and can be used as target slam by using harvest crafting.

These modifiers may also be affected by weapon enchantments such as Physical Modifiers have #% increased Effect as well as Noxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
(jewellery only and also requires "damage" mod tag, read the list for details).

Noxious CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt
Replaces other quality types
Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
and aforementioned enchantment can be added to unique item, which scales the value of the unique modifier. However, these modifiers are excluded from the scope of this list. Players can press Alt button (in PC; other versions of the game have other keybinding) to show advanced mod description, which show the mod tag as well as the value can scale by catalyst jewellery quality / enchantment or not.

Item

Prefixes

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Glinting5Adds 1 to 2 Physical Damage to Attacksring 1000
amulet 1000
gloves 1000
Burnished13Adds (2-3) to (4-5) Physical Damage to Attacksring 1000
amulet 1000
gloves 1000
Polished19Adds (3-4) to (6-7) Physical Damage to Attacksring 1000
amulet 1000
gloves 1000
Honed28Adds (4-6) to (9-10) Physical Damage to Attacksring 1000
amulet 1000
gloves 1000
Gleaming35Adds (5-7) to (11-12) Physical Damage to Attacksring 1000
amulet 1000
gloves 0
Annealed44Adds (6-9) to (13-15) Physical Damage to Attacksring 1000
amulet 1000
gloves 0
Razor-sharp52Adds (7-10) to (15-18) Physical Damage to Attacksring 0
amulet 1000
gloves 0
Tempered64Adds (9-12) to (19-22) Physical Damage to Attacksring 0
amulet 1000
gloves 0
Flaring76Adds (11-15) to (22-26) Physical Damage to Attacksring 0
amulet 1000
gloves 0
Redeemer's68Adds (4-5) to (6-8) Physical Damage if you've dealt a Critical Strike Recentlygloves_eyrie 500
Redeemer's73Adds (6-8) to (9-11) Physical Damage if you've dealt a Critical Strike Recentlygloves_eyrie 500
Glinting5Adds (1-2) to 3 Physical Damage to Attacksquiver 500
Burnished13Adds (3-4) to (6-8) Physical Damage to Attacksquiver 500
Polished19Adds (5-6) to (9-10) Physical Damage to Attacksquiver 500
Honed28Adds (6-9) to (13-16) Physical Damage to Attacksquiver 500
Gleaming35Adds (8-11) to (16-18) Physical Damage to Attacksquiver 500
Annealed44Adds (10-13) to (19-23) Physical Damage to Attacksquiver 500
Razor-sharp52Adds (11-16) to (23-26) Physical Damage to Attacksquiver 500
Tempered64Adds (14-19) to (28-33) Physical Damage to Attacksquiver 500
Flaring76Adds (17-23) to (34-39) Physical Damage to Attacksquiver 500
Thorny1Reflects (1-4) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
belt 1000
helmet 1000
Spiny10Reflects (5-10) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
belt 1000
helmet 1000
Barbed20Reflects (11-24) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
Jagged35Reflects (25-50) Physical Damage to Melee Attackersbody_armour 1000
shield 1000
Warlord's68(60-69)% increased Physical Damage over Timesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
bow_adjudicator 400
Warlord's71(70-79)% increased Physical Damage over Timesword_adjudicator 300
axe_adjudicator 300
mace_adjudicator 300
bow_adjudicator 300
Warlord's75(80-89)% increased Physical Damage over Timesword_adjudicator 200
axe_adjudicator 200
mace_adjudicator 200
bow_adjudicator 200
Warlord's78(90-94)% increased Physical Damage over Timesword_adjudicator 100
axe_adjudicator 100
mace_adjudicator 100
bow_adjudicator 100
Warlord's68(100-109)% increased Physical Damage over Time2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
Warlord's71(110-119)% increased Physical Damage over Time2h_sword_adjudicator 300
2h_axe_adjudicator 300
2h_mace_adjudicator 300
Warlord's75(120-129)% increased Physical Damage over Time2h_sword_adjudicator 200
2h_axe_adjudicator 200
2h_mace_adjudicator 200
Warlord's78(130-134)% increased Physical Damage over Time2h_sword_adjudicator 100
2h_axe_adjudicator 100
2h_mace_adjudicator 100
Hunter's68(13-16)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
Hunter's80(17-20)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
Crusader's68(18-21)% of Physical Damage Converted to Cold Damagegloves_crusader 500
quiver_crusader 500
Crusader's71(22-25)% of Physical Damage Converted to Cold Damagegloves_crusader 500
quiver_crusader 500
Crusader's68(18-21)% of Physical Damage Converted to Fire Damagegloves_crusader 500
quiver_crusader 500
Crusader's71(22-25)% of Physical Damage Converted to Fire Damagegloves_crusader 500
quiver_crusader 500
Crusader's68(18-21)% of Physical Damage Converted to Lightning Damagegloves_crusader 500
quiver_crusader 500
Crusader's71(22-25)% of Physical Damage Converted to Lightning Damagegloves_crusader 500
quiver_crusader 500
Behemoth's75+1 to Level of all Physical Skill Gemsamulet 200
Lithomancer's2+1 to Level of all Physical Spell Skill Gemsattack_dagger 0
wand 200
sceptre 200
dagger 200
focus 200
Lithomancer's2+(1-2) to Level of all Physical Spell Skill Gemsattack_staff 0
staff 200
Tecton's77+3 to Level of all Physical Spell Skill Gemsattack_staff 0
staff 100
Crusader's75Enemies you Kill have a (11-20)% chance to Explode, dealing a tenth of their maximum Life as Physical Damagebody_armour_crusader 100
Crusader's85Enemies you Kill have a (21-30)% chance to Explode, dealing a tenth of their maximum Life as Physical Damagebody_armour_crusader 25
Remora's50(0.2-0.4)% of Physical Attack Damage Leeched as Lifering 1000
amulet 1000
gloves 1000
quiver 1000
Lamprey's60(0.6-0.8)% of Physical Attack Damage Leeched as Liferanged 0
amulet 500
Vampire's70(1-1.2)% of Physical Attack Damage Leeched as Liferanged 0
amulet 250
Remora's50(0.2-0.4)% of Physical Attack Damage Leeched as Lifeweapon 1000
Lamprey's60(0.6-0.8)% of Physical Attack Damage Leeched as Liferanged 0
weapon 500
Vampire's70(1-1.2)% of Physical Attack Damage Leeched as Liferanged 0
weapon 250
Glinting2Adds 1 to (2-3) Physical Damageone_hand_weapon 1000
Burnished13Adds (4-5) to (8-9) Physical Damageone_hand_weapon 1000
Polished21Adds (6-9) to (13-15) Physical Damageone_hand_weapon 1000
Honed29Adds (8-12) to (17-20) Physical Damageone_hand_weapon 1000
Gleaming36Adds (11-14) to (21-25) Physical Damageone_hand_weapon 1000
Annealed46Adds (13-18) to (27-31) Physical Damageone_hand_weapon 800
Razor-sharp54Adds (16-21) to (32-38) Physical Damageone_hand_weapon 600
Tempered65Adds (19-25) to (39-45) Physical Damageone_hand_weapon 400
