Version 3.25.0

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Version History
3.24.3c
July 23, 2024
3.25.0
July 26, 2024
3.25.0b
July 30, 2024

Patch notes

These are the official patch notes for version 3.25.0 released by Grinding Gear Games.[1]

The Settlers Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Settlers Challenge League, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
  • Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. Hire skilled workers to aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch.
  • Build a Harbour and establish a shipping route between a number of Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them.
  • The Kalguurans have hired Isla, who can help you build a series of Kalguuran-modified Map Devices at endgame. Hire a few skilled combatants, and put them to work running Maps you queue into this Map Device.
  • As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
  • For more information about this expansion, check out pathofexile.com/settlers
  • With 3.25.0, there are Standard, Hardcore, Solo Self-Found and Ruthless variations of the Settlers challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new Settlers challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Settlers. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.

New Content and Features

  • Added a new Strength Skill Gem, Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
    Level: (1-20)
    Cost: (8-14) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Attack Speed: 70% of base
    Attack Damage: (1003-2193)% of base
    Effectiveness of Added Damage: (1003-2193)%
    Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Can't be Evaded
    60% less Damage with Ailments
    Base radius is (2-2.8) metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Retaliate against a blocked hit by slamming a huge armoured fist into the ground in front of you.
  • Added a new Strength Skill Gem, Vengeful CryVengeful CryWarcry, AoE, Duration, Retaliation
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    Requires Level 24Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost. Minions cannot gain rage.Base duration is (2.50-3.40) seconds
    Cannot be used by default
    Becomes Usable once for 2 seconds when you take a Savage Hit
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants 3 Rage per second per 5 Power, counting a maximum of 25 power
    Buff grants +25 to Maximum Rage
    Buff prevents inherent loss of Rage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Retaliate against a savage hit with a warcry, taunting all nearby enemies to attack the user. The user and nearby allies gain a buff which grants rage and prevents rage from being lost.
  • Added a new Strength Support Gem, OverexertionOverexertion SupportWarcry, Support, Melee, Attack
    Icon: o
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports melee attack skills which can be exerted. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.Supported Attacks deal (12-18)% more Damage for each Warcry Exerting them
    Supported Attacks deal 10% more Damage if Exerted

    Additional Effects From 1-20% Quality:
    Supported Attacks deal (1-20)% increased Damage if Exerted
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports melee attack skills which can be exerted, causing them to deal more Damage for each Warcry exerting them. Cannot modify the skills of minions. Vaal skills and channelling skills cannot be exerted.
  • Added a new Strength/Dexterity Skill Gem, EviscerateEviscerateAttack, AoE, Retaliation, Physical, Melee
    Level: (1-20)
    Cost: (7-10) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Attack Damage: (674-1345)% of base
    Effectiveness of Added Damage: (674-1345)%
    Requires Level 16Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies close in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Can't be Evaded
    Base wave length is 10 metres
    Base wave width is (2.8-3.2) metres
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Retaliate against a blocked hit with an arcing slash that releases two waves of force. Enemies in front of you can be hit by both waves. Requires a Sword or Axe and a Shield.
  • Added a new Strength/Dexterity Skill Gem, SwordstormSwordstormAttack, AoE, Retaliation, Melee
    Level: (1-20)
    Cost: (7-10) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Attack Damage: (123-247)% of base
    Effectiveness of Added Damage: (123-247)%
    Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Can't be Evaded
    Base radius is (1.8-2.3) metres
    Damages Enemies 8 times

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Retaliate against a blocked hit with a hail of blades that rains down in front of you. Requires Dual Wielding Melee Weapons and deals the damage of both Weapons with each hit.
  • Added a new Strength/Dexterity Support Gem, Expert RetaliationExpert Retaliation SupportRetaliation, Support
    Icon: r
    Level: (1-20)
    Cost & Reservation Multiplier: 130%
    Requires Level 31Supports retaliation skills.Supported Retaliation Skills become Usable for (20-39)% longer
    Supported Skills have (40-78)% more Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% more Cooldown Recovery Rate
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Retaliation Skills, causing them to have more Cooldown Recovery Rate, and become usable for longer.
  • Added a new Dexterity/Strength Skill Gem, Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
    Level: (1-20)
    Cost: (7-11) Mana
    Cooldown Time: 3.50 sec
    Can Store 1 Use(s)
    Attack Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
    (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Always Freezes enemies
    100% of Physical Damage Converted to Cold Damage
    Can't be Evaded
    50% less Damage with Ailments
    Base radius is 8 metres

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.
  • Added a new Dexterity/Strength Support Gem, RuptureRupture SupportAttack, Physical, Critical, Support
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports attack skills.Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture
    Targets take (20-29)% more Damage from Bleeding per Rupture on them from Supported Skills
    Bleeding expires 25% more quickly per Rupture from Supported Skills on targets

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports attack skills. Critical Strikes which inflict Bleeding with Supported Skills also inflict Rupture.
  • Added a new Intelligence/Strength Skill Gem, Divine RetributionDivine RetributionSpell, AoE, Lightning, Physical, Retaliation
    Level: (1-20)
    Cost: (9-23) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 390%
    Requires Level 16Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning bursts to expand outward from a targeted location. This skill cannot be Triggered or used by Totems, Traps, or Mines.Deals (57-1745) to (86-2617) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Cannot be used by default
    Becomes Usable once for 2 seconds when you Block a Hit
    Burst Base radius is (1.2-1.6) metres
    Each wave has 6 Bursts
    Causes 4 Waves

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Retaliate against a blocked hit with a surge of divine power, causing multiple waves of lightning blasts to expand outward from the target location. This skill cannot be Triggered or used by Totems, Traps, or Mines.
  • Added a new Arsenal of Vengeance Keystone Passive Skill to the south-west of the Duelist's starting location. Arsenal of Vengeance provides "Damaging Retaliation Skills become Usable every sixth Hit from Enemies instead".
  • Added 60 new armour base item types: 18 Helmets, 18 Body Armours, 12 Gloves, and 12 Boots. These can be found in the endgame.
  • The following Uniques have been added to the core drop pool: Grattus SignetGrattus Signet
    Diamond Ring
    Requires Level 20(20-30)% increased Global Critical Strike Chance(5-10)% increased Attack Speed
    (5-10)% increased Cast Speed
    +(40-60) to maximum Energy Shield
    +(30-50) to maximum Life
    Attacks inflict Unnerve on Critical Strike for 4 seconds
    Spells inflict Intimidate on Critical Strike for 4 seconds
    The first Grattus patriarch had only one tell. When he slowly turned his ring, all cowered before him.
    , Nevalius InheritanceNevalius Inheritance
    Cloth Belt
    Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to Dexterity
    150% increased Flask Effect Duration
    Flasks applied to you have 60% reduced Effect
    2% reduced Flask Effect Duration per Level
    Flasks applied to you have 1% increased Effect per Level
    "I come from a long line of scholars, poets, and artists.
    You can imagine how little we leave our children...
    My father only gifted me one thing: for good or ill,
    I don't know when to quit."
    - Victario Nevalius, the People's Poet
    , The Hand of PhreciaThe Hand of Phrecia
    Mesh Gloves
    Armour: (87-113)
    Energy Shield: (18-23)
    Requires Level 32, 26 Str, 26 Int(50-70)% increased Armour and Energy Shield
    +(10-15)% to all Elemental Resistances
    (20-40)% increased Effect of Non-Curse Auras from your Skills while you have a Linked Target
    Linked Targets always count as in range of Non-Curse Auras from your Skills
    Non-Curse Auras from your Skills only apply to you and Linked Targets
    To drive back the darkness, to bring peace, we must fight side by side as brothers.
    , and Veruso's AmbitionVeruso's Ambition
    Shackled Boots
    Evasion: (111-156)
    Energy Shield: (23-33)
    Requires Level 34, 34 Dex, 34 IntGrants Level 20 Ravenous Skill
    Enemies display their Monster Category
    (80-120)% increased Evasion and Energy Shield
    +(13-23)% to Chaos Resistance
    (20-30)% increased Movement Speed
    "Follow me if you desire better for yourself, and for your
    families. Follow me if you hunger for more than this!"
    .
  • Added 15 new Uniques.
  • Added 5 new Divination Cards.
  • Added 72 more foiled Unique Item options that the Voidborn Reliquary can yield.
  • Added 179 more foiled Tier 17 Valdo's Map options that the Valdo's Puzzle BoxValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    can yield.
  • Introduced the Maven's Chisel of AvariceMaven's Chisel of AvariceStack Size: 20Improves the quality of a map enhancing Currency found
    Replaces other quality types
    Right click this item then left click a map to apply it. Has greater effect on lower tier, non-unique maps. The maximum quality is 20%.
    , a currency item that improves the quality of a map enhancing Currency found. Replaces other quality types.
  • Introduced the Maven's Chisel of DivinationMaven's Chisel of DivinationStack Size: 20Improves the quality of a map enhancing Divination Cards found
    Replaces other quality types
    Right click this item then left click a map to apply it. Has greater effect on lower tier, non-unique maps. The maximum quality is 20%.
    , a currency item that improves the quality of a map enhancing Divination Cards found. Replaces other quality types.
  • Introduced the Maven's Chisel of ProcurementMaven's Chisel of ProcurementStack Size: 20Improves the quality of a map enhancing Item Rarity
    Replaces other quality types
    Right click this item then left click a map to apply it. Has greater effect on lower tier, non-unique maps. The maximum quality is 20%.
    , a currency item that improves the quality of a map enhancing Item Rarity. Replaces other quality types.
  • Introduced the Maven's Chisel of ProliferationMaven's Chisel of ProliferationStack Size: 20Improves the quality of a map enhancing Pack Size
    Replaces other quality types
    Right click this item then left click a map to apply it. Has greater effect on lower tier, non-unique maps. The maximum quality is 20%.
    , a currency item that improves the quality of a map enhancing Pack Size. Replaces other quality types.
  • Introduced the Maven's Chisel of ScarabsMaven's Chisel of ScarabsStack Size: 20Improves the quality of a map enhancing Scarabs found
    Replaces other quality types
    Right click this item then left click a map to apply it. Has greater effect on lower tier, non-unique maps. The maximum quality is 20%.
    , a currency item that improves the quality of a map enhancing Scarabs found. Replaces other quality types.
  • Introduced the Prismatic OilPrismatic OilStack Size: 10
    Oil Tier: 0
    Can be combined with other Oils at Cassia to enchant Amulets.
    , which can be used to anoint special Passive Skills not on the Passive Skill Tree otherwise. We've also added many more Passives to this pool.
  • Added 3 new Grandmasters to the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and replaced 2 others.
  • Added icons to monster health bars to display whether or not they are armoured. We've also taken the opportunity to examine the armour of different monster types to make sure they're appropriate.
  • Creating a Solo-Self Found character no longer requires you to have previously freed the Scion on your account.
  • Added a slot for Stacked DecksStacked DeckStack Size: 20A stack of unknown divination cardsRight click to take a divination card out of the deck. to the Currency Stash Tab.
  • Added a number of new small improvements and surprises to the Campaign.
  • Continued to incrementally improve the sound, art, effects and environments.

Melee Improvements

Melee Totem Skills Removal

  • Melee Totem Skills have been removed. We decided on this solution rather than simply removing their passive buffs in order to make sure that melee builds are not oriented around set & forget gameplay, and to allow dealing damage yourself with melee skills to be buffed to appropriately rewarding levels.
  • To compensate, we have buffed the damage on almost every single Melee Skill. As the majority of this damage growth comes from gem levels, we have also made them cost more mana as they level, but it's still nothing like the mana cost on spells. Please see the Skill Gem Changes section for the full list of these changes.
  • The following Gems have been removed and are no longer offered as quest rewards: Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (90-180)% of base
    Effectiveness of Added Damage: (90-180)%
    Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (10-20)% more Attack Speed while Totem is Active
    50% increased Totem Placement speed
    +(1.6-1.8) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Level: (1-20)
    Cost: (8-11) Mana
    Attack Speed: 90% of base
    Attack Damage: (110-166)% of base
    Effectiveness of Added Damage: (110-166)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
    Summons a Totem which uses this Skill
    (8-18)% more Melee Damage while Totem is Active
    50% increased Totem Placement speed
    +1 metre to Melee Strike Range

    Additional Effects From 1-20% Quality:
    (1.5-30)% increased Activation range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Ancestral WarchiefVaal Ancestral WarchiefAttack, Totem, AoE, Vaal, Melee, Slam
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 9 sec
    Attack Speed: 80% of base
    Attack Damage: (100-154)% of base
    Effectiveness of Added Damage: (100-154)%
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.+1 to maximum number of Summoned Totems
    Totem lasts 6 seconds
    Modifiers to Totem Duration also apply to this Skill's Soul Gain Prevention
    Summons a Totem which uses this Skill
    32% more Melee Damage while Totem is Active
    50% increased Totem Placement speed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Totem Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Earthbreaker Support.
  • Players who have purchased the Iron MaidenIron Maiden Ancestral WarchiefSkill Gem EffectReplaces the default skin on your Ancestral Warchief and Earthbreaker Totems with an Iron Maiden version. or Void Ancestral WarchiefVoid Ancestral WarchiefSkill Gem EffectReplaces the default skin on your Ancestral Warchief and Earthbreaker Totems with a Void version. microtransaction skill effects will have these removed shortly after the launch of 3.25.0, and the points spent on these microtransactions will be returned to your account.
  • Existing versions of the Forbidden ShakoForbidden Shako
    Great Crown
    Armour: (143-161)
    Energy Shield: (29-33)
    Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
    Socketed Gems are Supported by Level (25-35) <random Support Gem>
    +(25-30) to all Attributes
    The Azmeri must never touch the Tears of Maji, lest Viridi weep.
    and Replica Dragonfang's FlightReplica Dragonfang's Flight
    Onyx Amulet
    Requires Level 56+(10-16) to all Attributes+3 to Level of all <Random Skill> Gems
    +(5-10)% to all Elemental Resistances
    (5-10)% increased Reservation Efficiency of Skills
    Items and Gems have (10-5)% reduced Attribute Requirements
    "Did we make this? Why do we have no record of it? We were warned that there would be consequences..."
    - Administrator Qotra
    Unique Items with any of these removed Gems will now provide another Gem.
  • The Dawnstrider Unique Boots no longer provides "100% increased Effect of Buffs your Ancestor Totems grant while active", "Buffs from Active Ancestor Totems Linger for 4 seconds", or "Maximum 1 Buff from an Active Ancestor Totem at a time". It now has "Socketed Slam Gems are Supported by Level 25 Earthbreaker", and provides Ancestral Bond. These changes affect existing versions of this item. It now also has "3-5% of Damage from hits is taken from your nearest Totem's Life before you", though this change does not affect existing versions of this item. This Unique is now the only source of Earthbreaker.
  • The "Buffs from Active Ancestor Totems Linger for 3 seconds" Totem Passive Skill Mastery has been removed.
  • The large wheel of Totem Passive Skills south of the Duelist's starting location has been removed. The Panopticon Notable Passive Skill has been removed, while the Ironwood Notable has been moved to be a second Notable in the Shamanistic Fury Totem cluster.
  • Ironwood no longer provides +150 Armour per Summoned Totem or "Totems gain +30% to all Elemental Resistances". It now provides 40% increased Totem Life (previously 30%), and "Totems have 40% additional Physical Damage Reduction". The small entrance Passive Skill in this cluster now provides 10% increased Totem Life, instead of 5% increased Totem Placement Speed, and a new small Passive Skill providing 15% increased Totem Life and "Totems gain +16% to all Elemental Resistances" has been added.
  • The Surveillance Notable Passive Skill now has its own cluster to the south-east of the Duelist's starting location, with 3 small Passive Skills which each provide "Attacks used by Totems have 6% increased Attack Speed".
  • Some clusters along the bottom of the Passive Skill Tree have been shifted slightly to account for these changes.
  • The Ancestral Guidance Cluster Jewel Passive Skill no longer provides "30% increased Effect of Buffs your Ancestor Totems grant while Active". It instead now provides "Totems Regenerate 2% of Life per second".
  • The small Totem Life and Physical Damage Reduction Passive Skills in the Primal Manifestation cluster now provides "Totems gain +16% to all Elemental Resistances" instead of "Totems have 10% additional Physical Damage Reduction".
  • The two small Totem Attack and Placement Speed Passive Skills in the Watchtowers cluster now provide 15% increased Totem Damage instead of "Attacks used by Totems have 5% increased Attack Speed".

  • Banners have been reworked. Instead of having a reservation cost, they are now free. However they don't grant a permanent buff. Banners now need to be placed for the effect to be active, however once placed they are far more powerful than before. They also automatically deactivate once you leave their area. Additionally, there are new ways to prolong the effects, and more ways to invest in them than ever before.
  • A new Bannerman and Renowned Deeds cluster has been added to the southeast of the Duelist's starting location. Bannerman no longer grants "15% increased Effect of Non-Curse Auras from Skills on Enemies" or "Placed Banners also grant 30% increased Attack Damage to you and Allies". It now grants "Banner Buffs Linger on you for 3 seconds after you leave the Area" and "Banner Skills have 20% increased Duration". Renowned Deeds grants +30 to maximum Valour.
  • A new Rallying Icon cluster has been added to the southwest of the Duelist's starting location. Rallying Icon causes Banner Skills to have 15% increased Aura Effect, and causes Banners to also grant +5% to all Elemental Resistances to you and Allies.
  • A new Defiant Stand cluster has been added to the south of the Marauder's starting location. Defiant Stand causes you to gain 3 Endurance Charges and 3 Frenzy Charges when you consume maximum Valour to place a Banner.
  • A new Awe and Terror cluster has been added to the southwest of the Marauder's starting location. Awe and Terror provides "Banners also cause Killed Enemies to have 20% chance to Explode, dealing a tenth of their Life as Physical Damage", and "Banner Skills have 20% increased Area of Effect".
  • Added a set of new Banner Passive Masteries:
    • Banners also Maim Enemies
    • Gain 5 Valour when you Warcry, if able
    • Remove a random Ailment on you when you consume at least 10 Valour to place a Banner
    • Recover 3% of Life per 5 Valour consumed to place a Banner
    • Banners also cause Enemies to take 8% increased Damage

Rage Rework

  • Rage has been made more fundamental and discoverable. Rage now grants 1% more Attack Damage per Rage gained, to a maximum of 30, but no longer inherently grants Attack Speed or Movement Speed. You lose 10 Rage every 1 second if you have not been Hit or gained Rage in the last 2 seconds (previously 1 Rage every 0.5 seconds).
  • Many sources of Rage now generate Rage much more quickly. There is now a shared cooldown preventing you from generating Rage on Hit from more than one hit every 0.5 seconds.
  • A number of Rage-related stats have had their wording updated to make it more clear that they scale with increased rage effect.
  • Rage effect applies to the damage inherently granted by Rage, and other bonuses granted per X Rage if you have any. Bonuses while you have a certain amount of Rage, or other effects that refer to your Rage but do not cause Rage to grant additional stats, are not affected.
  • The Berserker Ascendancy and Rage-related Skill gems have received changes as a result. These are detailed in their respective sections below.
  • The Chainbreaker Timeless Keystone Passive and the Kaom's SpiritKaom's Spirit
    Titan Gauntlets
    Armour: (242-278)Requires Level 69, 98 Str+(50-70) to maximum Life
    +(20-30)% to Fire Resistance
    (0.3-0.5)% of Physical Attack Damage Leeched as Life
    Life Recovery from Regeneration is not applied
    Regenerate 1 Rage per second for every 300 Life Recovery per second from Regeneration
    Does not delay Inherent Loss of Rage
    Who can tell when whispers are truly from a god?
    Unique Gloves have been updated to state their Rage regeneration stats do not delay the inherent Loss of Rage.
  • The Bear's GirdleBear's Girdle
    Leather Belt
    Requires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
    (20-30)% increased Stun Duration on Enemies
    Nearby Enemies are Crushed while you have at least 25 Rage
    +10 to Maximum Rage
    Simple. Deadly. Unstoppable
    Unique Belt no longer has 4-6% increased Physical Damage per 10 Rage, this change affects existing items. It now has +10 to Maximum Rage (previously +20), a Divine Orb can be used to obtain this value on existing items.
  • The Kaom's PrimacyKaom's Primacy
    Karui Chopper
    Two Handed Axe
    Physical Damage: (242-290.4) to (378-453.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.05
    Weapon Range: 1.3 metres
    Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage
    Gain 20 Life per Enemy Killed
    +(150-250) to Accuracy Rating
    Culling Strike
    Gain 5 Rage on Melee Hit
    Every Rage also grants 1% of Physical Damage as Extra Fire Damage
    One by one, Kaom slaughtered the weakest tribe
    leaders until the others leapt to join his cause.
    Unique Axe no longer has "Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds". Instead it now has Gain 5 Rage on Melee Hit. The description for the "Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage" modifier has been updated to clarify that it scales with Rage Effect.
  • The Ravenous PassionRavenous Passion
    Zealot Helmet
    Armour: (214-301)
    Energy Shield: (45-63)
    Requires Level 44, 50 Str, 50 Int+(30-50) to Strength
    (80-120)% increased Armour and Energy Shield
    Gain (7-10) Rage after Spending a total of 200 Mana
    Rage grants Spell Damage instead of Attack Damage
    There is power in hunger, though it will
    consume all that you have... and more.
    Unique Helmet no longer has "Rage Grants Cast Speed instead of Attack Speed", this change affects existing items. It now has "Gain 7-10 Rage after Spending a total of 200 Mana" (previously 10-15). A Divine Orb can be used to make existing items worse.
  • The Rigwald's SavageryRigwald's Savagery
    Royal Axe
    One Handed Axe
    Physical Damage: (104-124) to (235-265)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Weapon Range: 1.1 metres
    Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10-15)% increased Attack Speed
    +10 to Maximum Rage while wielding a Sword
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    Unique Axe now has +10 to Maximum Rage while wielding a Sword (previously 25). Existing items can be made worse with a Divine Orb.
  • The Maltreatment AxeMaltreatment AxeOne Handed Axe
    Physical Damage: 19-39
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 30, 78 Str, 34 DexGain 3 Rage on Melee Hit
    Implicit modifier is now Gain 3 Rage on Melee Hit (previously +10 to Maximum Rage).
  • The Disapprobation AxeDisapprobation AxeOne Handed Axe
    Physical Damage: 29-60
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 50, 124 Str, 54 DexGain 4 Rage on Melee Hit
    Implicit modifier is now Gain 4 Rage on Melee Hit (previously +15 to Maximum Rage).
  • The Psychotic AxePsychotic AxeOne Handed Axe
    Physical Damage: 34-71
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 70, 163 Str, 84 DexGain 5 Rage on Melee Hit
    Implicit modifier is now Gain 5 Rage on Melee Hit (previously +20 to Maximum Rage).
  • A new Battle Trance cluster has been added to the north-west of the Marauder's starting location. Battle Trance provides +10 to Maximum Rage.
  • A new Vengeance cluster has been added to the south-west of the Duelist's starting location. Vengeance provides "Each Rage also grants 1% increased Armour" and "Gain 3 Rage when Hit by an Enemy".
  • A new Savage Intensity cluster has been added to the south of the Marauder's starting location. Savage Intensity provides 20% reduced Cost of Attacks while you have at least 20 Rage, and "Inherent loss of Rage is 20% slower".
  • A new Veteran's Wrath cluster has been added to the south-west of the Marauder's starting location. Veteran's Wrath provides "Gain 2 Rage on Melee Hit" and "Inherent Rage Loss starts 1 second later".
  • Added a set of new Rage Passive Masteries:
    • Every Rage also grants 1% increased Stun Threshold
    • 1% increased Movement Speed per 5 Rage
    • +7 to Maximum Rage, Inherent loss of Rage is 20% faster
    • Warcries grant 1 Rage per 5 Enemy Power, up to 5
    • 25% increased Maximum total Life Recovery per second from Leech while at maximum Rage
    • Nearby Enemies are Intimidated while you have Rage

