Version 0.8.2
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Version History | ||
---|---|---|
← 0.8.1 January 1, 2011 | 0.8.2 October 3, 2011 | 0.8.3 → January 1, 2011 |
Patch notes
These are the official patch notes for version 0.8.2 released by Grinding Gear Games.[1]
Features
- Moved Lower Prison and Prisoner's Gate waypoints to the start of their respective levels
- You can now accept quest rewards directly into a socket
- Local chat is now green
- Chat now doesn't scroll to the bottom when a new message arrives if the log was scrolled up already
- Tidied options screen
- Displaying life/mana above orbs can now be toggled in the options
- Updated art for Ghost Pirates in the Ship Graveyard
- Many environmental and effects improvements
Bug Fixes
- Fixed problems entering outdoors areas
- Fixed a problem generating certain types of monsters
- Fixed a frequent clientside crash during combat
- Blood rage skill now hurts the player properly
- Made bandit lords and the unique scavenger spawn with the correct difficulty
- Fixed some passives that granted no values due to rounding down
- Fixed some incorrect yellow minimap markup on non-doors
- Fixed problem where quest log could not be scrolled
- Fixed a problem where item hovers could overlap the mana
- Fixed a bug where some items would not have hovers
- The passive screen now hides the overlay map when opened
- Reordered some world areas on the waypoint screen
- Reordered some act one quests on the quest screen
- Many "terrain seams" fixed
- Reduced volume of the lightning damage sound
Balance
- Merciless difficulty now has reduced monster life and increased monster damage relative to before
- Improved all player cast speed by 20%
- Reduced damage dealt by bow-wielding monsters substantially
- You can only gain one charge of each type per action now
- Made Moss Monsters (the ones made of stone) stronger in terms of both damage and life
- The flask mod "Perpetual" now adds half the charge bonus
- The Mana Leech support gem now doesn't increase the mana cost of your skills
- The Life Leech support gem is now twice as powerful at high levels
- Reduced the monster level of Church and Experimental Dungeons level 1
- Increased attack speed and increased cast speed mods on items now have a variable range
- Off-attribute armour mods no longer occur rarely on armour pieces
- Hillock is now easier in higher difficulties
- Brutus is now harder in the first difficulty, slightly harder in the others
- Skeleton Caster and Siren elemental attacks are now a lot stronger in higher difficulties. Get resistances.
- Added elemental damage support gems now increase the mana cost of supported skills by less
References
- ↑ Qarl (December 26, 2016). "Legacy Patch Notes - Part One". Official Path of Exile Forums. Retrieved December 28, 2016.