Flaring77Adds (22-29) to (45-52) Physical Damageone_hand_weapon 200
Glinting2Adds 2 to (4-5) Physical Damagetwo_hand_weapon 1000
Burnished13Adds (6-8) to (12-15) Physical Damagetwo_hand_weapon 1000
Polished21Adds (10-13) to (21-25) Physical Damagetwo_hand_weapon 1000
Honed29Adds (13-17) to (28-32) Physical Damagetwo_hand_weapon 1000
Gleaming36Adds (16-22) to (35-40) Physical Damagetwo_hand_weapon 1000
Annealed46Adds (20-28) to (43-51) Physical Damagetwo_hand_weapon 800
Razor-sharp54Adds (25-33) to (52-61) Physical Damagetwo_hand_weapon 600
Tempered65Adds (30-40) to (63-73) Physical Damagetwo_hand_weapon 400
Flaring77Adds (34-47) to (72-84) Physical Damagetwo_hand_weapon 200
The Elder's68+(37-42)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
The Elder's75+(43-50)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
The Elder's83+(51-59)% to Damage over Time Multiplier for Bleeding from Hits with this Weaponbow_elder 500
2h_axe_elder 500
2h_mace_elder 500
2h_sword_elder 500
sword_elder 500
axe_elder 500
mace_elder 500
claw_elder 500
sceptre_elder 500
dagger_elder 500
rune_dagger_elder 500
wand_elder 500
staff_elder 500
warstaff_elder 500
Heavy1(40-49)% increased Physical Damageweapon 1000
Serrated11(50-64)% increased Physical Damageweapon 1000
Wicked23(65-84)% increased Physical Damageweapon 1000
Vicious35(85-109)% increased Physical Damageweapon 400
Bloodthirsty46(110-134)% increased Physical Damageweapon 200
Cruel60(135-154)% increased Physical Damageweapon 100
Tyrannical73(155-169)% increased Physical Damageweapon 50
Merciless83(170-179)% increased Physical Damageweapon 25
The Shaper's68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Added Fire Damage
sword_shaper 400
axe_shaper 400
mace_shaper 400
claw_shaper 400
sceptre_shaper 400
dagger_shaper 400
rune_dagger_shaper 400
wand_shaper 400
The Shaper's75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Added Fire Damage
sword_shaper 200
axe_shaper 200
mace_shaper 200
claw_shaper 200
sceptre_shaper 200
dagger_shaper 200
rune_dagger_shaper 200
wand_shaper 200
The Shaper's80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Added Fire Damage
sword_shaper 100
axe_shaper 100
mace_shaper 100
claw_shaper 100
sceptre_shaper 100
dagger_shaper 100
rune_dagger_shaper 100
wand_shaper 100
Squire's1(15-19)% increased Physical Damage
+(16-20) to Accuracy Rating
weapon 1000
Journeyman's11(20-24)% increased Physical Damage
+(21-46) to Accuracy Rating
weapon 1000
Reaver's23(25-34)% increased Physical Damage
+(47-72) to Accuracy Rating
weapon 1000
Mercenary's35(35-44)% increased Physical Damage
+(73-97) to Accuracy Rating
weapon 400
Champion's46(45-54)% increased Physical Damage
+(98-123) to Accuracy Rating
weapon 200
Conqueror's60(55-64)% increased Physical Damage
+(124-149) to Accuracy Rating
weapon 100
Emperor's73(65-74)% increased Physical Damage
+(150-174) to Accuracy Rating
weapon 50
Dictator's83(75-79)% increased Physical Damage
+(175-200) to Accuracy Rating
weapon 25
Warlord's68(25-34)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 500
sceptre_adjudicator 500
staff_adjudicator 500
warstaff_adjudicator 500
2h_mace_adjudicator 500
Warlord's71(35-44)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 250
sceptre_adjudicator 250
staff_adjudicator 250
warstaff_adjudicator 250
2h_mace_adjudicator 250
Warlord's74(45-54)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 150
sceptre_adjudicator 150
staff_adjudicator 150
warstaff_adjudicator 150
2h_mace_adjudicator 150
Warlord's77(55-64)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 100
sceptre_adjudicator 100
staff_adjudicator 100
warstaff_adjudicator 100
2h_mace_adjudicator 100
Warlord's80(65-69)% increased Physical Damage
(10-15)% increased Area of Effect
mace_adjudicator 50
sceptre_adjudicator 50
staff_adjudicator 50
warstaff_adjudicator 50
2h_mace_adjudicator 50
Warlord's68(25-34)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 500
axe_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
Warlord's71(35-44)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 250
axe_adjudicator 250
2h_sword_adjudicator 250
2h_axe_adjudicator 250
Warlord's74(45-54)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 150
axe_adjudicator 150
2h_sword_adjudicator 150
2h_axe_adjudicator 150
Warlord's77(55-64)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 100
axe_adjudicator 100
2h_sword_adjudicator 100
2h_axe_adjudicator 100
Warlord's80(65-69)% increased Physical Damage
(3-4)% increased Attack Speed
sword_adjudicator 50
axe_adjudicator 50
2h_sword_adjudicator 50
2h_axe_adjudicator 50
Crusader's68(25-34)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
Crusader's71(35-44)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 250
dagger_crusader 250
rune_dagger_crusader 250
Crusader's74(45-54)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 150
dagger_crusader 150
rune_dagger_crusader 150
Crusader's77(55-64)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 100
dagger_crusader 100
rune_dagger_crusader 100
Crusader's80(65-69)% increased Physical Damage
(8-10)% increased Critical Strike Chance
claw_crusader 50
dagger_crusader 50
rune_dagger_crusader 50
Warlord's68(25-34)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
Warlord's71(35-44)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 250
dagger_adjudicator 250
rune_dagger_adjudicator 250
Warlord's74(45-54)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 150
dagger_adjudicator 150
rune_dagger_adjudicator 150
Warlord's77(55-64)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 100
dagger_adjudicator 100
rune_dagger_adjudicator 100
Warlord's80(65-69)% increased Physical Damage
+(10-15)% to Global Critical Strike Multiplier
claw_adjudicator 50
dagger_adjudicator 50
rune_dagger_adjudicator 50
Crusader's68(25-34)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 500
axe_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
Crusader's71(35-44)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 250
axe_crusader 250
2h_sword_crusader 250
2h_axe_crusader 250
Crusader's74(45-54)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 150
axe_crusader 150
2h_sword_crusader 150
2h_axe_crusader 150
Crusader's77(55-64)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 100
axe_crusader 100
2h_sword_crusader 100
2h_axe_crusader 100
Crusader's80(65-69)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
sword_crusader 50
axe_crusader 50
2h_sword_crusader 50
2h_axe_crusader 50