Tinctures Added to the Core Game

  • Tinctures have been added to the core game, with adjusted mechanics. You can place a Tincture in one of your Belt slots instead of a Flask. While a Tincture is active it grants you a powerful buff to your melee attacks, but inflicts Mana Burn on you, draining your mana at an increasing rate the longer the Tincture has been active. The Tincture can be manually deactivated, or will automatically deactivate when you run out of mana.
  • You can inherently only have one Tincture active at a time. Tinctures also have a cooldown, so once you have deactivated one, no Tincture can be activated for a time. Like Flasks, Tinctures can be Magic or Unique but not Rare.
  • NPCs in towns may now have Tinctures available to purchase.
  • Added a new Bloodsoaked Blade Keystone Passive Skill to the south-east of the Duelist's starting location. Bloodsoaked Blade causes Tinctures to inflict Weeping Wounds instead of Mana Burn, draining your life instead of your mana.
  • A new Nature's Concoction cluster has been added to the south of the Ranger's starting location. Nature's Concoction provides "Flasks adjacent to applied Tincture gain 2 charges when you Hit an Enemy with a Weapon, no more than once every second".
  • A new Perfected Formula cluster has been added to the south-east of the Ranger's starting location. Perfected Formula provides 15% chance for Tincture to not inflict Mana Burn and causes Tinctures applied to you to have 10% reduced Mana Burn rate.
  • A new Practised Reapplication cluster has been added to the east of the Ranger's starting location. Practised Reapplication provides 25% increased Tincture Cooldown Recovery Rate.
  • A new Colloidal Mixture cluster has been added to the north-east of the Ranger's starting location. Colloidal Mixture causes Tinctures applied to you to have 15% increased Effect, and 15% increased Effect if you've used a Life Flask Recently.
  • A new Burst of Energy cluster has been added to the north-east of the Ranger's starting location. Burst of Energy causes you to Recover 15% of Mana when you activate a Tincture.
  • Added a set of Tincture Passive Masteries:
    • The first 6 stacks of Mana Burn applied to you have no effect
    • 30% increased Evasion Rating while you have an active Tincture
    • 1% increased Flask Charges gained per Mana Burn on you
    • Flasks adjacent to applied Tincture have 10% increased Effect when used if you've Hit an enemy with a Weapon Recently
    • Tinctures deactivate when you have 12 or more Mana Burn

Retaliation Skills

  • As described above, we've added a number of Retaliation Skills. These are active skills which require you to meet a certain condition in order to use them. Once you meet that condition, you can unleash devastation on your foes.
  • The counterattack Skills, Reckoning, Riposte and Vengeance, have been removed.
    • Existing Riposte Skill Gems are now Glacial Shield SwipeGlacial Shield SwipeAttack, AoE, Cold, Physical, Retaliation, Melee
      Level: (1-20)
      Cost: (7-11) Mana
      Cooldown Time: 3.50 sec
      Can Store 1 Use(s)
      Attack Time: 0.70 sec
      Critical Strike Chance: 5.00%
      Requires Level 16Retaliate against a blocked hit with a sweep of your Shield, unleashing a wave of ice in a cone in front of you.(78-607) to (117-911) Base Off Hand Physical Damage
      (17-29) to (25-43) Added Physical Damage per 15 Armour or Evasion Rating on Shield
      Cannot be used by default
      Becomes Usable once for 2 seconds when you Block a Hit
      Always Freezes enemies
      100% of Physical Damage Converted to Cold Damage
      Can't be Evaded
      50% less Damage with Ailments
      Base radius is 8 metres

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Gems.
    • Existing Reckoning Skill Gems are now SwordstormSwordstormAttack, AoE, Retaliation, Melee
      Level: (1-20)
      Cost: (7-10) Mana
      Cooldown Time: 3.00 sec
      Can Store 1 Use(s)
      Attack Damage: (123-247)% of base
      Effectiveness of Added Damage: (123-247)%
      Requires Level 16Retaliate against a blocked hit with a hail of blades that rains down in front of you, repeatedly dealing the damage of both your weapons combined. Requires Dual Wielding Melee Weapons.Cannot be used by default
      Becomes Usable once for 2 seconds when you Block a Hit
      Can't be Evaded
      Base radius is (1.8-2.3) metres
      Damages Enemies 8 times

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Gems.
    • Existing Vengeance Skill Gems are now Crushing FistCrushing FistAttack, Slam, AoE, Retaliation, Melee
      Level: (1-20)
      Cost: (8-14) Mana
      Cooldown Time: 4.00 sec
      Can Store 1 Use(s)
      Attack Speed: 70% of base
      Attack Damage: (1003-2193)% of base
      Effectiveness of Added Damage: (1003-2193)%
      Requires Level 4Retaliate against a blocked hit by calling forth a huge armoured fist to slam into the ground in front of you as you do the same, dealing weapon damage in an area.Cannot be used by default
      Becomes Usable once for 2 seconds when you Block a Hit
      Can't be Evaded
      60% less Damage with Ailments
      Base radius is (2-2.8) metres

      Additional Effects From 1-20% Quality:
      (1-20)% increased Cooldown Recovery Rate
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Gems.
  • Added a new Careful Counterattack cluster to the west of the Templar's starting location. Careful Counterattack provides 10% chance to Block Attack Damage and Spell Damage if you've used a Retaliation Skill Recently.
  • Added a new Crushing Reply cluster to the west of the Marauder's starting location. Crushing Reply provides "Retaliation Skills have 50% increased Stun Duration on Enemies", and "Retaliation Skills Fortify on Melee Hit".
  • Added a new Indiscriminate Revenge cluster to the south-west of the Marauder's starting location. Indiscriminate Revenge causes Retaliation Skills to have 30% increased Area of Effect.
  • Added a new Retaliation wheel to the south-west of the Duelist's starting location. The first Notable, Flow of Battle, causes Retaliation Skills to deal 30% increased Damage, and provides "Gain 5 Rage on Hit with Retaliation Skills". The other Notable, Cruel Retort, provides "Every fourth Retaliation Skill you use always Critically Strikes" and "Retaliation Skills have 20% increased Speed".
  • Added a new Prepared Response cluster to the south-west of the Duelist's starting location. Prepared Response provides "25% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable" and "Retaliation Skills become Usable for 30% longer".
  • The Shield Passive Mastery that causes Counterattacks to have a 50% chance to Debilitate on Hit for 1 second has been replaced with a new Mastery that provides a 30% chance to Avoid being Stunned while holding a Shield.
  • Added a set of Retaliation Passive Masteries:
    • 80% increased Duration of Ailments inflicted by Retaliation Skills
    • Retaliation Skills Debilitate Enemies for 3 seconds on Hit
    • 20% increased Armour for each different Retaliation Skill you've used in the past 10 seconds
    • 10% chance when you use a Retaliation Skill for a different Retaliation Skill to become Usable
    • 40% reduced Cost of Retaliation Skills

Endgame Improvements

  • Added a 6th slot to the Map Device. The 5th Map Device slot is now unlocked by completing either Maven's Invitation: The AtlasMaven's Invitation: The AtlasFor those who must not endure it,
    there may be found a perverse joy
    in watching the struggle for survival.
    Open portals to The Maven's Crucible by using this item in a personal Map Device.
    , or by completing a non-Valdo's Tier 17 Map. The 6th slot is unlocked when you complete the other encounter.
  • In Maps Tier 16 and above, you now have a chance to encounter the Azmeri Wildwood, from the Affliction League. Although, these woods do not contain NPCs from the Affliction League, Nameless Seer or the King in the Mists.
  • Instead, you now have a chance to find the Nameless Seer lurking in Tier 16 and 17 Maps. This NPC will give you a selection of Unique Items, and you can pick one to take with you for free.
  • The Nameless Seer may offer to Scry a Map when you encounter him in Tier 16 Maps. Scrying a Map allows you to swap the Divination Cards typically dropped in the current Map to another Map on your Atlas. A specific Map cannot be in multiple swaps at the same time. If you want to undo your choice, an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. can be used on either Map part of the swap on your Atlas.
  • We've done a big shuffle of which Divination Cards can be found in each Map, which means most Maps drop fewer Divination Cards than before, but don't worry you can now see this information for yourself!
  • Hovering over or selecting a Map on your Atlas now displays which Divination Cards can drop there.
  • You can also type the name of a Divination Card into the Highlight filter on the Atlas to display Maps that drop a certain Card.
  • Added a new Fragment, An Audience With The KingAn Audience With The KingOn the edge of existence,
    he watches with ire.
    Open a portal to the Crux of Nothingness by using this item in a personal Map Device. Can only be used once.
    , which grants access to the King in the Mists boss fight. He will drop a number of uniques that were familiar from that league. This Fragment has also been added to the Fragment Stash Tab.
  • The NametakerNametaker
    Graceful Sword
    One Handed Sword
    Physical Damage: 34-55
    Critical Strike Chance: (6.00-7.00)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 50, 78 Str, 94 Dex+350 to Accuracy Rating(20-40)% increased Critical Strike Chance
    2% of Physical Attack Damage Leeched as Life
    2% of Physical Attack Damage Leeched as Mana
    Hits with this Weapon have +10% to Critical Strike Multiplier per Enemy Power
    5% of Leech from Hits with this Weapon is Instant per Enemy Power
    It need not know your True Name. Our most
    dearly held secrets spill forth in our blood.
    , The Flawed RefugeThe Flawed Refuge
    Maple Round Shield
    Chance to Block: 39%
    Armour: (176-247)
    Evasion: (176-247)
    Movement Speed: -3%
    Requires Level 39, 52 Str, 52 Dex180% increased Block Recovery(100-150)% increased Armour and Evasion
    +15% Chance to Block
    You take 100% of Elemental Damage from Blocked Hits
    40% of Elemental Damage from Hits taken as Physical Damage
    The Wildwood was a gift, meant as a haven
    against the Winter of the World.
    , and the Trickster's SmileThe Trickster's Smile
    Visored Sallet
    Armour: (102-160)
    Evasion: (102-160)
    Requires Level 23, 28 Str, 28 Dex(60-100)% increased Armour and Evasion
    Reflects 100 Cold Damage to Melee Attackers
    Reflects 100 Fire Damage to Melee Attackers
    Reflects 100 Lightning Damage to Melee Attackers
    When an Enemy Hit deals Elemental Damage to you, their Resistance to those Elements becomes zero for 4 seconds
    The Raven Trickster made no move to defend himself.
    He merely grinned... and the foolish warrior charged.
    Unique Items are no longer part of the core drop pool, and can instead drop from monsters in the Azmeri Wildwood.
  • In Maps Tier 16 and above, you now have a chance to discover a Reflective Mist, from the Kalandra League. The mist has two outcomes, it could drop a Ring or Amulet with randomly enhanced or inverted modifier values. Or it could provide a Reflecting MistReflecting MistStack Size: 10Unpredictably reflects a rare amulet or ring, breaking it
    into two mirrored halves with reflected modifiers
    Right click this item then left click a rare amulet or ring to reflect it. Cannot be used on Synthesised, Veiled or Influenced items.
    item which can be used on an existing Ring or Amulet to perform the same action.
  • You may now stumble across Sentinels on the ground near the start of Tier 16 and 17 Maps. They work in a similar fashion to Sentinel League, though they aren't items. Click on them and they can be activated in that area at any time.
  • Scarabs, Chisels and Horizon OrbsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it. now follow the same drop rules as Maps, as they are consumed proportionally to Endgame Maps. They do not drop more with additional party members present, nor do they scale with bonuses to Item Quantity on the player (not that you can get it anymore outside of Standard Leagues). The intention is to keep the number of these items dropping always proportional to the number of Map items dropping.
  • Monsters killed from all leagues and additional content can now drop maps. Previously most of the monsters were prevented from dropping maps except for bosses or elite monsters, now all of them can, but they have a map drop penalty. The penalty varies based on how many monsters the league adds, and how long the league takes to complete or engage with on average.
  • Introduced the Scarab of Bisection, which allows you to select the Nullify Prefixes or Nullify Suffixes crafting options on the Map Device. The Horned Scarab of AwakeningHorned Scarab of AwakeningStack Size: 20
    Limit: 1
    You can select one Imbued crafting option on the Map DeviceThe Atlas can be anything you want... and everything you want.Can be used in a personal Map Device to add modifiers to a Map.
    no longer provides these crafting options.
  • The Beyond Scarab of the InvasionBeyond Scarab of the InvasionStack Size: 20
    Limit: 1
    Rare and Unique Monsters slain in Area create 8 to 12 additional Beyond PortalsThe fated hour is almost nigh.Can be used in a personal Map Device to add modifiers to a Map.
    now also causes Rare Monsters slain in Area to create additional Beyond Portals (previously just Unique).
  • The Blight Scarab of Oils has been renamed to Blight Scarab of the BlightheartBlight Scarab of the BlightheartStack Size: 20
    Limit: 1
    Blight Encounters in Area have one Blighted Chest
    Blight Encounters in Area spawn many more waves of Enemies
    Blighted Chests in Area grow larger and more
    rewarding the more Blighted Enemies are slain
    The core grows larger with each cycle, doomed to spill forth...Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer provides "Blight Oils found in Area are 1 tier higher". Instead, it now causes Blight Encounters in an Area to have one Blighted Chest, Blight Encounters in an Area spawn more waves of Enemies, Blighted Chest in Area grow larger and more rewarding the more Blighted Enemies are slain".
  • The Delirium Scarab of ManiaDelirium Scarab of ManiaStack Size: 20
    Limit: 2
    Delirium Reward Meters fill 100% faster in Area
    Delirium in Area increases 50% faster with distance from the mirror
    They're so loud! Why are they so loud?!
    All you can do is scream!
    Can be used in a personal Map Device to add modifiers to a Map.
    now also causes Delirium in Area to increase 50% faster with distance from the Mirror.
  • The Divination Scarab has been renamed to Divination Scarab of The CloisterDivination Scarab of The CloisterStack Size: 20
    Limit: 5
    Area contains 8 to 12 additional packs of Doedre's Devoted
    Doedre's Devoted have 1% additional chance to drop a Stacked Deck
    No disease can be contained forever.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer provides 150% increased Divination Cards found in Area. Instead, it now causes an Area to contain 8 to 12 additional packs of Doedre's Devoted, and causes Doedre's Devoted have 1% additional chance to drop a Stacked Deck.
  • The Divination Scarab of Curation has been renamed to Divination Scarab of PlentyDivination Scarab of PlentyStack Size: 20
    Limit: 5
    Area contains 3 additional Packs of Magic Monsters that
    have 800% increased chance to drop Divination Cards
    We create a thousand futures with every action.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer provides 10% more Divination Cards found in Area per different Favoured Map, or Divination card drops in Area are replaced by those of your Favoured Maps. Instead, it now causes up to 3 Packs of Magic Monsters in Area to drop additional Divination Cards.
  • The Divination Scarab of Completion has been renamed to Divination Scarab of PilferingDivination Scarab of PilferingStack Size: 20
    Limit: 1
    Divination Cards which drop in Area are stolen by a Final Map Boss
    That Final Map Boss becomes more Difficult and deals
    increased Damage the more Divination Cards they have stolen
    That Final Map Boss duplicates all stolen Divination Cards when defeated
    If you do not seize your fate, someone else will.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer provides "Divination Cards which drop in Area have a 20% chance to drop as a full stack instead'. It now provides "Divination Cards which drop in Area are stolen by the Final Map Boss", "Final Map Boss has increased Toughness and deals increased Damage the more Divination Cards they have stolen", and "Final Map Boss duplicates all stolen Divination Cards when defeated".
  • The Domination Scarab of Abnormality has been renamed to Domination Scarab of ApparitionsDomination Scarab of ApparitionsStack Size: 20
    Limit: 1
    Area contains 2 additional Apparition ShrinesSome paths to power lead only to madness.Can be used in a personal Map Device to add modifiers to a Map.
    . It now causes an area to contain 2 additional Apparition Shrines, instead of an additional Unusual Shrine.
  • The Domination Scarab of Teaching has been renamed to Domination Scarab of EvolutionDomination Scarab of EvolutionStack Size: 20
    Limit: 2
    Area contains an additional Evolving ShrineThe Atlas and Wraeclast share one terrifying secret.Can be used in a personal Map Device to add modifiers to a Map.
    . It now causes an area to contain an additional Evolving Shrine, instead of causing Shrine buffs in an area to also grant 30% increased Experience gained.
  • The Cartography Scarab has been renamed to Cartography Scarab of EscalationCartography Scarab of EscalationStack Size: 20
    Limit: 1
    10% increased Maps found in Area for each Map Modifier affecting AreaOpportunity thrives where dreams are most perilous.Can be used in a personal Map Device to add modifiers to a Map.
    . It now provides 10% increased Maps found in an Area for each Map Modifier affecting the Area, instead of providing 50% increased Maps found in an Area.
  • The Cartography Scarab of Ascension has been renamed to Cartography Scarab of RiskCartography Scarab of RiskStack Size: 20
    Limit: 5
    Area has an additional random ModifierWhat we see in the mirror can only be our own reflection.Can be used in a personal Map Device to add modifiers to a Map.
    . It now causes an Area to have an additional random Modifier, instead of "Maps found in the Area are a tier higher, up to Tier 16".
  • The Cartography Scarab of Duplication has been renamed to Cartography Scarab of the MultitudeCartography Scarab of the MultitudeStack Size: 20
    Limit: 3
    Area contains 8 to 12 additional packs of
    Difficult and Rewarding Monsters which drop 300% increased Maps
    There is no end, no horizon.Can be used in a personal Map Device to add modifiers to a Map.
    . It now causes an Area to contain 8 to 12 additional packs of Difficult and Rewarding Monsters which drop 300% increased Maps, instead of causing Maps found in an Area to have a 30% chance to be Duplicated.
  • The Harbinger Scarab of Discernment has been renamed to Harbinger Scarab of ObelisksHarbinger Scarab of ObelisksStack Size: 20
    Limit: 1
    Harbingers in Area spawn Empowered Obelisks
    Empowered Obelisks drop Currency Shards when defeated
    They seek to establish an unknown pattern.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer causes Harbingers in an area to drop rarer currency shards, or to drop a single type of currency shard. Instead, it now causes Harbingers in Area to spawn Empowered Obelisks, and Empowered Obelisks drop Currency Shards when Defeated.
  • The Horned Scarab of BloodlinesHorned Scarab of BloodlinesStack Size: 20
    Limit: 1
    Area has 150% increased Magic MonstersOnly the hardiest survive. Only survivors perpetuate.Can be used in a personal Map Device to add modifiers to a Map.
    now causes an Area to have 150% increased Magic Monsters, instead of causing All Monster Packs in an Area to be at least Magic. The "more Magic Monsters" Map Modifier has had its description updated to "increased Magic Monsters" to reflect how this will interact with the change to this Scarab, this is not a functional change.
  • The Horned Scarab of TraditionHorned Scarab of TraditionStack Size: 20
    Limit: 1
    All Rare and Unique Monsters in Area have dropped items
    transformed by a Reward Modifier
    To the strongest, prosperity be thine.Can be used in a personal Map Device to add modifiers to a Map.
    now has "All Rare and Unique Monsters in Area have dropped items transformed by a Reward Modifier" (previously just Rare), and no longer has "Player Modifiers to Item Rarity and Quantity do not apply in Area".
  • The Mysterious Scarab has been renamed to Scarab of DivinityScarab of DivinityStack Size: 20
    Limit: 2
    Up to 2 additional Rare Monsters in Area will be Pantheon-Touched
    Apparitions spawned by Pantheon-Touched Monsters deal 100% increased damage
    Faith transforms.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer causes an area to contain 40-60 additional Clusters of Mysterious Barrels. Instead, it now has "An additional Rare Monster in Area will be Pantheon-Touched" and "Apparitions spawned by Pantheon-Touched Monsters deal 100% increased Damage".
  • The Reliquary Scarab has been renamed to Titanic ScarabTitanic ScarabStack Size: 20
    Limit: 1
    Unique Monsters have 2% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of AreaWhat power lies in a name?Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer provides 100% increased Unique Items found in Area. Instead, it now provides "Unique Monsters have 2% increased Toughness, Damage, Rarity and Quantity of items dropped per 1% increased Pack Size of Area".
  • The Reliquary Scarab of Overlords has been renamed to Titanic Scarab of TreasuresTitanic Scarab of TreasuresStack Size: 20
    Limit: 3
    Unique Monsters in Area have 2 additional Rewards
    Unique Monsters in Area have 30% increased Toughness
    Greed is a trap of the mind.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer causes Unique Monsters in Area to drop an additional Unique Item. Instead, it now causes Unique Monsters in Area to have 2 additional Rewards, and 30% increased Toughness.
  • The Reliquary Scarab of Vision has been renamed to Titanic Scarab of LegendTitanic Scarab of LegendStack Size: 20
    Limit: 2
    Unique Monsters in Area have 2 additional Monster ModifiersPower accumulates.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer causes an Area to contain The Nameless Seer, and instead causes Unique Monsters in Area to have 2 additional Monster Modifiers.
  • The Ritual Scarab of Recognition has been renamed to Ritual Scarab of WispsRitual Scarab of WispsStack Size: 20
    Limit: 1
    Ritual Altars in Area spawn a Wildwood Wisp
    Wildwood Wisps grant 70% increased Tribute Gained to nearby Players
    Trust in the Draíocht, and you shall never be alone.Can be used in a personal Map Device to add modifiers to a Map.
    . It no longer provides "Unique Enemies slain at Ritual Altars in Area grant 200% more Tribute". It instead provides "Ritual Altars in Area spawn a Wildwood Wisp" and "Wildwood Wisps grant 70% increased Tribute Gained to nearby Players".
  • The Scarab of WispsScarab of WispsStack Size: 20
    Limit: 2
    Monsters in Area have a chance to be Empowered by 2000 Wildwood WispsThe Draíocht connects everything that lives.Can be used in a personal Map Device to add modifiers to a Map.
    now causes Monsters in Area to have a chance to be Empowered by 2000 Wildwood Wisps (previously 1000).
  • The Sulphite Scarab of FumesSulphite Scarab of FumesStack Size: 20
    Limit: 1
    Sulphite found in Map Area releases Enraging Fumes
    Monsters affected by Enraging Fumes have 50% increased Item Quantity
    Sulphite in your maps is guarded by Monsters from the Azurite Mine
    When the land itself is sick, even the very ground rots and spills forth.Can be used in a personal Map Device to add modifiers to a Map.
    now has "Monsters affected by Enraging Fumes have 50% increased Item Quantity" (previously 500%).
  • The Torment ScarabTorment ScarabStack Size: 20
    Limit: 2
    Area is haunted by 3 additional Tormented Spirits
    Tormented Spirits in Area have a 25% chance to
    be set free when Possessed Monsters are slain
    Their crimes in life haunt you in death.Can be used in a personal Map Device to add modifiers to a Map.
    now causes an area to be haunted by 3 additional Tormented Spirits (previously 5). Tormented Spirits in Area also now have a 25% chance to be set free when Possessed Monsters are slain.
  • The following Scarabs can no longer be obtained: Abyss Scarab of EmptinessAbyss Scarab of EmptinessStack Size: 20
    Limit: 1
    Rare Abyss Monsters in Area have a 50% chance to drop
    an additional Rare item with an Abyssal socket
    They stare back, with hollow hypnotising eyes.Can be used in a personal Map Device to add modifiers to a Map.
    , Bestiary Scarab of the Shadowed CrowBestiary Scarab of the Shadowed CrowStack Size: 20
    Limit: 1
    Area contains The Black Mórrigan if it contains EinharThe Nameless begin to slip their bonds of nonexistence...Can be used in a personal Map Device to add modifiers to a Map.
    , Betrayal Scarab of PerpetuationBetrayal Scarab of PerpetuationStack Size: 20
    Limit: 2
    Defeated Immortal Syndicate targets in Area have a 50% chance
    to drop an additional Scarab
    The Syndicate has learned how to make their own scarabs...Can be used in a personal Map Device to add modifiers to a Map.
    , Beyond Scarab of CorruptionBeyond Scarab of CorruptionStack Size: 20
    Limit: 1
    Items dropped by Beyond Demons in Area are CorruptedTheir very flesh exudes Corruption.Can be used in a personal Map Device to add modifiers to a Map.
    , Blight Scarab of BountyBlight Scarab of BountyStack Size: 20
    Limit: 2
    Blight Chests in Area have a 20% chance to be openable againA ghastly fruit, but twice as sweet.Can be used in a personal Map Device to add modifiers to a Map.
    , Breach Scarab of the DreamerBreach Scarab of the DreamerStack Size: 20
    Limit: 1
    Breaches in Area will always belong to ChayulaDreams quickly sour into Nightmare.Can be used in a personal Map Device to add modifiers to a Map.
    , Cartography Scarab of SingularityCartography Scarab of SingularityStack Size: 20
    Limit: 1
    A Unique Map will drop from the Final Map BossSome regions of the Atlas never change.Can be used in a personal Map Device to add modifiers to a Map.
    , Expedition Scarab of the SkaldExpedition Scarab of the SkaldStack Size: 20
    Limit: 1
    Expedition Encounters in Area are lead by DannigLead from the front, and your men will follow you anywhere.Can be used in a personal Map Device to add modifiers to a Map.
    , Legion Scarab of The SekhemaLegion Scarab of The SekhemaStack Size: 20
    Limit: 1
    Legion Encounters in Area always contain the Maraketh FactionStorms of blood-stained sand will drown the enemies of the Maraketh.Can be used in a personal Map Device to add modifiers to a Map.
    , Scarab of Unity, Sulphite Scarab of GreedSulphite Scarab of GreedStack Size: 20
    Limit: 1
    Map owner gains 150% more SulphiteThere is no such thing as 'enough'.Can be used in a personal Map Device to add modifiers to a Map.
    , and Torment Scarab of ReleaseTorment Scarab of ReleaseStack Size: 20
    Limit: 1
    Tormented Spirits in Area have a 25% chance to
    be set free when Possessed Monsters are slain
    If it could end, it wouldn't really be damnation.Can be used in a personal Map Device to add modifiers to a Map.
    . Existing items are unaffected.
  • We've also reviewed the limit for how many of each Scarab can be used alongside a single Map, and have made adjustments where necessary.
  • After socketing your first Voidstone on the Atlas, you can now hover over Tier 14 and higher Maps and view what Tier 17 Map can be dropped there.
  • Monsters in Tier 17 Maps now have less Life and deal less Damage, now fitting better into the progression between Pinnacle and Uber Pinnacle content.
  • Tier 17 Maps are now modifiable only with Chaos OrbsChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it., Vaal OrbsVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again., Delirium Orbs and Chisels (previously only Chaos Orbs). They also now drop with a random Quality, rather than always dropping with 20% Quality.
  • The Union of Souls Map Modifier can no longer roll on non-Valdo's Tier 17 Maps.
  • Exclusive Tier 17 Map Modifiers now have Increased Item Rarity to Quantity ratios more in line with regular Map modifiers.
  • The Tier 17 Map Modifier that causes an area to contain additional Clusters of Highly Volatile Barrels has been removed. In its place, we've added a new Modifier that provides a chance for Rare Monsters to Fracture on death.
  • Double-Anointed Amulets can now drop in Blight-Ravaged Maps.
  • Fungal Ground now causes Allies on your Fungal Ground to have +25% Chaos Resistance, while Enemies on your Fungal Ground have -10% to all Resistances (previously Allies gained 10% of Non-Chaos Damage as extra Chaos Damage, while Enemies on your Fungal Ground dealt 10% less Damage).
  • Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them (previously Enemies had -10% to all Resistances, and Hits against them had 100% increased Critical Strike Chance).
  • Monsters in Ultimatum Encounters drop loot once again.
  • Hoards in Abyssal Depths now drop more Items.
  • Some of the beasts from Einhar's Memory of Harvest BeastsEinhar's MemoryUnmodifiableRight-click on this, then left click on a completed Map on your Atlas to apply this Memory. have been added to the core pool of Bestiary Monsters. You also now have a chance to encounter Black Mórrigan.
  • Janus' Fortification Safehouse reward is now a chest of Domination Scarabs. This doesn't apply to Ruthless.
  • You now have a chance to find a Gloom Shrine or Charged Shrine in Areas.
  • Divine Shrines are now rarer, and have a duration of 20 seconds (previously 45).
  • We've also adjusted the drop rate of Valdo's Puzzle BoxesValdo's Puzzle BoxStack Size: 10Contains a Mysterious Map with a Foil Unique RewardI can find no method of destroying the dangerous contents within...
    perhaps, someday, you will find a way.
    Right click to open.
    . Previously we were adapting its drop rate based on the possible outcomes selected by supporters. So many supporters really wanted Magebloods, so the box was hardly dropping. Thus we have drastically increased the drop rate of the Box, but reduced the probability of getting chase Unique Items from it (like MagebloodMageblood
    Heavy Belt
    Requires Level 44+(25-35) to Strength+(30-50) to Dexterity
    +(15-25)% to Fire Resistance
    +(15-25)% to Cold Resistance
    Magic Utility Flasks cannot be Used
    Leftmost (2-4) Magic Utility Flasks constantly apply their Flask Effects to you
    Magic Utility Flask Effects cannot be removed
    Rivers of power course through your veins.
    )
  • The following Maps have been added back to the Atlas: AlleywaysAlleyways MapMap Level: 82
    Map Tier: 15
    Guild Character: a
    An unwashed gutter, where wretches
    cut purses and throats alike.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Ancient CityAncient City MapMap Level: 72
    Map Tier: 5
    Guild Character: R
    This was not the first
    civilization to believe itself
    the greatest. And it will
    not be the last.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid TombArachnid Tomb MapMap Level: 75
    Map Tier: 8
    Guild Character: !
    They feel your every move,
    your every breath,
    with a million little wires.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArmouryArmoury MapMap Level: 70
    Map Tier: 3
    Guild Character: r
    There is no war. There is no army.
    Only fear lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BeachBeach MapMap Level: 81
    Map Tier: 14
    Guild Character: X
    A paradise, forever replenished by
    endless waves teeming with life.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CalderaCaldera MapMap Level: 80
    Map Tier: 13
    Guild Character: ø
    From the heart of fire, rivers
    of burning rage billow forth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CarcassCarcass MapMap Level: 69
    Map Tier: 2
    Guild Character: §
    Life's wet, reproductive stink abates,
    relenting to death's chaste ritual of decay.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ChateauChateau MapMap Level: 74
    Map Tier: 7
    Guild Character: O
    Beauty and brutality in such close proximity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , City SquareCity Square MapMap Level: 75
    Map Tier: 8
    Guild Character: Ö
    Countless generations have
    walked these time-worn stones.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ColonnadeColonnade MapMap Level: 72
    Map Tier: 5
    Guild Character: .
    Small minds demand
    the largest structures.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ColosseumColosseum MapMap Level: 73
    Map Tier: 6
    Guild Character: ü
    Life means as little as a passing
    moment of entertainment.
    Let them rot.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Coral RuinsCoral Ruins MapMap Level: 76
    Map Tier: 9
    Guild Character: Á
    Thrust above the waves, still teeming
    with horrors from the depths.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CovesCoves MapMap Level: 81
    Map Tier: 14
    Guild Character: Ê
    The dark seas swallow the careless
    and spit them against sharp rocks.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CraterCrater MapMap Level: 78
    Map Tier: 11
    Guild Character: D
    So much power in the hands of so few.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Dark ForestDark Forest MapMap Level: 69
    Map Tier: 2
    Guild Character: ®
    The trees grow twisted and gnarled,
    without a hint of light.
    A curse lingers here.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DesertDesert MapMap Level: 75
    Map Tier: 8
    Guild Character: W
    Heat. Dust. Wind. These are what
    forge strong minds and bodies.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , DigDig MapMap Level: 77
    Map Tier: 10
    Guild Character:
    A hollow echo of bygone times
    in a land where none lived long.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , GeodeGeode MapMap Level: 79
    Map Tier: 12
    Guild Character: "
    Many hands may
    move a mountain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Haunted MansionHaunted Mansion MapMap Level: 76
    Map Tier: 9
    Guild Character: k
    Forlorn and sorrowful, this once opulent
    ruin conceals the sins of a fallen line.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Infested ValleyInfested Valley MapMap Level: 79
    Map Tier: 12
    Guild Character: Œ
    Should we feel disgusted at how the weak predate
    the strong, or should we feel... admiration?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LeylineLeyline MapMap Level: 77
    Map Tier: 10
    Guild Character: G
    Amidst the barren wastes,
    a slender strand of life blooms.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , LighthouseLighthouse MapMap Level: 83
    Map Tier: 16
    Guild Character: F
    Fire ignites the sky.
    A signal to keep away.
    An invitation to invade.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MalformationMalformation MapMap Level: 77
    Map Tier: 10
    Guild Character: ñ
    Boils swell from the earth.
    Foul malignant flesh
    without purpose.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MarshesMarshes MapMap Level: 70
    Map Tier: 3
    Guild Character: 2
    Embraced by mud. Grasped by roots.
    The careless are silently swallowed.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , MesaMesa MapMap Level: 71
    Map Tier: 4
    Guild Character: Ò
    Barren and sun-bleached.
    Emptiness as far as
    the eye can reach.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RacecourseRacecourse MapMap Level: 74
    Map Tier: 7
    Guild Character: «
    Rats chase their tails for the amusement of fools.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , RampartsRamparts MapMap Level: 75
    Map Tier: 8
    Guild Character: Ü
    A wall is the surest sign for raiders
    that there is something of value to take.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Relic ChambersRelic Chambers MapMap Level: 71
    Map Tier: 4
    Guild Character: 1
    Relics of a forbidden past.
    Hidden away. Forgotten.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ScriptoriumScriptorium MapMap Level: 68
    Map Tier: 1
    Guild Character:
    Knowledge balanced atop a vast pit. Hold on,
    or perish in the darkness of ignorance.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , SepulchreSepulchre MapMap Level: 83
    Map Tier: 16
    Guild Character: Ÿ
    Lives come and go.
    Only bones and dust remain.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Spider LairSpider Lair MapMap Level: 76
    Map Tier: 9
    Guild Character: M
    Panic only hastens the venom's
    passage to the heart.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and SummitSummit MapMap Level: 72
    Map Tier: 5
    Guild Character: ù
    We are swept ever upwards by our ambition,
    with no thought of what awaits us at the peak.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • The following Maps have been removed from the Atlas: Acid CavernsAcid Caverns MapMap Level: 78
    Map Tier: 11
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arachnid NestArachnid Nest MapMap Level: 77
    Map Tier: 10
    Guild Character: Ó
    Man is not the only beast to
    bend nature to its will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArenaArena MapMap Level: 82
    Map Tier: 15
    Guild Character: t
    The sound of a thousand calls
    for blood echo for eternity.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Arid LakeArid Lake MapMap Level: 73
    Map Tier: 6
    Guild Character: c
    Water vanishes; an impromptu
    prison becomes a tomb.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ArsenalArsenal MapMap Level: 69
    Map Tier: 2
    Guild Character: é
    There is no war. There is no army.
    Only rage lingers.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , BarrowsBarrows MapMap Level: 79
    Map Tier: 12
    Guild Character: n
    Man burrows for only
    the eternal hibernation.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , CanyonCanyon MapMap Level: 71
    Map Tier: 4
    Guild Character: j
    A deep wound in the land.
    One that will never heal.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ConservatoryConservatory MapMap Level: 78
    Map Tier: 11
    Guild Character: 6
    Ornate, elaborate, ostentatious...
    and dripping with death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Crimson TempleCrimson Temple MapMap Level: 79
    Map Tier: 12
    Guild Character: ©
    A sanguine supplication to death and depravity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ExcavationExcavation MapMap Level: 77
    Map Tier: 10
    Guild Character: S
    Two unexplored frontiers remain:
    The skies and the soil.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Forking RiverForking River MapMap Level: 78
    Map Tier: 11
    Guild Character: ^
    Great stone towers tore at the natural order
    and were promptly put in their place.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Frozen CabinsFrozen Cabins MapMap Level: 75
    Map Tier: 8
    Guild Character: ä
    The fleet lay stranded in the winter wastes,
    those aboard to never again see the light of day.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Grave TroughGrave Trough MapMap Level: 80
    Map Tier: 13
    Guild Character: $
    Does the land reject the dead,
    or do the dead reject their fate?
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , IcebergIceberg MapMap Level: 69
    Map Tier: 2
    Guild Character: H
    Icy fangs seek tender hulls
    to sink themselves into.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Lava ChamberLava Chamber MapMap Level: 83
    Map Tier: 16
    Guild Character: Q
    Fiend and fortune-hunter alike turned to ash.
    A sorry alliance of unending agony.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Mineral PoolsMineral Pools MapMap Level: 80
    Map Tier: 13
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ParkPark MapMap Level: 76
    Map Tier: 9
    Guild Character: ÷
    A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PhantasmagoriaPhantasmagoria MapMap Level: 72
    Map Tier: 5
    Guild Character: o
    Every movement is watched,
    recorded, remembered.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , PlazaPlaza MapMap Level: 78
    Map Tier: 11
    Guild Character:
    Drought took the plants, famine took the people.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Primordial PoolPrimordial Pool MapMap Level: 71
    Map Tier: 4
    Guild Character: Â
    A dough of bad blood.
    A yeast of ill will.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ReefReef MapMap Level: 75
    Map Tier: 8
    Guild Character: 7
    Each plank of rotting wood,
    each dead sailor,
    feeds the island and makes it grow.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShipyardShipyard MapMap Level: 68
    Map Tier: 1
    Guild Character: v
    The stone and lumber sleeps.
    The captains are long dead.
    Only the sea knows their end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ShrineShrine MapMap Level: 80
    Map Tier: 13
    Guild Character: è
    Black tiles don't stain so easily.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , StagnationStagnation MapMap Level: 76
    Map Tier: 9
    Guild Character: ¢
    Aided by unrelenting rain,
    rot devours new life at the first fumble.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Sunken CitySunken City MapMap Level: 75
    Map Tier: 8
    Guild Character:
    From the walls, water, and ferns...
    Death comes crawling on ancient steps.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , ThicketThicket MapMap Level: 83
    Map Tier: 16
    Guild Character: B
    Little light enters.
    No life escapes.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , TowerTower MapMap Level: 73
    Map Tier: 6
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , VolcanoVolcano MapMap Level: 70
    Map Tier: 3
    Guild Character: i
    Tremble in the might of the flames.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , WastelandWasteland MapMap Level: 77
    Map Tier: 10
    Guild Character: x
    A white bone stripped of its fertile flesh.
    Life spirals towards its end.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , Waste PoolWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , WaterwaysWaterways MapMap Level: 73
    Map Tier: 6
    Guild Character: Ì
    A river in the sky, far from that
    which so desperately needs it.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    , and WharfWharf MapMap Level: 69
    Map Tier: 2
    Guild Character: Ë
    Reach out into the abyss,
    and the abyss reaches back.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Map tiers and locations have been shuffled (though the 'pin' locations for maps have not changed). Most maps are now initially found at a different tier.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed from the Atlas are now found within other Maps currently on the Atlas.

