Version 3.19.1c

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Version History
3.19.1b
September 13, 2022
3.19.1c
September 22, 2022

Patch notes

These are the official patch notes for version 3.19.1c released by Grinding Gear Games.[1]

This patch contains some further small changes to the Lake of Kalandra expansion, as detailed in our news post last week, alongside bug fixes of both small- and medium-importance.

Archnemesis Changes

  • Increased the cooldown of the Ice Prison Archnemesis modifier from 5 seconds to 10 seconds, and the duration of the Ice Prison has been increased from 3 seconds to 5 seconds. This results in 50% prison uptime rather than 60%, and fewer overall prisons.
  • Lowered the duration of the Shocked ground status icon.pngshocked ground on death from the Electrocuting Archnemesis modifier from 25 seconds to 10 seconds.
  • Removed the damage from the Permafrost Archnemesis modifiers cold-damaging ground area. The area now only applies chill.
  • Lowered the duration of the Incendiary Archnemesis modifiers fire-damaging ground area from 4 seconds to around 3 seconds.
  • Disabled the on-death ground effects for the Incendiary Archnemesis modifier for Magic monsters.
  • Disabled Volatiles from spawning on death when a Magic monster with the Toxic Archnemesis modifier is slain.

Lake of Kalandra Changes

  • Gems are no longer a possible chest reward from Tier 3 and 4 generic encounters in the Lake of Kalandra and, for the most part, have been replaced by Currency chests.
  • Reflection of the Dream now has 50% increased Monster density (previously 100%), and the Breach now opens and closes 30% slower. This is both for reasons related to performance and the difficulty level of the encounter.
  • Added a warning message that will display in the Mirrored Tablet interface when performing an action that disconnects one or more tiles, preventing them from being accessed.

Other Changes

  • Increased the chance for the Will of ChaosWill of Chaos
    Ultimatum Aspect
    Mortals spend their lives wondering which
    fate shall be theirs. Chaos takes amusement
    in knowing the answer: all of them.
    This item will transform when correctly arranged with other items.
    and Deadly EndDeadly End
    Ultimatum Aspect
    Your broken body lies forgotten,
    nourishing only the worms.
    This item will transform when correctly arranged with other items.
    Ultimatum Aspects to drop from their respective bosses.
  • Void Jaguar Influence monsters now have 50% of physical damage converted to cold damage (previously 75%), and now have a variable time before they can use their Leap Slam skill after spawning (previously a fixed time).
  • Consuming Thrall Influence monsters now deal 30% less damage with their projectiles against enemies at close range (previously 15% less).
  • Increased the following Skills target limit to 100: Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +10 to Melee Strike Range

    Additional Effects per 1% Quality:
    1% increased Totem Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    , BladestormBladestormAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: 8 Mana
    Attack Speed: 70% of base
    Attack Damage: (105-150)% of base
    Effectiveness of Added Damage: (105-150)%
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3 seconds
    (70-108)% more Damage with Bleeding while in Blood Stance
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Maximum of 3 Bladestorms at a time
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Bladestorm deals 50% less Damage with Hits and Ailments

    Additional Effects per 1% Quality:
    1% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladestorm skill icon.png
    , CleaveCleaveAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 80% of base
    Attack Damage: (125-237)% of base
    Effectiveness of Added Damage: (125-237)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    (2-75) to (3-113) Added Attack Physical Damage
    +(0-10) to radius

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    , ContagionContagionSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Radius: 20
    Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Deals (3.5-235.9) Base Chaos Damage per second
    Base duration is 5 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Contagion skill icon.png
    , Doryani's Touch skill icon.pngDoryani's Touch, EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Speed: 75% of base
    Attack Damage: (85-150)% of base
    Effectiveness of Added Damage: (85-150)%
    Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects per 1% Quality:
    1% increased Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    , Vaal EarthquakeVaal EarthquakeAttack, AoE, Duration, Vaal, Slam, Melee
    Level: (1-20)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 9 sec
    Attack Speed: 75% of base
    Attack Damage: (70-106)% of base
    Effectiveness of Added Damage: (70-106)%
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1 seconds
    Base secondary duration is 12 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Aftershock deals (350-407)% more Damage with Hits and Ailments
    Ongoing effect ends after 9 Aftershocks