Hunter's68(25-34)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 500
bow_basilisk 500
Hunter's71(35-44)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 250
bow_basilisk 250
Hunter's74(45-54)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 150
bow_basilisk 150
Hunter's77(55-64)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 100
bow_basilisk 100
Hunter's80(65-69)% increased Physical Damage
Projectiles Pierce an additional Target
wand_basilisk 50
bow_basilisk 50
Crusader's68(25-34)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 500
bow_crusader 500
Crusader's71(35-44)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 250
bow_crusader 250
Crusader's74(45-54)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 150
bow_crusader 150
Crusader's77(55-64)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 100
bow_crusader 100
Crusader's80(65-69)% increased Physical Damage
(20-25)% increased Projectile Speed
wand_crusader 50
bow_crusader 50
Crusader's68(25-34)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
2h_mace_crusader 500
Crusader's71(35-44)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 250
sceptre_crusader 250
staff_crusader 250
warstaff_crusader 250
2h_mace_crusader 250
Crusader's74(45-54)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 150
sceptre_crusader 150
staff_crusader 150
warstaff_crusader 150
2h_mace_crusader 150
Crusader's77(55-64)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 100
sceptre_crusader 100
staff_crusader 100
warstaff_crusader 100
2h_mace_crusader 100
Crusader's80(65-69)% increased Physical Damage
(6-8)% reduced Enemy Stun Threshold
mace_crusader 50
sceptre_crusader 50
staff_crusader 50
warstaff_crusader 50
2h_mace_crusader 50
The Elder's68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Brutality
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
The Elder's75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Brutality
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
The Elder's80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Brutality
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
The Elder's68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Melee Physical Damage
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
The Elder's75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Melee Physical Damage
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
The Elder's80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Melee Physical Damage
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
The Elder's68(101-115)% increased Physical Damage
Socketed Gems are Supported by Level 16 Ruthless
sword_elder 400
axe_elder 400
mace_elder 400
claw_elder 400
sceptre_elder 400
dagger_elder 400
rune_dagger_elder 400
The Elder's75(116-126)% increased Physical Damage
Socketed Gems are Supported by Level 18 Ruthless
sword_elder 200
axe_elder 200
mace_elder 200
claw_elder 200
sceptre_elder 200
dagger_elder 200
rune_dagger_elder 200
The Elder's80(127-134)% increased Physical Damage
Socketed Gems are Supported by Level 20 Ruthless
sword_elder 100
axe_elder 100
mace_elder 100
claw_elder 100
sceptre_elder 100
dagger_elder 100
rune_dagger_elder 100
Thirsty50(0.2-0.4)% of Physical Attack Damage Leeched as Manaring 1000
amulet 1000
gloves 1000
quiver 1000
Parched70(0.6-0.8)% of Physical Attack Damage Leeched as Manaamulet 1000
Thirsty50(0.2-0.4)% of Physical Attack Damage Leeched as Manaweapon 1000
The Shaper's68Gain (8-11)% of Physical Damage as Extra Cold Damageamulet_shaper 800
The Shaper's75Gain (12-15)% of Physical Damage as Extra Cold Damageamulet_shaper 800
The Shaper's68Gain (5-10)% of Physical Damage as Extra Cold Damagequiver_shaper 800
The Shaper's75Gain (11-15)% of Physical Damage as Extra Cold Damagequiver_shaper 800
The Shaper's68Gain (7-12)% of Physical Damage as Extra Cold Damagebow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
The Shaper's75Gain (13-17)% of Physical Damage as Extra Cold Damagebow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
The Shaper's80Gain (18-20)% of Physical Damage as Extra Cold Damagebow_shaper 1000
2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
claw_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
Redeemer's68Gain (3-5)% of Physical Damage as Extra Cold Damageboots_eyrie 500
Redeemer's75Gain (6-8)% of Physical Damage as Extra Cold Damageboots_eyrie 500
Redeemer's68Gain (5-10)% of Physical Damage as Extra Cold Damagequiver_eyrie 500
amulet_eyrie 500
Redeemer's75Gain (11-15)% of Physical Damage as Extra Cold Damagequiver_eyrie 500
amulet_eyrie 500
Redeemer's68Gain (16-20)% of Physical Damage as Extra Cold Damage2h_sword_eyrie 400
2h_axe_eyrie 400
Redeemer's73Gain (21-26)% of Physical Damage as Extra Cold Damage2h_sword_eyrie 400
2h_axe_eyrie 400
Redeemer's78Gain (27-30)% of Physical Damage as Extra Cold Damage2h_sword_eyrie 400
2h_axe_eyrie 400
Redeemer's68Gain (7-12)% of Physical Damage as Extra Cold Damagesword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
Redeemer's73Gain (13-17)% of Physical Damage as Extra Cold Damagesword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
Redeemer's78Gain (18-20)% of Physical Damage as Extra Cold Damagesword_eyrie 400
axe_eyrie 400
claw_eyrie 400
dagger_eyrie 400
rune_dagger_eyrie 400
sceptre_eyrie 400
wand_eyrie 400
bow_eyrie 400
Warlord's68Gain (3-5)% of Physical Damage as Extra Fire Damageboots_adjudicator 500
Warlord's75Gain (6-8)% of Physical Damage as Extra Fire Damageboots_adjudicator 500
Warlord's68Gain (5-10)% of Physical Damage as Extra Fire Damagequiver_adjudicator 500
amulet_adjudicator 500
Warlord's75Gain (11-15)% of Physical Damage as Extra Fire Damagequiver_adjudicator 500
amulet_adjudicator 500
Warlord's68Gain (16-20)% of Physical Damage as Extra Fire Damage2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
Warlord's73Gain (21-26)% of Physical Damage as Extra Fire Damage2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
Warlord's78Gain (27-30)% of Physical Damage as Extra Fire Damage2h_sword_adjudicator 400
2h_axe_adjudicator 400
2h_mace_adjudicator 400
staff_adjudicator 400
warstaff_adjudicator 400
Warlord's68Gain (7-12)% of Physical Damage as Extra Fire Damagesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
Warlord's73Gain (13-17)% of Physical Damage as Extra Fire Damagesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
Warlord's78Gain (18-20)% of Physical Damage as Extra Fire Damagesword_adjudicator 400