League Improvements

Delirium

  • The first 15 Waves have been removed from the SimulacrumSimulacrumHow do you defeat that which dwells within you?Open a Delirium portal by using this item in a personal Map Device. Can only be used once.. Usually, characters reaching this content were a high enough level that the first waves were tedious and unrewarding.
  • We've also added more opportunities to obtain specific Unique Items, such as VoicesVoices
    Large Cluster Jewel
    Adds 3 Jewel Socket Passive Skills
    <Random empty passive skill node mod>
    CorruptedOnly a madman would ignore a god's instructions.Place into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket.
    , by defeating the Bosses as you complete Waves.

Ritual

  • Corpses that you can use to Raise as Spectres can now be found as a reward in Ritual. These Corpses have been rebalanced to be appropriate for the core game compared to their debut in Affliction League.
  • The lowest-tier Ritual bases cannot be found in Maps, and the highest-tier can only be found in Maps with an Area Level of 83 or higher.
  • The Archdemon CrownArchdemon CrownArmour: (185-212)
    Energy Shield: (38-43)
    Requires Level 75, 79 Str, 79 Int+2 to Level of Socketed Skill Gems
    -2 to Level of Socketed Support Gems
    Implicit modifier is now -2 to Level of Socketed Support Gems, and +2 to Level of Socketed Skill Gems, instead of "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit" and -10% to all Elemental Resistances.
  • The Brimstone TreadsBrimstone TreadsArmour: (236-271)Requires Level 80, 124 Str50% increased Stun and Block Recovery
    20% reduced Stun Threshold
    Implicit modifier is now "50% increased Stun and Block Recovery, and "20% reduced Stun Threshold", replacing "+4-5% Chance to Block Attack Damage" and "You take 20% of Damage from Blocked Hits".
  • The Debilitation Gauntlets have been renamed to Thwarting GauntletsThwarting GauntletsArmour: (236-271)Requires Level 70, 101 Str+(5-6)% Chance to Block Attack Damage
    You take 10% of Damage from Blocked Hits
    . The Implicit modifier is now "+5-6% Chance to Block Attack Damage" and "You take 10% of Damage from Blocked Hits". This replaces the previous "Exerted Attacks deal 40-50% increased Damage" and "Warcry Skills have +2 Seconds to Cooldown".
  • The Dreamquest SlippersDreamquest SlippersEnergy Shield: (50-57)Requires Level 80, 124 Int10% reduced Movement Speed
    (45-50)% increased Cooldown Recovery Rate of Movement Skills
    Implicit modifier is now 10% reduced Movement Speed, and 45-50% increased Cooldown Recovery Rate of Movement Skills (previously 30-40%).
  • The Sinistral Gloves have been renamed to Trapsetter GlovesTrapsetter GlovesEvasion: (236-271)Requires Level 70, 101 DexTrap Skills have (20-25)% increased Skill Effect Duration
    30% reduced Cooldown Recovery Rate for throwing Traps
    . They no longer provide 25% reduced Attack Damage with Main Hand, and 40-50% increased Attack Damage with Off Hand as an Implicit modifier. Instead, they now provide 30% reduced Cooldown Recovery Rate for throwing Traps, and cause Trap Skills to have 20-25% increased Skill Effect Duration.
  • The Penitent MaskPenitent MaskArmour: (185-212)
    Evasion: (185-212)
    Requires Level 75, 79 Str, 79 DexYou are Crushed
    +4% to maximum Chaos Resistance
    Implicit modifier now provides +4% to maximum Chaos Resistance instead of +2-3 to maximum Fortification.

Atlas Passive Tree Changes

  • The Back to Basics Atlas Keystone Passive has been removed from the Atlas Passive Tree.
  • The Unending Nightmare Keystone Atlas Passive now has "Delirium in your Maps has doubled difficulty scaling with distance from the mirror". This change does not apply to Ruthless.
  • With the Speaker of the Dead Keystone Atlas Passive, Players can now Touch up to 40 nearby normal or magic Monsters for each Tormented Spirit Possessing them (previously 20).
  • The Packed with Energy Notable Atlas Passive Skill now causes you to gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found when you interact with these in your Maps. Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds.
  • The Unrelenting Torment Notable Atlas Passive Skill no longer provides 30% more Quantity of Items dropped by Possessed Monsters in your Maps. Instead, if now has "Tormented Spirits in your Maps are more likely to be less common varieties". Ruthless is not affected by this change.
  • The Pillage and Plunder Notable Atlas Passive now uses League Rarity instead of its own multiplicative Rarity stat. It now has 25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have (previously 20% more).
  • The three small Atlas Passives in the Seance cluster now provide "Your Maps have a 10% chance to be haunted by an additional Tormented Spirit" instead of 20% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps.
  • The small Atlas Passive prior to Artefacts of the Vaal now provides "Incursions in your Maps have 5% increased Pack Size" instead of 5% increased Quantity of Items dropped in Incursions in your Maps.
  • The three small Beyond Demon Item Quantity Atlas Passives now cause Beyond Demons in your Maps to have 20% increased chance to be followers of Ghorr, Beidat, or K'tash, instead of providing 5% increased Quantity of Items dropped by Beyond Demons in your Maps.
  • The Answered Appeals Notable Atlas Passive now has "Unique Monsters slain at Ritual Altars in your Maps grant 100% more Tribute".
  • The Spores on the Wind Notable Atlas Passive has been replaced with the new Templar Ingenuity Notable. This provides "Blight Towers in your Maps can be Salvaged after the Blight Encounter", "Higher Tier Towers grant better Salvaged Rewards" and "Salvaged Rewards are improved for each different Tower Type built during Encounter". The small Atlas Passive at the entrance of this wheel no longer provides "Maps found in your Maps have 1% chance to have an 'Area contains a Blight encounter' Enhancement Modifier", and now has "Blight Encounters in your Maps spawn 6% more Non-Unique Monsters" (previously 4%).
  • The Distilled Fungus Notable Atlas Passive has been replaced with the new Fungal Horizons Notable, which causes Blight Chest in your Maps to have 60% more chance to contain Blighted Maps, and completing a Blight Encounter in your Maps grants all Players Blightreach. Blightreach grants a chance for Maps found to drop as Blighted Maps instead. The four small Atlas Passives in this cluster now provide "Blight Chests in your maps have 10% more chance to contain Blighted Maps", instead of "Blight Bosses in your Maps have 25% chance to add an additional Reward".
  • The Epidemiology Notable Atlas Passive now causes Blight chests in your Maps to have a 20% chance to be openable again, instead of 80% more chance to contain Blighted Maps.
  • The Blightspawn Notable Atlas Passive no longer provides "Blight Chests in your Maps have 10% chance to contain an Oil Extractor" or "Oils found in your Maps have 25% chance to be 1 tier higher". Instead, it now provides "Blight Bosses in your maps have 10% chance to add an additional Reward Chest when Defeated" and "1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses". The four small Atlas Passives in this cluster now provide "Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated" instead of "Blight Chests in your Maps have 5% increased chance to contain Blighted Maps or Oils".

Monster Increased Item Rarity and Quantity

  • The way that the Quantity and Rarity of items dropped from extra content has been changed. Generally we have added item Quantity or Rarity bonuses to a number of mechanics, such as Essences, or Delirium. On top of that we have added drops back to some leagues where it wasn't present before, like Ultimatum. In general the philosophy here is that if you are killing monsters you get loot, and if they are more difficult, you should get more and better loot.
  • A major change we have made alongside the above is that we have changed a lot of the quantity and rarity bonuses on monsters to prevent things multiplying out of control at the very top end. There were cases that were utilised by fewer than 100 players total in a league and they were able to yield tens of thousands, in some cases hundreds of thousands of unique items dropping in every map (while not even playing in a party) and as such had monopoly on the unique item market (if you were wondering why many t0 uniques reduced so drastically in value during Necropolis League, it was due to this), this wasn't them exploiting a game mechanic, this was just the maximum capacity of rewards. By us changing this, it severely limits the run-away cases, without affecting the experience of average users, or even above-average users at all. It is very much still intended that you can push the rewards & difficulty of content to it feeling "excessive" without having to sacrifice the integrity of the leagues economy at the same time.