    Additional Effects per 1% Quality:
    1% increased Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Earthquake skill icon.png
    , Fire Burst skill icon.pngFire Burst, Flame Golem's Flame Wave Skill, Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: 6 Mana
    Attack Speed: 90% of base
    Attack Damage: (115-188)% of base
    Effectiveness of Added Damage: (115-188)%
    Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-10) to radius
    Deals up to (40-49)% more Damage to closer targets

    Additional Effects per 1% Quality:
    1% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    , Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Radius: 30
    Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Deals (18-769) to (26-1130) Cold Damage
    +(0-4) to radius
    20% less Area of Effect when Cast on Frostbolt
    Can expand from up to 2 Frostbolt Projectiles
    Adds (3-118) to (4-172) Cold Damage against Chilled Enemies

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Nova skill icon.png
    , Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (7-9) Mana
    Attack Speed: 85% of base
    Attack Damage: (100-159)% of base
    Effectiveness of Added Damage: (100-159)%
    Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 5 seconds
    (8-113) to (12-169) Added Attack Physical Damage
    Fires 2 additional Projectiles
    Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
    Each Steel Ward grants +4% Chance to Block Projectile Attack Damage
    40% chance to Impale Enemies on Hit
    If you have no Steel Shards, only Fires 1 Projectile
    Projectiles deal up to 100% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
    Consumes up to 2 Steel Shards

    Additional Effects per 1% Quality:
    1% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shattering Steel skill icon.png
    , Shock NovaShock NovaSpell, AoE, Lightning, Nova
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 190%
    Radius: 26 / 14
    Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage
    +10% to Maximum Effect of Shock
    Ring always Shocks

    Additional Effects per 1% Quality:
    2% increased Shock Duration on enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shock Nova skill icon.png
    , Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
    Level: (1-20)
    Cost: 10 Mana
    Attack Damage: (100-150)% of base
    Effectiveness of Added Damage: (100-150)%
    Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.+0.6 seconds to Attack Time

    Additional Effects per 1% Quality:
    0.5% increased Attack Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Whirling Blades skill icon.png
    , Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
    Level: (1-20)
    Cost: 6 Mana
    Attack Damage: (160-231)% of base
    Effectiveness of Added Damage: (160-231)%
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
    Beams Chain (4-7) Times
    (0-19)% increased Area of Effect
    Fires 2 additional Projectiles
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage

    Additional Effects per 1% Quality:
    1% increased Elemental Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    's Fire Area of Effect, and VortexVortexSpell, AoE, Cold, Duration, Nova
    Level: (1-20)
    Cost: (11-20) Mana
    Cooldown Time: 1.80 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 270%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Deals (41-1209) to (62-1813) Cold Damage
    Deals (116-2317.2) Base Cold Damage per second
    Base duration is 3 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    20% less Area of Effect when Cast on Frostbolt
    (0-76)% increased Cooldown Recovery Rate
    Can explode from up to 5 Frostbolt Projectiles

    Additional Effects per 1% Quality:
    0.5% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    .

Bug Fixes

  • Fixed a bug where Metamorphs with the Magma Barrier modifier would always create Fire Volatiles and be surrounded by a Magma Barrier the moment they transformed.
  • Fixed a bug where Operative's Strongboxes were not being affected by increases to Quantity of Items contained in Strongboxes.
  • Fixed a bug where Sapped and Brittle ailments did not have a cap when applied through their respective ground effects.
  • Fixed a bug where the "A Trip Down Memory Lane" Challenge still required you to complete 6 Atlas Memories.
  • Fixed a bug where the Pantheon of the Gods Challenge could not be completed across two separate characters.
  • Fixed a visual bug where increased Quantity and Rarity of Items from allocated Atlas Passive Skills was not always displayed in the Map Overlay Mods.
  • Fixed a bug where item labels could be offset incorrectly in the Lake of Kalandra.
  • Fixed a bug where the highest modifier tier for local increased Attack Speed on Bows was displayed as tier 2.
  • Fixed a bug where some explicit modifiers did not have a vendor sell price.
  • Fixed a bug where the Oshabi's Headdress microtransactions did not summon Harvest Apparitions when using instant skills.
  • Fixed three client crashes.
  • Fixed an instance crash.

References

  1. Kieren_GGG (September 22, 2022). "3.19.1c Patch Notes". Official Path of Exile Forums. Retrieved September 22, 2022.