axe_adjudicator 400
mace_adjudicator 400
sceptre_adjudicator 400
wand_adjudicator 400
Crusader's68Gain (3-5)% of Physical Damage as Extra Lightning Damageboots_crusader 500
Crusader's75Gain (6-8)% of Physical Damage as Extra Lightning Damageboots_crusader 500
Crusader's68Gain (5-10)% of Physical Damage as Extra Lightning Damagequiver_crusader 500
amulet_crusader 500
Crusader's75Gain (11-15)% of Physical Damage as Extra Lightning Damagequiver_crusader 500
amulet_crusader 500
Crusader's68Gain (16-20)% of Physical Damage as Extra Lightning Damagestaff_crusader 400
warstaff_crusader 400
Crusader's73Gain (21-26)% of Physical Damage as Extra Lightning Damagestaff_crusader 400
warstaff_crusader 400
Crusader's78Gain (27-30)% of Physical Damage as Extra Lightning Damagestaff_crusader 400
warstaff_crusader 400
Crusader's68Gain (7-12)% of Physical Damage as Extra Lightning Damageclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
Crusader's73Gain (13-17)% of Physical Damage as Extra Lightning Damageclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
Crusader's78Gain (18-20)% of Physical Damage as Extra Lightning Damageclaw_crusader 400
dagger_crusader 400
rune_dagger_crusader 400
sceptre_crusader 400
wand_crusader 400
The Elder's68Gain (8-11)% of Physical Damage as Extra Fire Damageamulet_elder 800
The Elder's75Gain (12-15)% of Physical Damage as Extra Fire Damageamulet_elder 800
The Shaper's68Gain (7-12)% of Physical Damage as Extra Fire Damage2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
The Shaper's75Gain (13-17)% of Physical Damage as Extra Fire Damage2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
The Shaper's80Gain (18-20)% of Physical Damage as Extra Fire Damage2h_sword_shaper 1000
sword_shaper 1000
axe_shaper 1000
mace_shaper 1000
sceptre_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
The Shaper's68Gain (8-11)% of Physical Damage as Extra Lightning Damageamulet_shaper 800
The Shaper's75Gain (12-15)% of Physical Damage as Extra Lightning Damageamulet_shaper 800
The Shaper's68Gain (7-12)% of Physical Damage as Extra Lightning Damageclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
The Shaper's75Gain (13-17)% of Physical Damage as Extra Lightning Damageclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
The Shaper's80Gain (18-20)% of Physical Damage as Extra Lightning Damageclaw_shaper 1000
sceptre_shaper 1000
dagger_shaper 1000
rune_dagger_shaper 1000
wand_shaper 1000
staff_shaper 1000
warstaff_shaper 1000
The Elder's68(16-20)% increased Global Physical Damagebelt_elder 500
The Elder's75(21-25)% increased Global Physical Damagebelt_elder 500
The Elder's80(26-30)% increased Global Physical Damagebelt_elder 500
Hunter's68(0.3-0.5)% of Physical Damage Leeched as Lifeamulet_basilisk 500
The Elder's68(0.3-0.5)% of Physical Damage Leeched as Lifeamulet_elder 800
The Shaper's68(5-10)% of Physical Damage from Hits taken as Cold Damagebody_armour_shaper 400
The Shaper's83(11-15)% of Physical Damage from Hits taken as Cold Damagebody_armour_shaper 400
The Elder's68(5-10)% of Physical Damage from Hits taken as Fire Damagebody_armour_elder 400
The Elder's84(11-15)% of Physical Damage from Hits taken as Fire Damagebody_armour_elder 400
The Shaper's68(5-10)% of Physical Damage from Hits taken as Lightning Damagebody_armour_shaper 400
The Shaper's82(11-15)% of Physical Damage from Hits taken as Lightning Damagebody_armour_shaper 400
Hunter's75(5-10)% of Physical Damage from Hits taken as Chaos Damagebody_armour_basilisk 500
Hunter's83(11-15)% of Physical Damage from Hits taken as Chaos Damagebody_armour_basilisk 500
Redeemer's68(4-6)% of Physical Damage from Hits taken as Cold Damagehelmet_eyrie 500
Redeemer's83(7-10)% of Physical Damage from Hits taken as Cold Damagehelmet_eyrie 500
Redeemer's68(5-10)% of Physical Damage from Hits taken as Cold Damagebody_armour_eyrie 500
Redeemer's83(11-15)% of Physical Damage from Hits taken as Cold Damagebody_armour_eyrie 500
Warlord's68(4-6)% of Physical Damage from Hits taken as Fire Damagehelmet_adjudicator 500
Warlord's83(7-10)% of Physical Damage from Hits taken as Fire Damagehelmet_adjudicator 500
Warlord's68(5-10)% of Physical Damage from Hits taken as Fire Damagebody_armour_adjudicator 500
Warlord's83(11-15)% of Physical Damage from Hits taken as Fire Damagebody_armour_adjudicator 500
Crusader's68(4-6)% of Physical Damage from Hits taken as Lightning Damagehelmet_crusader 500
Crusader's83(7-10)% of Physical Damage from Hits taken as Lightning Damagehelmet_crusader 500
Crusader's68(5-10)% of Physical Damage from Hits taken as Lightning Damagebody_armour_crusader 500
Crusader's83(11-15)% of Physical Damage from Hits taken as Lightning Damagebody_armour_crusader 500
The Elder's68You and your Minions take (45-31)% reduced Reflected Physical Damagering_elder 800
The Elder's75You and your Minions take (55-46)% reduced Reflected Physical Damagering_elder 800
The Elder's68You and your Minions take 100% reduced Reflected Physical Damagebody_armour_elder 200
Warlord's75You and your Minions take 100% reduced Reflected Physical Damagebody_armour_adjudicator 500
Hunter's68You and your Minions take (45-31)% reduced Reflected Physical Damagering_basilisk 500
Hunter's75You and your Minions take (55-46)% reduced Reflected Physical Damagering_basilisk 500
Hunter's68Adds (17-22) to (33-39) Physical Damage to Spellshelmet_basilisk 500
Hunter's70Adds (21-28) to (42-49) Physical Damage to Spellshelmet_basilisk 500
Hunter's75Adds (25-34) to (51-59) Physical Damage to Spellshelmet_basilisk 500
The Elder's68Adds (37-49) to (75-86) Physical Damage to Spellsattack_staff 0
staff_elder 1000
The Elder's75Adds (44-58) to (88-103) Physical Damage to Spellsattack_staff 0
staff_elder 1000
The Elder's84Adds (60-73) to (108-122) Physical Damage to Spellsattack_staff 0
staff_elder 1000
The Elder's68Adds (17-22) to (33-39) Physical Damage to Spellshelmet_elder 400
The Elder's75Adds (21-28) to (42-49) Physical Damage to Spellshelmet_elder 400
The Elder's85Adds (25-34) to (51-59) Physical Damage to Spellshelmet_elder 400
The Elder's68Adds (22-31) to (46-53) Physical Damage to Spellssceptre_elder 1000
wand_elder 1000
rune_dagger_elder 1000
The Elder's75Adds (28-37) to (55-64) Physical Damage to Spellssceptre_elder 1000
wand_elder 1000
rune_dagger_elder 1000
The Elder's84Adds (32-44) to (66-76) Physical Damage to Spellssceptre_elder 1000
wand_elder 1000
rune_dagger_elder 1000