Player Increased Item Quantity

  • Item Quantity bonuses on all Character items have been removed, though this will not affect existing items in Standard Leagues.
  • Magic find is intended to be another axis on your gear you can scale once you have achieved the power you want. With Item Quantity being only available on Unique Items, this meant that if you wanted to get the most out of it you had to be playing a very specific build. We still want people to be able to invest into Magic Find, but now only through Item Rarity. This can be obtained on a number of Rare Item slots, and by a much larger number of builds.
  • The Bisco's CollarBisco's Collar
    Gold Amulet
    Requires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
    (35-50)% increased Quantity of Items Dropped by Slain Normal Enemies
    Friendship worth its weight in gold,
    a treasure every day.
    I thought together we'd grow old,
    until fate pulled you away.
    Unique Amulet has been temporarily disabled. Divination Cards that awarded this Unique have also been disabled, and existing items cannot currently be turned in.
  • The AsceticThe Ascetic
    Gold Amulet
    Requires Level 8(12-20)% increased Rarity of Items found(80-100)% increased Rarity of Items found with a Normal Item Equipped
    (10-15)% increased Quantity of Items found with a Magic Item Equipped
    Many things come to one who has nothing.
    Unique Amulet can no longer be obtained.
  • The Sadima's TouchSadima's Touch
    Wool Gloves
    Energy Shield: (23-25)Adds 4 to 8 Fire Damage to Attacks
    Adds 1 to 13 Lightning Damage to Attacks
    +18 to maximum Energy Shield
    (5-15)% increased Rarity of Items found
    Wealth unspent is wealth wasted.
    Unique Gloves no longer provide 5-10% increased Quantity of Items found. Instead, they now have 5-15% increased Rarity of Items found.
  • The Perandus BlazonPerandus Blazon
    Cloth Belt
    Requires Level 16(15-25)% increased Stun and Block Recovery+(20-30) to all Attributes
    (10-12)% increased Rarity of Items found
    +20% to Fire Resistance
    20% increased Flask Effect Duration
    -2 Physical Damage taken from Attack Hits
    A large enough debt turns even a friend
    into an enemy, and the Perandus family
    had more debtors than anyone.
    Unique Belt no longer provides 6-8% increased Quantity of Items found. Instead, it now has 10-12% increased Rarity of Items found.
  • The Bisco's LeashBisco's Leash
    Heavy Belt
    Requires Level 30+(25-35) to Strength+(10-15) to all Attributes
    +(20-40)% to Cold Resistance
    1% increased Rarity of Items found per 15 Rampage Kills
    Rampage
    You were always there, by my side,
    whether we sat or played.
    Our friendship was a joyful ride,
    I wish you could have stayed.
    Unique Belt no longer has 5% increased Quantity of Items found. Instead, it now has +10-15 to all Attributes.
  • The Divination DistillateDivination Distillate
    Large Hybrid Flask
    Recovers 140 Mana over 5.00 Seconds
    Recovers 510 Life over 5.00 Seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(30-50)% increased Rarity of Items found during Effect
    25% increased Light Radius during Effect
    +10% to Elemental Resistances during Effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    Unique Flask no longer has 8-12% increased Quantity of Items found during Effect. Instead, it now has 30-50% increased Rarity of Items found during Effect. It also now provides +10% to Elemental Resistances during Effect (previously +50%), existing items can be updated to this new value with a Divine Orb and a side of regret.
  • The Thief's TormentThief's Torment
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances(20-30)% increased Rarity of Items Found
    Can't use other Rings
    +(25-40)% to all Elemental Resistances
    Gain (40-60) Life per Enemy Hit with Attacks
    Gain 30 Mana per Enemy Hit with Attacks
    50% reduced Effect of Curses on you
    The ring I stole,
    My finger they took,
    A shrouded mind,
    Cut their curses short,
    As I drained their spirit
    And stole their soul.
    A blessing is often a curse.
    Unique Ring no longer has 10-16% increased Quantity of Items found. Instead, it now has 20-30% increased Rarity of Items found.
  • The Sentari's AnswerSentari's Answer
    Brass Spirit Shield
    Chance to Block: 30%
    Energy Shield: (35-40)
    Movement Speed: -3%
    Requires Level 33, 83 Int10% Chance to Block Spell Damage
    +(20-30) to Intelligence
    +5% Chance to Block
    Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
    Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
    Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse Limit
    Open your eyes and you will see the cracks in your enemy's walls.
    Open your mind and you will see the cracks in your enemy's plans.
    Unique Shield no longer has 4-8% increased Quantity of Items found.
  • The GoldwyrmGoldwyrm
    Nubuck Boots
    Evasion: (113-126)Requires Level 34, 62 Dex60% increased Mana Regeneration Rate
    (20-40)% increased Rarity of Items found
    +(40-50)% to Fire Resistance
    10% increased Movement Speed
    The wyrm draws warmth from the fires of desire.
    Unique Boots no longer have 14-20% increased Quantity of Items found. Instead, they now have 20-40% increased Rarity of Items found.
  • The Greed's EmbraceGreed's Embrace
    Golden Plate
    Armour: (559-643)
    Movement Speed: -5%
    Requires Level 56, 106 Str100% increased Rarity of Items found
    -10% to Fire Resistance
    +(20-30)% to Cold Resistance
    -(20-10)% to Lightning Resistance
    20% reduced Movement Speed
    30% reduced Strength Requirement
    Some would question if the risk was worth it.
    The rest were already dead.
    Unique Body Armour no longer has 10-15% increased Quantity of Items found. Instead, it now has 100% increased Rarity of Items found (previously 30-50%), and -20 to -10% to Lightning Resistance (previously -20%).
  • The PariahThe Pariah
    Unset Ring
    Requires Level 5Has 1 Socket+2 to Level of Socketed Gems
    (5-10)% increased Attack and Cast Speed
    +100 to Maximum Life per Red Socket
    +100 to Maximum Mana per Green Socket
    +100 to Maximum Energy Shield per Blue Socket
    60% increased Rarity of Items found per White Socket
    A man who changes his loyalties often,
    soon finds he has none.
    Unique Ring no longer has 15% increased Item Quantity per White Socket. Instead, it now has 60% increased Rarity of Items found per White Socket.
  • The Ventor's GambleVentor's Gamble
    Gold Ring
    Requires Level 65(6-15)% increased Rarity of Items found+(0-60) to maximum Life
    (-40-40)% increased Rarity of Items found
    +(-25-50)% to Fire Resistance
    +(-25-50)% to Cold Resistance
    +(-25-50)% to Lightning Resistance
    (-15-15)% increased Mana Reservation Efficiency of Skills
    In a blaze of glory,
    An anomaly defying all odds
    The "unkillable" beast met the divine
    And Ventor met his latest trophy.
    Unique Ring no longer has -10 to 10% increased Quantity of Items found. Instead, it now has -15 to 15% increased Mana Reservation Efficiency of Skills.
  • The WindripperWindripper
    Imperial Bow
    Bow
    Physical Damage: 29-117
    Elemental Damage: (48-60) to (72-90), 1 to (120-150)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.59-1.67)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
    Adds 1 to (120-150) Lightning Damage
    (10-15)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    30% increased Rarity of Items dropped by Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.
    Unique Bow no longer has 15% increased Quantity of Items Dropped by Slain Frozen Enemies. Instead, it now has 30% increased Rarity of Items dropped by Frozen Enemies.
  • The Spinefuse TalismanSpinefuse TalismanTalisman Tier: 3+(12-18)% to Damage over Time MultiplierCorruptedWe Ezomytes are beasts of burden
    bearing wealth of an empire on our backs,
    growing lean and strong
    while our masters grow fat and weak.
    - The Wolven King
    Implicit modifier is now +12-18% to Damage over Time Multiplier, instead of 6-10% increased Quantity of Items found. This change also affects the Eyes of the GreatwolfEyes of the Greatwolf
    Greatwolf Talisman
    Talisman Tier: 4
    Requires Level 52
    <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
    It acts through me. Speaks through me.
    Decides what lives and dies through me.
    And will change the world through me.
    Talisman.
  • Influenced and Corrupted Modifiers that provide Increased Item Quantity can no longer roll.
  • Increased Rarity of Items found can no longer roll on jewels, or appear as an Implicit Modifier on Synthesised Jewels.
  • The Discerning Taste Timeless Jewel Notable now grants 12% increased Mana Reservation Efficiency of Skills instead of 40% increased Rarity of Items found.

Player Balance

  • Corpses spawned by the DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Spawns 5 corpses
    Spawned corpses' level matches the area level, up to a maximum of Level (20-80)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    and Corpse Walk skills now have a flat 15% chance to match your spectres (or 100% in Hideout areas), rather than a 15% chance on top of being added to the main pool of corpse varieties that can be picked from. These Spectral Corpses are now unusable for most purposes, and can only be used by Minion Skills such as Raise SpectreRaise SpectreSpell, Minion
    Level: (1-20)
    Cost: (15-28) Mana
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Maximum (1-2) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Minions have +(1-20)% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Bone OfferingBone OfferingMinion, Spell, Duration
    Level: (1-20)
    Cost: (16-33) Mana
    Cast Time: 1.00 sec
    Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds
    Additional 1.00 seconds Base Duration per extra corpse Consumed
    Grants Minions +(25-35)% Chance to Block Attack Damage
    Grants Minions +(25-34)% Chance to Block Spell Damage
    Grants Minions 4% of Life Regenerated per Second if they have Blocked recently

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Effect of Offering
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • The number of Spectre varieties saved to your character that can be Desecrated is now always 10, rather than being based on your Spectre limit.
  • Spectral Corpses have a visual effect applied to them to help differentiate them from other corpses.
  • Spectral Corpses can only spawn if you have the Raise Spectre Skill.
  • Itemised Corpses now spawn Spectral Corpses.
  • Player-spawned Corpses are no longer affected by modifiers on Maps.
  • Endurance Charges on Players and Minions no longer grant 4% to all Elemental Resistances per Endurance Charge. They now instead grant 4% additional Elemental Damage Reduction per Endurance Charge.
  • Ward is now instantly restored after 2 seconds (previously 4).
  • Dual Wielding now inherently grants +20% chance to Block Attack Damage and 10% more Attack Speed (previously +15%).
  • Skills that use the basic melee strike animation now have a more consistent swing speed, rather than the first swing being slower than the second swing.
  • Player Minions are no longer targetable by Enemies while the Player has the Grace Period Buff.
  • You can no longer be stunned while performing a Vaal Skill before the contact point has been reached.
  • You cannot be stunned while performing the Spell animation of Vaal SmiteVaal SmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura, Vaal
    Level: (1-20)
    Souls Per Use: 20
    Can Store 2 Use(s)
    Soul Gain Prevention: 6 sec
    Attack Speed: 50% of base
    Attack Damage: (345-753)% of base
    Effectiveness of Added Damage: (345-753)%
    Calls lightning down to infuse your weapon, then performs a melee attack and causes lightning to strike nearby enemies, dealing damage in an area. Hitting an enemy grants an aura for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.50% of Physical Damage Converted to Lightning Damage
    Base duration is 8.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Can't be Evaded
    Base radius is (1.5-2.1) metres
    Base Aura radius is (3.6-4.2) metres
    Lightning strikes 30 targets within 10 metres
    Aura makes Smite strike +1 target with lightning
    Aura grants (1-17) to (7-330) added Lightning Damage
    Aura grants (10-19)% chance to Shock

    Additional Effects From 1-20% Quality:
    +(0.5-10)% more Area Damage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and you cannot be stunned while performing Vaal BreachVaal BreachSpell, Vaal
    Level: 1
    Souls Per Use: 100
    Can Store 1 Use(s)
    Soul Gain Prevention: 40 sec
    Cast Time: 2.50 sec
    Requires Level 10Creates a breach, making you vulnerable to its powerful inhabitants.Monsters from the Breach do not grant Experience or drop Items

    Additional Effects From 1-20% Quality:
    (3-60)% increased Cast Speed
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • You can no longer gain Rampage stacks if you have an active Rampage killstreak but no longer have any source of Rampage on your character. This does not prevent Dancing Dervish granting you Rampage while Manifested.

Skill Gem Changes

  • The Divine Blessing Support has been removed, and existing versions of this item will be deleted upon logging in after the launch of 3.25.0. Existing Forbidden ShakoForbidden Shako
    Great Crown
    Armour: (143-161)
    Energy Shield: (29-33)
    Requires Level 68, 59 Str, 59 IntSocketed Gems are Supported by Level (1-10) <random Support Gem>
    Socketed Gems are Supported by Level (25-35) <random Support Gem>
    +(25-30) to all Attributes
    The Azmeri must never touch the Tears of Maji, lest Viridi weep.
    items will have this Support replaced with RuptureRupture SupportAttack, Physical, Critical, Support
    Icon: R
    Level: (1-20)
    Cost & Reservation Multiplier: 140%
    Requires Level 38Supports attack skills.Critical Strikes with Supported Skills that inflict Bleeding also inflict Rupture
    Targets take (20-29)% more Damage from Bleeding per Rupture on them from Supported Skills
    Bleeding expires 25% more quickly per Rupture from Supported Skills on targets

    Additional Effects From 1-20% Quality:
    Supported Skills have (1-20)% increased Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    , while existing Hungry LoopThe Hungry Loop
    Unset Ring
    Requires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level
    Can Consume 4 Uncorrupted Support Gems
    Has not Consumed any Gems
    <Consumed support gem modifier>
    Be careful where you put your finger.
    's will be replaced with Eternal BlessingEternal Blessing SupportSupport, Aura, Blessing
    Icon: c
    Level: (1-20)
    Requires Level 38Supports aura skills that reserve life or mana to create auras around you.Supported Skills have (0-19)% increased Aura effect
    Supported Skills have no Reservation
    Supported Skills also count as Blessing Skills
    You can only have one Aura on you from your Blessing Skills
    Your Non-Blessing Skills which Reserve Mana are Disabled while you have an Aura from a Supported Skill on you

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.25-5)% increased Aura effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    . March of the LegionMarch of the Legion
    Legion Boots
    Armour: (364-480)
    Energy Shield: (73-100)
    Requires Level 58, 54 Str, 54 Int+(3-5) to Level of Socketed Aura Gems
    Socketed Gems are Supported by Level 25 Divine Blessing
    (250-300)% increased Armour and Energy Shield
    +(12-18)% to all Elemental Resistances
    (20-30)% increased Movement Speed
    When the time comes to face evil, the faithful are never alone.
    is unaffected by these changes, and is now the sole source of this Support.
  • The following Skills no longer have the Physical tag: Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (57-98)% of base
    Effectiveness of Added Damage: (57-98)%
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.35% more Critical Strike Chance for each Stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Critical Strike Chance for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , CleaveCleaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (179-511)% of base
    Effectiveness of Added Damage: (179-511)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Cleave of RageCleave of RageAttack, AoE, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (179-511)% of base
    Effectiveness of Added Damage: (179-511)%
    The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.When Dual Wielding, Deals 60% Damage from each Weapon combined
    +0.1 metres to Radius per 5 Rage
    Gain 2 Rage on Attack Hit

    Additional Effects From 1-20% Quality:
    Gain (0.05-1) Rage on Attack Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , CycloneCycloneAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (2-3) Mana
    Attack Speed: 300% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    20% more Attack Speed per Stage
    Gains 1 Stage every 0.5 seconds while Channelling
    Maximum 6 Stages
    +0.1 metres to radius per Stage
    10% less Movement Speed per Stage
    Lose 1 Stage every 0.5 seconds while not Channelling

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Attack Speed per Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (260-360)% of base
    Effectiveness of Added Damage: (260-360)%
    Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
    Fires (6-8) Projectiles
    Hits after the first on each Enemy deal 90% less Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , PerforatePerforateAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes
    75% less Damage while in Blood Stance
    (0-76)% more Area of Effect while in Sand Stance

    Additional Effects From 1-20% Quality:
    Creates +(0.1-2) Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently
    Creates 3 Spikes
    75% less Damage while in Blood Stance
    (0-76)% more Area of Effect while in Sand Stance

    Additional Effects From 1-20% Quality:
    Creates +(0.1-2) Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Shrapnel BallistaShrapnel BallistaAttack, Projectile, Totem, Bow
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 50% of base
    Attack Damage: (45-52)% of base
    Effectiveness of Added Damage: (45-52)%
    Requires Level 4Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 3 Arrows
    Summons a Ballista Totem which uses this Skill

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Split ArrowSplit ArrowAttack, Projectile, Bow
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 110% of base
    Attack Damage: (120-142)% of base
    Effectiveness of Added Damage: (120-142)%
    Projectile Speed: 3260
    Fires multiple arrows at different targets.Fires (5-9) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , SweepSweepAttack, AoE, Melee
    Level: (1-20)
    Cost: (9-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (289-664)% of base
    Effectiveness of Added Damage: (289-664)%
    AoE Radius: 26
    Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit
    +(0-0.4) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal Blade FlurryVaal Blade FlurryAttack, AoE, Channelling, Vaal, Melee
    Level: (1-20)
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Souls Per Use: 30
    Can Store 1 Use(s)
    Soul Gain Prevention: 3 sec
    Attack Speed: 320% of base
    Attack Damage: (403-690)% of base
    Effectiveness of Added Damage: (403-690)%
    Requires Level 28Channel to create an expanding circle area around you that blinds enemies within it. When you stop channelling, deals damage in a smaller area around each enemy in the circle. Requires a Dagger, Claw or One-Handed Sword.100% chance to Blind enemies on hit
    Can't be Evaded
    (30-68)% increased Blind Effect
    50% less Damage Taken while Channelling
    Base Circle Radius is 1 metre
    +0.5 metres to Circle Radius per Stage
    Channelling stops when Total Circle Radius reaches 9 metres

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , Vaal CleaveVaal CleaveAttack, AoE, Vaal, Duration, Melee
    Level: (1-20)
    Souls Per Use: 25
    Can Store 3 Use(s)
    Soul Gain Prevention: 4 sec
    Attack Speed: 80% of base
    Attack Damage: (287-726)% of base
    Effectiveness of Added Damage: (287-726)%
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Killing Blows on Rare or Unique enemies grant a buff that improves Cleave for a duration. Killing Blows on Rare Enemies also steal their modifiers for a secondary duration. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    Base duration is 20.00 seconds
    Base secondary duration is 20.00 seconds
    +0.8 seconds to Attack Time
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    +(1.5-2.4) metres to radius
    Culling Strike
    Can't be Evaded
    Buff grants Culling Strike with Cleave
    Buff grants 60% more Cleave Area of Effect
    Buff grants 60% more Cleave Damage with Hits and Ailments to Enemies that are on Low Life

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    , and Vaal CycloneVaal CycloneAttack, AoE, Duration, Vaal, Melee, Movement, Channelling
    Level: (1-20)
    Souls Per Use: 25
    Can Store 1 Use(s)
    Soul Gain Prevention: 5 sec
    Attack Speed: 300% of base
    Attack Damage: (108-184)% of base
    Effectiveness of Added Damage: (108-184)%
    Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Base duration is 5.00 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    Can't be Evaded

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Area of Effect
    CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .
  • Multistrike SupportMultistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 2 additional times
    Supported Skills have (35-44)% more Melee Attack Speed
    Supported Skills deal (30-20)% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    and Awakened Multistrike SupportAwakened Multistrike SupportAttack, Melee, Support
    Icon: 3
    Level: (1-5)
    Cost & Reservation Multiplier: 150%
    Requires Level 72Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills, travel skills, retaliation skills or triggered skills.Supported Skills Repeat 3 additional times
    Supported Skills have (45-47)% more Melee Attack Speed
    Supported Skills deal 20% less Attack Damage
    First Repeat of Supported Skills deals 22% more Damage
    Second Repeat of Supported Skills deals 44% more Damage
    Third Repeat of Supported Skills deals 66% more Damage

    Additional Effects From 1-20% Quality:
    Supported Skills deal (0.5-10)% increased Melee Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
    now describe that they cannot support Travel Skills, rather than every Travel Skill stating they cannot be supported by Multistrike. They also now describe that they cannot support Retailation Skills.
  • Some attack skills that can be used ranged or melee have had their weapon requirements split between the base Gem and their Transfigured Gem.
    • The FrenzyFrenzyAttack, Projectile, Bow
      Level: (1-20)
      Cost: (7-10) Mana
      Attack Damage: (115-135)% of base
      Effectiveness of Added Damage: (115-135)%
      Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
      5% more Attack Speed per Frenzy Charge

      Additional Effects From 1-20% Quality:
      +(0.1-2)% more Attack Damage per Frenzy Charge
      +(0.1-2)% more Attack Speed per Frenzy Charge
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Skill Gem now requires a Bow or Wand, while Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike
      Level: (1-20)
      Cost: (7-10) Mana
      Attack Damage: (162-353)% of base
      Effectiveness of Added Damage: (162-353)%
      Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
      5% more Attack Damage per Frenzy Charge
      5% more Attack Speed per Frenzy Charge

      Additional Effects From 1-20% Quality:
      +(0.1-2)% more Attack Damage per Frenzy Charge
      +(0.1-2)% more Attack Speed per Frenzy Charge
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      requires a Melee Weapon or Unarmed.
    • The Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
      Level: (1-20)
      Cost: (6-10) Mana
      AoE Radius: 10
      Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
      (26-748) to (49-1389) Added Fire Damage
      (4-118) to (80-2287) Added Lightning Damage
      Only Deals Damage of the chosen Element
      Deals no Damage of other Damage Types
      (30-49)% chance to Freeze, Shock and Ignite
      Base radius is 1 metre
      80% more Area Radius against Enemies affected by an Ailment of the chosen Element
      10% more Damage for each type of Elemental Ailment on the Enemy

      Additional Effects From 1-20% Quality:
      +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Skill Gem now requires a Melee Weapon, while Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
      Level: (1-20)
      Cost: (6-10) Mana
      Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage
      (8-182) to (14-337) Added Fire Damage
      (1-29) to (23-555) Added Lightning Damage
      (30-49)% chance to Freeze, Shock and Ignite
      Base radius is 1.5 metres
      Deals no Non-Elemental Damage
      10% more Damage for each type of Elemental Ailment on the Enemy

      Additional Effects From 1-20% Quality:
      +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      still requires a Bow or Wand.
    • The PuncturePunctureAttack, Projectile, Duration, Physical, Bow
      Level: (1-20)
      Cost: (8-14) Mana
      Attack Speed: 70% of base
      Attack Damage: (168-205)% of base
      Effectiveness of Added Damage: (168-205)%
      Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
      (30-49)% more Damage with Bleeding
      Causes Bleeding

      Additional Effects From 1-20% Quality:
      +(1-20)% more Damage with Bleeding
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Skill Gem now requires a Bow, while the new Puncture of ShankingPuncture of ShankingAttack, Melee, Strike, Duration, Physical
      Level: (1-20)
      Cost: (8-14) Mana
      Attack Speed: 70% of base
      Attack Damage: (170-437)% of base
      Effectiveness of Added Damage: (170-437)%
      Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with daggers, claws or swords.Base duration is 6.00 seconds
      (80-118)% increased Critical Strike Chance against Bleeding Enemies
      (30-49)% more Damage with Bleeding
      Causes Bleeding

      Additional Effects From 1-20% Quality:
      +(1-20)% more Damage with Bleeding
      Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
      Transfigured Gem requires a Dagger, Claw, or Sword.
  • The Elemental Arrows fired from Prismatic BlinkBlink Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Base duration is 20.00 seconds
    Maximum of 3 Clones that fire Elemental Arrows
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Mirror ArrowMirror Arrow of Prismatic ClonesAttack, Minion, Duration, Movement, Travel, Prismatic, Bow
    Level: (1-20)
    Cost: (14-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver to fire random elemental arrows which convert all physical damage to the chosen element and deal no damage of other damage types.Base duration is 20.00 seconds
    Maximum of 3 Clones that fire Elemental Arrows
    Minions deal (0-57)% more Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    clones now correctly use skill damage conversion (100% Fire, Cold or Lightning). This means that with other sources of non-skill conversion such as Unholy Might, the Elemental Arrows deal entirely 100% Elemental Damage, instead of 50% Elemental + 50% Chaos Damage (assuming using a physical bow and no other sources of flat added damage).
  • The Elemental Arrows fired from Prismatic Blink or Mirror Arrow clones now only deal damage of the chosen element (similar to Elemental Hit).
  • Skills triggered by Automation and Warcries triggered by Autoexertion will not trigger in Hideouts or Kingsmarch.
  • Totems using Incinerate of Venting no longer release when they reach maximum stages.
  • AbsolutionAbsolutionSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (180-200)%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 3 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).
  • Absolution of InspiringAbsolution of InspiringSpell, Minion, Duration, Physical, Lightning, AoE
    Level: (1-20)
    Cost: (9-26) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (180-200)%
    Requires Level 12Damages enemies in an area, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the corpse will be consumed to summon a Sentinel of Absolution for a secondary duration, or to refresh the duration and life of an existing one instead if you have the maximum number of them.Deals (21-873) to (31-1310) Physical Damage
    Base duration is 1.00 seconds
    Base secondary duration is 10.00 seconds
    Increases and Reductions to Minion Damage also apply
    to this Skill's Damage at 250% of their value
    +(0-0.6) metres to radius
    25% chance to Summon a Sentinel of Absolution on Hitting a Rare or Unique Enemy
    This Spell and Minions Convert 50% of Physical Damage to Lightning Damage
    Maximum 2 Summoned Sentinels of Absolution

    Additional Effects From 1-20% Quality:
    Increases and Reductions to Minion Damage also apply
    to this Skill's Damage at (2.5-50)% of their value
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).
  • Ancestral CryAncestral CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (14-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. The user and nearby allies gain a buff that grants elemental resistances.Base duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants +5% to all Elemental Resistances per 5 power, counting a maximum of 30 Power
    Buff grants +1% to all Maximum Elemental
    Resistances per 10 Power, counting a maximum of 30 Power
    Exerts the next 8 Melee Strike Attacks you perform
    Exerted Strikes target 2 additional Enemies

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer grants a buff which gives you bonus armour and melee range. Instead, the user and nearby allies gain a buff that grants elemental resistances. The buff grants +5% to all Elemental Resistances per 5 power and +1% to all Maximum Elemental Resistance per 10 power, and can count a maximum of 30 power. Now has a base duration of 2.5 seconds at gem level 1 (previously 4), scaling up to 3.4 seconds at gem level 20 (previously 4.9).
  • Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (180-210)%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Deals (69-924) to (104-1386) Fire Damage
    Base radius is 2.2 metres
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 5.00 seconds
    Deals (10-29)% more Damage with Hits against Branded Enemy