Suffixes

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of the Watchman454% additional Physical Damage Reductionweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
of the Sentry585% additional Physical Damage Reductionweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
of the Keeper676% additional Physical Damage Reductionweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
of the Protector777% additional Physical Damage Reductionweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
of the Conservator868% additional Physical Damage Reductionweapon 0
quiver 0
ring 0
amulet 0
belt 0
gloves 0
boots 0
helmet 0
str_armour 1000
str_int_armour 500
str_dex_armour 500
str_dex_int_armour 300
of the Hunt68Overwhelm (8-11)% Physical Damage Reductionbelt_basilisk 500
of the Hunt75Overwhelm (12-15)% Physical Damage Reductionbelt_basilisk 500
of the Hunt68Overwhelm (13-16)% Physical Damage Reductionstaff_basilisk 500
of the Hunt71Overwhelm (17-20)% Physical Damage Reductionstaff_basilisk 500
of the Hunt68Overwhelm (7-8)% Physical Damage Reductionsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
of the Hunt71Overwhelm (9-10)% Physical Damage Reductionsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
of the Hunt68Hits with this Weapon Overwhelm (13-16)% Physical Damage Reduction2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
of the Hunt71Hits with this Weapon Overwhelm (17-20)% Physical Damage Reduction2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
of the Hunt68Hits with this Weapon Overwhelm (13-16)% Physical Damage Reductionsword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
of the Hunt71Hits with this Weapon Overwhelm (17-20)% Physical Damage Reductionsword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
of the Hunt75(41-50)% chance to Avoid Bleeding
(41-50)% chance to Avoid being Poisoned
boots_basilisk 1000
of Redemption68(5-7)% chance to Avoid Physical Damage from Hitsshield_eyrie 500
quiver_eyrie 500
of Redemption80(8-10)% chance to Avoid Physical Damage from Hitsshield_eyrie 500
quiver_eyrie 500
of Bloodletting20(21-30)% increased Damage with Bleeding
Attacks have 20% chance to cause Bleeding
bow 1500
sword 1500
axe 3000
mace 3000
of Haemophilia40(31-40)% increased Damage with Bleeding
Attacks have 25% chance to cause Bleeding
bow 1500
sword 1500
axe 3000
mace 3000
of Exsanguination60(41-50)% increased Damage with Bleeding
Attacks have 30% chance to cause Bleeding
bow 500
sword 500
axe 1000
mace 1000
of the Conquest68(8-12)% increased Damage with Bleeding
(5-6)% increased Bleeding Duration
ring_adjudicator 500
of the Conquest75(13-17)% increased Damage with Bleeding
(7-8)% increased Bleeding Duration
ring_adjudicator 500
of the Conquest80(18-22)% increased Damage with Bleeding
(9-10)% increased Bleeding Duration
ring_adjudicator 500
of the Elder68(20-25)% increased Damage with Bleeding
Socketed Gems are Supported by Level 16 Chance To Bleed
gloves_elder 800
of the Elder75(26-30)% increased Damage with Bleeding
Socketed Gems are Supported by Level 18 Chance To Bleed
gloves_elder 800
of the Elder80(31-35)% increased Damage with Bleeding
Socketed Gems are Supported by Level 20 Chance To Bleed
gloves_elder 800
of the Conquest68Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
quiver_adjudicator 500
of the Conquest75Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
quiver_adjudicator 500
of the Elder68Attacks have 10% chance to cause Bleeding
(15-25)% increased Damage with Bleeding
quiver_elder 800
of the Elder75Attacks have 15% chance to cause Bleeding
(26-30)% increased Damage with Bleeding
quiver_elder 800
of the Elder6810% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 18 Chance To Bleed
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
of the Elder7515% chance to cause Bleeding on Hit
Socketed Gems are Supported by Level 20 Chance To Bleed
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
of the Hunt68(16-20)% of Physical Damage Converted to Chaos Damagesword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
of the Hunt71(21-25)% of Physical Damage Converted to Chaos Damagesword_basilisk 350
axe_basilisk 350
claw_basilisk 350
dagger_basilisk 350
rune_dagger_basilisk 350
mace_basilisk 350
sceptre_basilisk 350
wand_basilisk 350
2h_sword_basilisk 350
2h_axe_basilisk 350
2h_mace_basilisk 350
staff_basilisk 350
warstaff_basilisk 350
bow_basilisk 350
of the Crusade68(23-26)% of Physical Damage Converted to Cold Damagesword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
of the Crusade71(27-30)% of Physical Damage Converted to Cold Damagesword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
of the Crusade68(23-26)% of Physical Damage Converted to Fire Damagesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
of the Crusade71(27-30)% of Physical Damage Converted to Fire Damagesword_crusader 500
axe_crusader 500
mace_crusader 500
sceptre_crusader 500
2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
staff_crusader 500
warstaff_crusader 500
of the Crusade68(23-26)% of Physical Damage Converted to Lightning Damageclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
of the Crusade71(27-30)% of Physical Damage Converted to Lightning Damageclaw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
sceptre_crusader 500
staff_crusader 500
warstaff_crusader 500
of the Elder68Hits with this Weapon have Culling Strike against Bleeding Enemies
(30-49)% increased Physical Damage
2h_axe_elder 1000
axe_elder 1000
of the Elder85Nearby Enemies take 9% increased Physical Damagehelmet_elder 400
of the Hunt68Bleeding you inflict deals Damage (8-12)% fastersword_basilisk 500
axe_basilisk 500
mace_basilisk 500
of the Hunt73Bleeding you inflict deals Damage (13-15)% fastersword_basilisk 500
axe_basilisk 500
mace_basilisk 500
of the Hunt68Bleeding you inflict deals Damage (18-21)% faster2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
bow_basilisk 500
of the Hunt73Bleeding you inflict deals Damage (22-25)% faster2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
bow_basilisk 500
of the Hunt68Bleeding you inflict deals Damage (7-9)% fasterboots_basilisk 500
of the Hunt73Bleeding you inflict deals Damage (10-12)% fasterboots_basilisk 500
of the Crusade68(25-29)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
of the Crusade71(30-34)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
of the Crusade75(35-38)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
of the Crusade68(12-16)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
of the Crusade71(17-21)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
of the Crusade75(22-25)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
of the Conquest6810% chance to Maim on Hit
(10-13)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
of the Conquest7015% chance to Maim on Hit
(14-16)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
of the Conquest7320% chance to Maim on Hit
(17-20)% increased Physical Damage
sword_adjudicator 500
axe_adjudicator 500
mace_adjudicator 500
sceptre_adjudicator 500
2h_sword_adjudicator 500
2h_axe_adjudicator 500
2h_mace_adjudicator 500
bow_adjudicator 500
of the Guard68Minions have (7-9)% additional Physical Damage Reductionfocus_can_roll_minion_modifiers 500
of the Brigade75Minions have (10-12)% additional Physical Damage Reductionfocus_can_roll_minion_modifiers 500
of the Phalanx81Minions have (13-15)% additional Physical Damage Reductionfocus_can_roll_minion_modifiers 500
of the Hunt68-(35-25) Physical Damage taken from Attack Hitsbelt_basilisk 500
of the Hunt75-(45-36) Physical Damage taken from Attack Hitsbelt_basilisk 500
of Shaping68-(35-25) Physical Damage taken from Attack Hitsbelt_shaper 800
of Shaping75-(45-36) Physical Damage taken from Attack Hitsbelt_shaper 800
of the Crusade68Gain (7-8)% of Physical Damage as Extra Damage of a random Elementbow_crusader 400
of the Crusade73Gain (9-11)% of Physical Damage as Extra Damage of a random Elementbow_crusader 400
of the Crusade78Gain (12-15)% of Physical Damage as Extra Damage of a random Elementbow_crusader 400
of Shaping68Gain (7-9)% of Physical Damage as Extra Damage of a random Elementsceptre_shaper 1000
of Shaping75Gain (10-12)% of Physical Damage as Extra Damage of a random Elementsceptre_shaper 1000
of Shaping80Gain (13-15)% of Physical Damage as Extra Damage of a random Elementsceptre_shaper 1000
of the Elder68(10-15)% of Physical Damage Converted to Chaos Damagebow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
of the Elder75(16-20)% of Physical Damage Converted to Chaos Damagebow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
of the Elder85(21-25)% of Physical Damage Converted to Chaos Damagebow_elder 1000
2h_axe_elder 1000
2h_mace_elder 1000
2h_sword_elder 1000
sword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
sceptre_elder 1000
dagger_elder 1000
rune_dagger_elder 1000
wand_elder 1000
staff_elder 1000
warstaff_elder 1000
of Seeping4+(14-18)% to Physical Damage over Time Multiplierwand 300
of Spilling12+(19-23)% to Physical Damage over Time Multiplierwand 220
of Phlebotomising36+(24-28)% to Physical Damage over Time Multiplierwand 140
of Hemorrhaging64+(29-33)% to Physical Damage over Time Multiplierwand 70
of Exsanguinating78+(34-38)% to Physical Damage over Time Multiplierwand 35
of the Hunt68+(11-15)% to Physical Damage over Time Multipliergloves_basilisk 500
amulet_basilisk 500
of the Hunt80+(16-20)% to Physical Damage over Time Multipliergloves_basilisk 500
amulet_basilisk 500
of the Hunt68+(16-20)% to Physical Damage over Time Multiplier with Attack Skillsquiver_basilisk 500
of the Hunt80+(21-25)% to Physical Damage over Time Multiplier with Attack Skillsquiver_basilisk 500
of Seeping4+(26-35)% to Physical Damage over Time Multiplierstaff 400
of Spilling12+(36-45)% to Physical Damage over Time Multiplierstaff 300
of Phlebotomising36+(46-55)% to Physical Damage over Time Multiplierstaff 200
of Hemorrhaging64+(56-65)% to Physical Damage over Time Multiplierstaff 100
of Exsanguinating78+(66-75)% to Physical Damage over Time Multiplierstaff 50
of the Elder68+(11-15)% to Physical Damage over Time Multipliergloves_elder 200
amulet_elder 400
of the Elder80+(16-20)% to Physical Damage over Time Multipliergloves_elder 200
amulet_elder 400
of the Conquest68(23-27)% increased Physical Attack Damage while Dual Wieldingsword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
of the Conquest70(28-32)% increased Physical Attack Damage while Dual Wieldingsword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
of the Conquest73(33-37)% increased Physical Attack Damage while Dual Wieldingsword_adjudicator 500
axe_adjudicator 500
claw_adjudicator 500
dagger_adjudicator 500
rune_dagger_adjudicator 500
mace_adjudicator 500
of the Elder68(23-27)% increased Physical Attack Damage while Dual Wieldingsword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
of the Elder75(28-32)% increased Physical Attack Damage while Dual Wieldingsword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
of the Elder80(33-37)% increased Physical Attack Damage while Dual Wieldingsword_elder 1000
axe_elder 1000
mace_elder 1000
claw_elder 1000
of the Elder68Removes Bleeding when you use a Warcry2h_axe_elder 1000