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).
  • Armageddon Brand of RecallArmageddon Brand of RecallSpell, AoE, Fire, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.40 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (270-300)%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Activates every 1.5 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Deals (102-1357) to (152-2036) Fire Damage
    Base radius is 2.2 metres
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 5.00 seconds
    Deals 80% less Damage with Hits against Branded Enemy

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 270% Effectiveness of Added Damage at gem level 1, scaling up to 300% at gem level 20 (previously 300% at all gem levels).
  • Armageddon Brand of VolatilityArmageddon Brand of VolatilitySpell, AoE, Fire, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.80 sec
    Critical Strike Chance: 7.50%
    Effectiveness of Added Damage: (330-370)%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It activates once, causing a fiery meteor to fall from the sky, then is destroyed.Deals (125-1676) to (188-2514) Fire Damage
    Base radius is 2.6 metres
    Cannot be Recalled
    Can be Detached for a total Duration of 6.00 seconds
    Activates once when Attached, then is Destroyed

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 330% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).
  • Artillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-65)% of base
    Effectiveness of Added Damage: (50-65)%
    Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 6 Arrows
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 11).
  • Artillery Ballista of Cross StrafeArtillery Ballista of Cross StrafeAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 50% of base
    Attack Damage: (50-65)% of base
    Effectiveness of Added Damage: (50-65)%
    Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires 6 Arrows
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage
    Arrows fall in two perpendicular lines

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 11).
  • Artillery Ballista of Focus FireArtillery Ballista of Focus FireAttack, Totem, AoE, Fire, Projectile, Bow
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 50% of base
    Attack Damage: (80-120)% of base
    Effectiveness of Added Damage: (80-120)%
    Requires Level 28Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.Totem lasts 8 seconds
    +(2-3) to maximum number of Summoned Ballista Totems
    Fires up to 5 Arrows at different targets
    Summons a Ballista Totem which uses this Skill
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1 (previously 7), scaling up to 13 at gem level 20 (previously 11).
  • BaneBaneChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (59.3-1075.5) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is (2.1-2.4) metres
    (28-42)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Applied Curses have 25% less Effect
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects From 1-20% Quality:
    Applied Curses have (1-20)% increased Effect
    (1-20)% increased Effect of Supported Curses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 59.3 Base Chaos Damage per second at gem level 1 (previously 45.7), scaling up to 1075.5 at gem level 20 (previously 895.6).
  • Bane of CondemnationBane of CondemnationChaos, Trigger, Spell, AoE, Duration, Hex
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in a small area, which deals chaos damage over Time. Linked hex curses are also applied to those enemies. The debuff deals more damage and lasts longer for each hex applied this way. This skill cannot be used by Totems, Traps, or Mines.Only applies Hexes from Curse Skill Gems requiring Level (24-70) or lower
    Deals (59.3-1075.5) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 0.8 metres
    60% more Damage per Curse applied
    100% increased Debuff Duration per Curse applied
    This Gem can only Support Skill Gems requiring Level (24-70) or lower
    You cannot Cast Supported Curse Spells
    25% less Effect of Supported Curses

    Additional Effects From 1-20% Quality:
    Base duration is (0.01-0.2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 59.3 Base Chaos Damage per second at gem level 1 (previously 45.7), scaling up to 1075.5 at gem level 20 (previously 895.6).
  • BarrageBarrageAttack, Projectile, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (47-54)% of base
    Effectiveness of Added Damage: (47-55)%
    Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles
    Fires Projectiles sequentially

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Barrage of Volley FireBarrage of Volley FireAttack, Projectile, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (50-60)% of base
    Effectiveness of Added Damage: (50-60)%
    Requires Level 12After a short preparation time, you fire projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 4 Projectiles
    Fires Projectiles sequentially
    The first and final shots of the sequence fire 6 additional Projectiles simultaneously

    Additional Effects From 1-20% Quality:
    The first and final shots of the sequence fire (0.2-4) additional Projectiles simultaneously
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Battlemage's CryBattlemage's CryWarcry, Critical, Trigger, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that boosts critical strike chance.Base duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Buff grants +0.5% to Critical Strike Chance per 5 power, counting a maximum of 25 Power
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks Trigger a Supported Spell with their first Melee Hit
    Supported Skills deal (44-38)% less Damage
    Supported Spells are Triggered by Attacks Exerted by Battlemage's Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer grants a buff which boosts critical strike chance and allows attacks to benefit from increases to spell damage. Instead, the user and nearby allies gain a buff that boosts critical strike chance. The Buff grants +0.5% to Critical Strike Chance per 5 power, and can count a maximum of 25 power. Now has a base duration of 2.5 seconds at gem level 1 (previously 5), scaling up to 3.4 at gem level 20 (previously 5.9).
  • BerserkBerserkSpell
    Level: (1-20)
    Cost: (10-16) Mana
    Cooldown Time: 5.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 34Consumes Rage at an accelerating rate to increase the effects of Rage.Lose 5 Rage per second
    At least 5 Rage required to start Berserking
    Each second, 20% more Rage loss Rate
    This Skill's Cooldown does not recover during its effect
    (40-59)% increased Rage Effect

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer provides more Damage with Attacks, more Attack Speed, more Movement Speed, or less Damage Taken. It now provides 40% increased Rage Effect at gem level 1, scaling up to 59% at gem level 20. It also no longer increases the size of your character.
  • Blade FlurryBlade FlurryAttack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    AoE Radius: 14 / 17 / 19
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.20% more Damage with Hits and Ailments for each stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage with Hits and Ailments for each stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 32%), scaling up to 111% at gem level 20 (previously 49%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels).
  • Blade Flurry of IncisionBlade Flurry of IncisionCritical, Attack, AoE, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (57-98)% of base
    Effectiveness of Added Damage: (57-98)%
    Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The critical strike chance is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.35% more Critical Strike Chance for each Stage
    Maximum 6 Stages

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Critical Strike Chance for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 58% Effectiveness of Base and Added Damage at gem level 1 (previously 32%), scaling up to 99% at gem level 20 (previously 49%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels).
  • BladestormBladestormAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: (10-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (159-291)% of base
    Effectiveness of Added Damage: (159-291)%
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds
    (70-108)% more Damage with Bleeding while in Blood Stance
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Maximum of 3 Bladestorms at a time
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Bladestorm deals 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum number of Bladestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 10 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 159% Effectiveness of Base and Added Damage at gem level 1 (previously 105%), scaling up to 291% at gem level 20 (previously 150%).
  • Bladestorm of UncertaintyBladestorm of UncertaintyAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: (10-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (189-347)% of base
    Effectiveness of Added Damage: (189-347)%
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a random bladestorm. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe.Base duration is 3.00 seconds
    (50-88)% more Damage with Bleeding
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Maximum of 3 Bladestorms at a time
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Bladestorm deals 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum number of Bladestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 10 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 189% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 347% at gem level 20 (previously 180%).
  • Blast RainBlast RainFire, Attack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (30-35)% of base
    Effectiveness of Added Damage: (30-36)%
    Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Fires 6 Arrows
    100% of Physical Damage Converted to Fire Damage
    Penetrates (20-30)% Fire Resistance

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged).
  • BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    AoE Radius: 26
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per second
    Base duration is 2.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.04-0.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 5.9 Base Chaos Damage per second at gem level 1 (previously 3.9), scaling up to 351.9 at gem level 20 (previously 284).
  • Blight of AtrophyBlight of AtrophySpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a longer secondary duration, slowing their movement and reducing their life regeneration rate. Continued channelling adds layers of damage to the debuff, each with their own duration.Deals (5.9-351.9) Base Chaos Damage per second
    Base duration is 1.00 seconds
    Base secondary duration is 3.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    80% reduced Life Regeneration rate

    Additional Effects From 1-20% Quality:
    Base secondary duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 5.9 Base Chaos Damage per second at gem level 1 (previously 3.9), scaling up to 351.9 at gem level 20 (previously 284).
  • Blight of ContagionBlight of ContagionSpell, Chaos, AoE, Channelling, Duration
    Level: (1-20)
    Cost: (2-5) Mana
    Cast Time: 0.25 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration. The damaging debuff is spread by Contagion.Deals (9.7-704.3) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Base secondary duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-0.6) metres to radius
    80% reduced Movement Speed
    Debuff can have up to 5 layers of Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.05-1) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 9.7 Base Chaos Damage per second at gem level 1 (previously 8.5), scaling up to 704.3 at gem level 20 (previously 612.2).
  • Bone Nova, granted by the Uul-Netol's EmbraceUul-Netol's Embrace
    Vaal Axe
    Two Handed Axe
    Physical Damage: (395.2-436.8) to (661.2-730.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (0.80-0.86)
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
    (280-320)% increased Physical Damage
    (30-25)% reduced Attack Speed
    25% chance to cause Bleeding on Hit
    At last she holds us,
    and so we turn to dust.
    Unique Axe: Now has 150% Effectiveness of Base and Added Damage (previously 100%).
  • BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (231-338)% of base
    Effectiveness of Added Damage: (231-338)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (6-194) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (2-4)% more Damage per Trauma
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    +(0.05-1)% more Damage per Trauma
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range. Now has 231% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 338% at gem level 20 (previously 250%).
  • Boneshatter of CarnageBoneshatter of CarnageAttack, Melee, Strike, AoE
    Level: (1-20)
    Cost: (9-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (336-620)% of base
    Effectiveness of Added Damage: (336-620)%
    Requires Level 28Attack enemies with a forceful melee strike. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.25% reduced Enemy Stun Threshold
    (20-39)% chance to double Stun Duration
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    Pulse has (0.25-5)% increased Area of Effect per 0.1s of Stun Duration, up to 400%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). Now has 336% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 620% at gem level 20 (previously 275%).
  • Boneshatter of Complex TraumaBoneshatter of Complex TraumaAttack, Melee, Strike, AoE, Duration, Physical
    Level: (1-20)
    Cost: (9-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (231-338)% of base
    Effectiveness of Added Damage: (231-338)%
    Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
    Lose all Trauma on reaching 10 Trauma
    Gain 1 Trauma the first time this Attack Hits an Enemy
    Take (18-582) Physical Damage per Trauma when you gain Trauma
    Trauma lasts 6.0 seconds
    (8-15)% more Damage per Trauma, up to 200%
    Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Damage per Trauma, up to 200%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). Now deals 8% more Damage per Trauma, up to 200%, with values of 15% at gem level 20 (Damage unchanged, previously had no cap). Now has 231% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 338% at gem level 20 (previously 250%).
  • Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (280-420)% of base
    Effectiveness of Added Damage: (280-420)%
    Projectile Speed: 3260
    Fires a burning arrow that deals fire damage and has a chance to ignite.25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Fire Damage to Attacks against Ignited Enemies at all gem levels. It now has 280% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 420% at gem level 20 (previously 300%). Now has a Mana cost of 8 at gem level 1 (previously 7), scaling up to 14 at gem level 20 (previously 12).
  • Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Fires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life
    25% chance to Ignite enemies
    100% of Physical Damage Converted to Fire Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Ignite
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1 (previously 7), scaling up to 14 at gem level 20 (previously 12).
  • Call to Arms: Has been renamed to AutoexertionAutoexertionWarcry, Trigger, Spell
    Level: (1-20)
    Reservation: 15% Mana
    Cooldown Time: 0.60 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24Reserves mana based on the supported warcries to cause those warcries to be repeatedly triggered.Supported Warcries will Trigger when their Cooldown is over
    This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Supported Skills have (0-19)% increased Cooldown Recovery Rate
    Supported Warcries are Triggered when their Cooldowns are over
    Supported Skills' Base Mana Cost is 10
    Supported Warcries do not grant Buffs or Charges to You or Allies

    Additional Effects From 1-20% Quality:
    Supported Skills have (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    . It now reserves 15% Mana per Supported Warcry to cause those Warcries to be repeatedly triggered. Autoexertion Support can now support multiple Warcries, and no longer causes Warcries to share Cooldowns. It now grants Supported Skills 0–19% increased Cooldown Recovery Rate (previously 30–11% reduced Cooldown Recovery Rate), and now has "Supported Warcries do not grant Buffs or Charges to you or Allies". It also now cannot support Retaliation Skills. Quality now grants Supported Skills 0–10% increased Cooldown Recovery Rate (previously 0–5%).
  • Caustic Arrow of PoisonCaustic Arrow of PoisonAttack, Projectile, AoE, Chaos, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (71-91)% of base
    Effectiveness of Added Damage: (71-91)%
    Fires a poisonous arrow which deals chaos damage in an area on impact.+(0-0.6) metres to radius
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Chaos Damage at all gem levels. It now has 72% Effectiveness of Base and Added Damage at gem level 1 (previously 55%), scaling up to 91% at gem level 20 (previously 70%).
  • Chain HookChain HookAttack, AoE, Movement, Melee
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 120% of base
    Attack Damage: (171-393)% of base
    Effectiveness of Added Damage: (171-393)%
    Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1 metres to Radius per 5 Rage
    Gain 2 Rage on Attack Hit

    Additional Effects From 1-20% Quality:
    Gain (0.05-1) Rage on Attack Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1 (previously 8), scaling up to 8 at gem level 20 (unchanged). No longer grants "Gain 1 Rage if this Skill Hits any Enemies". Instead it now has "Gain 2 Rage on Attack Hit". Now has 171% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 393% at gem level 20 (previously 169%).
  • Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (143-264)% of base
    Effectiveness of Added Damage: (143-264)%
    Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage. Requires a Melee Weapon.50% of Physical Damage Converted to Lightning Damage
    Deals 150% more Damage while Channelling if Illusion has finished moving
    Hits from Final wave deal 75% of Damage per stage
    Illusion moves at 130% of your Movement Speed

    Additional Effects From 1-20% Quality:
    Illusion moves at an additional +(1-20)% of your Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 4 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 95%), scaling up to 264% at gem level 20 (previously 121%).
  • CleaveCleaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (179-511)% of base
    Effectiveness of Added Damage: (179-511)%
    AoE Radius: 20
    The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined
    +(0-1) metre to radius

    Additional Effects From 1-20% Quality:
    +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 179% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 511% at gem level 20 (previously 237%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).
  • Cleave of RageCleave of RageAttack, AoE, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (179-511)% of base
    Effectiveness of Added Damage: (179-511)%
    The character swings both their weapons in an arc, damaging monsters in an area in front of them. Requires dual wielding both an Axe and a Sword.When Dual Wielding, Deals 60% Damage from each Weapon combined
    +0.1 metres to Radius per 5 Rage
    Gain 2 Rage on Attack Hit

    Additional Effects From 1-20% Quality:
    Gain (0.05-1) Rage on Attack Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 179% Effectiveness of Base and Added Damage at gem level 1 (previously 180%), scaling up to 511% at gem level 20 (previously 300%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels). No longer grants "Gain 1 Rage if this Skill Hits any Enemies". Instead it now has "Gain 2 Rage on Attack Hit".
  • Cobra LashCobra LashAttack, Projectile, Chaos
    Level: (1-20)
    Cost: (5-8) Mana
    Attack Speed: 120% of base
    Attack Damage: (125-205)% of base
    Effectiveness of Added Damage: (125-205)%
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.8% more Damage with Hits and Ailments for each remaining Chain
    Chains +(3-5) Times
    60% of Physical Damage Converted to Chaos Damage
    40% chance to Poison on Hit

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Chaos Damage at all gem levels. It now has 125% Effectiveness of Base and Added Damage at gem level 1 (previously 75%), scaling up to 205% at gem level 20 (previously 125%). Now has a Mana cost of 5 at gem level 1 (unchanged), scaling up to 8 at gem level 20 (previously 7).
  • Cold SnapCold SnapSpell, AoE, Cold, Duration
    Level: (1-20)
    Cost: (11-28) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.85 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-320)%
    AoE Radius: 16
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage
    Base duration is 5.00 seconds
    Deals (28.7-1895.4) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Burst Base radius is 1.5 metres
    Chilled Ground Base initial radius is 1.5 metres
    Chilled Ground Base final radius is 3 metres
    25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area

    Additional Effects From 1-20% Quality:
    (1-20)% more Effect of Chill
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 320% at gem level 20 (previously 320% at all gem levels).
  • Cold Snap of PowerCold Snap of PowerCritical, Spell, AoE, Cold
    Level: (1-20)
    Cost: (8-20) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.60 sec
    Critical Strike Chance: 10.00%
    Effectiveness of Added Damage: (220-320)%
    Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. The cooldown can be bypassed by expending a Power Charge.Deals (34-1440) to (51-2160) Cold Damage
    30% chance to gain a Power Charge on Critical Strike
    Burst Base radius is 2.5 metres

    Additional Effects From 1-20% Quality:
    (1-20)% chance to gain a Power Charge on Critical Strike
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 320% at gem level 20 (previously 320% at all gem levels).
  • Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (227-417)% of base
    Effectiveness of Added Damage: (227-417)%
    Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
    50% of Physical Damage Converted to Fire Damage
    Deals up to 20% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(0.5-10)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 227% Effectiveness of Base and Added Damage at gem level 1 (previously 150%), scaling up to 417% at gem level 20 (previously 230%).
  • Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee
    Level: (1-20)
    Cost: (9-13) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 80% of base
    Attack Damage: (166-305)% of base
    Effectiveness of Added Damage: (166-305)%
    Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
    50% of Physical Damage Converted to Fire Damage
    Deals up to 20% more Damage with Hits to closer targets
    10% more Area of Effect per Endurance Charge
    10% more Attack Damage per Endurance Charge

    Additional Effects From 1-20% Quality:
    Deals up to +(0.5-10)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 166% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 305% at gem level 20 (previously 180%).
  • Crackling LanceCrackling LanceSpell, AoE, Lightning
    Level: (1-20)
    Cost: (11-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (120-165)%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (28-458) to (84-1375) Lightning Damage
    This Spell loses 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This Spell gains Intensity when you Cast it, to a maximum of 3
    +0.3 metres to Beam Width Per Intensity
    33% less branching angle per Intensity
    35% more Damage with Hits and Ailments per Intensity

    Additional Effects From 1-20% Quality:
    +(0.5-10)% more Damage with Hits and Ailments per Intensity
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 120% Effectiveness of Added Damage at gem level 1, scaling up to 165% at gem level 20 (previously 165% at all gem levels).
  • Crackling Lance of BranchingCrackling Lance of BranchingSpell, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (190-260)%
    Requires Level 28Release a beam which deals lightning damage to enemies in a long area in front of you, and has several smaller beams branch off from it at an angle, hitting more enemies to the sides.Deals (44-724) to (133-2172) Lightning Damage
    50% increased branching angle

    Additional Effects From 1-20% Quality:
    (1-20)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 260% at gem level 20 (previously 260% at all gem levels).
  • Crackling Lance of DisintegrationCrackling Lance of DisintegrationSpell, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (220-300)%
    Requires Level 28Release a concentrated beam which deals lightning damage to enemies in a long area in front of you.Deals (52-844) to (155-2532) Lightning Damage
    25% chance to Shock enemies
    +10% to Maximum Effect of Shock

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Maximum Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 300% at gem level 20 (previously 300% at all gem levels).
  • Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (90-130)%
    AoE Radius: 12
    Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage
    Base duration is 5.00 seconds
    Deals (18.4-2225.7) Base Cold Damage per second
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Base radius is 1.5 metres
    Base secondary radius is 1.8 metres
    Can have up to 10 Chilling Areas

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 90% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 120% at all gem levels).
  • CycloneCycloneAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (2-3) Mana
    Attack Speed: 300% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    AoE Radius: 1.6
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    30% less Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% more Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 44%), scaling up to 111% at gem level 20 (previously 59%). Now has a Mana cost of 2 at gem level 1, scaling up to 3 at gem level 20 (previously 2 at all gem levels).
  • Cyclone of TumultCyclone of TumultAttack, AoE, Movement, Channelling, Melee
    Level: (1-20)
    Cost: (5-6) Mana
    Attack Speed: 160% of base
    Attack Damage: (60-111)% of base
    Effectiveness of Added Damage: (60-111)%
    Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.10% increased Area of Effect per 0.1 metre additional Melee Strike Range
    20% more Attack Speed per Stage
    Gains 1 Stage every 0.5 seconds while Channelling
    Maximum 6 Stages
    +0.1 metres to radius per Stage
    10% less Movement Speed per Stage
    Lose 1 Stage every 0.5 seconds while not Channelling

    Additional Effects From 1-20% Quality:
    (0.25-5)% more Attack Speed per Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 61% Effectiveness of Base and Added Damage at gem level 1 (previously 44%), scaling up to 111% at gem level 20 (previously 59%). Now has a Mana cost of 5 at gem level 1, scaling up to 6 at gem level 20 (previously 2 at all gem levels).
  • Death Aura, triggered by the Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    Unique Body Armour: Now deals 1000 Base Chaos Damage per second (previously 758.3).
  • Defiance BannerDefiance BannerAoE, Spell, Duration, Aura
    Level: (1-20)
    Cost: (14-19) Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds
    Base radius is 2.4 metres
    While you have no placed Banner, you can gain Valour
    (5-10)% more Area of Effect per Valour consumed
    (5-10)% more Aura effect per Valour consumed
    Banner grants 8% increased Movement Speed to You and Allies
    Banner grants +8% chance to Suppress Spell Damage to You and Allies
    Banner grants -(5-12) Damage taken of each Damage Type from Suppressed Hits to You and Allies

    Additional Effects From 1-20% Quality:
    Base duration is (0.1-2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Is no longer a Reservation skill, and has none of its previous stats. You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. While you have no placed banner, you can gain Valour. Now has a base duration of 10 seconds, and a base radius of 2.4 metres. Provides 5% more Area of Effect and 5% more Aura Effect per Valour Consumed at gem level 1, both scaling up to 10% at gem level 20. Banner grants 8% increased Movement Speed, +8% chance to Suppress Spell Damage to You and Allies. It also grants -5 Damage taken from Suppressed Hits to You and Allies at gem level 1, scaling up to -12 at gem level 20.
  • DesecrateDesecrateSpell, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (11-26) Mana
    Cast Time: 0.60 sec
    Requires Level 16Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.Deals (8.2-294) Base Chaos Damage per second
    Base duration is 4.00 seconds
    Spawns 5 corpses
    Spawned corpses' level matches the area level, up to a maximum of Level (20-80)
    Maximum of 10 corpses allowed

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cast Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : The maximum level of Corpses spawned is now level 20 at gem level 1 (unchanged), scaling up to 80 at gem level 20 (previously level 100).
  • DeterminationDeterminationAura, Spell, AoE, Physical
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (90-1026) additional Armour
    You and nearby allies gain (40-49)% more Armour

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now provides "You and nearby Allies gain 90 additional Armour" at gem level 1 (previously 179), scaling up to 1026 at gem level 20 (previously 2051).
  • Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Maximum 9 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Minions have (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 8 at all gem levels). Now has 249% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 458% at gem level 20 (previously 238%).
  • Dominating Blow of InspiringDominating Blow of InspiringAttack, Minion, Duration, Melee, Strike
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds
    Base secondary duration is 20.00 seconds
    Increases and Reductions to Minion Damage also apply
    to this Skill's Damage at 250% of their value
    Maximum 6 Summoned Normal Sentinels of Dominance
    Maximum 3 Summoned Magic Sentinels of Dominance
    Maximum 1 Summoned Rare Sentinel of Dominance
    25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster

    Additional Effects From 1-20% Quality:
    Increases and Reductions to Minion Damage also apply
    to this Skill's Damage at (2.5-50)% of their value
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 8 at all gem levels). Now has 249% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 458% at gem level 20 (previously 238%).
  • Doryani's Touch, granted by the Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Armour: (232-266)
    Energy Shield: (80-100)
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +(80-100) to maximum Energy Shield
    30% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +(200-250) Energy Shield gained on Killing a Shocked Enemy
    30% increased Effect of Lightning Ailments
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    Unique Gloves: Now has a Mana cost of 14 at level 20 (previously 8). It also now has 1000% Effectiveness of Added Damage (previously 600%).
  • Double StrikeDouble StrikeAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Performs two fast strikes with a melee weapon.25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage to Bleeding Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Physical Damage added against Bleeding Enemies at all gem levels. It now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 91%), scaling up to 409% at gem level 20 (previously 140%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 5 at all gem levels).
  • Double Strike of ImpalingDouble Strike of ImpalingAttack, Melee, Strike, Physical
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (104-298)% of base
    Effectiveness of Added Damage: (104-298)%
    Performs two fast strikes with a melee weapon.Killing Blows cause Impales on Enemies to Reflect Damage to surrounding Enemies
    40% chance to Impale Enemies on Hit

    Additional Effects From 1-20% Quality:
    (2-40)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 5 at all gem levels). Now has 104% Effectiveness of Base and Added Damage at gem level 1 (previously 91%), scaling up to 298% at gem level 20 (previously 140%).
  • Double Strike of MomentumDouble Strike of MomentumAttack, Melee, Strike
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (69-196)% of base
    Effectiveness of Added Damage: (69-196)%
    Performs two fast strikes with a melee weapon, gaining stages which cause this skill to attack faster. All stages are lost when you move.10% more Attack Speed for each Stage
    Gain a Stage at the start of each pair of swings
    Maximum 10 Stages

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Attack Speed for each Stage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 5 at all gem levels). Now has 69% Effectiveness of Base and Added Damage at gem level 1 (previously 60%), scaling up to 196% at gem level 20 (previously 95%).
  • Dread BannerDread BannerAoE, Spell, Duration, Aura
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 24You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active.Base duration is 10.00 seconds
    Base radius is 2.4 metres
    While you have no placed Banner, you can gain Valour
    (5-10)% more Area of Effect per Valour consumed
    (5-10)% more Aura effect per Valour consumed
    Banner grants +4% Chance to Block Attack Damage to You and Allies
    Banner causes you and Allies to Recover (9-34) Life when Blocking

    Additional Effects From 1-20% Quality:
    Base duration is (0.1-2) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has the Physical tag, is no longer a Reservation skill, and has none of its previous stats. You must gain Valour from melee combat to use this skill, which will consume all Valour to place a banner with an aura. The aura will be larger and more powerful the more Valour was consumed. The banner lasts for a duration, but will end early if you leave the aura, or use the skill again while it's active. While you have no placed banner, you can gain Valour. Now has a base duration of 10.00 seconds, and a base radius of 2.4 metres. Provides 5% more Area of Effect and 5% more Aura effect per Valour consumed at gem level 1, both scaling up to 10% at gem level 20. Banner grants +4% Chance to Block Attack Damage to You and Allies. The Banner also causes you and Allies to Recover 9 Life when Blocking at gem level 1, scaling up to 34 at gem level 20. Now has a Mana cost of 15 at gem level 1, and 19 at gem level 20.
  • Dual StrikeDual StrikeCritical, Attack, Melee, Strike
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (155-442)% of base
    Effectiveness of Added Damage: (155-442)%
    Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life
    60% more Damage with Hits and Ailments against Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 5 at all gem levels). Now has 155% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 442% at gem level 20 (previously 244%).
  • Dual Strike of AmbidexterityDual Strike of AmbidexterityAttack, Melee, Strike
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (126-360)% of base
    Effectiveness of Added Damage: (126-360)%
    Attacks with both weapons, dealing the damage of both in one strike. Requires dual-wielding two different melee weapon types to use.50% more Damage with Main Hand Weapon
    Uses Off Hand Weapon Attack Time

    Additional Effects From 1-20% Quality:
    (1-20)% more Damage with Main Hand Weapon
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 5 at all gem levels). Now has 126% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 360% at gem level 20 (previously 244%).
  • EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: (10-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (143-229)% of base
    Effectiveness of Added Damage: (143-229)%
    AoE Radius: 18 / 28
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 1.00 seconds
    Aftershock deals 150% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Aftershock deals +(1.5-30)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 10 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 85%), scaling up to 229% at gem level 20 (previously 150%).
  • Earthquake of AmplificationEarthquake of AmplificationAttack, AoE, Duration, Slam, Melee
    Level: (1-20)
    Cost: (10-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (143-229)% of base
    Effectiveness of Added Damage: (143-229)%
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 2.50 seconds
    Aftershock deals 15% more Damage with Hits per 0.1 seconds Duration
    Aftershock deals 5% more Damage with Ailments per 0.1 seconds Duration
    Aftershock has 2% more Area of Effect per 0.1 seconds Duration

    Additional Effects From 1-20% Quality:
    Base duration is (0.025-0.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 10 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 85%), scaling up to 229% at gem level 20 (previously 150%). Aftershock now deals 5% more Damage with Ailments per 0.1 seconds Duration (previously 6%).
  • EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (171-393)% of base
    Effectiveness of Added Damage: (171-393)%
    Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
    (0-19)% more Area of Effect
    Shattering Spikes deal 30% less damage
    Maximum 15 Spikes
    Creates 5 fissures

    Additional Effects From 1-20% Quality:
    Creates +(0.05-1) fissures
    +(0.15-3) Maximum Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 171% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 393% at gem level 20 (previously 200%).
  • Earthshatter of FragilityEarthshatter of FragilityAttack, AoE, Slam, Duration, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (136-314)% of base
    Effectiveness of Added Damage: (136-314)%
    Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. The spikes shatter after a duration, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 1.50 seconds
    (0-19)% more Area of Effect
    Shattering Spikes deal 30% less damage
    Maximum 15 Spikes
    Creates 5 fissures

    Additional Effects From 1-20% Quality:
    Creates +(0.05-1) fissures
    +(0.15-3) Maximum Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 314% at gem level 20 (previously 150%).
  • Earthshatter of ProminenceEarthshatter of ProminenceAttack, AoE, Slam, Duration, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    Requires Level 12Slam the ground, sending out a rectangular fissure that deals area damage to enemies and thrusts a large spike from the ground where it ends. Warcries or other Slam Attacks performed by you or allied players near the spike will cause it to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
    Shattering Spikes have (100-157)% more Area of Effect
    Shattering Spikes deal 100% more damage
    Maximum 5 Spikes
    Creates 1 fissure

    Additional Effects From 1-20% Quality:
    Shattering Spikes deal +(1-20)% more damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 8 at all gem levels). Now has 150% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 346% at gem level 20 (previously 170%).
  • Elemental HitElemental HitAttack, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic
    Level: (1-20)
    Cost: (6-10) Mana
    AoE Radius: 10
    Requires Level 12Each attack with a melee weapon will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(21-609) to (40-1133) Added Cold Damage
    (26-748) to (49-1389) Added Fire Damage
    (4-118) to (80-2287) Added Lightning Damage
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1 metre
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 26 to 49 Added Fire Damage, 21 to 40 Added Cold Damage, and 4 to 80 Added Lightning Damage at gem level 1 (previously 22 to 40, 18 to 33, and 3 to 67 respectively). These scale up to 748 to 1389 Added Fire Damage, 609 to 1133 Added Cold Damage, and 118 to 2287 Added Lightning Damage at gem level 20 (previously 480 to 891, 391 to 726, and 75 to 1467 respectively). Updated a stat description to "10% more Damage for each type of Elemental Ailment on the Enemy", this is purely a descriptive change.
  • Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-148) to (12-275) Added Cold Damage
    (8-182) to (14-337) Added Fire Damage
    (1-29) to (23-555) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    Base radius is 1.5 metres
    Deals no Non-Elemental Damage
    10% more Damage for each type of Elemental Ailment on the Enemy

    Additional Effects From 1-20% Quality:
    +(0.25-5)% more Damage for each type of Elemental Ailment on the Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11). Now has 6 to 12 Added Cold Damage at gem level 1 (previously 6 to 11). Now has 182 to 337 Added Fire Damage, 148 to 275 Added Cold Damage, and 29 to 555 Added Lightning Damage at gem level 20 (previously 166 to 309, 136 to 252, and 26 to 590 respectively).
  • Enduring CryEnduring CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.Base duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies in Range
    Grants 1 Endurance Charge per 5 Power to you and Allied Players
    Buff grants 2% of Life Regenerated per second per
    5 power, counting a maximum of 25 Power

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer grants a brief burst of life regeneration, or a buff which grants resistances and physical damage reduction based on your endurance charges. Instead, the user and nearby allies gain a buff that grants life regeneration. The Buff grants 2% of Life Regenerated per second per 5 power, and can count a maximum of 25 power. The base duration is now 2.5 seconds at gem level 1, scaling up to 3.4 at gem level 20 (previously 2 at all gem levels). Additionally, nearby allied players are now granted Endurance Charges as well as the user.
  • Ensnaring ArrowEnsnaring ArrowAttack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (140-175)% of base
    Effectiveness of Added Damage: (140-175)%
    Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.Ensnared Enemies take (15-20)% increased Projectile Damage from Attack Hits
    Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
    Each Snare applies 30% less Movement Speed to Rare Enemies
    Each Snare applies 25% less Movement Speed to Unique Enemies
    Maximum 3 Snares per Enemy

    Additional Effects From 1-20% Quality:
    (1-20)% increased Debuff Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged). Ensnared Enemies no longer always count as moving.
  • Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
    Deals (42.2-1818.1) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Regenerate 0.50% of Debuff Damage as Life

    Additional Effects From 1-20% Quality:
    Regenerate +(0.025-0.5)% of Debuff Damage as Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 12 to 18 Chaos Damage at gem level 1 (previously 9 to 13), scaling up to 776 to 1164 at gem level 20 (previously 644 to 966). It now deals 42.2 Base Chaos Damage per second at gem level 1 (previously 31.2), with values of 1818.1 at gem level 20 (previously 1509.4). Now has 160% Effectiveness of added Damage at all gem levels (previously 140%).
  • Essence Drain of DesperationEssence Drain of DesperationSpell, Projectile, Duration, Chaos, AoE
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 160%
    Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You lose Life and Energy Shield equal to a portion of the debuff damage. The debuff is spread by Contagion.Deals (12-776) to (18-1164) Chaos Damage
    Deals (91.5-3959.4) Base Chaos Damage per second
    Base duration is 3.80 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Lose Life and Energy Shield equal to 0.3% of Debuff Damage

    Additional Effects From 1-20% Quality:
    Base duration is (0.02-0.4) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now deals 12 to 18 Chaos Damage at gem level 1 (previously 9 to 13), scaling up to 776 to 1164 at gem level 20 (previously 644 to 966). It now deals 91.6 Base Chaos Damage per second at gem level 1 (previously 67.7), with values of 3959.4 at gem level 20 (previously 3287.2). Now has 160% Effectiveness of added Damage at all gem levels (previously 140%).
  • Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (190-220)%
    Projectile Speed: 1300
    Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (10-13) Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 220% at gem level 20 (previously 220% at all gem levels).
  • Ethereal Knives of Lingering BladesEthereal Knives of Lingering BladesSpell, Projectile, Physical, Duration
    Level: (1-20)
    Cost: (5-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (190-220)%
    Fires an arc of knives down into the ground in front of the caster which deal physical damage.
    Cannot be supported by Volley.
    Deals (7-949) to (10-1423) Physical Damage
    Base duration is 6.00 seconds
    Fires (6-8) Projectiles
    Each Projectile fired remains in the ground as a Lingering Blade
    Maximum 40 Lingering Blades can be left in the ground at a time

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 220% at gem level 20 (previously 220% at all gem levels).
  • Ethereal Knives of the MassacreEthereal Knives of the MassacreSpell, Projectile, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (190-220)%
    Fires a circle of knives outwards around the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage
    Fires (12-16) Projectiles
    Fires Projectiles in a circle

    Additional Effects From 1-20% Quality:
    Fires +(0.15-3) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 220% at gem level 20 (previously 220% at all gem levels).
  • Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Projectile Speed: 3260
    AoE Radius: 15
    Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds
    Explosion deals 50% less Base Damage
    Explosion will have (47-522) to (71-783) added Fire Damage
    +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
    Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
    Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
    Maximum 20 Explosive Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    +(0.1-2) Maximum Explosive Arrows stuck in an Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1 (previously 8), scaling up to 10 at gem level 20 (unchanged).
  • Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(116-1203) to (173-1805) Added Fire Damage
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (45-466) to (68-707) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (10-105) to (104-1083) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Now has 116 to 173 Added Fire Damage at gem level 1 (previously 96 to 145), scaling up to 1203 to 1805 at gem level 20 (previously 1003 to 1505). Now Deals 45 to 68 Added Cold Damage if Charges were consumed from a Sapphire Flask at gem level 1 (previously 37 to 57), scaling up to 466 to 707 at gem level 20 (previously 389 to 589). It also now deals 10 to 104 Added Lightning Damage if Charges were consumed from a Topaz Flask at gem level 1 (previously 8 to 87), with values of 105 to 1083 at gem level 20 (previously 88 to 903).
  • Explosive Concoction of DestructionExplosive Concoction of DestructionCritical, Attack, AoE, Fire, Cold, Lightning, Projectile
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(92-960) to (138-1440) Added Fire Damage
    +10% to Critical Strike Chance
    Base radius is 1.8 metres
    Can consume Charges from Ruby, Sapphire, and Topaz Flasks
    Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
    Deals (36-372) to (54-564) Added Cold Damage if Charges were consumed from a Sapphire Flask
    Deals (8-84) to (83-864) Added Lightning Damage if Charges were consumed from a Topaz Flask
    +(60-98)% to Critical Strike Multiplier if Charges were consumed from a Ruby Flask

    Additional Effects From 1-20% Quality:
    (0.75-15)% reduced Flask Charges used
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Deals 36 to 54 Added Cold Damage if Charges were consumed from a Sapphire Flask at gem level 1 (previously 30 to 45), scaling up to 372 to 564 at gem level 20 (previously 310 to 469). It also now deals 8 to 83 Added Lightning Damage if Charges were consumed from a Topaz Flask at gem level 1 (previously 7 to 69), with values of 84 to 864 at gem level 20 (previously 70 to 719).
  • ExsanguinateExsanguinateSpell, Chaining, Physical, Duration
    Level: (1-20)
    Cost: (16-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-270)%
    Requires Level 12Releases several tendrils of blood from your character, targeting enemies in a narrow angle in front of you. The beams deal physical damage and inflict a physical damage over time debuff to enemies, which can stack up to 3 times. Effects which allow skills to chain can apply to these tendrils.Deals (17-1193) to (25-1789) Physical Damage
    Deals (23.4-1121) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Fires tendrils at up to (7-9) Targets

    Additional Effects From 1-20% Quality:
    Base duration is (0.075-1.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 270% at gem level 20 (previously 270% at all gem levels).
  • Fiery Impact, triggered by the Crack MaceCrack MaceOne Handed Mace
    Physical Damage: 31-64
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 50, 161 StrTrigger Level 15 Fiery Impact on Melee Hit with this Weapon
    and Boom MaceBoom MaceOne Handed Mace
    Physical Damage: 39-81
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 1.1 metres
    Requires Level 70, 218 StrTrigger Level 20 Fiery Impact on Melee Hit with this Weapon
    : Now deals 40% more Attack Damage at all levels.
  • FireballFireballProjectile, Spell, AoE, Fire
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (260-370)%
    Projectile Speed: 1040
    AoE Radius: 9
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
    25% chance to Ignite enemies
    Base radius is (0.9-1.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 260% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).
  • FirestormFirestormSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (60-80)%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds
    Deals (23-361) to (35-541) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.3 metres
    First Impact has 100% more Area of Effect
    First Impact deals 325% more Damage with Hits and Ailments
    Maximum 3 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 60% Effectiveness of Added Damage at gem level 1, scaling up to 80% at gem level 20 (previously 80% at all gem levels).
  • Firestorm of MeteorsFirestorm of MeteorsSpell, AoE, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (280-370)%
    Requires Level 28A large flaming bolt falls towards the targeted area. The bolt explodes when landing, dealing damage to nearby enemies.Deals (107-1658) to (160-2487) Fire Damage
    Base radius is 2.3 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 280% Effectiveness of Added Damage at gem level 1, scaling up to 370% at gem level 20 (previously 370% at all gem levels).
  • Firestorm of PeltingFirestorm of PeltingSpell, AoE, Duration, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (95-120)%
    Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 2.00 seconds
    Deals (35-551) to (53-826) Fire Damage
    One impact every 0.15 seconds
    Base radius is 1.2 metres
    Maximum 10 Firestorms at a time

    Additional Effects From 1-20% Quality:
    Maximum (0.1-2) Firestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 95% Effectiveness of Added Damage at gem level 1, scaling up to 120% at gem level 20 (previously 120% at all gem levels).
  • Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Level: (1-20)
    Cost: (8-23) Mana
    Cooldown Time: 3.50 sec
    Can Store 3 Use(s)
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (80-140)%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.Deals (19.7-1738.6) Base Fire Damage per second
    Base duration is 4.00 seconds
    Deals (7-659) to (11-988) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-19)% increased Cooldown Recovery Rate

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 140% at gem level 20 (previously 140% at all gem levels).
  • Flame Dash of ReturnFlame Dash of ReturnSpell, Movement, Duration, Fire
    Level: (1-20)
    Cost: (7-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-270)%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground, then repeat the teleport in the other direction. Cannot be triggered, or used by a totem, trap or mine. Cannot be supported by Unleash.Deals (9.4-834.1) Base Fire Damage per second
    Base duration is 4.00 seconds
    Repeats once
    Deals (14-1201) to (20-1802) Fire Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Reverses direction when Repeating

    Additional Effects From 1-20% Quality:
    (2-40)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 270% at gem level 20 (previously 270% at all gem levels).
  • Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (15-30)%
    Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Trap lasts 4 seconds
    Base duration is 3.50 seconds
    Deals (6-243) to (9-366) Fire Damage
    Has 4 Flames
    25% more Damage with Hits and Ailments against Burning Enemies

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 15% Effectiveness of Added Damage at gem level 1, scaling up to 30% at gem level 20 (previously 30% at all gem levels).
  • Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance, Physical
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    Requires Level 16Buffs you, and affects nearby enemies with an aura, differently depending on your stance. Both stances are more impactful against enemies closer to you. Using the skill again alternates between Blood Stance and Sand Stance.Base Aura radius is 2.8 metres
    (0-50)% increased Cooldown Recovery Rate
    While in Blood Stance, Aura makes Enemies take up to (10-20)% more Physical Damage from Hits
    While in Sand Stance, Buff makes you take up to (10-19)% less Damage from Enemies in Aura

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer causes Nearby Enemies to be Blinded while in Sand Stance, or causes you to take less Damage from Attacks from Enemies that aren't nearby while in Sand Stance. It also no longer causes Nearby Enemies to be Maimed while in Blood Stance, and no longer causes Enemies Maimed by this Skill to take increased Physical Damage. It now has "Nearby Enemies take up to 10% more Physical Damage from Hits while in Blood Stance" at gem level 1, scaling up to 20% at gem level 20, and "Take up to 10% less Damage from Nearby Enemies while in Sand Stance" at gem level 1, scaling up to 19% at gem level 20. These effects are strongest on enemies closest to you, and scale down to no effect on the edge of the Aura.
  • Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: (5-8) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (177-408)% of base
    Effectiveness of Added Damage: (177-408)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds
    10% increased Attack Speed per Frenzy Charge
    15% chance to gain a Frenzy Charge on Hit
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (0.5-10)% chance to gain a Frenzy Charge on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1, scaling up to 8 at gem level 20 (previously 10 at all gem levels). Now has 177% Effectiveness of Base and Added Damage at gem level 1 (previously 142%), scaling up to 408% at gem level 20 (previously 210%).
  • Flicker Strike of PowerFlicker Strike of PowerCritical, Attack, Melee, Strike, Movement, Duration
    Level: (1-20)
    Cost: (5-8) Mana
    Cooldown Time: 2.00 sec
    Can Store 1 Use(s)
    Attack Speed: 120% of base
    Attack Damage: (177-408)% of base
    Effectiveness of Added Damage: (177-408)%
    Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.Base duration is 3.00 seconds
    30% chance to gain a Power Charge on Critical Strike
    50% increased Critical Strike Chance per Power Charge
    Buff grants 20% increased Movement Speed

    Additional Effects From 1-20% Quality:
    (1-20)% chance to gain a Power Charge on Critical Strike
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1, scaling up to 8 at gem level 20 (previously 10 at all gem levels). Now has 177% Effectiveness of Base and Added Damage at gem level 1 (previously 142%), scaling up to 408% at gem level 20 (previously 210%).
  • Freezing PulseFreezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (250-330)%
    Projectile Speed: 1800
    An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage
    Projectiles Pierce all Targets
    Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 250% Effectiveness of Added Damage at gem level 1, scaling up to 330% at gem level 20 (previously 330% at all gem levels).
  • FrenzyFrenzyAttack, Projectile, Bow
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (115-135)% of base
    Effectiveness of Added Damage: (115-135)%
    Requires Level 16Performs an attack with a ranged weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels).
  • Frenzy of OnslaughtFrenzy of OnslaughtAttack, Melee, Strike
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (162-353)% of base
    Effectiveness of Added Damage: (162-353)%
    Requires Level 16Perform a strike with a melee weapon that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Consume all Frenzy Charges when you Hit an enemy while at maximum Frenzy Charges to gain Onslaught for 1 second per Charge consumed
    5% more Attack Damage per Frenzy Charge
    5% more Attack Speed per Frenzy Charge

    Additional Effects From 1-20% Quality:
    +(0.1-2)% more Attack Damage per Frenzy Charge
    +(0.1-2)% more Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 162% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 353% at gem level 20 (previously 135%).
  • Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Projectile Speed: 2250
    Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Fires (5-8) Projectiles
    60% of Physical Damage Converted to Cold Damage
    +(1.8-2.1) metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Cold Damage at all gem levels. It now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 409% at gem level 20 (previously 225%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Frost Blades of KatabasisFrost Blades of KatabasisAttack, Melee, Strike, Cold, AoE, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (143-409)% of base
    Effectiveness of Added Damage: (143-409)%
    Attack enemies with greatly increased range, creating a chilling area that deals cold damage over time if it hits. Requires a Melee Weapon.Base duration is 3.00 seconds
    Deals (9.6-3344.4) Base Cold Damage per second
    This Skill's Area of Effect cannot be modified
    60% of Physical Damage Converted to Cold Damage
    +5 metres to Melee Strike Range

    Additional Effects From 1-20% Quality:
    +(0.05-1) metres to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Frost Blades of Katabasis: Now has 143% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 409% at gem level 20 (previously 225%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Frost BombFrost BombSpell, AoE, Duration, Cold, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 2.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (170-310)%
    Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
    Base duration is 2.00 seconds
    Base secondary duration is 5.00 seconds
    75% reduced Life Regeneration rate
    Base radius is (2.4-3.1) metres
    Cold Exposure applies -15% to Cold Resistance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 170% Effectiveness of Added Damage at gem level 1, scaling up to 310% at gem level 20 (previously 310% at all gem levels).
  • Frost Bomb of ForthcomingFrost Bomb of ForthcomingSpell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (170-310)%
    Requires Level 4Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Deals (9-1391) to (13-2086) Cold Damage
    Base duration is 2.50 seconds
    Deals 10% more Damage with Hits per 0.1 seconds Duration
    Deals 3% more Damage with Ailments per 0.1 seconds Duration
    Base radius is (2.6-3.3) metres

    Additional Effects From 1-20% Quality:
    Base duration is (0.025-0.5) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 170% Effectiveness of Added Damage at gem level 1, scaling up to 310% at gem level 20 (previously 310% at all gem levels).
  • Frost Bomb of InstabilityFrost Bomb of InstabilitySpell, AoE, Duration, Cold
    Level: (1-20)
    Cost: (7-24) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (140-260)%
    Requires Level 4Creates a crystal which lasts for a duration. When the crystal's duration ends, it explodes, dealing cold damage to enemies around it.Deals (7-1178) to (11-1766) Cold Damage
    Base duration is 1.50 seconds
    Base radius is (2-2.4) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 140% Effectiveness of Added Damage at gem level 1, scaling up to 260% at gem level 20 (previously 260% at all gem levels).
  • FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Level: (1-20)
    Cost: (12-22) Mana
    Cooldown Time: (3.00 sec-2.60 sec)
    Can Store 1 Use(s)
    Cast Time: Instant
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (180-250)%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.Deals (9-1144) to (14-1716) Cold Damage
    Base duration is 3.00 seconds
    +(0-0.3) metres to radius
    (15-19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
    (0-38)% increased maximum travel distance