Corrupted

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2AddedPhysicalDamageToBowAttacksCorrupted11(3-4) to (6-10) Added Physical Damage with Bow Attacksquiver 1000
V2AddedPhysicalDamageToBowAttacksCorrupted2___31(5-7) to (10-14) Added Physical Damage with Bow Attacksquiver 1000
V2AddedPhysicalDamageToBowAttacksCorrupted375(9-12) to (16-19) Added Physical Damage with Bow Attacksquiver 500
V2AdditionalPhysicalDamageReductionWhileStationaryCorrupted_1(3-5)% additional Physical Damage Reduction while stationarybody_armour 1000
V2CannotGainBleedingCorrupted_60Bleeding cannot be inflicted on youring 500
V2ChanceToBleedOnHitAndIncreasedDamageToBleedingTargetsCorrupted_120% chance to cause Bleeding on Hit
(30-40)% increased Attack Damage against Bleeding Enemies
axe 1000
V2IncreasedGlobalPhysicalDamageCorrupted1(15-25)% increased Global Physical Damagering 500
V2LocalAddedPhysicalDamage1hCorrupted11Adds 1 to 2 Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
V2LocalAddedPhysicalDamage1hCorrupted231Adds (3-4) to (5-7) Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 1000
V2LocalAddedPhysicalDamage1hCorrupted384Adds (5-7) to (10-12) Physical Damagewand 0
dagger 0
rapier 0
claw 0
sceptre 0
one_hand_weapon 250
V2LocalAddedPhysicalDamage2hCorrupted11Adds 1 to (2-3) Physical Damagestaff 0
two_hand_weapon 1000
V2LocalAddedPhysicalDamage2hCorrupted2__31Adds (4-5) to (6-8) Physical Damagestaff 0
two_hand_weapon 1000
V2LocalAddedPhysicalDamage2hCorrupted384Adds (8-9) to (11-13) Physical Damagestaff 0
two_hand_weapon 250
V2LocalIncreasedPhysicalDamageBowCorrupted11(10-15)% increased Physical Damagebow 1000
V2LocalIncreasedPhysicalDamageBowCorrupted285(16-20)% increased Physical Damagebow 100
V2LocalIncreasedPhysicalDamageCorrupted11(10-15)% increased Physical Damagerapier 0
sword 1000
axe 1000
mace 1000
V2LocalIncreasedPhysicalDamageCorrupted285(16-20)% increased Physical Damagerapier 0
sword 1000
axe 1000
mace 1000
V2PhysicalDamageAddedAsColdCorrupted1Gain (8-12)% of Physical Damage as Extra Cold Damagequiver 1000
V2PhysicalDamageAddedAsFireCorrupted1Gain (8-12)% of Physical Damage as Extra Fire Damagequiver 1000
V2PhysicalDamageAddedAsLightningCorrupted1Gain (8-12)% of Physical Damage as Extra Lightning Damagequiver 1000
V2PhysicalDamageTakenAsChaosCorrupted_60(6-8)% of Physical Damage from Hits taken as Chaos Damageshield 1000
V2PhysicalDamageTakenAsColdCorrupted60(6-8)% of Physical Damage from Hits taken as Cold Damageshield 1000
V2PhysicalDamageTakenAsFireCorrupted60(6-8)% of Physical Damage from Hits taken as Fire Damageshield 1000
V2PhysicalDamageTakenAsLightningCorrupted60(6-8)% of Physical Damage from Hits taken as Lightning Damageshield 1000

Flask mod

No results found

Map mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Armoured6813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+20% Monster Physical Damage Reduction
top_tier_map 0
expedition_logbook 800
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+30% Monster Physical Damage Reduction
mid_tier_map 800
expedition_logbook 0
primordial_map 0
Armoured7313% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+30% Monster Physical Damage Reduction
top_tier_map 0
expedition_logbook 800
Armoured7813% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+40% Monster Physical Damage Reduction
top_tier_map 0
expedition_logbook 800
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
+40% Monster Physical Damage Reduction
top_tier_map 0
maven_map 800
primordial_map 800
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+40% Monster Physical Damage Reduction
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+20% Monster Physical Damage Reduction
low_tier_map 800
expedition_logbook 0
primordial_map 0
Armoured113% increased Quantity of Items found in this Area
8% increased Rarity of Items found in this Area
5% increased Pack size
+10% Monster Physical Damage Reduction
top_tier_map 0
expedition_logbook 800
Burning6816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50-69)% extra Physical Damage as Fire
top_tier_map 0
expedition_logbook 1000
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70-89)% extra Physical Damage as Fire
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
Burning7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70-89)% extra Physical Damage as Fire
top_tier_map 0
expedition_logbook 1000
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90-110)% extra Physical Damage as Fire
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
Burning7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90-110)% extra Physical Damage as Fire
top_tier_map 0
expedition_logbook 1000
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90-110)% extra Physical Damage as Fire
top_tier_map 0
maven_map 1000
primordial_map 1000
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50-69)% extra Physical Damage as Fire
low_tier_map 1000
expedition_logbook 0
primordial_map 0
Burning116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (30-49)% extra Physical Damage as Fire
top_tier_map 0
expedition_logbook 1000
Freezing6816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50-69)% extra Physical Damage as Cold
top_tier_map 0
expedition_logbook 1000
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70-89)% extra Physical Damage as Cold
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
Freezing7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70-89)% extra Physical Damage as Cold
top_tier_map 0
expedition_logbook 1000
Freezing7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90-110)% extra Physical Damage as Cold
top_tier_map 0
expedition_logbook 1000
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90-110)% extra Physical Damage as Cold
top_tier_map 0
maven_map 1000
primordial_map 1000
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90-110)% extra Physical Damage as Cold
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50-69)% extra Physical Damage as Cold
low_tier_map 1000
expedition_logbook 0
primordial_map 0
Freezing116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (30-49)% extra Physical Damage as Cold
top_tier_map 0
expedition_logbook 1000
Impervious6810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
top_tier_map 0
expedition_logbook 800
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
mid_tier_map 800
expedition_logbook 0
primordial_map 0
Impervious7310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
top_tier_map 0
expedition_logbook 800
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
Impervious7810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
top_tier_map 0
expedition_logbook 800
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
top_tier_map 0
maven_map 800
primordial_map 800
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
low_tier_map 800
expedition_logbook 0
primordial_map 0
Impervious110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 10% chance to avoid Poison, Impale, and Bleeding
top_tier_map 0
expedition_logbook 800
Profane7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (21-25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 0
expedition_logbook 500
Profane116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (21-25)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
mid_tier_map 500
expedition_logbook 0
primordial_map 0
Profane116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 500
maven_map 0
expedition_logbook 0
primordial_map 0
Profane7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 0
expedition_logbook 500
Profane116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (31-35)% extra Physical Damage as Chaos
Monsters Inflict Withered for 2 seconds on Hit
top_tier_map 0
maven_map 500
primordial_map 500
Punishing6810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 13% of Physical Damage
top_tier_map 0
expedition_logbook 300
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 15% of Physical Damage
mid_tier_map 600
expedition_logbook 0
primordial_map 0
Punishing7310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 15% of Physical Damage
top_tier_map 0
expedition_logbook 300
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 18% of Physical Damage
top_tier_map 600
maven_map 0
expedition_logbook 0
primordial_map 0
Punishing7810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 18% of Physical Damage
top_tier_map 0
expedition_logbook 300
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters reflect 18% of Physical Damage
top_tier_map 0
maven_map 600
primordial_map 600
Punishing110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters reflect 13% of Physical Damage
low_tier_map 600
expedition_logbook 0
primordial_map 0
Shocking6816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50-69)% extra Physical Damage as Lightning
top_tier_map 0
expedition_logbook 1000
Shocking7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70-89)% extra Physical Damage as Lightning
top_tier_map 0
expedition_logbook 1000
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (70-89)% extra Physical Damage as Lightning
mid_tier_map 1000
expedition_logbook 0
primordial_map 0
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90-110)% extra Physical Damage as Lightning
top_tier_map 1000
maven_map 0
expedition_logbook 0
primordial_map 0
Shocking7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (90-110)% extra Physical Damage as Lightning
top_tier_map 0
expedition_logbook 1000
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters deal (90-110)% extra Physical Damage as Lightning
top_tier_map 0
maven_map 1000
primordial_map 1000
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (50-69)% extra Physical Damage as Lightning
low_tier_map 1000
expedition_logbook 0
primordial_map 0
Shocking116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters deal (30-49)% extra Physical Damage as Lightning
top_tier_map 0
expedition_logbook 1000

Jewel mod

The color of basic jewel are associated with one of the Attribute, thus non_str in spawn weight means the "opposite of Crimson JewelCrimson JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket."