    Additional Effects From 1-20% Quality:
    (0.5-10)% increased maximum travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 180% Effectiveness of Added Damage at gem level 1, scaling up to 250% at gem level 20 (previously 250% at all gem levels).
  • Frostblink of Wintry BlastFrostblink of Wintry BlastSpell, Movement, Cold, Travel, AoE
    Level: (1-20)
    Cost: (12-30) Mana
    Cast Time: 0.85 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (150-200)%
    Requires Level 4Teleport to a location, damaging enemies in an area at both ends of the teleport. Deals higher damage to chilled enemies, then removes chill from them. Cannot be supported by Unleash.Deals (7-916) to (11-1374) Cold Damage
    +(0-0.3) metres to radius
    This Spell's Cast Time is added to its Cooldown if Triggered
    Cannot inflict Chill
    15% more Damage with Hits per 5% Chill Effect on Enemy
    Removes Chill after Damaging

    Additional Effects From 1-20% Quality:
    (0.2-4)% more Damage with Hits per 5% Chill Effect on Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 200% at gem level 20 (previously 200% at all gem levels).
  • FrostboltFrostboltSpell, Projectile, Cold
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (250-360)%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Deals (9-1594) to (13-2392) Cold Damage
    Projectiles Pierce all Targets

    Additional Effects From 1-20% Quality:
    Projectiles that have Pierced deal (1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 250% Effectiveness of Added Damage at gem level 1, scaling up to 360% at gem level 20 (previously 360% at all gem levels). Quality now provides "Projectiles that have Pierced deal 0-20% more Damage" (previously 0-20% increased Cold Damage).
  • Frozen LegionFrozen LegionSpell, Cold, Attack, AoE, Melee
    Level: (1-20)
    Cost: (12-23) Mana
    Cooldown Time: 0.80 sec
    Can Store 6 Use(s)
    Cast Time: 0.70 sec
    Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
    You cannot use this Skill yourself, your Statues will use this Skill for you
    100% of Physical Damage Converted to Cold Damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Frozen Sweep now has 194% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 332% at gem level 20 (previously 281%).
  • Frozen Legion of RallyingFrozen Legion of RallyingSpell, Cold, Attack, AoE, Melee
    Level: (1-20)
    Cost: (12-23) Mana
    Cooldown Time: 0.30 sec
    Can Store 5 Use(s)
    Cast Time: 0.70 sec
    Requires Level 34This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.Consumes one Cooldown Use per Statue Summoned
    You cannot use this Skill yourself, your Statues will use this Skill for you
    100% of Physical Damage Converted to Cold Damage

    Additional Effects From 1-20% Quality:
    (1-20)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Frozen Sweep now has 108% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 184% at gem level 20 (previously 135%).
  • Galvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (92-113)% of base
    Effectiveness of Added Damage: (92-113)%
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. The arrows are fired with such force that they create a burst of lightning, damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
    Fires 3 Arrows
    +(0-0.5) metres to radius
    Increases and Reductions to Projectile Speed also apply to
    this Skill's Area of Effect

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lighting Damage at all gem levels. It now has 92% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 113% at gem level 20 (previously 99%).
  • Galvanic Arrow of EnergyGalvanic Arrow of EnergyLightning, Attack, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (201-241)% of base
    Effectiveness of Added Damage: (201-241)%
    Create a burst of lightning from your Bow, firing no arrows but damaging enemies in a cone in front of you.50% of Physical Damage Converted to Lightning Damage
    +(0.8-1.3) metres to radius

    Additional Effects From 1-20% Quality:
    +(0.02-0.4) metres to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lighting Damage at all gem levels. It now has 201% Effectiveness of Base and Added Damage at gem level 1 (previously 175%), scaling up to 241% at gem level 20 (previously 210%).
  • Galvanic Arrow of SurgingGalvanic Arrow of SurgingLightning, Attack, Projectile, AoE, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (92-113)% of base
    Effectiveness of Added Damage: (92-113)%
    Fire a trio of electrical arrows that quickly dissipate, vanishing shortly after being loosed. If the arrows' flight is stopped by colliding with a target, they create a burst of lightning, damaging enemies in a cone behind the target50% of Physical Damage Converted to Lightning Damage
    Fires 3 Arrows

    Additional Effects From 1-20% Quality:
    (2-40)% increased Projectile Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lightning Damage at all gem levels. It now has 92% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 113% at gem level 20 (previously 99%).
  • Galvanic FieldGalvanic FieldSpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (60-100)%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning. The strength of the field depends on the magnitude of shock affecting the enemy when it is created.Deals (1-56) to (23-1067) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Fires a beam every 0.10 seconds
    Can target each enemy only once every (0.70-0.50) seconds
    Buff Grants 20% chance to Shock enemies
    Field gains (10-15)% more Damage with Hits per 5% Shock Effect on Enemy when created
    Field gains +0.1 metres to radius per 10% Shock Effect on Enemy when created
    Maximum 1 Field

    Additional Effects From 1-20% Quality:
    Buff grants +(1-20)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 60% Effectiveness of Added Damage at gem level 1, scaling up to 100% at gem level 20 (previously 100% at all gem levels).
  • Galvanic Field of IntensityGalvanic Field of IntensitySpell, AoE, Duration, Lightning, Chaining, Orb
    Level: (1-20)
    Cost: (9-18) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (190-320)%
    Requires Level 16Applies a buff boosting chance to shock. When you shock an enemy while you have this buff, creates a spherical field of energy attached to the shocked enemy for a duration, which will damage it and other nearby enemies with beams of lightning.Deals (4-176) to (72-3350) Lightning Damage
    Cannot inflict Shock
    Base duration is 6.00 seconds
    Fires a beam every 0.30 seconds
    Can target each enemy only once every 0.80 seconds
    Buff Grants 20% chance to Shock enemies
    Maximum 1 Field

    Additional Effects From 1-20% Quality:
    Buff grants +(1-20)% chance to Shock enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 190% Effectiveness of Added Damage at gem level 1, scaling up to 320% at gem level 20 (previously 320% at all gem levels).
  • General's CryGeneral's CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Base duration is (4.00-4.90) seconds
    (0-38)% increased Warcry Speed
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Supported Strike Skills cannot target additional Enemies
    Attacks with Supported Skills count as Exerted
    Supported Skills deal (60-51)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered

    Additional Effects From 1-20% Quality:
    Maximum +(0.05-1) Summoned Mirage Warriors
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Supported Skills now deal 60% less Damage at gem level 1 (previously 45%), scaling to 51% at gem level 20 (previously 36%).
  • Glacial Cascade of the FissureGlacial Cascade of the FissureSpell, AoE, Cold, Physical
    Level: (1-20)
    Cost: (10-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (110-130)%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Deals (40-568) to (60-852) Physical Damage
    100% of Physical Damage Converted to Cold Damage
    Causes 6 Bursts

    Additional Effects From 1-20% Quality:
    Causes +(0.1-2) Bursts
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 110% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 130% at all gem levels).
  • Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies
    100% of Physical Damage Converted to Cold Damage
    Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
    35% increased Duration of Cold Ailments
    (10-29)% increased Effect of Cold Ailments

    Additional Effects From 1-20% Quality:
    Every third successive strike Freezes enemies as though dealing (5-100)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Cold Damage added against Chilled Enemies at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 622% at gem level 20 (previously 269%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range. This is a buff.
  • Glacial Hammer of ShatteringGlacial Hammer of ShatteringCritical, Attack, Melee, Strike, Cold
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Hits enemies, converting some of your physical damage to cold damage. If striking three times in a row, the third strike will be a critical strike. Requires a Mace, Sceptre or Staff.100% of Physical Damage Converted to Cold Damage
    Every third successive strike is a Critical Strike

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Cold Damage added against Chilled Enemies at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 165%), scaling up to 622% at gem level 20 (previously 269%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range.
  • GraceGraceAura, Spell, AoE
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (136-1545) additional Evasion Rating
    You and nearby allies gain (20-29)% more Evasion rating

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now provides "You and nearby Allies gain 136 additional Evasion Rating" at gem level 1 (previously 227), scaling up to 1545 at gem level 20 (previously 2575).
  • Ground SlamGround SlamAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (6-11) Mana
    Attack Speed: 90% of base
    Attack Damage: (132-356)% of base
    Effectiveness of Added Damage: (132-356)%
    AoE Radius: 35
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    Deals up to (40-49)% more Damage with Hits to closer targets

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1, scaling up to 11 at gem level 20 (previously 6 at all gem levels). Now has 132% Effectiveness of Base and Added Damage at gem level 1 (previously 115%), scaling up to 356% at gem level 20 (previously 188%).
  • Ground Slam of EarthshakingGround Slam of EarthshakingAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (241-688)% of base
    Effectiveness of Added Damage: (241-688)%
    Slams the ground in front of you, creating a wide wave that travels forward and damages enemies with an increased chance to stun. Requires a Two Handed Axe, Two Handed Mace, or Staff.25% reduced Enemy Stun Threshold
    +(0-1) metre to radius
    100% increased angle

    Additional Effects From 1-20% Quality:
    Deals up to +(1-20)% more Damage with Hits to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 241% Effectiveness of Base and Added Damage at gem level 1 (previously 210%), scaling up to 688% at gem level 20 (previously 340%).
  • HatredHatredAura, Spell, AoE, Cold
    Level: (1-20)
    Reservation: 50% Mana
    Cooldown Time: 1.20 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 36
    Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius
    You and nearby allies gain (30-39)% of Physical Damage as Extra Cold Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has causes you and nearby allies to deal more Cold Damage. You and nearby allies now gain 30% of Physical Damage as Extra Cold Damage at gem level 1 (previously 16%), scaling up to 39% at gem level 20 (previously 25%).
  • Heavy StrikeHeavy StrikeAttack, Melee, Strike
    Level: (1-20)
    Cost: (7-12) Mana
    Attack Speed: 85% of base
    Attack Damage: (224-552)% of base
    Effectiveness of Added Damage: (224-552)%
    Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.25% reduced Enemy Stun Threshold
    (20-39)% chance to deal Double Damage

    Additional Effects From 1-20% Quality:
    (1-20)% chance to deal Double Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 12 at gem level 20 (previously 5 at all gem levels). No longer has +0.2 metres to Melee Strike Range, or Knocks Enemies Back on Hit. Now has 224% Effectiveness of Base and Added Damage at gem level 1 (previously 195%), scaling up to 552% at gem level 20 (previously 313%).
  • Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Level: (1-20)
    Reservation: 25% Mana
    Cooldown Time: 1.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 10
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds
    (0-38)% more Burning Damage
    Buff grants (15-20)% of your Physical Damage as Extra Fire Damage
    Base Burning Damage is 25% of Overkill Damage

    Additional Effects From 1-20% Quality:
    Base burning damage is an additional (0.25-5)% of Overkill Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Buff no longer grants more Spell Fire Damage. The buff now grants 15% of your Physical Damage as Extra Fire Damage at gem level 1, scaling up to 20% at gem level 20 (previously 15% at all gem levels).
  • HexblastHexblastSpell, AoE, Chaos, Hex
    Level: (1-20)
    Cost: (16-30) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 4.00%
    Effectiveness of Added Damage: (300-340)%
    Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
    This Spell's Cast Time is added to its Cooldown if Triggered
    Base radius is 2.8 metres
    All Damage can Ignite, Freeze, and Shock
    Chaos Damage with Hits is Resisted by lowest Resistance instead
    40% more Damage with Ailments if Enemy is Hexed
    100% more Damage with Hits if Enemy is Hexed
    100% chance to remove a Hex after Damaging

    Additional Effects From 1-20% Quality:
    -(0.5-10)% chance to remove a Hex after Damaging
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 300% Effectiveness of Added Damage at gem level 1, scaling up to 340% at gem level 20 (previously 340% at all gem levels).
  • HydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
    Level: (1-20)
    Cost: (12-20) Mana
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (65-110)%
    Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Deals (37-510) to (56-765) Physical Damage
    Base duration is 8.00 seconds
    Base secondary duration is 4.00 seconds
    Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
    Can only be Hit once every 1 second
    Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
    100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
    100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
    100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle

    Additional Effects From 1-20% Quality:
    +(0.5-10)% increased Pulse Frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 65% Effectiveness of Added Damage at gem level 1, scaling up to 110% at gem level 20 (previously 110% at all gem levels).
  • Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: (10-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (332-611)% of base
    Effectiveness of Added Damage: (332-611)%
    AoE Radius: 26
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Base radius is 1.1 metres
    Base secondary radius is 2.1 metres
    Base tertiary radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 10 at gem level 1, scaling up to 14 at gem level 20 (previously 8 at all gem levels). Now has 332% Effectiveness of Base and Added Damage at gem level 1 (previously 230%), scaling up to 611% at gem level 20 (previously 350%).
  • Ice Crash of CadenceIce Crash of CadenceAttack, AoE, Cold, Slam, Melee
    Level: (1-20)
    Cost: (8-11) Mana
    Attack Speed: 90% of base
    Attack Damage: (249-458)% of base
    Effectiveness of Added Damage: (249-458)%
    Requires Level 28Slam the ground, damaging enemies in an area. Slams with main hand weapon deal more damage. Slams with off hand weapon have larger area of effect. Requires dual-wielding Swords, Maces, Sceptres, or Axes to use.100% of Physical Damage Converted to Cold Damage
    80% more Damage with Main Hand Weapon
    Main Hand Base radius is 1.1 metres
    Off Hand Base radius is 3.1 metres

    Additional Effects From 1-20% Quality:
    Gain (0.75-15)% of Physical Damage as Extra Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 8 at gem level 1, scaling up to 11 at gem level 20 (previously 6 at all gem levels). Now has 249% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 458% at gem level 20 (previously 250%).
  • Ice NovaIce NovaSpell, AoE, Cold, Nova
    Level: (1-20)
    Cost: (8-23) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (200-230)%
    AoE Radius: 30
    Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage
    Base radius is (2.6-3) metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.015-0.3) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 200% Effectiveness of Added Damage at gem level 1, scaling up to 230% at gem level 20 (previously 230% at all gem levels).
  • Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (149-200)% of base
    Effectiveness of Added Damage: (149-200)%
    Projectile Speed: 3260
    AoE Radius: 23 / 10
    Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.60% of Physical Damage Converted to Cold Damage
    Base radius is 2.4 metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Cold Damage at all gem levels. It now has 149% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 200% at gem level 20 (previously 174%).
  • Ice Shot of PenetrationIce Shot of PenetrationAttack, Projectile, AoE, Cold, Bow
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 75% of base
    Attack Damage: (180-280)% of base
    Effectiveness of Added Damage: (180-280)%
    Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill
    Projectiles Pierce 3 additional Targets
    60% of Physical Damage Converted to Cold Damage
    Base radius is (2.6-3.1) metres
    Chills Enemies as though dealing (100-195)% more Damage

    Additional Effects From 1-20% Quality:
    (4-80)% increased Area of Effect angle
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1 (unchanged), scaling up to 13 at gem level 20 (previously 12).
  • Ice TrapIce TrapTrap, Spell, AoE, Cold
    Level: (1-20)
    Cost: (13-22) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (230-290)%
    Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Deals (88-1275) to (132-1912) Cold Damage
    Trap lasts 4 seconds
    Base radius is 1.8 metres
    Base secondary radius is 0.9 metres
    Base tertiary radius is 0.6 metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 230% Effectiveness of Added Damage at gem level 1, scaling up to 290% at gem level 20 (previously 290% at all gem levels).
  • Ice Trap of HollownessIce Trap of HollownessTrap, Spell, AoE, Cold
    Level: (1-20)
    Cost: (13-22) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (280-340)%
    Requires Level 28Throws a trap that creates a series of icy runic explosions in a circle around itself when triggered, dealing cold damage to all enemies caught in the blasts.Deals (105-1531) to (158-2297) Cold Damage
    Trap lasts 2 seconds
    Base radius is 1.8 metres
    Base secondary radius is 1.2 metres

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 280% Effectiveness of Added Damage at gem level 1, scaling up to 340% at gem level 20 (previously 340% at all gem levels).
  • Icicle Burst, granted by the Cameria's AvariceCameria's Avarice
    Gavel
    One Handed Mace
    Physical Damage: (156-190.4) to (283.2-341.6)
    Critical Strike Chance: (5.75-7.00)%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 212 Str15% reduced Enemy Stun ThresholdTrigger Level 20 Icicle Burst when you Hit a Frozen Enemy
    (140-180)% increased Physical Damage
    Adds (11-14) to (17-21) Physical Damage
    (15-40)% increased Critical Strike Chance
    40% increased Rarity of Items Dropped by Frozen Enemies
    (30-40)% increased Cold Damage with Attack Skills
    "Please, take whatever you want. Just don't kill me"
    "But then I wouldn't have everything I want, would I?"
    Unique Mace: Now has 150% Effectiveness of Base and Added Damage (previously 100%).
  • Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    AoE Radius: 15
    Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds
    Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    60% of Physical Damage Converted to Fire Damage
    Base radius is 2.4 metres
    Base explosion radius is 1.8 metres
    Debuff deals 66% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Fire Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 104%), scaling up to 377% at gem level 20 (previously 166%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Infernal Blow of ImmolationInfernal Blow of ImmolationAttack, AoE, Melee, Strike, Fire, Duration
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    Requires Level 12Attacks with your weapon, applying a charged debuff to you the first time you hit an enemy with this skill. Upon reaching 6 charges, or charges expiring, the charged debuff is removed to damage nearby enemies. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 3.00 seconds
    60% of Physical Damage Converted to Fire Damage
    Base radius is (2.6-2.9) metres
    Debuff deals 80% of Damage per Charge

    Additional Effects From 1-20% Quality:
    Debuff deals +(0.5-10)% of Damage per Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Fire Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 104%), scaling up to 377% at gem level 20 (previously 166%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Trigger, Melee
    Level: (1-20)
    Cost: (7-10) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.Base duration is (2.50-3.40) seconds
    Base secondary duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
    Buff grants gain 5% of Physical Damage as
    Extra Fire Damage per 5 power, counting a maximum of 25 Power
    Exerts the next 6 Melee Attacks you perform
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer covers enemies in ash, causing them to move slower and take increased fire damage. The user and nearby allies now gain a buff that grants a portion of their physical damage as extra fire damage. The Buff grants 5% of Physical Damage as Extra Fire Damage per 5 Power, and can count a maximum of 25 power. Now has a Mana cost of 7 at gem level 1 (previously 15), scaling up to 10 at gem level 20 (previously 19). It has a base duration of 2.5 seconds at gem level 1 (previously 5), scaling up to 3.4 seconds at gem level 20 (previously 5.9). Combust now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 234% at gem level 20 (previously 158%).
  • Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
    Level: (1-20)
    Cost: (13-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants movement speed.Base duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Enemies Taunted by this Warcry are Intimidated
    Counts total Power of Enemies in Range
    Buff grants 3% increased Movement Speed per 5 Power, counting a maximum of 30 Power
    Exerts the next 2 Melee Attacks you perform
    Exerted Attacks deal Double Damage

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer grants a buff which lowers the effect of enemy physical damage reduction against your hits. The user and nearby allies now gain a buff that grants movement speed. Buff grants 3% increased Movement Speed per 5 Power, and can count a maximum of 30 power. It has a base duration of 2.5 seconds at gem level 1 (previously 4), scaling up to 3.4 at gem level 20 (previously 4.9).
  • Kinetic BlastKinetic BlastAttack, Projectile, AoE
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (140-155)% of base
    Effectiveness of Added Damage: (140-155)%
    AoE Radius: 14
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    35% less Area Damage
    Base explosion radius is 1.4 metres
    Base secondary radius is 2 metres

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 15), scaling up to 9 at gem level 20 (previously 16). Now has an Attack Speed of 115% of Base (previously 100%). It also now has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their Value".
  • Kinetic Blast of ClusteringKinetic Blast of ClusteringAttack, Projectile, AoE, Physical
    Level: (1-20)
    Cost: (6-9) Mana
    Attack Speed: 115% of base
    Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 3 additional explosions
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    Deals Added Physical Damage equal to (8-15)% of Maximum Mana
    Modifiers to number of Projectiles instead apply to the number of Explosions
    Base explosion radius is 1.9 metres
    Base secondary radius is 2.8 metres
    Projectiles cannot Split

    Additional Effects From 1-20% Quality:
    Kinetic Blast creates (0.05-1) additional explosions
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 15), scaling up to 9 at gem level 20 (previously 16). Now has an Attack Speed of 115% of Base (previously 100%). It also now has "Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their Value".
  • Kinetic BoltKinetic BoltAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (160-220)% of base
    Effectiveness of Added Damage: (160-220)%
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 200% of their value
    Projectile changes direction (5-8) times
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

    Additional Effects From 1-20% Quality:
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at +(2.5-50)% of their value
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1 (previously 6), scaling up to 9 at gem level 20 (previously 10). Now has 160% Effectiveness of Base and Added Damage at gem level 1 (previously 140%), scaling up to 220% at gem level 20 (previously 175%).
  • Kinetic Bolt of FragmentationKinetic Bolt of FragmentationAttack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (60-85)% of base
    Effectiveness of Added Damage: (60-85)%
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from. Multiple of these projectiles can hit the same target.Projectile changes direction 2 times
    Fires 2 additional Projectiles
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times

    Additional Effects From 1-20% Quality:
    Projectile changes direction (0.05-1) times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1 (previously 6), scaling up to 9 at gem level 20 (previously 10). Now has 60% Effectiveness of Base and Added Damage at gem level 1 (previously 55%), scaling up to 85% at gem level 20 (previously 70%).
  • LacerateLacerateAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: (10-17) Mana
    Attack Speed: 60% of base
    Attack Damage: (171-393)% of base
    Effectiveness of Added Damage: (171-393)%
    AoE Radius: 38
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.+(0-0.9) metres to radius
    (50-88)% more Damage with Bleeding while in Blood Stance
    25% chance to cause Bleeding while in Blood Stance
    50% increased angle while in Sand Stance

    Additional Effects From 1-20% Quality:
    (1-20)% increased Attack Speed if you've changed Stance Recently
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 171% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 393% at gem level 20 (previously 154%). Now has a Mana cost of 10 at gem level 1, scaling up to 17 at gem level 20 (previously 8 at all gem levels).
  • Lacerate of ButcheringLacerate of ButcheringAttack, AoE, Melee
    Level: (1-20)
    Cost: (16-25) Mana
    Attack Speed: 40% of base
    Attack Damage: (273-629)% of base
    Effectiveness of Added Damage: (273-629)%
    Requires Level 12Slashes twice, releasing wide waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a Two Handed Axe or Two Handed Sword.+(0.4-2.3) metres to radius
    50% increased angle

    Additional Effects From 1-20% Quality:
    +(0.025-0.5) metre to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 16 at gem level 1, scaling up to 25 at gem level 20 (previously 12 at all gem levels). Now has 273% Effectiveness of Base and Added Damage at gem level 1 (previously 200%), scaling up to 629% at gem level 20 (previously 310%).
  • Lacerate of HaemorrhageLacerate of HaemorrhageAttack, AoE, Physical, Melee
    Level: (1-20)
    Cost: (8-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (150-346)% of base
    Effectiveness of Added Damage: (150-346)%
    Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. Requires a One Handed Axe or One Handed Sword.(75-132)% more Damage with Bleeding
    25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    +(2-40)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Physical Damage added against Bleeding Enemies at all gem levels. It now has 150% Effectiveness of Base and Added Damage at gem level 1 (previously 80%), scaling up to 346% at gem level 20 (previously 120%). Now has a Mana cost of 8 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).
  • Lancing SteelLancing SteelAttack, Projectile, Physical
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (110-175)% of base
    Effectiveness of Added Damage: (110-175)%
    Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.Fires 4 Projectiles
    Fires 50% more Projectiles per Steel Shard consumed
    20% chance to Impale Enemies on Hit
    Hits after the first on each Enemy deal 60% less Damage
    Consumes up to 4 Steel Shards

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 110% Effectiveness of Base and Added Damage at gem level 1 (previously 63%), scaling up to 175% at gem level 20 (previously 106%). Now has a mana cost of 9 at gem level 1 (previously 8), scaling up to 13 at gem level 20 (previously 10).
  • Lancing Steel of SprayingLancing Steel of SprayingAttack, Projectile
    Level: (1-20)
    Cost: (9-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (260-360)% of base
    Effectiveness of Added Damage: (260-360)%
    Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
    Fires (6-8) Projectiles
    Hits after the first on each Enemy deal 90% less Damage

    Additional Effects From 1-20% Quality:
    Fires +(0.1-2) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 260% Effectiveness of Base and Added Damage at gem level 1 (previously 160%), scaling up to 360% at gem level 20 (previously 220%). Now has a Mana cost of 9 at gem level 1 (previously 8), scaling up to 13 at gem level 20 (previously 10).
  • Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (136-314)% of base
    Effectiveness of Added Damage: (136-314)%
    AoE Radius: 15
    Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
    +0.55 seconds to Attack Time
    Base radius is 1.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 10 at all gem levels). Now has 136% Effectiveness of Base and Added Damage at gem level 1 (previously 100%), scaling up to 314% at gem level 20 (previously 150%).
  • Leap Slam of GroundbreakingLeap Slam of GroundbreakingAttack, AoE, Movement, Travel, Slam, Melee
    Level: (1-20)
    Cost: (9-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (286-660)% of base
    Effectiveness of Added Damage: (286-660)%
    Requires Level 10Jump a short distance through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.(20-39)% increased Stun Duration against Enemies that are on Full Life
    Base radius is 2.5 metres
    Damaging Hits always Stun Enemies that are on Full Life

    Additional Effects From 1-20% Quality:
    (2-40)% increased Stun Duration against Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 9 at gem level 1, scaling up to 14 at gem level 20 (previously 10 at all gem levels). Now has 286% Effectiveness of Base and Added Damage at gem level 1 (previously 210%), scaling up to 660% at gem level 20 (previously 320%).
  • Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (149-177)% of base
    Effectiveness of Added Damage: (149-177)%
    Projectile Speed: 3260
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage
    Hits up to 3 additional enemies near the target
    Shocks Enemies as though dealing (100-290)% more Damage

    Additional Effects From 1-20% Quality:
    Hits up to (0.1-2) additional enemies near the target
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lightning Damage at all gem levels. It now has 149% Effectiveness of Base and Added Damage at gem level 1 (previously 130%), scaling up to 177% at gem level 20 (previously 154%). Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Lightning Arrow of ElectrocutionLightning Arrow of ElectrocutionAttack, Projectile, Lightning, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (74-86)% of base
    Effectiveness of Added Damage: (74-86)%
    Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning. It sticks into the final target, causing them to be struck and damaged multiple times.50% of Physical Damage Converted to Lightning Damage
    Arrows Damage final target 4 additional times after sticking in
    Lightning bolts strike every 0.5 seconds
    10 Maximum Lightning Arrows stuck in an Enemy

    Additional Effects From 1-20% Quality:
    Arrows Damage final target (0.05-1) additional times after sticking in
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lightning Damage at all gem levels. It now has 75% Effectiveness of Base and Added Damage at gem level 1 (previously 65%), scaling up to 87% at gem level 20 (previously 75%). Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Lightning Spire TrapLightning Spire TrapTrap, Critical, Spell, Duration, AoE, Lightning
    Level: (1-20)
    Cost: (13-25) Mana
    Cooldown Time: 8.00 sec
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (65-85)%
    Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (15-238) to (45-713) Lightning Damage
    Trap lasts 4 seconds
    Base duration is 3.50 seconds
    Strikes every (0.55-0.36) seconds
    Modifiers to Trap Throwing Speed also apply to strike Frequency
    (100-138)% increased Critical Strike Chance against Shocked Enemies
    Strikes 3 Areas

    Additional Effects From 1-20% Quality:
    Strikes +(0.05-1) Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 65% Effectiveness of Added Damage at gem level 1, scaling up to 85% at gem level 20 (previously 85% at all gem levels).
  • Lightning Spire Trap of ZappingLightning Spire Trap of ZappingTrap, Spell, Duration, AoE, Lightning
    Level: (1-20)
    Cost: (13-22) Mana
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (80-100)%
    Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage.Deals (19-291) to (56-872) Lightning Damage
    Trap lasts 4 seconds
    Base duration is 1.00 seconds
    Strikes every 0.40 seconds
    Strikes 2 Areas

    Additional Effects From 1-20% Quality:
    (0.75-15)% Chance for Trap to Trigger an additional time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 100% at gem level 20 (previously 100% at all gem levels).
  • Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (198-456)% of base
    Effectiveness of Added Damage: (198-456)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    Fires 3 Projectiles

    Additional Effects From 1-20% Quality:
    Fires +(0.05-1) Projectiles
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lightning Damage at all gem levels. It now has 198% Effectiveness of Base and Added Damage at gem level 1 (previously 135%), scaling up to 456% at gem level 20 (previously 225%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels)
  • Lightning Strike of ArcingLightning Strike of ArcingAttack, Projectile, Melee, Strike, Lightning, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (164-377)% of base
    Effectiveness of Added Damage: (164-377)%
    Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as a projectile as you strike, flying out to hit farther-away enemies and chain between them. The projectile cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
    Chains +(4-7) Times
    10% more Damage for each time this Skill has Chained

    Additional Effects From 1-20% Quality:
    Chains +(0.1-2) Times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Lightning Damage at all gem levels. It now has 164% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 377% at gem level 20 (previously 200%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (70-130)%
    AoE Radius: 22
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage
    Releases a Stronger Pulse every 3 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 70% Effectiveness of Added Damage at gem level 1, scaling up to 130% at gem level 20 (previously 130% at all gem levels).
  • Lightning Tendrils of EccentricityLightning Tendrils of EccentricityCritical, Spell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (30-60)%
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-33) to (2-629) Lightning Damage
    Releases a Stronger Pulse every 6 Pulses
    Stronger Pulses always Critically Strike
    Base radius is (2.4-3.1) metres
    Stronger Pulses have 150% more Area of Effect
    Stronger Pulses deal 500% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    +(2-40)% to Critical Strike Multiplier
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 30% Effectiveness of Added Damage at gem level 1, scaling up to 60% at gem level 20 (previously 60% at all gem levels).
  • Lightning Tendrils of EscalationLightning Tendrils of EscalationSpell, AoE, Lightning, Channelling
    Level: (1-20)
    Cost: (1-5) Mana
    Cast Time: 0.23 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (80-150)%
    While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a growing semicircular area in front of you.Deals (1-86) to (6-1633) Lightning Damage
    Base radius is (2.4-3.1) metres
    Gains +1 metre to radius per second while Channelling, up to a maximum of +2 metres

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 150% at gem level 20 (previously 150% at all gem levels).
  • Molten Burst, granted by the Ngamahu's FlameNgamahu's Flame
    Abyssal Axe
    Two Handed Axe
    Physical Damage: (218.7-234.9) to (326.7-350.9)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.35-1.40)
    Weapon Range: 1.3 metres
    Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
    (170-190)% increased Physical Damage
    (8-12)% increased Attack Speed
    60% of Physical Damage Converted to Fire Damage
    Damage Penetrates 20% Fire Resistance
    "The Karui savages claim the weapon was forged by their fire god.
    I'm rather inclined to believe them."
    - Fairgraves, Renowned Explorer
    Unique Axe: Now has 170% Effectiveness of Base and Added Damage (previously 115%).
  • Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Level: (1-20)
    Cost: (8-12) Mana
    Cooldown Time: 4.00 sec
    Can Store 1 Use(s)
    Cast Time: Instant
    AoE Radius: 15
    Requires Level 16Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds
    This Skill's Cooldown does not recover during its effect
    Buff grants +(115-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted

    Additional Effects From 1-20% Quality:
    (1-20)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a level requirement of 16 (previously 4), and a Strength requirement of 41 (previously 16) at gem level 1, and is unchanged at gem level 20. As a result of this level requirement change, the Buff now grants +115 to Armour at gem level 1 (previously +50), and is unchanged at gem level 20.
  • Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (126-329)% of base
    Effectiveness of Added Damage: (126-329)%
    Projectile Speed: 750
    Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.Fires 4 Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 50% less Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Projectiles deal (0.5-10)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Fire Damage at all gem levels. It now has 126% Effectiveness of Base and Added Damage at gem level 1 (previously 110%), scaling up to 329% at gem level 20 (previously 185%). Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). No longer has +0.2 to +0.6 metres to Melee Strike Range.
  • Molten Strike of the ZenithMolten Strike of the ZenithAttack, Projectile, AoE, Melee, Strike, Fire
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (92-239)% of base
    Effectiveness of Added Damage: (92-239)%
    Infuses your two-handed melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land. Every fifth time you attack with this skill it fires more, high-damage projectiles.Fires 3 Projectiles
    60% of Physical Damage Converted to Fire Damage
    Projectiles deal 50% less Damage with Hits and Ailments
    Every fifth Attack fires 5 additional Projectiles
    Every fifth Attack, Projectiles deal 800% more Damage with Hits and Ailments

    Additional Effects From 1-20% Quality:
    Every fifth Attack, Projectiles deal (10-200)% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 10 at all gem levels). Now has 92% Effectiveness of Base and Added Damage at gem level 1 (previously 85%), scaling up to 239% at gem level 20 (previously 130%). No longer has +0.2 to +0.6 metres to Melee Strike Range.
  • Orb of StormsOrb of StormsLightning, Spell, AoE, Chaining, Orb
    Level: (1-20)
    Cost: (4-16) Mana
    Cooldown Time: 0.50 sec
    Can Store 1 Use(s)
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: (80-110)%
    Requires Level 4Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.Deals (3-304) to (8-913) Lightning Damage
    Strikes every (3.50-2.55) seconds, and when you use a Lightning Skill near the Orb
    Strikes every 0.50 seconds while Channelling a Lightning Skill near the Orb
    Beam Splits towards 3 additional targets
    Orb disappears after (10-29) Strikes

    Additional Effects From 1-20% Quality:
    Beam Splits towards (0.1-2) additional targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 80% Effectiveness of Added Damage at gem level 1, scaling up to 110% at gem level 20 (previously 110% at all gem levels).
  • Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (470-570)%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. When the branded enemy reaches 20 energy, a large explosion occurs and the brand is removed. All energy is removed from the enemy when the brand is detached.Deals (177-2541) to (265-3811) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Activates every 0.1 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    30% less Damage with Ailments
    Can be Detached for a total Duration of 6.00 seconds

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 470% Effectiveness of Added Damage at gem level 1, scaling up to 570% at gem level 20 (previously 570% at all gem levels).
  • Penance Brand of ConductionPenance Brand of ConductionSpell, AoE, Physical, Lightning, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (95-110)%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and nearby enemies who do not have energy. When the brand is detached, all enemies with energy are dealt damage.Deals (35-509) to (53-764) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Activates every 0.15 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 0.50 seconds
    Deals 100% more Damage with Hits against Branded Enemy
    Up to +(0-0.9) metres to Energy spread radius, scaled by distance from Brand

    Additional Effects From 1-20% Quality:
    Deals +(1-20)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 95% Effectiveness of Added Damage at gem level 1, scaling up to 110% at gem level 20 (previously 110% at gem level 20).
  • Penance Brand of DissipationPenance Brand of DissipationSpell, AoE, Physical, Lightning, Duration, Brand
    Level: (1-20)
    Cost: (15-27) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (45-50)%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy and causing a pulse that deals damage to the branded enemy and other nearby enemies. The pulse gains area of effect and damage for each energy on the branded enemy, up to 20. All energy is removed from the enemy when the brand is detached.Deals (16-231) to (24-347) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Activates every 0.75 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 5.00 seconds
    Pulses deal 30% more Damage with Ailments per Energy after the first
    Pulses deal 30% more Damage with Hits per Energy after the first
    +0.1 metres to Pulse radius per Energy

    Additional Effects From 1-20% Quality:
    Deals +(0.5-10)% more Damage with Hits against Branded Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 45% Effectiveness of Added Damage at gem level 1, scaling up to 50% at gem level 20 (previously 50% at all gem levels).
  • PerforatePerforateAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 7 Spikes
    75% less Damage while in Blood Stance
    (0-76)% more Area of Effect while in Sand Stance

    Additional Effects From 1-20% Quality:
    Creates +(0.1-2) Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 155%), scaling up to 622% at gem level 20 (previously 265%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).
  • Perforate of BloodshedPerforate of BloodshedPhysical, Attack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (86-245)% of base
    Effectiveness of Added Damage: (86-245)%
    Smash the ground to bring forth multiple spikes from the ground in sequence, able to hit enemies multiple times.
    Requires a Sword or Axe.
    Creates 5 Spikes
    (50-88)% more Damage with Bleeding
    25% chance to cause Bleeding

    Additional Effects From 1-20% Quality:
    Creates +(0.05-1) Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 87% Effectiveness of Base and Added Damage at gem level 1 (previously 60%), scaling up to 245% at gem level 20 (previously 85%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).
  • Perforate of DualityPerforate of DualityAttack, AoE, Slam, Melee
    Level: (1-20)
    Cost: (7-13) Mana
    Attack Speed: 80% of base
    Attack Damage: (218-622)% of base
    Effectiveness of Added Damage: (218-622)%
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Creates 10 additional Spikes if you've changed Stance Recently
    Creates 3 Spikes
    75% less Damage while in Blood Stance
    (0-76)% more Area of Effect while in Sand Stance

    Additional Effects From 1-20% Quality:
    Creates +(0.1-2) Spikes
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 218% Effectiveness of Base and Added Damage at gem level 1 (previously 155%), scaling up to 622% at gem level 20 (previously 265%). Now has a Mana cost of 7 at gem level 1, scaling up to 13 at gem level 20 (previously 6 at all gem levels).
  • Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Level: (1-20)
    Cost: (7-10) Mana
    Attack Damage: (257-472)% of base
    Effectiveness of Added Damage: (257-472)%
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Base duration is 1.00 seconds
    Base secondary duration is 1.00 seconds
    60% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    30% more Poison Duration
    Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage

    Additional Effects From 1-20% Quality:
    (1-20)% more Poison Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Chaos Damage at all gem levels. It now has 257% Effectiveness of Base and Added Damage at gem level 1 (previously 125%), scaling up to 472% at gem level 20 (previously 160%). Now has a Mana cost of 7 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels).
  • Poisonous ConcoctionPoisonous ConcoctionAttack, AoE, Chaos, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Requires Level 12Throws a bottle that explodes to deal unarmed attack damage in an area and has a chance to poison. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(30-716) to (44-1073) Added Chaos Damage
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Consumes 1 Charge per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (3-11)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (unchanged). Now has 30 to 44 Added Chaos Damage at gem level 1 (previously 26 to 39), with values of 716 to 1073 at gem level 20 (previously 622 to 933).
  • Poisonous Concoction of BouncingPoisonous Concoction of BouncingAttack, AoE, Chaos, Projectile, Chaining
    Level: (1-20)
    Cost: (6-10) Mana
    Requires Level 12Throws a single bottle that releases a burst when it hits the ground, dealing unarmed attack damage in an area with a chance to poison. The skill chains, bouncing randomly to deal damage multiple times. Can consume charges from a Life flask to add further damage. Requires an empty main hand, and no off-hand weapon.(30-716) to (44-1073) Added Chaos Damage
    Modifiers to number of Projectiles instead apply to the number of times this Skill Chains
    Chains +2 Times
    40% chance to Poison on Hit
    +6% to Critical Strike Chance
    Base radius is 1.8 metres
    Projectiles can Chain when impacting the ground
    Projectiles Chain in random directions
    Consumes 8 Charges per Projectile Fired from 1 Life Flask, if possible
    Added Chaos Damage equal to (5-15)% of Flask's Recovery Amount if Charges were consumed from a Life Flask

    Additional Effects From 1-20% Quality:
    (1-20)% chance to inflict Withered for 2 seconds on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 30 to 44 Added Chaos Damage at gem level 1 (previously 26 to 39), with values of 716 to 1073 at gem level 20 (previously 622 to 933).
  • Power SiphonPower SiphonCritical, Attack, Projectile
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Attack Damage: (140-159)% of base
    Effectiveness of Added Damage: (140-159)%
    Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Fires a Projectile at up to (4-7) targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy
    10% more Critical Strike Chance per Power Charge
    +20% to Critical Strike Multiplier per Power Charge

    Additional Effects From 1-20% Quality:
    +(0.5-10)% to Critical Strike Multiplier per Power Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (previously 11). Now has an Attack Speed of 115% of Base (previously 100%). Increases and Reductions to Spell Damage now also apply to Attack Damage from this Skill at 150% of their value.
  • Power Siphon of the ArchmagePower Siphon of the ArchmageAttack, Projectile, Lightning
    Level: (1-20)
    Cost: (5-9) Mana
    Attack Speed: 115% of base
    Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Deals Added Lightning Damage equal to (15-24)% of maximum Mana
    Fires a Projectile at up to (4-7) targets
    Modifiers to number of Projectiles instead apply to number of targets fired at
    Culling Strike
    20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy

    Additional Effects From 1-20% Quality:
    Deals Added Lightning Damage equal to (0.15-3)% of maximum Mana
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 5 at gem level 1 (previously 7), scaling up to 9 at gem level 20 (previously 11). Now has an Attack Speed of 115% of Base (previously 100%). Increases and Reductions to Spell Damage now also apply to Attack Damage from this Skill at 150% of their value.
  • PuncturePunctureAttack, Projectile, Duration, Physical, Bow
    Level: (1-20)
    Cost: (8-14) Mana
    Attack Speed: 70% of base
    Attack Damage: (168-205)% of base
    Effectiveness of Added Damage: (168-205)%
    Requires Level 4Punctures enemies with your Bow, causing a bleeding debuff, which will be affected by modifiers to skill duration.Base duration is 8.00 seconds
    (30-49)% more Damage with Bleeding
    Causes Bleeding

    Additional Effects From 1-20% Quality:
    +(1-20)% more Damage with Bleeding
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : No longer has Added Attack Physical Damage at all gem levels. It now has 168% Effectiveness of Base and Added Damage at gem level 1 (previously 135%), scaling up to 205% at gem level 20 (previously 165%). Now has a Mana cost of 8 at gem level 1, scaling up to 14 at gem level 20 (previously 6 at all gem levels).
  • Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: (220-300)%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    +(0-0.6) metres to radius of Consecrated Ground
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage

    Additional Effects From 1-20% Quality:
    +(0.01-0.2) metres to radius
    +(0.015-0.3) metres to radius of Consecrated Ground
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 220% Effectiveness of Added Damage at gem level 1, scaling up to 300% at gem level 20 (previously 300% at all gem levels).
  • Purifying Flame of RevelationsPurifying Flame of RevelationsFire, Spell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-25) Mana
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: (140-190)%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    +(0-0.6) metres to radius of Consecrated Ground
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 90% more Damage

    Additional Effects From 1-20% Quality:
    Shockwave deals +(1-20)% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 140% Effectiveness of Added Damage at gem level 1, scaling up to 190% at gem level 20 (previously 200% at all gem levels).
  • Rage VortexRage VortexAttack, AoE, Duration, Melee
    Level: (1-20)
    Cost: (25-46) Life
    Attack Speed: 70% of base
    Attack Damage: (42-69)% of base
    Effectiveness of Added Damage: (42-69)%
    Requires Level 28Spin with a sword or axe to deal damage in an area around you. Sacrifices some rage to send a ragestorm forward. While enemies are inside it, the ragestorm will slow its movement and repeatedly deal attack damage based on your attack speed.Base duration is 3.00 seconds
    Base radius is 1.8 metres
    Sacrifices 20% of Rage to create a Ragestorm, if you have at least 10 Rage
    Ragestorm deals 10% more Damage per 1 Rage Sacrificed
    Ragestorm has +0.1 metres to radius per 2 Rage sacrificed
    Ragestorm Hits 250% more Frequently
    Maximum 1 Ragestorm

    Additional Effects From 1-20% Quality:
    Sacrifices +(0.25-5)% of Rage when creating a Ragestorm
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 42% Effectiveness of Base and Added Damage at gem level 1 (previously 40%), scaling up to 70% at gem level 20 (previously 62%). Ragestorm now deals 10% more Damage per 1 Rage Sacrificed at all gem levels (previously 5%).
  • Rage Vortex of BerserkingRage Vortex of BerserkingAttack, AoE, Melee
    Level: (1-20)
    Cost: (25-46) Life
    Attack Speed: 70% of base
    Attack Damage: (42-69)% of base
    Effectiveness of Added Damage: (42-69)%
    Requires Level 28Spin with a sword or axe to deal damage in an area around you. If you have at least 10 rage, create a ragestorm attached to you that repeatedly deals attack damage to enemies inside based on your attack speed. The ragestorm consumes rage at an accelerating rate, and ends if you run out.Base radius is 2.2 metres
    Ragestorm Hits 250% more Frequently
    Maximum 1 Ragestorm
    Lose 3 Rage per second
    Each second, 20% more Rage loss Rate

    Additional Effects From 1-20% Quality:
    Base radius is (0.01-0.2) metres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 42% Effectiveness of Base and Added Damage at gem level 1 (previously 40%), scaling up to 70% at gem level 20 (previously 62%).
  • Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (48-60)% of base
    Effectiveness of Added Damage: (48-60)%
    AoE Radius: 24
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Rain of Arrows of ArtilleryRain of Arrows of ArtilleryAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (40-49)% of base
    Effectiveness of Added Damage: (40-49)%
    Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting in front of you and proceeding in a line in the direction of the target. Each arrow deals damage in an area around it.Fires (18-22) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.2-4) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Rain of Arrows of SaturationRain of Arrows of SaturationAttack, AoE, Projectile, Bow
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (25-35)% of base
    Effectiveness of Added Damage: (25-35)%
    Requires Level 12Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (27-33) Arrows

    Additional Effects From 1-20% Quality:
    Fires +(0.4-8) Arrows
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1 (previously 7), scaling up to 10 at gem level 20 (previously 11).
  • Raise Spectre of TransienceRaise Spectre of TransienceSpell, Minion, Duration
    Level: (1-20)
    Cost: (12-23) Mana
    Cast Time: 0.70 sec
    Requires Level 28Raises a spectral version of a defeated foe as a temporary minion to fight for you in battle for a duration.Spectres have a Base Duration of 30 seconds
    Spectres do not travel between Areas
    Maximum (4-6) Raised Spectres
    Minions have +30% to all Elemental Resistances
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Minions have (105-776) additional Accuracy Rating
    Minions have 1000% increased Critical Strike Chance
    Raised Spectres are Level (28-70)

    Additional Effects From 1-20% Quality:
    Maximum (0.05-1) Raised Spectres
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Can no longer use Spectral Corpses.
  • Rallying CryRallying CryWarcry, AoE, Duration
    Level: (1-20)
    Cost: (15-19) Mana
    Cooldown Time: 8.00 sec
    Can Store 1 Use(s)
    Use Time: 0.80 sec
    AoE Radius: 60
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the damage of your weapon.Base duration is (2.50-3.40) seconds
    (0-38)% increased Warcry Speed
    Counts total Power of Enemies and Allies in Range
    Buff grants Added Attack Damage equal to 4% of the Damage of your Main
    Hand Weapon per 5 Power, counting a maximum of 30 Power
    Buff has 100% more Effect on your Minions
    Exerts the next 5 Melee Attacks you perform
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%

    Additional Effects From 1-20% Quality:
    (2-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Buff now grants Added Attack Damage equal to 3% of the Damage of your Main Hand Weapon per 5 Power, counting a maximum of 30 power (previously up to a maximum of 20% of Main Hand Weapon Damage). It has a base duration of 2.5 seconds at gem level 1 (previously 5), scaling up to 3.4 at gem level 20 (previously 5.9).
  • ReapReapSpell, Physical, AoE, Duration
    Level: (1-20)
    Cost: (25-46) Life
    Cast Time: 0.80 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: (150-210)%
    Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
    Deals (120.2-1463.3) Base Physical Damage per second
    Base duration is 1.00 seconds
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Gain a Blood Charge if this Skill Hits Enemies and none of them Die
    Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
    Costs 20% more Life per Blood Charge
    Deals 15% more Damage per Blood Charge

    Additional Effects From 1-20% Quality:
    Deals +(0.25-5)% more Damage per Blood Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has 150% Effectiveness of Added Damage at gem level 1, scaling up to 210% at gem level 20 (previously 210% at all gem levels).
  • ReaveReaveAttack, AoE, Melee
    Level: (1-20)
    Cost: (6-10) Mana
    Attack Damage: (232-534)% of base
    Effectiveness of Added Damage: (232-534)%
    AoE Radius: 20
    Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages
    +(0-0.2) metres to radius
    50% more Area of Effect for each stage

    Additional Effects From 1-20% Quality:
    +(0.1-2) to maximum Stages
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    : Now has a Mana cost of 6 at gem level 1, scaling up to 10 at gem level 20 (previously 6 at all gem levels). Now has 232% Effectiveness of Base and Added Damage at gem level 1 (previously 170%), scaling up to 534% at gem level 20 (previously 250%).
  • Reave of Refraction