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Hungering1(0.2-0.4)% of Physical Attack Damage Leeched as Lifenot_str 0
default 500
Sharpened1(14-16)% increased Global Physical Damagedefault 500
Thirsting1(0.2-0.4)% of Physical Attack Damage Leeched as Mananot_dex 0
default 500

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Bleeding1Attacks have (3-5)% chance to cause Bleeding
(12-16)% increased Bleeding Duration
not_str 250
default 350
of Exsanguinating1+(6-8)% to Physical Damage over Time Multiplierdefault 300
of Haemophilia1(16-20)% increased Damage with Bleedingnot_str 250
default 500
of Impaling1(5-7)% chance to Impale Enemies on Hit with Attacksnot_str 250
default 350
of Stemming1(35-30)% reduced Bleed Duration on youdefault 250

Abyss jewel mod

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Acuminate85(7-8) to (9-10) Added Physical Damage with Axe Attacksaxe 500
specific_weapon 0
abyss_jewel_melee 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Bow Attacksbow 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Claw Attacksclaw 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Dagger Attacksdagger 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Mace or Sceptre Attacksmace 500
specific_weapon 0
abyss_jewel_melee 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Staff Attacksstaff 500
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Sword Attackssword 500
specific_weapon 0
abyss_jewel_melee 125
Acuminate85(7-8) to (9-10) Added Physical Damage with Wand Attackswand 500
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 75
Annealed54Minions deal (9-12) to (15-18) additional Physical Damageabyss_jewel_summoner 700
Annealed54(6-8) to (10-12) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Annealed54(6-8) to (10-12) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Annealed54(6-8) to (10-12) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Flaring77(5-6) to (7-8) Added Physical Damage with Axe Attacksaxe 1000
specific_weapon 0
abyss_jewel_melee 250
Flaring77(5-6) to (7-8) Added Physical Damage with Bow Attacksbow 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 250
Flaring77(5-6) to (7-8) Added Physical Damage with Claw Attacksclaw 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Flaring77(5-6) to (7-8) Added Physical Damage with Dagger Attacksdagger 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Flaring77(5-6) to (7-8) Added Physical Damage with Mace or Sceptre Attacksmace 1000
specific_weapon 0
abyss_jewel_melee 250
Flaring77(5-6) to (7-8) Added Physical Damage with Staff Attacksstaff 1000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 250
Flaring77(5-6) to (7-8) Added Physical Damage with Sword Attackssword 1000
specific_weapon 0
abyss_jewel_melee 250
Flaring77(5-6) to (7-8) Added Physical Damage with Wand Attackswand 1000
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 150
Flaring83Minions deal (23-26) to (33-39) additional Physical Damageabyss_jewel_summoner 175
Flaring83(15-17) to (20-24) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 175
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 62
Flaring83(15-17) to (20-24) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 175
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 62
Flaring83(15-17) to (20-24) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 175
one_handed_mod 0
abyss_jewel_caster 62
Gleaming423 to 4 Added Physical Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Gleaming423 to 4 Added Physical Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Gleaming423 to 4 Added Physical Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Gleaming423 to 4 Added Physical Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Gleaming423 to 4 Added Physical Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Gleaming423 to 4 Added Physical Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Gleaming423 to 4 Added Physical Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Gleaming423 to 4 Added Physical Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Gleaming42Minions deal (5-8) to (11-14) additional Physical Damageabyss_jewel_summoner 700
Gleaming42(3-5) to (7-9) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Gleaming42(3-5) to (7-9) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Gleaming42(3-5) to (7-9) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Glinting12 to 3 Added Physical Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Glinting12 to 3 Added Physical Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Glinting12 to 3 Added Physical Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Glinting12 to 3 Added Physical Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Glinting12 to 3 Added Physical Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Glinting12 to 3 Added Physical Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Glinting12 to 3 Added Physical Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Glinting12 to 3 Added Physical Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Glinting1Minions deal (2-3) to (5-8) additional Physical Damageabyss_jewel_summoner 700
Glinting1(1-2) to (3-5) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Glinting1(1-2) to (3-5) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Glinting1(1-2) to (3-5) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Lancing86(5-6)% increased Impale Effectabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
Razor-sharp63Minions deal (14-17) to (20-23) additional Physical Damageabyss_jewel_summoner 700
Razor-sharp63(9-11) to (13-15) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 700
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 250
Razor-sharp63(9-11) to (13-15) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 700
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 250
Razor-sharp63(9-11) to (13-15) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 700
one_handed_mod 0
abyss_jewel_caster 250
Skewering75(3-4)% increased Impale Effectabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
Tempered644 to (5-6) Added Physical Damage with Axe Attacksaxe 2000
specific_weapon 0
abyss_jewel_melee 500
Tempered644 to (5-6) Added Physical Damage with Bow Attacksbow 2500
one_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 700
Tempered644 to (5-6) Added Physical Damage with Claw Attacksclaw 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Tempered644 to (5-6) Added Physical Damage with Dagger Attacksdagger 2000
two_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Tempered644 to (5-6) Added Physical Damage with Mace or Sceptre Attacksmace 2000
specific_weapon 0
abyss_jewel_melee 500
Tempered644 to (5-6) Added Physical Damage with Staff Attacksstaff 2000
one_handed_mod 0
specific_weapon 0
abyss_jewel_melee 500
Tempered644 to (5-6) Added Physical Damage with Sword Attackssword 2000
specific_weapon 0
abyss_jewel_melee 500
Tempered644 to (5-6) Added Physical Damage with Wand Attackswand 2350
two_handed_mod 0
specific_weapon 0
abyss_jewel_ranged 350
Tempered72Minions deal (18-21) to (24-27) additional Physical Damageabyss_jewel_summoner 350
Tempered72(12-14) to (15-17) Added Spell Physical Damage while Dual Wieldingabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
dual_wielding_mod 350
two_handed_mod 0
shield_mod 0
abyss_jewel_caster 125
Tempered72(12-14) to (15-17) Added Spell Physical Damage while holding a Shieldabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
shield_mod 350
two_handed_mod 0
dual_wielding_mod 0
abyss_jewel_caster 125
Tempered72(12-14) to (15-17) Added Spell Physical Damage while wielding a Two Handed Weaponabyss_jewel_melee 0
abyss_jewel_ranged 0
abyss_jewel_summoner 0
two_handed_mod 350
one_handed_mod 0
abyss_jewel_caster 125

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Bloodletting60Minions have (10-15)% chance to cause Bleeding with Attacksabyss_jewel_summoner 400
of Collision61Adds (4-5) to (6-7) Physical Damage to Attacksabyss_jewel_melee 500
abyss_jewel_ranged 500
of Collision78Adds (14-16) to (18-22) Physical Damage to Spellsabyss_jewel_caster 175
of Confidence12% additional Physical Damage Reduction if you weren't Damaged by a Hit Recentlyabyss_jewel_melee 500
abyss_jewel_ranged 250
abyss_jewel_caster 250
abyss_jewel_summoner 250
of Force45Adds (5-7) to (8-10) Physical Damage to Spellsabyss_jewel_caster 700
of Heft32Adds (3-4) to (6-7) Physical Damage to Spellsabyss_jewel_caster 700
of Impact45Adds (2-3) to (4-5) Physical Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of Impact65Adds (11-13) to (14-16) Physical Damage to Spellsabyss_jewel_caster 350
of Stemming50(31-40)% chance to Avoid Bleedingdefault 300
of the Inferno40Gain (2-4)% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recentlyabyss_jewel_melee 300
abyss_jewel_ranged 150
abyss_jewel_caster 150
abyss_jewel_summoner 0
of the Tourniquet70(41-50)% chance to Avoid Bleedingdefault 150
of Warding1(4-6)% additional Physical Damage Reduction against Abyssal Monstersdefault 500
of Weight34Adds 1 to 3 Physical Damage to Attacksabyss_jewel_melee 1000
abyss_jewel_ranged 1000
of Weight56Adds (8-10) to (11-13) Physical Damage to Spellsabyss_jewel_caster 700

Cluster jewel mod

Prefix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Notable501 Added Passive Skill is Battle-Hardenedaffliction_physical_damage 232
affliction_armour 696
affliction_evasion 658
Notable751 Added Passive Skill is Blood Artistaffliction_physical_damage_over_time_multiplier 129
Notable501 Added Passive Skill is Compound Injuryaffliction_physical_damage_over_time_multiplier 343
Notable751 Added Passive Skill is Devastatoraffliction_attack_damage_ 27
affliction_axe_and_sword_damage 47
affliction_mace_and_staff_damage 47
affliction_dagger_and_claw_damage 51
affliction_bow_damage 48
affliction_wand_damage 50
affliction_damage_with_two_handed_melee_weapons 38
affliction_attack_damage_while_dual_wielding_ 39
affliction_attack_damage_while_holding_a_shield 38
Notable11 Added Passive Skill is Disorienting Woundsaffliction_physical_damage_over_time_multiplier 686
Notable501 Added Passive Skill is Exploit Weaknessold_do_not_use_affliction_curse_effect 353
affliction_curse_effect_small 353
affliction_physical_damage 0
Notable681 Added Passive Skill is Explosive Forceaffliction_wand_damage 151
Notable11 Added Passive Skill is Iron Breakeraffliction_physical_damage 464
Notable501 Added Passive Skill is Master the Fundamentalsaffliction_physical_damage 232
Notable501 Added Passive Skill is Phlebotomistaffliction_physical_damage_over_time_multiplier 343
Notable681 Added Passive Skill is Raze and Pillageaffliction_minion_damage 188
Notable11 Added Passive Skill is Readinessaffliction_evasion 1315
Notable501 Added Passive Skill is Rendaffliction_physical_damage_over_time_multiplier 343
Notable501 Added Passive Skill is Rotten Clawsaffliction_minion_damage 500
Notable681 Added Passive Skill is Run Throughaffliction_axe_and_sword_damage 141
Notable681 Added Passive Skill is Skeletal Atrophyaffliction_minion_damage 188
Notable681 Added Passive Skill is Steady Tormentaffliction_chaos_damage_over_time_multiplier 130
affliction_physical_damage_over_time_multiplier 129
Notable501 Added Passive Skill is Storm's Handaffliction_wand_damage 403
Notable681 Added Passive Skill is Vicious Skeweringaffliction_attack_damage_ 81
affliction_axe_and_sword_damage 141
affliction_mace_and_staff_damage 141
affliction_dagger_and_claw_damage 151
affliction_bow_damage 145
affliction_wand_damage 151
affliction_damage_with_two_handed_melee_weapons 113
affliction_attack_damage_while_dual_wielding_ 117
affliction_attack_damage_while_holding_a_shield 113
Notable501 Added Passive Skill is Vivid Huesaffliction_physical_damage_over_time_multiplier 343
Notable11 Added Passive Skill is Wound Aggravationaffliction_axe_and_sword_damage 750
affliction_physical_damage_over_time_multiplier 686

Suffix

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
of Rumbling1Added Small Passive Skills also grant: 1% increased Attack and Cast Speed with Physical Skillsaffliction_physical_damage 350
of Significance501 Added Passive Skill is Force Multiplieraffliction_physical_damage 232
of Significance11 Added Passive Skill is Furious Assaultaffliction_physical_damage 464
of Significance681 Added Passive Skill is Grim Oathaffliction_physical_damage 87
affliction_chaos_damage 97
of the Earthquake84Added Small Passive Skills also grant: 3% increased Attack and Cast Speed with Physical Skillsaffliction_physical_damage 250
of Tremors68Added Small Passive Skills also grant: 2% increased Attack and Cast Speed with Physical Skillsaffliction_physical_damage 350

Heist (contract) and grand heist (blueprint) mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Armoured1+10% Monster Physical Damage Reductiondefault 800
Armoured46+15% Monster Physical Damage Reductiondefault 800
Armoured68+20% Monster Physical Damage Reductiondefault 800
Armoured73+30% Monster Physical Damage Reductiondefault 800
Armoured78+40% Monster Physical Damage Reductiondefault 800
Burning1Monsters deal (10-29)% extra Physical Damage as Firedefault 1000
Burning46Monsters deal (30-49)% extra Physical Damage as Firedefault 1000
Burning68Monsters deal (50-69)% extra Physical Damage as Firedefault 1000
Burning73Monsters deal (70-89)% extra Physical Damage as Firedefault 1000
Burning78Monsters deal (90-110)% extra Physical Damage as Firedefault 1000
Freezing1Monsters deal (10-29)% extra Physical Damage as Colddefault 1000
Freezing46Monsters deal (30-49)% extra Physical Damage as Colddefault 1000
Freezing68Monsters deal (50-69)% extra Physical Damage as Colddefault 1000
Freezing73Monsters deal (70-89)% extra Physical Damage as Colddefault 1000
Freezing78Monsters deal (90-110)% extra Physical Damage as Colddefault 1000
Impervious46Monsters have a 20% chance to avoid Poison, Impale, and Bleedingdefault 800
Impervious73Monsters have a 35% chance to avoid Poison, Impale, and Bleedingdefault 800
Impervious78Monsters have a 50% chance to avoid Poison, Impale, and Bleedingdefault 800
Punishing68Monsters reflect 13% of Physical Damagedefault 600
Punishing73Monsters reflect 15% of Physical Damagedefault 600
Punishing78Monsters reflect 18% of Physical Damagedefault 600
Shocking1Monsters deal (10-29)% extra Physical Damage as Lightningdefault 1000
Shocking46Monsters deal (30-49)% extra Physical Damage as Lightningdefault 1000
Shocking68Monsters deal (50-69)% extra Physical Damage as Lightningdefault 1000
Shocking73Monsters deal (70-89)% extra Physical Damage as Lightningdefault 1000
Shocking78Monsters deal (90-110)% extra Physical Damage as Lightningdefault 1000

Heist ally gear mod

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Burnished45(4-5) to (6-8) added Physical Damage
Players and their Minions have (4-5) to (6-8) added Physical Damage
heist_equipment_weapon 800
Glinting1(2-3) to (4-5) added Physical Damage
Players and their Minions have (2-3) to (4-5) added Physical Damage
heist_equipment_weapon 1000
Honed83(7-9) to (12-14) added Physical Damage
Players and their Minions have (7-9) to (12-14) added Physical Damage
heist_equipment_weapon 400
Polished75(6-8) to (9-11) added Physical Damage
Players and their Minions have (6-8) to (9-11) added Physical Damage
heist_equipment_weapon 600

Version history

Version Changes
3.12.0
  • Item modifier tags have been entirely reworked with a goal in mind of consistency and simplicity. These changes have negligible impacts to the odds of various modifiers appearing on rare items naturally, but may have impacts to the results of certain crafting methods.
  • (In Development Manifesto) From 3.12.0 onwards the tags displayed when holding alt (which were previously used for fossil and Harvest crafting) will also be used by catalysts, the “Cannot roll Attack Mods” and “Cannot roll Caster Mods” meta-crafts.
  • (In Development Manifesto) Conditional mods do not receive tags based on the condition. For example, a mod that grants damage while on full life does not receive the Life tag, and a mod that grants attack speed if you have dealt a critical strike recently does not receive the Critical tag. A mod that grants a power charge on critical strike would receive the Critical tag, since that is directly modifying the effect of the critical strike.[1]
3.11.0
3.4.0
  • The tag is introduced and interactable with fossil.

References

  1. Bex_GGG (September 14, 2020). "Path of Exile: Heist Balance Manifesto". Path of Exile forums. Retrieved March 8, 2021.